Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 16:33:43

Player: Lunace

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (119)     595
Value Destroyed (7122)     7122
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (4668)               4668
              TOTAL SCORE: 18445

 Bonus
-------
High Alert Combat Kills    1403
Follower Combat Kills      819
Entered Garrisons          400
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Acquired ECA               300
Friendly Fire              -354

 Cogmind 
---------
Core Integrity             0/850
Matter                     161/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
  Experimental Heat Sink
      Advanced Signal Interpreter
               0b10 Decoder Chip [Scout]
     Makeshift System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Large Storage Unit
               0b10 Decoder Chip [Skirmisher]
     Makeshift Hacking Suite
      Improved System Restoration Module
    Long-range Tractor Beam

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
       Light Treads
    Improved Treads
     Armored Treads
      Medium Treads
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Signal Interpreter
             Heart of Steel
>            --- WEAPON -----------
             Molecular Deconstructor
   Makeshift Sword
>            --- INVENTORY --------
             0b10 Decoder Chip [Scout]
             0b10 Decoder Chip [Skirmisher]
    Improved System Restoration Module
  Long-range Tractor Beam
             Plasma Rifle
             Thermic Laser
             Storm Laser
             Railgun
             Magnetic Acceleration Cannon
[Rating: 72]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Zionite Glidesys I
Utility                    Improved Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Quantum Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   .   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             151  | 7   10  .   13  6   1   .   9   8   1   2   27  11  3   13  10  30  .   
  Power                    18   | 2   1   .   2   .   .   .   2   .   .   .   6   2   .   .   .   3   .   
    Engine                 15   | 2   .   .   2   .   .   .   2   .   .   .   4   2   .   .   .   3   .   
    Core                   3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   2   .   4   2   .   .   4   2   .   .   11  .   .   3   .   10  .   
    Treads                 13   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   3   .   .   .   
    Leg                    17   | 2   2   .   4   2   .   .   4   2   .   .   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   5   .   5   .   .   .   3   4   1   1   5   7   2   3   5   10  .   
    Device                 19   | .   3   .   3   .   .   .   .   2   .   .   .   4   1   1   2   3   .   
    Storage                6    | 1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Processor              4    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Protection             20   | .   .   .   1   .   .   .   1   2   .   1   5   2   1   2   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   .   2   4   1   .   .   2   .   1   5   2   1   7   5   7   .   
    Energy Gun             11   | 2   1   .   .   .   .   .   .   .   .   .   1   1   .   2   .   4   .   
    Energy Cannon          5    | .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   1   .   .   .   1   .   .   1   .   .   3   1   .   1   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               7    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   3   .   .   
    Special Weapon         3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   6   .   
Parts Lost                 45   | .   2   .   .   .   .   .   .   .   .   .   11  .   .   5   .   27  .   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   .   
  Propulsion               21   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   3   .   10  .   
  Utility                  8    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   
  Weapon                   11   | .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   8   .   
  Highest Loss Streak      19   | .   1   .   .   .   .   .   .   .   .   .   4   .   .   3   .   19  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   96  100 98  100 92  88  89  82  69  75  83  93  93  83  83  63  .   
  Engine                   8    | .   9   .   7   11  11  11  9   9   7   7   8   13  13  6   6   4   .   
  Core                     1    | .   4   14  3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Treads                   11   | .   .   .   .   .   .   .   .   .   .   .   14  26  26  23  26  7   .   
  Leg                      15   | .   28  28  33  33  33  33  36  36  30  30  10  .   .   .   .   .   .   
  Device                   9    | .   10  14  12  22  22  22  12  9   4   .   .   12  16  10  9   4   .   
  Storage                  7    | .   14  14  11  11  11  11  9   9   7   7   7   6   6   6   6   4   .   
  Processor                4    | .   .   .   3   .   .   .   .   .   2   7   7   6   6   6   6   10  .   
  Protection               9    | .   .   .   4   .   .   .   8   8   7   7   12  13  9   15  14  6   .   
