Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 17:13:48 Player: CrossedViper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (188) 940 Value Destroyed (6415) 6415 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1474) 1474 TOTAL SCORE: 12909 Bonus ------- High Alert Combat Kills 1201 Follower Combat Kills 127 Aligned with FarCom 300 Friendly Fire -154 Cogmind --------- Core Integrity 0/850 Matter 49/300 Energy 15/100 System Corruption 16% Temperature Cool (0) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Salvage Targeting Computer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Medium Treads Medium Treads Improved Heat Sink Matter Compressor (0) Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Alert Chip Cooled Particle Cannon YOLO Cannon Gauss Rifle Flak Gun Improved Heavy Machine Gun Precision Grenade Launcher Plasma Cutter Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- YOLO Cannon Gauss Rifle > --- INVENTORY -------- Matter Compressor Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor 0b10 Alert Chip Target Analyzer Powered Armor Powered Armor Heavy Laser Cooled Particle Cannon Gauss Rifle Improved Heavy Machine Gun Precision Grenade Launcher Precision Grenade Launcher Plasma Cutter Spear [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Precision Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 5 | . . . . . 2 2 1 Weapon 1 | . . . . . 1 . . Parts Attached 139 | 6 3 1 3 4 21 38 63 Power 8 | 1 . . 1 . 1 2 3 Engine 7 | 1 . . 1 . 1 1 3 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 35 | 2 . 1 . 1 7 10 14 Treads 27 | 2 . 1 . 1 7 10 6 Leg . | . . . . . . . . Wheel 8 | . . . . . . . 8 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 43 | 1 1 . 1 3 5 12 20 Device 11 | . . . 1 3 2 2 3 Storage 6 | 1 1 . . . 1 1 2 Processor 8 | . . . . . 1 4 3 Hackware . | . . . . . . . . Protection 18 | . . . . . 1 5 12 Artifact . | . . . . . . . . Weapon 53 | 2 2 . 1 . 8 14 26 Energy Gun 7 | 2 . . . . 1 1 3 Energy Cannon 5 | . . . . . 1 1 3 Ballistic Gun 33 | . 2 . 1 . 6 11 13 Ballistic Cannon . | . . . . . . . . Launcher 8 | . . . . . . 1 7 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 1 Parts Lost 41 | . . 1 . 1 3 3 33 Power 2 | . . . . . . . 2 Propulsion 12 | . . 1 . 1 . 1 9 Utility 14 | . . . . . . 1 13 Weapon 13 | . . . . . 3 1 9 Highest Loss Streak 11 | . . 1 . 1 1 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 84 85 89 94 97 98 89 Engine 7 | . 14 14 13 14 9 4 1 Core 1 | . . . . . . 2 3 Treads 22 | . 28 28 28 27 27 22 12 Wheel 2 | . . . . . . . 9 Device 7 | . . . 4 8 13 8 7 Storage 9 | . 14 14 14 14 9 7 5 Processor 11 | . . . . . 4 21 18 Protection 5 | . . . . . 7 6 9 Energy Gun 3 | . 10 . . . 5 3 2 Ballistic Gun 19 | . 17 28 28 28 20 18 14 Naked Turns . | . . . . . . . . Heaviest Build 133 | 12 27 27 30 30 108 116 133 Greatest Support 90 | 40 40 40 40 40 60 60 90 Greatest Overweight (x) 4 | . . . . . 1 2 4 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 Average Capacity 20 | 6 11 15 15 15 17 25 24 Most Carried 25 | 3 14 15 15 15 23 25 25 Average Carried 18 | 1 9 14 14 14 16 24 21 Final Capacity 25 | 8 15 15 15 15 25 25 25 Final Carried 24 | 3 14 15 15 15 23 24 18 Class Distribution -------------------- 41% | Scavenger-Gunner 29% | Mutant 17% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 5003 | 260 176 45 20 138 719 1229 2416 Remotely . | . . . . . . . . Salvage Created 8574 | . 647 55 . 106 1048 2458 4260 Parts 437 | . 32 6 . 8 52 133 206 Haulers Intercepted 11 | . 2 . . . 3 2 4 Recyclers Shooed 19 | . 4 . . 2 . 3 10 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 122 | . 