Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.25 @ 02:52:36 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (319) 1595 Value Destroyed (12049) 12049 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1764) 1764 TOTAL SCORE: 25888 Bonus ------- High Alert Combat Kills 942 Follower Combat Kills 867 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Friendly Fire -1745 Cogmind --------- Core Integrity 0/1600 Matter 187/300 Energy 61/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Improved Remote Datajack CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Fission Core Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Transmission Jammer Cloaking Device Improved Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Katana Makeshift Sword CR-A16's Behemoth Slayer > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Armored Heavy Treads Advanced Cooling System Matter Compressor Improved Medium Armor Plating Advanced System Shield Relay Coupler [NC] Advanced Component Analysis Suite Enhanced Nova Cannon Hypervelocity Gauss Rifle Micro-nuke Launcher Improved Remote Datajack Axe [Rating: 155] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Layered Light Armor Plating Weapon Katana Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . 2 . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 2 Utility 10 | . . . 1 . 1 . . . 1 . . . . 1 . . . . 1 . . 2 . . 2 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 408 | 2 5 . 16 25 40 4 8 9 25 21 16 3 8 23 8 12 2 27 50 12 . 18 19 5 5 39 6 Power 38 | . . . 3 2 5 . . 2 1 1 2 . . 2 1 1 . 2 6 1 . 4 3 . 1 1 . Engine 18 | . . . 3 2 3 . . . . 1 1 . . 1 1 . . . 5 1 . . . . . . . Core 17 | . . . . . 2 . . 2 1 . 1 . . 1 . 1 . 2 1 . . 4 2 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Propulsion 84 | 2 . . 4 5 11 . 1 . 8 3 6 . . 1 1 3 . 2 16 2 . 2 4 1 1 9 2 Treads 36 | 2 . . 4 5 7 . . . . . . . . . 1 . . . 1 . . 1 3 1 1 8 2 Leg 39 | . . . . . 4 . 1 . 8 3 6 . . 1 . 3 . 1 10 . . . 1 . . 1 . Wheel 8 | . . . . . . . . . . . . . . . . . . 1 4 2 . 1 . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 142 | . 2 . 1 . 9 2 5 1 14 7 3 1 5 12 2 6 2 12 13 5 . 8 5 2 3 22 . Device 62 | . 1 . . . 3 1 1 . 5 5 1 1 3 6 1 3 . 4 6 3 . 2 2 1 2 11 . Storage 7 | . 1 . . . . . 1 1 . . . . . . . . . 2 1 . . . . . . 1 . Processor 17 | . . . 1 . 1 . . . 2 . . . . 1 . 1 . 1 1 1 . 3 . 1 1 3 . Hackware 7 | . . . . . . . 1 . . 1 . . . . . . . 1 2 . . . . . . 2 . Protection 49 | . . . . . 5 1 2 . 7 1 2 . 2 5 1 2 2 4 3 1 . 3 3 . . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 144 | . 3 . 8 18 15 2 2 6 2 10 5 2 3 8 4 2 . 11 15 4 . 4 7 2 . 7 4 Energy Gun 6 | . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 16 | . . . . . . . . . . . . . . 1 1 1 . 4 3 1 . 1 . 1 . 1 2 Ballistic Gun 35 | . 3 . 5 11 6 1 . 1 . 2 3 . . . . . . . 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . . . . 1 . . 2 . 2 2 1 1 1 . . . 2 4 1 . . 2 . . 1 . Special Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . 4 1 . . . . . . . . 3 . . . . . . . . . . . . . Slashing Weapon 41 | . . . . 2 4 1 1 3 2 5 . . . 3 3 1 . 5 3 . . 3 1 1 . 3 . Piercing Weapon 15 | . . . . . . . . . . . . 1 2 . . . . . 3 1 . . 4 . . 2 2 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 4 1 3 . . . . . . . . . . . . 2 1 . . 1 . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Parts Lost 92 | . . . . . 2 . . . . . 6 . 1 5 2 7 . 7 19 6 . 3 10 . . 13 11 Power 18 | . . . . . 1 . . . . . 2 . . . 1 2 . 2 5 2 . . 2 . . 1 . Propulsion 28 | . . . . . . . . . . . 3 . . 1 . 3 . 3 8 2 . 1 2 . . . 5 Utility 32 | . . . . . 1 . . . . . . . . 1 1 2 . 2 3 2 . 1 5 . . 8 6 Weapon 14 | . . . . . . . . . . . 1 . 1 3 . . . . 3 . . 1 1 . . 4 . Highest Loss Streak 8 | . . . . . 1 . . . . . 3 . 1 3 2 6 . 6 5 5 . 2 4 . . 8 8 Average Slot Usage (%) 91 | . 94 100 99 99 99 100 98 100 99 100 98 100 100 95 96 93 93 85 82 81 76 78 84 88 85 79 39 Engine 5 | . 14 14 11 11 6 9 9 5 . 4 4 7 7 12 3 1 . . 4 4 . . . . . . . Core 2 | . . . . . 2 . . 3 7 2 1 . . . 6 5 6 7 3 1 . 4 6 5 4 3 . Treads 10 | . 28 28 32 32 16 . . . . . . . . . 2 . . . . 5 5 6 10 15 14 12 15 Leg 13 | . . . . . 10 27 26 27 30 30 29 30 30 26 24 25 26 17 14 . . . 1 . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . 5 9 11 8 5 5 . . . Device 9 | . 8 14 11 11 9 9 7 . 11 11 9 7 12 10 13 12 11 4 4 4 5 5 4 13 19 14 3 Storage 7 | . 14 14 11 11 9 9 9 9 7 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 4 3 . Processor 14 | . . . 11 11 9 9 9 9 11 15 15 15 15 13 13 19 20 20 17 14 17 25 25 16 19 18 14 Hackware 1 | . . . . . . . . . . 1 . . . . . . . 2 4 11 11 1 . . . . 3 Protection 4 | . . . . . 8 9 10 18 6 1 4 7 1 8 6 . 1 3 4 2 . 4 4 5 4 5 . Ballistic Gun 5 | . 28 28 21 19 12 . . . . . 