Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 20:04:41 Player: Nalzok Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2677) 2677 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1667) 1667 TOTAL SCORE: 9139 Bonus ------- High Alert Combat Kills 461 Follower Combat Kills 606 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 75/100 System Corruption 0% Temperature Cool (9) Movement Core (1150) Ox22 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- Lance > --- INVENTORY (20) --- Energy Well (371) Matter Compressor (250) Improved Actuator Array Makeshift Transmission Jammer Cloaking Device Thermal Defense Suite Advanced Shield Generator Sensor Drone Bay (20/20) Smartbomb Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Makeshift Hover Unit Makeshift Hover Unit > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Long-range Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Microactuators Advanced Shield Generator Remote Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Makeshift Sword > --- INVENTORY -------- Nuclear Core Antigrav System Gyrokinetic Inverter Linear Gravjet Cooled Gravmag System Combat Gravmag System Energy Well Matter Compressor Improved Actuator Array Makeshift Transmission Jammer Advanced ECM Suite Improved Phase Shifter Cloaking Device Thermal Defense Suite Advanced Shield Generator Sensor Drone Bay Smartbomb Launcher CR-A16's Pointy Stick Lance [Rating: 88] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 7 | . . 2 . . . 3 2 . Weapon . | . . . . . . . . . Parts Attached 140 | . 2 21 2 3 5 56 20 31 Power 15 | . . 2 . 1 3 5 2 2 Engine 11 | . . 2 . 1 3 5 . . Core 4 | . . . . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 35 | . . 4 . . 1 12 6 12 Treads 2 | . . . . . . 1 . 1 Leg 17 | . . 4 . . 1 11 1 . Wheel 1 | . . . . . . . 1 . Hover 11 | . . . . . . . . 11 Flight 4 | . . . . . . . 4 . Utility 49 | . 1 9 2 2 . 12 11 12 Device 28 | . 1 6 1 2 . 4 5 9 Storage 5 | . . 1 1 . . . . 3 Processor 11 | . . 1 . . . 5 5 . Hackware 1 | . . . . . . 1 . . Protection 4 | . . 1 . . . 2 1 . Artifact . | . . . . . . . . . Weapon 41 | . 1 6 . . 1 27 1 5 Energy Gun 9 | . . 2 . . 1 6 . . Energy Cannon 4 | . . . . . . 4 . . Ballistic Gun 10 | . . 3 . . . 7 . . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 5 | . 1 1 . . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . Slashing Weapon 6 | . . . . . . 3 . 3 Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 3 1 1 . . 1 2 Parts Lost 60 | . . . . . . 37 2 21 Power 8 | . . . . . . 4 . 4 Propulsion 20 | . . . . . . 11 1 8 Utility 19 | . . . . . . 11 1 7 Weapon 13 | . . . . . . 11 . 2 Highest Loss Streak 18 | . . . . . . 18 2 18 Average Slot Usage (%) 91 | . 99 98 100 100 100 78 63 90 Engine 8 | . 14 11 11 11 11 8 . . Core 1 | . . . . . . . 5 10 Leg 18 | . 28 22 22 22 22 18 3 3 Device 14 | . 13 19 12 11 11 16 7 23 Storage 14 | . 14 11 16 22 22 10 . 9 Processor 11 | . . 9 11 11 11 8 23 16 Protection 1 | . . 3 3 . . 1 1 . Energy Gun 6 | . 4 7 11 11 11 2 . . Ballistic Gun 7 | . 14 8 11 11 11 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 116 | 12 15 38 47 47 56 73 50 116 Greatest Support 70 | 20 20 30 30 30 30 70 28 62 Greatest Overweight (x) 13 | . . 1 1 1 1 13 1 4 Average Overweight (x) . | . . . 1 1 1 . . 2 Largest Inventory Capacity 20 | 6 6 10 16 16 16 16 4 20 Average Capacity 13 | 6 6 7 13 16 16 13 4 17 Most Carried 20 | 5 6 10 16 16 16 16 4 20 Average Carried 13 | 4 5 6 12 15 15 13 3 16 Final Capacity 20 | 6 6 10 16 16 16 4 4 20 Final Carried 16 | 2 6 10 16 16 16 4 4 11 Class Distribution -------------------- 64% | Mutant 13% | Scavenger-Skirmisher 10% | Hauler-Assassin 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Hauler-Assassin | -5/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Matter Collected 2283 | 172 15 407 23 30 101 1004 95 436 Remotely . | . . . . . . . . . Salvage Created 3565 | . 54 674 24 . 100 2339 156 218 Parts 166 | . 6 44 5 . 2 89 13 7 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 4 | . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . 