Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 17:13:48

Player: CrossedViper

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (188)     940
Value Destroyed (6415)     6415
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1474)               1474
              TOTAL SCORE: 12909

 Bonus
-------
High Alert Combat Kills    1201
Follower Combat Kills      127
Aligned with FarCom        300
Friendly Fire              -154

 Cogmind 
---------
Core Integrity             0/850
Matter                     49/300
Energy                     15/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
    Armored Huge Wheel
    Armored Huge Wheel
>           --- UTILITY (7) ------
            Huge Storage Unit
            Salvage Targeting Computer
            Graphene Brace
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (25) ---
      Light Treads
     Medium Treads
     Medium Treads
   Improved Heat Sink
            Matter Compressor (0)
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
   Advanced Terrain Scan Processor
            0b10 Alert Chip
     Cooled Particle Cannon
            YOLO Cannon
            Gauss Rifle
            Flak Gun
   Improved Heavy Machine Gun
  Precision Grenade Launcher
            Plasma Cutter
            Spear

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
      Light Treads
    Armored Treads
    Armored Treads
   Improved Medium Treads
>           --- UTILITY ----------
            Huge Storage Unit
            Salvage Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Hardened Heavy Armor Plating
            Graphene Brace
>           --- WEAPON -----------
            YOLO Cannon
            Gauss Rifle
>           --- INVENTORY --------
            Matter Compressor
            Visual Processing Unit
   Improved Terrain Scanner
            Terrain Scan Processor
            0b10 Alert Chip
            Target Analyzer
            Powered Armor
            Powered Armor
      Heavy Laser
     Cooled Particle Cannon
            Gauss Rifle
   Improved Heavy Machine Gun
  Precision Grenade Launcher
  Precision Grenade Launcher
            Plasma Cutter
            Spear
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Powered Armor
Weapon                     Gauss Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  5    | .   .   .   .   .   2   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             139  | 6   3   1   3   4   21  38  63  
  Power                    8    | 1   .   .   1   .   1   2   3   
    Engine                 7    | 1   .   .   1   .   1   1   3   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   .   1   .   1   7   10  14  
    Treads                 27   | 2   .   1   .   1   7   10  6   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   .   8   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  43   | 1   1   .   1   3   5   12  20  
    Device                 11   | .   .   .   1   3   2   2   3   
    Storage                6    | 1   1   .   .   .   1   1   2   
    Processor              8    | .   .   .   .   .   1   4   3   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             18   | .   .   .   .   .   1   5   12  
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   2   .   1   .   8   14  26  
    Energy Gun             7    | 2   .   .   .   .   1   1   3   
    Energy Cannon          5    | .   .   .   .   .   1   1   3   
    Ballistic Gun          33   | .   2   .   1   .   6   11  13  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   .   1   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   2   1   
Parts Lost                 41   | .   .   1   .   1   3   3   33  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               12   | .   .   1   .   1   .   1   9   
  Utility                  14   | .   .   .   .   .   .   1   13  
  Weapon                   13   | .   .   .   .   .   3   1   9   
  Highest Loss Streak      11   | .   .   1   .   1   1   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   84  85  89  94  97  98  89  
  Engine                   7    | .   14  14  13  14  9   4   1   
  Core                     1    | .   .   .   .   .   .   2   3   
  Treads                   22   | .   28  28  28  27  27  22  12  
  Wheel                    2    | .   .   .   .   .   .   .   9   
  Device                   7    | .   .   .   4   8   13  8   7   
  Storage                  9    | .   14  14  14  14  9   7   5   
  Processor                11   | .   .   .   .   .   4   21  18  
  Protection               5    | .   .   .   .   .   7   6   9   
  Energy Gun               3    | .   10  .   .   .   5   3   2   
  Ballistic Gun            19   | .   17  28  28  28  20  18  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             133  | 12  27  27  30  30  108 116 133 
  Greatest Support         90   | 40  40  40  40  40  60  60  90  
  Greatest Overweight (x)  4    | .   .   .   .   .   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   2   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  
  Average Capacity         20   | 6   11  15  15  15  17  25  24  
  Most Carried             25   | 3   14  15  15  15  23  25  25  
  Average Carried          18   | 1   9   14  14  14  16  24  21  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  
