Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.15 @ 23:07:07 Player: OrcaCora Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (6496) 6496 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1418) 1418 TOTAL SCORE: 12979 Bonus ------- High Alert Combat Kills 718 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 215/850 Matter 134/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Cooled Ion Engine Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Authchip [R/Combat] Authchip [R/Combat] Proton Cannon Proton Cannon Heavy Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery Advanced Visual Processing Unit Remote Shield > --- WEAPON ----------- Proton Cannon Heavy Linear Accelerator > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Authchip [R/Combat] Authchip [R/Combat] Proton Cannon Proton Cannon Proton Cannon Proton Cannon Heavy Linear Accelerator [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Heavy Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . 1 2 . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 144 | 3 20 6 19 46 6 33 . . 11 Power 15 | 1 2 1 4 3 . 3 . . 1 Engine 15 | 1 2 1 4 3 . 3 . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 49 | . 5 4 4 20 . 9 . . 7 Treads . | . . . . . . . . . . Leg 45 | . 1 4 4 20 . 9 . . 7 Wheel 4 | . 4 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | . 3 . 1 15 3 11 . . 1 Device 23 | . . . . 13 2 7 . . 1 Storage 6 | . 3 . 1 . . 2 . . . Processor 2 | . . . . 2 . . . . . Hackware 3 | . . . . . 1 2 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 46 | 2 10 1 10 8 3 10 . . 2 Energy Gun 13 | 1 1 . 3 2 2 4 . . . Energy Cannon 18 | . . 1 6 4 1 4 . . 2 Ballistic Gun 2 | 1 1 . . . . . . . . Ballistic Cannon 10 | . 8 . 1 . . 1 . . . Launcher 2 | . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . . . Parts Lost 36 | . 2 . . 2 . 11 . 2 19 Power 3 | . . . . . . 1 . 1 1 Propulsion 16 | . . . . 2 . 4 . 1 9 Utility 7 | . . . . . . 2 . . 5 Weapon 10 | . 2 . . . . 4 . . 4 Highest Loss Streak 13 | . 1 . . 1 . 4 . 2 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 68 99 99 97 99 97 . 89 69 Engine 9 | . 10 13 11 9 7 6 . 6 4 Leg 29 | . . 24 43 34 30 29 . 29 21 Wheel 1 | . 15 3 . . . . . . . Device 7 | . . . . 13 14 12 . 15 12 Storage 14 | . 15 28 21 9 7 9 . 15 12 Processor 3 | . . . . 3 7 7 . 7 5 Hackware 1 | . . . . . 7 7 . . . Energy Gun 3 | . . . . 8 7 5 . . . Energy Cannon 12 | . . . 15 17 14 15 . 7 5 Ballistic Cannon 6 | . 16 27 6 . . . . 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 6 24 32 33 37 35 91 91 91 96 Greatest Support 63 | 3 20 20 40 60 57 60 60 60 63 Greatest Overweight (x) 14 | 1 4 7 10 11 . 1 1 1 14 Average Overweight (x) . | . 1 1 . . . . 1 1 1 Largest Inventory Capacity 25 | 5 25 10 10 10 10 20 20 20 20 Average Capacity 11 | 5 7 10 9 10 10 16 20 20 20 Most Carried 20 | 5 10 10 10 10 9 20 19 19 20 Average Carried 11 | 3 6 9 9 9 7 15 19 19 16 Final Capacity 20 | 5 10 10 10 10 10 20 20 20 20 Final Carried 19 | 5 10 10 10 9 9 19 19 19 11 Class Distribution -------------------- 33% | Mutant 29% | Scavenger-Skirmisher 11% | Scavenger-Gunner 11% | Scavenger-Mutant 5% | Hacker-Skirmisher 3% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Matter Collected 2781 | 239 548 433 595 440 75 314 . . 137 Remotely . | . . . . . . . . . . Salvage Created 7356 | 43 703 354 1190 2543 139 2091 . 24 269 Parts 381 | 2 45 37 61 116 12 101 . . 7 Haulers Intercepted 11 | . 1 . 5 5 . . . . . Recyclers Shooed 3 | . 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Combat Hostiles Destroyed 138 | 1 13 14 13 42 2 46 . . 7 Guns 34 | 1 6 . . 10 1 16 . . . Cannons 99 | . 7 14 13 30 1 29 . . 5 AOE 1 | . . . . . . 1 . . . Classes Destroyed 17 | 1 5 2 1 4 . 3 . . 1 Worker 18 | . 1 4 6 7 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 11 | . 