3 18 . . . Prevented 11 | . . . . . 11 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Combat Hostiles Destroyed 57 | . 2 13 . . 2 34 5 1 Melee 7 | . . . . . . 1 5 1 Guns 18 | . . 4 . . 2 12 . . Cannons 5 | . . . . . . 5 . . AOE 21 | . 2 9 . . . 10 . . Classes Destroyed 14 | . 1 5 1 . . 7 . . Worker 2 | . . 1 . . . 1 . . Builder 5 | . . 2 . . . 3 . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 6 | . . . . . . 5 . 1 Operator 3 | . . . . . . 1 . 2 Swarmer 15 | . . 3 . . 1 7 4 . Saboteur 1 | . . . . . . 1 . . Grunt 24 | . 2 5 . . 1 16 . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 9 | . . 5 . . . 3 . 1 Hunter 3 | . . . . . . 2 1 . Programmer 3 | . . . . . . 3 . . Best Kill Streak 15 | . 2 7 1 . 1 15 4 1 Combat Bots Only 10 | . 2 7 . . 1 10 4 1 Max Kills in Single Turn 7 | . 1 3 1 . 1 7 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 3 . . . 4 . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Damage Taken 9102 | . 46 332 . . 190 4812 263 3459 Core 1880 | . 16 24 . . 26 811 182 821 Absorbed by Shields 385 | . . . . . . 198 . 187 Core Remaining (%) 71 | 100 93 . . . 87 4 . . Volleys Fired 160 | . 5 23 1 . 17 114 . . Largest 2 | . 2 2 2 . 2 2 . . Hottest 110 | . 50 68 68 . 98 110 . . Shots Fired 260 | . 9 33 2 . 28 188 . . Gun 180 | . 5 20 2 . 28 125 . . Cannon 54 | . . . . . . 54 . . Launcher 26 | . 4 13 . . . 9 . . Special . | . . . . . . . . . Kinetic 160 | . 5 18 1 . 17 119 . . Thermal 58 | . . . . . 1 57 . . Explosive 4 | . 4 . . . . . . . Electromagnetic 38 | . . 15 1 . 10 12 . . Robot Hit Streak 14 | . 5 12 13 . 14 12 . . Robot Miss Streak 17 | . 1 4 1 . 4 17 . . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 259 | . 5 19 2 . 22 176 10 25 Core Hits 173 | . 5 24 1 . 12 120 6 5 Critical Hits 7 | . . 1 . . . 5 1 . Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 4 | . . 1 . . . 2 1 . Melee Attacks 108 | . . . . . . 49 23 36 Impact 43 | . . . . . . 43 . . Slashing 64 | . . . . . . 6 23 35 Piercing 1 | . . . . . . . . 1 Sneak Attacks 7 | . . . . . . 1 2 4 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8995 | . 200 710 25 . 409 5867 523 1261 Guns 2787 | . 34 234 25 . 409 2085 . . Cannons 833 | . . . . . . 833 . . Explosions 2458 | . 166 476 . . . 1816 . . Melee 2914 | . . . . . . 1130 523 1261 Ramming 3 | . . . . . . 3 . . Kinetic 2341 | . 34 212 13 . 215 1867 . . Thermal 2200 | . . 153 . . 22 2025 . . Explosive 166 | . 166 . . . . . . . Electromagnetic 1371 | . . 345 12 . 172 842 . . Impact 933 | . . . . . . 933 . . Slashing 1981 | . . . . . . 197 523 1261 Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . . . 21 . . Average Corruption 14 | . . . . . . 14 . . Corruption Purged . | . . . . . . . . . Effects 26 | . . . . . . 26 . . Message Errors 5 | . . . . . . 5 . . Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 4 | . . . . . . 4 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Misdirections 5 | . . . . . . 5 . . Targeting Errors 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 704 | . 6 11 . . . 290 79 318 Projectiles 30 | . . . . . . 30 . . Explosions 111 | . 6 11 . . . 94 . . Melee 563 | . . . . . . 166 79 318 Knockbacks 9 | . . . . . . 9 . . Impact 5 | . . . . . . 5 . . Kinetic 4 | . . . . . . 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 53 | . . . . . . 53 . . Shots 4 | . . . . . . 4 . . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 248 | . 5 9 . . 66 248 . 5 Average Temperature 33 | . 3 6 . . 18 46 . 3 Received Heat Transfer 1956 | . 27 120 . . 63 1247 . 499 Effects 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 5 | . . . . . . 5 . . Impact Corruptions 12 | . . . . . . 12 . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 8 | . . 1 . . . 7 . . Heat Transferred 3178 | . . 200 . . 37 2941 . . Parts Sabotaged 7 | . . . . . . 7 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 4 . . . 6 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Peak Influence 817 | . 110 488 145 . . 817 545 291 Initial 364 | . . 46 145 . . 203 364 261 Average 330 | . 36 287 90 . . 