Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.14 @ 23:40:31 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (232) 1160 Value Destroyed (7123) 7123 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 14308 Bonus ------- High Alert Combat Kills 728 Follower Combat Kills 490 Friendly Fire -133 Cogmind --------- Core Integrity 650/1000 Matter 5/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flying CIT Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Improved Signal Interpreter Core Analyzer > --- WEAPON (4) ------- Kinetic Gauss Construct/C > --- INVENTORY (5) ---- Weapon Cycler Hardened Medium Armor Plating Hacking Suite Decoy Drone Bay (16/16) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Neutrino-Fission Core > --- PROPULSION ------- Armored Treads Flying CIT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Core Analyzer Matter Filter > --- WEAPON ----------- Heavy Phase Cannon Rocket Array Thermal Plasma Construct/G Burst Kinetic Ion Construct/G > --- INVENTORY -------- Coolant Injector High-capacity Battery High-capacity Matter Pod Enhanced Optical Array Improved Sensor Array Targeting Computer Advanced Recoil Stabilizer Precision Matter Filter Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Decoy Drone Bay Heavy Phase Cannon Heavy Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 86] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Flight Unit Constructs Utility Improved Targeting Computer Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Constructs Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 2 . 2 2 . . 4 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . . . Utility 5 | . . . 1 . 1 1 . . 2 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 101 | 8 12 2 12 1 12 13 16 16 9 Power 10 | 1 1 . 2 . 4 2 . . . Engine 8 | 1 1 . 2 . 3 1 . . . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 26 | 2 3 . 2 . 2 3 8 5 1 Treads 24 | 2 2 . 2 . 2 3 8 5 . Leg . | . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 33 | 2 5 . 2 1 1 4 5 8 5 Device 10 | 1 1 . . . 1 . 1 3 3 Storage 4 | 1 2 . . . . . 1 . . Processor 4 | . 1 . . . . 1 1 . 1 Hackware . | . . . . . . . . . . Protection 15 | . 1 . 2 1 . 3 2 5 1 Artifact . | . . . . . . . . . . Weapon 32 | 3 3 2 6 . 5 4 3 3 3 Energy Gun 5 | 2 2 . . . . 1 . . . Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 16 | 1 1 . 4 . 4 2 3 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 6 | . . . 2 . 1 1 . 1 1 Special Weapon 2 | . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 2 3 . 2 1 Parts Lost 23 | . 3 . 1 . 1 5 5 2 6 Power 3 | . 1 . . . . . . . 2 Propulsion 9 | . 2 . 1 . 1 3 2 . . Utility 4 | . . . . . . 1 1 1 1 Weapon 7 | . . . . . . 1 2 1 3 Highest Loss Streak 4 | . 1 . 1 . 1 2 4 1 3 To Critical Strikes . | . . . . . . . . . . Average Backups 19 | 1 12 17 18 19 18 18 23 23 17 Power 1 | . 1 1 1 2 1 1 1 1 . Propulsion 3 | . 2 4 3 2 1 . 5 7 1 Utility 8 | . 4 6 7 9 8 10 9 9 10 Weapon 5 | . 4 5 6 6 5 5 5 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 45 | . 3 . 10 1 6 3 . 7 15 Power 5 | . . . 1 . . 2 . 1 1 Propulsion 14 | . . . 7 . 2 . . 5 . Utility 15 | . 1 . 1 . 1 1 . . 11 Weapon 10 | . 2 . 1 1 3 . . 1 2 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 99 99 100 99 99 99 82 68 Engine 6 | . 14 14 11 11 8 6 . . 4 Core 2 | . . . . . . . 7 6 3 Treads 26 | . 27 28 32 33 26 29 29 20 9 Device 4 | . 3 . 6 . 9 5 . 3 14 Storage 9 | . 14 14 11 11 9 7 7 7 4 Processor 12 | . 8 14 11 11 9 14 19 14 10 Protection 6 | . 1 . 4 11 9 8 10 6 . Energy Gun 1 | . 10 . . . . . . 