Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 16:02:16

Player: BOTHUNTER

Result: Destroyed self via exploding Fusion Modulator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (53)      265
Value Destroyed (1478)     1478
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (90)                 90
              TOTAL SCORE: 4973

 Bonus
-------
High Alert Combat Kills    108
Follower Combat Kills      20
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/700
Matter                     97/300
Energy                     76/100
System Corruption          14%
Temperature                Cool (16)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Improved Signal Interpreter
           Transport Network Coupler
  Improved Salvage Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Cesium-ion Thruster
  Improved EM Pulse Cannon
     Heavy Ion Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Structural Scanner
  Improved Signal Interpreter
           Transport Network Coupler
           Targeting Computer
  Advanced Target Analyzer
           ECM Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Ion Cannon
>          --- INVENTORY --------
           VTOL Module
           Cesium-ion Thruster
  Improved EM Pulse Cannon
           Rocket Launcher
           Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             56   | 2   7   1   7   8   4   15  3   9   
  Power                    6    | .   .   .   .   .   .   3   1   2   
    Engine                 5    | .   .   .   .   .   .   3   1   1   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   2   1   4   2   .   4   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   2   1   4   2   .   4   .   .   
  Utility                  14   | 1   1   .   .   2   4   3   1   2   
    Device                 6    | .   .   .   .   1   3   2   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   1   1   2   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 1   4   .   3   4   .   5   1   5   
    Energy Gun             3    | 1   2   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   2   .   1   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   3   .   .   1   4   
    Special Weapon         2    | .   .   .   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   1   1   4   1   3   3   .   10  
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   1   4   .   2   1   .   2   
  Utility                  8    | .   .   .   .   1   1   2   .   4   
  Weapon                   4    | .   1   .   .   .   .   .   .   3   
  Highest Loss Streak      10   | .   1   1   4   1   3   3   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     58   | .   37  85  48  71  47  40  74  75  
  Engine                   1    | .   .   .   .   .   .   1   7   4   
  Flight                   13   | .   4   28  14  21  10  2   15  12  
  Device                   6    | .   .   .   .   8   10  5   15  12  
  Storage                  5    | .   14  14  11  4   .   .   .   .   
  Processor                12   | .   4   14  11  11  9   12  23  30  
  Hackware                 3    | .   .   .   .   .   8   7   7   7   
  Protection               4    | .   .   .   .   10  9   3   .   .   
  Energy Gun               1    | .   10  .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   3   28  8   .   .   .   .   .   
  Launcher                 4    | .   .   .   2   14  1   .   5   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             15   | 7   7   7   10  15  10  7   10  13  
  Greatest Support         10   | 3   8   8   8   8   8   10  10  10  
  Greatest Overweight (x)  2    | 2   2   .   2   1   1   1   .   1   
  Average Overweight (x)   .    | 1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   6   5   5   5   5   
  Most Carried             8    | 3   7   8   8   8   5   5   5   5   
  Average Carried          5    | 1   4   6   8   6   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 3   6   8   8   5   5   5   4   5   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
 Infiltrator-Sprinter | -7/Waste
 Infiltrator-Sprinter | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Matter Collected           1191 | 176 92  44  7   60  114 303 381 14  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1899 | .   288 .   37  152 .   170 964 288 
  Parts                    52   | .   13  .   12  9   .   6   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           6    | .   3   .   2   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  45   | .   8   .   7   8   .   3   6   13  
  Melee                    3    | .   .   .   .   .   .   3   .   .   
  Guns                     8    | .   8   .   .   .   .   .   .   .   
  AOE                      34   | .   .   .   7   8   .   .   6   13  
Classes Destroyed          7    | .   3   .   1   .   .   2   1   .   
  Worker                   4    | .   .   .   .   .   .   1   .   3   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  23   | .   3   .   7   3   .   3   .   7   
  Grunt                    16   | .   5   .   .   5   .   .   .   6   
  Compactor                6    | .   .   .   .   .   .   .   6   .   
