Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.27 @ 21:08:45 Player: bentcent Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2937) 2937 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 7155 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 30 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 99/100 System Corruption 10% Temperature Cool (21) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Kinecellerator Improved Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Light Angular Momentum Engine Gravmag System Improved ECM Suite Focal Shield [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Matter Pod Device Kinecellerator Storage Medium Matter Pod Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Slots Evolved 9 | . 1 2 2 2 . 2 . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . 1 1 1 . . 1 . . Weapon 2 | . . . . 1 . 1 . . Parts Attached 64 | 7 13 4 7 13 12 3 . 5 Power 10 | 1 2 1 1 1 2 . . 2 Engine 8 | 1 2 1 . . 2 . . 2 Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 4 2 2 3 4 . . 1 Treads . | . . . . . . . . . Leg 14 | 2 2 2 2 3 3 . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 3 | . 2 . . . 1 . . . Utility 12 | 2 1 1 4 2 . 1 . 1 Device 1 | . . . . 1 . . . . Storage 3 | 1 1 1 . . . . . . Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 6 | 1 . . 3 1 . 1 . . Artifact . | . . . . . . . . . Weapon 24 | 2 6 . . 7 6 2 . 1 Energy Gun 5 | 2 . . . 1 1 . . 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 10 | . 6 . . 1 1 2 . . Ballistic Cannon 7 | . . . . 4 3 . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 4 . . . Parts Lost 13 | . . . 1 1 1 1 6 3 Power 3 | . . . 1 . . . 1 1 Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . . 1 . . 2 . Weapon 6 | . . . . . 1 1 3 1 Highest Loss Streak 4 | . . . 1 1 1 1 4 3 Average Slot Usage (%) 89 | . 77 78 88 98 99 99 73 11 Engine 6 | . 10 10 4 . 8 12 10 3 Core 5 | . . . 4 13 5 . . . Leg 23 | . 17 18 25 28 27 25 15 . Device 2 | . . . . . 7 6 3 . Storage 13 | . 16 20 16 14 14 12 10 . Protection 16 | . 12 10 19 20 14 18 13 . Ballistic Gun 8 | . 16 20 16 2 4 12 13 . Ballistic Cannon 8 | . . . . 11 15 11 5 . Launcher 2 | . . . . 7 1 . . . Naked Turns 22 | . . . . . . . 22 . Heaviest Build 78 | 15 20 28 39 61 71 78 75 26 Greatest Support 75 | 20 20 33 53 75 75 65 65 11 Greatest Overweight (x) 23 | . 4 1 . . 23 1 4 2 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 4 Average Capacity 9 | 6 8 8 10 10 10 10 9 4 Most Carried 10 | 3 7 5 10 10 10 9 9 3 Average Carried 6 | . 2 3 7 8 8 7 7 . Final Capacity 10 | 8 8 10 10 10 10 10 4 4 Final Carried 10 | . 3 3 10 9 8 8 4 . Class Distribution -------------------- 63% | Hacker-Mutant 17% | Hacker-Tank 13% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Matter Collected 2916 | 97 62 193 436 645 857 426 200 . Remotely . | . . . . . . . . . Salvage Created 2811 | . 62 193 436 749 759 388 224 . Parts 162 | . 8 17 20 39 51 25 2 . Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 6 | . . . . 2 1 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 58 | . 4 5 7 16 19 6 1 . Guns 23 | . 4 5 7 3 2 2 . . Cannons 29 | . . . . 10 14 4 1 . AOE 6 | . . . . 3 3 . . . Classes Destroyed 13 | . 1 3 1 7 . . 1 . Worker 4 | . . . . 3 . 1 . . Builder 5 | . . . . 2 1 2 . . Tunneler 1 | . . . . 1 . . . . Hauler 2 | . . . . 1 1 . . . Recycler 3 | . . . . 2 . 1 . . Watcher 8 | . . 3 1 1 2 1 . . Swarmer 13 | . 4 3 . 1 3 2 . . Grunt 24 | . . 1 5 7 9 2 . . Duelist 3 | . . 1 . 2 . . . . Sentry 12 | . . . 2 4 5 1 . . Hunter 3 | . . . . 1 1 1 . . Programmer 2 | . . . . 1 1 . . . Compactor 1 | . . . . . . . 1 . Best Kill Streak 12 | . 4 4 4 9 12 8 1 . Combat Bots Only 10 | . 4 3 3 4 10 4 1 . Max Kills in Single Turn 3 | . 2 1 1 2 2 3 1 . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . 2 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Damage Taken 3299 | . 58 119 365 492 667 347 225 1026 Core 1044 | . 17 20 34 49 71 16 141 696 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 93 95 93 . 82 . . . Volleys Fired 167 | . 4 16 25 42 42 25 10 3 Largest 4 | . 2 2 2 3 3 4 4 1 Hottest 152 | . 46 46 46 132 144 152 132 55 Shots Fired 390 | . 8 32 50 94 99 67 37 3 Gun 174 | . 8 32 50 14 17 22 28 3 Cannon 200 | . . . . 69 77 45 9 . Launcher 16 | . . . . 11 5 . . . Special . | . . . . . . . . . Kinetic 371 | . 8 32 50 83 94 67 37 . Thermal . | . . . . . . . . . Explosive 16 | . . . . 11 5 . . . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 63 | . 4 9 52 63 23 15 14 4 Robot Miss Streak 6 | . 1 2 . 5 2 4 6 1 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 4 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 314 | . 