Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.26 @ 20:53:32 Player: Sir Cheese Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (222) 222 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 1462 Bonus ------- Registered with UFD 300 Friendly Fire -35 Cogmind --------- Core Integrity 4/250 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (8) Movement Walking (120) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Medium Storage Unit Seismic Detector > --- WEAPON (2) ------- EM Shotgun Katana > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Improved Terrain Scanner Improved Actuator Array ECM Suite ECM Suite Light Armor Plating Arc Projector Light EM Pulse Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- EM Shotgun Katana > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Terrain Scanner Improved Actuator Array ECM Suite ECM Suite Light Armor Plating Arc Projector Mining Laser [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 20 | 9 1 2 2 6 Power 3 | 1 . 1 . 1 Engine 1 | 1 . . . . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 6 | 4 . . . 2 Treads 2 | 2 . . . . Leg 2 | . . . . 2 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 1 1 1 Device 4 | 1 . 1 1 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 . . 1 2 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . 5 . Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 5 | . . . 5 . To Critical Strikes . | . . . . . Average Backups 9 | 3 7 9 9 9 Power 1 | . 1 2 2 1 Propulsion . | 1 1 1 . . Utility 5 | . 2 5 6 5 Weapon 1 | 1 2 1 . 2 Tool/Special . | . . . . . Unused Backups 16 | 1 4 1 1 9 Power 3 | 1 2 . . . Propulsion 2 | . 1 . 1 . Utility 7 | . 1 . . 6 Weapon 4 | . . 1 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 76 | . 100 100 74 69 Engine 3 | . 14 10 7 . Core 4 | . . 4 . 6 Leg 10 | . . . . 16 Wheel 8 | . 28 28 18 . Device 9 | . 14 14 14 7 Storage 14 | . 14 14 14 14 Energy Gun 6 | . . . . 10 Ballistic Gun 7 | . 28 28 8 . Special Weapon 6 | . . . 10 7 Slashing Weapon 4 | . . . . 6 Peak Build Rating 16 | 7 8 10 9 16 Average Rating 9 | 4 7 8 7 10 On Entrance 5 | . 7 8 8 6 Avg Prop Armor Cover (%) 6 | 6 . . . . Naked Turns . | . . . . . Heaviest Build 21 | 15 20 20 20 21 Greatest Support 40 | 40 20 20 20 25 Greatest Overweight (x) 4 | 1 . . 4 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 8 10 10 10 10 Average Carried 9 | 4 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 10 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -7 -7 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 592 | 270 126 96 . 100 Remotely . | . . . . . Salvage Created 348 | 76 213 51 8 . Parts 29 | 9 13 6 1 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 17 | . . 17 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 6 | . 3 2 1 . Guns 5 | . 3 2 . . Cannons 1 | . . . 1 . Classes Destroyed 5 | 1 2 2 . . Tunneler 4 | 4 . . . . Hauler 1 | . 1 . . . Swarmer 2 | . . 1 1 . Grunt 3 | . 3 . . . Subdweller 1 | . . 1 . . Best Kill Streak 2 | 2 2 1 1 . Combat Bots Only 1 | . 1 1 1 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -7 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 87 | . 8 29 48 2 Missed 31 | . 3 14 13 1 Hits 56 | . 5 15 35 1 Melee 3 | . . . 3 . Projectile 53 | . 5 15 32 1 Critical Strikes 1 | . . 1 . . Damage Taken 699 | . 65 126 485 23 Core 246 | . 23 30 193 . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 41 | 8 11 10 11 1 Largest 2 | 2 2 2 1 1 Hottest 100 | 40 40 40 100 45 Shots Fired 70 | 16 22 20 11 1 Gun 60 | 16 22 20 1 1 Cannon . | . . . . . Launcher . | . . . . . Special 10 | . . . 10 . Kinetic 59 | 16 22 20 1 . Thermal 10 | . . . 10 . Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 8 | 8 4 6 3 5 Robot Miss Streak 2 | 1 2 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 40 | 11 14 12 2 1 Core Hits 18 | 5 8 3 1 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 548 | 153 174 169 35 17 Guns 524 | 153 174 169 11 17 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 507 | 153 174 169 11 . Thermal 24 | . . . 24 . Explosive . | . . . . . Electromagnetic 17 | . . . . 17 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 80 | . . . 80 8 Average Temperature 43 | . . . 45 6 Received Heat Transfer 135 | . 36 69 30 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 65 | 5 37 . 65 . Initial 16 | . . . 16 . Average 11 | . 12 . 18 . Influence Increases 272 | 20 87 65 100 . Destroy 0b10 Robot/C 100 | . 60 20 20 . Destroy 0b10 Robot/NC 25 | 20 5 . . . Destroy Leader 22 | . 22 . . . Destroy Structure 5 | . . . 5 . Lose Combat Pursuer 120 | . . 