1 . . . . . . . 1 5 5 . . . . . . Slashing Weapon 11 | . . . . . 9 26 26 26 23 22 19 15 15 10 7 12 13 12 7 . . 4 14 14 14 10 . Naked Turns 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 116 | 13 23 23 26 28 40 31 37 43 47 44 47 46 50 64 53 59 51 58 56 49 38 76 95 92 99 116 14 Greatest Support 300 | 40 40 40 62 62 65 44 44 44 80 75 80 60 60 70 70 85 85 85 89 70 70 70 126 154 173 235 300 Greatest Overweight (x) 4 | . . . . . 1 . . . . . . . . 1 . 1 . 2 3 4 . 2 4 . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Largest Inventory Capacity 35 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 35 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 8 9 10 10 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 14 5 Most Carried 15 | 6 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 6 8 9 9 10 9 9 9 10 14 14 14 15 14 14 14 14 15 14 11 12 15 14 13 14 14 14 3 Final Capacity 15 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 10 10 10 10 10 10 9 15 15 15 15 15 14 15 15 15 15 15 11 15 15 12 14 15 15 5 3 Class Distribution -------------------- 29% | Bothacker-Mutant 20% | Mutant 19% | Scavenger-Mutant 7% | Scavenger-Assassin 3% | Bothacker-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Zion Bothacker-Mutant | -6/Proximity Caves Bothacker-Gladiator | -6/Factory Scavenger-Mutant | -6/Lower Caves Bothacker-Assassin | -6/Lower Caves Bothacker-Assassin | -6/Data Miner Bothacker-Mutant | -5/Proximity Caves Bothacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -3/Research Infiltrator-Assassin | -2/Research Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Matter Collected 7037 | 220 114 33 707 1072 875 43 30 215 245 345 333 . 75 284 97 105 . 336 596 281 . 142 348 40 . 393 108 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14369 | . 220 . 932 2158 1721 204 102 773 609 480 554 . 117 609 151 416 . 889 1467 363 . 199 641 76 . 1434 254 Parts 651 | . 15 . 67 114 78 8 9 32 24 17 29 . 5 22 9 12 . 20 52 11 . 10 25 4 . 73 15 Haulers Intercepted 15 | . 1 . 3 5 3 . 1 . . . . . . . . . . . 1 . . 1 . . . . . Recyclers Shooed 12 | . . 1 . 4 2 . . . 1 . . . . 1 . . . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 121 | . . . . . . . . . . 29 27 . 4 . 5 7 . 21 . 7 . . 19 2 . . . Prevented 4 | . . . . . . . . . . 1 2 . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 242 | . 5 . 22 36 32 4 1 14 7 7 20 . 4 8 3 3 . 5 28 1 . 3 14 1 . 22 2 Melee 90 | . . . . 1 1 4 1 8 7 5 8 . 3 7 3 3 . 5 9 . . 3 8 1 . 12 1 Guns 87 | . 5 . 22 35 25 . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . AOE 57 | . . . . . 4 . . 6 . 2 12 . 1 . . . . . 18 . . . 5 . . 9 . Classes Destroyed 21 | . 4 . 6 2 1 . . 2 . 1 1 . . 1 . . . 1 1 1 . . . . . . . Worker 23 | . . . 1 1 1 . . . 2 . . . . 5 . . . . 10 . . . . . . 3 . Builder 8 | . . . 1 . . . . . . . . . . 3 . . . . 3 . . . . . . 1 . Hauler 15 | . 1 . 3 5 3 . 1 . . . . . . . . . . . 1 . . 1 . . . . . Recycler 14 | . 1 . . 3 3 . . . 2 . . . . 1 . . . . 3 . . . . . . 1 . Carrier 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 6 | . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . 1 . Swarmer 61 | . 3 . 9 4 7 . . 3 . 2 8 . 3 4 3 . . . 7 . . 1 7 . . . . Cutter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Grunt 102 | . 2 . 9 21 17 4 . 7 5 3 9 . . . . . . . 12 . . . 3 . . 10 . Brawler 4 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . Duelist 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 34 | . . . 3 11 6 . 1 1 1 1 2 . 1 1 . 1 . 2 . . . 1 1 1 . . . Demolisher 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hunter 15 | . . . . . 2 . . . 1 . . . . . . 2 . . 3 . . 1 2 . . 4 . Programmer 10 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 5 1 Behemoth 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Packrat 6 | . . . . . . . . . . . . . . . . 3 . . . 3 . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Commander 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 5 . 7 6 6 2 1 7 3 3 6 . 3 4 2 2 . 1 14 1 . 2 4 1 . 14 1 Combat Bots Only 9 | . 5 . 7 5 6 2 1 7 3 3 6 . 3 4 2 2 . 1 8 1 . 1 4 1 . 9 1 Max Kills in Single Turn 7 | . 1 . 2 2 2 1 1 2 1 2 3 . 1 1 1 1 . 1 7 1 . 1 4 1 . 3 1 Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . . 2 . 2 3 . 1 . . . . . 4 . . . 4 . . 3 . Melee 1 | . . . . 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Damage Taken 27992 | . 35 . 737 798 1734 169 . 539 340 534 971 . 240 1101 92 720 . 1216 4461 700 . 1542 1832 20 54 5853 4304 Core 4800 | . . . 123 125 151 60 . 61 56 111 154 . 22 97 18 70 . 178 782 155 . 262 179 11 . 571 1614 Absorbed by Shields 1719 | . . . . . . . . 5 . . . . . . . . . . . . . 228 366 22 57 1041 . Core Remaining (%) 62 | 100 . 100 . 38 . . . 50 . . . . 51 . . . . 