Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 20:30:49 Player: Anden Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (2153) 2153 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 5285 Bonus ------- Follower Combat Kills 87 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 100/100 System Corruption 4% Temperature Cool (386) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Field Recycling Unit > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Aluminum Leg Improved Carbon-fiber Leg Compact Battery (300) Target Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Compact Battery Target Analyzer Core Analyzer Improved Shield Generator System Backup Module Field Recycling Unit Gauss Cannon Grenade Launcher Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 . 1 Utility 2 | . . . . 1 . 1 Weapon 1 | . . 1 . . . . Parts Attached 83 | 6 2 3 4 5 25 38 Power 9 | 1 . 1 . 1 2 4 Engine 7 | 1 . 1 . 1 2 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 31 | 2 . 1 1 2 12 13 Treads 6 | . . 1 . 2 3 . Leg 18 | . . . . . 9 9 Wheel 7 | 2 . . 1 . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 . 1 1 4 9 Device 5 | . . . . 1 1 3 Storage 5 | 1 . . 1 . . 3 Processor 3 | . 1 . . . 2 . Hackware 1 | . . . . . 1 . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 26 | 2 1 1 2 1 7 12 Energy Gun 3 | 1 . 1 1 . . . Energy Cannon 4 | . . . . . 1 3 Ballistic Gun 7 | 1 . . . 1 5 . Ballistic Cannon 5 | . . . . . . 5 Launcher 5 | . 1 . . . . 4 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 34 | . . 3 . . 12 19 Power 4 | . . 1 . . 1 2 Propulsion 15 | . . 1 . . 5 9 Utility 5 | . . . . . 2 3 Weapon 10 | . . 1 . . 4 5 Highest Loss Streak 8 | . . 3 . . 5 8 Average Slot Usage (%) 91 | . 90 98 80 97 95 91 Engine 5 | . 14 10 . 8 8 3 Treads 6 | . . 11 11 18 6 . Leg 15 | . . . . . 25 28 Wheel 11 | . 28 21 22 18 2 6 Device 3 | . . . . 7 4 6 Storage 9 | . 14 11 11 9 9 8 Processor 9 | . 4 11 11 9 9 6 Protection 1 | . . . . . . 3 Energy Gun 4 | . 2 11 10 9 1 . Energy Cannon 2 | . . . . . . 7 Ballistic Gun 9 | . 14 11 11 9 16 1 Ballistic Cannon 2 | . . . . . . 7 Launcher 2 | . 11 10 . . . 2 Impact Weapon 3 | . . . 3 9 9 1 Naked Turns . | . . . . . . . Heaviest Build 84 | 13 14 16 39 50 50 84 Greatest Support 60 | 26 26 26 26 26 60 50 Greatest Overweight (x) 6 | . . . 1 1 4 6 Average Overweight (x) 1 | . . . . 1 . 3 Largest Inventory Capacity 14 | 6 6 6 12 12 12 14 Average Capacity 10 | 4 6 6 11 12 12 12 Most Carried 12 | 6 6 6 12 12 12 12 Average Carried 9 | 3 6 4 8 11 11 10 Final Capacity 12 | 6 6 6 12 12 12 4 Final Carried 12 | 6 6 6 12 12 12 4 Class Distribution -------------------- 34% | Scavenger-Mutant 30% | Mutant 18% | Scavenger-Gunner 11% | Derelict-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Matter Collected 1498 | 210 2 26 123 155 524 458 Remotely . | . . . . . . . Salvage Created 2013 | . 123 92 70 58 1152 518 Parts 131 | . 11 10 8 3 64 35 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled 29 | . . . . 23 . 6 Retrieved Matter 105 | . . . . 87 . 18 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 48 | . 4 5 4 1 21 13 Guns 30 | . 1 3 4 1 21 . Cannons 6 | . . . . . . 6 AOE 12 | . 3 2 . . . 7 Classes Destroyed 9 | . 4 2 . . 1 2 Worker 1 | . . . . . . 1 Builder 2 | . 1 . . . . 1 Hauler 2 | . 1 . . . . 1 Watcher 4 | . 1 1 . . 1 1 Swarmer 8 | . . 4 4 . . . Grunt 28 | . 4 . . 1 15 8 Sentry 8 | . . 1 . . 5 2 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Best Kill Streak 7 | . 7 5 4 1 6 5 Combat Bots Only 6 | . 4 5 4 1 6 4 Max Kills in Single Turn 2 | . 2 2 2 1 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 1 2 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Damage Taken 5333 | . 119 382 66 . 1884 2882 Core 1074 | . 22 85 16 . 246 705 Absorbed by Shields 4 | . . . . . . 4 Core Remaining (%) 80 | 100 91 . 74 . 55 . Volleys Fired 154 | . 12 14 4 4 70 50 Largest 3 | . 2 3 2 2 2 3 Hottest 164 | . 50 90 70 70 70 164 Shots Fired 317 | . 23 32 8 8 128 118 Gun 195 | . 12 28 8 8 128 11 Cannon 93 | . . . . . . 93 Launcher 29 | . 11 4 . . . 14 Special . | . . . . . . . Kinetic 211 | . 12 14 4 4 122 55 Thermal 63 | . . . 4 4 6 49 Explosive 29 | . 11 4 . . . 14 Electromagnetic 14 | . . 14 . . . . Robot Hit Streak 25 | . 5 7 5 11 25 6 Robot Miss Streak 4 | . 