Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 22:53:12 // AFD2019/Pay2Buy Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (688) 688 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3343 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 514/550 Matter 300/300 Energy 257/275 System Corruption 0% Temperature Cool (86) Movement Flying (175) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg Makeshift Flight Unit > --- UTILITY (4) ------ Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (10) --- Advanced Beam Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Reaction Control System System Shield > --- WEAPON ----------- Improved EM Shotgun Improved Datajack > --- INVENTORY -------- Improved EM Shotgun Advanced Beam Rifle [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Armor Plating Device Improved Sensor Array Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 6 | . . 1 4 1 Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 2 | . . . 2 . Device 1 | . . . 1 . Storage . | . . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | . . 1 2 1 Energy Gun 3 | . . 1 1 1 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . 3 . 1 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Highest Loss Streak 2 | . . 2 . 1 To Critical Strikes . | . . . . . Average Backups 1 | 1 1 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | 1 1 1 1 1 Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 85 84 77 88 Engine 11 | . 14 9 9 9 Leg 29 | . 28 33 27 27 Device 2 | . . . 9 16 Processor 1 | . . . 5 9 Hackware 4 | . . 11 9 9 Protection 10 | . 14 10 . . Energy Gun 23 | . 28 21 14 11 Special Melee Weapon 1 | . . . 3 7 Peak Build Rating 29 | 13 13 22 29 29 Average Rating 17 | 13 13 21 26 28 On Entrance 15 | . 13 13 20 29 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 22 | 16 16 22 15 16 Greatest Support 46 | 26 26 46 46 46 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 Most Carried 4 | 1 2 3 4 2 Average Carried 1 | 1 1 2 2 2 Final Capacity 10 | 10 10 10 10 10 Final Carried 2 | 1 2 2 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 265 | . 200 10 . 55 Remotely . | . . . . . Salvage Created 880 | . 375 325 . 180 Parts . | . . . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 19 | . 10 6 . 3 Guns 15 | . 9 4 . 2 AOE 3 | . 1 1 . 1 Classes Destroyed 6 | . 5 1 . . Worker 2 | . 2 . . . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 5 | . 5 . . . Grunt 11 | . 5 3 . 3 Sentry 3 | . . 3 . . Best Kill Streak 4 | . 4 3 . 3 Combat Bots Only 3 | . 2 3 . 3 Max Kills in Single Turn 2 | . 2 1 . 1 Gunslinging . | . . . . . Exploded 1 | . 1 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 87 | . 33 33 . 21 Missed 32 | . 12 10 . 10 Hits 55 | . 21 23 . 11 Projectile 55 | . 21 23 . 11 Critical Strikes 1 | . . . . 1 Damage Taken 932 | . 292 416 . 224 Core 275 | . 129 110 . 36 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 48 72 . . Volleys Fired 47 | . 25 15 1 6 Largest 2 | . 2 2 2 2 Hottest 106 | . 90 90 106 90 Shots Fired 89 | . 50 25 2 12 Gun 89 | . 50 25 2 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 1 | . . . 1 . Explosive . | . . . . . Electromagnetic 88 | . 50 25 1 12 Robot Hit Streak 9 | . 7 9 . 9 Robot Miss Streak 5 | . 5 3 . 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 67 | . 29 22 4 12 Core Hits 42 | . 20 13 . 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 5 | . . . 4 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1255 | . 571 406 . 278 Guns 1055 | . 461 363 . 231 Cannons . | . . . . . Explosions 200 | . 110 43 . 47 Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 200 | . 110 43 . 47 Explosive . | . . . . . Electromagnetic 1055 | . 461 363 . 231 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 203 | . 52 95 . 56 Shots 5 | . 2 2 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 174 | . 174 83 30 174 Average Temperature 60 | . 66 31 17 101 Received Heat Transfer 327 | . 66 144 . 117 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . 50 50 . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 2 2 . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . 1 . . . Low Security (%) 97 | 100 94 100 100 100 Level 1 2 | . 5 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 218 | . 218 121 57 74 Initial 88 | . . 88 42 17 Average 63 | . 65 83 44 24 Influence Increases 589 | . 342 165 15 67 Destroy 0b10 Robot/C 380 | . 200 120 . 60 Destroy 0b10 Robot/NC 20 | . 20 . . . Destroy Leader 92 | . 52 40 . . Disable Machine 45 | . 30 . 