Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.29 @ 00:01:41

Player: ~Vlad~

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1336)     1336
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3896

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             643/700
Matter                     289/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1700) Ox33
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (5) ------
             Huge Storage Unit
             Signal Interpreter
    Hardened Light Armor Plating
             Hacking Suite
>            --- WEAPON (2) -------
       Heavy Assault Rifle
    Enhanced Autogun
>            --- INVENTORY (25) ---
  Reinforced Ion Engine
    Improved Hover Unit
             EM Pulse Gun
             Particle Gun
             Gauss Rifle
    Improved Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
    Improved Treads
>            --- UTILITY ----------
             Huge Storage Unit
             Sensor Array
             Signal Interpreter
    Hardened Light Armor Plating
             Hacking Suite
>            --- WEAPON -----------
       Heavy Assault Rifle
    Enhanced Autogun
>            --- INVENTORY --------
  Reinforced Ion Engine
    Improved Hover Unit
             EM Pulse Gun
             Particle Gun
       Heavy Assault Rifle
             Shock Bomb Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Enhanced Autogun
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             42   | 6   4   11  11  10  
  Power                    5    | 1   .   3   .   1   
    Engine                 4    | 1   .   2   .   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   3   5   5   
    Treads                 9    | .   .   .   4   5   
    Leg                    5    | 2   .   2   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   1   2   1   
    Device                 1    | .   .   1   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   2   4   4   3   
    Energy Gun             6    | 1   .   4   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   1   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 8    | .   .   1   1   6   
  Power                    1    | .   .   1   .   .   
  Propulsion               5    | .   .   .   1   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  99  97  78  
  Engine                   8    | .   14  6   9   6   
  Core                     1    | .   .   4   .   .   
  Treads                   9    | .   .   .   13  19  
  Leg                      18   | .   28  33  20  .   
  Device                   6    | .   .   11  9   4   
  Storage                  10   | .   18  11  9   7   
  Processor                8    | .   6   11  9   7   
  Hackware                 2    | .   .   .   .   7   
  Protection               3    | .   .   .   8   7   
  Energy Gun               7    | .   4   18  8   .   
  Ballistic Gun            12   | .   23  2   9   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             105  | 11  91  96  105 102 
  Greatest Support         83   | 20  20  30  83  83  
  Greatest Overweight (x)  33   | 1   4   3   4   33  
  Average Overweight (x)   2    | .   2   2   1   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   21  25  25  25  
  Most Carried             11   | 2   7   10  9   11  
  Average Carried          6    | 1   4   7   7   6   
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            8    | 2   7   8   7   6   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 40% | Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1340 | 228 152 199 365 396 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1925 | .   237 557 545 586 
  Parts                    97   | .   13  31  26  27  
Haulers Intercepted        2    | .   1   .   .   1   
Recyclers Shooed           3    | .   1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  26   | .   3   7   8   8   
  Guns                     21   | .   .   7   6   8   
  AOE                      5    | .   3   .   2   .   
Classes Destroyed          12   | .   5   2   1   4   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   1   .   .   1   
  Recycler                 7    | .   2   2   1   2   
  Mechanic                 1    | .   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    11   | .   .   4   2   5   
  Brawler                  2    | .   .   .   1   1   
  Sentry                   8    | .   .   3   5   .   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           5    | .   3   5   3   5   
  Combat Bots Only         3    | .   3   2   3   3   
Max Kills in Single Turn   2    | .   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               1687 | .    37   451  380  819  
  Core                     131  | .    7    67   .    57   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   179  | .    .    .    179  .    
Core Remaining (%)         95   | 100  97   83   100  .    
Volleys Fired              144  | .    25   34   36   49   
  Largest                  2    | .    2    2    2    2    
  Hottest                  105  | .    40   105  90   48   
Shots Fired                272  | .    47   68   66   91   
  Gun                      263  | .    44   68   60   91   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    3    .    6    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  204  | .    44   28   41   91   
  Thermal                  42   | .    .    31   11   .    
  Explosive                3    | .    3    .    .    .    
  Electromagnetic          23   | .    .    9    14   .    
  Robot Hit Streak         40   | .    18   16   22   40   
  Robot Miss Streak        3    | .    3    1    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           212  | .    30   55   52   75   
  Core Hits                78   | .    12   21   21   24   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         3    | .    1    1    1    .    
    Destroy                2    | .    1    .    1    .    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3455 | .    501  638  910  1406 
  Guns                     2981 | .    314  638  811  1218 
  Cannons                  .    | .    .    .    .    .    
  Explosions               474  | .    187  .    99   188  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2338 | .    314  253  553  1218 
  Thermal                  640  | .    .    298  154  188  
  Explosive                187  | .    187  .    .    .    
  Electromagnetic          290  | .    .    87   203  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    2    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  12   | .    .    .    2    10   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           3    | .    .    .    1    2    
    Heat Flow Errors       4    | .    .    .    1    3    
    Data Loss (minor)      3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            71   | .    10   .    .    61   
  Projectiles              .    | .    .    .    .    .    
  Explosions               71   | .    10   .    .    61   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        526  | .    .    288  526  263  
  Average Temperature      78   | .    .    62   117  48   
  Received Heat Transfer   717  | .    .    231  189  297  
  Effects                  3    | .    .    .    3    .    
