Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.05 @ 23:16:15 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (201) 1005 Value Destroyed (9425) 9425 Prototype IDs (298) 5960 Alien Tech Used (13) 2600 Bonus (51948) 51948 TOTAL SCORE: 82038 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1435 Follower Combat Kills 4524 Network Hubs Disabled 400 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1736 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -6047 Cogmind --------- Core Integrity 945/1600 Matter 295/300 Energy 502/520 System Corruption 0% Temperature Cool (20) Movement Hovering (16) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (9) --- Cooled Gravmag System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (2) ------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY (15) --- Zero-point Reactor Cooled Gravmag System Combat Antigrav System Combat Linear Gravjet Zionite Biocell Array (750) Zionite Biocell Array (750) Improved Terrain Scanner Precision Energy Filter Particle Accelerator Advanced Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Terrain Scan Processor Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Heavy Regenerative Plating Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor [Rating: 246] Favorites ----------- Power Zionite Light DM Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Improved Hacking Suite Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Phasing Sabre Energy Gun Small Laser Energy Cannon Compact HERF Cannon Ballistic Gun Autogun Ballistic Cannon Graviton Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Core Stripper Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 7 | . . 2 . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . Utility 10 | . . . . 1 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 538 | . 5 2 22 1 22 9 3 1 4 21 15 6 6 5 11 4 . 15 4 7 . 5 13 5 26 46 17 31 33 43 23 98 35 Power 40 | . . . . . 3 . 1 . 1 1 3 2 . . 1 . . . 2 . . . 2 . 1 1 1 . 1 4 2 14 . Engine 4 | . . . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 . 1 . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . Reactor 31 | . . . . . . . . . . . 1 2 . . 1 . . . 2 . . . 2 . . 1 1 . 1 4 2 14 . Propulsion 77 | . . 2 9 . 6 . . . . 6 2 . . . 3 . . 2 . 1 . . 4 . 11 . 8 7 1 2 3 8 2 Treads 11 | . . 2 8 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 44 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 10 . 8 7 1 2 3 8 2 Flight 22 | . . . 1 . 6 . . . . 6 1 . . . 3 . . 2 . 1 . . 1 . 1 . . . . . . . . Utility 293 | . 1 . 1 1 9 2 . . 1 9 8 4 2 2 5 4 . 9 2 6 . 5 7 5 8 27 4 20 19 23 16 60 33 Device 180 | . 1 . 1 . 4 . . . . 4 1 2 1 . 2 2 . 5 2 2 . 4 5 5 4 15 2 14 16 18 12 29 29 Storage 11 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 2 . . 1 . . 4 . Processor 17 | . . . . . 3 . . . 1 . . . . 1 . . . 1 . 1 . . . . . 1 . 1 . 1 1 6 . Hackware 13 | . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . 2 . 1 2 . 3 1 . Protection 72 | . . . . . 1 2 . . . 3 6 2 1 1 3 2 . 3 . 2 . 1 2 . 2 7 2 4 . 4 . 20 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 128 | . 4 . 12 . 4 7 2 1 2 5 2 . 4 3 2 . . 4 . . . . . . 6 18 4 4 12 14 2 16 . Energy Gun 5 | . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Energy Cannon 46 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 4 4 4 10 2 9 . Ballistic Gun 17 | . 2 . 6 . 1 4 1 . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Launcher 21 | . . . 5 . 2 3 1 . 1 2 1 . . 1 . . . . . . . . . . . 3 . . 1 1 . . . Special Weapon 7 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . 1 . Impact Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 4 . Slashing Weapon 20 | . . . . . 1 . . 1 1 2 . . 2 1 2 . . . . . . . . . . 3 . . 6 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 1 . 2 . . . . . 4 2 . 1 1 . . 6 . . . . 5 . 2 15 6 . . 5 . 8 . Parts Lost 21 | . . 1 1 1 . 1 1 . 2 1 3 . . 1 . . . . . . . . . 1 . 1 . . . 1 . 4 2 Power 4 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . Utility 11 | . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 . . . 1 . 2 2 Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 1 1 . 1 1 . 2 1 2 . . 1 . . . . . . . . . 1 . 1 . . . 1 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 70 77 69 55 79 99 99 100 97 97 99 100 99 99 94 94 94 93 94 94 94 94 94 93 93 94 87 94 91 86 94 88 95 Reactor 6 | . . . . . . . . . . . 2 6 6 6 5 5 5 5 5 5 5 5 5 5 4 8 9 12 12 9 11 10 11 Hover 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 33 32 32 33 33 32 33 34 Flight 16 | . . . . . 30 38 38 38 36 30 32 33 33 33 30 29 29 29 29 31 31 31 30 31 21 . . . . . . . . Device 11 | . 10 11 3 . 8 . . . . 7 12 13 13 8 14 19 17 16 17 15 15 15 15 13 14 14 13 16 15 12 17 6 11 Storage 2 | . 1 . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 6 4 4 4 3 4 3 Processor 11 | . . . . . 5 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 9 10 12 12 11 11 14 Hackware 7 | . . . . 1 11 15 15 15 15 14 13 13 13 13 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 . Protection 6 | . . . . . . 6 7 7 7 10 5 6 5 10 11 8 11 10 11 10 10 10 10 10 8 8 4 4 4 4 3 7 10 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . 4 . 4 6 3 7 Ballistic Gun 2 | . 