Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 00:53:12 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (4269) 4269 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 8340 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 35 Entered Garrisons 200 Friendly Fire -16 Cogmind --------- Core Integrity 284/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1900) Ox37 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (34) --- Light Nuclear Core Micro Nuclear Core Fission Core Light Treads Gravmag System Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Sensor Array Experimental Sensor Array Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Transmission Jammer Transmission Jammer Improved Utility Shielding Hacking Suite System Shield Shock Rifle Shock Rifle Heavy Assault Rifle Improved Assault Rifle Flak Gun Bore Cannon Advanced EMP Blaster Mini Grenade Launcher Axe Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Improved EM Pulse Cannon Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Fission Core Light Treads Light Treads Gravmag System Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Experimental Sensor Array Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Transmission Jammer Transmission Jammer Improved Utility Shielding Hacking Suite System Shield Shock Rifle Shock Rifle Heavy Assault Rifle Improved Assault Rifle Flak Gun Bore Cannon Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Axe Axe [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 113 | . 10 2 48 2 37 11 3 Power 9 | . 1 . 4 . 3 1 . Engine 7 | . 1 . 4 . 2 . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 32 | . 3 . 15 . 8 5 1 Treads 30 | . 2 . 14 . 8 5 1 Leg 1 | . 1 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 21 | . 3 . 7 . 9 2 . Device 2 | . . . 1 . . 1 . Storage 15 | . 2 . 6 . 7 . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 3 | . 1 . . . 2 . . Artifact . | . . . . . . . . Weapon 51 | . 3 2 22 2 17 3 2 Energy Gun 9 | . . . 4 . 5 . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 26 | . 3 1 12 1 7 2 . Ballistic Cannon 3 | . . . 1 . 2 . . Launcher 10 | . . 1 4 1 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . Parts Lost 29 | . 1 . 5 . 8 5 10 Power 2 | . . . . . 1 . 1 Propulsion 12 | . . . 3 . 2 2 5 Utility 2 | . . . . . 1 1 . Weapon 13 | . 1 . 2 . 4 2 4 Highest Loss Streak 10 | . 1 . 2 . 4 2 10 Average Slot Usage (%) 99 | . 99 100 98 100 99 97 82 Engine 9 | . 14 14 11 11 7 . . Core 1 | . . . . . 1 7 4 Treads 29 | . 26 28 32 33 26 30 20 Storage 29 | . 21 28 31 33 32 30 30 Protection 1 | . 6 . . . 3 . . Energy Gun 4 | . 4 . 6 . 7 . . Ballistic Gun 17 | . 23 23 13 21 15 19 10 Ballistic Cannon 1 | . . . 1 . 2 . . Naked Turns . | . . . . . . . . Heaviest Build 131 | 13 29 30 62 61 125 131 130 Greatest Support 80 | 20 40 40 60 60 60 80 80 Greatest Overweight (x) 37 | . . . 1 1 2 2 37 Average Overweight (x) . | . . . . 1 1 1 3 Largest Inventory Capacity 34 | 6 12 12 22 22 34 34 34 Average Capacity 20 | 6 9 12 19 22 25 34 34 Most Carried 34 | 6 12 12 22 22 31 34 33 Average Carried 19 | 6 8 11 18 22 24 32 31 Final Capacity 34 | 6 12 12 22 22 34 34 34 Final Carried 33 | 6 12 12 22 22 31 33 30 Class Distribution -------------------- 32% | Hauler-Mutant 28% | Mutant 13% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Hauler-Gunner 6% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Skirmisher | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 3350 | 149 398 130 1046 148 1046 363 70 Remotely . | . . . . . . . . Salvage Created 5156 | . 544 298 1486 64 1969 632 163 Parts 296 | . 44 21 85 . 108 33 5 Haulers Intercepted 5 | . 1 . 1 . 3 . . Recyclers Shooed 5 | . 2 . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 119 | . 15 9 37 8 36 11 3 Guns 85 | . 14 6 27 5 26 7 . Cannons 8 | . . . 1 . 3 4 . AOE 26 | . 1 3 9 3 7 . 3 Classes Destroyed 14 | . 5 . 5 1 1 2 . Worker 6 | . 1 1 2 . 1 1 . Builder 4 | . . . . . 4 . . Hauler 5 | . 1 . 1 . 