Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 20:56:27 Player: CRS Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (441) 441 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2236 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 89/125 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Compact Wheel Terrain Scan Processor Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Shotgun > --- INVENTORY -------- Wheel Wheel Compact Wheel Compact Wheel Visual Processing Unit Terrain Scan Processor Medium Laser Datajack [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 31 | 7 1 . 2 10 11 Power 6 | 1 . . 1 2 2 Engine 6 | 1 . . 1 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . . 2 6 Treads . | . . . . . . Leg 4 | 2 . . . 2 . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 3 | 2 1 . . . . Device 1 | 1 . . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 . . 1 6 3 Energy Gun 3 | . . . 1 1 1 Energy Cannon 3 | . . . . 3 . Ballistic Gun 6 | 2 . . . 2 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . . . 3 18 Power 3 | . . . . 1 2 Propulsion 9 | . . . . 1 8 Utility 2 | . . . . . 2 Weapon 7 | . . . . 1 6 Highest Loss Streak 9 | . . . . 3 9 To Critical Strikes . | . . . . . . Average Backups 7 | 4 7 8 8 8 7 Power . | . 1 1 1 . . Propulsion 3 | 2 4 4 4 4 3 Utility 1 | . 1 1 1 2 1 Weapon . | 1 1 1 1 1 . Tool/Special . | . . . . . . Unused Backups 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 84 | . 100 100 78 85 71 Engine 10 | . 14 14 11 9 7 Leg 21 | . 28 28 22 22 13 Flight 1 | . . . . . 7 Device 1 | . 11 . . . . Storage 19 | . 16 28 22 22 16 Energy Gun 5 | . . . 1 9 3 Energy Cannon 4 | . . . . 1 15 Ballistic Gun 18 | . 28 28 22 20 5 Peak Build Rating 13 | 7 7 7 10 13 13 Average Rating 8 | 4 7 7 7 11 8 On Entrance 7 | . 7 7 7 10 13 Naked Turns . | . . . . . . Heaviest Build 24 | 13 14 14 17 24 24 Greatest Support 30 | 20 20 20 20 30 30 Greatest Overweight (x) 3 | 3 . . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 Average Carried 7 | 4 7 8 7 8 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 4 Class Distribution -------------------- 42% | Mutant 35% | Scavenger-Gunner 11% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 661 | 334 27 . 74 156 70 Remotely 27 | . 27 . . . . Salvage Created 658 | 100 27 . 74 407 50 Parts 47 | 6 2 . 8 23 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 13 | . . . 1 8 4 Guns 11 | . . . 1 8 2 Cannons 2 | . . . . . 2 Classes Destroyed 8 | 3 1 . 2 1 1 Worker 1 | 1 . . . . . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Watcher 2 | . 1 . . 1 . Swarmer 4 | . . . . . 4 Grunt 5 | . . . . 5 . Sentry 4 | . . . 1 3 . Best Kill Streak 6 | 2 1 . 2 6 2 Combat Bots Only 5 | . . . 1 5 2 Max Kills in Single Turn 2 | 1 1 . 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 340 | . . 7 12 93 228 Missed 126 | . . 3 2 34 87 Hits 214 | . . 4 10 59 141 Projectile 214 | . . 4 10 59 141 Damage Taken 2020 | . . 51 154 675 1140 Core 412 | . . 10 45 97 260 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 . 96 . . . Volleys Fired 61 | 11 3 . 8 20 19 Largest 3 | 2 2 . 2 3 3 Hottest 168 | 40 40 . 40 102 168 Shots Fired 135 | 22 6 . 16 57 34 Gun 125 | 22 6 . 16 57 24 Cannon 10 | . . . . . 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic 98 | 22 6 . 16 40 14 Thermal 27 | . . . . 17 10 Explosive . | . . . . . . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 10 | 3 1 . 8 8 10 Robot Miss Streak 4 | 3 2 . 1 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 80 | 12 2 . 13 39 14 Core Hits 36 | 6 2 . 4 19 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Burn 1 | . . . . 1 . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1059 | 109 17 . 114 611 208 Guns 939 | 109 17 . 114 608 91 Cannons 112 | . . . . . 112 Explosions . | . . . . . . Melee . | . . . . . . Ramming 8 | . . . . 3 5 Kinetic 761 | 109 17 . 114 479 42 Thermal 178 | . . . . 129 49 Explosive . | . . . . . . Electromagnetic 112 | . . . . . 112 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . 1 1 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 279 | . . . 6 279 175 Average Temperature 95 | . . . 4 124 52 Received Heat Transfer 411 | . . 30 36 345 . Effects 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 555 | . . . . 407 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 142 | 5 7 . 30 97 142 Initial 52 | . . . . 8 52 Average 31 | 1 . . 