Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.30 @ 14:05:03 Player: Boris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (129) 645 Value Destroyed (6056) 6056 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1812) 1812 TOTAL SCORE: 12153 Bonus ------- High Alert Combat Kills 1465 Follower Combat Kills 148 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -301 Cogmind --------- Core Integrity 485/700 Matter 265/300 Energy 290/290 System Corruption 9% Temperature Cool (0) Movement Treading (167) Location -7/Data Miner Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads (fused) Armored Treads Armored Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Target Analyzer Sensor Drone Bay (20/20) > --- WEAPON (3) ------- High-powered Field Laser High-powered Field Laser Spear > --- INVENTORY (15) --- Reinforced Deuterium Engine Armored Treads Improved Cooling System Encrypted Comm Array Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Improved Melee Analysis Suite Hardened Medium Armor Plating Hacking Suite Long-range Tractor Beam High-powered Field Laser Gauss Rifle Precision Assault Rifle Improved Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Target Analyzer Sensor Drone Bay > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Improved Cooling System Encrypted Comm Array Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Hardened Medium Armor Plating Hacking Suite Long-range Tractor Beam Gauss Rifle Precision Assault Rifle Improved Plasma Cutter Power Maul Power Maul Spear [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Slots Evolved 6 | . . 2 . 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . . . 1 . 2 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 171 | 7 1 29 3 3 48 67 7 5 1 Power 5 | 1 . 1 . . 1 2 . . . Engine 3 | 1 . 1 . . . 1 . . . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 7 . 1 8 12 2 . . Treads 7 | . . . . . 1 4 2 . . Leg 25 | 2 . 7 . 1 7 8 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 2 1 3 2 2 6 22 5 5 . Device 29 | 1 . 3 2 1 4 10 3 5 . Storage 2 | 1 1 . . . . . . . . Processor 7 | . . . . . . 7 . . . Hackware . | . . . . . . . . . . Protection 10 | . . . . 1 2 5 2 . . Artifact . | . . . . . . . . . . Weapon 86 | 2 . 18 1 . 33 31 . . 1 Energy Gun 33 | 1 . 7 1 . 20 4 . . . Energy Cannon 2 | . . . . . . 2 . . . Ballistic Gun 12 | 1 . 2 . . . 9 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . 2 . . . 3 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 31 | . . 7 . . 13 11 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . 2 . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . . 2 . . . Corrupted Parts 2 | . . . . . 2 . . . . System Corruption 4 | . . . . . 4 . . . . Parts Lost 26 | . . 6 . . 10 10 . . . Power 3 | . . . . . 1 2 . . . Propulsion 10 | . . 2 . . 5 3 . . . Utility 6 | . . 1 . . 1 4 . . . Weapon 7 | . . 3 . . 3 1 . . . Highest Loss Streak 4 | . . 4 . . 3 3 . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 100 97 100 96 98 94 100 100 100 Engine 6 | . 14 11 11 9 5 . 7 7 7 Core 2 | . . . . . 3 6 . . . Treads 8 | . . . . . . 4 30 30 30 Leg 23 | . 28 33 33 36 34 23 . . . Device 12 | . 14 10 11 12 9 5 22 23 23 Storage 8 | . 14 11 11 9 9 7 7 7 7 Processor 5 | . . . . . . 19 7 7 7 Protection 2 | . . . . 3 8 3 . . . Energy Gun 18 | . 14 17 33 27 19 3 23 23 15 Ballistic Gun 1 | . 14 1 . . . 1 . . . Impact Weapon 6 | . . 11 . . 6 14 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 14 29 38 51 52 43 51 58 58 56 Greatest Support 87 | 20 20 39 39 52 52 87 87 87 87 Greatest Overweight (x) 2 | 2 1 . 1 . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 Most Carried 15 | 5 11 15 15 14 15 15 15 15 15 Average Carried 14 | 3 7 13 14 13 14 14 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 11 14 15 13 15 15 15 15 15 Class Distribution -------------------- 25% | Scavenger-Gunner 20% | Mutant 18% | Gunner 11% | Gladiator 8% | Scavenger-Tank 8% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Tank | -8/Garrison Gladiator | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Matter Collected 2573 | 220 174 394 21 . 