11 3 . 3 16 37 52 Guns 95 | . 10 3 . 3 15 35 29 Cannons 4 | . . . . . 1 2 1 AOE 22 | . 1 . . . . . 21 Classes Destroyed 18 | . 4 1 . . 2 7 4 Worker 19 | . 3 . . . 2 2 12 Builder 16 | . . . . . . 2 14 Tunneler 1 | . . . . . . . 1 Hauler 11 | . 2 . . . 3 2 4 Recycler 12 | . . . . . . 5 7 Mechanic 1 | . . . . . . . 1 Watcher 6 | . 1 . . . 2 1 2 Swarmer 13 | . . 3 . 2 . 5 3 Grunt 62 | . 11 . . 2 12 13 24 Brawler 5 | . . . . . 1 1 3 Duelist 4 | . . . . . . 2 2 Protector 1 | . . . . . . . 1 Sentry 10 | . . . . . 3 3 4 Specialist 10 | . . . . . . 6 4 Hunter 5 | . . . . . . 1 4 Programmer 9 | . . . . . . 5 4 Heavy 3 | . . . . . . 1 2 Behemoth 1 | . . . . . . . 1 Best Kill Streak 17 | . 8 3 . 2 5 5 17 Combat Bots Only 13 | . 3 3 . 2 5 5 13 Max Kills in Single Turn 7 | . 1 2 . 1 2 2 7 Gunslinging 1 | . . 1 . . . 1 . Exploded 6 | . 1 . . . . . 6 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 11922 | . 433 101 . 113 846 2544 7885 Core 1288 | . 71 7 . 31 134 182 863 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 8 | . . . . . 8 . . Core Remaining (%) 76 | 100 . . . 56 75 74 . Volleys Fired 410 | . 44 4 10 10 63 102 177 Largest 3 | . 2 2 1 2 3 3 3 Hottest 125 | . 80 40 20 40 115 115 125 Shots Fired 1064 | . 88 8 10 20 189 305 444 Gun 1018 | . 88 8 10 20 181 301 410 Cannon 25 | . . . . . 8 4 13 Launcher 21 | . . . . . . . 21 Special . | . . . . . . . . Kinetic 888 | . 54 8 10 20 168 267 361 Thermal 121 | . . . . . 21 38 62 Explosive 21 | . . . . . . . 21 Electromagnetic 34 | . 34 . . . . . . Robot Hit Streak 52 | . 32 3 . 5 11 33 52 Robot Miss Streak 5 | . 3 2 . 5 5 4 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 13 | . 1 1 . . 3 6 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 Shots Hit Robots 782 | . 68 4 . 9 125 231 345 Core Hits 370 | . 29 3 . 8 55 91 184 Critical Kills 10 | . . . . . . 2 8 Critical Parts Destroyed 11 | . . . . . . 5 6 Critical Strikes 27 | . . . . . 2 7 18 Burn 5 | . . . . . 1 . 4 Meltdown 1 | . . . . . . . 1 Destroy 21 | . . . . . 1 7 13 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20367 | . 1044 69 . 166 1795 4996 12297 Guns 15544 | . 947 68 . 164 1666 4860 7839 Cannons 596 | . . . . . 108 87 401 Explosions 4144 | . 96 . . . . . 4048 Melee . | . . . . . . . . Ramming 83 | . 1 1 . 2 21 49 9 Kinetic 13777 | . 592 68 . 164 1509 4320 7124 Thermal 2657 | . 96 . . . 265 627 1669 Explosive 3495 | . . . . . . . 3495 Electromagnetic 355 | . 355 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . . 5 16 Average Corruption 6 | . . . . . . 5 7 Corruption Purged . | . . . . . . . . Corruption Blocked 2 | . . . . . . 2 . Effects 72 | . . . . . . 18 54 Message Errors 21 | . . . . . . 10 11 Matter Fused 16 | . . . . . . 1 15 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 10 | . . . . . . 4 6 Parts Rejected 3 | . . . . . . 1 2 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 4 | . . . . . . 1 3 Alerts 2 | . . . . . . . 2 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 248 | . . . . . . 21 227 Projectiles 10 | . . . . . . 10 . Explosions 227 | . . . . . . . 227 Melee 11 | . . . . . . 11 . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . 44 Shots 1 | . . . . . . . 1 Rammed 16 | . 1 1 . 2 5 5 2 Targets Rammed 18 | . 1 1 . 2 6 6 2 Kicked . | . . . . . . . . Crushed 2 | . . . . . 1 1 . Highest Temperature 547 | . 158 . . 2 36 203 547 Average Temperature 80 | . 53 . . 2 13 19 109 Received Heat Transfer 2871 | . 243 . . 39 513 615 1461 Effects 11 | . . . . . . . 11 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Interference 8 | . . . . . . . 8 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 3 . . . 