Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 15:22:44 Player: Longball Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (110) 550 Value Destroyed (3774) 3774 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2631) 2631 TOTAL SCORE: 12575 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 111 Entered Garrisons 800 Used RIF Installer 1500 Friendly Fire -14 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Advanced Sensor Array Dirty Datajack (9) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Thunder Leg VTOL Module VTOL Module VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Sensor Array Thermal Shield Improved Hacking Suite System Shield > --- WEAPON ----------- Dirty Datajack Dirty Datajack > --- INVENTORY -------- Large Storage Unit Advanced Shield Generator Shock Bomb Launcher Powered Hammer [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Slots Evolved 10 | . . 2 . 2 . . 2 . . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 2 . 1 . . 1 . . . 1 . . 1 . Utility 3 | . . . . 1 . . 1 . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 81 | 7 3 8 1 13 13 7 1 11 9 . 2 . 2 4 . Power 9 | 1 . 3 . . . 1 . 1 1 . 1 . . 1 . Engine 9 | 1 . 3 . . . 1 . 1 1 . 1 . . 1 . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 34 | 2 1 4 . 8 4 2 . 7 4 . 1 . . 1 . Treads 12 | . . . . 5 4 2 . . 1 . . . . . . Leg 14 | 2 1 4 . 3 . . . 3 . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . Flight 7 | . . . . . . . . 4 3 . . . . . . Utility 16 | 2 . . . 2 6 . 1 1 2 . . . . 2 . Device 10 | 1 . . . 1 4 . . 1 1 . . . . 2 . Storage 2 | 1 . . . 1 . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware 2 | . . . . . . . 1 . 1 . . . . . . Protection 2 | . . . . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 2 2 1 1 3 3 4 . 2 2 . . . 2 . . Energy Gun 3 | . . . . 1 . . . 1 1 . . . . . . Energy Cannon 2 | . . . . 1 . 1 . . . . . . . . . Ballistic Gun 9 | 2 2 1 1 . 1 1 . 1 . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . 1 . . . . . . Launcher 2 | . . . . . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 2 . . Unidentified Prototypes 4 | . . . . 1 . 1 . . . . 2 . . . . Corrupted Parts 2 | . . . . 1 . . . 1 . . . . . . . System Corruption 7 | . . . . 2 . . . 5 . . . . . . . Parts Lost 36 | . . . . . 11 . . 9 . . 1 . . . 15 Power 4 | . . . . . 1 . . 1 . . . . . . 2 Propulsion 16 | . . . . . 5 . . 5 . . . . . . 6 Utility 7 | . . . . . 2 . . 1 . . . . . . 4 Weapon 9 | . . . . . 3 . . 2 . . 1 . . . 3 Highest Loss Streak 14 | . . . . . 5 . . 3 . . 1 . . . 14 To Critical Strikes 2 | . . . . . 1 . . 1 . . . . . . . Average Backups 10 | 4 6 7 8 11 13 14 14 13 5 5 5 5 5 4 3 Power . | . 1 1 1 1 . 1 2 1 . 1 1 1 1 . . Propulsion 2 | 2 3 3 3 3 2 . . . . . . . . . . Utility 3 | . . 1 1 2 4 7 6 6 2 2 2 2 2 2 2 Weapon 4 | . 1 2 3 5 5 5 6 5 2 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 12 | . 2 1 . 6 . . . 2 1 . . . . . . Power 2 | . . 1 . . . . . 1 . . . . . . . Propulsion 4 | . 2 . . 2 . . . . . . . . . . . Utility 3 | . . . . 1 . . . 1 1 . . . . . . Weapon 3 | . . . . 3 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 94 100 97 95 93 92 78 89 100 86 86 86 83 31 Engine 9 | . 14 11 11 9 8 9 7 7 7 7 6 6 6 7 2 Treads 18 | . . . . 15 41 39 38 18 1 . . . . . . Leg 16 | . 28 39 44 28 . . . 6 6 . . . . . . Flight 4 | . . . . . . . . 3 36 46 40 40 40 35 9 Device 11 | . 14 11 11 17 10 9 7 7 15 15 13 13 13 15 5 Storage 8 | . 14 11 11 9 9 9 7 5 . . . . . . . Hackware 2 | . . . . . . . 7 7 11 15 13 13 13 11 8 Protection 2 | . . . . . 7 9 7 4 . . . . . . . Energy Cannon 4 | . . . . 4 8 8 7 4 . . . . . . . Ballistic Gun 9 | . 28 21 22 4 4 8 7 5 2 . . . . . . Ballistic Cannon 2 | . . . . 