  Energy Gun               2    | .   18  14  2   .   .   .   .   .   .   .   .   3   3   3   .   2   .   
  Energy Cannon            3    | .   .   .   16  18  8   .   .   8   7   7   1   .   .   .   .   .   .   
  Ballistic Gun            3    | .   8   14  2   .   6   11  9   .   .   .   5   5   6   5   .   2   .   
  Launcher                 1    | .   .   .   .   3   .   .   .   .   .   .   2   .   2   .   .   1   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   .   6   7   3   .   1   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 14  20  20  28  26  30  30  43  68  66  68  67  67  68  56  52  52  .   
  Greatest Support         94   | 20  20  20  30  36  36  36  56  70  70  70  94  94  94  94  91  91  3   
  Greatest Overweight (x)  12   | 1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   12  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 7   8   10  10  10  10  10  14  15  15  15  15  15  15  15  15  12  5   
  Most Carried             15   | 3   9   9   10  10  10  9   14  14  13  15  14  15  15  15  15  15  5   
  Average Carried          11   | 1   6   8   7   9   9   9   8   12  13  13  9   13  14  13  14  11  5   
  Final Capacity           15   | 8   10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 3   9   8   9   10  9   9   13  13  13  14  13  14  15  14  15  5   5   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 17% | Mutant
 13% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
    Hacker-Mutant | -6/Deep Caves
           Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  DSF  Gar  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           2136 | 237  176  .    95   126  .    .    87   109  .    19   384  80   40   430  20   333  .    
  Remotely                 120  | .    .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    61   .    
Salvage Created            5776 | .    473  .    258  14   .    .    592  520  .    626  2052 307  199  373  .    362  .    
  Parts                    259  | .    23   .    17   .    .    .    48   30   .    13   70   20   7    14   .    17   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    24   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  102  | .   7   .   2   2   .   .   9   13  .   4   32  5   6   13  .   9   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     42   | .   6   .   .   .   .   .   8   4   .   .   11  5   1   5   .   2   .   
  Cannons                  10   | .   .   .   2   .   .   .   .   1   .   1   5   .   .   .   .   1   .   
  AOE                      40   | .   .   .   .   2   .   .   .   6   .   2   15  .   5   6   .   4   .   
Classes Destroyed          17   | .   5   .   1   .   .   .   4   .   .   1   2   .   .   2   .   2   .   
  Worker                   4    | .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycler                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   3   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   2   .   .   2   .   .   .   3   .   .   4   2   .   7   .   .   .   
  Grunt                    33   | .   5   .   1   .   .   .   4   4   .   .   12  2   3   2   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   3   1   2   .   .   .   .   
  Sentry                   19   | .   .   .   1   .   .   .   3   6   .   .   8   .   1   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   .   2   2   .   .   5   4   .   3   7   4   5   7   .   5   .   
  Combat Bots Only         7    | .   4   .   1   2   .   .   2   4   .   3   7   3   5   7   .   3   .   
Max Kills in Single Turn   3    | .   2   .   1   2   .   .   2   2   .   1   2   1   1   3   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   .   2   .   1   2   .   1   3   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  DSF  Gar  Fac  Low  Low  Zio  Dee  Pro  
Hostile Shots Fired        636   | .    53   .    10   .    .    .    13   21   .    10   255  9    26   71   .    164  4    
  Missed                   217   | .    17   .    5    .    .    .    3    6    .    2    91   .    8    29   .    56   .    
Damage Taken               7976  | .    398  .    64   28   .    .    208  391  .    223  2029 138  352  822  .    3288 35   
  Core                     1234  | .    60   .    29   14   .    .    51   .    .    34   191  .    .    39   .    781  35   
  Absorbed by Shields      249   | .    .    .    25   10   .    .    75   39   .    .    .    20   72   8    .    .    .    
  Ignored by Resistances   80    | .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    
  Regen/Repaired (Parts)   140   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  .    .    
