Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.18 @ 12:52:50 Player: QudTheCat Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (783) 783 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2538 Bonus ------- None Cogmind --------- Core Integrity 470/550 Matter 211/500 Energy 100/100 System Corruption 0% Temperature Cool (134) Movement Rolling (100) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod Hardened Light Armor Plating > --- WEAPON (2) ------- Shotgun Faulty Improved Assault Rifle > --- INVENTORY (16) --- Aluminum Leg Airjet Medium Storage Unit Medium Storage Unit Large Storage Unit Improved Terrain Scanner Seismic Analyzer Light Armor Plating EM Pulse Gun Particle Gun Spread Laser Light Assault Rifle Heavy Assault Rifle Katana Axe Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Shotgun > --- INVENTORY -------- Aluminum Leg Airjet Medium Storage Unit Medium Storage Unit Large Storage Unit Improved Terrain Scanner Seismic Analyzer Light Armor Plating Small Laser Particle Gun Spread Laser Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Katana Axe [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Shotgun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 30 | 7 6 12 5 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 1 2 Treads . | . . . . Leg . | . . . . Wheel 6 | 2 1 1 2 Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 5 . Device . | . . . . Storage 5 | 2 2 1 . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 4 . Artifact . | . . . . Weapon 12 | 2 3 5 2 Energy Gun 8 | 2 3 2 1 Energy Cannon . | . . . . Ballistic Gun 4 | . . 3 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . 1 2 3 Power 2 | . . . 2 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 2 | . 1 1 . Highest Loss Streak 2 | . 1 1 2 Average Slot Usage (%) 95 | . 100 93 96 Engine 12 | . 14 10 17 Wheel 23 | . 28 21 24 Storage 26 | . 28 25 27 Protection 9 | . . 13 9 Energy Gun 16 | . 28 12 7 Ballistic Gun 6 | . . 9 10 Naked Turns . | . . . . Heaviest Build 57 | 15 43 50 57 Greatest Support 32 | 26 32 32 30 Greatest Overweight (x) 4 | . 1 4 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 16 | 8 16 16 16 Average Capacity 14 | 6 15 16 16 Most Carried 16 | 8 16 16 16 Average Carried 13 | 4 11 15 14 Final Capacity 16 | 8 16 16 16 Final Carried 16 | 8 16 16 15 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 555 | 270 40 245 . Remotely . | . . . . Salvage Created 926 | 129 183 543 71 Parts 52 | 14 8 29 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 4 14 2 Guns 19 | . 3 14 2 AOE 1 | . 1 . . Classes Destroyed 8 | 3 2 3 . Worker 2 | 2 . . . Tunneler 2 | 2 . . . Recycler 2 | 1 1 . . Watcher 1 | . . 1 . Swarmer 2 | . 2 . . Grunt 14 | . 2 11 1 Duelist 2 | . . 1 1 Sentry 2 | . . 2 . Best Kill Streak 5 | 5 3 5 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1309 | . 215 663 431 Core 314 | . 54 180 80 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 78 55 . Volleys Fired 90 | 11 16 44 19 Largest 2 | 2 2 2 2 Hottest 130 | 80 80 130 88 Shots Fired 155 | 22 32 77 24 Gun 155 | 22 32 77 24 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 50 | . . 31 19 Thermal 105 | 22 32 46 5 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | 9 24 14 16 Robot Miss Streak 3 | 1 3 2 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 138 | 16 26 72 24 Core Hits 75 | 6 10 52 7 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1718 | 165 310 898 345 Guns 1682 | 165 274 898 345 Cannons . | . . . . Explosions 36 | . 36 . . Melee . | . . . . Ramming . | . . . . Kinetic 613 | . . 330 283 Thermal 1069 | 165 274 568 62 Explosive . | . . . . Electromagnetic 36 | . 36 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 1 | . 1 . . Message Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 50 | . 50 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 594 | 54 255 594 256 Average Temperature 150 | 23 114 186 168 Received Heat Transfer 510 | . 108 303 99 Effects 13 | . . 12 1 Shutdowns 2 | . . 2 . Energy Bleed 3 | . . 2 1 Interference 3 | . . 