3 . . Recycler 4 | . . . 2 . 1 1 . Operator 1 | . . . 1 . . . . Watcher 5 | . 1 . 1 . 3 . . Swarmer 24 | . 6 3 8 . 7 . . Grunt 61 | . 9 6 17 . 21 6 2 Brawler 1 | . . . 1 . . . . Duelist 4 | . . . 2 . 1 1 . Sentry 18 | . . . 9 . 7 1 1 Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Assembled 8 | . . . . 8 . . . Best Kill Streak 7 | . 3 3 4 3 7 3 3 Combat Bots Only 6 | . 3 3 4 3 6 3 3 Max Kills in Single Turn 4 | . 2 3 4 2 3 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . 1 3 4 2 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 7038 | . 421 244 1648 104 2550 882 1189 Core 999 | . 49 62 213 12 247 142 274 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 . 55 . 43 55 . . Volleys Fired 313 | . 42 14 112 14 91 31 9 Largest 3 | . 2 2 2 2 3 3 3 Hottest 129 | . 60 40 106 46 129 117 117 Shots Fired 709 | . 83 27 212 26 253 93 15 Gun 642 | . 83 26 191 24 225 87 6 Cannon 47 | . . . 13 . 25 6 3 Launcher 20 | . . 1 8 2 3 . 6 Special . | . . . . . . . . Kinetic 554 | . 64 26 150 24 197 87 6 Thermal 56 | . . . 54 . 2 . . Explosive 16 | . . 1 8 2 1 . 4 Electromagnetic 83 | . 19 . . . 53 6 5 Robot Hit Streak 24 | . 22 23 24 3 19 20 9 Robot Miss Streak 4 | . 3 1 4 3 3 1 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 7 | . 2 1 1 . 3 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 510 | . 54 22 159 13 179 70 13 Core Hits 264 | . 26 18 68 15 99 30 8 Critical Hits 5 | . 1 . . . 4 . . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 4 | . . . . . 4 . . Melee Attacks 9 | . . . 5 . 4 . . Impact . | . . . . . . . . Slashing 9 | . . . 5 . 4 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10297 | . 727 417 3113 340 3922 1221 557 Guns 6914 | . 646 277 2110 188 2606 990 97 Cannons 727 | . . . 234 . 280 165 48 Explosions 2223 | . 26 112 644 139 890 . 412 Melee 197 | . . . 81 . 116 . . Ramming 236 | . 55 28 44 13 30 66 . Kinetic 5854 | . 503 277 1697 188 2102 990 97 Thermal 1327 | . 26 . 647 . 654 . . Explosive 1124 | . . 112 644 139 . . 229 Electromagnetic 1559 | . 143 . . . 1020 165 231 Impact . | . . . . . . . . Slashing 197 | . . . 81 . 116 . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 1 3 . 1 Average Corruption 1 | . . . 1 1 2 . 1 Corruption Purged . | . . . . . . . . Effects 29 | . . . 10 6 13 . . Message Errors 11 | . . . 4 3 4 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 8 | . . . 2 3 3 . . Data Loss (minor) 4 | . . . 3 . 1 . . Targeting Errors 4 | . . . 1 . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 165 | . . . 41 . 110 6 8 Projectiles . | . . . . . . . . Explosions 42 | . . . . . 34 . 8 Melee 123 | . . . 41 . 76 6 . Knockbacks 3 | . . 1 . . 2 . . Impact 1 | . . 1 . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 475 | . . . 147 19 162 . 147 Shots 15 | . . . 3 1 5 . 6 Rammed 32 | . 12 4 7 1 5 3 . Targets Rammed 40 | . 13 5 11 1 6 4 . Kicked . | . . . . . . . . Crushed 8 | . 1 1 4 . 1 1 . Highest Temperature 399 | . 45 2 210 4 399 36 165 Average Temperature 62 | . 14 1 29 1 106 12 90 Received Heat Transfer 2280 | . 126 120 510 . 1107 132 285 Effects 7 | . . . . . 7 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . . 4 1 2 Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 3 . 3 . . Heat Transferred 2452 | . 50 . 1702 . 700 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 1 . . . 7 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 568 | . 205 150 315 96 568 372 281 Initial 242 | . . 36 . 96 . 242 174 Average 161 | . 91 74 175 31 235 263 254 Maximum Alert Level 2 | . 1 . 1 . 2 1 1 Low Security (%) 61 | 100 91 100 51 100 44 11 9 Level 1 34 | . 8 . 48 . 40 88 90 Level 2 3 | . . . . . 14 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 5 . 5 . 2 2 . Investigation 6 | . 3 . 1 . 2 . . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . 2 . 4 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 11 | . 5 . 4 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 191 | . 29 9 60 12 55 19 7 Peak Tracking Total 7 | . 