513 487 179 Maximum Alert Level 3 | . . 2 . . . 3 2 1 Low Security (%) 33 | 100 100 12 100 . . 4 . 54 Level 1 37 | . . 77 . . . 38 14 45 Level 2 15 | . . 10 . . . 20 85 . Level 3 14 | . . . . . . 36 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 2 . . . 13 1 2 Investigation 3 | . . 2 . . . 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 9 | . 1 . . . . 5 1 2 Assault 4 | . . . . . . 4 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . 3 1 . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Distress Signals 12 | . 1 2 . . . 4 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 8 25 . . 16 80 9 26 Peak Tracking Total 13 | . 5 4 . . 7 10 6 13 Tactical Retreats 18 | . . 4 . . . 10 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Traps Triggered 4 | . . 2 . . . 1 . 1 Indirectly 1 | . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Machines Disabled 10 | . 3 1 . . . 4 . 2 Max in Single Turn 2 | . 2 1 . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Machines Accessed 5 | . . 1 1 1 . . 1 1 Terminals 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . 2 1 3 . . 3 1 Successful 8 | . . 1 1 3 . . 2 1 Failed 2 | . . 1 . . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 59 | . . 2 . 1 . 33 8 15 Terminals 2 | . . 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 3 | . . . . . . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 1 1 3 . . . . Part Schematic 3 | . . . . 3 . . . . Open Door 1 | . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 40 | . . . . 3 . 16 9 12 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Total Allies 18 | . . . . 9 . 4 1 4 Largest Group 9 | . . . . 9 9 4 1 2 Highest-Rated Group 276 | . . . . 276 276 150 29 59 Highest-Rated Ally 39 | . . . . 39 39 39 29 32 Zionite Dispatches 6 | . . . . . . 1 1 4 Fire 1 | . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . 1 Total Orders 9 | . . . 1 . . 3 1 4 DROP 5 | . . . . . . . 1 4 EXPLORE 3 | . . . . . . 3 . . RETURN 1 | . . . 1 . . . . . Ally Attacks 103 | . . . . . 75 28 . . Total Damage 2113 | . . . . . 1733 380 . . Kills 17 | . . . . . 15 2 . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . Drone Launches 22 | . . . 19 . . 3 . . Drone Recoveries 21 | . . . 19 . . 2 . . Zionite Intel Received 9 | . . . . . . 7 1 1 Main Access 1 | . . . . . . 1 . . Branch Access 1 | . . . . . . 1 . . Guard Positions 1 | . . . . . . 1 . . Component Schematics 2 | . . . . . . 1 . 1 Prototype Schematics 1 | . . . . . . . 1 . Unaware Schematics 1 | . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Turns Passed 7062 | 2 193 688 648 1746 796 1824 278 887 Spaces Moved 4370 | 1 126 445 399 1149 494 965 311 480 Core 364 | . . . . . . 300 64 . Treads 5 | . . . . . . . . 5 Legs 3284 | 1 126 445 399 1149 494 665 5 . Wheels 366 | . . . . . . . 46 320 Hover 155 | . . . . . . . . 155 Flight 196 | . . . . . . . 196 . Fastest Speed 34 | 120 120 120 150 150 150 50 34 100 Average Speed 129 | 120 120 128 150 150 150 114 56 127 Slowest Speed 700 | 120 120 150 150 150 150 700 150 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 2 25 42 64 90 60 36 10 46 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 12 | . . . 1 1 1 9 . . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched 5 | . . . 1 3 1 . . . Spaces Dug 18 | . . . . . . 7 8 3 Terrain Destroyed 68 | . 13 14 . . . 30 8 3 Melee 18 | . . . . . . 7 8 3 Projectile 8 | . . . . . . 8 . . AOE 42 | . 13 14 . . . 15 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Total 5386 | 4 159 542 447 1181 528 1426 373 726 Wait 399 | . 19 7 36 11 1 200 10 115 Move 4362 | . 125 444 398 1148 493 964 310 480 Hop . | . . . . . . . . . Pick Up 100 | . 6 19 7 9 4 22 2 31 Fast Attach 61 | . 1 7 2 1 1 21 19 9 Attach 39 | . . 2 . . 1 24 1 11 Detach 6 | . . . . . . . 3 3 Swap 40 | . 1 12 . 2 3 11 . 11 Drop 102 | 4 2 28 3 10 8 20 5 22 Fire 160 | . 5 23 1 . 17 114 . . Melee 108 | . . . . . . 