14 11 19 18 6 6 6 7 7 6 5 6 6 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 6 7 7 7 6 5 6 6 2 6 4 5 5 5 5 5 5 5 5 5 4 4 4 4 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 10 10 3 3 2 13 14 14 15 15 21 24 24 23 23 24 24 24 33 34 43 43 44 43 43 53 73 102 106 121 134 137 153 147 Greatest Support 171 | 20 20 3 20 3 25 25 25 25 25 25 28 25 25 25 34 34 34 37 37 43 43 43 43 43 103 100 105 126 132 137 146 149 171 Greatest Overweight (x) 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . 1 3 . 1 . 1 . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 9 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 15 15 15 15 15 15 14 15 Most Carried 15 | . 6 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 14 15 15 15 15 15 15 15 15 Average Carried 8 | . 4 3 4 5 4 4 5 5 4 4 4 5 5 4 4 5 5 3 4 8 10 10 9 9 9 14 3 14 14 14 14 11 14 Final Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 5 4 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 14 14 15 15 15 15 15 15 15 Class Distribution -------------------- 30% | Scavenger-Sprinter 16% | Alien-Mutant 11% | Scavenger-Scout 10% | Alien-Scout 8% | Alien-Sprinter 4% | Commander-Scout 3% | Ninja 3% | Alien-Ninja 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Extension Scavenger-Sprinter | -6/Cetus Scavenger-Sprinter | -6/Archives Scavenger-Sprinter | -6/Hub_04(d) Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Infiltrator-Sprinter | -3/Proximity Caves Infiltrator-Ninja | -3/Research Scavenger-Ninja | -3/Armory Ninja | -3/Lab Alien-Ninja | -2/Research Alien-Ninja | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Mutant | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 5195 | 200 50 . 338 . 152 280 23 21 76 308 165 60 67 150 101 40 20 150 40 60 10 50 90 50 305 556 . 268 201 343 135 711 175 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9395 | . 85 . 381 . 152 194 14 . 6 879 288 60 34 139 273 . . 328 53 162 . . 95 . 624 242 . 498 627 1336 360 2216 349 Parts 451 | . 9 . 28 . 16 8 2 . 2 57 14 2 4 14 10 . . 10 3 5 . 3 1 . 26 8 . 20 21 72 12 85 19 Haulers Intercepted 7 | . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . Recyclers Shooed 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 8 5 . 3 . . . . . . . . . 10 . . 2 1 . . . . . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 124 | . 4 . 11 . . 7 3 . 1 8 2 . . 1 . . . 17 6 . . 4 . . 5 8 . 2 5 15 3 20 2 Melee 6 | . . . . . . . 1 . 1 1 2 . . 1 . . . . . . . . . . . . . . . . . . . Guns 9 | . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 20 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . 2 5 1 6 2 AOE 64 | . . . 6 . . 7 2 . . 7 . . . . . . . 15 6 . . 4 . . 4 7 . . 3 3 . . . Classes Destroyed 22 | . 2 . 5 . 2 . . . 1 2 . . . . . . . 4 . . . . . . 1 . . . . 4 . 1 . Worker 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Builder 20 | . . . 1 . 1 . . . . 4 1 . . 3 1 . . . . . . . . . 4 . . . 1 4 . . . Hauler 7 | . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . Recycler 14 | . . . 1 . . . . . . 3 1 . . . 2 . . . . 1 . . . . 2 . . 2 1 . . 1 . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 1 . . Drone 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 20 | . . . . . 2 . . . . 3 1 . . 2 . . . . . 1 . . . . 3 . . 1 2 3 . 2 . Swarmer 36 | . 3 . 8 . . 3 3 . . 7 . . . 1 . . . . 4 . . 4 . . . 3 . . . . . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Saboteur 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . 1 . Grunt 26 | . 1 . 2 . . 4 . . . . 1 . . . . . . 7 1 . . . . . 3 4 . . 3 . . . . Brawler 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Sentry 9 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 2 2 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hunter 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 . Programmer 12 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 2 3 1 4 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 11 | . 3 . 8 . 1 3 6 . 1 6 1 . 1 1 2 . . 5 4 1 . 4 . . 11 8 . 2 5 5 2 9 1 Combat Bots Only 8 | . 3 . 4 . . 3 6 . 1 4 1 . . 1 . . . 5 4 . . 4 . . 5 8 . 1 4 4 1 5 1 Max Kills in Single Turn 5 | . 1 . 4 . 1 3 1 . 1 2 1 1 1 1 1 . . 4 4 1 . 2 . . 4 5 . 1 3 4 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . . 3 1 . . 2 . . . . . . . 4 4 . . 2 . . 2 5 . . 3 3 . . . Melee 1 | . . . . . . . 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 2 A7 (-6/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 9496 | . 179 55 649 119 77 70 165 . 254 191 216 . . 513 18 64 . 114 . . . 81 . 259 114 260 . 148 70 1368 27 2564 1921 Core 1030 | . 49 11 118 15 34 . 32 . 92 31 . . . 159 . . . 68 . . . . . 87 . 23 . 10 . 50 . 76 175 Absorbed by Shields 3588 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . 150 73 653 28 842 1820 Redirected to Shielding 366 | . . . . . . . . . . . . . . . . . . 30 . . . 40 . 57 39 22 . . . . . . 178 Ignored by Resistances 1710 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1710 Regen/Repaired (Parts) 3224 | . . . . . . . . . . 67 . . . . . . . 22 . . . . . . 134 . . 47 47 651 13 1674 569 Core Remaining (%) 83 | 100 80 . 67 97 . . . . 77 . . . . 77 . . . . 93 . . . . 92 . . 98 . . 82 . . 59 Volleys Fired 481 | . 12 . 28 . 11 8 3 . 2 8 . . . 9 . . . 15 4 . . 2 . 1 6 22 . 15 10 106 36 133 50 Largest 2 | . 2 . 2 . 1 1 1 . 1 1 . . . 1 . . . 