    Shutdowns              1    | .    .    .    1    .    
    Matter Decay           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    1    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    
  Heat Transferred         1154 | .    .    684  370  100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             296  | .   104 107 296 230 
  Initial                  37   | .   .   .   .   37  
  Average                  56   | .   19  40  92  77  
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         92   | 100 100 100 83  85  
  Level 1                  7    | .   .   .   16  14  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            3    | .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   11  11  11  11  
  Peak Tracking Total      4    | .   4   3   3   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            5    | .   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          17   | .   2   .   1   14  
  Max in Single Turn       14   | .   2   .   1   14  
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          12   | .   4   3   2   3   
  Terminals                9    | .   4   2   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                29   | .   7   10  5   7   
  Successful               21   | .   7   6   3   5   
  Failed                   8    | .   .   4   2   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   1   2   3   4   
  Terminals                20   | .   7   4   3   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          6    | .   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             13   | .   7   2   1   3   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   1   
  Emergency Access Points  2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              6    | .   3   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       4    | .   .   4   .   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Components      3    | .   .   3   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   2   
  Terminals                2    | .   .   .   .   2   
    Track                  1    | .   .   .   .   1   
    Botnet                 1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   .   3   2   1   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     7    | .   .   7   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               4843 | 120  922  1338 856  1607 
Spaces Moved               1520 | 91   300  406  259  464  
  Core                     27   | 14   .    .    .    13   
  Treads                   551  | .    .    .    100  451  
  Legs                     942  | 77   300  406  159  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  240  240  
  Average Speed            280  | 113  279  293  261  311  
  Slowest Speed            1700 | 120  400  330  480  1700 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       21   | 6    35   32   23   11   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          47   | .    .    .    .    47   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      47   | .    .    .    .    47   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1878 | 108 343 489 386 552 
  Wait                     118  | 4   7   23  66  18  
  Move                     1516 | 90  299 405 258 464 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 8   7   10  9   10  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   30   | 6   2   5   7   10  
  Detach                   .    | .   .   .   .   .   
  Swap                     12   | .   2   6   4   .   
  Drop                     14   | .   1   6   6   1   
  Fire                     144  | .   25  34  36  49  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  121 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  451 | -10/Materials | Discovered new exit (range 11)
  744 | -10/Materials | Identified exit to Materials
 1043 | -10/Materials | Entered another Materials area
 1043 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1551 | -9/Materials  | Build established: Scavenger-Mutant
 1932 | -9/Materials  | Discovered new exit (range 6)
 1948 | -9/Materials  | Identified exit to Storage
 2083 | -9/Materials  | Discovered new exit (range 3)
 2100 | -9/Materials  | Identified exit to Materials
 2381 | -9/Materials  | Entered another Materials area
 2381 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2542 | -8/Materials  | Build established: Mutant
 2955 | -8/Materials  | Repaired Hrd. Light Armor Plating
 3036 | -8/Materials  | Discovered new exit (range 3)
 3205 | -8/Materials  | Build established: Scavenger-Mutant
 3232 | -8/Materials  | Identified exit to Factory
 3237 | -8/Materials  | Entered Factory
 3237 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4678 | -7/Factory    | Build established: Hacker-Mutant
 4844 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04542_ R-06 Scavenger collects Com. Wheel.
04563_ R-06 Scavenger collects Imp. Heat Sink.
04566_ R-06 Scavenger collects Com. Wheel.
04611_ G-47 Trooper destroyed.
04615_ Hvy. Assault Rifle destroyed.
04617_ Lgt. Treads destroyed.
04620_ G-47 Trooper destroyed.
04628_ K-01 Serf collects debris.
04631_ OX|MANAB  HOUC4A7SZCUUZ/MPA<A=7W
04631_ K-01 Serf collects debris. <x3>
04640_ Acquired 40 matter.
04642_ K-01 Serf collects debris. <x2>
04655_ K-01 Serf cleans the Fusion Modulator. <x2>
04691_ Acquired 41 matter.
04770_ System corrupted: Heat flow error (+281).
04818_ System corrupted: Heat flow error (+283).
04820_ K-01 Serf collects debris.
04821_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Y.
04839_ R-06 Scavenger collects Lgt. Nuclear Core.
04842_ R-06 Scavenger collects Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????#?????##########???????? |
| ??????????????????????????  ????   #      ???????? |
| ??????????????????????#  "" ???"   #       ??????  |
| ??????????????????????# ""S  ??"   #       ??????  |
| ??????????????????????# ""   """   #        ?????  |
| ??????????????????????#            #     """  ???  |
| ??????????????????????#      """   #   """""   ?#  |
| ??????????????????????#  !![ """   #   """""  ??#  |
| ??????????????????????#  !!  """   #        ????+  |
| ??????????????????????#  !!        #     """????#  |
| ??????????????????????#            #   """"" ???#  |
| ??????????????????????#            #   """""    "  |
| ????????????????????#?#        *=  #               |
| ????????????????????# #+#######r#####;########+    |
| ????????????????????#       k   =                  |
| ??????????????" """ #          [                   |
| ??????????      w kp/    @                         |
| ??????????????" """ #                              |
| ????????????????????#           ^ %              ! |
| ????????????????????###########+#############+#""" |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????? [ |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              TacticalHybridReplicator
  Manual?         0
Play Time         00:30:27
  Cumulative      14.8 hours
  Start           2022.12.28 @ 23:33:39
  End             2022.12.29 @ 00:01:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          19
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e21c2b03-6b95-4bd2-a595-22f3f55dbce5