Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 18:23:37 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (989) 989 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 3040 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Cogmind --------- Core Integrity 453/550 Matter 300/300 Energy 10/100 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Cooling System Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Assault Rifle Hammer > --- INVENTORY (15) --- Light Ion Engine Light Treads Cooling System Medium Storage Unit High-capacity Matter Pod (200) Sensor Array Improved Sensor Array Target Analyzer Advanced ECM Suite Reflective Plating Field Laser Minigun Enhanced Autogun Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Cooling System Large Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Treads Cooling System Medium Storage Unit High-capacity Matter Pod Sensor Array Improved Sensor Array Target Analyzer Advanced ECM Suite Reflective Plating Field Laser Minigun Assault Cannon Rocket Launcher Hammer [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 32 | . 3 7 22 Power 2 | . . . 2 Engine . | . . . . Core 2 | . . . 2 Reactor . | . . . . Propulsion 6 | . . 2 4 Treads 1 | . . 1 . Leg 5 | . . 1 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | . 2 . 8 Device 4 | . . . 4 Storage 2 | . 1 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 14 | . 1 5 8 Energy Gun 4 | . . 2 2 Energy Cannon 3 | . . . 3 Ballistic Gun 6 | . 1 3 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . . . 3 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 90 97 99 Engine 4 | . 14 11 . Core 5 | . . . 8 Leg 27 | . 28 30 26 Device 4 | . . . 6 Storage 10 | . 14 11 9 Processor 8 | . 4 11 8 Protection 7 | . . . 11 Energy Gun 6 | . 2 9 6 Energy Cannon 2 | . . . 4 Ballistic Gun 18 | . 25 22 15 Naked Turns . | . . . . Heaviest Build 45 | 13 18 22 45 Greatest Support 37 | 20 20 30 37 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 11 | 8 9 10 12 Most Carried 15 | 6 9 10 15 Average Carried 11 | 6 8 9 12 Final Capacity 15 | 8 10 10 15 Final Carried 15 | 6 9 10 15 Class Distribution -------------------- 46% | Scavenger-Gunner 19% | Gunner 14% | Tank 12% | Mutant 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1253 | 200 . 363 690 Remotely . | . . . . Salvage Created 1304 | . . 400 904 Parts 86 | . . 35 51 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 26 | . . 11 15 Guns 24 | . . 11 13 Cannons 2 | . . . 2 Classes Destroyed 11 | . . 6 5 Worker 2 | . . 2 . Builder 1 | . . 1 . Tunneler 1 | . . . 1 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 3 | . . 2 1 Swarmer 9 | . . 7 2 Grunt 6 | . . 1 5 Sentry 9 | . . 3 6 Hunter 2 | . . . 2 Best Kill Streak 5 | . . 5 4 Combat Bots Only 5 | . . 5 3 Max Kills in Single Turn 2 | . . 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1479 | . . 353 1126 Core 150 | . . 53 97 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 100 86 . Volleys Fired 77 | . 1 30 46 Largest 3 | . 2 3 3 Hottest 165 | . 40 99 165 Shots Fired 223 | . 2 90 131 Gun 199 | . 2 90 107 Cannon 24 | . . . 24 Launcher . | . . . . Special . | . . . . Kinetic 141 | . 2 60 79 Thermal 82 | . . 30 52 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 1 9 12 Robot Miss Streak 4 | . 1 4 3 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 2 | . . 2 . Shots Hit Robots 138 | . 1 53 84 Core Hits 61 | . 1 23 37 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 3 2 Burn 4 | . . 2 2 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2126 | . 9 670 1447 Guns 1726 | . 9 670 1047 Cannons 400 | . . . 400 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1192 | . 9 443 740 Thermal 934 | . . 227 707 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 2 . 5 Average Corruption 4 | . 2 . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 22 | . . . 22 Projectiles 22 | . . . 22 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 523 | . . 123 523 Average Temperature 101 | . . 50 133 Received Heat Transfer 366 | . . 69 297 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 2294 | . . 814 1480 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 431 | . 30 431 308 Initial 102 | . . 12 102 Average 174 | . 14 179 197 Maximum Alert Level 2 | . . 2 1 Low Security (%) 52 | 100 100 60 41 Level 1 46 | . . 36 58 Level 2 . | . . 3 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 1 16 20 Peak Tracking Total 4 | . 1 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 11 | . 2 5 4 Terminals 8 | . 2 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 28 | . 5 11 12 Successful 19 | . 2 7 10 Failed 9 | . 3 4 2 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 16 | . 5 9 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 10 | . . 2 8 Garrison Access 2 | . . . 2 Terminal Hacks 6 | . 2 3 1 Prototype ID Bank 1 | . . . 1 Level Access Points 1 | . 1 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 10 | . . 2 8 Insert Component 5 | . . 1 4 Analyze 5 | . . 1 4 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Botnet 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 4 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 1 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 1 4 Part Schematics Acquired 5 | . . 1 4 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1563 | 11 148 416 988 Spaces Moved 838 | 1 116 238 483 Core . | . . . . Treads . | . . . . Legs 838 | 1 116 238 483 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 120 120 110 Average Speed 143 | 120 120 122 160 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 22 | 2 24 28 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile 5 | . . . 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1052 | 10 122 302 618 Wait 58 | 10 . 15 33 Move 835 | . 115 237 483 Hop . | . . . . Pick Up 20 | . 2 5 13 Fast Attach 12 | . 2 1 9 Attach 4 | . . 2 2 Detach 3 | . 1 1 1 Swap 16 | . 1 4 11 Drop 27 | . . 7 20 Fire 77 | . 1 30 46 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 2) 12 | -11/Junkyard | Entered Materials 116 | -10/Materials | Identified exit to Materials 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 495 | -9/Materials | Build established: Gunner 509 | -9/Materials | Discovered new exit (range 16) 525 | -9/Materials | Identified exit to Mines 576 | -9/Materials | Entered another Materials area 576 | -8/Materials | Evolved 2 slots: Utility x2 1317 | -8/Materials | Build established: Scavenger-Gunner 1512 | -8/Materials | Crushed by falling debris 1564 | -8/Materials | Self-destructed Last Messages --------------- 01534_ K-01 Serf collects debris. 01534_ K-01 Serf cleans the Matter Filter. 01535_ S-10 Pest destroyed. 01535_ K-01 Serf collects debris. 01535_ R-06 Scavenger collects Flight Unit. 01536_ Lgt. Nuclear Core destroyed. 01539_ Acquired 12 matter. 01539_ R-06 Scavenger collects Lgt. Ion Engine. 01540_ K-01 Serf collects debris. 01541_ S-10 Pest destroyed. 01542_ Acquired 3 matter. 01542_ R-06 Scavenger collects Lgt. Assault Rifle. 01546_ 0:DVQYX20R:F6J%Y EMQ&QO THTC 01549_ Acquired 3 matter. 01551_ S-10 Pest destroyed. 01551_ K-01 Serf collects debris. 01552_ Acquired 3 matter. 01552_ K-01 Serf collects debris. 01555_ U-05 Engineer builds a Door. 01556_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##### """#???????????????????????????????????? | | ##### ! 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[ # ############ #???????????????????????? | | # #????????????????????????????????????? | | ### #########??????????????????????????????? | | #?# ## #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Target Analyzer | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed Adv. ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterGammaStorage Manual? 0 Play Time 00:24:02 Cumulative 81.4 hours Start 2023.03.15 @ 17:45:41 End 2023.03.15 @ 18:23:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 114 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9f5e2e8-34ae-429d-b6c6-24de350b0065