1 1 . . 1 . 1 1 1 . 1 1 1 1 2 2 Hottest 214 | . 70 . 60 . 30 30 30 . 30 30 . . . 30 . . . . . . . . . . 94 120 . 100 100 100 120 214 180 Shots Fired 553 | . 23 . 44 . 11 8 3 . 2 8 . . . 9 . . . 15 4 . . 2 . 1 6 22 . 15 10 107 35 136 92 Gun 65 | . 23 . 32 . 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 409 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 . 15 9 106 35 133 92 Launcher 50 | . . . 12 . 2 7 3 . 2 8 . . . 9 . . . . . . . . . . . 5 . . 1 1 . . . Special 29 | . . . . . . . . . . . . . . . . . . 15 4 . . 2 . 1 4 . . . . . . 3 . Kinetic 74 | . 12 . 30 . 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Thermal 220 | . 11 . 2 . . . . . . . . . . . . . . . . . . . . . . 15 . 1 7 89 35 60 . Explosive 76 | . . . 12 . 2 7 3 . 2 8 . . . 9 . . . 15 4 . . 2 . 1 4 5 . . 1 1 . . . Electromagnetic 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 14 2 17 . 47 . Phasic 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 92 Robot Hit Streak 19 | . 4 . 7 . . 2 . . . . . . . . . . . 6 1 . . 2 . . 5 3 . 5 10 12 6 16 19 Robot Miss Streak 3 | . 2 . 2 . . 1 . . . . . . . . . . . 1 2 . . . . . 1 2 . 2 . 1 1 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 352 | . 12 . 24 . 13 2 1 . 1 28 7 13 7 11 8 . . 6 1 2 . 1 6 . 15 5 . 12 9 28 6 76 58 Core Hits 277 | . 7 . 25 . 2 10 4 . 3 24 2 4 1 4 2 . . 45 7 2 . 3 1 . 20 14 . 6 10 27 5 31 18 Critical Kills 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 2 4 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . 3 . . . 1 5 2 5 . Meltdown 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 2 4 . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 6 | . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . 3 . . . . . . . . Melee Attacks 338 | . . . . . 29 . 2 . 1 41 8 13 7 38 11 5 1 32 . 11 9 1 6 2 17 14 24 12 16 14 . 24 . Kinetic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 18 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 303 | . . . . . 29 . 2 . 1 41 8 13 1 38 11 5 1 32 . 11 9 1 6 2 17 14 24 12 16 9 . . . Piercing 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Sneak Attacks 66 | . . . . . 6 . . . 1 10 5 13 7 3 3 . . . . 2 . . . . 2 . . 2 4 . . 8 . Combat Hostiles 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34359 | . 131 . 715 . 771 799 396 . 123 2358 534 820 88 658 493 . . 4446 992 183 . 796 522 . 2708 1535 . 734 1347 3259 633 4278 5040 Guns 334 | . 131 . 196 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 12529 | . . . . . . . . . . . . . . . . . . . . . . . . . 68 237 . 474 445 2273 633 3359 5040 Explosions 12183 | . . . 518 . . 792 356 . 59 585 . . . . . . . 4191 954 . . 740 . . 1871 1298 . . 276 543 . . . Melee 8758 | . . . . . 771 . 40 . 64 1773 534 820 88 658 493 . . . . 183 . . 522 . 564 . . 260 626 443 . 919 . Ramming 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2094 | . 38 . 173 . . 7 . . . . . . . . . . . . . . . . . . . . . . . 181 . 1695 . Thermal 4567 | . 93 . 23 . . . . . . . . . . . . . . . . . . . . . . 570 . . 313 1804 633 1131 . Explosive 11781 | . . . 518 . . 792 356 . 59 585 . . . . . . . 4191 954 . . 740 . . 1871 896 . . 276 543 . . . Electromagnetic 2664 | . . . . . . . . . . . . . . . . . . . . . . . . . 68 69 . 474 132 469 . 1452 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8212 | . . . . . 771 . 40 . 64 1773 534 820 88 658 493 . . 255 38 183 . 56 522 . 769 . . 260 626 262 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 5040 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5040 Highest Corruption 4 | . . . . . . . . . . 1 2 2 2 4 . . . . . . . . . . . 1 1 2 3 4 . . . Average Corruption 2 | . . . . . . . . . . 1 1 2 1 4 . . . . . . . . . . . 1 1 2 2 3 . . . Corruption Purged 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Corruption Blocked 49 | . . . . . . . . . . . 4 1 . . . . . . . . . . . . 30 . . . . . . 14 . Effects 74 | . . . . . . . . . . 4 13 3 3 6 . . . . . . . . . . . 2 5 3 11 24 . . . Message Errors 15 | . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . 1 1 1 3 4 . . . Matter Fused 15 | . . . . . . . . . . 1 2 . 2 2 . . . . . . . . . . . . 1 . 1 6 . . . Heat Flow Errors 13 | . . . . . . . . . . 1 3 1 . 1 . . . . . . . . . . . . 1 . 3 3 . . . Energy Discharges 16 | . . . . . . . . . . 1 2 1 1 1 . . . . . . . . . . . 1 1 . 4 4 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . . . . . . 1 1 1 . 1 . . . . . . . . . . . . 1 . . 2 . . . Data Loss (major) 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2397 | . . . 45 . 284 3 25 . 34 315 165 85 . 163 116 . . 70 44 . . 69 30 . 127 76 . 132 144 88 35 53 294 Projectiles 499 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . 6 . 17 52 31 35 53 294 Explosions 492 | . . . 45 . . 3 25 . . 68 . . . . . . . 59 44 . . 69 . . 83 70 . . . 26 . . . Melee 1406 | . . . . . 284 . . . 34 247 165 85 . 163 116 . . . . . . . 30 . 44 . . 115 92 31 . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 103 | . . . 61 . 5 21 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 5 | . . . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 204 | . 26 . 14 . 6 . . . 10 158 175 137 . 110 . . . . . . . . . 2 64 108 204 98 190 170 178 178 158 Average Temperature 81 | . 12 . 7 . 6 . . . 5 80 94 71 . 72 . . . . . . . . . 