1 . 5 5 . . . . . Recycler 9 | . 3 1 4 . . . . . 1 Operator 1 | . . . . 1 . . . . . Watcher 11 | . 2 . 3 5 . 1 . . . Swarmer 37 | . 3 3 1 8 . 18 . . 4 Grunt 66 | 1 10 10 6 22 . 16 . . 1 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . Protector 1 | . . . . . . 1 . . . Sentry 21 | . . . 6 10 2 2 . . 1 Demolisher 1 | . . . . . . 1 . . . Hunter 2 | . . . . 1 . 1 . . . Programmer 5 | . . . . . . 5 . . . Assembled 1 | . . 1 . . . . . . . Thug 1 | . . . . . . 1 . . . Guerrilla 1 | . . . . . . 1 . . . Best Kill Streak 7 | 1 4 5 5 7 1 5 . . 5 Combat Bots Only 5 | 1 4 3 3 4 1 5 . . 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Hostile Shots Fired 926 | 4 68 32 59 155 21 222 . 28 337 Missed 252 | . 18 5 14 40 8 55 . 8 104 Damage Taken 7150 | 34 433 236 398 1534 65 1919 . 273 2258 Core 1569 | 16 109 31 73 283 16 391 . 15 635 Absorbed by Shields 132 | . . . . . . 20 . . 112 Ignored by Resistances 2090 | 11 138 76 121 371 26 566 . 78 703 Regen/Repaired (Parts) 242 | . . . 77 165 . . . . . Core Remaining (%) 59 | 93 . 37 81 48 . . . 39 . Volleys Fired 491 | 3 59 48 65 150 4 132 . 1 29 Largest 3 | 2 2 2 2 3 3 3 . 2 2 Hottest 225 | 60 75 78 143 218 204 225 . 158 158 Shots Fired 1152 | 6 107 95 130 427 12 319 . 2 54 Gun 318 | 6 42 . . 140 4 126 . . . Cannon 834 | . 65 95 130 287 8 193 . 2 54 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 284 | 3 103 95 59 . . . . 1 23 Thermal 765 | 3 4 . 71 427 12 248 . . . Explosive . | . . . . . . . . . . Electromagnetic 103 | . . . . . . 71 . 1 31 Robot Hit Streak 31 | 6 11 14 9 31 4 23 . 4 11 Robot Miss Streak 5 | . 3 5 2 3 2 3 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 645 | 6 67 49 81 232 4 170 . 2 34 Core Hits 265 | 2 29 26 30 87 4 78 . . 9 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 35 | . 4 5 3 10 . 9 . 1 3 Burn 15 | . . . . 8 . 7 . . . Meltdown 2 | . . . . 2 . . . . . Blast 15 | . 4 5 3 . . . . 1 2 Corrupt 3 | . . . . . . 2 . . 1 Melee Attacks 6 | . . . . 6 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16122 | 71 1029 1087 1935 5054 105 4869 . 103 1869 Guns 4287 | 71 342 . . 1771 60 2043 . . . Cannons 11465 | . 684 1078 1935 3283 45 2695 . 95 1650 Explosions 356 | . . 9 . . . 128 . . 219 Melee . | . . . . . . . . . . Ramming 14 | . 3 . . . . 3 . 8 . Kinetic 4203 | 37 1003 1078 940 . . . . 69 1076 Thermal 10469 | 34 23 9 995 5054 105 4030 . . 219 Explosive . | . . . . . . . . . . Electromagnetic 1436 | . . . . . . 836 . 26 574 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 1 1 . 1 . 2 2 2 . Average Corruption 1 | . 1 1 . 1 . 1 2 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . 3 8 . 3 . 32 . 1 . Message Errors 13 | . 2 4 . . . 7 . . . Matter Fused 6 | . 1 . . 1 . 3 . 1 . Heat Flow Errors 4 | . . . . . . 4 . . . Energy Discharges 8 | . . 1 . 1 . 6 . . . Data Loss (minor) 5 | . . 1 . . . 4 . . . Data Loss (major) 1 | . . 1 . . . . . . . Misfires 5 | . . . . 1 . 4 . . . Alerts 2 | . . . . . . 2 . . . Weapon Failures 3 | . . 1 . . . 2 . . . Overload Shots 33 | . . . . . 2 31 . . . Effects 5 | . . . . . . 5 . . . Energy Bleed 1 | . . . . . . 1 . . . Heat Surge 2 | . . . . . . 2 . . . Short Circuit 2 | . . . . . . 2 . . . Overflow Damage 254 | . . 1 31 59 . 60 . . 103 Projectiles 243 | . . 1 31 59 . 60 . . 92 Explosions 11 | . . . . . . . . . 11 Melee . | . . . . . . . . . . Knockbacks 36 | . 11 14 5 . . . . 2 4 Impact 1 | . . . . . . . . 1 . Kinetic 32 | . 11 12 5 . . . . 1 3 Secondary 3 | . . 2 . . . . . . 1 Self-Inflicted Damage 49 | . 1 13 . . . 35 . . . Shots 2 | . . 1 . . . 1 . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 5 | . 1 . . 1 . 1 . 2 . Kicked 4 | . . . . 1 . 1 . 2 . Crushed . | . . . . . . . . . . Highest Temperature 441 | 24 184 171 416 441 51 278 . . 80 Average Temperature 84 | 16 45 51 100 105 27 64 . . 