5 24 49 69 79 51 35 2 Core Hits 193 | . 4 10 19 48 46 48 15 3 Critical Hits 5 | . . . . 4 1 . . . Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8933 | . 73 352 732 3003 2216 1218 1308 31 Guns 3196 | . 73 352 732 210 271 471 1067 20 Cannons 3824 | . . . . 1261 1575 747 241 . Explosions 1899 | . . . . 1532 367 . . . Melee . | . . . . . . . . . Ramming 14 | . . . . . 3 . . 11 Kinetic 7000 | . 73 352 732 1471 1846 1218 1308 . Thermal . | . . . . . . . . . Explosive 1899 | . . . . 1532 367 . . . Electromagnetic 20 | . . . . . . . . 20 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . 9 10 Average Corruption 7 | . . . . . . . 6 9 Corruption Purged . | . . . . . . . . . Effects 16 | . . . . . . . 11 5 Message Errors 6 | . . . . . . . 2 4 Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 1 Targeting Errors 4 | . . . . . . . 4 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 312 | . . . . 252 55 5 . . Projectiles 56 | . . . . 3 48 5 . . Explosions 256 | . . . . 249 7 . . . Melee . | . . . . . . . . . Knockbacks 17 | . . . . 6 4 7 . . Impact . | . . . . . . . . . Kinetic 15 | . . . . 6 3 6 . . Secondary 2 | . . . . . 1 1 . . Self-Inflicted Damage 88 | . . . . 84 . . . 4 Shots 3 | . . . . 3 . . . . Rammed 4 | . . . . . . . . 4 Targets Rammed 5 | . . . . . 1 . . 4 Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 695 | . . . 21 422 576 695 485 24 Average Temperature 190 | . . . 10 158 202 223 263 14 Received Heat Transfer 1089 | . . 66 315 195 333 39 . 141 Effects 59 | . . . . 8 26 19 6 . Shutdowns 24 | . . . . 5 8 7 4 . Energy Bleed 3 | . . . . . 2 1 . . Interference 12 | . . . . 2 8 2 . . Matter Decay 4 | . . . . 1 2 . 1 . Short Circuit 4 | . . . . . 3 . 1 . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 11 | . . . . . 3 8 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Peak Influence 575 | . 100 171 258 390 575 239 48 60 Average Influence 178 | . 54 90 179 193 362 143 23 22 Maximum Alert Level 2 | . . . 1 1 2 1 . . Low Security (%) 63 | 100 100 100 37 57 11 93 100 100 Level 1 29 | . . . 62 42 51 6 . . Level 2 6 | . . . . . 37 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . . 7 4 1 . 2 Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 9 | . . . . 2 4 1 . 2 Assault . | . . . . . . . . . Garrison 4 | . . . . 4 . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 1 2 1 . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Distress Signals 5 | . . 1 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 4 8 10 18 23 11 6 19 Peak Tracking Total 7 | . 4 3 6 3 6 3 4 7 Tactical Retreats 6 | . . . 1 . 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Traps Triggered 12 | . 4 . . 1 5 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Machines Disabled 21 | . . . . 19 1 1 . . Max in Single Turn 4 | . . . . 4 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Machines Accessed 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . . 1 . . . Successful 1 | . . . . . 1 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . . . . 28 . Total Damage 539 | . . . . . . . 539 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Turns Passed 3324 | 58 247 180 341 1019 620 506 209 144 Spaces Moved 2086 | 42 152 92 196 671 310 272 132 219 Core 257 | 8 8 . . . 1 . 43 197 Treads . | . . . . . . . . . Legs 1805 | 34 142 92 196 671 309 272 89 . Wheels . | . . . . . . . . . Hover 22 | . . . . . . . . 22 Flight 2 | . 2 . . . . . . . Fastest Speed 50 | 50 117 120 120 125 122 152 50 50 Average Speed 126 | 106 135 134 124 126 145 152 131 58 Slowest Speed 1200 | 120 250 150 126 127 1200 152 250 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 29 13 18 23 58 9 85 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 193 | . . . . 130 47 15 1 . Melee . | . . . . . . . . . Projectile 46 | . . . . 10 20 15 1 . AOE 147 | . . . . 120 27 . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Total 2448 | 55 188 116 244 758 401 311 142 233 Wait 18 | . . . . 9 1 8 . . Move 2079 | 41 151 91 195 670 309 272 131 219 Hop . | . . . . . . . . . Pick Up 70 | 7 15 4 13 13 13 3 1 1 Fast Attach . | . . . . . . . . . Attach 54 | 7 13 3 6 9 8 3 . 5 Detach 1 | . 1 . . . . . . . Swap 10 | . . 1 1 4 4 . . . Drop 34 | . 4 1 4 11 13 . . 1 Fire 167 | . 