2 38 35 110 36 46 44 53 90 88 Received Heat Transfer 835 | . 30 30 183 63 18 . . . 96 . 12 . . 69 . 12 . . . . . . . 18 30 36 . 4 4 153 4 30 43 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 7 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 7 . Parts Fried 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 7 . 13 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 2 5 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 5 . Parts Melted 31 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 12 3 11 . Heat Transferred 3855 | . 248 . 50 . . . . . . . . . . . . . . . . . . . . . . 548 . . 222 1328 518 941 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 1944 | . 295 129 827 366 377 . . . . 528 458 526 389 1052 470 . . . . 231 . . . . 794 1944 . 218 531 769 622 681 . Initial 460 | . . 124 53 351 161 . . . . 142 177 256 203 . 358 . . . . . . . . . . 416 . . 122 110 460 224 . Average 400 | . 139 124 354 359 227 . . . . 377 356 434 100 752 396 . . . . 112 . . . . 333 1050 . 79 301 470 480 524 . Maximum Alert Level 5 | . 1 . 3 1 1 . . . . 2 2 2 1 3 2 . . . . 1 . . . . 3 5 . 1 2 3 2 4 . Low Security (%) 21 | . 69 100 34 . 38 . . . . 4 7 . 83 3 . . . . . 76 . . . . 46 . . 82 16 7 . . . Level 1 22 | . 30 . 22 100 61 . . . . 55 66 42 16 7 55 . . . . 23 . . . . 21 . . 17 77 16 9 3 . Level 2 24 | . . . 32 . . . . . . 40 26 57 . 8 44 . . . . . . . . . 6 24 . . 5 74 90 19 . Level 3 16 | . . . 10 . . . . . . . . . . 80 . . . . . . . . . . 25 39 . . . 1 . 32 . Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . 44 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 4 1 8 1 7 . . . 1 3 1 . . 7 1 . . . . . . . . . 2 11 . 2 2 6 5 5 . Investigation 12 | . 3 . 2 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 2 . . Extermination 13 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . 1 2 3 2 2 . Reinforcement 25 | . 1 1 3 1 3 . . . . . 1 . . 5 . . . . . . . . . . 2 4 . 1 . 3 . . . Assault 13 | . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . 6 . . . . . 3 . Garrison 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 42 | . 2 . 3 1 1 . . . . 1 1 1 . 1 . . . . . . . . . . 1 1 . 1 . 4 1 23 . Communications Jammed 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 21 . 55 . . . Distress Signals 78 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 16 . 55 . . . Times Spotted 519 | . 14 3 38 5 10 16 4 . 24 12 12 13 2 23 5 10 . 30 7 2 . 10 . 19 20 39 . 7 7 56 7 56 68 Peak Tracking Total 27 | . 10 2 14 6 8 4 3 . 19 4 3 5 1 5 3 4 . 8 3 1 . 5 . 13 5 8 . 3 1 9 3 10 27 Tactical Retreats 72 | . 2 . 4 . 2 1 1 . 2 1 . . . 2 . 4 . 2 2 1 . 4 . 3 . 2 . 2 2 12 1 6 16 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . . . 1 . 1 . . . . . 2 . . . 1 . . . . . . . . . . 2 . 2 . . . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . . . . . 1 17 . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 52 | . . . 5 . 1 . . . . . . 1 1 9 . . . . . . . . . . . 8 5 . 3 8 . 6 5 Max in Single Turn 2 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . 1 1 . 1 1 . 2 1 Garrison Access 3 | . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 70 | . 3 . 4 3 13 . . . . 6 7 . . 1 1 . . 2 1 2 . 1 4 . 2 5 . 2 2 2 6 3 . Terminals 32 | . 1 . 3 2 8 . . . . 1 7 . . . . . . . 1 . . . . . . 1 . 1 . 2 3 2 . Fabricators 13 | . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . 4 . 1 . . 2 . . Repair Stations 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . Recycling Units 5 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Garrison Access 6 | . . . . 1 3 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Total Hacks 176 | . 4 . 9 7 35 . . . . 9 13 . . 1 7 . . 5 1 6 . 1 17 . 6 16 . 5 8 3 18 5 . Successful 99 | . 2 . 2 1 19 . . . . 7 7 . . 1 3 . . 5 1 3 . 1 17 . 2 7 . 4 4 2 8 3 . Failed 77 | . 2 . 7 6 16 . . . . 2 6 . . . 4 . . . . 3 . . . . 4 9 . 1 4 1 10 2 . Catastrophic 13 | . 1 . 1 2 2 . . . . 1 . . . . 1 . . . . . . . . . 1 2 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 229 | . 4 . 4 4 23 . . . . 17 12 1 . 28 13 . . . . 20 . . . . 13 18 . 8 14 11 22 17 . Terminals 64 | . 2 . 7 4 24 . . . . 1 13 . . . . . . . 1 . . . . . . 1 . 2 . 3 4 2 . Fabricators 48 | . . . . . 6 . . . . 3 . . . . 7 . . . . 2 . . . . . 15 . 3 . . 12 . . Repair Stations 12 | . . . . . . . . . . 4 . . . . . . . . . 4 . . . . 4 . . . . . . . . Recycling Units 8 | . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 2 . . Garrison Access 11 | . . . . 3 5 . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . Terminal Hacks 48 | . . . 1 . 6 . . . . 1 7 . . . . . . 5 1 . . 1 17 . . 1 . 1 . 2 3 2 . Record 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 5 . . . . . . . . . . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 9 | . . . . . 1 . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . Open Door 18 | . . . . . . . . . . 1 7 . . . . . . 1 . . . 1 . . . 1 . 1 . 2 3 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 16 | . . . . . 3 . . . . . . . . . 3 . . . . 1 . . . . . 5 . 1 . . 3 . . Network Status 5 | . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . Build 7 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 4 . . . . 1 . . Repair Station Hacks 6 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Repair 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 2 . 