1 4 Ballistic Gun 19 | . 17 27 21 22 26 22 22 15 3 Peak Build Rating 86 | 7 13 16 25 27 38 42 49 63 86 Average Rating 36 | 5 10 13 22 26 36 40 45 49 70 On Entrance 26 | . 7 12 14 24 27 37 41 46 58 Avg Prop Armor Cover (%) . | . . . . . . . . 1 1 Naked Turns . | . . . . . . . . . . Heaviest Build 126 | 15 49 49 60 61 73 78 112 116 126 Greatest Support 88 | 40 46 46 69 69 69 86 88 85 80 Greatest Overweight (x) 9 | . 9 1 1 . 1 . 1 6 3 Average Overweight (x) . | . . 1 . . . . . 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 Average Capacity 21 | 7 16 20 20 20 20 20 24 25 22 Most Carried 25 | 2 16 20 20 20 20 20 25 25 25 Average Carried 20 | 1 12 18 19 19 19 19 24 24 18 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 5 Final Carried 25 | 2 16 19 20 20 20 20 25 19 5 Scrap Engine Consumption 76 | . . . . . . . . 51 25 Constructs Created 5 | . . . . . . . . 4 1 Constructs Modified 26 | . . . . . . . . 13 13 Class Distribution -------------------- 38% | Mutant 12% | Tank 12% | Scavenger-Tank 12% | Commander-Gunner 6% | Construct 5% | Commander-Construct 5% | Scavenger-Gunner 4% | Commander-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Commander-Gunner | -7/Recycling Construct | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Matter Collected 6509 | 280 259 113 896 73 1360 722 1230 1100 476 Remotely 20 | . . . . . . . . 20 . Salvage Created 8745 | 129 625 79 1264 34 1852 755 1440 1855 712 Parts 489 | 8 35 16 87 2 116 37 69 85 34 Haulers Intercepted 16 | . 2 . 3 . 5 1 5 . . Recyclers Shooed 7 | . . . 2 . . 2 . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 157 | . 12 5 29 1 33 18 29 8 22 Guns 120 | . 12 5 20 1 25 18 26 8 5 Cannons 2 | . . . . . . . . . 2 AOE 34 | . . . 9 . 8 . 3 . 14 Classes Destroyed 15 | 2 5 . 2 . 2 1 1 2 . Worker 8 | . 1 . 2 . 1 . 2 . 2 Builder 16 | . . . . . 4 . . 10 2 Tunneler 7 | 2 . 1 . 1 2 . . 1 . Hauler 16 | . 2 . 3 . 5 1 5 . . Recycler 18 | 1 1 . 2 . 2 1 . 11 . Operator 2 | . . . 1 . 1 . . . . Watcher 6 | . 2 . 3 . . . 1 . . Swarmer 33 | . 3 5 10 1 4 7 3 . . Grunt 72 | . 9 . 11 . 21 6 14 . 11 Brawler 2 | . . . . . . . . 1 1 Duelist 1 | . . . . . . . 1 . . Sentry 28 | . . . 8 . 6 3 7 4 . Hunter 8 | . . . . . 2 . 1 1 4 Programmer 12 | . . . . . . 2 3 1 6 Scrapper 3 | . . . . . . . . 3 . Best Kill Streak 8 | 3 3 3 7 2 8 4 4 7 6 Combat Bots Only 6 | . 3 3 5 1 6 4 4 2 4 Max Kills in Single Turn 3 | 1 1 2 3 1 3 3 3 2 3 Gunslinging 2 | . . . . . . 2 . . . Exploded 3 | . . . 2 . 2 . 3 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Hostile Shots Fired 1017 | . 72 16 112 . 121 139 256 97 204 Missed 291 | . 16 4 26 . 30 47 75 27 66 Hits 726 | . 56 12 86 . 91 92 181 70 138 Melee 27 | . . . . . . . 3 2 22 Projectile 699 | . 56 12 86 . 91 92 178 68 116 Critical Strikes 21 | . 1 . 4 . 3 4 3 2 4 Damage Taken 9692 | . 679 101 1063 . 1190 887 1883 590 3299 Core 1046 | . 142 6 160 . 108 73 119 88 350 Absorbed by Shields 607 | . . . . . 360 236 . 11 . Ignored by Resistances 7 | . . . . . . . 7 . . Regen/Repaired (Parts) 1480 | . . . 189 . 243 . 148 10 890 Core Remaining (%) 68 | 100 . 40 . 60 80 . . 60 . Volleys Fired 483 | 5 61 14 87 1 94 48 71 53 49 Largest 3 | 2 2 2 2 2 3 3 3 3 2 Hottest 124 | 100 100 100 100 46 84 84 84 124 124 Shots Fired 1152 | 10 119 25 162 2 258 134 202 156 84 Gun 1080 | 10 119 22 150 2 243 129 199 152 54 Cannon 21 | . . . . . . . . 4 17 Launcher 47 | . . . 11 . 15 5 3 . 13 Special 4 | . . 3 1 . . . . . . Kinetic 973 | . 42 22 150 2 243 129 199 152 34 Thermal 132 | 10 77 3 1 . . . . 4 37 Explosive 47 | . . . 