Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.19 @ 05:54:31 Player: Kenzurith Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (280) 1400 Value Destroyed (11935) 11935 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (7241) 7241 TOTAL SCORE: 26976 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 4110 Follower Combat Kills 1754 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Friendly Fire -423 Cogmind --------- Core Integrity 1041/1150 Matter 144/300 Energy 280/280 System Corruption 11% Temperature Cool (150) Movement Immobile (Siege) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Improved Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY (10) ----- Advanced Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Core Analyzer Improved Weapon Cycler Advanced Shield Generator > --- WEAPON (3) ------- Phase Gun KE Penetrator KE Penetrator > --- INVENTORY (26) --- Light Quantum Reactor Armored Medium Treads Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Zionite Biocell (1000) Advanced Terrain Scan Processor Zionite Weapon Casing Zionite Weapon Casing Advanced Shield Generator Improved Force Field Improved Force Field Cooled Plasma Rifle Advanced Variable Charge Gun Advanced Variable Charge Gun Zionite Phaser-M Zionite Phaser-M Long-range Proton Cannon Long-range Missile Launcher Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Core Analyzer Improved Kinecellerator Layered Medium Armor Plating Centrium Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Advanced Variable Charge Gun KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Quantum Reactor Armored Medium Treads Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Zionite Biocell Improved Matter Compressor Advanced Terrain Scan Processor Improved Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Layered Medium Armor Plating Centrium Medium Armor Plating Advanced Shield Generator Improved Force Field Improved Force Field Cooled Plasma Rifle Advanced Variable Charge Gun Zionite Phaser-M Zionite Phaser-M Long-range Proton Cannon Long-range Missile Launcher Lance [Rating: 120] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Zionite Phaser-S Energy Cannon Plasma Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . . . . . Utility 8 | . . . 2 1 1 . . . . 2 . . 1 1 Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 355 | 8 . 1 31 48 39 5 . 5 10 44 41 29 46 48 Power 33 | 1 . . 3 4 4 . . . 2 3 4 3 3 6 Engine 12 | 1 . . 3 2 2 . . . 1 2 1 . . . Core 5 | . . . . 2 2 . . . 1 . . . . . Reactor 16 | . . . . . . . . . . 1 3 3 3 6 Propulsion 68 | 4 . . 12 10 7 3 . . 8 6 6 4 3 5 Treads 45 | 2 . . 7 9 4 1 . . 7 3 1 3 3 5 Leg 14 | 2 . . 2 . 1 . . . . 3 5 1 . . Wheel 6 | . . . . 1 2 2 . . 1 . . . . . Hover 2 | . . . 2 . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . Utility 153 | 1 . 1 9 15 20 1 . 3 . 25 19 13 25 21 Device 61 | . . . 2 2 8 1 . 3 . 11 9 5 8 12 Storage 24 | 1 . 1 3 9 1 . . . . 3 2 1 3 . Processor 8 | . . . . . 4 . . . . 1 . . 2 1 Hackware . | . . . . . . . . . . . . . . . Protection 60 | . . . 4 4 7 . . . . 10 8 7 12 8 Artifact . | . . . . . . . . . . . . . . . Weapon 101 | 2 . . 7 19 8 1 . 2 . 10 12 9 15 16 Energy Gun 26 | 1 . . 2 6 . . . . . 1 2 6 2 6 Energy Cannon 6 | . . . . . . . . . . 3 2 . 1 . Ballistic Gun 46 | 1 . . 5 8 5 1 . 1 . 5 1 2 9 8 Ballistic Cannon 10 | . . . . 1 3 . . . . . 5 . . 1 Launcher 10 | . . . . 4 . . . . . 1 1 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . 1 . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 2 4 1 . . 1 . 4 5 5 4 2 Parts Lost 65 | . . . . 15 5 . . . . 9 2 5 10 19 Power 8 | . . . . 2 2 . . . . 1 . . . 3 Propulsion 20 | . . . . 6 2 . . . . 5 . 2 2 3 Utility 25 | . . . . 5 1 . . . . 2 1 2 6 8 Weapon 12 | . . . . 2 . . . . . 1 1 1 2 5 Highest Loss Streak 6 | . . . . 5 2 . . . . 6 2 4 4 5 Average Slot Usage (%) 94 | . 85 89 98 97 91 92 92 92 95 99 99 88 86 93 Engine 2 | . 14 14 11 6 5 . . . 