1 1 8 . . . . 2 . . . . . . . . . 2 . . . . . 1 . 2 . . 1 1 . Terminals 6 | . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . 1 . 2 . . 1 . . Prioritize 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Recompile 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . 3 3 9 . . . . 5 2 . . . 1 . . . . 1 . . . . 2 3 . . . 1 2 1 . Full Trace Events 3 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 5 . . Robots Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . . . 1 . . . . 15 . . . 33 . . . . . 15 . . 4 . . . . . 13 16 . 12 . Parts Built 9 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 6 . . . . 2 . . Authchips 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Time 442 | . . . . . . . . . . . . . . . 76 . . . . . . . . . . 324 . . . . 42 . . Total Part Build Rating 73 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . 52 . . . . 16 . . Parts Repaired 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Time 114 | . . . . . . . . . . 102 . . . . . . . . . . . . . . 12 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 3 . Non-combat 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 3 . Robot Hacks Applied 9 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 3 . parse_system 7 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 3 . check_alert 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . . . . . 7 . . . . . . 5 . . . . . . . 6 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 95 | . . . 2 . 3 . . 4 . 3 21 5 . 2 4 . . 5 . 1 . . . . 4 12 . . . . . 29 . Largest Group 21 | . . . 2 . 3 3 . 4 4 3 21 21 15 14 3 . . 5 4 1 . . . . 3 9 . . . . . 19 . Highest-Rated Group 1497 | . . . 62 . 106 106 . 155 155 210 851 1012 766 746 210 . . 213 164 31 . . . . 323 806 . . . . . 1497 . Highest-Rated Ally 269 | . . . 31 . 37 37 . 40 40 70 159 159 96 96 70 . . 49 41 31 . . . . 167 163 . . . . . 269 . Zionite Dispatches 12 | . . . . . . . . . . 1 1 . . 1 2 . . . . 1 . . . . 3 3 . . . . . . . Heavy 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . Light 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Total Orders 24 | . . . . . . . . . . . . 1 1 1 2 . . 8 2 . . . . . . . . . . . . 9 . STAY 13 | . . . . . . . . . . . . 1 1 . . . . 5 1 . . . . . . . . . . . . 5 . ROAM 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . FOLLOW 8 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . 4 . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 713 | . . . 22 . . 20 . . 25 . 99 71 30 127 15 . . . 23 . . . . . 53 87 . . . . . 141 . Total Damage 29063 | . . . 316 . . 534 . . 1195 . 2681 3013 993 3708 318 . . . 964 . . . . . 1871 6303 . . . . . 7167 . Kills 148 | . . . 4 . . 4 . . 4 . 11 18 5 30 3 . . . 5 . . . . . 12 34 . . . . . 18 . Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 1 1 1 . . . . . . . . . 1 . 2 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . 3 1 . . 7 1 . . . . 3 . . . . 1 . . 1 4 3 4 3 . Branch Access 3 | . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Component Schematics 5 | . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . 1 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Terminals 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/0 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 20895 | . 152 35 364 53 579 269 190 408 174 639 740 496 2412 995 358 473 93 1195 434 247 185 404 87 142 387 894 481 271 846 1197 883 4174 638 Spaces Moved 30856 | 1 172 59 443 99 1234 824 670 831 476 1297 945 236 206 1071 821 844 334 1325 813 588 697 913 166 382 655 1419 279 440 807 1703 1514 6924 1668 Core 759 | . 160 59 441 99 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 13 | 1 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14859 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 104 1419 279 440 807 1703 1514 6924 1668 Flight 15223 | . . . . . 1234 824 670 831 476 1297 945 236 206 1071 821 844 334 1325 813 588 697 913 165 382 551 . . . . . . . . Fastest Speed 16 | 120 50 50 50 50 26 26 26 26 26 26 27 27 27 27 23 27 27 26 26 22 22 22 22 22 22 33 31 22 17 17 30 29 16 Average Speed 30 | 120 55 50 50 50 29 26 26 26 26 29 27 27 27 27 26 27 27 26 26 22 22 25 23 22 27 33 33 31 32 32 31 35 27 Slowest Speed 200 | 120 120 50 160 50 37 26 26 26 29 104 29 27 27 27 28 27 27 27 26 22 22 95 200 22 100 33 112 36 104 33 35 104 29 Overloaded Moves 320 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 10 12 . . 294 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . 8 . 1 . . 7 1 . 1 2 4 . . 2 . 2 . . . . 4 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Exploration Rate (%) 57 | 2 47 8 78 21 37 90 77 89 72 30 86 53 83 69 15 82 49 93 84 14 81 88 61 56 15 62 93 16 74 72 18 65 67 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 30 | . 2 . 1 . . . . 1 1 1 10 . . . . . . . 1 8 . . 3 . . . . . . . . 2 . Known Exits Taken 27 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 22 | . . . . . . 4 1 3 1 . . . . . . 4 1 . 1 . 2 3 . 2 . . . . . . . . . Spaces Dug 363 | . . . 29 . 33 . 9 . . 27 . . . 34 2 5 1 24 . 9 9 30 . 21 5 59 . 10 8 17 9 14 8 Terrain Destroyed 1075 | . . . 72 . 33 43 20 . 23 33 . . . 92 2 5 1 158 63 9 9 52 . 21 41 102 . 11 73 67 20 98 27 Melee 120 | . . . . . 12 . 1 . . 6 . . . 15 2 5 1 24 . 