604 950 108 102 . Remotely . | . . . . . . . . . . Salvage Created 4971 | 25 174 939 104 . 1806 1464 181 278 . Parts 230 | 5 11 61 6 . 76 49 8 14 . Haulers Intercepted 5 | . . 4 . . . 1 . . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 5 16 . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Combat Hostiles Destroyed 98 | . 3 20 2 . 35 32 1 5 . Melee 12 | . . 2 . . 2 8 . . . Guns 51 | . 3 8 . . 29 7 . 4 . AOE 23 | . . 8 2 . 2 11 . . . Classes Destroyed 18 | 1 3 7 . . 2 2 2 1 . Worker 8 | . . 2 . . . 6 . . . Builder 4 | . . 2 . . . 2 . . . Tunneler 2 | 2 . . . . . . . . . Hauler 5 | . . 4 . . . 1 . . . Recycler 4 | . . 2 . . . 2 . . . Minesweeper 1 | . . . . . . . 1 . . Mechanic 1 | . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 4 | . 1 2 . . . 1 . . . Swarmer 14 | . . 9 . . . 5 . . . Cutter 1 | . . . . . 1 . . . . Grunt 50 | . 3 5 . . 21 18 . 3 . Brawler 5 | . . . . . 2 3 . . . Duelist 1 | . . . . . . . . 1 . Sentry 22 | . . 6 2 . 11 2 . 1 . Hunter 2 | . . . . . . 2 . . . Programmer 2 | . . . . . . 2 . . . Behemoth 1 | . . . . . . . 1 . . Savage 1 | . . . . . . . 1 . . Best Kill Streak 10 | 1 3 10 2 . 5 7 1 3 . Combat Bots Only 8 | . 3 8 2 . 5 5 1 3 . Max Kills in Single Turn 3 | 1 1 3 2 . 2 2 1 1 . Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . . 3 2 . 1 2 . . . Melee 1 | . . 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Hostile Shots Fired 515 | . 16 104 4 . 156 193 30 7 5 Missed 169 | . 4 32 1 . 49 70 11 1 1 Damage Taken 5184 | . 129 957 45 . 1550 1910 320 93 180 Core 525 | . 23 117 . . 170 215 . . . Absorbed by Shields 16 | . . . . . 16 . . . . Core Remaining (%) 82 | 100 90 . 70 . 69 . . . . Volleys Fired 195 | 9 14 30 1 . 76 48 10 7 . Largest 3 | 2 2 3 3 . 3 3 3 3 . Hottest 210 | 70 70 135 135 . 189 210 210 210 . Shots Fired 471 | 18 28 69 3 . 212 85 31 24 1 Gun 440 | 18 28 63 3 . 212 60 31 24 1 Cannon 8 | . . . . . . 8 . . . Launcher 23 | . . 6 . . . 17 . . . Special . | . . . . . . . . . . Kinetic 41 | 9 14 5 . . . 13 . . . Thermal 250 | 9 14 . . . 116 55 31 24 1 Explosive 23 | . . 6 . . . 17 . . . Electromagnetic 157 | . . 58 3 . 96 . . . . Robot Hit Streak 19 | 5 5 11 6 . 19 11 15 11 . Robot Miss Streak 5 | 2 1 3 . . 4 5 1 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 1 1 . . 7 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 . Shots Hit Robots 365 | 12 19 68 2 . 135 85 26 18 . Core Hits 209 | 4 10 44 2 . 73 57 9 10 . Critical Kills 5 | . . 2 . . 1 2 . . . Critical Parts Destroyed 18 | . . 9 . . 3 6 . . . Critical Strikes 39 | . . 11 . . 10 14 2 2 . Burn 14 | . . . . . 5 5 2 2 . Destroy 1 | . . 1 . . . . . . . Corrupt 1 | . . . . . 1 . . . . Smash 22 | . . 10 . . 4 8 . . . Impale 1 | . . . . . . 1 . . . Melee Attacks 182 | . . 49 . . 75 58 . . . Impact 180 | . . 49 . . 75 56 . . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . 2 . . . Sneak Attacks 14 | . . 6 . . . 8 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11822 | 129 190 2682 129 . 2750 4934 594 414 . Guns 5048 | 128 190 740 18 . 1978 986 594 414 . Cannons 107 | . . . . . . 107 . . . Explosions 3094 | . . 720 91 . 339 1944 . . . Melee 3533 | . . 1205 . . 433 1895 . . . Ramming 40 | 1 . 17 20 . . 2 . . . Kinetic 350 | 40 79 44 . . . 187 . . . Thermal 4147 | 88 111 121 91 . 1393 1335 594 414 . Explosive 2114 | . . 599 . . . 1515 . . . Electromagnetic 1638 | . . 696 18 . 924 . . . . Impact 3427 | . . 1205 . . 433 1789 . . . Slashing . | . . . . . . . . . . Piercing 106 | . . . . . . 106 . . . Highest Corruption 9 | . . . . . 9 9 9 9 9 Average Corruption 6 | . . . . . 3 7 9 9 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 134 | . . . . . 36 33 29 32 4 Message Errors 38 | . . . . . 8 13 6 10 1 Matter Fused 36 | . . . . . 15 8 7 6 . Heat Flow Errors 17 | . . . . . 4 3 5 4 1 Energy Discharges 6 | . . . . . 