3 2 1 2 2 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . . . 2 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 203 | . 11 13 6 6 102 65 Core Hits 120 | . 14 11 4 4 51 36 Critical Hits 12 | . . . . . 1 11 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 10 | . . . . . . 10 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4433 | . 627 373 72 86 1446 1829 Guns 1910 | . 42 160 72 86 1446 104 Cannons 1102 | . . . . . . 1102 Explosions 1421 | . 585 213 . . . 623 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2362 | . 42 91 22 38 1395 774 Thermal 581 | . . . 50 48 51 432 Explosive 1421 | . 585 213 . . . 623 Electromagnetic 69 | . . 69 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 1 4 Average Corruption 1 | . . . . . 1 3 Corruption Purged . | . . . . . . . Effects 28 | . . . . . 9 19 Message Errors 4 | . . . . . . 4 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 9 | . . . . . 4 5 Targeting Errors 6 | . . . . . 2 4 Weapon Failures 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 61 | . 15 5 . . . 41 Projectiles 41 | . . . . . . 41 Explosions 20 | . 15 5 . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 146 | . 22 72 . . . 52 Shots 5 | . 1 2 . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 608 | . 14 42 . 18 27 608 Average Temperature 156 | . 6 18 . 10 6 201 Received Heat Transfer 2100 | . 54 99 . . 729 1218 Effects 28 | . . . . . . 28 Shutdowns 5 | . . . . . . 5 Energy Bleed 6 | . . . . . . 6 Interference 3 | . . . . . . 3 Matter Decay 5 | . . . . . . 5 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1223 | . . . 148 148 148 779 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Peak Influence 380 | . 134 243 162 115 380 312 Initial 145 | . . 56 19 63 48 145 Average 133 | . 86 154 38 84 153 177 Maximum Alert Level 1 | . . 1 . . 1 1 Low Security (%) 72 | 100 100 46 100 100 61 71 Level 1 27 | . . 53 . . 38 28 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . 4 . 1 5 11 Investigation 1 | . . . . . 1 . Extermination 4 | . . . . . . 4 Reinforcement 10 | . . 4 . 1 1 4 Assault . | . . . . . . . Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Distress Signals 4 | . 1 . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 6 14 4 3 27 27 Peak Tracking Total 7 | . 4 5 4 1 7 7 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Traps Triggered 4 | . . . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Machines Disabled 8 | . 1 1 . . 1 5 Max in Single Turn 2 | . 1 1 . . 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Machines Accessed 17 | . 2 3 . . 9 3 Terminals 16 | . 2 3 . . 8 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 5 6 . . 22 6 Successful 18 | . 2 3 . . 13 . Failed 21 | . 3 3 . . 9 6 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 19 | . 3 4 . . 8 4 Terminals 37 | . 5 6 . . 20 6 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 2 . . 11 . Record 3 | . . . . . 3 . Prototype ID Bank 1 | . 1 . . . . . Open Door 4 | . . . . . 4 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Maintenance Status 1 | . . 1 . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Botnet 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 3 . . 3 3 Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 13 | . . . . . 13 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 2 . Highest-Rated Group 40 | . . . 40 39 32 . Highest-Rated Ally 16 | . . . 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 16 | . . . 6 8 2 . Total Damage 213 | . . . 66 112 35 . Kills 3 | . . . 2 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Turns Passed 4023 | 47 117 649 767 125 1033 1285 Spaces Moved 2353 | 37 86 268 737 101 458 666 Core 2 | 1 . . . . . 1 Treads 53 | . . . . . 53 . Legs 543 | . . . . . 326 217 Wheels 1755 | 36 86 268 737 101 79 448 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 100 100 105 Average Speed 115 | 88 90 91 99 100 131 140 Slowest Speed 270 | 90 90 100 100 100 240 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 27 31 96 13 54 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 132 | . 49 26 . . . 57 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 124 | . 49 26 . . . 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Total 3358 | 48 101 644 758 116 776 915 Wait 683 | . . 