8 4 . . . 1 7 6 6 3 . . Peak Build Rating 66 | 9 11 16 18 33 36 36 40 41 46 46 52 47 51 66 61 Average Rating 28 | 5 9 13 17 27 33 33 40 34 38 46 46 47 48 57 22 On Entrance 32 | . 9 11 16 18 33 30 36 40 34 46 46 47 47 51 61 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 51 | 15 17 20 21 42 46 47 47 51 22 22 25 25 25 28 28 Greatest Support 108 | 20 20 40 40 108 108 106 106 84 29 29 29 25 25 29 29 Greatest Overweight (x) 3 | . 1 . . 1 . . . 2 . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 11 | 7 8 8 8 13 15 15 15 13 5 5 5 5 5 5 5 Most Carried 15 | 6 8 8 8 15 15 15 14 15 5 5 5 5 5 5 5 Average Carried 10 | 4 6 7 8 11 13 14 14 13 4 5 5 5 5 4 3 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 7 8 8 15 12 15 14 5 5 5 5 5 5 5 3 Class Distribution -------------------- 47% | Scavenger-Mutant 43% | Mutant 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Hacker-Sprinter | -7/Garrison Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Matter Collected 2872 | 307 71 431 132 460 725 204 . 285 77 . . 95 20 . 65 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3484 | 175 71 535 149 439 996 468 . 466 . . . . . . 185 Parts 231 | 14 8 50 17 36 42 28 . 26 . . . . . . 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Combat Hostiles Destroyed 95 | . 2 14 10 11 27 10 . 14 . . . . . . 7 Melee 3 | . . . . . . . . . . . . . . . 3 Guns 34 | . 2 14 10 1 2 1 . 4 . . . . . . . Cannons 42 | . . . . 10 24 4 . 4 . . . . . . . AOE 13 | . . . . . . 5 . 5 . . . . . . 3 Classes Destroyed 12 | 2 3 2 . 2 1 . . 1 . . . . . . 1 Builder 2 | . 1 . . 1 . . . . . . . . . . . Tunneler 7 | 5 . 1 1 . . . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 3 | . . 1 . 2 . . . . . . . . . . . Swarmer 36 | . 1 4 10 3 4 2 . 6 . . . . . . 6 Grunt 26 | . 1 4 . . 14 5 . 2 . . . . . . . Sentry 20 | . . 6 . 6 4 3 . 1 . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . Hunter 7 | . . . . 2 2 . . 3 . . . . . . . Programmer 4 | . . . . . 3 . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 4 3 8 4 3 9 8 . 8 . . . . . . 4 Combat Bots Only 9 | . 2 7 4 3 9 7 . 8 . . . . . . 4 Max Kills in Single Turn 6 | 1 1 2 2 2 1 6 . 4 . . . . . . 3 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . Exploded 5 | . . . . . . 5 . 4 . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Hostile Shots Fired 637 | . 6 62 32 50 169 26 . 133 . . 1 . . 4 154 Missed 169 | . 3 18 6 17 34 7 . 32 . . . . . 2 50 Hits 468 | . 3 44 26 33 135 19 . 101 . . 1 . . 2 104 Melee 2 | . . . . 2 . . . . . . . . . . . Projectile 466 | . 3 44 26 31 135 19 . 101 . . 1 . . 2 104 Critical Strikes 18 | . . 2 . 2 8 1 . 3 . . . . . . 2 Damage Taken 6656 | . 21 536 197 419 1954 247 . 1585 . . 15 . . 39 1643 Core 1422 | . . 81 57 7 154 28 . 87 . . . . . 21 987 Absorbed by Shields 131 | . . . . . . . . . . . . . . . 131 Ignored by Resistances 4 | . . . . . . . . . . . 4 . . . . Regen/Repaired (Parts) 244 | . . 99 . 145 . . . . . . . . . . . Core Remaining (%) 86 | 100 100 . 65 . . 65 . . . 87 . . 100 . . Volleys Fired 238 | 11 7 33 15 32 90 17 . 30 . 2 . . . . 1 Largest 2 | 2 2 2 2 2 2 2 . 2 . 1 . . . . 1 Hottest 131 | 40 40 46 56 112 125 96 . 131 . 80 . . . . 36 Shots Fired 448 | 22 14 66 30 63 157 34 . 59 . 2 . . . . 1 Gun 224 | 22 14 66 30 15 26 15 . 35 . 1 . . . . . Cannon 215 | . . . . 48 131 15 . 20 . 1 . . . . . Launcher 9 | . . . . . . 4 . 4 . . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 276 | 22 14 66 30 44 64 15 . 20 . 1 . . . . . Thermal 155 | . . . . 17 87 15 . 35 . 1 . . . . . Explosive 4 | . . . . . . 2 . 2 . . . . . . . Electromagnetic 13 | . . . . 2 6 2 . 2 . . . . . . 1 Robot Hit Streak 15 | 7 4 15 5 11 9 6 . 