Core Remaining (%)         75    | 100  .    76   .    .    .    89   .    90   .    .    24   .    .    .    .    .    .    
Volleys Fired              244   | .    46   .    17   3    .    .    .    31   .    8    36   9    18   31   .    45   .    
  Largest                  2     | .    2    .    2    2    .    .    .    1    .    1    2    1    1    1    .    2    .    
  Hottest                  160   | .    100  .    120  120  .    .    .    100  .    100  100  94   94   94   .    160  .    
Shots Fired                472   | .    88   .    34   5    .    .    49   44   .    8    89   30   20   39   .    66   .    
  Gun                      322   | .    88   .    .    .    .    .    49   16   .    .    64   30   5    23   .    47   .    
  Cannon                   102   | .    .    .    34   4    .    .    .    28   .    8    21   .    .    .    .    7    .    
  Launcher                 35    | .    .    .    .    1    .    .    .    .    .    .    4    .    15   10   .    5    .    
  Special                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    7    .    
  Kinetic                  208   | .    19   .    .    .    .    .    49   16   .    .    64   21   2    15   .    22   .    
  Thermal                  216   | .    69   .    34   4    .    .    .    28   .    8    21   9    3    8    .    32   .    
  Explosive                35    | .    .    .    .    1    .    .    .    .    .    .    4    .    15   10   .    5    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    10   .    6    1    .    .    10   7    .    4    22   10   8    11   .    6    .    
  Robot Miss Streak        6     | .    4    .    2    2    .    .    3    2    .    3    6    1    1    2    .    5    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Autonomous               144   | .    .    .    .    .    .    .    49   13   .    .    48   22   3    9    .    .    .    
Shots Hit Robots           334   | .    58   .    24   1    .    .    37   13   .    6    83   31   14   28   .    39   .    
  Core Hits                212   | .    22   .    8    2    .    .    22   14   .    8    52   9    23   29   .    23   .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    
  Critical Strikes         19    | .    7    .    .    .    .    .    .    2    .    1    5    1    .    .    .    3    .    
    Burn                   10    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    
Melee Attacks              54    | .    .    .    .    .    .    .    .    .    .    2    36   5    .    5    .    6    .    
  Impact                   48    | .    .    .    .    .    .    .    .    .    .    2    36   5    .    5    .    .    .    
  Slashing                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    6    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15664 | .    757  .    437  144  .    .    1181 1245 .    1344 5438 1351 894  1284 .    1589 .    
  Guns                     5505  | .    757  .    .    .    .    .    1124 301  .    .    1262 913  145  423  .    580  .    
  Cannons                  2415  | .    .    .    437  17   .    .    .    257  .    610  1010 .    .    .    .    84   .    
  Explosions               5264  | .    .    .    .    127  .    .    .    687  .    696  1831 .    749  808  .    366  .    
  Melee                    2423  | .    .    .    .    .    .    .    .    .    .    38   1335 438  .    53   .    559  .    
  Ramming                  57    | .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4199  | .    184  .    .    .    .    .    1124 301  .    .    1262 702  59   276  .    291  .    
  Thermal                  6677  | .    573  .    437  17   .    .    .    944  .    1306 2583 211  86   147  .    373  .    
  Explosive                2308  | .    .    .    .    127  .    .    .    .    .    .    258  .    749  808  .    366  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1864  | .    .    .    .    .    .    .    .    .    .    38   1335 438  .    53   .    .    .    
  Slashing                 559   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    559  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    1    1    1    1    .    .    .    .    1    1    .    .    .    .    .    
  Average Corruption       1     | .    .    .    1    1    1    1    .    .    .    .    1    1    .    .    .    .    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    .    .    7    4    1    .    .    .    .    .    11   .    .    .    .    .    .    
    Message Errors         7     | .    .    .    3    2    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Fused           4     | .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1678  | .    .    .    .    5    .    .    .    22   .    183  978  205  .    33   .    252  .    
  Projectiles              487   | .    .    .    .    .    .    .    .    22   .    151  314  .    .    .    .    .    .    