357 7 3 192 124 Move 2347 | 36 85 267 736 100 457 666 Hop . | . . . . . . . Pick Up 47 | 6 1 1 6 2 17 14 Fast Attach 29 | 6 1 . 3 2 7 10 Attach 33 | . . 2 . 3 11 17 Detach 10 | . . 1 . 1 1 7 Swap 21 | . 1 1 1 . 7 11 Drop 33 | . 1 1 1 1 14 15 Fire 154 | . 12 14 4 4 70 50 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 12) 165 | -10/Materials | Entered another Materials area 165 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 592 | -9/Materials | Build established: Mutant 801 | -9/Materials | Discovered new exit (range 14) 814 | -9/Materials | Entered Mines 838 | -9/Mines | Met a Derelict bent on vengeance 841 | -9/Mines | Lost 3 parts (1p1n1w) 1194 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1265 | -9/Mines | Discovered new exit (range 10) 1406 | -9/Mines | Discovered new exit (range 13) 1581 | -9/Mines | Entered Materials 1581 | -8/Materials | Accompanied by 3 allies 1581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1582 | -8/Materials | Identified exit to Storage 1640 | -8/Materials | Build established: Derelict-Mutant 1706 | -8/Materials | Entered Storage 1706 | -8/Storage | Accompanied by 2 allies 1723 | -8/Storage | Identified exit to Recycling 1758 | -8/Storage | Repaired Grenade Launcher 1907 | -8/Storage | Lost 5 parts (1p3n1w) 1959 | -8/Storage | Lost 3 parts (1n2w) 2202 | -8/Storage | Build established: Scavenger-Mutant 2245 | -8/Storage | Garrison activated, responded to threat 2674 | -8/Storage | Discovered new exit (range 6) 2739 | -8/Storage | Entered Factory 2739 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2898 | -7/Factory | Garrison activated, responded to threat 3005 | -7/Factory | Lost 6 parts (1p3n2w) 3567 | -7/Factory | Core integrity fell below 50% 3793 | -7/Factory | Build established: Scavenger-Gunner 3948 | -7/Factory | Core integrity fell below 20% 4024 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04013_ U-05 Engineer lays Concrete. 04014_ U-05 Engineer builds a Door. 04015_ Hrd. Heavy Armor Plating destroyed. 04018_ Aluminum Leg destroyed. 04018_ Dropped Lgt. Angular Momentum Engine. 04019_ Field Recycling Unit collects Lgt. Angular Momentum Engine, recycling 0 matter... 04019_ U-05 Engineer lays Concrete. 04019_ Aluminum Leg destroyed. 04020_ U-05 Engineer lays Concrete. 04021_ Dropped Hcp. Storage Unit. 04021_ U-05 Engineer lays Concrete. 04022_ Field Recycling Unit collects Hcp. Storage Unit, recycling 0 matter... 04022_ Power failure, Lgt. Angular Momentum Engine shutdown. 04023_ Field Recycling Unit collects Imp. Deuterium Engine, recycling 7 matter... 04023_ U-05 Engineer builds a Wall. 04023_ Com. Wheel destroyed. 04023_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ?#?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ?????????????????????????????###???????? #?????? | | ??????????????????????######## #???????? #?????? | | ??????????????????????# =@T]g #???????? #?????? | | ??????????????????????# ## ######### #?????? | | ??????????????????????+ ## #?????? | | ??????????????????????# = gg #?????? | | ??????????????????????###### #/## #?????? | | ????????????????????????# g # ## #?????? | | ????????????????????????# """"""" # #?????????? | | ????????????????????????+ """""""g/ #?????????# | | ????????????????????????# """"""" # #???????# | | ????????????????????????# """"""" # #########+# | | ????????????????????????#?? # ## | | ?????????????????????????? # ## | | ????????????????????????? # ## | | ????????????????????????########### | | ????????????????????????????????### # ### | | ????????????????????????????????#" | | ????????????????????????????????#" = * | | ????????????????????????????????## = | | ????????????????????????????????## % #### | | ?????????????????????????????????#% # | | ?????????????????????????????????#! #"" | | ?????????????????????????????????# #"Y | | ?????????????????????????????????# #"" " | | ?????????????????????????????????# # " | | ?????????????????????????????????# # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityTrapHumpback Manual? 0 Play Time 01:10:59 Cumulative 31.4 hours Start 2021.05.05 @ 18:41:06 End 2021.05.05 @ 20:30:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e309152-32d2-4e8f-a5ef-dae04be598ad