Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 04:59:31 Player: Nimraaz Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1557) 1557 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4762 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (4) ---- Improved Carbon-fiber Leg Advanced Weight Redist. System Maneuvering Thrusters Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Particle Charger > --- WEAPON ----------- Lightning Gun High-powered Shock Rifle > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Angular Momentum Engine Improved Aluminum Leg Airjet Gravmag System Compact Battery Compact Battery Compact Battery Shock Rifle Shock Rifle Gatling Laser Gatling Laser Minigun [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Airjet Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 131 | 8 19 16 12 36 21 5 14 Power 19 | 2 1 2 . 8 4 2 . Engine 17 | 2 1 2 . 6 4 2 . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 26 | 2 3 4 3 8 2 1 3 Treads . | . . . . . . . . Leg 25 | 2 3 4 3 8 2 1 2 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 43 | 1 6 6 5 13 8 . 4 Device 13 | . 1 2 . 2 4 . 4 Storage 11 | 1 3 2 1 1 3 . . Processor 2 | . . . . 1 1 . . Hackware 2 | . . 2 . . . . . Protection 15 | . 2 . 4 9 . . . Artifact . | . . . . . . . . Weapon 43 | 3 9 4 4 7 7 2 7 Energy Gun 21 | 1 5 2 1 2 6 2 2 Energy Cannon 3 | . . . 1 2 . . . Ballistic Gun 7 | 2 . . 2 2 1 . . Ballistic Cannon 8 | . 2 1 . . . . 5 Launcher 3 | . 1 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 24 | . 1 . 2 11 1 7 2 Power 1 | . . . . 1 . . . Propulsion 5 | . . . . 2 . 3 . Utility 12 | . 1 . 2 5 1 3 . Weapon 6 | . . . . 3 . 1 2 Highest Loss Streak 6 | . 1 . 2 3 1 6 2 Average Slot Usage (%) 86 | . 93 98 99 96 97 31 16 Engine 9 | . 13 11 11 7 15 5 . Leg 28 | . 27 33 33 35 30 9 1 Device 6 | . . 4 2 7 12 5 7 Storage 9 | . 12 17 12 9 10 5 . Protection 11 | . 9 8 14 17 12 . . Energy Gun 6 | . 16 15 2 2 6 4 1 Energy Cannon 2 | . . . 3 5 . . . Ballistic Gun 5 | . . . 15 7 5 . . Ballistic Cannon 2 | . 10 3 . . . . 5 Naked Turns 56 | . . . . . . 56 . Heaviest Build 95 | 8 45 58 63 64 95 95 12 Greatest Support 80 | 20 20 39 46 80 68 68 27 Greatest Overweight (x) 22 | . 2 1 1 1 1 22 3 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 20 | 4 12 16 12 12 20 20 4 Average Capacity 10 | 4 6 14 12 12 15 9 4 Most Carried 16 | 4 12 16 12 12 13 14 4 Average Carried 8 | 2 4 13 11 10 9 6 2 Final Capacity 20 | 4 12 12 12 12 20 4 4 Final Carried 13 | 4 12 11 12 6 13 2 4 Class Distribution -------------------- 91% | Mutant 5% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Matter Collected 1998 | 317 361 148 275 390 368 . 139 Remotely . | . . . . . . . . Salvage Created 1760 | 67 414 38 99 903 100 . 139 Parts 82 | 3 24 . . 45 9 . 1 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 38 | 1 9 1 7 17 2 . 1 Guns 18 | 1 4 . 5 6 2 . . Cannons 10 | . 2 1 2 4 . . 1 AOE 10 | . 3 . . 7 . . . Classes Destroyed 11 | 2 2 . 1 5 1 . . Worker 3 | 1 . . . 2 . . . Builder 4 | . . . . 3 . . 1 Hauler 2 | . 1 . . 1 . . . Recycler 3 | . . . . 1 . . 2 Watcher 3 | . 2 . . 1 . . . Grunt 24 | 1 9 1 . 13 . . . Brawler 1 | . . . . 1 . . . Sentry 2 | . . . . 2 . . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 2 . 1 Assembled 7 | . . . 7 . . . . Best Kill Streak 11 | 1 3 1 4 11 1 . 1 Combat Bots Only 7 | 1 3 1 4 7 1 . 1 Max Kills in Single Turn 3 | 1 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Damage Taken 5300 | 58 605 34 655 2308 366 651 623 Core 1123 | . 109 11 57 240 31 466 209 Absorbed by Shields 16 | . . . . . . . 16 Core Remaining (%) 73 | 100 56 . 83 56 . . . Volleys Fired 168 | 8 38 5 20 60 17 . 20 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 100 | 60 100 75 92 94 80 . 98 Shots Fired 308 | 16 75 10 40 109 34 . 24 Gun 218 | 16 54 5 32 76 34 . 1 Cannon 79 | . 18 5 8 25 . . 23 Launcher 11 | . 3 . . 8 . . . Special . | . . . . . . . . Kinetic 152 | 10 18 5 30 49 17 . 23 Thermal 89 | 6 54 . 2 27 . . . Explosive 11 | . 3 . . 8 . . . Electromagnetic 56 | . . 5 8 25 17 . 