11 . 15 5 3 . 13 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 33 | 2 15 4 15 4 33 15 17 13 10 Robot Miss Streak 8 | 1 2 3 3 . 2 8 6 7 4 Penetration Max 1 | . . . . . 1 1 . . 1 Secondary Targets 13 | . 2 . 3 . 3 2 2 1 . Max Gunslinging Chain 2 | . 1 . 1 . 1 2 1 1 . Shots Hit Robots 816 | 6 88 10 129 1 180 97 150 94 61 Core Hits 623 | 4 33 7 58 2 83 62 146 108 120 Critical Kills 4 | . . . . . 3 . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 10 | 2 3 . . . 4 . . 1 . Burn 5 | 2 3 . . . . . . . . Destroy 5 | . . . . . 4 . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20402 | 82 1107 176 2831 31 4468 2088 3598 1915 4106 Guns 14349 | 76 1094 139 1669 16 3359 1894 3298 1861 943 Cannons 208 | . . . . . . . . 25 183 Explosions 5512 | . . . 1105 . 1043 105 281 . 2978 Melee . | . . . . . . . . . . Ramming 333 | 6 13 37 57 15 66 89 19 29 2 Kinetic 13165 | . 374 139 1669 16 3359 1894 3298 1886 530 Thermal 1392 | 76 720 . . . . . . . 596 Explosive 5512 | . . . 1105 . 1043 105 281 . 2978 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 3 4 9 4 Average Corruption 6 | . . . . . . 2 3 8 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 197 | . . . . . . 8 29 139 21 Message Errors 69 | . . . . . . 4 14 47 4 Matter Fused 49 | . . . . . . 1 3 37 8 Heat Flow Errors 13 | . . . . . . 1 . 10 2 Energy Discharges 22 | . . . . . . . 4 17 1 Parts Fused 6 | . . . . . . . . 5 1 Data Loss (minor) 20 | . . . . . . 2 3 13 2 Data Loss (major) 8 | . . . . . . . 2 5 1 Misfires 6 | . . . . . . . 3 2 1 Alerts 3 | . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 91 | . . . 71 . 17 . . . 3 Projectiles . | . . . . . . . . . . Explosions 91 | . . . 71 . 17 . . . 3 Melee . | . . . . . . . . . . Knockbacks 2 | 1 . . . . . 1 . . . Impact 2 | 1 . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 386 | . . . 70 . 5 28 30 . 253 Shots 10 | . . . 2 . 1 1 1 . 5 Rammed 47 | 1 3 7 4 2 14 7 4 3 2 Targets Rammed 53 | 1 4 7 6 2 16 8 4 3 2 Kicked . | . . . . . . . . . . Crushed 6 | . 1 . 2 . 2 1 . . . Highest Temperature 320 | 78 310 60 32 . 107 222 198 320 202 Average Temperature 50 | 36 103 28 13 . 27 37 48 58 52 Received Heat Transfer 2401 | . 312 9 363 . 438 207 522 199 351 Effects 7 | . 4 . . . . . . 3 . Energy Bleed 1 | . 1 . . . . . . . . Interference 6 | . 3 . . . . . . 3 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 10 | 1 6 . . . . . . . 3 Heat Transferred 3752 | 370 2331 . . . . . . . 1051 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Maximum Alert Level 3 | . . . 2 1 2 2 2 1 3 Low Security (%) 60 | 100 100 100 29 97 43 1 61 80 . Level 1 22 | . . . 50 2 34 66 10 19 . Level 2 15 | . . . 19 . 21 32 28 . 71 Level 3 2 | . . . . . . . . . 28 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 909 | 10 74 108 554 214 585 453 620 264 909 Initial 577 | . . . 31 214 . 251 193 240 577 Average 206 | . 20 22 263 30 261 365 248 148 636 Influence Increases 6914 | 15 413 245 1161 25 1112 782 997 662 1502 Destroy 0b10 Robot/C 3420 | . 240 180 680 20 660 360 580 260 440 Destroy 0b10 Robot/NC 405 | 15 30 5 55 5 75 10 40 150 20 Destroy Leader 824 | . 58 30 192 . 170 102 192 . 80 Allied During Kill 90 | . . 12 14 . . . . 59 5 Successful Hack 263 | . 84 . 37 . 42 . 65 23 12 Select Force Hacks 180 | . . . 30 . 30 . . 120 . Disable Machine 195 | . . . 60 . . 15 15 . 105 Anti-Garrison Action 200 | . . . . . . 200 . . . Destroy Structure 532 | . 1 3 33 . 105 65 45 20 260 Advance Influence 550 | . . . . . . . . . 550 Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 240 | . . 