5 4 . . . . Core 1 | . . . . 2 1 7 7 7 1 . . . . . Reactor 3 | . . . . . . . . . . 1 5 5 5 9 Treads 12 | . . . 16 25 13 . . . 19 20 4 11 10 14 Leg 4 | . 28 28 3 . . 3 . . . 4 21 4 . . Wheel 3 | . . . . . 7 18 23 23 5 . . . . . Device 10 | . . . 10 9 4 7 7 7 7 11 11 11 15 15 Storage 20 | . 14 18 22 26 23 23 23 23 23 20 20 20 17 15 Processor 11 | . . . . . 15 15 15 15 15 20 14 13 9 9 Protection 4 | . . . 9 8 1 . . . . 1 5 7 6 9 Energy Gun 1 | . 14 14 6 2 . . . . . . . 11 . . Ballistic Gun 9 | . 14 14 15 12 10 7 7 7 7 5 . . 16 11 Ballistic Cannon 3 | . . . . 2 3 7 7 7 7 4 8 1 . 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 163 | 11 11 15 47 85 88 79 79 82 87 119 118 126 151 163 Greatest Support 160 | 40 20 20 40 63 44 54 54 54 80 80 92 160 160 125 Greatest Overweight (x) 5 | 3 . . 1 3 3 2 1 1 3 5 2 1 1 2 Average Overweight (x) . | . . . . . 2 1 1 1 1 1 1 . . 1 Largest Inventory Capacity 26 | 6 6 8 16 24 24 24 24 24 24 26 26 26 26 26 Average Capacity 23 | 5 6 6 9 22 24 24 24 24 24 25 26 26 26 26 Most Carried 26 | 6 4 5 13 24 24 24 24 24 24 26 26 26 26 26 Average Carried 23 | 3 4 4 9 20 23 23 23 23 23 25 25 25 25 25 Final Capacity 26 | 6 6 8 16 24 24 24 24 24 24 26 26 26 26 26 Final Carried 26 | 4 4 4 13 24 24 24 24 24 24 26 26 26 23 24 Class Distribution -------------------- 24% | Messiah-Mutant 24% | Messiah-Skirmisher 23% | Hauler-Mutant 17% | Messiah-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Mutant | -6/Extension Messiah-Mutant | -6/Cetus Messiah-Skirmisher | -5/Factory Messiah-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Matter Collected 9496 | 205 . 34 468 1161 814 143 . 50 311 784 1203 416 1790 2117 Remotely . | . . . . . . . . . . . . . . . Salvage Created 12376 | . . . 639 2175 870 . . . 254 991 774 846 2052 3775 Parts 553 | . . . 44 124 37 . . . 10 61 25 39 82 131 Haulers Intercepted 8 | . . . 2 5 . . . . . 1 . . . . Recyclers Shooed 17 | . . . 2 3 . . . . . 3 1 . 4 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 5 6 . 16 . . . . . Prevented 6 | . . . . . . . . . 6 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Combat Hostiles Destroyed 223 | . . . 15 46 18 . . . 6 23 11 12 37 55 Melee 1 | . . . . . . . . . . . . . 1 . Guns 149 | . . . 15 31 14 . . . 3 7 . 9 30 40 Cannons 45 | . . . . 7 4 . . . 3 8 11 . . 12 AOE 25 | . . . . 8 . . . . . 8 . . 6 3 Classes Destroyed 21 | . . . 7 3 1 . . . 1 2 2 . 4 1 Worker 13 | . . . . 2 . . . . . 9 . . 1 1 Builder 11 | . . . . 1 . . . . . 3 3 . 2 2 Hauler 8 | . . . 2 5 . . . . . 1 . . . . Recycler 14 | . . . 1 4 1 . . . . 1 2 . 2 3 Carrier 1 | . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 2 | . . . 1 . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . 1 1 . . . Watcher 4 | . . . 1 . . . . . . 1 . 1 1 . Swarmer 46 | . . . 9 15 4 . . . . 9 . 1 . 8 Saboteur 3 | . . . . . . . . . . . . . 1 2 Grunt 93 | . . . 3 23 10 . . . 3 6 4 1 15 28 Brawler 5 | . . . . . . . . . 2 . . . 2 1 Duelist 7 | . . . . 1 2 . . . . . . . 2 2 Protector 2 | . . . . . . . . . . . 1 . 1 . Sentry 22 | . . . 3 7 1 . . . . 1 4 . 3 3 Demolisher 1 | . . . . . . . . . . . . . 1 . Hunter 9 | . . . . . . . . . . 2 . 3 2 2 Programmer 21 | . . . . . 1 . . . 1 5 . . 5 9 Behemoth 2 | . . . . . . . . . . . 2 . . . Cetus Guard 7 | . . . . . . . . . . . . 7 . . Assembled 5 | . . . . . . . . . . . . . 5 . Butcher 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 18 | . . . 4 9 7 . . . 3 18 4 3 11 8 Combat Bots Only 10 | . . . 4 9 7 . . . 3 9 3 3 10 7 Max Kills in Single Turn 9 | . . . 2 4 1 . . . 1 9 1 2 3 3 Gunslinging 1 | . . . 1 1 . . . . . . . . 1 1 Exploded 4 | . . . . 4 . . . . . 3 . . 2 2 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Damage Taken 20427 | . . . 453 2548 1820 . . . 268 2722 1837 1617 4748 4414 Core 1623 | . . . 37 248 283 . . . 34 228 194 80 410 109 Absorbed by Shields 1937 | . . . . 75 . . . . . . . . 436 1426 Reduced by Siege Mode 415 | . . . . . . . . . . . . 