49 23 36 Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 3 exits: [*Upp x2] / *Ext) -5/Extension (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Entered another Materials area 196 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Destroyed 7 combat bots 333 | -9/Materials | Build established: Mutant 844 | -9/Materials | Discovered new exit (range 15) 865 | -9/Materials | Identified exit to Mines 884 | -9/Materials | Entered Mines 885 | -9/Mines | Learned location of Storage (-7) 998 | -9/Mines | Discovered new exit (range 9) 1010 | -9/Mines | Identified exit to Materials 1058 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1073 | -9/Mines | Identified exit to Zion 1104 | -9/Mines | Found the Drone Emporium 1116 | -9/Mines | Found Prototype Device 1116 | -9/Mines | Identified Sensor Drone Bay 1532 | -9/Mines | Entered Zion 1705 | -7/Zion | Given the Hacking Drone Bay 1706 | -7/Zion | Found Prototype Device 1707 | -7/Zion | Identified Hacking Drone Bay 2124 | -7/Zion | Gained Derelict followers 2245 | -7/Zion | Learned Factory terminal intel 2486 | -7/Zion | Learned location of Quarantine (-2) 2565 | -7/Zion | Found CR-A16's Pointy Stick 2786 | -7/Zion | Imprinted 2788 | -7/Zion | Declared Zion's savior 3198 | -7/Zion | Discovered new exit (range 12) 3213 | -7/Zion | Received a hallucinogenic algorithm 3262 | -7/Zion | Identified exit to Proximity Caves 3278 | -7/Zion | Entered Proximity Caves 3278 | -6/Proximity Caves | Accompanied by 9 allies 3727 | -6/Proximity Caves | Discovered new exit (range 5) 3767 | -6/Proximity Caves | Identified exit to Factory 4074 | -6/Proximity Caves | Entered Factory 4074 | -6/Factory | Accompanied by 4 allies 4074 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4075 | -6/Factory | Loaded intel: 20 terminal locations 4330 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4352 | -6/Factory | Retrieved Zion intel report: Branch Access 4352 | -6/Factory | Identified exit to Lower Caves 4405 | -6/Factory | Build established: Scavenger-Skirmisher 4422 | -6/Factory | Spotted B-75 Beast 4705 | -6/Factory | Lost 5 parts (1p2n1u1w) 4829 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4830 | -6/Factory | Zion Fire squad teleported in 4898 | -6/Factory | Retrieved Zion intel report: Guard Positions 4955 | -6/Factory | Destroyed 10 combat bots 4963 | -6/Factory | Lost 4 parts (1p2n1w) 5124 | -6/Factory | First assault squad dispatched 5130 | -6/Factory | Lost 4 parts (1p1n2w) 5454 | -6/Factory | Build established: Scavenger-Mutant 5548 | -6/Factory | Core integrity fell below 50% 5570 | -6/Factory | System corruption reached 10% 5582 | -6/Factory | Core integrity fell below 20% 5608 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5611 | -6/Factory | Lost 18 parts (1p3n9u5w) 5649 | -6/Factory | Retrieved Zion intel report: Component Schematics 5659 | -6/Factory | Retrieved Zion intel report: Main Access 5659 | -6/Factory | Identified exit to Factory 5660 | -6/Factory | Terminal network hard line cut 5770 | -6/Factory | Build established: Mutant 5898 | -6/Factory | Entered another Factory area 5898 | -5/Factory | Evolved 2 slots: Utility x2 6018 | -5/Factory | Spotted B-75 Beast 6066 | -5/Factory | Discovered new exit (range 15) 6104 | -5/Factory | Discovered new exit (range 15) 6136 | -5/Factory | Discovered new exit (range 11) 6138 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6139 | -5/Factory | Zion Infowar Resupply teleported in 6176 | -5/Factory | Entered Extension 6196 | -5/Extension | Disrupted transfer network 6234 | -5/Extension | Zion Defense Resupply teleported in 6252 | -5/Extension | Zion Resource Resupply teleported in 6335 | -5/Extension | Zion Melee Resupply teleported in 6606 | -5/Extension | Build established: Hauler-Assassin 6778 | -5/Extension | Retrieved Zion intel report: Component Schematics 6779 | -5/Extension | Zion Hover Resupply teleported in 7021 | -5/Extension | Spotted B-75 Beast 7025 | -5/Extension | Discovered new exit (range 24) 7030 | -5/Extension | Spotted B-75 Beast 7052 | -5/Extension | Core integrity fell below 50% 7057 | -5/Extension | Core integrity fell below 20% 7063 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07050_ Machine disabled. 