Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.29 @ 00:01:41 Player: ~Vlad~ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1336) 1336 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3896 Bonus ------- None Cogmind --------- Core Integrity 643/700 Matter 289/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Core (1700) Ox33 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (25) --- Reinforced Ion Engine Improved Hover Unit EM Pulse Gun Particle Gun Gauss Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Reinforced Ion Engine Improved Hover Unit EM Pulse Gun Particle Gun Heavy Assault Rifle Shock Bomb Launcher [Rating: 22] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 42 | 6 4 11 11 10 Power 5 | 1 . 3 . 1 Engine 4 | 1 . 2 . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 15 | 2 . 3 5 5 Treads 9 | . . . 4 5 Leg 5 | 2 . 2 1 . Wheel . | . . . . . Hover 1 | . . 1 . . Flight . | . . . . . Utility 7 | 1 2 1 2 1 Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 15 | 2 2 4 4 3 Energy Gun 6 | 1 . 4 1 . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 1 . 2 3 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . . 1 1 6 Power 1 | . . 1 . . Propulsion 5 | . . . 1 4 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . 1 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 97 99 97 78 Engine 8 | . 14 6 9 6 Core 1 | . . 4 . . Treads 9 | . . . 13 19 Leg 18 | . 28 33 20 . Device 6 | . . 11 9 4 Storage 10 | . 18 11 9 7 Processor 8 | . 6 11 9 7 Hackware 2 | . . . . 7 Protection 3 | . . . 8 7 Energy Gun 7 | . 4 18 8 . Ballistic Gun 12 | . 23 2 9 14 Naked Turns . | . . . . . Heaviest Build 105 | 11 91 96 105 102 Greatest Support 83 | 20 20 30 83 83 Greatest Overweight (x) 33 | 1 4 3 4 33 Average Overweight (x) 2 | . 2 2 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 21 25 25 25 Most Carried 11 | 2 7 10 9 11 Average Carried 6 | 1 4 7 7 6 Final Capacity 25 | 8 25 25 25 25 Final Carried 8 | 2 7 8 7 6 Class Distribution -------------------- 48% | Scavenger-Mutant 40% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1340 | 228 152 199 365 396 Remotely . | . . . . . Salvage Created 1925 | . 237 557 545 586 Parts 97 | . 13 31 26 27 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 26 | . 3 7 8 8 Guns 21 | . . 7 6 8 AOE 5 | . 3 . 2 . Classes Destroyed 12 | . 5 2 1 4 Worker 1 | . . . . 1 Tunneler 1 | . . . . 1 Hauler 2 | . 1 . . 1 Recycler 7 | . 2 2 1 2 Mechanic 1 | . 1 . . . Watcher 2 | . 1 1 . . Swarmer 3 | . 3 . . . Grunt 11 | . . 4 2 5 Brawler 2 | . . . 1 1 Sentry 8 | . . 3 5 . Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 3 5 3 5 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1687 | . 37 451 380 819 Core 131 | . 7 67 . 57 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 179 | . . . 179 . Core Remaining (%) 95 | 100 97 83 100 . Volleys Fired 144 | . 25 34 36 49 Largest 2 | . 2 2 2 2 Hottest 105 | . 40 105 90 48 Shots Fired 272 | . 47 68 66 91 Gun 263 | . 44 68 60 91 Cannon . | . . . . . Launcher 9 | . 3 . 6 . Special . | . . . . . Kinetic 204 | . 44 28 41 91 Thermal 42 | . . 31 11 . Explosive 3 | . 3 . . . Electromagnetic 23 | . . 9 14 . Robot Hit Streak 40 | . 18 16 22 40 Robot Miss Streak 3 | . 3 1 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 212 | . 30 55 52 75 Core Hits 78 | . 12 21 21 24 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 1 1 1 . Destroy 2 | . 1 . 1 . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3455 | . 501 638 910 1406 Guns 2981 | . 314 638 811 1218 Cannons . | . . . . . Explosions 474 | . 187 . 99 188 Melee . | . . . . . Ramming . | . . . . . Kinetic 2338 | . 314 253 553 1218 Thermal 640 | . . 298 154 188 Explosive 187 | . 187 . . . Electromagnetic 290 | . . 87 203 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 2 10 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . 1 2 Heat Flow Errors 4 | . . . 1 3 Data Loss (minor) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 71 | . 10 . . 61 Projectiles . | . . . . . Explosions 71 | . 10 . . 61 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 526 | . . 288 526 263 Average Temperature 78 | . . 62 117 48 Received Heat Transfer 717 | . . 231 189 297 Effects 3 | . . . 3 . Shutdowns 1 | . . . 1 . Matter Decay 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 1 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 1154 | . . 