81 260 74 Core Remaining (%) 71 | 100 . 100 90 54 . . . . 54 . . 40 59 . Volleys Fired 659 | . . . 41 128 69 . . . 20 62 67 47 88 137 Largest 3 | . . . 2 2 2 . . . 2 2 2 2 3 3 Hottest 174 | . . . 86 80 76 . . . 76 110 133 140 150 174 Shots Fired 1478 | . . . 82 252 138 . . . 40 117 119 84 244 402 Gun 1117 | . . . 82 202 118 . . . 20 55 4 67 237 332 Cannon 330 | . . . . 42 20 . . . 20 59 113 8 1 67 Launcher 31 | . . . . 8 . . . . . 3 2 9 6 3 Special . | . . . . . . . . . . . . . . . Kinetic 1215 | . . . 45 212 138 . . . 40 97 78 8 231 366 Thermal 164 | . . . 37 32 . . . . . 17 34 5 6 33 Explosive 22 | . . . . 8 . . . . . 3 2 . 6 3 Electromagnetic 15 | . . . . . . . . . . . 5 9 1 . Phasic 62 | . . . . . . . . . . . . 62 . . Robot Hit Streak 38 | . . . 19 22 24 . . . 14 13 16 29 26 38 Robot Miss Streak 5 | . . . 2 4 2 . . . 1 2 5 3 3 3 Penetration Max 2 | . . . . . . . . . . 1 . . 1 2 Secondary Targets 34 | . . . 4 6 2 . . . . . . 2 8 12 Max Gunslinging Chain 2 | . . . 1 1 1 . . . . . . 1 1 2 Shots Hit Robots 1103 | . . . 60 172 112 . . . 32 92 74 67 181 313 Core Hits 546 | . . . 28 100 40 . . . 12 59 31 29 92 155 Critical Hits 105 | . . . . 1 . . . . 1 3 3 . 41 56 Critical Kills 44 | . . . . . . . . . 1 2 1 . 14 26 Critical Parts Destroyed 52 | . . . . 1 . . . . . 1 2 . 21 27 Melee Attacks 11 | . . . . . . . . . . . 9 . 2 . Impact 11 | . . . . . . . . . . . 9 . 2 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 30513 | . . . 937 3759 2103 . . . 796 3904 2364 2571 6241 7838 Guns 19639 | . . . 934 2352 1652 . . . 383 1349 73 2071 4364 6461 Cannons 5305 | . . . . 518 451 . . . 413 1183 2013 . . 727 Explosions 5245 | . . . . 889 . . . . . 1335 . 500 1877 644 Melee 271 | . . . . . . . . . . . 271 . . . Ramming 53 | . . . 3 . . . . . . 37 7 . . 6 Kinetic 20128 | . . . 404 2467 2103 . . . 796 2190 1432 . 4210 6526 Thermal 3019 | . . . 530 403 . . . . . 342 565 151 154 874 Explosive 4533 | . . . . 889 . . . . . 1335 . . 1877 432 Electromagnetic 589 | . . . . . . . . . . . 89 500 . . Impact 271 | . . . . . . . . . . . 271 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Phasic 1920 | . . . . . . . . . . . . 1920 . . Highest Corruption 13 | . . . . 5 . . . . 3 7 7 8 13 11 Average Corruption 6 | . . . . 4 . . . . 2 4 7 7 9 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 279 | . . . . 14 . . . . 9 35 80 27 63 51 Message Errors 52 | . . . . 2 . . . . 3 9 14 4 11 9 Matter Fused 51 | . . . . 3 . . . . 2 11 19 4 6 6 Heat Flow Errors 41 | . . . . 4 . . . . . 2 17 3 8 7 Energy Discharges 31 | . . . . . . . . . 1 3 8 3 9 7 Parts Rejected 4 | . . . . 1 . . . . . 1 1 1 . . Data Loss (minor) 19 | . . . . 3 . . . . 2 4 3 3 1 3 Data Loss (major) 4 | . . . . . . . . . . 1 2 . 1 . Misfires 12 | . . . . . . . . . . 1 7 1 2 1 Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 . Targeting Errors 54 | . . . . 1 . . . . 1 3 7 6 19 17 Weapon Failures 9 | . . . . . . . . . . . 2 2 4 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 698 | . . . . 37 9 . . . 34 171 251 . 95 101 Projectiles 148 | . . . . 10 9 . . . 34 65 30 . . . Explosions 329 | . . . . 27 . . . . . 106 . . 95 101 Melee 221 | . . . . . . . . . . . 221 . . . Knockbacks 48 | . . . . 7 8 . . . 6 11 8 . . 8 Impact 2 | . . . . . . . . . . . 2 . . . Kinetic 44 | . . . . 7 8 . . . 6 10 5 . . 8 Secondary 2 | . . . . . . . . . . 1 1 . . . Self-Inflicted Damage 702 | . . . . . . . . . . 524 . 12 134 32 Shots 10 | . . . . . . . . . . 6 . 1 2 1 Rammed 4 | . . . 1 . . . . . . 2 . . . 1 Targets Rammed 6 | . . . 1 . . . . . . 3 1 . . 1 Kicked 1 | . . . . . . . . . . . 1 . . . Crushed 1 | . . . . . . . . . . 1 . . . . Highest Temperature 417 | . . . 297 417 237 . . . 29 144 405 306 220 279 Average Temperature 91 | . . . 67 104 68 . . . 11 55 146 142 50 70 Received Heat Transfer 3713 | . . . 129 1079 684 . . . 63 30 447 9 673 599 Effects 6 | . . . . 1 . . . . . . 3 . . 2 Shutdowns 1 | . . . . 