  Final Carried            24   | 3   14  15  15  15  23  24  18  

 Class Distribution 
--------------------
 41% | Scavenger-Gunner
 29% | Mutant
 17% | Scavenger-Tank
  4% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           5003 | 260  176  45   20   138  719  1229 2416 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            8574 | .    647  55   .    106  1048 2458 4260 
  Parts                    437  | .    32   6    .    8    52   133  206  
Haulers Intercepted        11   | .    2    .    .    .    3    2    4    
Recyclers Shooed           19   | .    4    .    .    2    .    3    10   
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  122  | .   11  3   .   3   16  37  52  
  Guns                     95   | .   10  3   .   3   15  35  29  
  Cannons                  4    | .   .   .   .   .   1   2   1   
  AOE                      22   | .   1   .   .   .   .   .   21  
Classes Destroyed          18   | .   4   1   .   .   2   7   4   
  Worker                   19   | .   3   .   .   .   2   2   12  
  Builder                  16   | .   .   .   .   .   .   2   14  
  Tunneler                 1    | .   .   .   .   .   .   .   1   
  Hauler                   11   | .   2   .   .   .   3   2   4   
  Recycler                 12   | .   .   .   .   .   .   5   7   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Watcher                  6    | .   1   .   .   .   2   1   2   
  Swarmer                  13   | .   .   3   .   2   .   5   3   
  Grunt                    62   | .   11  .   .   2   12  13  24  
  Brawler                  5    | .   .   .   .   .   1   1   3   
  Duelist                  4    | .   .   .   .   .   .   2   2   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   .   .   .   3   3   4   
  Specialist               10   | .   .   .   .   .   .   6   4   
  Hunter                   5    | .   .   .   .   .   .   1   4   
  Programmer               9    | .   .   .   .   .   .   5   4   
  Heavy                    3    | .   .   .   .   .   .   1   2   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           17   | .   8   3   .   2   5   5   17  
  Combat Bots Only         13   | .   3   3   .   2   5   5   13  
Max Kills in Single Turn   7    | .   1   2   .   1   2   2   7   
  Gunslinging              1    | .   .   1   .   .   .   1   .   
  Exploded                 6    | .   1   .   .   .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   
Damage Taken               11922 | .     433   101   .     113   846   2544  7885  
  Core                     1288  | .     71    7     .     31    134   182   863   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   8     | .     .     .     .     .     8     .     .     
Core Remaining (%)         76    | 100   .     .     .     56    75    74    .     
Volleys Fired              410   | .     44    4     10    10    63    102   177   
  Largest                  3     | .     2     2     1     2     3     3     3     
  Hottest                  125   | .     80    40    20    40    115   115   125   
Shots Fired                1064  | .     88    8     10    20    189   305   444   
  Gun                      1018  | .     88    8     10    20    181   301   410   
  Cannon                   25    | .     .     .     .     .     8     4     13    
  Launcher                 21    | .     .     .     .     .     .     .     21    
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  888   | .     54    8     10    20    168   267   361   
  Thermal                  121   | .     .     .     .     .     21    38    62    
  Explosive                21    | .     .     .     .     .     .     .     21    
  Electromagnetic          34    | .     34    .     .     .     .     .     .     
  Robot Hit Streak         52    | .     32    3     .     5     11    33    52    
  Robot Miss Streak        5     | .     3     2     .     5     5     4     5     
  Penetration Max          1     | .     .     .     .     .     .     1     1     
  Secondary Targets        13    | .     1     1     .     .     3     6     2     
    Max Gunslinging Chain  1     | .     1     1     .     .     1     1     1     
Shots Hit Robots           782   | .     68    4     .     9     125   231   345   
  Core Hits                370   | .     29    3     .     8     55    91    184   
  Critical Kills           10    | .     .     .     .     .     .     2     8     
  Critical Parts Destroyed 11    | .     .     .     .     .     .     5     6     
  Critical Strikes         27    | .     .     .     .     .     2     7     18    
    Burn                   5     | .     .     .     .     .     1     .     4     
    Meltdown               1     | .     .     .     .     .     .     .     1     
    Destroy                21    | .     .     .     .     .     1     7     13    
Melee Attacks              .     | .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           20367 | .     1044  69    .     166   1795  4996  12297 
  Guns                     15544 | .     947   68    .     164   1666  4860  7839  
  Cannons                  596   | .     .     .     .     .     108   87    401   
  Explosions               4144  | .     96    .     .     .     .     .     4048  
  Melee                    .     | .     .     .     .     .     .     .     .     