  Explosions               112   | .    .    .    .    5    .    .    .    .    .    18   82   .    .    7    .    .    .    
  Melee                    1079  | .    .    .    .    .    .    .    .    .    .    14   582  205  .    26   .    252  .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      641   | .    .    .    .    39   .    .    .    186  .    .    318  .    21   42   .    35   .    
  Shots                    15    | .    .    .    .    1    .    .    .    3    .    .    7    .    1    2    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Kicked                   6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        427   | .    253  .    189  183  .    .    .    184  .    .    197  427  98   84   .    53   .    
  Average Temperature      61    | .    76   .    72   57   .    .    .    63   .    .    39   181  52   35   .    15   .    
  Received Heat Transfer   1787  | .    135  .    28   .    .    .    26   57   .    9    342  35   77   104  .    974  .    
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    3    .    .    .    
  Impact Corruptions       21    | .    .    .    .    .    .    .    .    .    .    1    12   6    .    2    .    .    .    
Robots Melted              7     | .    1    .    .    .    .    .    .    2    .    1    1    .    .    .    .    2    .    
  Combat Hostiles          7     | .    1    .    .    .    .    .    .    2    .    1    1    .    .    .    .    2    .    
  Parts Melted             27    | .    7    .    .    .    .    .    .    2    .    3    2    .    .    .    .    13   .    
  Heat Transferred         9385  | .    2220 .    925  37   .    .    .    880  .    1200 2318 259  111  185  .    1250 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  DSF  Gar  Fac  Low  Low  Zio  Dee  Pro  
Peak Influence             2005 | .    212  12   172  216  .    .    314  1247 657  670  2005 1192 .    .    .    .    .    
  Initial                  1052 | .    .    12   4    13   .    .    .    93   654  463  502  1052 .    .    .    .    .    
  Average                  697  | .    87   12   53   128  .    .    78   679  654  584  1501 1072 .    .    .    .    .    
Maximum Alert Level        5    | .    1    .    .    1    .    .    1    4    2    2    5    4    .    .    .    .    .    
  Low Security (%)         36   | 100  98   100  100  65   .    100  89   6    .    .    .    .    .    .    .    .    .    
  Level 1                  8    | .    1    .    .    34   .    .    10   20   .    .    .    .    .    .    .    .    .    
  Level 2                  10   | .    .    .    .    .    .    .    .    14   100  100  11   .    .    .    .    .    .    
  Level 3                  19   | .    .    .    .    .    .    .    .    51   .    .    6    78   .    .    .    .    .    
  Level 4                  12   | .    .    .    .    .    .    .    .    6    .    .    32   21   .    .    .    .    .    
  Level 5                  13   | .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    1    .    2    .    .    .    2    .    .    2    .    2    .    .    .    .    .    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Reinforcement            7    | .    1    .    2    .    .    .    2    .    .    2    .    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Distress Signals           6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   12  .   10  6   .   .   10  12  .   3   25  4   6   18  .   13  2   
  Peak Tracking Total      6    | .   6   .   3   2   .   .   2   4   .   1   5   4   5   4   .   4   2   
  Tactical Retreats        4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Traps Triggered            9    | .   .   .   2   .   .   .   .   .   .   1   6   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Machines Disabled          36   | .   .   .   .   1   .   .   .   14  .   1   18  .   .   1   .   1   .   
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   2   .   1   2   .   .   1   .   1   .   
  Garrison Relay           11   | .   .   .   .   .   .   .   .   6   .   .   5   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Machines Accessed          23   | .   2   .   4   .   2   .   3   4   3   .   3   .   1   1   .   .   .   
  Terminals                14   | .   1   .   3   .   .   .   2   4   1   .   3   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   5   .   6   .   2   .   7   6   6   .   7   .   1   1   .   .   .   
  Successful               22   | .   3   .   2   .   2   .   4   4   4   .   1   .   1   1   .   .   .   