57 . . 6 . . 60 100 60 . Volleys Fired 371 | . 13 . 61 116 72 1 6 6 . 10 12 . 1 11 . 1 . 9 15 1 . 2 4 1 . 16 13 Largest 3 | . 2 . 2 2 3 1 1 1 . 1 1 . 1 1 . 1 . 1 1 1 . 1 1 1 . 1 1 Hottest 150 | . 46 . 56 46 150 25 30 36 . 36 36 . 36 90 . 90 . 90 90 90 . 90 49 110 . 110 120 Shots Fired 693 | . 26 . 122 229 206 1 6 6 . 10 12 . 1 11 . 1 . 9 15 1 . 2 4 1 . 17 13 Gun 589 | . 26 . 122 229 203 1 . 2 . 4 . . . . . . . . 2 . . . . . . . . Cannon 40 | . . . . . . . . . . . . . . 6 . 1 . 9 2 1 . 2 . 1 . 5 13 Launcher 55 | . . . . . 3 . . 4 . 3 12 . 1 5 . . . . 11 . . . 4 . . 12 . Special 9 | . . . . . . . 6 . . 3 . . . . . . . . . . . . . . . . . Kinetic 531 | . 26 . 122 229 145 1 . 2 . 4 . . . . . . . . 2 . . . . . . . . Thermal 98 | . . . . . 58 . . . . . . . . 6 . 1 . 9 2 1 . 2 . 1 . 5 13 Explosive 50 | . . . . . 3 . . 4 . 3 12 . 1 . . . . . 11 . . . 4 . . 12 . Electromagnetic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Hit Streak 62 | . 8 . 26 41 61 . 62 . . 5 6 . . . . . . . 3 . . . . . . 4 . Robot Miss Streak 4 | . 4 . 2 4 3 . 2 1 . 1 1 . . . . . . . 3 . . . 2 . . 3 . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . . . 5 5 6 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 971 | . 15 . 96 181 187 9 6 49 33 33 22 . 9 37 10 15 . 46 73 8 . 9 34 4 . 94 1 Core Hits 526 | . 8 . 35 81 72 4 2 26 14 13 32 . 6 17 4 8 . 20 75 3 . 6 23 2 . 75 . Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 32 | . . . . 1 7 1 . 3 1 3 2 . 1 2 . . . 1 5 . . . 2 1 . 2 . Burn 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Sever 19 | . . . . . 1 1 . 3 1 3 2 . 1 2 . . . 1 1 . . . 2 1 . . . Puncture 6 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . Melee Attacks 763 | . . . . 23 19 15 20 58 57 45 23 . 13 57 16 23 . 57 99 11 . 25 49 12 3 129 9 Impact 39 | . . . . 21 2 . . . . . . . . 1 3 5 . 7 . . . . . . . . . Slashing 576 | . . . . 2 17 15 20 58 57 45 23 . 12 55 13 18 . 50 46 . . 6 41 12 3 83 . Piercing 148 | . . . . . . . . . . . . . 1 1 . . . . 53 11 . 19 8 . . 46 9 Sneak Attacks 60 | . . . . 3 5 . 1 1 7 6 . . . 12 4 3 . 1 13 3 . 1 . . . . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . Follow-up Attacks 120 | . . . . . 4 2 1 10 10 7 3 . 6 4 2 4 . 11 7 1 . 1 12 2 . 33 . Damage Inflicted 43998 | . 236 4 1669 2828 4155 298 144 2878 1875 1752 2067 . 475 3116 568 743 . 2988 8275 447 . 383 1860 136 . 7095 6 Guns 7524 | . 229 . 1656 2619 2957 . . . . 63 . . . . . . . . . . . . . . . . . Cannons 38 | . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . Explosions 12545 | . . . . . 378 . . 551 . 125 1520 . 156 290 . . . . 4877 . . . 731 . . 3917 . Melee 23767 | . . . . 146 807 298 144 2327 1875 1564 547 . 319 2826 568 743 . 2988 3354 447 . 383 1129 136 . 3166 . Ramming 124 | . 7 4 13 63 13 . . . . . . . . . . . . . 6 . . . . . . 12 6 Kinetic 6473 | . 229 . 1656 2619 1906 . . . . 63 . . . . . . . . . . . . . . . . . Thermal 3001 | . . . . . 1051 . . . . . . . . . . . . . 1950 . . . . . . . . Explosive 10343 | . . . . . 378 . . 551 . 125 1520 . 156 . . . . . 2965 . . . 731 . . 3917 . Electromagnetic 290 | . . . . . . . . . . . . . . 290 . . . . . . . . . . . . . Impact 558 | . . . . 146 . . . . . . . . . 81 37 118 . 176 . . . . . . . . . Slashing 19150 | . . . . . 807 298 144 2327 1875 1564 547 . 286 2745 531 625 . 2812 1468 . . 34 988 136 . 1963 . Piercing 4059 | . . . . . . . . . . . . . 33 . . . . . 1886 447 . 349 141 . . 1203 . Highest Corruption 22 | . . . . . 2 2 2 2 3 3 3 3 . 4 4 4 4 7 4 3 3 . . 12 . 22 18 Average Corruption 3 | . . . . . 2 2 2 2 2 3 3 3 . 4 4 4 4 5 1 1 3 . . 12 . 8 8 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Effects 139 | . . . . . 2 3 5 4 6 19 22 . . 7 9 4 2 18 7 . 1 . . . . 25 5 Message Errors 35 | . . . . . 1 . 4 1 1 4 5 . . 2 3 1 1 5 2 . 1 . . . . 3 1 Matter Fused 34 | . . . . . . . . . 1 9 3 . . 3 2 2 . 6 1 . . . . . . 5 2 Heat Flow Errors 27 | . . . . . 1 1 . 1 1 2 6 . . 1 2 . . 5 2 . . . . . . 5 . Energy Discharges 18 | . . . . . . . 1 1 1 2 5 . . 1 1 . . . 1 . . . . . . 4 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Data Loss (minor) 17 | . . . . . . 2 . 1 2 2 3 . . . 1 1 1 1 1 . . . . . . 2 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4352 | . . . . . 258 . 25 263 364 25 73 . 7 1017 118 185 . 374 1194 . . 8 121 . . 320 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1247 | . . . . . 100 . . 16 . . 73 . 7 30 . . . . 687 . . . 96 . . 238 . Melee 3105 | . . . . . 158 . 25 247 364 25 . . . 987 118 185 . 374 507 . . 8 25 . . 82 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 574 | . . . . . . . . . . . 105 . . . . . . . 342 . . . 32 . . 95 . Shots 11 | . . . . . . . . . . . 3 . . . . . . . 5 . . . 1 . . 2 . Rammed 36 | . . 