Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 21:38:09 // Halloween2019/Abominations Player: Minty Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (2843) 2843 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5448 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 104/300 Energy 202/290 System Corruption 10% Temperature Critical (892) Movement Treading (155) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Targeting Computer Improved Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Minigun Minigun Mini Grenade Launcher > --- INVENTORY (5) ---- Medium Matter Pod (100) Structural Scanner Tractor Beam Minigun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Targeting Computer Improved Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Medium Matter Pod Structural Scanner Tractor Beam Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 . 2 Weapon 2 | . . 1 1 . Parts Attached 29 | . 9 8 4 8 Power 4 | . 1 1 . 2 Engine 3 | . 1 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | . 3 1 1 1 Treads 5 | . 2 1 1 1 Leg . | . . . . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 1 2 1 5 Device 4 | . 1 2 . 1 Storage . | . . . . . Processor 4 | . . . . 4 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 10 | . 4 4 2 . Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 7 | . 3 3 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 10 | . 7 . . 3 Power 3 | . 1 . . 2 Propulsion 2 | . 2 . . . Utility . | . . . . . Weapon 5 | . 4 . . 1 Highest Loss Streak 4 | . 4 . . 1 To Critical Strikes . | . . . . . Average Backups 6 | . 3 7 7 6 Power . | . . . . . Propulsion . | . 2 . . . Utility 2 | . . 2 2 2 Weapon 3 | . . 4 4 3 Tool/Special . | . . . . . Unused Backups 15 | . 6 1 3 5 Power 2 | . 1 . . 1 Propulsion 3 | . 2 1 . . Utility 3 | . 1 . 1 1 Weapon 7 | . 2 . 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 89 94 96 98 Engine 8 | . 13 11 9 4 Treads 22 | . 21 22 23 22 Leg 1 | . 6 . . . Device 10 | . 4 19 10 7 Storage 8 | . 14 11 9 4 Processor 8 | . . . . 17 Protection 4 | . . . 7 6 Ballistic Gun 29 | . 21 30 35 29 Peak Build Rating 34 | . 7 18 23 34 Average Rating 21 | . 6 15 22 27 On Entrance 11 | 6 6 6 17 23 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 31 | 13 15 24 28 31 Greatest Support 62 | 20 40 40 60 62 Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 7 | . 8 8 8 7 Most Carried 8 | . 6 8 8 8 Average Carried 6 | . 3 7 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 6 4 8 8 4 Class Distribution -------------------- 40% | Scavenger-Gunner 17% | Mutant 15% | Scavenger-Skirmisher 14% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2751 | 200 309 783 275 1184 Remotely 1023 | . . 703 . 320 Salvage Created 2273 | . 482 537 215 1039 Parts 134 | . 17 34 11 72 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 44 | . 11 11 5 17 Guns 37 | . 8 11 4 14 AOE 7 | . 3 . 1 3 Classes Destroyed 4 | . 3 1 . . Grunt 3 | . 1 . . 2 Sentry 1 | . . 1 . . Abomination 40 | . 10 10 5 15 Anomaly 5 | . 2 1 . 2 Best Kill Streak 9 | . 3 3 2 9 Combat Bots Only 7 | . 3 3 2 7 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 547 | . 121 51 22 353 Missed 184 | . 37 20 5 122 Hits 363 | . 84 31 17 231 Melee 16 | . 16 . . . Projectile 347 | . 68 31 17 231 AOE 1 | . 1 . . . Critical Strikes 1 | . . . . 1 Part Disruptions 2 | . . . . 2 Damage Taken 4898 | . 1327 363 418 2790 Core 944 | . 153 43 47 701 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 38 89 91 . Volleys Fired 172 | . 49 42 24 57 Largest 4 | . 2 3 4 4 Hottest 105 | . 50 75 100 105 Shots Fired 511 | . 93 123 81 214 Gun 493 | . 85 123 76 209 Cannon . | . . . . . Launcher 18 | . 8 . 5 5 Special . | . . . . . Kinetic 493 | . 85 123 76 209 Thermal . | . . . . . Explosive 18 | . 8 . 5 5 Electromagnetic . | . . . . . Robot Hit Streak 37 | . 20 19 17 37 Robot Miss Streak 11 | . 2 4 10 11 Penetration Max . | . . . . . Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 361 | . 72 85 46 158 Core Hits 148 | . 39 27 18 64 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6676 | . 1207 1498 982 2989 Guns 5715 | . 835 1487 731 2662 Cannons . | . . . . . Explosions 929 | . 363 . 248 318 Melee . | . . . . . Ramming 32 | . 9 11 3 9 Kinetic 5715 | . 835 1487 731 2662 Thermal . | . . . . . Explosive 929 | . 363 . 