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . 1 Interference 3 | . . . . . . . . . . . 2 . . 1 Siege Activations 23 | . . . . . . . . . . . . 5 5 13 Total Turns 536 | . . . . . . . . . . . . 76 145 315 Longest Duration 59 | . . . . . . . . . . . . 41 59 48 Robots Corrupted 3 | . . . . . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . . . 3 . . Parts Fried 3 | . . . . . . . . . . . 1 2 . . Impact Corruptions 9 | . . . . . . . . . . . 9 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 10 | . . . 1 1 . . . . . . 3 . 4 1 Heat Transferred 5110 | . . . 1184 777 . . . . . 650 1026 185 222 1066 Parts Sabotaged 3 | . . . . . . . . . . . . . 1 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Peak Influence 1939 | . . . 313 820 542 . . . . 561 776 457 1410 1939 Average Influence 511 | . . . 90 438 398 . . . . 209 508 345 670 1122 Maximum Alert Level 5 | . . . 1 3 2 . . . . 2 3 2 4 5 Low Security (%) 24 | 100 100 100 96 18 . . . . . 67 . . 4 . Level 1 19 | . . . 3 24 70 . . . . 1 10 78 31 . Level 2 32 | . . . . 38 29 . . . . 31 85 21 25 10 Level 3 13 | . . . . 19 . . . . . . 4 . 23 47 Level 4 5 | . . . . . . . . . . . . . 14 20 Level 5 3 | . . . . . . . . . . . . . . 21 High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 43 | . . . 1 6 3 . . . . 7 3 . 7 16 Investigation 3 | . . . . 1 2 . . . . . . . . . Extermination 12 | . . . . . 1 . . . . 4 . . 2 5 Reinforcement 12 | . . . 1 5 . . . . . . 2 . 1 3 Assault 10 | . . . . . . . . . . . 1 . 4 5 Garrison 6 | . . . . . . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . 1 . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Distress Signals 12 | . . . 1 6 . . . . . . 3 1 1 . Communications Jammed 11 | . . . . . . . . . . . . . 11 . Distress Signals 11 | . . . . . . . . . . . . . 11 . Times Spotted 373 | . . . 27 63 24 . . . 11 40 40 18 61 89 Peak Tracking Total 10 | . . . 4 9 4 . . . 3 6 8 5 10 7 Tactical Retreats 28 | . . . 1 3 2 . . . 3 1 . 2 7 9 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Traps Triggered 10 | . . . . 2 5 . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Machines Disabled 47 | . . . . 1 1 . . . . 13 3 2 13 14 Max in Single Turn 8 | . . . . 1 1 . . . . 8 1 . 2 6 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Machines Accessed 25 | . . . 6 4 7 1 . . . 1 1 . 4 1 Terminals 12 | . . . 4 2 5 1 . . . . . . . . Fabricators 4 | . . . . . 1 . . . . . . . 2 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 . . . Scanalyzers 5 | . . . 2 1 . . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 66 | . . . 25 9 14 6 . . . 2 2 . 7 1 Successful 31 | . . . 15 5 4 2 . . . . 1 . 3 1 Failed 35 | . . . 10 4 10 4 . . . 2 1 . 4 . Catastrophic 7 | . . . 2 . 4 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 88 | . . . 12 . 9 5 . . . 12 21 10 10 9 Terminals 33 | . . . 13 5 9 6 . . . . . . . . Fabricators 8 | . . . . . 4 . . . . . . . 3 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . . . 2 . . . Scanalyzers 19 | . . . 12 3 . . . . . 2 . . 2 . Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 8 | . . . 3 2 1 2 . . . . . . . . Record 2 | . . . 1 . . 1 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . . . . 2 1 Load Schematic 2 | . . . . . 1 . . . . . . . 1 . Build 3 | . . . . . 1 . . . . . . . 1 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . 1 . . . Retrieve Components 2 | . . . . 1 . . . . . . 1 . . . Scanalyzer 14 | . . . 11 2 . . . . . . . . 1 . Insert Component 8 | . . . 6 1 . . . . . . . . 1 . Analyze 6 | . . . 5 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 22 | . . . 6 2 7 1 . . . 1 1 . 4 . Full Trace Events 2 | . . . . 1 1 . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 4 1 . . . . . . 14 . . . Parts Built 5 | . . . . . 2 . . . . . . . 1 2 Matter 555 | . . . . . 109 . . . . . . . 168 278 Time 184 | . . . . . 73 . . . . . . . 42 69 Total Part Build Rating 28 | . . . . . 6 . . . . . . . 