2 4 12 5 . . . . . . . . . . . . . . . . . . . . 4 9 Targets Rammed 41 | . 1 2 4 14 5 . . . . . . . . . . . . . 1 . . . . . . 4 10 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Crushed 4 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 313 | . . . . . 257 231 20 131 82 246 260 . . 313 278 32 . 198 174 26 . 60 30 36 . 308 48 Average Temperature 83 | . . . . . 109 100 13 39 43 73 85 . . 80 124 17 . 63 40 19 . 36 8 27 . 117 18 Received Heat Transfer 3895 | . 6 . 180 309 585 117 . 213 60 265 270 . 30 18 . 24 . 42 1008 72 . 60 183 . 12 432 9 Effects 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . 2 1 1 . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . 2 8 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3580 | . . . . . 2405 . . . . . . . . . . . . . 1175 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Peak Influence 864 | . 252 97 331 822 850 725 504 577 332 . . . . 218 . . . . 864 . . 175 . . 34 685 452 Initial 552 | . . 97 . 68 321 552 352 132 302 . . . . 50 . . . . 21 . . 102 . . . 18 410 Average 319 | . 72 59 138 540 568 619 361 382 228 . . . . 105 . . . . 428 . . 121 . . 3 109 377 Maximum Alert Level 3 | . 1 . 1 3 3 3 2 2 1 . . . . 1 . . . . 3 . . . . . . 2 2 Low Security (%) 41 | 100 80 100 84 9 . . . 2 42 . . . . 98 . . . . 13 . . 100 . . 100 90 . Level 1 22 | . 19 . 15 7 24 . 71 52 57 . . . . 1 . . . . 43 . . . . . . 2 37 Level 2 29 | . . . . 69 44 85 28 44 . . . . . . . . . . 39 . . . . . . 6 62 Level 3 6 | . . . . 13 31 14 . . . . . . . . . . . . 2 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 2 1 4 11 8 . 1 . 5 . 1 . . 1 . . . . 14 . . 2 . . 1 7 3 Investigation 12 | . 1 1 . 2 3 . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 Extermination 8 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 2 1 Reinforcement 27 | . 1 . 4 6 1 . 1 . 2 . . . . . . . . . 5 . . 2 . . . 4 1 Assault 10 | . . . . 3 1 . . . . . 1 . . . . . . . 4 . . . . . . 1 . Garrison 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Distress Signals 51 | . 2 . 4 4 1 . . . 3 . . . . 1 . . . 29 1 . . 3 . . . 3 . Communications Jammed 80 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . 65 . Distress Signals 80 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . 65 . Times Spotted 453 | . 9 . 33 69 46 5 2 17 14 19 24 . 4 20 4 4 . 10 44 2 . 15 15 1 2 81 13 Peak Tracking Total 30 | . 4 . 7 6 5 3 1 6 4 4 7 . 3 6 3 2 . 4 10 1 . 6 5 1 3 30 9 Tactical Retreats 30 | . . . . 3 3 . . 2 1 2 2 . . 3 1 . . . 6 . . 1 . . . 5 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Traps Triggered 9 | . . . . . 4 . . 2 . . . . . 1 . . . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 32 | . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 13 | . . . . 2 . . . . . . . . . 6 . . . . 5 . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . 4 3 . . . 2 . . . 1 . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Machines Disabled 32 | . 1 . . 3 1 1 . 2 . 1 1 . . . . . . 3 18 . . . . . . 1 . Max in Single Turn 7 | . 1 . . 1 1 1 . 1 . 1 1 . . . . . . 1 7 . . . . . . 1 . Garrison Access 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 . Garrison Relay 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Machines Accessed 73 | . 3 2 4 8 8 . 2 . 7 2 . . 1 7 1 1 3 . 8 . . 2 1 1 . 7 5 Terminals 31 | . 2 . 3 4 4 . . . 3 . . . 1 3 . . . . 4 . . . . . . 4 3 Fabricators 7 | . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . 1 . Repair Stations 5 | . . . 1 1 . . 1 . . . . . . . . . . . 1 . . 1 . . . . . Recycling Units 10 | . 1 . . 2 2 . . . . . . . . 2 . . . . . . . . . . . 1 2 Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 1 . 1 . 1 . . . . 1 . . . . 1 . . 1 . . . 1 . Total Hacks 195 | . 10 2 12 20 29 . 4 . 19 7 . . 1 20 1 1 23 . 20 . . 5 1 1 . 10 9 Successful 116 | . 5 2 5 12 14 . 4 . 9 7 . . 1 9 1 1 23 . 15 . . 1 1 1 . 3 2 Failed 79 | . 5 . 7 8 15 . . . 10 . . . . 11 . . . . 5 . . 4 . . . 7 7 Catastrophic 15 | . 2 . . 1 1 . . . 1 . . . . 2 . . . . 1 . . 1 . . . 3 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 6 . 6 12 19 . 1 . 12 . . . . 8 . . . . 10 . . 2 . . . 2 2 Terminals 86 | . 8 . 10 10 15 . . . 10 . . . 1 10 . . . . 11 . . . . . . 6 5 Fabricators 16 | . . . . . . . . . 6 . . . . 3 . . . . 6 . . . . . . 1 . Repair Stations 10 | . . . 2 2 . . 2 . . . . . . . . . . . 2 . . 2 . . . . . Recycling Units 21 | . 2 . . 4 4 . . . . . . . . 5 . . . . . . . . . . . 2 4 Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 22 | . . . . 4 6 . 2 . 3 . . . . 2 . . . . 1 . . 3 . . . 1 . Terminal Hacks 62 | . 3 2 3 3 3 . . . 2 7 . . 1 4 1 1 23 . 4 . . . 1 1 . 2 1 Record 13 | . . . . . . . . . . 6 . . 1 . . . 6 . . . . . . . . . . Part Schematic 12 | . 1 . . . . . . . . . . . . 1 . . 