Best Kill Streak           14   | .   3   .   8   4   .   2   5   14  
  Combat Bots Only         11   | .   3   .   7   4   .   2   5   11  
Max Kills in Single Turn   6    | .   1   .   3   3   .   1   1   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   3   .   .   1   5   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               2737 | .    361  72   421  190  324  444  28   897  
  Core                     1493 | .    200  .    234  102  192  326  28   411  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  53   | .    .    .    .    20   24   9    .    .    
Core Remaining (%)         50   | 100  .    20   .    16   65   .    .    .    
Volleys Fired              106  | .    42   2    6    11   .    .    33   12   
  Largest                  2    | .    2    2    2    2    .    .    1    1    
  Hottest                  66   | .    50   40   53   66   .    .    33   36   
Shots Fired                125  | .    51   4    12   14   .    .    31   13   
  Gun                      61   | .    51   4    6    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 64   | .    .    .    6    14   .    .    31   13   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  28   | .    18   4    6    .    .    .    .    .    
  Thermal                  18   | .    18   .    .    .    .    .    .    .    
  Explosive                64   | .    .    .    6    14   .    .    31   13   
  Electromagnetic          15   | .    15   .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    11   .    1    4    .    .    14   4    
  Robot Miss Streak        3    | .    3    .    1    2    .    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           92   | .    40   .    1    6    .    17   23   5    
  Core Hits                94   | .    17   .    13   14   .    5    22   23   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    .    1    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              26   | .    .    .    .    2    .    24   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    19   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    1    .    6    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8663 | .    530  .    405  749  18   556  4656 1749 
  Guns                     444  | .    444  .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               7645 | .    86   .    405  749  .    .    4656 1749 
  Melee                    555  | .    .    .    .    .    .    555  .    .    
  Ramming                  19   | .    .    .    .    .    18   1    .    .    
  Kinetic                  126  | .    126  .    .    .    .    .    .    .    
  Thermal                  269  | .    269  .    .    .    .    .    .    .    
  Explosive                7559 | .    .    .    405  749  .    .    4656 1749 
  Electromagnetic          135  | .    135  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 555  | .    .    .    .    .    .    555  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    3    .    14   14   
  Average Corruption       9    | .    .    .    .    .    2    .    10   14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    10   4    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    
    Matter Fused           3    | .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    2    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            207  | .    27   .    56   5    .    31   .    88   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               176  | .    27   .    56   5    .    .    .    88   
  Melee                    31   | .    .    .    .    .    .    31   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      227  | .    39   .    17   .    8    .    .    163  
  Shots                    6    | .    1    .    1    .    .    .    .    4    
  Rammed                   8    | .    .    .    .    .    7    1    .    .    
Targets Rammed             8    | .    .    .    .    .    7    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    39   1    .    17   .    .    269  232  
  Average Temperature      61   | .    20   1    .    12   .    .    152  76   
  Received Heat Transfer   933  | .    156  18   153  126  153  84   .    243  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    6    .    .    .    .    .    .    .    
  Heat Transferred         729  | .    729  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Peak Influence             586  | .   274 306 432 544 244 347 181 586 
  Initial                  179  | .   .   106 118 156 179 110 121 126 
  Average                  245  | .   156 172 314 417 206 194 160 256 
Maximum Alert Level        2    | .   1   1   2   2   1   1   .   2   
  Low Security (%)         49   | 100 86  56  30  .   35  59  100 50  
  Level 1                  34   | .   13  43  13  52  64  40  .   30  
  Level 2                  16   | .   .   .   56  47  .   .   .   19  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   1   .   2   3   .   3   
  Investigation            4    | .   1   .   1   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   1   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Distress Signals           5    | .   2   .   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   12  13  13  16  16  19  7   20  
  Peak Tracking Total      13   | .   4   5   8   5   11  6   6   13  
  Tactical Retreats        12   | .   2   3   .   2   1   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         10   | .   .   .   .   .   .   10  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Machines Disabled          14   | .   .   .   5   3   .   .   .   6   
  Max in Single Turn       3    | .   .   .   2   3   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   2   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Machines Accessed          11   | .   2   .   2   1   4   1   .   1   
  Terminals                8    | .   1   .   2   1   3   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                29   | .   2   .   5   5   12  3   .   2   
  Successful               13   | .   1   .   .   2   8   1   .   1   
  Failed                   15   | .   1   .   5   3   3   2   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   
  Manual                   16   | .   2   .   2   4   5   3   .   .   