1 1 2 2 . Parts Rejected 2 | . . . . . 1 1 . . . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . 3 4 2 3 . Data Loss (major) 8 | . . . . . 1 2 2 3 . Misfires 8 | . . . . . 2 . 2 3 1 Alerts 4 | . . . . . . 1 2 . 1 Weapon Failures 2 | . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1679 | . . 614 . . 120 945 . . . Projectiles 16 | . . . . . . 16 . . . Explosions 187 | . . 51 . . . 136 . . . Melee 1476 | . . 563 . . 120 793 . . . Knockbacks 13 | . . 6 1 . . 6 . . . Impact 12 | . . 6 1 . . 5 . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 188 | . . 125 . . 40 23 . . . Shots 7 | . . 5 . . 1 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 10 | 3 . 4 2 . . 1 . . . Kicked 10 | 3 . 4 2 . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 529 | 90 142 297 39 . 529 302 194 209 63 Average Temperature 99 | 45 48 92 21 . 120 91 72 76 35 Received Heat Transfer 1833 | . 72 276 18 . 744 645 24 54 . Effects 7 | . . 1 . . 5 1 . . . Energy Bleed 3 | . . 1 . . 2 . . . . Interference 2 | . . . . . 1 1 . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 32 | . . 16 . . 7 9 . . . Impact Corruptions 46 | . . 20 . . 4 22 . . . Robots Melted 3 | . . . . . . 1 1 1 . Combat Hostiles 3 | . . . . . . 1 1 1 . Parts Melted 19 | . . . . . 10 6 1 2 . Heat Transferred 8165 | 259 333 150 . . 3373 2163 1073 814 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . 2 1 . 6 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Peak Influence 1658 | 10 185 584 207 . 1658 1536 . . . Initial 865 | . 6 78 207 . 2 865 . . . Average 632 | 3 84 340 114 . 848 1055 . . . Maximum Alert Level 5 | . . 2 1 . 5 4 . . . Low Security (%) 23 | 100 100 23 50 100 10 . . . . Level 1 13 | . . 27 49 . 4 . . . . Level 2 19 | . . 49 . . 31 . . . . Level 3 22 | . . . . . 18 63 . . . Level 4 19 | . . . . . 31 36 . . . Level 5 1 | . . . . . 3 . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 3 . . . 4 . . . Investigation 4 | . 1 1 . . . 2 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . 1 2 . . . . . . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 8 32 2 . 43 41 1 4 4 Peak Tracking Total 8 | . 3 8 2 . 5 6 1 3 3 Tactical Retreats 7 | . . 1 . . 3 3 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Traps Triggered 10 | . . . . . 6 4 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Machines Disabled 23 | . . 3 . . 13 7 . . . Max in Single Turn 2 | . . 1 . . 1 2 . . . Garrison Access 2 | . . . . . . 2 . . . Garrison Relay 8 | . . . . . 8 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Machines Accessed 30 | . 3 8 1 1 5 7 1 . 4 Terminals 16 | . 2 7 . . 5 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . Total Hacks 82 | . 6 16 1 5 10 15 1 . 28 Successful 53 | . 3 10 1 1 3 6 1 . 28 Failed 29 | . 3 6 . 4 7 9 . . . Catastrophic 7 | . 1 1 . 1 2 2 . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 3 8 . . 1 4 . . . Terminals 33 | . 4 14 . . 10 5 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 2 2 . . . 6 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . 5 . 3 . . . Terminal Hacks 41 | . 2 4 1 . 3 2 1 . 28 Record 11 | . . . . . . . . . 11 Part Schematic 11 | . 1 . . . . . . . 10 Robot Schematic 4 | . . . . . . . . . 4 Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 Open Door 3 | . . . 1 . 1 . 1 . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . . 2 . . . . . . . Garrison Index 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 2 | . . . . . . 2 . . . Unauthorized Hacks 6 | . 1 5 . . . . . . . Terminals 4 | . . 4 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 2 | . . 2 . . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Tunnel 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 6 . 1 4 3 . . . Full Trace Events 5 | . . . . 1 2 2 . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . . 10 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 31 | . . . . . 31 . . . . Machine Destruction 31 | . . . . . 