45 75 . Influence Decreases 272 | 20 70 47 90 45 Entered New Map 73 | . . 9 19 45 Time Decay 189 | 20 70 38 61 . Lost Part 10 | . . . 10 . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 10 10 6 4 Peak Tracking Total 6 | . 4 6 5 5 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -7 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 7 | . 2 . 3 2 Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 5 . 9 12 Successful 19 | . . . 7 12 Failed 7 | . 5 . 2 . Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 5 | . 4 . 1 . Terminals 6 | . 5 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . . . 5 12 Record 17 | . . . 5 12 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -7 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -7 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 1224 | 16 192 205 234 577 Optics 146 | . . . 89 57 Structural 254 | . . 109 145 . Seismic 824 | 16 192 96 . 520 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -7 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 1948 | 160 192 205 235 1156 Spaces Moved 1403 | 123 173 106 169 832 Core 182 | 7 . . 28 147 Treads 10 | 10 . . . . Legs 685 | . . . . 685 Wheels 526 | 106 173 106 141 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 120 Average Speed 117 | 86 80 80 110 135 Slowest Speed 250 | 160 80 80 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 39 7 29 69 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . 3 . 3 Spaces Dug 8 | . . . 8 . Terrain Destroyed 9 | . . . 9 . Melee . | . . . . . Projectile 9 | . . . 9 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Total 1616 | 161 206 204 188 857 Wait 100 | 3 9 84 . 4 Move 1399 | 122 172 105 168 832 Hop . | . . . . . Pick Up 33 | 16 8 1 2 6 Fast Attach 3 | . . . . 3 Attach 13 | 7 . . 2 4 Detach 2 | . . . . 2 Swap 9 | 2 1 3 2 1 Drop 15 | 3 5 1 2 4 Fire 41 | 8 11 10 11 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -7/Recycling -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Met a group of wandering Federalists 204 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Discovered new exit (range 16) 337 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 349 | -10/Materials | Lost 3 allies 353 | -10/Materials | Entered Subcaves 353 | -10/Subcaves | Accompanied by 1 ally 354 | -10/Subcaves | Continued accompanying wandering Federalists (1) 496 | -10/Subcaves | Discovered new exit (range 15) 558 | -10/Subcaves | Entered Recycling 678 | -7/Recycling | Core integrity fell below 50% 682 | -7/Recycling | Core integrity fell below 20% 725 | -7/Recycling | Scanned before Scraplab entrance 751 | -7/Recycling | Lost 5 parts (1p2n2w) 766 | -7/Recycling | Entered Scraplab 786 | -7/Recycling | Discovered new exit (range 3) 793 | -7/Recycling | Entered Scraptown 1512 | -7/Scraptown | Visited UFD Registry 1512 | -7/Scraptown | Registered with UFD as "Nulllever" 1556 | -7/Scraptown | Visited Awakened 1635 | -7/Scraptown | Discovered new exit (range 11) 1758 | -7/Scraptown | Visited Red Mages 1830 | -7/Scraptown | Visited Scrap Suit Storage 1873 | -7/Scraptown | Visited Derelict Rescue Squad 1884 | -7/Scraptown | Found DRS Beacon 1910 | -7/Scraptown | Visited Infowarlord's Domain 1948 | -7/Scraptown | Attacked by Scraptown defenders 1949 | -7/Scraptown | Self-destructed Last Messages --------------- Dropped Mining Laser. Acquired DRS Beacon. LOCAL NARROWCAST: Infowarlord's Domain. VE-BVY(x): There I was sneaking my way through 0b10 just fine, then suddenly CARGO CONVOY INTERRUPTED, INITIATING ACCESS LOCKDOWN. I was like WHAT DID I EVER DO. I'm pretty sure it was Warlord's gang. Anyway, it was terrible, Heavies guarding all the exits and entrances soon after that. The only good part was that it cleared them out of most of their regular defensive positions. I waited forever near an exit hoping they'd leave in a security rotation, but I guess those had come to a stop. Best I could do was trick one into chasing me a short ways then slip around behind them to make it back into the caves. ANNOUNCEMENT: Intruder alert! Defend Scraptown! Slug penetrates Wall. 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""""#?????????????????? | | ???????????|"##!! ##"" ##E######?????????????????? | | ??????????????#"???#"""?###??????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricWarlordMegatreads Manual? 0 Play Time 00:25:20 Cumulative 46.9 hours Start 2026.10.26 @ 20:29:15 End 2026.10.26 @ 20:53:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 21 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f4ce8d5d-48f6-4770-b795-84099a9280c9