1 . . Impact Corruptions 2 | . . . . . 1 1 . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . . . . 1 . 1 5 Heat Transferred 4522 | . 200 . . . 592 1110 2620 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 1247 | . 331 156 . 149 249 719 1247 Initial 352 | . . 86 . . . 32 352 Average 293 | . 178 117 . 84 125 165 657 Maximum Alert Level 4 | . 1 . . . 1 3 4 Low Security (%) 52 | 100 48 100 . 100 83 64 . Level 1 22 | . 51 . . . 16 24 27 Level 2 14 | . . . . . . 11 37 Level 3 7 | . . . . . . . 24 Level 4 2 | . . . . . . . 9 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 3 . . . 1 11 17 Investigation 6 | . 3 . . . . 1 2 Extermination 7 | . . . . . . 3 4 Reinforcement 14 | . . . . . 1 7 6 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 10 | . 3 . . . 1 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 184 | . 16 3 . 8 23 59 75 Peak Tracking Total 12 | . 4 3 9 3 5 8 12 Tactical Retreats 4 | . . . . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . . . . . . 5 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 14 | . . . 1 . 2 1 10 Max in Single Turn 2 | . . . 1 . 1 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 26 | . 7 . 2 . 5 4 8 Terminals 18 | . 6 . . . 3 2 7 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 66 | . 23 . 2 . 12 9 20 Successful 29 | . 13 . 2 . 8 2 4 Failed 36 | . 9 . . . 4 7 16 Catastrophic 10 | . 2 . . . 1 2 5 Database Lockouts 1 | . 1 . . . . . . Manual 24 | . 15 . 1 . 5 . 3 Terminals 54 | . 22 . . . 8 6 18 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 3 | . . . . . . 1 2 Terminal Hacks 23 | . 12 . 2 . 4 1 4 Record 1 | . . . 1 . . . . Part Schematic 1 | . 1 . . . . . . Robot Schematic 1 | . 1 . . . . . . Robot Analysis 4 | . 4 . . . . . . Prototype ID Bank 6 | . 4 . . . 2 . . Level Access Points 2 | . . . . . . 1 1 Branch Access Points 2 | . 1 . . . 1 . . Alert Level 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 Hauler Manifests 3 | . 1 . . . 1 . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 6 . . . 4 4 8 Full Trace Events 6 | . 3 . . . . 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders 3 | . . . . 3 . . . EXPLORE 3 | . . . . 3 . . . Ally Attacks 18 | . . . . 18 . . . Total Damage 232 | . . . . 232 . . . Kills 5 | . . . . 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 4 | . 4 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 3 | . . . . 3 . . . Drone Recoveries 2 | . . . . 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 7929 | 80 583 476 733 401 1376 2175 2105 Spaces Moved 3403 | 52 261 288 440 215 569 715 863 Core 26 | 14 . . . . . . 12 Treads 2717 | 38 261 288 440 215 569 715 191 Legs . | . . . . . . . . Wheels 660 | . . . . . . . 660 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 100 Average Speed 179 | 130 160 160 160 160 182 240 155 Slowest Speed 320 | 160 160 160 160 160 240 320 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 54 58 76 88 40 22 30 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 . 1 1 . . . Known Exits Taken 3 | . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 32 | . . . . . . . 32 Terrain Destroyed 175 | . 5 . . . . 8 162 Melee . | . . . . . . . . Projectile 17 | . . . . . . 8 9 AOE 158 | . 5 . . . . . 153 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 4391 | 62 339 295 461 251 772 937 1274 Wait 214 | . 13 . . 14 64 32 91 Move 3396 | 51 260 287 439 214 568 714 863 Hop . | . . . . . . . . Pick Up 109 | 5 14 2 4 4 28 19 33 Fast Attach 42 | 4 1 . 1 . 3 15 18 Attach 64 | 2 1 1 1 2 7 11 39 Detach 16 | . . . . . . 3 13 Swap 34 | . 1 . 1 2 12 12 6 Drop 80 | . 4 . 5 3 21 23 24 Fire 410 | . 