13 . . . . . . . Robot Miss Streak 9 | 1 3 5 5 9 6 2 . 3 . . . . . . 1 Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 4 | . . 1 2 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . . . . . . Shots Hit Robots 309 | 16 6 50 19 41 111 17 . 35 . . . . . 1 13 Core Hits 209 | 7 3 28 12 39 72 20 . 20 . . . . . . 8 Critical Kills 2 | . . . 1 . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . Critical Strikes 3 | . . 1 1 . . . . 1 . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . Destroy 2 | . . 1 1 . . . . . . . . . . . . Melee Attacks 29 | . . . . . 11 . . . . . . . . 2 16 Impact 18 | . . . . . 11 . . . . . . . . 1 6 Slashing . | . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . 1 10 Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Follow-up Attacks 3 | . . . . . 3 . . . . . . . . . . Damage Inflicted 7317 | 199 75 813 370 811 2746 956 . 1172 . . . . . 3 172 Guns 2529 | 199 75 813 370 168 392 163 . 349 . . . . . . . Cannons 3116 | . . . . 643 1995 227 . 251 . . . . . . . Explosions 1151 | . . . . . . 566 . 572 . . . . . . 13 Melee 521 | . . . . . 359 . . . . . . . . 3 159 Ramming . | . . . . . . . . . . . . . . . . Kinetic 3347 | 199 75 813 370 487 1007 163 . 233 . . . . . . . Thermal 2316 | . . . . 275 1285 389 . 367 . . . . . . . Explosive 720 | . . . . . . 247 . 473 . . . . . . . Electromagnetic 413 | . . . . 49 95 157 . 99 . . . . . . 13 Impact 497 | . . . . . 359 . . . . . . . . . 138 Slashing . | . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . 3 21 Highest Corruption 7 | . . . . 2 6 6 . 7 7 7 . . . 1 1 Average Corruption 3 | . . . . 2 2 6 . 5 7 7 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 82 | . . . . 17 29 16 . 12 4 3 . . . . 1 Message Errors 18 | . . . . 3 6 3 . 2 2 2 . . . . . Matter Fused 25 | . . . . 6 9 4 . 5 . 1 . . . . . Heat Flow Errors 9 | . . . . 2 4 1 . . 2 . . . . . . Energy Discharges 11 | . . . . 2 5 3 . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 10 | . . . . 1 3 3 . 2 . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . Alerts 4 | . . . . 1 1 1 . 1 . . . . . . . Weapon Failures 2 | . . . . . 1 . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 174 | . . . . . 77 5 . 62 . . . . . . 30 Projectiles 7 | . . . . . 7 . . . . . . . . . . Explosions 67 | . . . . . . 5 . 62 . . . . . . . Melee 100 | . . . . . 70 . . . . . . . . . 30 Knockbacks 31 | . . . . 13 18 . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic 30 | . . . . 13 17 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . 12 . . . . . . 17 Shots 2 | . . . . . . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 308 | . . 19 . 135 308 265 . 42 238 14 . . . . . Average Temperature 65 | . . 5 . 43 78 106 . 12 93 7 . . . . . Received Heat Transfer 1260 | . . 225 . 99 657 99 . 36 . . 9 . . . 135 Effects 2 | . . . . . 2 . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . 2 . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Melted 10 | . . . . 1 5 . . 4 . . . . . . . Heat Transferred 3430 | . . . . 407 1713 607 . 703 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Maximum Alert Level 3 | . . . . . 3 2 1 2 1 . . . . . . Low Security (%) 61 | 100 100 100 100 100 15 . 11 48 . 100 100 . . 100 100 Level 1 11 | . . . . . 13 . 88 37 100 . . . . . . Level 2 23 | . . . . . 60 100 . 14 . . . . . . . Level 3 3 | . . . . . 10 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 906 | 15 96 196 110 139 906 689 266 458 265 199 117 . . 7 170 Initial 441 | . 3 16 54 6 83 441 266 135 240 164 104 . . . . Average 226 | 2 36 133 27 18 477 612 228 264 243 172 100 . . . 56 Influence Increases 3274 | 30 116 406 236 363 993 363 8 413 75 35 36 . . 