684 370 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 296 | . 104 107 296 230 Initial 37 | . . . . 37 Average 56 | . 19 40 92 77 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 92 | 100 100 100 83 85 Level 1 7 | . . . 16 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 1 . 4 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 11 11 11 11 Peak Tracking Total 4 | . 4 3 3 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 1 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 17 | . 2 . 1 14 Max in Single Turn 14 | . 2 . 1 14 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 12 | . 4 3 2 3 Terminals 9 | . 4 2 1 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 29 | . 7 10 5 7 Successful 21 | . 7 6 3 5 Failed 8 | . . 4 2 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 1 2 3 4 Terminals 20 | . 7 4 3 6 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 6 | . . 6 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 13 | . 7 2 1 3 Prototype ID Bank 1 | . . . . 1 Open DSF 1 | . . . . 1 Emergency Access Points 2 | . 2 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Zone Layout 6 | . 3 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . . 4 . . Report Inventory 1 | . . 1 . . Retrieve Components 3 | . . 3 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . . 2 Terminals 2 | . . . . 2 Track 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 3 2 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . 7 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4843 | 120 922 1338 856 1607 Spaces Moved 1520 | 91 300 406 259 464 Core 27 | 14 . . . 13 Treads 551 | . . . 100 451 Legs 942 | 77 300 406 159 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 240 240 Average Speed 280 | 113 279 293 261 311 Slowest Speed 1700 | 120 400 330 480 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 6 35 32 23 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . . . 47 Melee . | . . . . . Projectile . | . . . . . AOE 47 | . . . . 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1878 | 108 343 489 386 552 Wait 118 | 4 7 23 66 18 Move 1516 | 90 299 405 258 464 Hop . | . . . . . Pick Up 44 | 8 7 10 9 10 Fast Attach . | . . . . . Attach 30 | 6 2 5 7 10 Detach . | . . . . . Swap 12 | . 2 6 4 . Drop 14 | . 1 6 6 1 Fire 144 | . 25 34 36 49 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 11) 744 | -10/Materials | Identified exit to Materials 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1551 | -9/Materials | Build established: Scavenger-Mutant 1932 | -9/Materials | Discovered new exit (range 6) 1948 | -9/Materials | Identified exit to Storage 2083 | -9/Materials | Discovered new exit (range 3) 2100 | -9/Materials | Identified exit to Materials 2381 | -9/Materials | Entered another Materials area 2381 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2542 | -8/Materials | Build established: Mutant 2955 | -8/Materials | Repaired Hrd. Light Armor Plating 3036 | -8/Materials | Discovered new exit (range 3) 3205 | -8/Materials | Build established: Scavenger-Mutant 3232 | -8/Materials | Identified exit to Factory 3237 | -8/Materials | Entered Factory 3237 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4678 | -7/Factory | Build established: Hacker-Mutant 4844 | -7/Factory | Self-destructed Last Messages --------------- 04542_ R-06 Scavenger collects Com. Wheel. 04563_ R-06 Scavenger collects Imp. Heat Sink. 04566_ R-06 Scavenger collects Com. Wheel. 04611_ G-47 Trooper destroyed. 04615_ Hvy. Assault Rifle destroyed. 04617_ Lgt. Treads destroyed. 04620_ G-47 Trooper destroyed. 04628_ K-01 Serf collects debris. 04631_ OX|MANAB HOUC4A7SZCUUZ/MPA 04640_ Acquired 40 matter. 04642_ K-01 Serf collects debris. 04655_ K-01 Serf cleans the Fusion Modulator. 04691_ Acquired 41 matter. 04770_ System corrupted: Heat flow error (+281). 04818_ System corrupted: Heat flow error (+283). 04820_ K-01 Serf collects debris. 04821_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Y. 04839_ R-06 Scavenger collects Lgt. Nuclear Core. 04842_ R-06 Scavenger collects Aluminum Leg. 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[ | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed TacticalHybridReplicator Manual? 0 Play Time 00:30:27 Cumulative 14.8 hours Start 2022.12.28 @ 23:33:39 End 2022.12.29 @ 00:01:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e21c2b03-6b95-4bd2-a595-22f3f55dbce5