15 . Destroy Structure 22 | . 10 5 . 7 Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 515 | . 132 272 91 20 Entered New Map 193 | . . 122 61 10 Time Decay 282 | . 132 120 30 . Lost Part 40 | . . 30 . 10 Squads Dispatched 3 | . 2 . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 17 7 . 3 Peak Tracking Total 4 | . 4 4 . 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . 2 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 2 | . . 1 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 7 | . . 4 3 . Successful 5 | . . 4 1 . Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access 3 | . . . 3 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked 2 | . . . 1 1 Non-combat 1 | . . . 1 . Combat 1 | . . . . 1 Robot Hacks Applied 3 | . . . 2 1 parse_system 2 | . . . 1 1 no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 120 | . . . 44 76 Sensors 120 | . . . 44 76 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 883 | 26 475 246 60 76 Spaces Moved 551 | 22 308 134 38 49 Core . | . . . . . Treads . | . . . . . Legs 551 | 22 308 134 38 49 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 113 | 120 120 113 113 113 Average Speed 117 | 120 120 114 113 113 Slowest Speed 123 | 120 120 123 113 113 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 56 22 6 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 19 | . 8 4 . 7 Melee . | . . . . . Projectile . | . . . . . AOE 19 | . 8 4 . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 693 | 21 363 201 51 57 Wait 84 | . 31 52 1 . Move 548 | 21 307 133 38 49 Hop . | . . . . . Pick Up 2 | . . . 2 . Fast Attach . | . . . . . Attach 3 | . . 1 2 . Detach . | . . . . . Swap 4 | . . . 3 1 Drop . | . . . . . Fire 47 | . 25 15 1 6 Melee 5 | . . . 4 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 12) 27 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 478 | -10/Materials | Core integrity fell below 50% 481 | -10/Materials | Discovered new exit (range 16) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 717 | -9/Materials | Discovered new exit (range 14) 748 | -9/Materials | Entered another Materials area 748 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 808 | -8/Materials | Identified exit to Garrison 808 | -8/Materials | Entered Garrison 825 | -8/Garrison | Installed Relay Interface Framework 846 | -8/Garrison | Triggered checkpoint 884 | -8/Garrison | Self-destructed Last Messages --------------- Access door unlocked. 00808_ EXIT=UNLOCKED: GARRISON 00808_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. LOCATION=GARRISON GOAL=ESCAPE Initiating installation procedure... 00825_ Relay Interface Framework installed. 00846_ Beams of light sweep through the air. An alarm sounds. 00859_ Jacked G-47 Trooper... >>parse_system Reading system data... 00860_ Critical hit (Burn: +37). 00864_ Reaction Control System destroyed. 00868_ G-47 Trooper destroyed. 00871_ Switching to secondary target: G-47 Trooper. 00877_ Chain reaction triggered in Lgt. Nuclear Core. 00877_ G-47 Trooper destroyed. 00880_ Acquired 55 matter. [Purchased: Mak. Flight Unit] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????#??????????#####???????????????????? | | ???????????# ########;;;############????????? | | ???????????# ########?? | | ???????????# @ % ## """"#?? | | ???????????# % ^ "#?? | | ?????????????##########;;;#; #### ## """"#?? | | ??????????????????????###### #??# ########?? | | ??????????????????########## #??# #????????? | | ???????????# #??# #????????? | | ???????????# #??# #????????? | | ?????????????# ##### ######??# #????????? | | ?????????????????????# ????????# #????????? | | ?????????????????????###?????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????#####????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 58 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Junior Dev Challenges ------------ None Cogshop Purchases (14) ------------------------ Imp. Aluminum Leg (699) Imp. Aluminum Leg (699) Imp. EM Shotgun (699) Imp. EM Shotgun (699) Imp. EM Shotgun (699) Lgt. Ion Engine (599) Med. Armor Plating (699) Imp. Datajack (Loot Box) System Shield (Loot Box) Adv. Beam Rifle (Loot Box) Imp. Titanium Leg (Loot Box) Deuterium Engine (829) Reaction Control System (676) Mak. Flight Unit (1413) Game ------ Seed NovaSalvagingSlamshotty Manual? 0 Play Time 00:13:58 Cumulative 39.8 hours Start 2025.11.13 @ 22:40:46 End 2025.11.13 @ 22:53:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f43faf1-0416-4fc9-a1db-4929cff3aa41