  Ramming                  83    | .     1     1     .     2     21    49    9     
  Kinetic                  13777 | .     592   68    .     164   1509  4320  7124  
  Thermal                  2657  | .     96    .     .     .     265   627   1669  
  Explosive                3495  | .     .     .     .     .     .     .     3495  
  Electromagnetic          355   | .     355   .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     .     .     .     .     5     16    
  Average Corruption       6     | .     .     .     .     .     .     5     7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     
  Corruption Blocked       2     | .     .     .     .     .     .     2     .     
  Effects                  72    | .     .     .     .     .     .     18    54    
    Message Errors         21    | .     .     .     .     .     .     10    11    
    Matter Fused           16    | .     .     .     .     .     .     1     15    
    Heat Flow Errors       5     | .     .     .     .     .     .     1     4     
    Energy Discharges      10    | .     .     .     .     .     .     4     6     
    Parts Rejected         3     | .     .     .     .     .     .     1     2     
    Data Loss (minor)      4     | .     .     .     .     .     .     .     4     
    Data Loss (major)      1     | .     .     .     .     .     .     .     1     
    Misfires               4     | .     .     .     .     .     .     1     3     
    Alerts                 2     | .     .     .     .     .     .     .     2     
    Weapon Failures        6     | .     .     .     .     .     .     .     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            248   | .     .     .     .     .     .     21    227   
  Projectiles              10    | .     .     .     .     .     .     10    .     
  Explosions               227   | .     .     .     .     .     .     .     227   
  Melee                    11    | .     .     .     .     .     .     11    .     
Knockbacks                 1     | .     .     .     .     .     .     1     .     
  Impact                   1     | .     .     .     .     .     .     1     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     
Self-Inflicted Damage      44    | .     .     .     .     .     .     .     44    
  Shots                    1     | .     .     .     .     .     .     .     1     
  Rammed                   16    | .     1     1     .     2     5     5     2     
Targets Rammed             18    | .     1     1     .     2     6     6     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     1     1     .     
Highest Temperature        547   | .     158   .     .     2     36    203   547   
  Average Temperature      80    | .     53    .     .     2     13    19    109   
  Received Heat Transfer   2871  | .     243   .     .     39    513   615   1461  
  Effects                  11    | .     .     .     .     .     .     .     11    
    Shutdowns              1     | .     .     .     .     .     .     .     1     
    Energy Bleed           2     | .     .     .     .     .     .     .     2     
    Interference           8     | .     .     .     .     .     .     .     8     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     3     .     .     .     1     .     .     
  Impact Corruptions       2     | .     .     .     .     .     1     1     .     
Robots Melted              1     | .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     1     
  Parts Melted             7     | .     .     .     .     1     .     1     5     
  Heat Transferred         4522  | .     200   .     .     .     592   1110  2620  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     1     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Peak Influence             1247 | .    331  156  .    149  249  719  1247 
  Initial                  352  | .    .    86   .    .    .    32   352  
  Average                  293  | .    178  117  .    84   125  165  657  
Maximum Alert Level        4    | .    1    .    .    .    1    3    4    
  Low Security (%)         52   | 100  48   100  .    100  83   64   .    