4 18 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . 9 . . . . . . 2 . . . Parts Scanalyzed 6 | . . . 4 1 . . . . . . . . 1 . Part Schematics Acquired 5 | . . . 4 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . 2 . Robots Rewired 6 | . . . . . . . . . . . 6 . . . Allies Hacked 2 | . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Total Allies 38 | . . 2 . . . . . 4 . 3 17 3 6 3 Largest Group 9 | . . 2 1 . . . . 4 4 3 9 3 6 2 Highest-Rated Group 535 | . . 46 15 . . . . 152 152 202 535 198 288 206 Highest-Rated Ally 103 | . . 31 15 . . . . 40 40 85 85 85 70 103 Zionite Dispatches 13 | . . . . . . . . . . 3 4 2 2 2 Heavy 4 | . . . . . . . . . . 1 1 1 . 1 Light 4 | . . . . . . . . . . . 3 . 1 . Recon 1 | . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 11 | . . . . . . . . . . 7 . 2 . 2 GOTO 2 | . . . . . . . . . . 1 . 1 . . FOLLOW 5 | . . . . . . . . . . 3 . 1 . 1 DROP 2 | . . . . . . . . . . 1 . . . 1 COLLECT 2 | . . . . . . . . . . 2 . . . . Ally Attacks 247 | . . . 9 . . . . . 21 19 137 18 25 18 Total Damage 7607 | . . . 161 . . . . . 565 758 3384 967 401 1371 Kills 60 | . . . 1 . . . . . 6 7 26 6 4 10 Allies Corrupted 2 | . . . . . . . . . 2 . . . . . Allies Melted 2 | . . . . . . . . . . 1 1 . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 3 . 1 2 . . . . . Drone Launches 6 | . . . . . . . . . . 2 2 . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . 1 2 1 1 . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Turns Passed 17914 | 68 72 205 1174 1381 1417 599 214 1128 967 2676 2473 700 2406 2434 Spaces Moved 9335 | 45 61 169 654 483 877 525 205 985 535 1142 1271 278 1186 919 Core 31 | 31 . . . . . . . . . . . . . . Treads 4371 | 2 . . 465 481 78 . . . 185 815 . 240 1186 919 Legs 1970 | 12 61 169 92 . . . . . . 327 1271 38 . . Wheels 2866 | . . . . 2 799 525 205 985 350 . . . . . Hover 97 | . . . 97 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 56 120 110 103 103 103 103 166 160 160 160 180 Average Speed 151 | 115 120 120 143 177 126 106 103 103 144 185 164 161 165 186 Slowest Speed 280 | 200 120 120 180 220 205 120 103 103 210 280 230 180 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 10 43 44 42 24 65 41 90 64 29 89 76 40 25 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 17 | . . . . . . 1 . 2 . 4 . 10 . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . 1 . . . 3 1 3 3 . . . . . Spaces Dug 7 | . . . . . . . . . . . 5 . 2 . Terrain Destroyed 503 | . . . . 78 2 . . . 3 39 28 7 200 146 Melee 5 | . . . . . . . . . . . 3 . 2 . Projectile 128 | . . . . . 2 . . . 3 3 11 7 60 42 AOE 370 | . . . . 78 . . . . . 36 14 . 138 104 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Total 11902 | 58 60 171 823 782 1084 565 208 1098 690 1579 1525 453 1435 1371 Wait 999 | . . . 32 51 40 26 . 100 112 268 45 57 58 210 Move 9317 | 44 60 168 653 482 876 524 204 984 534 1141 1270 277 1181 919 Hop 2 | . . . . . . . . . . . . . 2 . Pick Up 236 | 6 . 1 25 44 26 3 2 3 4 31 13 21 25 32 Fast Attach 102 | 4 . 1 14 7 6 4 . 3 8 10 20 3 10 12 Attach 103 | 2 . . 4 21 12 1 . . 2 13 4 7 16 21 Detach 12 | . . . 2 1 1 . . . . . 3 1 3 1 Swap 150 | 2 . . 13 20 21 . . 2 . 21 17 19 20 15 Drop 245 | . . 1 38 28 25 7 2 6 10 29 29 21 26 23 Fire 659 | . . . 41 128 69 . . . 20 62 67 47 88 137 Melee 11 | . . . . . . . . . . . 9 . 2 . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . . Crush 5 | . . . 1 . . . . . . 3 . . . 1 Escape Stasis 18 | . . . . . 8 . . . . . 10 . . . Rewire 39 | . . . . . . . . . . . 36 . 3 . Trap . | . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . 1 1 . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 3 exits: *Fac x2 / [*Arc]) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 12) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 7) 141 | -10/Materials | Entered Mines 191 | -10/Mines | Learned Materials machine intel 306 | -10/Mines | Build established: Mutant 335 | -10/Mines | Discovered new exit (range 10) 346 | -10/Mines | Entered Materials 346 | -9/Materials | Accompanied by 1 ally 346 | -9/Materials | Evolved 2 slots: Utility x2 347 | -9/Materials | Loaded intel: 67 machine locations 840 | -9/Materials | Discovered new exit (range 3) 1033 | -9/Materials | Discovered new exit (range 9) 1364 | -9/Materials | Discovered new exit (range 7) 1520 | -9/Materials | Entered another Materials area 1520 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1598 | -8/Materials | Build established: Scavenger-Mutant 1962 | -8/Materials | Lost 3 parts (2n1w) 1973 | -8/Materials | Build established: Hauler-Mutant 2698 | -8/Materials | Lost 5 parts (3n1u1w) 2702 | -8/Materials | Destroyed 9 combat bots 2859 | -8/Materials | Discovered new exit (range 6) 2901 | -8/Materials | Entered Factory 2901 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3216 | -7/Factory | Destroyed 7 combat bots 3929 | -7/Factory | Discovered new exit (range 5) 3939 | -7/Factory | Identified exit to Factory 3943 | -7/Factory | Fabricated Adv. Terrain Scanner? 4309 | -7/Factory | Discovered new exit (range 10) 4317 | -7/Factory | Identified exit to Lower Caves 4318 | -7/Factory | Entered Lower Caves 4339 | -7/Lower Caves | Learned Factory interactive machine intel 4496 | -7/Lower Caves | Learned Factory garrison access intel 4902 | -7/Lower Caves | Discovered new exit (range 14) 4916 | -7/Lower Caves | Identified exit to Lower Caves 4917 | -7/Lower Caves | Entered another Lower Caves area 4969 | -7/Lower Caves | Encountered a Warlord checkpoint 5124 | -7/Lower Caves | Discovered new exit (range 7) 5130 | -7/Lower Caves | Identified exit to Zion 5131 | -7/Lower Caves | Entered Zion 5190 | -7/Zion | Given A8's code to call for help 5197 | -7/Zion | Discovered new exit (range 10) 5273 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5499 | -7/Zion | Found Prototype Device 5499 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5926 | -7/Zion | Imprinted 5928 | -7/Zion | Declared Zion's savior 6212 | -7/Zion | Identified exit to Proximity Caves 6216 | -7/Zion | Build established: Messiah-Mutant 6259 | -7/Zion | Entered Proximity Caves 6259 | -6/Proximity Caves | Accompanied by 4 allies 6293 | -6/Proximity Caves | Learned location of 1 exit from Factory 6506 | -6/Proximity Caves | Learned Factory garrison access intel 7215 | -6/Proximity Caves | Discovered exit to Factory (range 6) 7226 | -6/Proximity Caves | Entered Factory 7226 | -6/Factory | Evolved 2 slots: Utility x2 7227 | -6/Factory | Identified exit to Extension 7228 | -6/Factory | Identified exit to Factory 7229 | -6/Factory | Loaded intel: 47 interactive machine locations 7230 | -6/Factory | Loaded intel: 4 garrison access locations 7334 | -6/Factory | Zion Heavy Resupply teleported in 7355 | -6/Factory | Found Hvy. Reflective Plating 7457 | -6/Factory | Zion Heavy squad teleported in 7533 | -6/Factory | Build established: Messiah-Skirmisher 7916 | -6/Factory | Found Prototype Protection 8003 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8004 | -6/Factory | Zion Recon squad teleported in 8249 | -6/Factory | Garrison activated, responded to threat 8653 | -6/Factory | Found Prototype Protection 8657 | -6/Factory | Terminal network hard line cut 9079 | -6/Factory | Destroyed 9 combat bots 9080 | -6/Factory | Lost 6 parts (1p3n1u1w) 9227 | -6/Factory | Build established: Messiah-Mutant 9436 | -6/Factory | Discovered exit to Factory (range 15) 9851 | -6/Factory | Discovered new exit (range 11) 9874 | -6/Factory | Identified exit to Lower Caves 9902 | -6/Factory | Entered Extension 9902 | -6/Extension | Accompanied by 1 ally 9937 | -6/Extension | Disrupted transfer network 9949 | -6/Extension | Zion Light squad teleported in 10045 | -6/Extension | Zion Light squad teleported in 10077 | -6/Extension | Retrieved Zion intel report: Component Schematics 10228 | -6/Extension | Found Prototype