07050_ Linear Gravjet destroyed. 07051_ Slug penetrates Machine. 07051_ Penetrated by Slug. 07053_ Knocked back. 07054_ Slug penetrates Wall. 07055_ Antigrav System destroyed. 07056_ Mak. Sword destroyed. 07056_ Slug penetrates Machine. 07056_ W-25 Informer sends out distress signal. 07058_ Penetrated by Slug. 07058_ Adv. Shield Generator destroyed. 07060_ U-05 Engineer builds a Wall. 07060_ Penetrated by Slug. 07061_ Cld. Gravmag System destroyed. 07061_ Penetrated by Slug. 07061_ Slug penetrates Wall. 07061_ Cmb. Gravmag System destroyed. 07061_ Penetrated by Slug. 07061_ Slug penetrates H-66 Slayer. Map ----- +----------------------------------------------------+ | ## ####### #####?#####?#???#? ????#??????????? | | #/### ##### ##?#?#??## ? ? #???? ????????? | | # ###?# ###???##?? ??? ??##?# ?????????? | | [[# ##### ######?### #??##????? ????????? | | [ %+" ^% ########## ??#?#?#??#??????????? | | #######+##### #??#??#### ??#?????##??????????? | | ##### [### ######?### ???####???#?????????? | | * #####= ### #?#?##??## ???#?#?#???#????????? | | #####?### ### ###?###?## ??#???##?#?#????????? | | ?####### = ""#?#=###?#??##? #?#####?????????????? | | ?##??#### T"###!#???#?##?# #?#??##???##????????? | | ######### ""###%###?####?# / ??#?###???????????? | | ######?##! ###*##??##???# #?? ???####?????????? | | ?###???###### #?#=###?????## ##?????#?#?#????????? | | #####?######?##?# #####?##?# ###???###??#????????? | | ####?########?### ##???#?#?# ###???????##????????? | | ######?###?##??## #?##???#?# #??####?#?#?????????? | | ?###??##?####?###!#?#?#?##?# ##?#?????##?????????? | | ???###?#?##?###?#=###??????# ####???#?#??????????? | | ?#?????#?####?#?#%#######?## #????????#??????????? | | #??#########?##?# ########?# #???#?#?#???????????? | | ?#?##??##?#??#### ### ## ### ###?#??????#????????? | | ???####??####?#" " Y " #?##??????????????? | | ###????###????# " h hY ##??###???????????? | | ????????##?##?# hY #??###????????????? | | ??#?##???#?#### @ #??#??#???????????? | | ???#?#??????### ###?????#?????????? | | ? ??? ? ? ?????????? | | ?? ? g ?????????? | | ??? g ??????? | | ? BB ???? | | ?? BB BB u ???? | | ############### BB #####;;########???? | | #??????#??#?#?# #???# #??????????? | | ?#?###??????### #?##?##???????????? | | ?#??????#?????# ###?#?#???????????? | | #?#???#?#?????# ##??#??#??????????? | | ???#??????#???######T#"""#######?#?#?????????????? | | ?????????#????#?#####??< ????#??#????????????????? | | ??#?????????#????????##????#????#????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 3 Jamming Range 14 Cloak Strength 2 Armor Coverage 375 Resistance: TH 20 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 18 Target Analysis 5 Armor Integrity Analysis 50 Recoil Reduction 1 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Gauss Cannon | -6/Factory | Z-intel Insulated Plating | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Arm. Wheel | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Imp. Reclamation Unit | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Hvy. Flail | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Hvy. Rocket Launcher | -5/Factory | Scanalyzed Imp. Energy Well | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Field Propulsion Drive | -5/Extension | Z-intel Imp. Hacking Suite | -5/Extension | Z-intel Com. Wheel | -5/Extension | Z-intel Power Maul | -5/Extension | Z-intel Imp. EM Pulse Cannon | -5/Extension | Z-intel Linear Gravjet | -5/Extension | Z-intel Imp. Plasma Cutter | -5/Extension | Z-intel Imp. Gravmag System | -5/Extension | Z-intel Hvy. Treads | -5/Extension | Z-intel Imp. Terrain Scanner | -5/Extension | Z-intel Adv. Shield Generator | -5/Extension | Z-intel Hardlight Generator | -5/Extension | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileSigixFrame Manual? 0 Play Time 01:14:13 Cumulative 320.8 hours Start 2021.04.10 @ 18:33:20 End 2021.04.10 @ 20:04:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 457 Rogue 456 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 4aaf1a6b-9a60-403e-9ea4-25406fa34ad9