  Failed                   19   | .   2   .   4   .   .   .   3   2   2   .   6   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   .   6   .   1   .   5   .   2   .   1   .   .   1   4   .   .   
  Terminals                27   | .   2   .   5   .   .   .   6   6   1   .   7   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   .   .   .   2   .   .   4   1   .   1   .   1   1   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   2   .   .   .   3   .   2   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   4   .   .   .   2   4   1   .   3   .   .   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    40   | .   .   .   .   .   .   .   .   21  .   .   19  .   .   .   .   .   .   
  Machine Destruction      40   | .   .   .   .   .   .   .   .   21  .   .   19  .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Total Allies               9    | .   .   3   .   .   .   .   .   2   .   .   2   1   1   .   .   .   .   
  Largest Group            3    | .   .   3   3   1   1   1   1   2   .   .   2   1   1   1   .   .   .   
  Highest-Rated Group      78   | .   .   40  40  16  15  15  15  78  .   .   56  12  32  32  .   .   .   
  Highest-Rated Ally       39   | .   .   16  16  16  15  15  15  39  .   .   31  12  32  32  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               111  | .   .   .   28  8   .   .   9   31  .   .   12  .   .   23  .   .   .   
  Total Damage             2234 | .   .   .   325 106 .   .   93  606 .   .   323 .   .   781 .   .   .   
  Kills                    25   | .   .   .   4   4   .   .   1   8   .   .   1   .   .   7   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  DSF  Gar  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               9473 | 63   514  142  471  591  319  35   457  1098 112  155  1543 545  526  889  1376 636  1    
Spaces Moved               5671 | 39   278  115  311  459  262  12   229  678  92   87   742  298  288  450  831  499  1    
  Core                     281  | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    276  1    
  Treads                   2408 | .    .    .    .    .    .    .    .    .    .    .    449  298  288  450  831  92   .    
  Legs                     2851 | 35   278  115  311  459  262  12   229  678  92   87   293  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    131  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    131  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  120  120  120  120  120  120  120  120  120  160  160  160  162  48   50   
  Average Speed            137  | 120  120  120  120  120  120  120  120  120  120  120  164  160  160  173  162  90   50   
  Slowest Speed            650  | 190  120  120  120  120  120  120  120  120  120  120  320  160  160  240  162  650  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    45   35   32   93   69   7    28   69   3    91   93   8    51   64   88   71   2    
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     5    | .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    2    .    .    
  Known Exits Taken        7    | .    .    .    .    .    .    .    1    .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    2    .    .    .    .    .    .    .    .    1    4    4    .    .    
Spaces Dug                 28   | .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          802  | .    .    .    .    10   .    .    13   289  .    56   237  5    39   107  .    46   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               71   | .    .    .    .    .    .    .    13   18   .    1    14   5    1    9    .    10   .    
  AOE                      731  | .    .    .    .    10   .    .    .    271  .    55   223  .    38   98   .    36   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac DSF Gar Fac Low Low Zio Dee Pro 
Total                      6786 | 51  369 119 379 495 268 32  409 877 94  112 913 351 334 513 865 604 1   
  Wait                     436  | 4   24  4   9   21  .   21  153 151 1   2   19  8   2   5   4   8   .   
  Move                     5655 | 38  277 114 310 458 261 11  229 677 91  86  741 297 287 449 830 498 1   
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  75   | 2   8   .   11  2   1   .   7   1   .   6   13  7   2   4   5   6   .   
  Fast Attach              62   | 6   2   .   7   2   1   .   1   5   .   2   12  3   .   3   8   10  .   
  Attach                   50   | .   2   .   2   .   .   .   3   3   1   .   11  3   .   6   1   18  .   
  Detach                   21   | .   .   .   1   .   .   .   .   3   1   .   2   5   .   2   1   6   .   
  Swap                     39   | 1   6   .   4   4   .   .   5   .   .   .   4   5   3   4   1   2   .   