Protection 10315 | -6/Extension | Zion Heavy squad teleported in 10363 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 10364 | -6/Extension | Zion Light squad teleported in 10474 | -6/Extension | Build established: Messiah-Skirmisher 10569 | -6/Extension | Spotted B-75 Beast 10614 | -6/Extension | Spotted B-75 Beast 10622 | -6/Extension | Destroyed B-75 Beast 10641 | -6/Extension | Destroyed B-75 Beast 10670 | -6/Extension | Found Prototype Protection 10913 | -6/Extension | Build established: Messiah-Mutant 10952 | -6/Extension | First assault squad dispatched 11117 | -6/Extension | Discovered exit to Factory (range 16) 11117 | -6/Extension | Discovered new exit (range 16) 11321 | -6/Extension | Terminal network hard line cut 12355 | -6/Extension | Identified exit to Cetus 12375 | -6/Extension | Entered Cetus 12436 | -6/Cetus | Identified Zio. Weapon Casing (x3) 12440 | -6/Cetus | Spotted Cetus Guard 12440 | -6/Cetus | Spotted Cetus Guard 12443 | -6/Cetus | Destroyed Cetus Guard 12443 | -6/Cetus | Spotted Cetus Guard 12445 | -6/Cetus | Destroyed Cetus Guard 12446 | -6/Cetus | Destroyed Cetus Guard 12448 | -6/Cetus | Core integrity fell below 50% 12479 | -6/Cetus | Destroyed Cetus Guard 12505 | -6/Cetus | Lost 4 parts (2n2u) 12648 | -6/Cetus | Discovered exit to Factory (range 15) 12742 | -6/Cetus | Zion Heavy squad teleported in 12757 | -6/Cetus | Cetus Manufacturing Module disabled 12771 | -6/Cetus | Zion Offense Resupply teleported in 12872 | -6/Cetus | Retrieved Zion intel report: Depthwide Sectors/0 12891 | -6/Cetus | Discovered new exit (range 16) 12934 | -6/Cetus | Destroyed Cetus Guard 12942 | -6/Cetus | Spotted Cetus Guard 12946 | -6/Cetus | Destroyed Cetus Guard 12963 | -6/Cetus | Destroyed Cetus Guard 12974 | -6/Cetus | Found Zio. Weapon Casing 12994 | -6/Cetus | Discovered exit to Factory (range 15) 13002 | -6/Cetus | Scared off Revision 17 13075 | -6/Cetus | Entered Factory 13075 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13076 | -5/Factory | Loaded intel: 4 garrison access locations 13309 | -5/Factory | Build established: Messiah-Skirmisher 13314 | -5/Factory | Zion Fire squad teleported in 13428 | -5/Factory | Discovered new exit (range 15) 13453 | -5/Factory | Identified exit to Factory 13473 | -5/Factory | Zion Light squad teleported in 13762 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13831 | -5/Factory | Fabricated Lrn. Terrain Scanner? 13990 | -5/Factory | Local fabrication network quarantined 14012 | -5/Factory | Discovered exit to Factory (range 35) 14074 | -5/Factory | Assembled infested ambush trap array 14480 | -5/Factory | Terminal network hard line cut 14575 | -5/Factory | First assault squad dispatched 14696 | -5/Factory | System corruption reached 10% 14726 | -5/Factory | Lost 4 parts (3u1w) 15045 | -5/Factory | Discovered exit to Factory (range 16) 15164 | -5/Factory | Destroyed 10 combat bots 15192 | -5/Factory | Lost 3 parts (2u1w) 15405 | -5/Factory | Build established: Messiah-Tank 15481 | -5/Factory | Entered another Factory area 15481 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15600 | -4/Factory | Zion Infowar Resupply teleported in 15813 | -4/Factory | Zion Heavy squad teleported in 15813 | -4/Factory | Garrison activated, responded to threat 15859 | -4/Factory | Lost 3 parts (1p1u1w) 15981 | -4/Factory | First assault squad dispatched 16538 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 16696 | -4/Factory | Destroyed 7 combat bots 16775 | -4/Factory | Terminal network hard line cut 16780 | -4/Factory | Lost 5 parts (1n2u2w) 17804 | -4/Factory | System corruption reached 10% 17901 | -4/Factory | High security lockdown imminent 17915 | -4/Factory | Self-destructed Last Messages --------------- 17890_ Subcomponent Replicator disabled. 17892_ Activated siege mode. 17893_ G-73 Enforcer suffers critical hit. 17893_ G-73 Enforcer destroyed. 