1 Robot Hit Streak 13 | 4 13 3 5 12 12 . 7 Robot Miss Streak 5 | 2 4 2 3 5 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . 3 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 195 | 9 45 6 24 72 24 . 15 Core Hits 96 | 4 22 1 14 43 6 . 6 Critical Hits 2 | . . . . . . . 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4919 | 80 778 79 393 2676 216 . 697 Guns 1911 | 80 397 25 272 917 216 . 4 Cannons 1377 | . 179 54 121 627 . . 396 Explosions 1631 | . 202 . . 1132 . . 297 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1695 | 49 179 54 272 573 172 . 396 Thermal 1069 | 31 397 . . 344 . . 297 Explosive 1300 | . 168 . . 1132 . . . Electromagnetic 855 | . 34 25 121 627 44 . 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . 2 . 5 15 3 15 18 Average Corruption 7 | . 1 . 4 6 1 9 15 Corruption Purged . | . . . . . . . . Effects 57 | . . . 15 6 4 8 24 Message Errors 12 | . . . 4 1 2 1 4 Matter Fused 6 | . . . 2 1 . 1 2 Heat Flow Errors 6 | . . . 2 2 . 1 1 Energy Discharges 7 | . . . 2 . 1 1 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 8 | . . . 2 1 1 2 2 Data Loss (major) 2 | . . . 1 . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 8 | . . . . 1 . 2 5 Targeting Errors 4 | . . . 2 . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 298 | . . . . 106 . . 192 Projectiles 77 | . . . . 50 . . 27 Explosions 221 | . . . . 56 . . 165 Melee . | . . . . . . . . Knockbacks 5 | . 2 . . . . . 3 Impact . | . . . . . . . . Kinetic 5 | . 2 . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 332 | . 49 . . 17 . . 266 Shots 7 | . 2 . . 1 . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 475 | 44 475 90 354 340 80 156 147 Average Temperature 107 | 20 137 39 124 105 37 88 59 Received Heat Transfer 1340 | 30 309 18 20 963 . . . Effects 2 | . 1 . . 1 . . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2066 | 75 1101 . . 740 . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Peak Influence 316 | 25 249 73 43 316 118 15 181 Initial 88 | . 16 40 28 5 88 10 10 Average 71 | 7 133 56 23 83 56 5 75 Maximum Alert Level 1 | . 1 . . 1 . . . Low Security (%) 91 | 100 68 100 100 89 100 100 100 Level 1 8 | . 31 . . 10 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 1 2 2 . 2 Investigation 3 | . 1 . 1 1 . . . Extermination 3 | . . . . . 2 . 1 Reinforcement 3 | . . 1 . 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Distress Signals 4 | . 1 2 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | 1 15 2 11 36 2 6 5 Peak Tracking Total 8 | 1 3 1 4 8 1 6 3 Tactical Retreats 7 | . 1 . 1 4 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Traps Triggered 9 | . 2 . . 4 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Disabled 8 | . 1 . 1 1 . . 5 Max in Single Turn 5 | . 1 . 1 1 . . 5 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Accessed 12 | . 3 2 1 3 2 . 1 Terminals 7 | . 2 2 . 1 1 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 10 10 1 25 4 . 1 Successful 42 | . 10 8 1 20 3 . . Failed 9 | . . 2 . 5 1 . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 6 10 . 5 1 . 1 Fabricators 3 | . . . . . 3 . . Repair Stations 6 | . . . . 6 . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 14 | . . . . 14 . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 6 8 1 4 1 . . Record 11 | . 3 4 . 3 1 . . Robot Analysis 1 | . . . . 1 . . . Open Door 1 | . . . 1 . . . . Alert Level 3 | . 1 2 . . . . . Maintenance Status 1 | . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 5 | . . . . 5 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer 11 | . . . . 11 . . . Insert Component 6 | . . . . 6 . . . Analyze 5 | . . . . 5 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 2 . 2 1 . 1 Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . Parts Built 2 | . . . . . 2 . . Matter 124 | . . . . . 124 . . Time 62 | . . . . . 62 . . Total Part Build Rating 4 | . . . . . 4 . . Parts Repaired 2 | . . . . 2 . . . Time 94 | . . . . 94 . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 6 | . 6 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . Part Schematics Acquired 5 | . . . . 