  Drop                     96   | .   4   1   18  5   5   .   5   6   .   6   14  7   1   4   15  5   .   
  Fire                     244  | .   46  .   17  3   .   .   .   31  .   8   36  9   18  31  .   45  .   
  Melee                    54   | .   .   .   .   .   .   .   .   .   .   2   36  5   .   5   .   6   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Rewire                   44   | .   .   .   .   .   .   .   .   .   .   .   21  2   21  .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / DSF)
-7/DSF
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   28 | -11/Scrapyard      | Discovered new exit (range 16)
   64 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  512 | -10/Materials      | Discovered new exit (range 16)
  563 | -10/Materials      | Discovered new exit (range 6)
  578 | -10/Materials      | Entered Mines
  656 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  704 | -10/Mines          | Discovered new exit (range 5)
  720 | -10/Mines          | Entered Materials
  720 | -9/Materials       | Accompanied by 3 allies
  720 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  761 | -9/Materials       | Discovered new exit (range 6)
 1134 | -9/Materials       | Discovered new exit (range 16)
 1191 | -9/Materials       | Entered Mines
 1191 | -9/Mines           | Accompanied by 1 ally
 1296 | -9/Mines           | Build established: Scavenger-Mutant
 1360 | -9/Mines           | Discovered new exit (range 7)
 1481 | -9/Mines           | Learned 8 Materials zone layouts
 1529 | -9/Mines           | Discovered new exit (range 5)
 1716 | -9/Mines           | Learned location of Storage (-7)
 1776 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1777 | -9/Mines           | Discovered new exit (range 5)
 1782 | -9/Mines           | Entered Exiles
 1782 | -9/Exiles          | Accompanied by 1 ally
 1811 | -9/Exiles          | Met 8R-AWN
 1830 | -9/Exiles          | Met EX-HEX
 1866 | -9/Exiles          | Met EX-BIN
 1881 | -9/Exiles          | Aligned with FarCom system
 1882 | -9/Exiles          | Given EX-Vault access code
 1910 | -9/Exiles          | Opened EX-Vault
 1919 | -9/Exiles          | Found AWS/Gauss
 1923 | -9/Exiles          | Found YOLO Cannon
 1951 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1983 | -9/Exiles          | Met EX-DEC
 2051 | -9/Exiles          | Learned location of Zion (-6)
 2087 | -9/Exiles          | Discovered new exit (range 14)
 2101 | -9/Exiles          | Stole two prototypes: AWS/Gauss, YOLO Cannon
 2101 | -9/Exiles          | Entered Mines
 2101 | -8/Mines           | Accompanied by 1 ally
 2101 | -8/Mines           | Discovered new exit (range 10)
 2136 | -8/Mines           | Entered Materials
 2136 | -8/Materials       | Accompanied by 1 ally
 2136 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2137 | -8/Materials       | Identified exit to Factory
 2593 | -8/Materials       | Identified exit to Garrison
 2593 | -8/Materials       | Entered Garrison
 2641 | -8/Garrison        | Triggered checkpoint
 2759 | -8/Garrison        | Rescued a captive Derelict
 2760 | -8/Garrison        | Rescued a captive Derelict
 2891 | -8/Garrison        | Triggered checkpoint
 2926 | -8/Garrison        | Triggered checkpoint
 3031 | -8/Garrison        | Triggered checkpoint
 3169 | -8/Garrison        | Triggered checkpoint
 3201 | -8/Garrison        | Discovered exit to Factory (range 26)
 3201 | -8/Garrison        | Discovered exit to Factory (range 43)
 3201 | -8/Garrison        | Discovered exit to Factory (range 72)
 3217 | -8/Garrison        | Garrison Relay disabled
 3263 | -8/Garrison        | Triggered checkpoint
 3305 | -8/Garrison        | Triggered checkpoint
 3353 | -8/Garrison        | Garrison Relay disabled
 3537 | -8/Garrison        | Triggered checkpoint