15 60 . 30 30 45 30 30 Influence Decreases 6079 | 15 413 165 691 575 559 908 808 1212 733 Entered New Map 1336 | . . . 49 336 . 302 234 376 39 Time Decay 4293 | 15 383 165 612 239 549 556 514 766 494 Search Patrol Dispatched 100 | . . . . . . . . . 100 Lost Part 230 | . 30 . 10 . 10 50 50 20 60 Lost Ally 120 | . . . 20 . . . 10 50 40 Squads Dispatched 46 | . 1 1 5 1 7 5 10 . 16 Investigation 14 | . . . 4 1 4 1 2 . 2 Extermination 8 | . . . . . . 2 3 . 3 Reinforcement 13 | . 1 . 1 . 3 2 5 . 1 Assault 5 | . . 1 . . . . . . 4 Garrison 6 | . . . . . . . . . 6 Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 4 | . . . . . 1 1 1 . 1 Haulers Reinforced 3 | . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Distress Signals 12 | . 2 . 2 1 6 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 240 | . 20 10 44 1 56 23 39 10 37 Peak Tracking Total 8 | . 4 3 7 . 7 4 5 3 8 Tactical Retreats 14 | . . 1 3 . 2 2 2 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Traps Triggered 6 | . 2 . 2 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Machines Disabled 13 | . . . 4 . . 1 1 . 7 Max in Single Turn 5 | . . . 1 . . 1 1 . 5 Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Machines Accessed 71 | . 7 1 15 1 14 7 11 12 3 Terminals 45 | . 6 . 10 . 8 6 8 6 1 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 2 . 2 . 2 . . Recycling Units 10 | . 1 . 1 . 2 . 1 5 . Scanalyzers 4 | . . . 2 . 1 . . . 1 Garrison Access 3 | . . . . . 1 1 . . 1 Total Hacks 181 | . 20 1 41 1 46 15 16 34 7 Successful 96 | . 12 1 21 1 29 3 8 19 2 Failed 83 | . 8 . 19 . 16 12 8 15 5 Catastrophic 16 | . . . 3 . 1 2 6 2 2 Database Lockouts 2 | . . . 1 . 1 . . . . Manual 94 | . 13 . 23 . 26 10 5 17 . Terminals 126 | . 18 . 31 . 32 13 11 19 2 Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . 3 . 5 . 3 . . Recycling Units 23 | . 2 . 2 . 4 . 2 13 . Scanalyzers 12 | . . . 5 . 4 . . . 3 Garrison Access 5 | . . . . . 1 2 . . 2 Terminal Hacks 31 | . 4 1 3 1 9 1 4 8 . Robot Analysis 5 | . . . . . 3 . . 2 . Prototype ID Bank 9 | . 2 . . . 2 . 1 4 . Open Door 3 | . . 1 . 1 . . 1 . . Branch Access Points 3 | . 1 . 1 . 1 . . . . Terminal Index 4 | . 1 . 1 . 1 . 1 . . Repair Station Index 1 | . . . . . . . 1 . . Locate Traps 2 | . . . 1 . . 1 . . . Patrol Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Release Object 2 | . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . 4 . . . . Scan Component 3 | . . . 1 . 2 . . . . Repair 3 | . . . 1 . 2 . . . . Recycling Unit Hacks 6 | . . . 1 . . . 1 4 . Retrieve Components 6 | . . . 1 . . . 1 4 . Scanalyzer 8 | . . . 3 . 3 . . . 2 Insert Component 3 | . . . 1 . . . . . 2 Retrieve Study 5 | . . . 2 . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 44 | . 8 . 12 . 12 2 3 7 . Terminals 31 | . 7 . 10 . 10 1 . 3 . Track 2 | . . . 1 . 1 . . . . Botnet 9 | . 1 . 4 . 2 1 . 1 . Operators 1 | . . . . . 1 . . . . Skim 19 | . 6 . 5 . 6 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 . 1 . 2 . . Patch 4 | . . . 1 . 1 . 2 . . Recycling Units 8 | . 1 . 1 . 1 . 1 4 . Recyclers 2 | . 1 . . . . . 1 . . Tunnel 6 | . . . 1 . 1 . . 4 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Jam 1 | . . . . . . 1 . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 54 | . 7 . 11 . 10 7 8 9 2 Full Trace Events 11 | . . . . . 2 . . 7 2 Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . . . . Parts Repaired 3 | . . . 1 . 2 . . . . Time 108 | . . . 26 . 82 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 32 | . . . . . . . 