  Terminals                24   | .   1   .   5   5   11  .   .   2   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             8    | .   .   .   .   2   5   .   .   1   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   1   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   2   1   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
    Overload               1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   2   1   2   1   .   1   
  Full Trace Events        3    | .   .   .   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   1   .   3   .   .   
  Non-combat               4    | .   .   .   .   1   .   3   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   1   .   3   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Total Allies               2    | .   .   .   .   .   .   1   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   21  31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   21  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   6   10  .   
  Total Damage             186  | .   .   .   .   .   .   41  145 .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Robot Analysis Total       2    | .   .   .   .   1   1   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Turns Passed               1967 | 47  337 174 105 497 185 319 191 112 
Spaces Moved               2520 | 31  164 423 115 618 323 336 351 159 
  Core                     483  | 31  109 .   20  4   112 204 .   3   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   2037 | .   55  423 95  614 211 132 351 156 
  Fastest Speed            32   | 50  37  37  37  37  37  32  32  32  
  Average Speed            54   | 135 123 37  61  70  43  49  32  32  
  Slowest Speed            150  | 150 150 37  150 120 117 115 32  112 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   6   .   .   6   2   .   2   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       42   | 4   27  91  22  96  42  10  87  5   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     2    | .   1   1   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   .   .   .   
Spaces Dug                 47   | .   .   .   12  35  .   .   .   .   
Terrain Destroyed          306  | .   4   .   27  77  .   .   133 65  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      306  | .   4   .   27  77  .   .   133 65  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Total                      2918 | 35  249 430 139 661 360 450 394 200 
  Wait                     160  | .   28  8   6   18  27  49  8   16  
  Move                     2480 | 30  163 410 114 617 310 332 349 155 
  Hop                      16   | .   .   6   .   .   6   2   .   2   
  Pick Up                  19   | 3   6   3   .   2   1   2   .   2   
  Fast Attach              39   | 2   5   .   5   4   4   10  2   7   
  Attach                   9    | .   2   1   .   2   .   3   1   .   
  Detach                   4    | .   .   .   1   .   .   3   .   .   
  Swap                     8    | .   .   .   2   2   .   2   .   2   
  Drop                     27   | .   3   .   5   3   4   8   .   4   
  Fire                     106  | .   42  2   6   11  .   .   33  12  
  Melee                    26   | .   .   .   .   2   .   24  .   .   
  Ram                      8    | .   .   .   .   .   7   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   1   .   
  Rewire                   4    | .   .   .   .   .   .   4   .   .   
  Trap                     11   | .   .   .   .   .   1   10  .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: Sto / Low x2)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Core integrity fell below 50%
  290 | -10/Materials | Discovered new exit (range 12)
  330 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Entered Mines
  401 | -10/Mines     | Learned location of Zion (-6)
  415 | -10/Mines     | Learned 2 Materials zone layouts
  450 | -10/Mines     | Learned Materials machine intel
  508 | -10/Mines     | Found a hidden stash of uninstalled traps
  557 | -10/Mines     | Discovered new exit (range 6)
  559 | -10/Mines     | Entered Materials
  559 | -9/Materials  | Evolved 2 slots: Utility x2
  561 | -9/Materials  | Loaded intel: 62 machine locations
