Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:01:36 Player: Felucia Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (598) 598 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 1962 Bonus ------- Follower Combat Kills 179 Friendly Fire -45 Cogmind --------- Core Integrity 0/400 Matter 480/500 Energy 271/275 System Corruption 1% Temperature Cool (11) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Mining Laser Katana > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Medium Matter Pod (100) Core Shielding Light Assault Rifle Light Assault Rifle Datajack Katana Katana EMP Trap EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Medium Matter Pod Core Shielding Light Assault Rifle Light Assault Rifle Datajack Mining Laser Katana EMP Trap EMP Trap EMP Trap [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 54 | 11 11 6 26 Power 11 | 6 1 . 4 Engine 11 | 6 1 . 4 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 4 4 7 Treads 2 | . . . 2 Leg 9 | . . 4 5 Wheel 4 | 2 2 . . Hover . | . . . . Flight 2 | . 2 . . Utility 12 | 1 4 . 7 Device 1 | . 1 . . Storage 7 | 1 3 . 3 Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 2 | . . . 2 Artifact . | . . . . Weapon 14 | 2 2 2 8 Energy Gun 8 | 1 2 1 4 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon 3 | . . . 3 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 1 1 13 Power 4 | . 1 . 3 Propulsion 8 | . . 1 7 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 8 | . 1 1 8 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 94 | . 94 96 92 Engine 11 | . 13 14 9 Treads 1 | . . . 2 Leg 16 | . . 23 18 Wheel 4 | . 25 1 . Device 7 | . 8 14 3 Storage 23 | . 15 14 29 Protection 3 | . . . 5 Energy Gun 13 | . 21 20 7 Launcher 3 | . . 7 2 Slashing Weapon 5 | . . . 10 Naked Turns . | . . . . Heaviest Build 39 | 8 29 31 39 Greatest Support 25 | 20 20 20 25 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 12 15 15 Most Carried 15 | 5 15 15 15 Average Carried 11 | 2 7 13 13 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 3 11 15 12 Class Distribution -------------------- 64% | Mutant 26% | Scavenger-Mutant 4% | Scavenger-Gladiator 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1069 | 309 212 93 455 Remotely . | . . . . Salvage Created 895 | 56 162 173 504 Parts 47 | 3 15 9 20 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 18 | 1 5 4 8 Melee 6 | . . . 6 Guns 10 | 1 5 2 2 AOE 2 | . . 2 . Classes Destroyed 6 | 2 2 . 2 Worker 3 | 1 . . 2 Recycler 2 | . . . 2 Watcher 2 | . 1 . 1 Swarmer 5 | . 3 . 2 Grunt 13 | 1 2 4 6 Zionite 1 | . . . 1 Best Kill Streak 4 | 1 3 2 4 Combat Bots Only 3 | 1 3 2 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 267 | 3 30 14 220 Missed 55 | . 8 3 44 Damage Taken 2228 | 33 246 152 1797 Core 529 | 33 68 22 406 Absorbed by Shields . | . . . . Redirected to Shielding 20 | . . . 20 Core Remaining (%) 68 | 86 . 50 . Volleys Fired 59 | 9 22 8 20 Largest 2 | 1 2 2 2 Hottest 121 | 40 115 115 121 Shots Fired 83 | 9 37 13 24 Gun 79 | 9 37 10 23 Cannon . | . . . . Launcher 4 | . . 3 1 Special . | . . . . Kinetic 6 | 1 5 . . Thermal 73 | 8 32 10 23 Explosive 4 | . . 3 1 Electromagnetic . | . . . . Robot Hit Streak 12 | 4 12 2 5 Robot Miss Streak 4 | 1 4 3 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 69 | 7 22 7 33 Core Hits 39 | 3 9 9 18 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . . . 1 Destroy 1 | . 1 . . Melee Attacks 33 | . . . 33 Impact . | . . . . Slashing 33 | . . . 33 Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks 2 | . . . 2 Damage Inflicted 1654 | 76 268 208 1102 Guns 626 | 76 268 94 188 Cannons . | . . . . Explosions 266 | . . 109 157 Melee 757 | . . . 757 Ramming 5 | . . 5 . Kinetic 36 | . 36 . . Thermal 590 | 76 232 94 188 Explosive 266 | . . 109 157 Electromagnetic . | . . . . Impact . | . . . . Slashing 757 | . . . 757 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . . 8 Message Errors 2 | . . . 2 Matter Fused 1 | . . . 1 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 61 | . . . 61 Projectiles . | . . . . Explosions 4 | . . . 4 Melee 57 | . . . 57 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 20 | . . . 20 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 210 | 6 99 114 210 Average Temperature 47 | 5 37 59 59 Received Heat Transfer 732 | 18 99 102 513 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 3 . 3 Heat Transferred 1572 | 175 583 259 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 339 | 25 178 198 339 Initial 69 | . 16 69 . Average 122 | 3 109 133 137 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 82 Level 1 8 | . . . 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | 1 5 4 28 Peak Tracking Total 6 | 1 2 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 3 | . . 3 3 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . . . 2 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . . . 6 Successful 4 | . . . 4 Failed 2 | . . . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 6 | . . . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Record 2 | . . . 2 Robot Analysis 1 | . . . 1 Emergency Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events 2 | . . . 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 35 | . . 35 35 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 43 | . . . 43 Total Damage 433 | . . . 433 Kills 12 | . . . 12 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1660 | 128 221 449 862 Spaces Moved 808 | 129 132 199 348 Core 50 | 50 . . . Treads 32 | . . . 32 Legs 514 | . . 198 316 Wheels 212 | 79 132 1 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 190 Average Speed 162 | 68 92 206 198 Slowest Speed 260 | 80 110 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 8 26 37 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . . 9 Terrain Destroyed 41 | . . 32 9 Melee . | . . . . Projectile . | . . . . AOE 41 | . . 32 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1039 | 162 199 226 452 Wait . | . . . . Move 805 | 128 131 198 348 Hop . | . . . . Pick Up 59 | 9 24 8 18 Fast Attach . | . . . . Attach 50 | 11 11 4 24 Detach 16 | 5 5 2 4 Swap 4 | . . 2 2 Drop 14 | . 6 3 5 Fire 59 | 9 22 8 20 Melee 31 | . . . 31 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 111 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered Mines 557 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 713 | -10/Mines | Learned location of Zion (-7) 730 | -10/Mines | Found a hidden stash of uninstalled traps 759 | -10/Mines | Discovered new exit (range 6) 799 | -10/Mines | Entered Materials 799 | -9/Materials | Accompanied by 2 allies 799 | -9/Materials | Evolved 2 slots: Utility x2 804 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1070 | -9/Materials | Lost 3 parts (1p2w) 1246 | -9/Materials | Discovered new exit (range 8) 1425 | -9/Materials | Core integrity fell below 50% 1457 | -9/Materials | Lost 8 parts (2p5n1u) 1558 | -9/Materials | Core integrity fell below 20% 1661 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Connecting with Terminal... >>Analysis(H-55 Commando) Downloading analysis... H-55 Commando Tier: 3 H-series hunters aggressively track down intruders, and have multiple means of ensuring they can complete that task. Their advanced probability systems are capable of predicting target positions for some time after contact is lost. When necessary, hunter squad leaders also launch an autonomous drone from their built-in drone bay to help find escaped targets. The H-55 cannot be remotely detected by low-level sensor arrays. >>Access(Emergency) Found 1 emergency access door: (14,45) Map updated. 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