10 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . Open Door 7 | . . 2 . . . . . . . 1 . . . . 1 1 . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Unreport Threat 5 | . . . 1 2 . . . . . . . . . . . . . . 2 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 2 . . . . 1 . . . . 4 . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair Station Hacks 8 | . . . 2 2 . . 2 . . . . . . . . . . . 2 . . . . . . . . Scan Component 4 | . . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . Repair 4 | . . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . 1 . . 2 1 . . . . . . . . 2 . . . . . . . . . . . . 1 Retrieve Components 7 | . 1 . . 2 1 . . . . . . . . 2 . . . . . . . . . . . . 1 Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . 1 . . . 1 . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 . Unauthorized Hacks 22 | . 1 . . 5 5 . 1 . 4 . . . . 1 . . . . 5 . . . . . . . . Terminals 9 | . . . . 1 3 . . . 2 . . . . . . . . . 3 . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Botnet 6 | . . . . 1 2 . . . 2 . . . . . . . . . 1 . . . . . . . . Fabricators 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Download 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . Mask 3 | . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Reprogram 5 | . . . . 2 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 2 . 4 7 6 . 2 . 6 . . . 1 7 . . . . 7 . . 2 . . . 5 5 Full Trace Events 7 | . 2 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . . 2 . . . 1 . . . . 1 . . 10 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Parts Repaired 4 | . . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . Time 145 | . . . 38 38 . . 38 . . . . . . . . . . . 31 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . 2 . . 19 10 . . . . . . . . 4 . . . . . . . . . . . . 1 Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Hotswap 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . purge_threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . streamctrl_low 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . formatsys_high 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . 3 . 8 . . . . . . . . . . . . . . . . . . . Machine Destruction 11 | . . . . . . 3 . 8 . . . . . . . . . . . . . . . . . . . Attached 5 | . . . . . . . 1 . . 1 . . . . . . . . 2 . . . . . . 1 . Robots Rewired 6 | . . . . . . . . . . 3 2 . . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Total Allies 24 | . . . . 6 1 . 4 . . 4 2 . . . . . . 2 5 . . . . . . . . Largest Group 4 | . . . . 3 3 1 4 3 . 3 3 . . . . . . 1 4 . . . . . . . . Highest-Rated Group 120 | . . . . 62 24 21 54 48 . 93 93 . . . . . . 95 120 . . . . . . . . Highest-Rated Ally 95 | . . . . 31 21 21 16 16 . 31 31 . . . . . . 95 31 . . . . . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 178 | . . . . 37 5 6 . 20 . 35 7 . . . . . . 39 29 . . . . . . . . Total Damage 3835 | . . . . 536 11 144 . 107 . 629 108 . . . . . . 1772 528 . . . . . . . . Kills 29 | . . . . 8 . 3 . 1 . 7 1 . . . . . . 5 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Robot Analysis Total 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . . . . 1 2 1 2 . . 3 . 1 . 1 . . 1 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Turns Passed 21723 | 7 240 654 857 2230 1569 297 374 747 1235 1316 1255 494 392 1027 535 418 95 883 1542 609 109 466 918 928 299 1591 636 Spaces Moved 12676 | 3 112 403 377 1048 825 161 190 409 819 859 888 226 278 633 402 297 77 483 823 476 81 330 483 554 182 830 427 Core 566 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . 143 417 Treads 4080 | 3 112 403 377 1048 352 . . . . . . . . . . . . . . 1 47 3 301 554 182 687 10 Legs 6489 | . . . . . 473 161 190 409 819 859 888 226 278 633 402 297 77 474 303 . . . . . . . . Wheels 1541 | . . . . . . . . . . . . . . . . . . 9 514 475 34 327 182 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 155 155 100 113 113 113 115 123 120 120 120 120 120 120 120 120 50 90 90 90 112 160 155 50 50 Average Speed 128 | 160 160 160 155 155 128 113 113 113 124 126 124 120 120 122 120 120 120 138 109 115 130 107 157 160 155 128 54 Slowest Speed 250 | 160 160 160 155 155 185 113 113 113 130 130 125 120 120 190 120 190 120 190 190 160 160 160 170 160 160 155 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 2 30 98 38 93 52 35 15 54 23 67 91 13 52 16 51 56 68 61 24 73 17 13 72 70 7 39 16 Regions Visited 27 Branch Regions 14 Pre-discovered Areas 7 | . 1 . . 1 . . . . . 1 . 1 . . . . 1 1 . . . . . 1 . . . Known Exits Taken 21 | . . . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . . . . . . . 1 4 . 1 . 4 3 . 4 . 4 . . 3 2 . . . Spaces Dug 232 | . . . . 2 2 . 8 . 11 40 29 . . 15 4 2 . 12 6 3 . 10 47 7 2 14 18 Terrain Destroyed 598 | . . . 