 3551 | -8/Garrison        | Garrison Relay disabled
 3611 | -8/Garrison        | Triggered checkpoint
 3675 | -8/Garrison        | Garrison Relay disabled
 3691 | -8/Garrison        | Entered Factory
 3691 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 3693 | -7/Factory         | FarCom data flow suspended
 3756 | -7/Factory         | Discovered new exit (range 9)
 3768 | -7/Factory         | Identified exit to Factory
 3803 | -7/Factory         | Identified exit to DSF
 3803 | -7/Factory         | Entered DSF
 3824 | -7/DSF             | Additional patrols routed to DSF
 3881 | -7/DSF             | Found Hvy. Reflective Plating
 3908 | -7/DSF             | Discovered new exit (range 16)
 3957 | -7/DSF             | Identified exit to Garrison
 3958 | -7/DSF             | Entered Garrison
 4070 | -7/Garrison        | Triggered checkpoint
 4086 | -7/Garrison        | Garrison Relay disabled
 4141 | -7/Garrison        | Triggered checkpoint
 4190 | -7/Garrison        | Triggered checkpoint
 4221 | -7/Garrison        | Triggered checkpoint
 4249 | -7/Garrison        | Triggered checkpoint
 4274 | -7/Garrison        | Destroyed 7 combat bots
 4286 | -7/Garrison        | Discovered exit to Factory (range 12)
 4322 | -7/Garrison        | Garrison Relay disabled
 4350 | -7/Garrison        | Triggered checkpoint
 4393 | -7/Garrison        | Core integrity fell below 50%
 4423 | -7/Garrison        | Lost 4 parts (2n1u1w)
 4681 | -7/Garrison        | Discovered exit to Factory (range 11)
 4714 | -7/Garrison        | Triggered checkpoint
 4745 | -7/Garrison        | Garrison Relay disabled
 4872 | -7/Garrison        | Triggered checkpoint
 4935 | -7/Garrison        | Lost 3 parts (1p2n)
 5009 | -7/Garrison        | Garrison Relay disabled
 5027 | -7/Garrison        | Phase Generator disabled
 5078 | -7/Garrison        | Triggered checkpoint
 5104 | -7/Garrison        | Discovered exit to Factory (range 10)
 5114 | -7/Garrison        | Lost 3 parts (3n)
 5501 | -7/Garrison        | Entered Factory
 5501 | -6/Factory         | Evolved 2 slots: Utility x2
 5909 | -6/Factory         | Discovered new exit (range 15)
 5936 | -6/Factory         | Identified exit to Lower Caves
 6046 | -6/Factory         | Entered Lower Caves
 6052 | -6/Lower Caves     | Met a Warlord Commander
 6053 | -6/Lower Caves     | Learned location of Warlord (-4)
 6054 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 6054 | -6/Lower Caves     | Found Encrypted Comm Array
 6059 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6143 | -6/Lower Caves     | Build established: Scavenger-Tank
 6334 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 6513 | -6/Lower Caves     | Identified exit to Lower Caves
 6572 | -6/Lower Caves     | Entered another Lower Caves area
 6572 | -6/Lower Caves     | Accompanied by 1 ally
 6601 | -6/Lower Caves     | Destroyed 7 combat bots
 6612 | -6/Lower Caves     | Discovered new exit (range 15)
 6747 | -6/Lower Caves     | Lost 3 parts (2n1w)
 6916 | -6/Lower Caves     | Learned Factory emergency access door positions
 7183 | -6/Lower Caves     | Learned Factory garrison access intel
 7210 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 7224 | -6/Lower Caves     | Found Prototype Special Weapon
 7287 | -6/Lower Caves     | Spotted ZI-600(f)
 7289 | -6/Lower Caves     | Encountered a Master Thief
 7289 | -6/Lower Caves     | AWS/Gauss stolen by Master Thief
 7291 | -6/Lower Caves     | Spotted OI-W7U(f)
 7292 | -6/Lower Caves     | Encountered a Master Thief
 7292 | -6/Lower Caves     | Spotted PT-XKT(f)
 7293 | -6/Lower Caves     | Encountered a Master Thief
 7298 | -6/Lower Caves     | Quantum Rifle stolen by Master Thief
 7315 | -6/Lower Caves     | Destroyed PT-XKT(f)
 7319 | -6/Lower Caves     | Identified Molecular Deconstructor