10 22 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 18 | . . . . . . . . 18 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Total Allies 19 | . . 1 . . . . . 18 . Largest Group 15 | . . 1 1 . . . . 15 2 Highest-Rated Group 304 | . . 31 31 . . . . 304 52 Highest-Rated Ally 40 | . . 31 31 . . . . 40 32 Total Orders 1 | . . . . . . . 1 . . EXPLORE 1 | . . . . . . . 1 . . Ally Attacks 40 | . . 6 16 . . . . 16 2 Total Damage 1122 | . . 103 234 . . . . 739 46 Kills 19 | . . 4 5 . . . . 10 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Active Infowar (turns) 6062 | 33 121 . 1205 . 174 1636 1411 739 743 Sensors 215 | . . . . . . . . . 215 Structural 1056 | . . . . . . . . 422 634 Seismic 1533 | 33 121 . 1205 . 174 . . . . Machine Analysis 3364 | . . . . . . 1636 1411 317 . Robot Analysis Total 5 | . . . . . 3 . . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Turns Passed 17936 | 104 1581 1500 2005 1637 2443 1637 1411 4317 1301 Spaces Moved 7036 | 48 549 596 1001 454 929 878 466 1613 502 Core 5 | 4 1 . . . . . . . . Treads 6688 | 44 534 596 1001 454 929 878 466 1426 360 Legs 43 | . . . . . . . . 43 . Wheels 53 | . 14 . . . . . . 39 . Hover 8 | . . . . . . . . 8 . Flight 239 | . . . . . . . . 97 142 Fastest Speed 48 | 50 115 240 160 160 160 160 160 116 48 Average Speed 196 | 150 163 240 160 160 209 160 203 231 210 Slowest Speed 535 | 160 500 240 240 160 240 160 222 535 434 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 69 | 4 94 96 96 98 90 24 71 99 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 9 | . . . 2 1 2 . . 4 . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 97 | . . 2 1 . 13 51 27 2 1 Terrain Destroyed 469 | . . 3 44 . 124 88 39 4 167 Melee . | . . . . . . . . . . Projectile 11 | . . 3 1 . 2 . . 4 1 AOE 458 | . . . 43 . 122 88 39 . 166 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Total 10134 | 65 1112 626 1250 1364 1206 1008 776 2084 643 Wait 1972 | 2 448 . 100 902 108 22 185 159 46 Move 7021 | 48 548 595 1000 453 928 877 465 1612 495 Hop 3 | . . . . . . . . . 3 Pick Up 101 | 2 22 3 17 2 12 14 13 6 10 Fast Attach 40 | 7 7 1 3 . 5 5 4 5 3 Attach 40 | . 3 1 3 . 3 8 5 4 13 Detach 19 | . . 1 1 . . 1 . 8 8 Swap 90 | 1 8 2 14 1 23 11 15 9 6 Drop 115 | . 11 2 19 3 17 14 14 27 8 Fire 483 | 5 61 14 87 1 94 48 71 53 49 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 50 | . 4 7 6 2 16 8 4 3 . Escape Stasis . | . . . . . . . . . . Rewire 198 | . . . . . . . . 198 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / Low) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 105 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Discovered new exit (range 9) 769 | -10/Materials | Discovered new exit (range 9) 917 | -10/Materials | Core integrity fell below 50% 1021 | -10/Materials | Discovered new exit (range 16) 1083 | -10/Materials | Discovered new exit (range 13) 1155 | -10/Materials | Identified exit to Mines 1236 | -10/Materials | Learned 4 Recycling zone layouts 1307 | -10/Materials | Learned Storage security intel 1367 | -10/Materials | Identified exit to Subcaves 1419 | -10/Materials | Learned location of 2 exits from Subcaves 1461 | -10/Materials | Learned location of 2 exits from Subcaves 1491 | -10/Materials | Learned 2 Mines zone layouts 1533 | -10/Materials | Learned location of 1 exit from Storage 1686 | -10/Materials | Entered Mines 1687 | -10/Mines | Met a Derelict testing a Signal Generator 1694 | -10/Mines | Found Signal Generator 1718 | -10/Mines | Met a Derelict bent on vengeance 1850 | -10/Mines | Found the Drone Emporium 1866 | -10/Mines | Learned Materials stockpile data 1873 | -10/Mines | Found Prototype Device 1958 | -10/Mines | Found a hidden stash of uninstalled traps 2086 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2088 | -10/Mines | Discovered new exit (range 5) 2508 | -10/Mines | Discovered new exit (range 5) 2657 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2912 | -10/Mines | Discovered new exit (range 13) 3186 | -10/Mines | Entered Materials 3186 | -9/Materials | Accompanied by 1 ally 3186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3463 | -9/Materials | Repaired Assault Rifle 3638 | -9/Materials | Discovered new exit (range 4) 3695 | -9/Materials | Central database locked down 3695 | -9/Materials | Identified Decoy Drone Bay 3830 | -9/Materials | Identified exit to Mines 3873 | -9/Materials | Learned Storage emergency access door positions 3933 | -9/Materials | Identified exit to Materials 3935 | -9/Materials | Learned 4 Recycling zone layouts 3942 | -9/Materials | Loaded intel: 2 repair station locations 5191 | -9/Materials | Entered Mines 5192 | -9/Mines | Assembled infested the area 5197 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5258 | -9/Mines | Met a Derelict shopkeep closing up shop 6292 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 6428 | -9/Mines | Learned location of Zion (-6) 6577 | -9/Mines | Discovered exit to Materials (range 5) 6783 | -9/Mines | Discovered exit to Materials (range 6) 6828 | -9/Mines | Entered Materials 6828 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7154 | -8/Materials | Discovered new exit (range 16) 7311 | -8/Materials | Build established: Tank 7791 | -8/Materials | Discovered new exit (range 16) 7883 | -8/Materials | Repaired Imp. Treads 7934 | -8/Materials | Repaired Lgt. Angular Momentum Engine 8754 | -8/Materials | Learned Factory stockpile data 8802 | -8/Materials | Learned Factory stockpile data 8839 | -8/Materials | Learned 4 Recycling zone layouts 8839 | -8/Materials | Central database locked down 8885 | -8/Materials | Learned location of 1 exit from Storage 8893 | -8/Materials | Learned 4 Lower Caves zone layouts 8894 | -8/Materials | Learned 4 Recycling zone layouts 8912 | -8/Materials | Learned Storage trap positions 8968 | -8/Materials | Identified exit to Factory 9271 | -8/Materials | Entered Factory 9271 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9272 | -7/Factory | Identified exit to Storage 9272 | -7/Factory | Identified exit to Lower Caves 9565 | -7/Factory | Build established: Scavenger-Tank 10336 | -7/Factory | Found Rocket Array 10908 | -7/Factory | Entered Storage 10909 | -7/Storage | Identified exit to Recycling 10910 | -7/Storage | Identified exit to Factory 10911 | -7/Storage | Loaded intel: 19 trap records 11598 | -7/Storage | Lost 4 parts (1n1u2w) 11844 | -7/Storage | Build established: Scavenger-Gunner 11990 | -7/Storage | Used back door to open Recycling access 12319 | -7/Storage | Entered Recycling 12320 | -7/Recycling | Identified exit to Factory 12320 | -7/Recycling | Identified exit to Scraptown 12720 | -7/Recycling | Build established: Gunner 12868 | -7/Recycling | Lost 3 allies 13043 | -7/Recycling | Build established: Commander-Gunner 14772 | -7/Recycling | Scanned before Scraplab entrance 14790 | -7/Recycling | Angered Scraplab inhabitants 14826 | -7/Recycling | Found Prototype Device 14826 | -7/Recycling | Identified Scrap Engine 15222 | -7/Recycling | Build established: Commander-Mutant 16028 | -7/Recycling | Build established: Commander-Construct 