1 2 15 . 8 11 11 52 86 . . 15 4 2 . 12 144 3 . 10 78 7 2 117 18 Melee 86 | . . . . 2 2 . 8 . 11 9 . . . 9 4 1 . 3 5 2 . 8 . 6 2 9 5 Projectile 40 | . . . 1 . . . . . . . . . . 6 . 1 . 9 1 1 . 2 . 1 . 5 13 AOE 472 | . . . . . 13 . . 11 . 43 86 . . . . . . . 138 . . . 78 . . 103 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Res Res Acc Total 16541 | 4 159 413 550 1401 1164 258 323 616 970 1025 1002 448 324 798 441 335 78 619 1271 516 84 409 569 579 196 1190 799 Wait 2006 | . 6 1 67 130 159 77 102 124 50 63 45 218 29 63 8 4 . 39 268 9 4 20 11 5 . 174 330 Move 12649 | 2 111 402 376 1047 824 160 189 408 818 858 887 225 277 632 401 296 76 482 822 475 80 329 482 553 181 829 427 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 142 | . 11 4 10 1 13 3 2 9 11 3 5 1 1 8 3 5 . 4 10 5 . 8 12 3 2 7 1 Fast Attach 145 | . 2 . 8 4 20 . 1 1 10 3 4 . . 7 6 3 . 10 29 4 . 8 6 2 2 15 . Attach 60 | . . . 2 . 4 1 . 1 2 . 3 . 1 7 1 3 . 3 7 2 . 5 6 . 2 5 5 Detach 39 | . 1 . . . 3 . . . 2 . 1 . . 4 . . . 4 6 2 . 2 2 2 2 5 3 Swap 203 | 2 3 . 6 21 16 3 7 7 13 18 9 3 7 9 1 6 2 14 14 6 . 5 7 3 1 19 1 Drop 212 | . 11 4 16 13 34 3 3 5 25 5 4 1 1 7 8 2 . 10 9 2 . 11 4 2 4 28 . Fire 371 | . 13 . 61 116 72 1 6 6 . 10 12 . 1 11 . 1 . 9 15 1 . 2 4 1 . 16 13 Melee 578 | . . . . 23 14 10 13 45 39 31 16 . 7 50 13 15 . 41 90 10 . 19 35 8 2 88 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Crush 40 | . 1 2 4 14 5 . . . . . . . . . . . . . . . . . . . . 4 10 Escape Stasis 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Rewire 53 | . . . . . . . . . . 34 16 . . . . . . 3 . . . . . . . . . Trap 32 | . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -3/Research (discovered 2 exits: *Res / Qua) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 8 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 11) 248 | -10/Materials | Entered Mines 290 | -10/Mines | Met a Derelict bent on vengeance 304 | -10/Mines | Build established: Mutant 317 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 390 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 464 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 464 | -10/Mines | Discovered new exit (range 5) 488 | -10/Mines | Discovered new exit (range 6) 560 | -10/Mines | Learned Materials terminal intel 602 | -10/Mines | Discovered new exit (range 13) 844 | -10/Mines | Met a Derelict shopkeep closing up shop 902 | -10/Mines | Entered Materials 902 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -9/Materials | Loaded intel: 12 terminal locations 1057 | -9/Materials | Discovered new exit (range 5) 1156 | -9/Materials | Identified exit to Mines 1156 | -9/Materials | Identified exit to Storage 1390 | -9/Materials | Repaired Adv. Treads 1729 | -9/Materials | Destroyed 7 combat bots 1759 | -9/Materials | Entered Storage 2095 | -9/Storage | Met a pair of Derelict thieves 2125 | -9/Storage | Build established: Scavenger-Mutant 2217 | -9/Storage | Discovered new exit (range 16) 2402 | -9/Storage | Repaired Adv. Treads 2811 | -9/Storage | Core integrity fell below 50% 3303 | -9/Storage | Build established: Mutant 3359 | -9/Storage | First assault squad dispatched 3779 | -9/Storage | Build established: Scavenger-Mutant 3989 | -9/Storage | Entered Materials 3989 | -8/Materials | Accompanied by 3 allies 3989 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4785 | -8/Materials | Garrison activated, responded to threat 4789 | -8/Materials | First assault squad dispatched 5267 | -8/Materials | Build established: Mutant 5285 | -8/Materials | Identified exit to Garrison 5409 | -8/Materials | Discovered new exit (range 16) 5558 | -8/Materials | Entered Garrison 5558 | -8/Garrison | Accompanied by 1 ally 5564 | -8/Garrison | Installed Relay Interface Framework 5605 | -8/Garrison | Triggered checkpoint 5662 | -8/Garrison | Triggered checkpoint 5725 | -8/Garrison | Discovered new exit (range 9) 5734 | -8/Garrison | Identified exit to Materials 5754 | -8/Garrison | Triggered checkpoint 5811 | -8/Garrison | Garrison Relay disabled 5855 | -8/Garrison | Entered Materials 5942 | -8/Materials | Repaired Carbon-fiber Leg 6133 | -8/Materials | Identified exit to Garrison 6229 | -8/Materials | Entered Garrison 6229 | -8/Garrison | Accompanied by 3 allies 6248 | -8/Garrison | Triggered checkpoint 6289 | -8/Garrison | Destroyed 7 combat bots 6323 | -8/Garrison | Discovered new exit (range 8) 6371 | -8/Garrison | Triggered checkpoint 6454 | -8/Garrison | Discovered new exit (range 8) 6462 | -8/Garrison | Identified exit to Factory 6470 | -8/Garrison | Expanded RIF knowledge: Hotswap 6512 | -8/Garrison | Triggered checkpoint 6571 | -8/Garrison | Garrison Relay disabled 6806 | -8/Garrison | Triggered