3 . Short Circuit 2 | . . 2 . Damage (minor) 1 | . . 1 . Damage (core) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2068 | 375 625 920 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 315 | 25 126 315 119 Average Influence 128 | 7 65 199 82 Maximum Alert Level 1 | . . 1 . Low Security (%) 70 | 100 100 41 100 Level 1 29 | . . 58 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 6 19 4 Peak Tracking Total 8 | . 3 8 3 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly 1 | . 1 . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 2 3 Terminals 6 | . 1 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 3 7 4 Successful 9 | . 3 4 2 Failed 5 | . . 3 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 3 | . . 1 2 Terminals 14 | . 3 7 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 3 4 2 Record 4 | . 2 2 . Robot Analysis 1 | . . 1 . Branch Access Points 1 | . . . 1 Alert Level 1 | . 1 . . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 2 | . 1 1 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1101 | 127 265 548 161 Spaces Moved 682 | 84 171 317 110 Core 7 | 7 . . . Treads . | . . . . Legs . | . . . . Wheels 675 | 77 171 317 110 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 100 90 Average Speed 99 | 86 105 102 90 Slowest Speed 120 | 90 110 120 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 29 28 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 957 | 117 222 469 149 Wait 115 | . 23 81 11 Move 679 | 83 170 316 110 Hop . | . . . . Pick Up 24 | 12 5 4 3 Fast Attach 12 | 7 1 4 . Attach 7 | . . 3 4 Detach 2 | . . 2 . Swap 11 | . 5 5 1 Drop 17 | 4 2 10 1 Fire 90 | 11 16 44 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 11) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x2 897 | -9/Materials | Discovered new exit (range 16) 941 | -9/Materials | Entered another Materials area 941 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 973 | -8/Materials | Identified exit to Storage 1102 | -8/Materials | Self-destructed Last Messages --------------- Retrieving Zone 7U layout... Downloaded map data. 01005_ Acquired Airjet. 01036_ Dropped Sml. Laser. 01036_ Acquired EM Pulse Gun. 01046_ Connecting with Terminal... 01063_ Wheel destroyed. 01070_ G-47 Trooper destroyed. 01072_ Particle Gun severed. 01073_ C-30 ARC bursts open, deploying its payload. 01075_ Identified Imp. Assault Rifle. 01075_ Malfunction: Ion Engine damaged (-4). 01077_ Slug penetrates Wall. 01080_ Overheating: Energy bleed (-92). 01080_ Slug penetrates Wall. 01090_ L-31 Rogue destroyed. 01098_ Slug penetrates Wall. 01098_ Ion Engine destroyed. 01101_ Slug penetrates Wall. 01102_ Ion Engine destroyed. 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"" + """ + + | | ???????????? %########### """ # # | | ????????????## ###+### #?????????# """ # # | | ?????????????# ????????## ##?????????# # # | | ????????????????????????# #????????########## # | | ????????????????????????# #????# + # | | ????????????????????????# #????# # # | | ????????????????????????# #????# # # | | ????????????????????????# #????# # # | | ????????????????????????# ?????# # # | | ????????????????????????# ?????############## + | | ????????????????????????# ?????????######## # # | | ????????????????????????# ?????????# # # | | ????????????????????????# ?????????# """# # | | ????????????????????????# ?????????# """# # | | ?????????????????????????????????????# """# + | | ?????????????????????????????????????# + # | | ?????????????????????????????????????# """# # | | ?????????????????????????????????????# """# ## | | ?????????????????????????????????????# """# ## | | ?????????????????????????????????????# # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 325 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyShadeArray Manual? 0 Play Time 00:16:21 Cumulative 7.1 hours Start 2020.06.18 @ 12:39:02 End 2020.06.18 @ 12:52:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 13 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4247e8d9-d63b-40bc-b8f3-3ef8d73abb3c