4 16 25 42 42 25 10 3 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Utility x1 196 | -10/Materials | Identified exit to Materials 196 | -10/Materials | Discovered exit to Materials (range 10) 306 | -10/Materials | Build established: Hacker-Mutant 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 478 | -9/Materials | Identified exit to Materials 478 | -9/Materials | Discovered exit to Materials (range 7) 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 820 | -8/Materials | Identified exit to Factory 820 | -8/Materials | Discovered exit to Factory (range 3) 827 | -8/Materials | Entered Factory 827 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1307 | -7/Factory | Garrison activated, responded to threat 1421 | -7/Factory | Garrison activated, responded to threat 1801 | -7/Factory | Identified exit to Storage 1801 | -7/Factory | Discovered exit to Storage (range 15) 1846 | -7/Factory | Entered Storage 1992 | -7/Storage | Destroyed 10 combat bots 2442 | -7/Storage | Identified exit to Factory 2442 | -7/Storage | Discovered exit to Factory (range 16) 2466 | -7/Storage | Entered Factory 2466 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2773 | -6/Factory | Build established: Scavenger-Mutant 2972 | -6/Factory | Sucked down chute 2972 | -6/Factory | Entered Waste 2973 | -6/Waste | Met a frightened Derelict 2987 | -6/Waste | EMP discharged 2998 | -6/Waste | Spotted C-40 Crusher 3008 | -6/Waste | Destroyed C-40 Crusher 3011 | -6/Waste | Spotted C-40 Crusher 3027 | -6/Waste | Spotted C-40 Crusher 3038 | -6/Waste | Allies destroyed C-40 Crusher 3040 | -6/Waste | Spotted C-40 Crusher 3068 | -6/Waste | Spotted C-40 Crusher 3078 | -6/Waste | Spotted C-40 Crusher 3082 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3087 | -6/Waste | EMP discharged 3089 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3152 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3155 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3156 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3159 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3175 | -6/Waste | Identified exit to Factory 3175 | -6/Waste | Discovered exit to Factory (range 12) 3181 | -6/Waste | Entered Factory 3190 | -6/Factory | Lost 4 parts (1p1u2w) 3254 | -6/Factory | Lost 3 parts (1p1n1w) 3274 | -6/Factory | Core integrity fell below 50% 3304 | -6/Factory | System corruption reached 10% 3310 | -6/Factory | Core integrity fell below 20% 3325 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03223_ Hvy. Deuterium Engine destroyed. 03225_ Z6Y1=I3IYFES9ODZ>X57 03236_ L-41 Fighter reactivates. 03238_ U-05 Engineer lays Concrete. 03243_ A2OL 9PMN83UYPRYHV:JSFYQOA1VL/TQL,AV 03247_ S-27 Virus destroyed. 03270_ C-30 ARC bursts open, deploying its payload. 03270_ H-66 Slayer unfolds itself. 03270_ Slug penetrates Terminal. 03273_ System corrupted: Component data lost. 03273_ K-01 Serf collects debris. 03279_ Penetrated by Slug. 03279_ Slug penetrates Wall. 03283_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03290_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 03303_ Slammed into S-27 Virus. 03303_ Destabilizing: System corrupted (+1). 03307_ 3FVL: GT KIHKCER4,S 03315_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????# | | ?????????# | | ?????????+ | | ?????????# | | ?????????# u | | ?????????# | | ?????????####### ###############+####### | | ???????????????# #?????????????????????? | | ?????????????### ###???????????????????? | | ?????????????# #???????????????????? | | ?????????????# ####????????????????? | | ?????????????# +????????????????? | | ?????????????# ####????????????????? | | ?????????????# #???????????????????? | | ?############## ##???????????????????? | | ?# # #????????????????????? | | ?# """"" + #????????????????????? | | ?# "" F" # #????????????????????? | | ?# "" "" # #????????????????????? | | ?# # #????????????????????? | | ?############## p#????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# g #????????????????????? | | ??????????????#@ g######????##?????????? | | ??????????????+ ### #?????????? | | ??????????????# k Y #?????????? | | ??????????????# s ### #?????????? | | ??????????????######s######?##?????????? | | ??????????????# # # !#????????????? | | ??????????????# + + #????????????? | | ??????????????# ### #????????????? | | ??????????????# #?# #????????????? | | ??????????????# #?# ! #????????????? | | ??????????????# #?# #????????????? | | ??????????????# #?# [ #????????????? | | ??????????????######?# #????????????? | | ?????????????????????# [ #????????????? | | ?????????????????????######????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! More Dakka Please Challenges ------------ None Game ------ Seed TachyonAutogunCompressor Manual? 0 Play Time 00:35:16 Cumulative 6.3 hours Start 2020.04.27 @ 20:31:37 End 2020.04.27 @ 21:08:45 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 9 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90092c44-13f5-447b-8724-63996b692d4a