22 Received Heat Transfer 3070 | 24 273 113 237 819 18 609 . . 977 Effects 12 | . . . 1 11 . . . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 5 | . . . . 5 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 9 | . . . . . . 7 . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 3 . 1 . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 50 | . . . 3 31 . 16 . . . Heat Transferred 17198 | 75 50 50 1480 9102 161 6130 . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Peak Influence 2319 | 20 202 253 237 579 172 2319 1054 667 507 Initial 1054 | . 11 21 22 . 96 105 1054 652 298 Average 416 | 5 59 77 64 235 116 1209 1054 653 358 Maximum Alert Level 5 | . 1 1 1 2 . 5 3 2 2 Low Security (%) 53 | 100 99 92 96 37 100 7 . . . Level 1 21 | . . 7 3 59 . 8 . . 61 Level 2 4 | . . . . 2 . 6 . 100 38 Level 3 3 | . . . . . . 13 100 . . Level 4 9 | . . . . . . 36 . . . Level 5 6 | . . . . . . 27 . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 1 10 . . . 1 4 Investigation 5 | . 2 . 1 2 . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 4 | . . . . 1 . . . 1 2 Assault 2 | . . . . 1 . . . . 1 Garrison 6 | . . . . 6 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Distress Signals 5 | . . . 2 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | 1 20 14 19 51 2 49 . 3 18 Peak Tracking Total 8 | 1 3 3 7 5 1 8 . 2 4 Tactical Retreats 18 | . 1 . . 2 . 10 . 1 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Traps Triggered 18 | . 6 . 1 2 . 9 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 8 | . . . 8 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Machines Disabled 23 | . 3 3 1 6 . 5 . 1 4 Max in Single Turn 4 | . 1 2 1 1 . 1 . 1 4 Garrison Access 1 | . . . . 1 . . . . . Garrison Relay 4 | . . . . . . 4 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Machines Accessed 41 | . 6 2 13 13 2 3 1 . 1 Terminals 31 | . 6 1 10 8 1 3 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 4 | . . . 2 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 107 | . 19 2 34 39 4 6 1 . 2 Successful 66 | . 9 2 26 24 2 2 1 . . Failed 41 | . 10 . 8 15 2 4 . . 2 Catastrophic 6 | . . . 1 3 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 74 | . 19 1 24 20 1 6 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 5 4 . . . . . Recycling Units 4 | . . . . 4 . . . . . Scanalyzers 16 | . . . 5 11 . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 41 | . 9 2 18 8 1 2 1 . . Record 2 | . . 1 1 . . . . . . Prototype ID Bank 9 | . 2 . 2 5 . . . . . Open Door 2 | . . 1 . . . 1 . . . Open DSF 2 | . . . . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 3 | . . . 1 1 . 1 . . . Scanalyzer Index 1 | . . . 1 . . . . . . Alert Level 4 | . 1 . 2 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 2 | . . . 2 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 4 | . 1 . 2 1 . . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . 4 4 . . . . . Scan Component 4 | . . . 2 2 . . . . . Repair 3 | . . . 1 2 . . . . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 15 | . . . 4 11 . . . . . Insert Component 7 | . . . 2 5 . . . . . Analyze 8 | . . . 2 6 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 3 1 10 13 1 2 . . 1 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 5 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . Time 102 | . . . 38 64 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . Parts Scanalyzed 7 | . . . 2 5 . . . . . Part Schematics Acquired 7 | . . . 2 5 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . Non-combat 1 | . . . . 1 . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 5 | . . . . 5 . . . . . parse_system 3 | . . . . 3 . . . . . no_distress 2 | . . . . 2 . . . . . Relay Couplers Released 20 | . . . . 1 . 19 . . . Machine Destruction 17 | . . . . 1 . 