checkpoint 6900 | -8/Garrison | Garrison Relay disabled 6976 | -8/Garrison | Entered Factory 6976 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7017 | -7/Factory | Build established: Bothacker-Mutant 7023 | -7/Factory | Identified exit to Lower Caves 8211 | -7/Factory | Entered Lower Caves 8346 | -7/Lower Caves | Learned Armory garrison access intel 8561 | -7/Lower Caves | Destroyed OP-19L(g) 8688 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8815 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8837 | -7/Lower Caves | Learned Factory interactive machine intel 9443 | -7/Lower Caves | Discovered new exit (range 10) 9453 | -7/Lower Caves | Identified exit to Lower Caves 9527 | -7/Lower Caves | Entered another Lower Caves area 9527 | -7/Lower Caves | Accompanied by 3 allies 9674 | -7/Lower Caves | Identified exit to Factory 10049 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10153 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10290 | -7/Lower Caves | Learned Factory terminal intel 10495 | -7/Lower Caves | Lost 3 parts (1p2n) 10765 | -7/Lower Caves | Discovered new exit (range 14) 10780 | -7/Lower Caves | Identified exit to Zion 10782 | -7/Lower Caves | Entered Zion 10816 | -7/Zion | System corruption cleaned by Quarantine Array 10855 | -7/Zion | Found Unknown Piercing Weapon 10859 | -7/Zion | Identified CR-A16's Pointy Stick 10906 | -7/Zion | Given A8's code to call for help 10926 | -7/Zion | Discovered new exit (range 15) 10954 | -7/Zion | Identified exit to Proximity Caves 11276 | -7/Zion | Entered Proximity Caves 11278 | -6/Proximity Caves | Learned location of 1 exit from Factory 11301 | -6/Proximity Caves | Learned location of 1 exit from Factory 11549 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11652 | -6/Proximity Caves | Discovered exit to Factory (range 13) 11668 | -6/Proximity Caves | Entered Factory 11668 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11669 | -6/Factory | Identified exit to Factory 11670 | -6/Factory | Loaded intel: 52 interactive machine locations 11671 | -6/Factory | Loaded intel: 26 terminal locations 12260 | -6/Factory | Identified exit to Lower Caves 12264 | -6/Factory | Spotted B-75 Beast 12378 | -6/Factory | Lost 3 parts (1n1u1w) 12695 | -6/Factory | Entered Lower Caves 12804 | -6/Lower Caves | Build established: Scavenger-Mutant 13037 | -6/Lower Caves | Encountered a Warlord checkpoint 13084 | -6/Lower Caves | Discovered new exit (range 5) 13089 | -6/Lower Caves | Identified exit to Lower Caves 13230 | -6/Lower Caves | Entered another Lower Caves area 13279 | -6/Lower Caves | Lost 6 parts (1p3n2u) 13294 | -6/Lower Caves | Learned 4 Factory zone layouts 13303 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13416 | -6/Lower Caves | Identified exit to Data Miner 13432 | -6/Lower Caves | Learned 4 Factory zone layouts 13648 | -6/Lower Caves | Entered Data Miner 13648 | -6/Data Miner | Discovered new exit (range 7) 13664 | -6/Data Miner | Build established: Bothacker-Assassin 13671 | -6/Data Miner | Met Data Miner 13694 | -6/Data Miner | Learned location of Section 7 (-2) 13694 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13711 | -6/Data Miner | Received God Mode back door access code from Data Miner 13740 | -6/Data Miner | Identified exit to Proximity Caves 13743 | -6/Data Miner | Entered Proximity Caves 14046 | -5/Proximity Caves | Escorted by Enhanced Grunt 14149 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14287 | -5/Proximity Caves | Lost 6 parts (2p3n1u) 14424 | -5/Proximity Caves | Found Prototype Launcher 14424 | -5/Proximity Caves | Identified Rocket Array 14499 | -5/Proximity Caves | Discovered exit to Factory (range 16) 14527 | -5/Proximity Caves | Build established: Bothacker-Mutant 14626 | -5/Proximity Caves | Entered Factory 14626 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14799 | -5/Factory | Repaired Myomer Leg 14880 | -5/Factory | Identified exit to Upper Caves 14993 | -5/Factory | Incoming investigation squad redirected 15044 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 15207 | -5/Factory | Fabricated Lgt. Regenerative Plating? 