13 26 100 Influence Increases 516 | 15 7 . 35 234 225 Destroy 0b10 Robot/C 260 | . . . 20 160 80 Destroy 0b10 Robot/NC 30 | 15 5 . 5 5 . Destroy Leader 74 | . 2 . 10 52 10 Successful Hack 16 | . . . . 16 . Destroy Structure 1 | . . . . 1 . Lose Combat Pursuer 135 | . . . . . 135 Influence Decreases 419 | 15 7 . 15 173 209 Entered New Map 41 | . . . . 12 29 Time Decay 177 | 15 7 . 15 140 . Lost Part 201 | . . . . 21 180 Squads Dispatched 4 | . 1 . . 3 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 2 2 1 14 19 Peak Tracking Total 11 | . 1 2 1 7 11 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 4 | . 2 . . 2 . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 7 | . 4 . . 3 . Successful 5 | . 3 . . 2 . Failed 2 | . 1 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . 1 . . 1 . Record 1 | . . . . 1 . Disarm Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 879 | 172 112 26 56 334 179 Spaces Moved 478 | 87 84 22 26 157 102 Core 39 | 33 . . . . 6 Treads . | . . . . . . Legs 397 | 54 84 22 26 157 54 Wheels 12 | . . . . . 12 Hover . | . . . . . . Flight 30 | . . . . . 30 Fastest Speed 34 | 50 120 120 120 120 34 Average Speed 134 | 141 120 120 120 160 107 Slowest Speed 260 | 200 120 120 120 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 12 | 7 17 11 3 27 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 603 | 118 90 21 37 194 143 Wait . | . . . . . . Move 474 | 86 83 21 25 157 102 Hop . | . . . . . . Pick Up 25 | 14 2 . 1 . 8 Fast Attach 12 | . . . 1 9 2 Attach 16 | 7 . . . . 9 Detach 1 | . . . . . 1 Swap 3 | . 1 . 1 1 . Drop 9 | . 1 . 1 6 1 Fire 61 | 11 3 . 8 20 19 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 253 | -10/Materials | Discovered new exit (range 11) 285 | -10/Materials | Entered Mines 302 | -10/Mines | Discovered new exit (range 8) 307 | -10/Mines | Build established: Mutant 311 | -10/Mines | Entered Materials 311 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 317 | -9/Materials | Discovered new exit (range 15) 367 | -9/Materials | Entered Storage 630 | -9/Storage | Garrison activated, responded to threat 687 | -9/Storage | Lost 3 parts (1p1n1w) 701 | -9/Storage | Identified exit to Garrison 701 | -9/Storage | Entered Garrison 751 | -9/Garrison | Triggered checkpoint 787 | -9/Garrison | Core integrity fell below 50% 830 | -9/Garrison | Lost 9 parts (1p4n1u3w) 850 | -9/Garrison | Core integrity fell below 20% 880 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired Flight Unit. Acquired Corrupted Lgt. Ion Engine. Dropped Corrupted Lgt. Ion Engine. Acquired 13 matter. Acquired Lgt. Ion Engine. Acquired Flight Unit. Acquired Lgt. Assault Rifle. Acquired 11 matter. Acquired 10 matter. Flight Unit destroyed. Med. Laser destroyed. Lgt. Ion Engine destroyed. Flight Unit destroyed. Acquired Flight Unit. Lgt. Assault Rifle destroyed. Acquired 15 matter. Lgt. Assault Rifle destroyed. Sml. Storage Unit destroyed. Acquired 10 matter. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????"?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ?????## ##????????????????????????????????????? | | ?????? % ???????????????????????????????????? | | ??????? * ???????????????????????????????????? | | ????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????#?????# ?????????????????????????????????? | | ?????## ## ###########??????????????????????? | | ?# = +??????????????????????? | | ?# sss+??????????????????????? | | ?# ########ss#??????????????????????? | | ?? ## #####???????#s%#??????????????????????? | | ??????# ??????????????# #??????????????????????? | | ??????#????????????????# =#??????????????????????? | | ???????????????????????#=%#??????????????????????? | | ???????????????????????#*@#??????????????????????? | | ???????????????????????# *#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#*%#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #???????#####??????????? | | ???????????????????????# #???????# #??????????? | | ???????????????????????# ######### ######?????? | | ???????????????????????# #? | | ???????????????????????# #? | | ???????????????????????####################### #? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Understand Manual? 1 Play Time 00:14:18 Cumulative 10.2 hours Start 2025.05.11 @ 11:24:37 End 2025.05.21 @ 20:56:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddfc49e8-4db1-4971-9fa9-83ea816d72fd