  Level 1                  22   | .    51   .    .    .    16   24   27   
  Level 2                  14   | .    .    .    .    .    .    11   37   
  Level 3                  7    | .    .    .    .    .    .    .    24   
  Level 4                  2    | .    .    .    .    .    .    .    9    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    3    .    .    .    1    11   17   
  Investigation            6    | .    3    .    .    .    .    1    2    
  Extermination            7    | .    .    .    .    .    .    3    4    
  Reinforcement            14   | .    .    .    .    .    1    7    6    
  Assault                  2    | .    .    .    .    .    .    .    2    
  Garrison                 3    | .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           10   | .   3   .   .   .   1   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              184  | .   16  3   .   8   23  59  75  
  Peak Tracking Total      12   | .   4   3   9   3   5   8   12  
  Tactical Retreats        4    | .   .   .   .   .   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            7    | .   .   .   .   .   .   5   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          14   | .   .   .   1   .   2   1   10  
  Max in Single Turn       2    | .   .   .   1   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          26   | .   7   .   2   .   5   4   8   
  Terminals                18   | .   6   .   .   .   3   2   7   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Total Hacks                66   | .   23  .   2   .   12  9   20  
  Successful               29   | .   13  .   2   .   8   2   4   
  Failed                   36   | .   9   .   .   .   4   7   16  
    Catastrophic           10   | .   2   .   .   .   1   2   5   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   24   | .   15  .   1   .   5   .   3   
  Terminals                54   | .   22  .   .   .   8   6   18  
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   
Terminal Hacks             23   | .   12  .   2   .   4   1   4   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   4   .   .   .   2   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   1   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   1   .   .   .   1   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   6   .   .   .   4   4   8   
  Full Trace Events        6    | .   3   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   
Total Orders               3    | .   .   .   .   3   .   .   .   
  EXPLORE                  3    | .   .   .   .   3   .   .   .   
Ally Attacks               18   | .   .   .   .   18  .   .   .   
  Total Damage             232  | .   .   .   .   232 .   .   .   
  Kills                    5    | .   .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       4    | .   4   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             3    | .   .   .   .   3   .   .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               7929 | 80   583  476  733  401  1376 2175 2105 
Spaces Moved               3403 | 52   261  288  440  215  569  715  863  
  Core                     26   | 14   .    .    .    .    .    .    12   
  Treads                   2717 | 38   261  288  440  215  569  715  191  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   660  | .    .    .    .    .    .    .    660  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  240  100  
  Average Speed            179  | 130  160  160  160  160  182  240  155  
  Slowest Speed            320  | 160  160  160  160  160  240  320  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    54   58   76   88   40   22   30   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    .    1    1    .    .    .    
  Known Exits Taken        3    | .    1    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    .    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 32   | .    .    .    .    .    .    .    32   
Terrain Destroyed          175  | .    5    .    .    .    .    8    162  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    .    8    9    
  AOE                      158  | .    5    .    .    .    .    .    153  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4391 | 62   339  295  461  251  772  937  1274 
  Wait                     214  | .    13   .    .    14   64   32   91   
  Move                     3396 | 51   260  287  439  214  568  714  863  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  109  | 5    14   2    4    4    28   19   33   
  Fast Attach              42   | 4    1    .    1    .    3    15   18   
  Attach                   64   | 2    1    1    1    2    7    11   39   
  Detach                   16   | .    .    .    .    .    .    3    13   
  Swap                     34   | .    1    .    1    2    12   12   6    