16 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Turns Passed 11469 | 90 1070 1480 2236 2869 206 2898 4 68 548 Spaces Moved 6960 | 100 790 767 1623 1881 163 1424 3 32 177 Core 342 | 100 233 1 2 2 . . . . 4 Treads . | . . . . . . . . . . Legs 5919 | . 8 616 1621 1879 163 1424 3 32 173 Wheels 699 | . 549 150 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 120 110 112 110 190 190 190 Average Speed 137 | 71 108 171 122 121 112 165 190 190 244 Slowest Speed 750 | 100 250 400 550 600 112 190 190 190 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 55 | 5 91 93 71 89 4 95 . 48 5 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 43 | . . . 2 38 1 1 . . 1 Terrain Destroyed 179 | . . 39 27 86 1 12 . . 14 Melee . | . . . . . . . . . . Projectile 132 | . . 5 27 86 1 4 . . 9 AOE 47 | . . 34 . . . 8 . . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Total 7883 | 111 901 837 1747 2141 176 1708 2 34 226 Wait 23 | . . . 1 . . 15 . . 7 Move 6951 | 99 789 766 1622 1880 162 1423 2 31 177 Hop . | . . . . . . . . . . Pick Up 125 | 6 22 7 17 18 3 50 . . 2 Fast Attach 50 | 2 5 3 12 23 . 5 . . . Attach 66 | 1 13 2 4 14 3 19 . . 10 Detach 5 | . . . 1 4 . . . . . Swap 28 | . 2 1 3 9 3 9 . . 1 Drop 109 | . 10 10 22 36 1 30 . . . Fire 491 | 3 59 48 65 150 4 132 . 1 29 Melee 6 | . . . . 6 . . . . . Ram 1 | . 1 . . . . . . . . Kick 4 | . . . . 1 . 1 . 2 . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . . 24 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 2 exits: Gar / DSF) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 5) 664 | -10/Materials | Discovered new exit (range 16) 1066 | -10/Materials | Discovered new exit (range 7) 1161 | -10/Materials | Entered Mines 1174 | -10/Mines | Discovered new exit (range 5) 1223 | -10/Mines | Core integrity fell below 50% 1503 | -10/Mines | Learned location of Mines (-9) 1514 | -10/Mines | Learned 2 Materials zone layouts 1611 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1996 | -10/Mines | Learned location of Storage (-8) 2037 | -10/Mines | Excavation squad dispatched 2037 | -10/Mines | A large section of the Mines collapsed 2451 | -10/Mines | Discovered new exit (range 9) 2518 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2641 | -10/Mines | Entered Materials 2641 | -9/Materials | Evolved 2 slots: Propulsion x2 2642 | -9/Materials | Identified exit to Materials 2974 | -9/Materials | Identified exit to Mines 3408 | -9/Materials | Discovered exit to Materials (range 3) 3759 | -9/Materials | Build established: Scavenger-Mutant 4195 | -9/Materials | Repaired Hvy. Particle Cannon 4827 | -9/Materials | Build established: Mutant 4877 | -9/Materials | Entered another Materials area 4877 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4933 | -8/Materials | Discovered new exit (range 16) 5209 | -8/Materials | Build established: Scavenger-Gunner 5419 | -8/Materials | Repaired Aluminum Leg 5482 | -8/Materials | Discovered new exit (range 16) 6195 | -8/Materials | Build established: Gunner 6197 | -8/Materials | Garrison activated, responded to threat 6331 | -8/Materials | Discovered new exit (range 4) 6548 | -8/Materials | Discovered new exit (range 16) 6612 | -8/Materials | Build established: Scavenger-Gunner 6955 | -8/Materials | Build established: Scavenger-Skirmisher 7043 | -8/Materials | Garrison activated, responded to threat 7176 | -8/Materials | Repaired Hvy. Particle Cannon 7518 | -8/Materials | Crushed by falling debris 7656 | -8/Materials | Discovered new exit (range 16) 7674 | -8/Materials | Build established: Skirmisher 7682 | -8/Materials | Core integrity fell below 50% 7746 | -8/Materials | Entered Factory 7746 | -7/Factory | Evolved 2 slots: Utility x2 7927 | -7/Factory | Identified exit to DSF 7951 | -7/Factory | Identified exit to Garrison 7952 | -7/Factory | Entered Garrison 8027 | -7/Garrison | Garrison Relay disabled 8056 | -7/Garrison | Triggered checkpoint 8117 | -7/Garrison | Lost 4 parts (1p1n1u1w) 8228 | -7/Garrison | Triggered checkpoint 8587 | -7/Garrison | Triggered checkpoint 8665 | -7/Garrison | Discovered new exit (range 10) 8698 | -7/Garrison | Garrison Relay disabled 8721 | -7/Garrison | Triggered checkpoint 8723 | -7/Garrison | Core integrity fell below 50% 8749 | -7/Garrison | Garrison Relay disabled 8841 | -7/Garrison | Build established: Scavenger-Skirmisher 8888 | -7/Garrison | Triggered checkpoint 9022 | -7/Garrison | Triggered checkpoint 9115 | -7/Garrison | Discovered new exit (range 11) 9914 | -7/Garrison | Triggered checkpoint 10102 | -7/Garrison | Garrison Relay disabled 10153 | -7/Garrison | Discovered new exit (range 12) 10170 | -7/Garrison | Triggered checkpoint 10188 | -7/Garrison | Discovered new exit (range 3) 10850 | -7/Garrison | Entered Factory 10854 | -7/Factory | Identified exit to DSF 10854 | -7/Factory | Entered DSF 10879 | -7/DSF | Discovered new exit (range 19) 10904 | -7/DSF | Additional patrols routed to DSF 10922 | -7/DSF | Entered Factory 10922 | -6/Factory | Evolved 2 slots: Utility x2 11272 | -6/Factory | First assault squad dispatched 11312 | -6/Factory | Lost 4 parts (2n2u) 11453 | -6/Factory | Core integrity fell below 50% 11470 | -6/Factory | Self-destructed Last Messages --------------- B-48 Gladiator system terminally corrupted. Critical hit (Burn: +37). Aluminum Leg destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 9R. Proton Cannon destroyed. M-28 Smith repairs G-67 Veteran. M-28 Smith repairs Adv. Heat Sink. Aluminum Leg destroyed. Imp. Heat Sink destroyed. M-28 Smith repairs G-50 Soldier. G-50 Soldier misfires. G-50 Soldier IFF system glitched. Proton Cannon destroyed. Imp. Carbon-fiber Leg destroyed. M-28 Smith repairs G-50 Soldier. Hcp. Battery destroyed. Adv. Visual Processing Unit destroyed. G-50 Soldier IFF system glitched. G-67 Veteran misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????###############????????????????? | | ?????????????????? # #????????????????? | | ?????########????? # ! #????????????????? | | ?#???# #?????? # %[ *! #????????????????? | | ???+ """ #?????? # % #????????????????? | | ????# """ ########+## !%% !#????????????????? | | #???# """ / ## ggg #????????????????? | | #???# ######## ## m #????????????????? | | #???# #?????## ## @ #????????????????? | | ########+######### ##;########????????????????? | | % +????????????????? | | ######### ######### ## #????????????????? | | #?### ###????### ### #??????????????? | | #?# #?? # #?# #??????????????? | | ### " # """ # #?# #??????????????? | | ### "T + """ !# #?# #??????????????? | | ??# ### # """ # #?# + ?????????????? | | ??# #?# #?? # #?# #? ????????????? | | ??# #?#" ##????! # #?# ####### #??????????????? | | ??#+#?## "#??????# #?# #?????? #??????????????? | | ???????# ######### #?# #??????? #??????????????? | | ???????# % % !! #??+?????????#??????????????? | | ???????# % #???????????????????????????? | | ??????# %% #???????????????????????????? | | ??????# % #??????????????????????????? | | ???# ! #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# +??????????????????????????? | | ???# % #??????????????????????????? | | ?? #??????????????????????????? | | ?? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 130 Energy Generation 16 Energy Capacity 540 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Overkill Power Corrupts Unlikely Earthworm Challenges ------------ None Game ------ Seed ChargeAntimissileKatana Manual? 0 Play Time 02:28:58 Cumulative 8.0 hours Start 2024.05.15 @ 19:13:03 End 2024.05.15 @ 23:07:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 032e1d9e-735e-4bf5-8b41-6425648e93fa