5 3 5 4 7 4 6 Tactical Retreats 16 | . 2 . 2 3 7 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 9 | . 3 . 2 . 2 . 2 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 8 | . 1 . 3 . 3 1 . Max in Single Turn 2 | . 1 . 1 . 2 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 33 | . 7 . 11 . 11 4 . Terminals 23 | . 5 . 8 . 8 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . 2 . 1 . . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 87 | . 23 . 28 . 28 8 . Successful 59 | . 13 . 21 . 21 4 . Failed 28 | . 10 . 7 . 7 4 . Catastrophic 4 | . . . 3 . 1 . . Database Lockouts . | . . . . . . . . Manual 49 | . 17 . 14 . 15 3 . Terminals 67 | . 20 . 21 . 22 4 . Fabricators 2 | . . . . . . 2 . Repair Stations 6 | . . . 4 . 2 . . Recycling Units 4 | . 3 . . . 1 . . Scanalyzers 6 | . . . 3 . 3 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 22 | . 4 . 9 . 8 1 . Robot Analysis 3 | . 2 . . . 1 . . Prototype ID Bank 2 | . . . 1 . 1 . . Alert Level 8 | . 1 . 3 . 3 1 . Unreport Threat 4 | . . . 3 . 1 . . Locate Traps 3 | . 1 . 1 . 1 . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 6 | . . . 4 . 2 . . Scan Component 3 | . . . 2 . 1 . . Repair 3 | . . . 2 . 1 . . Recycling Unit Hacks 4 | . 3 . . . 1 . . Report Inventory 3 | . 2 . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 6 | . . . 3 . 3 . . Insert Component 3 | . . . 2 . 1 . . Analyze 3 | . . . 1 . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 18 | . 6 . 5 . 7 . . Terminals 18 | . 6 . 5 . 7 . . Track 5 | . 3 . . . 2 . . Botnet 13 | . 3 . 5 . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 6 . 8 . 10 3 . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Built 1 | . . . . . . 1 . Matter 285 | . . . . . . 285 . Time 152 | . . . . . . 152 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired 3 | . . . 2 . 1 . . Time 170 | . . . 106 . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies 3 | . . 1 . 2 . . . Largest Group 2 | . . 1 . 2 1 . . Highest-Rated Group 41 | . . 31 . 41 31 . . Highest-Rated Ally 31 | . . 31 . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . 7 9 . . Total Damage 228 | . . . . 82 146 . . Kills 3 | . . . . 2 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total 3 | . 2 . . . 1 . . Derelict Logs Recovered 4 | . . 1 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 10583 | 2 1496 1033 3040 1207 2812 900 93 Spaces Moved 5094 | 2 832 594 1469 557 1213 410 17 Core 1 | . . . . . . . 1 Treads 5037 | . 778 594 1469 557 1213 410 16 Legs 56 | 2 54 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 180 180 180 180 Average Speed 169 | 120 157 160 163 180 180 180 281 Slowest Speed 1900 | 120 160 160 180 180 200 200 1900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 2 95 98 98 95 81 12 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 7 | . . . 4 . 3 . . Terrain Destroyed 180 | . 4 10 87 10 48 . 21 Melee 7 | . . . 4 . 3 . . Projectile 7 | . . . 3 . 4 . . AOE 166 | . 4 10 80 10 41 . 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 6421 | 1 932 651 1903 741 1641 503 49 Wait 686 | . 20 25 192 164 251 32 2 Move 5087 | 1 831 593 1468 556 1212 409 17 Hop . | . . . . . . . . Pick Up 71 | . 8 6 25 2 20 10 . Fast Attach 19 | . 3 . 12 . 3 1 . Attach 28 | . 2 . 6 . 10 7 3 Detach 8 | . 1 . 6 . . 1 . Swap 66 | . 5 2 30 2 24 3 . Drop 76 | . 7 6 36 2 20 5 . Fire 313 | . 42 14 112 14 91 31 9 Melee 9 | . . . 5 . 4 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 40 | . 13 5 11 1 6 4 . Escape Stasis . | . . . . . . . . Rewire 18 | . . . . . . . 