9 9 1 . 2 5 7 . 10 8 2 . 1 . Projectile 128 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 11 . 1 1 38 20 28 27 AOE 827 | . . . 72 . 21 43 19 . 23 27 . . . 77 . . . 134 63 . . 50 . 18 36 84 . . 64 27 . 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 41362 | . 210 64 542 101 1391 868 676 1023 516 1477 1416 649 2562 1708 939 1078 334 2110 1030 686 714 1074 205 433 823 1804 637 538 1353 2201 1894 8540 1766 Wait 8352 | . 7 2 33 . 74 22 . 191 34 102 412 387 2339 581 81 226 . 647 204 71 9 151 . 43 96 217 267 14 452 286 297 1100 7 Move 30764 | . 171 59 442 98 1220 823 667 830 475 1282 942 235 203 1066 812 843 333 1321 812 583 696 912 165 381 647 1418 278 439 806 1702 1513 6923 1667 Hop 27 | . . . . . 5 . 1 . . 7 1 . 1 2 4 . . 1 . 2 . . . . 3 . . . . . . . . Pick Up 223 | . 5 1 2 1 10 2 . . . 6 6 1 . 3 2 . . 11 2 8 . 1 5 . 9 15 19 4 8 8 6 85 3 Fast Attach 232 | . 2 . 4 1 13 1 1 . . 7 8 4 6 2 4 . . 9 2 1 . . 11 1 9 25 11 16 14 24 13 39 4 Attach 118 | . . 2 1 . 6 . . . 1 3 2 . . 2 4 . . 4 . 2 . . 1 1 5 5 6 4 9 14 7 37 2 Detach 101 | . . . 2 . 5 . . . . 2 . . . . 4 . . 4 . 1 . . . 1 3 3 4 6 4 13 6 42 1 Swap 205 | . 3 . 17 . 3 8 2 1 3 11 5 2 . 1 3 4 . 2 2 4 . 5 2 3 12 16 3 11 10 15 3 24 30 Drop 393 | . 10 . 10 1 15 4 . 1 . 8 11 7 6 4 6 . . 18 4 3 . 2 15 . 16 39 25 17 24 19 13 113 2 Fire 481 | . 12 . 28 . 11 8 3 . 2 8 . . . 9 . . . 15 4 . . 2 . 1 6 22 . 15 10 106 36 133 50 Melee 338 | . . . . . 29 . 2 . 1 41 8 13 7 38 11 5 1 32 . 11 9 1 6 2 17 14 24 12 16 14 . 24 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . 3 . . . 8 . . . . . . . . . . 3 . . . . . 5 . Rewire 106 | . . . . . . . . . . . 18 . . . . . . 46 . . . . . . . 27 . . . . . 15 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / *Tes) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 10) 153 | -10/Materials | Entered another Materials area 153 | -9/Materials | Evolved 2 slots: Propulsion x2 155 | -9/Materials | Discovered new exit (range 8) 188 | -9/Materials | Entered Storage 285 | -9/Storage | Met a pair of Derelict thieves 348 | -9/Storage | Build established: Mutant 490 | -9/Storage | Garrison activated, responded to threat 545 | -9/Storage | Discovered new exit (range 15) 552 | -9/Storage | Entered Materials 552 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -8/Materials | Discovered new exit (range 15) 605 | -8/Materials | Entered Factory 605 | -7/Factory | Evolved 2 slots: Utility x2 716 | -7/Factory | Identified exit to Lower Caves 919 | -7/Factory | Identified exit to Factory 1083 | -7/Factory | Fabricated P-60 Hacker? 1184 | -7/Factory | Entered Lower Caves 1184 | -7/Lower Caves | Accompanied by 3 allies 1293 | -7/Lower Caves | Learned Factory trap positions 1364 | -7/Lower Caves | Spotted B-75 Beast 1449 | -7/Lower Caves | Discovered new exit (range 13) 1453 | -7/Lower Caves | Identified exit to Lower Caves 1453 | -7/Lower Caves | Entered another Lower Caves area 1484 | -7/Lower Caves | Discovered exit to Factory (range 6) 1492 | -7/Lower Caves | Build established: Scavenger-Sprinter 1520 | -7/Lower Caves | Spotted B-75 Beast 1623 | -7/Lower Caves | Discovered new exit (range 7) 1626 | -7/Lower Caves | Identified exit to Zion 1643 | -7/Lower Caves | Entered Zion 1658 | -7/Zion | Discovered new exit (range 15) 1667 | -7/Zion | Identified exit to Proximity Caves 1685 | -7/Zion | Learned location of Warlord (-5) 1685 | -7/Zion | Learned 8 Factory zone layouts 1712 | -7/Zion | Received a visual enhancement algorithm 1820 | -7/Zion | Imprinted 1822 | -7/Zion | Declared Zion's savior 2051 | -7/Zion | Entered Proximity Caves 2051 | -6/Proximity Caves | Accompanied by 4 allies 2194 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2207 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2223 | -6/Proximity Caves | Discovered exit to Factory (range 6) 2225 | -6/Proximity Caves | Entered Factory 2225 | -6/Factory | Evolved 2 slots: Utility x2 2226 | -6/Factory | Identified exit to Lower Caves 2228 | -6/Factory | Loaded intel: 96 trap records 2313 | -6/Factory | Retrieved Zion intel report: Component Schematics 2342 | -6/Factory | Retrieved Zion intel report: Branch Access 2342 | -6/Factory | Identified exit to Extension 2503 | -6/Factory | Repaired Imp. Flight Unit 2643 | -6/Factory | Spotted B-75 Beast 2679 | -6/Factory | Repaired Imp. Flight Unit? 2739 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2740 | -6/Factory | Zion Light squad teleported in 2864 | -6/Factory | Entered Extension 2864 | -6/Extension | Accompanied by 3 allies 2876 | -6/Extension | Rescued a captive Derelict 2877 | -6/Extension | Rescued a captive Derelict 3007 | -6/Extension | Rescued a captive Derelict 3008 | -6/Extension | Rescued a captive Derelict 3013 | -6/Extension | Rescued a captive Derelict 3014 | -6/Extension | Rescued a captive Derelict 3025 | -6/Extension | Rescued a captive Derelict 3026 | -6/Extension | Rescued a captive Derelict 3035 | -6/Extension | Rescued A7 3254 | -6/Extension | Spotted B-75 Beast 3292 | -6/Extension | Allies destroyed B-75 Beast 3296 | -6/Extension | Spotted B-75 Beast 3320 | -6/Extension | Allies destroyed B-75 Beast 3331 | -6/Extension | Found Prototype Protection 3331 | -6/Extension | Identified Zio. Weapon Casing 3369 | -6/Extension | Rescued a captive Derelict 3437 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/0 3438 | -6/Extension | Zion Hacker squad teleported in 3467 | -6/Extension | Rescued a captive Derelict 3467 | -6/Extension | Rescued a captive Derelict 3481 | -6/Extension | Discovered new exit (range 10) 3481 | -6/Extension | Discovered new exit (range 6) 3493 | -6/Extension | Identified exit to Cetus 3583 | -6/Extension | Identified exit to Factory 3604 | -6/Extension | Entered Cetus 3604 | -6/Cetus | Accompanied by 21 allies (A7) 3609 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 3627 | -6/Cetus | Spotted Cetus Guard 3627 | -6/Cetus | Spotted Cetus Guard 3627 | -6/Cetus | Spotted Cetus Guard 3627 | -6/Cetus | Spotted Cetus Guard 3631 | -6/Cetus | Allies destroyed Cetus Guard 3637 | -6/Cetus | Allies destroyed Cetus Guard 3641 | -6/Cetus | Allies destroyed Cetus Guard 3642 | -6/Cetus | Allies destroyed Cetus Guard 3660 | -6/Cetus | Started Cetus Manufacturing Module 3685 | -6/Cetus | Manufactured an Enhanced Grunt 3710 | -6/Cetus | Manufactured an Enhanced Grunt 3735 | -6/Cetus | Manufactured an Enhanced Grunt 3760 | -6/Cetus | Manufactured an Enhanced Grunt 3785 | -6/Cetus | Manufactured an Enhanced Grunt 3799 | -6/Cetus | Discovered new exit (range 19) 3808 | -6/Cetus | Identified exit to Archives 4079 | -6/Cetus | Destroyed A7 4080 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 4100 | -6/Cetus | Entered Archives 4100 | -6/Archives | Accompanied by 15 allies 4248 | -6/Archives | Discovered exit to Factory (range 20) 4249 | -6/Archives | Discovered new exit (range 13) 4259 | -6/Archives | Identified exit to Hub_04(d) 4303 | -6/Archives | Discovered exit to Hub_04(d) (range 20) 6512 | -6/Archives | Entered Hub_04(d) 6512 | -6/Hub_04(d) | Accompanied by 14 allies 6519 | -6/Hub_04(d) | Retrieved Zion intel report: Active Terminals 6533 | -6/Hub_04(d) | Discovered exit to Factory (range 13) 6556 | -6/Hub_04(d) | Retrieved Zion intel report: Emergency Access 6571 | -6/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 6695 | -6/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 6711 | -6/Hub_04(d) | Retrieved Zion intel report: Prototype Stockpiles 6712 | -6/Hub_04(d) | Retrieved Zion intel report: Branch Access 6759 | -6/Hub_04(d) | Retrieved Zion intel report: Component Schematics 6760 | -6/Hub_04(d) | Zion Heavy squad teleported in 6849 | -6/Hub_04(d) | Discovered exit to Factory (range 4) 7212 | -6/Hub_04(d) | First assault squad dispatched 7272 | -6/Hub_04(d) | Network Hub disabled 7272 | -6/Hub_04(d) | Network Hub disabled 7507 | -6/Hub_04(d) | Entered Factory 7507 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7547 | -5/Factory | Discovered new exit (range 10) 7548 | -5/Factory | Discovered new exit (range 19) 7549 | -5/Factory | Identified exit to Upper Caves 7551 | -5/Factory | Spotted B-75 Beast 7552 | -5/Factory | Identified exit to Factory 7587 | -5/Factory | Discovered exit to Upper Caves (range 19) 7592 | -5/Factory | Retrieved Zion intel report: Branch Access 7593 | -5/Factory | Zion Hacking Resupply teleported in 7760 | -5/Factory | Zion Light squad teleported in 7822 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 7865 | -5/Factory | Entered Upper Caves 7895 | -5/Upper Caves | Build established: Scavenger-Scout 8202 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8213 | -5/Upper Caves | Spotted B-75 Beast 8334 | -5/Upper Caves | Discovered new exit (range 9) 8336 | -5/Upper Caves | Identified exit to Upper Caves 8338 | -5/Upper Caves | Entered another Upper Caves area 8350 | -5/Upper Caves | Encountered a Warlord checkpoint 8380 | -5/Upper Caves | Spotted B-75 Beast 8394 | -5/Upper Caves | Discovered new exit (range 9) 8398 | -5/Upper Caves | Identified exit to Warlord 8431 | -5/Upper Caves | Entered Warlord 8646 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8655 | -5/Warlord | Found Prototype Special Weapon 8655 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 8657 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8711 | -5/Warlord | Rebuked by Warlord 8728 | -5/Warlord | Found Prototype Device 8728 | -5/Warlord | Identified Exp. Phase Shifter 8733 | -5/Warlord | Found Prototype Device 8733 | -5/Warlord | Identified System Purifier 8736 | -5/Warlord | Warlord's base attacked by MAIN.C 8736 | -5/Warlord | Found Prototype Processor 8736 | -5/Warlord | Identified Exp. Target Analyzer 8898 | -5/Warlord | Build established: Commander-Scout 8919 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8920 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8921 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8924 | -5/Warlord | Found RU-N14's Throwing Claymores v3 8950 | -5/Warlord | Warlord forces counterattacked 9361 | -5/Warlord | Spotted Executioner 9392 | -5/Warlord | Spotted Executioner 9411 | -5/Warlord | Warlord base infiltrated, sounded retreat 9562 | -5/Warlord | Spotted B-75 Beast 9563 | -5/Warlord | Spotted B-86 Titan 9571 | -5/Warlord | Spotted Striker 9585 | -5/Warlord | Discovered new exit (range 9) 9589 | -5/Warlord | Identified exit to Proximity Caves 9626 | -5/Warlord | Entered Proximity Caves 9626 | -4/Proximity Caves | Accompanied by 4 allies 9895 