5 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 13 . Total Damage 230 | . . . . . . 230 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Turns Passed 4124 | 156 692 295 540 1201 689 146 405 Spaces Moved 2543 | 107 364 152 298 671 367 153 431 Core 468 | 23 . . . . . 97 348 Treads . | . . . . . . . . Legs 2009 | 84 364 152 298 671 367 56 17 Wheels . | . . . . . . . . Hover 66 | . . . . . . . 66 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 125 125 50 50 Average Speed 124 | 104 138 150 151 136 137 88 73 Slowest Speed 1150 | 120 180 150 153 160 155 1150 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 35 | 9 50 19 42 48 8 96 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 133 | . 16 . . 76 . . 41 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 132 | . 16 . . 76 . . 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Total 3234 | 139 487 217 354 853 526 161 497 Wait 128 | 1 13 7 1 32 70 3 1 Move 2537 | 106 363 151 297 670 367 152 431 Hop . | . . . . . . . . Pick Up 127 | 12 23 17 12 29 27 1 6 Fast Attach 32 | 2 14 1 1 5 1 2 6 Attach 59 | 6 5 8 4 17 9 2 8 Detach 20 | . 5 2 . 2 3 . 8 Swap 40 | . . 7 7 14 11 1 . Drop 106 | 4 26 19 12 24 16 . 5 Fire 168 | 8 38 5 20 60 17 . 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 17 | . . . . . 5 . 12 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 106 | -11/Scrapyard | Discovered new exit (range 8) 157 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Build established: Mutant 744 | -10/Materials | Discovered new exit (range 16) 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -9/Materials | Discovered new exit (range 12) 1144 | -9/Materials | Entered Mines 1166 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1217 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1295 | -9/Mines | Assembled infested the area 1303 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1410 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1411 | -9/Mines | Discovered new exit (range 5) 1451 | -9/Mines | Discovered new exit (range 8) 1473 | -9/Mines | Met a Derelict shopkeep closing up shop 1684 | -9/Mines | Entered Materials 1684 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1685 | -8/Materials | Identified exit to Factory 2560 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2604 | -8/Materials | Repaired Imp. Medium Armor Plating 2668 | -8/Materials | Lost 3 parts (2u1w) 2787 | -8/Materials | Lost 3 parts (2n1w) 2789 | -8/Materials | Destroyed 7 combat bots 2800 | -8/Materials | Crushed by falling debris 2800 | -8/Materials | System corruption reached 10% 2831 | -8/Materials | Lost 3 parts (2u1w) 2885 | -8/Materials | Entered Factory 2885 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3078 | -7/Factory | Discovered new exit (range 8) 3399 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 3574 | -7/Factory | Sucked down chute 3574 | -7/Factory | Entered Waste 3575 | -7/Waste | Met a frightened Derelict 3589 | -7/Waste | EMP discharged 3589 | -7/Waste | Spotted C-40 Crusher 3589 | -7/Waste | Spotted C-40 Crusher 3594 | -7/Waste | Spotted C-40 Crusher 3595 | -7/Waste | Spotted C-40 Crusher 3605 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3612 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3616 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3618 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3621 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3621 | -7/Waste | Crushed by Compactor (1 part destroyed) 3631 | -7/Waste | Core integrity fell below 50% 3652 | -7/Waste | Lost 6 parts (2n3u1w) 3666 | -7/Waste | Spotted C-40 Crusher 3672 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3683 | -7/Waste | Spotted C-40 Crusher 3689 | -7/Waste | EMP discharged 3689 | -7/Waste | System corruption reached 10% 3712 | -7/Waste | Discovered new exit (range 14) 3720 | -7/Waste | Entered Factory 3991 | -7/Factory | Core integrity fell below 20% 4125 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Airjet rejected. W6RS20K5BQ&IR