9 191 Destroy 0b10 Robot/C 1960 | . 40 280 200 220 560 240 . 280 . . . . . . 140 Destroy 0b10 Robot/NC 75 | 30 5 10 5 20 . 5 . . . . . . . . . Destroy Leader 356 | . 20 92 30 94 20 70 . 20 . . . . . . 10 Allied During Kill 18 | . . . . . 4 13 . . . . . . . . 1 Successful Hack 116 | . 5 8 . 23 14 5 8 . . . 36 . . 7 10 Disable Machine 15 | . . . . . . 15 . . . . . . . . . Anti-Garrison Action 400 | . . . . . 300 . . 100 . . . . . . . Destroy Structure 139 | . 1 1 1 6 95 15 . 13 . 5 . . . 2 . Partial Spotted 30 | . . . . . . . . . . 30 . . . . . Lose Combat Pursuer 165 | . 45 15 . . . . . . 75 . . . . . 30 Influence Decreases 3114 | 25 80 307 359 252 215 683 400 149 298 71 145 64 26 9 31 Entered New Map 1437 | . 2 25 86 11 45 465 320 59 218 71 95 34 6 . . Time Decay 1356 | 25 78 282 273 241 . 198 80 . 80 . 40 30 20 9 . Lost Part 221 | . . . . . 110 . . 90 . . 10 . . . 11 Lost Ally 100 | . . . . . 60 20 . . . . . . . . 20 Squads Dispatched 5 | . 1 1 . 1 . 1 . . . . . . . 1 . Investigation . | . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 3 | . 1 1 . . . . . . . . . . . 1 . Assault 1 | . . . . . . 1 . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Distress Signals 6 | . 1 2 . . . 2 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 170 | . 9 29 10 26 30 15 . 17 6 . 1 . . 3 24 Peak Tracking Total 17 | . 6 10 3 4 4 6 . 8 4 . 1 . . 2 17 Tactical Retreats 6 | . 2 1 . . . . . . 2 . . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Traps Triggered 10 | . 1 . . . 4 . . 1 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Machines Disabled 2 | . . . . . 1 1 . . . . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Machines Accessed 33 | . 1 6 . 8 2 2 2 . 1 1 3 . 1 5 1 Terminals 22 | . 1 5 . 5 2 2 . . . 1 2 . . 3 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 4 | . . 1 . 2 . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . 1 . 1 . 1 . . 1 . Total Hacks 91 | . 5 20 . 28 4 6 7 . 1 1 7 . 1 10 1 Successful 53 | . 3 10 . 20 1 2 3 . 1 1 6 . 1 4 1 Failed 37 | . 2 10 . 7 3 4 4 . . . 1 . . 6 . Catastrophic 4 | . . 1 . . 1 . 1 . . . 1 . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 47 | . 3 13 . 15 . 5 . . . . 4 . . 7 . Terminals 64 | . 5 16 . 17 4 6 . . . 1 6 . . 8 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 19 | . . 4 . 10 . . 5 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . 2 . 1 . 1 . . 1 . Terminal Hacks 17 | . 2 2 . 4 1 1 . . . 1 2 . 1 2 1 Record 1 | . . . . . . . . . . . 1 . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . 1 Terminal Index 2 | . . 1 . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . 1 . . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 13 | . . 3 . 8 . . 2 . . . . . . . . Scan Component 8 | . . 2 . 4 . . 2 . . . . . . . . Repair 5 | . . 1 . 4 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . 1 . 1 . 1 . . 1 . Unlock Access 4 | . . . . 1 . . 1 . 1 . . . . 1 . Coupler Status 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 17 | . 1 5 . 7 . 1 . . . . 3 . . . . Terminals 17 | . 1 5 . 7 . 1 . . . . 3 . . . . Track 6 | . 1 2 . 2 . . . . . . 1 . . . . Botnet 11 | . . 3 . 5 . 1 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 6 . 6 2 2 1 . . . 3 . . 3 1 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 . 4 . . . . . . . . . . . Time 148 | . . 32 . 116 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Used RIF Installer 3 | . . . . . . . . 1 . 1 . . . . 1 Hotswap 1 | . . . . . . . . . . 1 . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Total Allies 5 | . . . . . 4 . . . . . . . . . 1 Largest Group 3 | . . . . . 3 1 . . . . . . . . . Highest-Rated Group 48 | . . . . . 