 7321 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 7324 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 7389 | -6/Lower Caves     | Discovered new exit (range 11)
 7392 | -6/Lower Caves     | Learned Factory stockpile data
 7413 | -6/Lower Caves     | Identified exit to Zion
 7447 | -6/Lower Caves     | Found Prototype Device
 7461 | -6/Lower Caves     | Entered Zion
 7546 | -6/Zion            | Discovered new exit (range 11)
 7600 | -6/Zion            | Build established: Scavenger-Mutant
 7875 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 7944 | -6/Zion            | Opened final containment barrier to the Deep Caves
 8240 | -6/Zion            | Found Prototype Energy Gun
 8329 | -6/Zion            | Learned Factory emergency access door positions
 8367 | -6/Zion            | Identified exit to Deep Caves
 8416 | -6/Zion            | Identified Heart of Steel
 8650 | -6/Zion            | Found Prototype Launcher
 8650 | -6/Zion            | Identified Gui. Missile Launcher
 8834 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 8837 | -6/Zion            | Entered Deep Caves
 8949 | -6/Deep Caves      | Build established: Scavenger-Tank
 8989 | -6/Deep Caves      | Attacked by Z-Imprinter
 9047 | -6/Deep Caves      | Destroyed Z-Imprinter
 9076 | -6/Deep Caves      | Lost 8 parts (4n2u2w)
 9122 | -6/Deep Caves      | Found Prototype Protection
 9122 | -6/Deep Caves      | Identified Zio. Weapon Casing
 9234 | -6/Deep Caves      | Z-Facility disabled
 9306 | -6/Deep Caves      | Core integrity fell below 50%
 9340 | -6/Deep Caves      | Core integrity fell below 20%
 9368 | -6/Deep Caves      | Lost 19 parts (3p6n4u6w)
 9384 | -6/Deep Caves      | Discovered new exit (range 7)
 9473 | -6/Deep Caves      | Identified exit to Proximity Caves
 9473 | -6/Deep Caves      | Entered Proximity Caves
 9474 | -5/Proximity Caves | Identified exit to Factory
 9474 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
09307_ Zio. Glidesys I melted.
09307_ Mak. Sword destroyed.
09308_ Hover Unit destroyed.
09313_ Thermic Laser destroyed.
09320_ Plasma Rifle destroyed.
09322_ Zio. Glidesys I destroyed.
09323_ Zio. Biocell destroyed.
09323_ Hover Unit destroyed.
09335_ Exp. Heat Sink destroyed.
09336_ SX-IJA(z) destroyed.
09337_ Magnetic Acceleration Cannon destroyed.
09338_ Dropped Prototype Energy Gun.
09384_ EXIT=FOUND
09473_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
Loading 1 Factory entrance...
09474_ Slug penetrates Wall.
09474_ Penetrated by Slug.
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
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|     ?????????????????# ??????????????????????????? |
|     ?????????????????# #?????????????????????????? |
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|     ????????????????#    #???????????????????????? |
|     ????????????????#    ####????????????????????? |
|     ???????????????##       ######???????????????? |
|     ???????????????#     @               ????????? |
|     ???????????????#  h                  ????????? |
|     ???????????????#  h##  ###########???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          31
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             750
Resistance: TH             25
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collector

 Challenges 
------------
None

 Game 
------
Seed              FieldArchitectPurifier
  Manual?         0
Play Time         01:09:56
  Cumulative      184.1 hours
  Start           2024.05.15 @ 15:23:02
  End             2024.05.15 @ 16:33:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           171
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             54
Gallery%          75
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b8becc8-9b13-4889-90fa-299d02d778f6