31 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Total Allies 7 | . . . . . 7 . . . . Largest Group 6 | . . . . . 6 . . . . Highest-Rated Group 96 | . . . . . 96 . . . . Highest-Rated Ally 25 | . . . . . 25 . . . . Total Orders 18 | . . . 1 2 1 6 5 3 . ROAM 1 | . . . . . 1 . . . . EXPLORE 3 | . . . . 1 . 1 1 . . RETURN 14 | . . . 1 1 . 5 4 3 . Ally Attacks 41 | . . . . . 41 . . . . Total Damage 732 | . . . . . 732 . . . . Kills 6 | . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 2 | . . . . . 2 . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . . Drone Launches 15 | . . . 1 2 . 5 4 3 . Drone Recoveries 15 | . . . 1 2 . 5 4 3 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Turns Passed 7493 | 113 365 1057 813 21 1858 1454 811 889 112 Spaces Moved 4131 | 64 175 634 494 7 949 802 433 507 66 Core 13 | 13 . . . . . . . . . Treads 1036 | . . . . . . 30 433 507 66 Legs 3082 | 51 175 634 494 7 949 772 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 165 167 167 Average Speed 141 | 107 170 120 159 120 125 128 166 167 167 Slowest Speed 190 | 150 190 120 190 120 190 190 167 167 167 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 32 63 96 4 94 29 62 75 73 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 . . . . 2 . 1 Known Exits Taken 5 | . . . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 6 | . . . 1 . . . 2 3 . Spaces Dug 50 | . . 20 . . 23 7 . . . Terrain Destroyed 181 | . . 34 3 . 56 88 . . . Melee 34 | . . 4 . . 23 7 . . . Projectile . | . . . . . . . . . . AOE 147 | . . 30 3 . 33 81 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Dat Total 5088 | 88 216 805 514 19 1299 1044 503 533 67 Wait 244 | 1 19 36 7 9 86 35 42 9 . Move 4123 | 63 174 633 493 7 948 801 432 506 66 Hop . | . . . . . . . . . . Pick Up 73 | 5 7 18 4 . 10 20 6 3 . Fast Attach 48 | 7 1 5 1 . 12 22 . . . Attach 27 | . . 8 1 2 5 9 2 . . Detach 11 | . . 4 . . 2 4 1 . . Swap 97 | . . 16 1 1 31 37 5 5 1 Drop 66 | . 1 16 4 . 18 19 5 3 . Fire 195 | 9 14 30 1 . 76 48 10 7 . Melee 154 | . . 35 . . 71 48 . . . Ram . | . . . . . . . . . . Kick 10 | 3 . 4 2 . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . Rewire 36 | . . . . . 36 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 937 | -9/Materials | Destroyed 8 combat bots 940 | -9/Materials | Lost 4 parts (1n3w) 1016 | -9/Materials | Discovered new exit (range 16) 1329 | -9/Materials | Build established: Gunner 1331 | -9/Materials | Discovered new exit (range 8) 1536 | -9/Materials | Entered Mines 1543 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1564 | -9/Mines | Identified exit to Materials 1636 | -9/Mines | Discovered exit to Materials (range 16) 1654 | -9/Mines | Found the Drone Emporium 1662 | -9/Mines | Found Prototype Device 1662 | -9/Mines | Identified Sensor Drone Bay 1790 | -9/Mines | Found a hidden stash of uninstalled traps 2092 | -9/Mines | Learned 4 Materials zone layouts 2349 | -9/Mines | Entered Materials 2349 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2350 | -8/Materials | Identified exit to Factory 2370 | -8/Materials | Identified exit to Garrison 2370 | -8/Materials | Entered Garrison 2442 | -8/Garrison | Garrison Relay disabled 2670 | -8/Garrison | Triggered checkpoint 2813 | -8/Garrison | Lost 3 parts (3w) 2861 | -8/Garrison | Discovered exit to Factory (range 11) 2996 | -8/Garrison | Garrison Relay disabled 3088 | -8/Garrison | Triggered checkpoint 3096 | -8/Garrison | Triggered checkpoint 3106 | -8/Garrison | Triggered checkpoint 3108 | -8/Garrison | Triggered checkpoint 3541 | -8/Garrison | Garrison Relay disabled 3642 | -8/Garrison | Rescued a captive Derelict 3693 | -8/Garrison | Discovered exit to Factory (range 9) 3748 | -8/Garrison | Garrison Relay disabled 3754 | -8/Garrison | Garrison Relay disabled 3759 | -8/Garrison | Garrison Relay disabled 3778 | -8/Garrison | Garrison Relay disabled 3900 | -8/Garrison | Triggered checkpoint 4002 | -8/Garrison | Discovered exit to Factory (range 10) 4020 | -8/Garrison | Triggered checkpoint 4067 | -8/Garrison | Garrison Relay disabled 4100 | -8/Garrison | Discovered exit to Factory (range 75) 4100 | -8/Garrison | Discovered exit to Factory (range 51) 4100 | -8/Garrison | Discovered exit to Factory (range 6) 4187 | -8/Garrison | Spotted B-75 Beast 4228 | -8/Garrison | Entered Factory 4228 | -7/Factory | Evolved 2 slots: Utility x2 4719 | -7/Factory | Discovered new exit (range 12) 4879 | -7/Factory | Identified exit to Storage 4879 | -7/Factory | Identified exit to Lower Caves 4887 | -7/Factory | Lost 3 parts (3u) 5112 | -7/Factory | Build established: Gladiator 5428 | -7/Factory | First assault squad dispatched 5643 | -7/Factory | Lost 3 parts (1p2n) 5682 | -7/Factory | Entered Lower Caves 5683 | -7/Lower Caves | Encountered a Warlord checkpoint 5736 | -7/Lower Caves | Met a Warlord Commander 5737 | -7/Lower Caves | Learned location of Warlord (-4) 5742 | -7/Lower Caves | Found Encrypted Comm Array 5849 | -7/Lower Caves | Build established: Scavenger-Gunner 6002 | -7/Lower Caves | Spotted B-75 Beast 6056 | -7/Lower Caves | Destroyed B-75 Beast 6104 | -7/Lower Caves | Learned location of Extension (-6) 6185 | -7/Lower Caves | Discovered new exit (range 16) 6211 | -7/Lower Caves | Identified exit to Lower Caves 6493 | -7/Lower Caves | Entered another Lower Caves area 6580 | -7/Lower Caves | Discovered new exit (range 13) 6756 | -7/Lower Caves | Encountered a Warlord checkpoint 7095 | -7/Lower Caves | Discovered new exit (range 12) 7254 | -7/Lower Caves | Identified exit to Data Miner 7382 | -7/Lower Caves | Entered Data Miner 7384 | -7/Data Miner | Discovered new exit (range 6) 7416 | -7/Data Miner | Met Data Miner 7456 | -7/Data Miner | Learned location of Section 7 (-2) 7456 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7492 | -7/Data Miner | Data Conduit disabled 7494 | -7/Data Miner | Self-destructed Last Messages --------------- Downloading schematic... M-22 Extractor Tier: 5 Schematic downloaded. >>Schematic "W-25 Informer" Downloading schematic... W-25 Informer Tier: 3 Schematic downloaded. >>Schematic "B-48 Gladiator" Downloading schematic... B-48 Gladiator Tier: 4 Schematic downloaded. 07482_ System corrupted: FCS attempts to trigger Hpw. Field Laser. 07482_ System corrupted: Hpw. Field Laser misfires. 07482_ ORACLE Interface goes dark. 07482_ Data Miner disappears through a trap door. 07482_ ORACLE Interface goes dark. 07492_ Data Conduit disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????#############??????????????## | | ???????"""""""""""""######?#??????## | | ??????""""""" """"""""# ######## | | ?????"""""""" g | | ?????""""" g | | ?????""""" g | | ?????"""" | | ?????""""" | | ?????""""" @ """"""""""""" | | ?????"""""" """"########### | | ?????"""""" """""###?????????? | | ??????"""""" "#####???????????? | | ???????#####"## "#???????????????? | | ???????????#"### "#???????????????? | | ???????????#"### "#???????????????? | | ???????????#"## "#???????????????? | | ???????????#"## "#???????????????? | | ?????????????# "#???????????????? | | ?????????????### "#???????????????? | | ???????????????# "##??????????????? | | ??????????????## ""#??????????????? | | ???????????#?## ""#??????????????? | | ??????????##"#"X ""#??????????????? | | ??????????""""" "####???????????? | | ??????????""""" X"""""???????????? | | ??????????##"#"X "##"#???????????? | | ???????????#?## X""""#???????????? | | ??????????????## "##"#???????????? | | ???????????????#######??????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 11 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingTrapBlaster Manual? 0 Play Time 01:03:36 Cumulative 487.7 hours Start 2024.01.30 @ 12:56:40 End 2024.01.30 @ 14:05:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 158 Adventurer 15 Explorer 0 Win Type - Total 30 Types 8/3/8/2/2/0/4/2/1 Lore% 92 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de58fc50-8d49-44fc-94c6-89919b40b863