48 25 . . . . . . . . . Highest-Rated Ally 25 | . . . . . 25 25 . . . . . . . . . Initial Warlord ECA Mod 7 | . . . . . . 3 2 2 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . 13 7 . . . . . . . . . Total Damage 280 | . . . . . 142 138 . . . . . . . . . Kills 3 | . . . . . 1 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . 2 . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Active Infowar (turns) 3657 | 8 226 634 1149 1256 15 . . . 43 1 . 49 134 141 1 Sensors 1607 | . . . . 1224 14 . . . 43 1 . 49 134 141 1 Terrain 3288 | 8 226 634 1149 1256 15 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Turns Passed 7500 | 159 226 634 1149 1256 2020 418 172 656 162 61 85 78 134 141 149 Spaces Moved 6064 | 90 149 357 733 738 1089 223 100 382 312 140 262 299 517 438 235 Core 137 | 7 . . . . . . . . . . . . . . 130 Treads 1866 | . . . . 233 1089 223 100 221 . . . . . . . Legs 1892 | 83 149 357 733 505 . . . 65 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2169 | . . . . . . . . 96 312 140 262 299 517 438 105 Fastest Speed 20 | 50 120 120 120 120 145 148 151 46 20 21 21 25 25 21 21 Average Speed 95 | 114 120 120 120 129 149 149 151 132 35 21 23 25 25 23 43 Slowest Speed 320 | 120 190 120 120 225 151 151 152 320 56 21 25 25 25 31 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 1 . . 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 36 45 101 63 93 34 4 33 9 26 9 58 53 9 37 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . . . . . . 1 . . . Known Exits Taken 4 | . . . . 1 . . 1 . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 . . . . 1 1 1 . . Scrap Searched 6 | . . . 2 . . . . . . . . 3 1 . . Spaces Dug 2 | . . . . 1 . . . . . . . . . 1 . Terrain Destroyed 43 | . . . 1 6 . 16 . 19 . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . 1 . Projectile 7 | . . . 1 6 . . . . . . . . . . . AOE 35 | . . . . . . 16 . 19 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Fac Gar Total 7298 | 120 182 497 973 981 1306 273 121 467 363 167 283 300 520 469 276 Wait 686 | 7 16 92 224 159 79 17 21 14 15 . 16 1 . 20 5 Move 6043 | 89 148 356 732 737 1088 222 99 380 311 138 259 298 516 435 235 Hop 2 | . . . . . . . . . . . 1 . . 1 . Pick Up 34 | 6 2 1 . 12 4 3 . 4 2 . . . . . . Fast Attach 56 | 7 2 3 . 15 4 2 . 8 6 . 4 . 2 3 . Attach 18 | . . . . 1 8 . 1 3 . . . . . 1 4 Detach 9 | . . . . 3 1 1 . . . . . . . 1 3 Swap 47 | . 3 6 1 5 9 7 . 5 3 1 . 1 . 5 1 Drop 53 | . 4 6 1 17 1 4 . 5 8 . 3 . 2 1 1 Fire 238 | 11 7 33 15 32 90 17 . 30 . 2 . . . . 1 Melee 26 | . . . . . 8 . . . . . . . . 2 16 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . . 18 18 26 . . . . 10 Rewire 14 | . . . . . 14 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / [*Min x2] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x2 424 | -9/Materials | Discovered new exit (range 13) 536 | -9/Materials | Destroyed 7 combat bots 623 | -9/Materials | Repaired Shotgun 710 | -9/Materials | Discovered new exit (range 4) 814 | -9/Materials | Discovered new exit (range 16) 825 | -9/Materials | Build established: Scavenger-Mutant 921 | -9/Materials | Discovered new exit (range 4) 991 | -9/Materials | Discovered new exit (range 7) 1020 | -9/Materials | Entered Mines 1046 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1304 | -9/Mines | Learned location of Storage (-9) 1392 | -9/Mines | Discovered new exit (range 13) 1408 | -9/Mines | Discovered new exit (range 6) 2169 | -9/Mines | Entered Materials 2169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2641 | -8/Materials | Repaired Aluminum Leg 2668 | -8/Materials | Repaired Aluminum Leg 2695 | -8/Materials | Repaired Aluminum Leg 