15474 | -5/Factory | Lost 5 parts (1p3n1u) 15526 | -5/Factory | First assault squad dispatched 15541 | -5/Factory | Destroyed 8 combat bots 15541 | -5/Factory | Lost 3 parts (1n2u) 15552 | -5/Factory | Incoming assault squad redirected 15552 | -5/Factory | Incoming assault squad redirected 15611 | -5/Factory | Core integrity fell below 50% 15674 | -5/Factory | Lost 5 parts (2p3n) 15790 | -5/Factory | Allied Derelicts emerged from ambush trap array 15838 | -5/Factory | Discovered new exit (range 21) 15851 | -5/Factory | Incoming assault squad redirected 15917 | -5/Factory | Discovered new exit (range 6) 15970 | -5/Factory | Garrison activated, responded to threat 16168 | -5/Factory | Entered Upper Caves 16286 | -5/Upper Caves | Spotted B-75 Beast 16288 | -5/Upper Caves | Core integrity fell below 20% 16314 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 16318 | -5/Upper Caves | Destroyed B-75 Beast 16344 | -5/Upper Caves | Lost 5 parts (1p2n2u) 16510 | -5/Upper Caves | Learned Factory emergency access door positions 16763 | -5/Upper Caves | Discovered new exit (range 13) 16776 | -5/Upper Caves | Identified exit to Upper Caves 16777 | -5/Upper Caves | Entered another Upper Caves area 16842 | -5/Upper Caves | Discovered new exit (range 17) 16868 | -5/Upper Caves | Identified exit to Factory 16886 | -5/Upper Caves | Entered Factory 16886 | -4/Factory | Evolved 2 slots: Utility x2 16887 | -4/Factory | Identified exit to Armory 16894 | -4/Factory | Build established: Assassin 17322 | -4/Factory | Discovered new exit (range 17) 17349 | -4/Factory | Identified exit to Upper Caves 17352 | -4/Factory | Entered Upper Caves 17384 | -4/Upper Caves | Lost 4 parts (1n2u1w) 17392 | -4/Upper Caves | Spotted B-86 Titan 17409 | -4/Upper Caves | Destroyed B-86 Titan 17418 | -4/Upper Caves | Found Hvy. Reflective Plating 17520 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 17634 | -4/Upper Caves | Learned Research emergency access door positions 17708 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17782 | -4/Upper Caves | Build established: Scavenger-Mutant 17865 | -4/Upper Caves | Discovered new exit (range 5) 18269 | -4/Upper Caves | Identified exit to Upper Caves 18270 | -4/Upper Caves | Entered another Upper Caves area 18566 | -4/Upper Caves | Learned Research stockpile data 18633 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18753 | -4/Upper Caves | Discovered new exit (range 6) 18761 | -4/Upper Caves | Identified exit to Warlord 18846 | -4/Upper Caves | Build established: Scavenger-Assassin 19119 | -4/Upper Caves | Discovered new exit (range 8) 19129 | -4/Upper Caves | Identified exit to Research 19197 | -4/Upper Caves | System corruption reached 10% 19198 | -4/Upper Caves | Entered Research 19198 | -3/Research | Evolved 2 slots: Utility x2 19199 | -3/Research | Identified exit to Quarantine 19489 | -3/Research | Discovered new exit (range 5) 19495 | -3/Research | Identified exit to Research 19497 | -3/Research | Entered another Research area 19497 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20069 | -2/Research | Spotted B-90 Cyclops 20115 | -2/Research | Destroyed B-90 Cyclops 20754 | -2/Research | System corruption reached 10% 20997 | -2/Research | First assault squad dispatched 21002 | -2/Research | Spotted Striker 21002 | -2/Research | Spotted Striker 21003 | -2/Research | Cargo convoy interrupted 21004 | -2/Research | Spotted Executioner 21004 | -2/Research | Spotted Striker 21016 | -2/Research | Destroyed 9 combat bots 21018 | -2/Research | Incoming assault squad redirected 21018 | -2/Research | Spotted B-90 Cyclops 21023 | -2/Research | Incoming assault squad redirected 21040 | -2/Research | Lost 8 parts (1p4u3w) 21087 | -2/Research | Discovered new exit (range 4) 21088 | -2/Research | Identified exit to Access 21088 | -2/Research | Entered Access 21088 | -1/Access | Evolved 2 slots: Propulsion x2 21298 | -1/Access | Identified exit to Surface 21345 | -1/Access | Build established: Scout 21571 | -1/Access | Crushed by falling debris 21662 | -1/Access | System corruption reached 10% 21674 | -1/Access | Spotted B-99 Colossus 21689 | -1/Access | Spotted B-99 Colossus 21691 | -1/Access | Spotted B-99 Colossus 21708 | -1/Access | Destroyed B-99 Colossus 21713 | -1/Access | Core integrity fell below 50% 21720 | -1/Access | Core integrity fell below 20% 21724 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21712_ Critical hit (Blast). 21712_ Knocked back. 21712_ Penetrated by Slug. 21712_ Slug penetrates Reinforced Barrier. 21713_ P-80 Master resets P-80 Master, system corruption cleaned. 21715_ Penetrated by Slug. 21715_ Slug penetrates Reinforced Barrier. 21716_ Acquired 5 matter. 21716_ P-80 Master resets B-99 Colossus, system corruption cleaned. 21717_ V>QT%G/LXF0T J W/EWR#YL&/V0QYHDKGUDR 21719_ Penetrated by Slug. 21719_ Slug penetrates Reinforced Barrier. 21720_ R-10 Processor collects Unknown Protection. 21722_ Penetrated by Slug. 21722_ Slug penetrates P-80 Master. 21722_ Slug penetrates Reinforced Barrier. 21723_ Acquired 5 matter. 21723_ P-80 Master resets B-99 Colossus, system corruption cleaned. 21724_ B-99 Colossus exits siege mode. 21724_ R-10 Processor collects Adv. 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