18 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 13) 580 | -10/Materials | Discovered new exit (range 8) 739 | -10/Materials | Discovered new exit (range 8) 1044 | -10/Materials | Discovered new exit (range 11) 1499 | -10/Materials | Entered Mines 1640 | -10/Mines | Received a Mining Laser from a helpful Derelict 1995 | -10/Mines | Discovered new exit (range 8) 2057 | -10/Mines | Discovered new exit (range 14) 2294 | -10/Mines | Learned location of Zion (-6) 2331 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2334 | -10/Mines | Found Prototype Device 2532 | -10/Mines | Entered Materials 2532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2887 | -9/Materials | Discovered new exit (range 3) 3185 | -9/Materials | Identified Exp. Sensor Array 3298 | -9/Materials | Build established: Hauler-Mutant 3362 | -9/Materials | Discovered new exit (range 16) 3541 | -9/Materials | Repaired Assault Rifle 3929 | -9/Materials | Discovered new exit (range 15) 4122 | -9/Materials | Build established: Scavenger-Mutant 4549 | -9/Materials | Repaired Exp. Sensor Array 4719 | -9/Materials | Discovered new exit (range 13) 4719 | -9/Materials | Discovered new exit (range 4) 5208 | -9/Materials | Build established: Hauler-Mutant 5285 | -9/Materials | Discovered new exit (range 6) 5432 | -9/Materials | Core integrity fell below 50% 5572 | -9/Materials | Entered Mines 5586 | -9/Mines | Assembled infested the area 5591 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6108 | -9/Mines | Learned location of 1 exit from Lower Caves 6241 | -9/Mines | Learned Materials stockpile data 6249 | -9/Mines | Discovered new exit (range 5) 6422 | -9/Mines | Discovered new exit (range 9) 6518 | -9/Mines | Learned location of Storage (-9) 6779 | -9/Mines | Entered Materials 6779 | -8/Materials | Accompanied by 1 ally 6779 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6784 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 7621 | -8/Materials | Build established: Hauler-Tank 7968 | -8/Materials | Lost 4 parts (1n1u2w) 7985 | -8/Materials | Build established: Hauler-Mutant 8296 | -8/Materials | Discovered new exit (range 15) 8499 | -8/Materials | Repaired Broken Imp. Assault Rifle 8575 | -8/Materials | Build established: Hauler-Gunner 8891 | -8/Materials | Build established: Scavenger-Gunner 9504 | -8/Materials | Discovered new exit (range 16) 9591 | -8/Materials | Entered Factory 9591 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9827 | -7/Factory | Fabricated Exp. Sensor Array (x1) 10006 | -7/Factory | Discovered new exit (range 15) 10272 | -7/Factory | Discovered new exit (range 11) 10434 | -7/Factory | Build established: Hauler-Gunner 10490 | -7/Factory | Identified exit to Garrison 10491 | -7/Factory | Entered Garrison 10547 | -7/Garrison | Spotted B-75 Beast 10572 | -7/Garrison | Core integrity fell below 50% 10584 | -7/Garrison | Self-destructed Last Messages --------------- 10535_ Triggered Alarm Trap. 10535_ An alarm sounds. 10540_ Lgt. Treads destroyed. 10540_ Slug penetrates Y-54 Guardian. 10549_ Imp. EM Pulse Cannon destroyed. 10550_ Lgt. Treads destroyed. 10551_ Assault Rifle destroyed. 10553_ Y-54 Guardian IFF system glitched. 10554_ Imp. Deuterium Engine fried. 10554_ Imp. Heat Sink fried. 10554_ Y-54 Guardian destroyed. 10555_ Lgt. Nuclear Core destroyed. 10557_ G-47 Trooper destroyed. 10557_ Gauss Rifle destroyed. 10557_ Destroyed Gauss Rifle. 10558_ Lgt. Treads destroyed. 10563_ Destroyed Lgt. Treads. 10563_ Adv. EMP Blaster destroyed. 10563_ Destroyed Adv. EMP Blaster. 10565_ Acquired 70 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ???????????????????????????## #?????????????????? | | ?????????????????????????# # #?#???????????????? | | ???????????????????????### # #?????#####?????? | | ???????????????????????#=@ = ####### ##????? | | ???????????????????????# # BB #????? | | ?????????????????????? g # BB #????? | | ?????????????????????###?# #????? | | ?????????????????????????# #######CC ##????? | | ?????????????????????????### #?????#####?????? | | ???????????????????????????? ###???????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentRemoteBuckler Manual? 0 Play Time 01:12:18 Cumulative 54.3 hours Start 2020.10.15 @ 22:40:27 End 2020.10.16 @ 00:53:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b1fe411-d4db-468a-b5e2-67c73106c2e5