16636 | -7/Recycling | Entered Factory 16636 | -5/Factory | Accompanied by 2 allies 16636 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 16835 | -5/Factory | Garrison activated, responded to threat 16935 | -5/Factory | Build established: Construct 16936 | -5/Factory | Search patrols dispatched 17236 | -5/Factory | First assault squad dispatched 17375 | -5/Factory | Discovered new exit (range 16) 17422 | -5/Factory | Identified exit to Factory 17709 | -5/Factory | Spotted B-75 Beast 17727 | -5/Factory | Garrison activated, responded to threat 17776 | -5/Factory | Lost 3 parts (2p1u) 17937 | -5/Factory | Self-destructed Last Messages --------------- 17876_ Penetrated by Slug. 17877_ U-05 Engineer builds a Door. 17896_ Burst Kinetic Ion Construct/G destroyed. 17896_ Arm. Scrap Engine damaged due to network destabilization (-9). 17899_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2R. 17921_ 4<8KT=9D NUKIFWKEE 17932_ G-50 Soldier unfolds itself. 17932_ E-15 Imp unfolds itself. 17937_ Xenon Bombardment Thruster blown off. 17937_ Imp. Medium Armor Plating blown off. 17937_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | + #???????????????????????????? | | # #???????????????????????????? | | ^ + #???????????????????????????? | | # " #???????????????????????????? | | # "" #???????????????????????????? | | ############# # S" #???????????????????????????? | | ????????????# # """ #???????????????????????????? | | ????????????# # """ #???????????????????????????? | | ????????????# # #???????????????????????????? | | ????????????# # ######???????????????????????????? | | ????????????# ##?????????????????????????????????? | | ????????????# #??????????###?????????????????????? | | ???????????# ######## ## ?????????????????????? | | ???????????# ## ?????????????????????? | | !#??????????#### ######## ?????????????????????? | | ##?????????????# #??????# ?????????????????????? | | ???????????????# #??????# ""????????????????????? | | ???????????????# #??????# ""????????????????????? | | ???????????????# #??????# """???????????????????? | | ???????????????# #??????# """" ""???????????????? | | ?????????????###/######## """" ""???????????????? | | ?????????????# # """" """??????????????? | | ?????????????# # """"k""""?????????????? | | ?????????????# "" "" # ?????????????? | | ?????????????# "" "" #/%"""" ""???????????????? | | ?????????????# """ """ #@l """ ""???????????????? | | ?????????????# """ """ #!l"""" ""???????????????? | | ?????????????# """ """ #Y """" ""???????????????? | | ?????????????# /lg"""" "????????????????? | | ?????????????# "" "" # %"""" "????????????????? | | ?????????????# "" "" # g"""" "????????????????? | | ?????????????# """ """ # ?????????????? | | ?????????????# """ """ # ????????????? | | ?????????????# """ """ #############????????????? | | ?????????????# #????????????????????????? | | ?????????????# ?"""T""" #????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 28 Energy Capacity 482 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 20 Evasion (%) 60 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 25% | -9/Materials Imp. Treads | 23% | -8/Materials Lgt. Angular Momentum Engine | 33% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonThermicMatter Manual? 0 Play Time 01:18:56 Cumulative 377.0 hours Start 2025.10.14 @ 22:01:20 End 2025.10.14 @ 23:40:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/1/4/0/0/0/0/1/0/0 Lore% 87 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 702c9785-9058-4293-aa60-c3b6eebde6ea