  Drop                     80   | .    4    .    5    3    21   23   24   
  Fire                     410  | .    44   4    10   10   63   102  177  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    18   | .    1    1    .    2    6    6    2    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 13)
  574 | -10/Materials | Central database locked down
  613 | -10/Materials | Discovered new exit (range 16)
  627 | -10/Materials | Identified exit to Mines
  664 | -10/Materials | Entered Mines
  698 | -10/Mines     | Discovered new exit (range 7)
  899 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  995 | -10/Mines     | Identified exit to Exiles
 1055 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1140 | -10/Mines     | Entered Exiles
 1179 | -10/Exiles    | Met 8R-AWN
 1208 | -10/Exiles    | Met EX-HEX
 1270 | -10/Exiles    | Met EX-DEC
 1276 | -10/Exiles    | Learned location of Zion (-6)
 1341 | -10/Exiles    | Visited The Gauntlet
 1580 | -10/Exiles    | Met EX-BIN
 1602 | -10/Exiles    | Aligned with FarCom system
 1604 | -10/Exiles    | Given EX-Vault access code
 1641 | -10/Exiles    | Opened EX-Vault
 1655 | -10/Exiles    | Found 0b10 Alert Chip
 1662 | -10/Exiles    | Found YOLO Cannon
 1665 | -10/Exiles    | Found Supersonic Drone Bay
 1701 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1844 | -10/Exiles    | Attacked by the Exiles
 1861 | -10/Exiles    | Discovered new exit (range 10)
 1873 | -10/Exiles    | Stole three prototypes: Supersonic Drone Bay, 0b10 Alert Chip, YOLO Cannon
 1873 | -10/Exiles    | Entered Mines
 1896 | -9/Mines      | Discovered new exit (range 10)
 1963 | -9/Mines      | Discovered new exit (range 34)
 1984 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2274 | -9/Mines      | Entered Materials
 2274 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2323 | -8/Materials  | Repaired Terrain Scanner
 3109 | -8/Materials  | Build established: Scavenger-Tank
 3193 | -8/Materials  | Discovered new exit (range 12)
 3650 | -8/Materials  | Entered Factory
 3650 | -7/Factory    | Evolved 2 slots: Utility x2
 4029 | -7/Factory    | Build established: Scavenger-Gunner
 5086 | -7/Factory    | Found Powered Armor
 5089 | -7/Factory    | Found Powered Armor
 5095 | -7/Factory    | Found Powered Armor
 5098 | -7/Factory    | Found Powered Armor
 5103 | -7/Factory    | Found Powered Armor
 5716 | -7/Factory    | Identified exit to Factory
 5825 | -7/Factory    | Entered another Factory area
 5825 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6270 | -6/Factory    | Identified exit to Factory
 6742 | -6/Factory    | Lost 7 parts (2n3u2w)
 7156 | -6/Factory    | Garrison activated, responded to threat
 7167 | -6/Factory    | Spotted B-75 Beast
 7200 | -6/Factory    | System corruption reached 10%
 7221 | -6/Factory    | Destroyed B-75 Beast
 7225 | -6/Factory    | First assault squad dispatched
 7247 | -6/Factory    | Lost 3 parts (1p1u1w)
 7276 | -6/Factory    | Core integrity fell below 50%
 7299 | -6/Factory    | Destroyed 13 combat bots
 7301 | -6/Factory    | Lost 5 parts (3n1u1w)
 7627 | -6/Factory    | Build established: Scavenger-Tank
 7882 | -6/Factory    | Core integrity fell below 20%
 7930 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07917_ U-05 Engineer lays Concrete.
07917_ Slug penetrates Wall.
07918_ U-05 Engineer lays Concrete. <x2>
07919_ Target Analyzer destroyed.
07919_ System corrupted by crushing effect (+1).
07919_ Knocked back.
07919_ K-01 Serf collects debris.
07920_ Slug penetrates Wall. <x2>
07920_ Prc. Grenade Launcher destroyed.
07920_ Slug penetrates Wall.
07921_ U-05 Engineer lays Concrete.
07923_ Slug penetrates Wall. <x3>
07924_ System corrupted: Matter fused (-6).
07925_ Wall collapses.
07926_ K-01 Serf collects debris.
07927_ Penetrated by Slug.
07927_ U-05 Engineer builds a Wall.
07927_ Penetrated by Slug. <x2>
07929_ R-10 Processor collects Lgt. Nuclear Core.
07930_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#            h                     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             1000
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Salvage Targeting          1

 Item Schematics 
-----------------
    Huge Storage Unit | -10/Materials | Hacked
 Imp. Terrain Scanner | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageGatlingSegregator
  Manual?         0
Play Time         00:57:43
  Cumulative      595.8 hours
  Start           2022.04.08 @ 16:16:03
  End             2022.04.08 @ 17:13:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          412
  Rogue           405
  Adventurer      0
  Explorer        7
Win Type          -
  Total           37
  Types           11/4/15/2/0/1/2/1/1
Lore%             85
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8777793c-9d24-436a-a87a-fef79a593bd3