248 318 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 6 3 1 10 Average Corruption 2 | . 4 1 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 1 9 Message Errors 2 | . . . 1 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 87 | . 26 . 41 20 Projectiles . | . . . . . Explosions 87 | . 26 . 41 20 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 211 | . 48 . . 163 Shots 6 | . 2 . . 4 Rammed 11 | . 4 1 1 5 Targets Rammed 12 | . 5 1 1 5 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 1087 | . . 114 188 1087 Average Temperature 145 | . . 38 67 218 Received Heat Transfer 399 | . 6 54 27 312 Effects 41 | . . . . 41 Shutdowns 5 | . . . . 5 Energy Bleed 7 | . . . . 7 Interference 9 | . . . . 9 Matter Decay 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 7 | . . . . 7 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 64 | . 64 30 34 30 Initial 1 | . . . . 1 Average 3 | . 9 3 5 1 Influence Increases 315 | . 106 73 60 76 Destroy 0b10 Robot/C 80 | . 20 20 . 40 Destroy Leader 30 | . 10 10 . 10 Successful Hack 68 | . 15 41 5 7 Disable Machine 30 | . . . 15 15 Destroy Structure 107 | . 61 2 40 4 Influence Decreases 315 | . 106 73 56 80 Entered New Map 3 | . . . . 3 Time Decay 297 | . 92 73 56 76 Lost Part 15 | . 14 . . 1 Squads Dispatched 61 | . 5 8 3 45 Investigation 11 | . 3 4 . 4 Extermination . | . . . . . Reinforcement 9 | . . 2 . 7 Assault 19 | . 2 2 1 14 Garrison 22 | . . . 2 20 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 3 | . . . . 3 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 23 | . 2 7 5 9 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 18 11 4 20 Peak Tracking Total 6 | . 6 2 3 6 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 2 5 2 2 Terminals 8 | . 2 3 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 39 | . 6 19 7 7 Successful 17 | . 3 10 2 2 Failed 21 | . 3 9 4 5 Catastrophic 2 | . . . . 2 Database Lockouts 1 | . . . 1 . Manual 7 | . 4 3 . . Terminals 27 | . 6 12 2 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 11 | . . 6 5 . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 6 1 2 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . . 1 . . Dispatch Records 2 | . 1 1 . . Patrol Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 3 | . . 2 1 . Retrieve Study 3 | . . 2 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Track 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 4 2 2 Full Trace Events 5 | . 2 1 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 2 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1965 | . 146 654 346 819 Structural 1562 | . . 397 346 819 ECM 403 | . 146 257 . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2864 | . 450 654 346 1414 Spaces Moved 1105 | 1 177 295 169 463 Core . | . . . . . Treads 1059 | . 132 295 169 463 Legs 45 | 1 44 . . . Wheels 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 95 | 120 95 160 160 152 Average Speed 157 | 120 149 160 160 158 Slowest Speed 160 | 120 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 8 | . 3 5 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 2 37 40 28 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 102 | . 65 . 34 3 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 101 | . 65 . 33 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1649 | . 252 365 206 826 Wait 278 | . 3 6 1 268 Move 1101 | . 176 294 168 463 Hop . | . . . . . Pick Up 19 | . 4 7 4 4 Fast Attach 10 | . 2 3 1 4 Attach 12 | . 6 . 1 5 Detach 2 | . 1 . . 1 Swap 28 | . 5 6 3 14 Drop 15 | . 1 6 3 5 Fire 172 | . 49 42 24 57 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 11 | . 4 1 1 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Lost 4 parts (1p2n1w) 303 | -10/Materials | Build established: Mutant 329 | -10/Materials | Core integrity fell below 50% 429 | -10/Materials | Discovered new exit (range 11) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 812 | -9/Materials | Discovered new exit (range 15) 997 | -9/Materials | Build established: Scavenger-Skirmisher 1089 | -9/Materials | Discovered new exit (range 8) 1105 | -9/Materials | Entered another Materials area 1105 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1198 | -8/Materials | Garrison activated, responded to threat 1307 | -8/Materials | Central database locked