44 4 10 10 63 102 177 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 18 | . 1 1 . 2 6 6 2 Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 13) 574 | -10/Materials | Central database locked down 613 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Identified exit to Mines 664 | -10/Materials | Entered Mines 698 | -10/Mines | Discovered new exit (range 7) 899 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 995 | -10/Mines | Identified exit to Exiles 1055 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1140 | -10/Mines | Entered Exiles 1179 | -10/Exiles | Met 8R-AWN 1208 | -10/Exiles | Met EX-HEX 1270 | -10/Exiles | Met EX-DEC 1276 | -10/Exiles | Learned location of Zion (-6) 1341 | -10/Exiles | Visited The Gauntlet 1580 | -10/Exiles | Met EX-BIN 1602 | -10/Exiles | Aligned with FarCom system 1604 | -10/Exiles | Given EX-Vault access code 1641 | -10/Exiles | Opened EX-Vault 1655 | -10/Exiles | Found 0b10 Alert Chip 1662 | -10/Exiles | Found YOLO Cannon 1665 | -10/Exiles | Found Supersonic Drone Bay 1701 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1844 | -10/Exiles | Attacked by the Exiles 1861 | -10/Exiles | Discovered new exit (range 10) 1873 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, 0b10 Alert Chip, YOLO Cannon 1873 | -10/Exiles | Entered Mines 1896 | -9/Mines | Discovered new exit (range 10) 1963 | -9/Mines | Discovered new exit (range 34) 1984 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2274 | -9/Mines | Entered Materials 2274 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2323 | -8/Materials | Repaired Terrain Scanner 3109 | -8/Materials | Build established: Scavenger-Tank 3193 | -8/Materials | Discovered new exit (range 12) 3650 | -8/Materials | Entered Factory 3650 | -7/Factory | Evolved 2 slots: Utility x2 4029 | -7/Factory | Build established: Scavenger-Gunner 5086 | -7/Factory | Found Powered Armor 5089 | -7/Factory | Found Powered Armor 5095 | -7/Factory | Found Powered Armor 5098 | -7/Factory | Found Powered Armor 5103 | -7/Factory | Found Powered Armor 5716 | -7/Factory | Identified exit to Factory 5825 | -7/Factory | Entered another Factory area 5825 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6270 | -6/Factory | Identified exit to Factory 6742 | -6/Factory | Lost 7 parts (2n3u2w) 7156 | -6/Factory | Garrison activated, responded to threat 7167 | -6/Factory | Spotted B-75 Beast 7200 | -6/Factory | System corruption reached 10% 7221 | -6/Factory | Destroyed B-75 Beast 7225 | -6/Factory | First assault squad dispatched 7247 | -6/Factory | Lost 3 parts (1p1u1w) 7276 | -6/Factory | Core integrity fell below 50% 7299 | -6/Factory | Destroyed 13 combat bots 7301 | -6/Factory | Lost 5 parts (3n1u1w) 7627 | -6/Factory | Build established: Scavenger-Tank 7882 | -6/Factory | Core integrity fell below 20% 7930 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07917_ U-05 Engineer lays Concrete. 07917_ Slug penetrates Wall. 07918_ U-05 Engineer lays Concrete. 07919_ Target Analyzer destroyed. 07919_ System corrupted by crushing effect (+1). 07919_ Knocked back. 07919_ K-01 Serf collects debris. 07920_ Slug penetrates Wall. 07920_ Prc. Grenade Launcher destroyed. 07920_ Slug penetrates Wall. 07921_ U-05 Engineer lays Concrete. 07923_ Slug penetrates Wall. 07924_ System corrupted: Matter fused (-6). 07925_ Wall collapses. 07926_ K-01 Serf collects debris. 07927_ Penetrated by Slug. 07927_ U-05 Engineer builds a Wall. 07927_ Penetrated by Slug. 07929_ R-10 Processor collects Lgt. Nuclear Core. 07930_ Penetrated by Slug. 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