3190 | -8/Materials | Repaired Flak Cannon 3262 | -8/Materials | Central database locked down 3268 | -8/Materials | Build established: Mutant 3270 | -8/Materials | Discovered new exit (range 16) 3299 | -8/Materials | Garrison activated, responded to threat 3424 | -8/Materials | Identified exit to Garrison 3425 | -8/Materials | Entered Garrison 3473 | -8/Garrison | Triggered checkpoint 3587 | -8/Garrison | Discovered new exit (range 5) 3695 | -8/Garrison | Triggered checkpoint 3711 | -8/Garrison | Triggered checkpoint 3749 | -8/Garrison | Lost 3 allies 3778 | -8/Garrison | Destroyed 9 combat bots 3785 | -8/Garrison | Triggered checkpoint 3870 | -8/Garrison | Discovered new exit (range 13) 3913 | -8/Garrison | Triggered checkpoint 4213 | -8/Garrison | Triggered checkpoint 4323 | -8/Garrison | Discovered new exit (range 12) 4385 | -8/Garrison | Triggered checkpoint 4432 | -8/Garrison | Lost 3 parts (1u2w) 4571 | -8/Garrison | Discovered new exit (range 10) 4769 | -8/Garrison | Lost 5 parts (1p4n) 4869 | -8/Garrison | Triggered checkpoint 5223 | -8/Garrison | Garrison Relay disabled 5352 | -8/Garrison | Rescued a captive Derelict 5445 | -8/Garrison | Entered Materials 5445 | -8/Materials | Accompanied by 1 ally 5543 | -8/Materials | Destroyed 7 combat bots 5845 | -8/Materials | First assault squad dispatched 5852 | -8/Materials | Discovered new exit (range 8) 5863 | -8/Materials | Entered Factory 5863 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5864 | -7/Factory | Identified exit to Lower Caves 5979 | -7/Factory | Build established: Scavenger-Mutant 6034 | -7/Factory | Identified exit to Garrison 6035 | -7/Factory | Entered Garrison 6117 | -7/Garrison | Triggered checkpoint 6168 | -7/Garrison | Installed Relay Interface Framework 6333 | -7/Garrison | Triggered checkpoint 6333 | -7/Garrison | Triggered checkpoint 6344 | -7/Garrison | Triggered checkpoint 6405 | -7/Garrison | Lost 3 parts (3n) 6411 | -7/Garrison | Destroyed 8 combat bots 6557 | -7/Garrison | Assembled breached garrison interior 6602 | -7/Garrison | Lost 3 parts (2n1w) 6683 | -7/Garrison | Discovered new exit (range 13) 6691 | -7/Garrison | Entered Factory 6853 | -7/Factory | Identified exit to Garrison 6853 | -7/Factory | Entered Garrison 6859 | -7/Garrison | Discovered new exit (range 79) 6859 | -7/Garrison | Discovered new exit (range 89) 6859 | -7/Garrison | Discovered new exit (range 52) 6905 | -7/Garrison | Triggered checkpoint 6910 | -7/Garrison | Expanded RIF knowledge: Hotswap 6914 | -7/Garrison | Entered Factory 6914 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6959 | -6/Factory | Discovered new exit (range 12) 6999 | -6/Factory | Entered Lower Caves 7008 | -6/Lower Caves | Spotted B-75 Beast 7037 | -6/Lower Caves | Encountered a Warlord checkpoint 7062 | -6/Lower Caves | Learned Factory non-interactive machine intel 7072 | -6/Lower Caves | Learned location of Zion (-6) 7073 | -6/Lower Caves | Discovered new exit (range 10) 7077 | -6/Lower Caves | Entered another Lower Caves area 7170 | -6/Lower Caves | Build established: Hacker-Sprinter 7200 | -6/Lower Caves | Discovered new exit (range 10) 7211 | -6/Lower Caves | Entered Factory 7211 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7212 | -5/Factory | Loaded intel: 204 non-interactive machine locations 7352 | -5/Factory | Identified exit to Garrison 7352 | -5/Factory | Entered Garrison 7364 | -5/Garrison | Spotted B-75 Beast 7374 | -5/Garrison | Triggered checkpoint 7386 | -5/Garrison | Triggered checkpoint 7425 | -5/Garrison | Destroyed B-75 Beast 7428 | -5/Garrison | Core integrity fell below 50% 7453 | -5/Garrison | Lost 14 parts (2p6n4u2w) 7464 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 7465 | -5/Garrison | Core integrity fell below 20% 7492 | -5/Garrison | Triggered checkpoint 7501 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07445_ Connecting with Garrison Terminal... >>Access(Emergency) Found 49 emergency access points. Map updated. 