17893_ Slug penetrates Door. 17893_ Pressure Siphon disabled. 17895_ Slug penetrates G-67 Veteran. 17901_ Destroyed Electrolaser. 17901_ G-67 Veteran destroyed. 17901_ ALERT: High security lockdown imminent, T-100. 17903_ System corrupted: KE Penetrator targeting data glitched. 17906_ Slug penetrates L-61 Swordsman. 17906_ Lgt. Antimatter Reactor destroyed. 17909_ System corrupted: KE Penetrator targeting data glitched. 17910_ System corrupted: Matter fused (-6). 17912_ Slug penetrates L-61 Swordsman. 17912_ L-61 Swordsman destroyed. 17913_ Lyr. Medium Armor Plating blown off. 17913_ Centrium Medium Armor Plating blown off. 17913_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????????? | | ???????????????????????????????????# ??????????? | | ???????????????????????????????????# %??????????? | | ????????????????????????????? ????# ??????????? | | ????????????????????????? ???# ??????????? | | ???????????????????????? #??# ??????????? | | ????????????????????????? ### #?????????? | | ????????????????????? #????????? | | ???????????????????? #????????? | | ?????????????????????" """ #????????? | | ??????????????????????" """ ########## | | ????????????????????????" """ [=% # # | | ????????????????????????" """ # ! # | | ???????????????????????"" # # | | #######????????????????"" """ # "" # | | ????????? """""" ^""" + "" !# | | ????????? """""" """ # """ # | | ????????? " """ """ # """ # | | ?????????? % ^ + """[ # | | ????????????? "" ^ """ %#### % # | | ??????????????"" %""% #??##+####+## | | ???????????????" = "%%% %!#?? ##%#? | | #######????????????######## ""% % ### ##!#? | | ???????????????????# !/# % [ ##%#? | | ??????? ??????????# """=@# ""%%[ =### ##=#? | | ??????? ????????# """![%% ""% ### ##!#? | | ??????? ??????# """!!#!/ """ ""########=#? | | ??????? ??????# "" =#! """ Y"#??????#=#? | | ??????? ??????# "" !# ""#??????#!#? | | ??????? ???????# # %%"" ###???####*## | | ######? ???????# "" # "%"% ###???# %!! | | # ????????# """ # ""%% ##### !! | | """ ?????????# """ # """ [%|! | | " ?????????# "" + !=* | | " ??????????# "" # | | "##?????????# # ##### | | #?????????########## ^ ! #???# | | #???????#########??##^^ ########+## | | ######## #???# ^ " + | | ! % [% % " " #???# T ###### | | = ####% # ] """ #???# | " #????# " "" | | " #??# #? """ ##### #????# """" | | """"#### # "" # #????# """" | | # # "" # ##########+######## """" | | # """" + + # #?# # | | ### """" # ########## #?# # ! | | ??# """" # ## #?# #?# # | | ??# """" # ### #?# ###### | | ??# """"?# #?# "" "" "" #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 55 Energy Capacity 1100 Matter Stores 575 Matter Capacity 600 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Armor Coverage 1650 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 53 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Launcher Guidance Computer | -6/Extension | Z-intel Com. Matter Pod | -6/Extension | Z-intel Proton Cannon | -6/Extension | Z-intel Plasma Rifle | -6/Extension | Z-intel EM Shield | -6/Extension | Z-intel Melee Analysis Suite | -6/Extension | Z-intel Imp. Light Armor Plating | -6/Extension | Z-intel Med. Storage Unit | -6/Extension | Z-intel Maneuvering Thrusters | -6/Extension | Z-intel Com. Battery | -6/Extension | Z-intel Adv. Weight Redist. System | -6/Extension | Z-intel Hcp. Storage Unit | -6/Extension | Z-intel Dynamic Insulation System | -6/Extension | Z-intel Lrn. Terrain Scanner | -6/Extension | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -7/Factory Lrn. Terrain Scanner | x1 | -5/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed ManeuveringMeleePerforator Manual? 0 Play Time 04:02:43 Cumulative 140.8 hours Start 2020.06.16 @ 00:05:11 End 2020.06.19 @ 05:54:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 70 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 53 Gallery% 69 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c93e37fd-2263-4c9d-9945-484bfe8641b1