  626 | -9/Materials  | Destroyed 7 combat bots
  640 | -9/Materials  | Discovered new exit (range 13)
  648 | -9/Materials  | Core integrity fell below 50%
  664 | -9/Materials  | Entered Mines
  675 | -9/Mines      | Lost 4 parts (4n)
  710 | -9/Mines      | Discovered new exit (range 12)
  757 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  799 | -9/Mines      | Discovered new exit (range 10)
  904 | -9/Mines      | Learned Materials stockpile data
 1148 | -9/Mines      | Core integrity fell below 20%
 1161 | -9/Mines      | Entered Materials
 1161 | -8/Materials  | Evolved 2 slots: Utility x2
 1193 | -8/Materials  | Identified exit to Garrison
 1304 | -8/Materials  | Lost 3 parts (2n1u)
 1339 | -8/Materials  | Discovered new exit (range 15)
 1344 | -8/Materials  | Central database locked down
 1346 | -8/Materials  | Entered Factory
 1346 | -7/Factory    | Evolved 2 slots: Utility x2
 1575 | -7/Factory    | Lost 3 parts (1n2u)
 1665 | -7/Factory    | Manually triggered Chute Trap
 1665 | -7/Factory    | Sucked down chute
 1665 | -7/Factory    | Entered Waste
 1666 | -7/Waste      | Met a frightened Derelict
 1677 | -7/Waste      | Spotted C-40 Crusher
 1680 | -7/Waste      | EMP discharged
 1685 | -7/Waste      | Spotted C-40 Crusher
 1685 | -7/Waste      | Spotted C-40 Crusher
 1690 | -7/Waste      | Spotted C-40 Crusher
 1697 | -7/Waste      | Spotted C-40 Crusher
 1708 | -7/Waste      | Spotted C-40 Crusher
 1719 | -7/Waste      | Destroyed C-40 Crusher
 1725 | -7/Waste      | Destroyed C-40 Crusher
 1733 | -7/Waste      | Destroyed C-40 Crusher
 1748 | -7/Waste      | Destroyed C-40 Crusher
 1760 | -7/Waste      | Destroyed C-40 Crusher
 1777 | -7/Waste      | Crushed by falling debris
 1778 | -7/Waste      | Core integrity fell below 50%
 1779 | -7/Waste      | Discovered new exit (range 15)
 1780 | -7/Waste      | EMP discharged
 1780 | -7/Waste      | System corruption reached 10%
 1819 | -7/Waste      | Destroyed C-40 Crusher
 1856 | -7/Waste      | Entered Factory
 1891 | -7/Factory    | Identified exit to Storage
 1891 | -7/Factory    | Identified exit to Lower Caves
 1928 | -7/Factory    | Build established: Infiltrator-Sprinter
 1960 | -7/Factory    | Core integrity fell below 20%
 1968 | -7/Factory    | Destroyed self via exploding Fusion Modulator

 Last Messages 
---------------
01957_ Destroyed Sml. Matter Pod.
01957_ Destroyed Lgt. Ion Engine.
01957_ S-27 Virus destroyed. <x2>
01959_ K-01 Serf destroyed.
01959_ Subcomponent Replicator disabled.
01959_ G-47 Trooper destroyed.
01959_ ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
01961_ Targeting Computer destroyed.
01961_ G-47 Trooper destroyed.
01961_ Destroyed Lgt. Ion Engine.
01961_ R-06 Scavenger destroyed.
01963_ G-47 Trooper destroyed.
01963_ Destroyed Lgt. Nuclear Core.
01965_ U-05 Engineer lays Concrete.
01966_ Missile Launcher destroyed.
01966_ Critical hit (Burn: +37).
01967_ U-05 Engineer lays Concrete.
01967_ U-05 Engineer builds a Wall.
01968_ Fusion Modulator explodes.

 Map 
-----
+----------------------------------------------------+
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| ????????????? #          *  [             ?    ##? |
| ????????????? ##########  [g              ?    ##? |
| ?????????????  ######### [ %                   ##? |
| ???????????????????????## g%    ############   ##? |
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| ????????????????????????"# ################# #     |
| ????????????????????????"# ????????????##  #    ]  |
| ???????????????????????? # ????????????##     !    |
| ?????????????????????????? ????????????##          |
| ???????????????????????????????????????##          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Utility Shielding          33
Evasion (%)                63
Targeting Accuracy         5
Target Analysis            8
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              AccelerationCouplerFlail
  Manual?         0
Play Time         00:37:11
  Cumulative      156.5 hours
  Start           2022.03.20 @ 15:26:04
  End             2022.03.20 @ 16:02:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           209
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 862c95b1-52bc-48d4-a87f-3081351f4eb2