down 1330 | -8/Materials | Garrison activated, responded to threat 1446 | -8/Materials | Discovered new exit (range 3) 1451 | -8/Materials | Entered Factory 1451 | -7/Factory | Evolved 2 slots: Utility x2 1478 | -7/Factory | Garrison activated, responded to threat 1527 | -7/Factory | Garrison activated, responded to threat 1721 | -7/Factory | Garrison activated, responded to threat 1722 | -7/Factory | Garrison activated, responded to threat 1761 | -7/Factory | Build established: Scavenger-Gunner 1866 | -7/Factory | Garrison activated, responded to threat 2020 | -7/Factory | Garrison activated, responded to threat 2051 | -7/Factory | Garrison activated, responded to threat 2139 | -7/Factory | Garrison activated, responded to threat 2168 | -7/Factory | Garrison activated, responded to threat 2296 | -7/Factory | Garrison activated, responded to threat 2395 | -7/Factory | Garrison activated, responded to threat 2632 | -7/Factory | Destroyed 7 combat bots 2791 | -7/Factory | Garrison activated, responded to threat 2829 | -7/Factory | System corruption reached 10% 2832 | -7/Factory | Core integrity fell below 50% 2861 | -7/Factory | Core integrity fell below 20% 2866 | -7/Factory | Core destroyed Last Messages --------------- 02859_ Targeting Computer broken. 02859_ Overheating: Short circuit. 02861_ Overheating: Lgt. Treads damaged (-33). 02861_ Lesser Abomination spits out Wheel. 02861_ Lesser Abomination absorbs Wheel. 02861_ Lesser Abomination destroyed. 02862_ Power failure, Rnf. Deuterium Engine shutdown. 02863_ Lesser Abomination spits out Lgt. Ion Engine. 02863_ Lesser Abomination absorbs Corrupted Imp. Deuterium Engine. 02863_ Lgt. Ion Engine springs to life within a quantum being. 02863_ Lesser Abomination destroyed. 02863_ Destroyed Tractor Beam. 02864_ Overheating: Imp. Targeting Computer damaged (-8). 02864_ Overheating: Minigun+ damaged (-53). 02864_ Overheating: Adv. Treads damaged (-54). 02864_ Lesser Abomination absorbs Tractor Beam. 02865_ Lesser Abomination destroyed. 02865_ Minigun+ destroyed. 02865_ Destroyed Minigun+. 02866_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ??????????????????????????????????????????####### | | ?????????????????????????????????????????? # | | ????????????????????????????????????????"""" # | | ????????????????????????????????????????"""" # | | ????????????????????????????????????????"""" # | | ?????????????????????????????#??????????"""" # | | ??????????????????????? %! ########?"""" %# | | ?????????????????????# % # ##"""" #% | | ?????????????????????# %# ##"""" * # | | ????????????????????## # ## % ## | | ?????????????????""?+ % # ########+## | | ??????????????? ? ?# % # % # | | ????????????????] # # % + % | | ????????????????? !# # # % | | ???????????????##+### # ########### | | ?????????????### % #= # ## | | ?????????????? # "[ | | ???????????????# #######!!!""""#!""# | | ???????????????# % n ! ! *=!%=* % | | ????????????????% % #"""===!!"""""""# | | ???????????#######;#;; %%* ! # = | | ?????????? @ ################ | | ?????????? [ #??????????? #### | | ?????????? % % #????? ! + | | ?????????? u % !% #?????? #### | | ?????????? % % #????? ???? #### | | ??????????? # #???????????????# | | ??????????? % # #???????????????# | | ???????????? A % %## ; ??????????????# | | ????????????% % ??# ##;;; %; ????????????# | | ????????????#;;;;;;;"??# ? ; ; ??????????# | | ????????????? ;;!"???;+?##;; %; ?????????# | | ????????????? # ?? ??? ; ; %?????????# | | ?????????????? ?# ??? ??? ; !% ????????# | | ????????????????#????" ??? ; ="""""""?????????# | | ?????????????????????" =???% ; % ????????? | | ?????????????????????" =??? " ???????????? | | ?????????????????????" ???? " ?????????????? | | ??????????????????????????? " ????????????????? | | ???????????????????????????% ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Minigun | -9/Materials | Hacked Scythe | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridTeleporterBiocell Manual? 0 Play Time 00:24:22 Cumulative 1307.0 hours Start 2026.06.02 @ 18:44:56 End 2026.06.02 @ 21:38:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 1609 Rogue 1325 Adventurer 124 Explorer 160 Win Type - Total 64 Types 50/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b824eb0-5cca-4ae9-a1be-aa6a76606522