07456_ System corrupted: Component data lost. 07456_ Detecting nearby RIF Installer. Initiating installation procedure... 07464_ Expanded RIF knowledge: Watcher Feeds. 07467_ Destroyed VTOL Module. 07467_ S-27 Virus system corrupted by crushing effect. 07467_ S-27 Virus destroyed. 07476_ Destroyed VTOL Module. 07476_ S-27 Virus system corrupted by crushing effect. 07477_ S-27 Virus system terminally corrupted. 07479_ Acquired 11 matter. 07482_ S-27 Virus destroyed. 07485_ Acquired 18 matter. 07492_ Beams of light sweep through the air. An alarm sounds. 07493_ Powered Hammer destroyed. 07499_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ????????????????????####??????! !????????????????? | | ???????????????????? #?????? ????????????????? | | ???????????????????? +????+? ????????????????? | | ????????????????????# #?????? ????????????????? | | ????????????????????# #??????# #????????????????? | | ???????????????????## #??????# #????????????????? | | ???????????????????? #??????# #????????????????? | | ????????????????????# #??????# #????????????????? | | ????????????????????# #??????# #????????????????? | | ##################### ########+##???????++??????? | | = [ ##??????????????? | | #### ###"""########## T#??????????????? | | ???# #??????????????# ######## ##??????????????? | | ?### #???+??????????# #??????# #???????????????? | | ?#"# #??????????????# #??????+ #???????????????? | | ?#" #??????????????# #??????# #???????????????? | | ?#" #??????????????+ +??????# #???????? #?????? | | ?#" #??????????????# #??????# #???????? #?????? | | ?#"# #??????????????# #??????# #??????? #?????? | | ?### #?##/##????????# #?????## ##""""## ##????? | | ???# #?# #????????# ##+#### #????? | | ???# ### ########## @ ^ #????? | | ???# #????? | | ???########################### ## ## #????? | | ???????????????????????????### ## ## #????? | | ???????????????????????????# "????? | | ???????????????????????????# "????? | | ???????????????????????????+ ^ "????? | | ???????????????????????????# "????? | | ???????????????????????????### #" ## #????? | | ???????????????????##+######## #" ## ###??? | | ???????????????????# | | ???????????????????# | | ???????????????????# #####+## ####+# | | ???????????????????# #???# ## ## ###+##????? | | ???????????????????# #???# #?# #? #?????????? | | ???????????????????# +??? #?# #?#+#+#?????????? | | ???????????????????# #???# ?+ #???????????????? | | ???????????????????# ###?# #?# #???????????????? | | ?????????+???+?????# " #?# #?# #???????????????? | | ???????#+##### ### ! ###+### #???????????????? | | ???????# %"]%= +???????????????? | | ???????# " != #???????????????? | | ????????###### ###[% #"#########???????????????? | | ?????????????# ???#[=####??????????????????????+? | | ????????????#""????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Resistance: EM 15 Evasion (%) 66 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 13% | -9/Materials Aluminum Leg | 54% | -8/Materials Aluminum Leg | 62% | -8/Materials Aluminum Leg | 71% | -8/Materials Flak Cannon | 70% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed FactorySmallStorm Manual? 0 Play Time 01:29:43 Cumulative 254.0 hours Start 2025.08.05 @ 17:18:05 End 2025.08.11 @ 15:22:44 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaacdbcb-8249-47c7-9376-38c0c5890917