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10000 | -4/Proximity Caves | Spotted B-86 Titan 10000 | -4/Proximity Caves | Learned location of Quarantine (-2) 10017 | -4/Proximity Caves | Discovered exit to Factory (range 16) 10060 | -4/Proximity Caves | Entered Factory 10060 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10080 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10135 | -4/Factory | Retrieved Zion intel report: Component Schematics 10141 | -4/Factory | Spotted B-86 Titan 10159 | -4/Factory | Discovered new exit (range 18) 10222 | -4/Factory | Identified exit to Upper Caves 10277 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10280 | -4/Factory | Zion Hover Resupply teleported in 10299 | -4/Factory | Build established: Scavenger-Scout 10307 | -4/Factory | Entered Upper Caves 10342 | -4/Upper Caves | Learned 8 Research zone layouts 10457 | -4/Upper Caves | Learned location of 1 exit from Research 10486 | -4/Upper Caves | Discovered new exit (range 12) 10492 | -4/Upper Caves | Identified exit to Upper Caves 10492 | -4/Upper Caves | Entered another Upper Caves area 10514 | -4/Upper Caves | Discovered new exit (range 4) 10515 | -4/Upper Caves | Identified exit to Research 10688 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10699 | -4/Upper Caves | Learned Research security intel 10811 | -4/Upper Caves | Encountered a Warlord checkpoint 10879 | -4/Upper Caves | Discovered new exit (range 9) 10896 | -4/Upper Caves | Identified exit to Zhirov 10896 | -4/Upper Caves | Entered Zhirov 10896 | -4/Zhirov | Discovered new exit (range 4) 10900 | -4/Zhirov | Met Zhirov 10904 | -4/Zhirov | Learned location of Command (-1) 10906 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10910 | -4/Zhirov | Found Alien Artifact 10910 | -4/Zhirov | Identified Integrated Dissipator 10910 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10917 | -4/Zhirov | Found Alien Artifact 10979 | -4/Zhirov | Identified exit to Proximity Caves 10983 | -4/Zhirov | Entered Proximity Caves 10998 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11013 | -3/Proximity Caves | Spotted B-86 Titan 11116 | -3/Proximity Caves | Discovered exit to Research (range 11) 11125 | -3/Proximity Caves | Entered Research 11125 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11126 | -3/Research | Identified exit to Research 11127 | -3/Research | Identified exit to Testing 11127 | -3/Research | Identified exit to Armory 11183 | -3/Research | Repaired Imp. Light Armor Plating 11193 | -3/Research | Spotted B-86 Titan 11228 | -3/Research | Retrieved Zion intel report: Active Terminals 11229 | -3/Research | Zion Hacker squad teleported in 11291 | -3/Research | Zion hero teleported in (P1-3CE) 11375 | -3/Research | Zion Hover Resupply teleported in 11512 | -3/Research | Entered Armory 11512 | -3/Armory | Accompanied by 1 ally (P1-3CE) 11574 | -3/Armory | Found Exp. Signal Interpreter 11585 | -3/Armory | Found Prototype Slashing Weapon 11585 | -3/Armory | Identified Molecular Scythe 11641 | -3/Armory | Zion Heavy squad teleported in 11674 | -3/Armory | Fabricated Quantum Reactor? 11776 | -3/Armory | Fabricated Assault Drone Bay? 11826 | -3/Armory | Zion Heavy squad teleported in 11972 | -3/Armory | Found Prototype Launcher 11972 | -3/Armory | Identified Tesla Bomb Launcher 12050 | -3/Armory | First assault squad dispatched 12116 | -3/Armory | Found Prototype Device 12116 | -3/Armory | Identified Exp. Thermal Defense Suite 12122 | -3/Armory | Found Prototype Slashing Weapon 12122 | -3/Armory | Identified Nanosword 12239 | -3/Armory | Fabricated Cmb. Linear Gravjet (x2) 12245 | -3/Armory | Fabricated Enh. Nova Cannon (x1) 12271 | -3/Armory | Zion Heavy squad teleported in 12293 | -3/Armory | High security lockdown imminent 12373 | -3/Armory | High security lockdown engaged 12383 | -3/Armory | Discovered exit to Research (range 20) 12387 | -3/Armory | Destroyed 8 combat bots 12394 | -3/Armory | Discovered new exit (range 3) 12394 | -3/Armory | Identified exit to Lab 12406 | -3/Armory | Entered Lab 12406 | -3/Lab | Discovered exit to Research (range 9) 12420 | -3/Lab | Hidden lab's door opened automatically 12420 | -3/Lab | Sensor layout match revealed 12421 | -3/Lab | Gained access to the hidden lab's interior 12462 | -3/Lab | Build established: Ninja 12701 | -3/Lab | Found Alien Artifact 12701 | -3/Lab | Identified Core Expander 12701 | -3/Lab | Installed Core Expander, added new Power slot 12711 | -3/Lab | Found Alien Artifact 12711 | -3/Lab | Identified Integrated Mediator 12711 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 12725 | -3/Lab | Found Alien Artifact 12733 | -3/Lab | Found Prototype Hackware 12792 | -3/Lab | Found Alien Artifact 12803 | -3/Lab | Found Prototype Protection 12805 | -3/Lab | Found Prototype Energy Cannon 12807 | -3/Lab | Found Prototype Energy Cannon 12838 | -3/Lab | Identified Med. Regenerative Plating 12840 | -3/Lab | Identified Warp Cannon (x2) 12861 | -3/Lab | Identified Core Reset Matrix 12861 | -3/Lab | Identified Transdimensional Reconstructor (x2) 12861 | -3/Lab | Used Core Reset Matrix 12887 | -3/Lab | Entered Research 12887 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13069 | -2/Research | Retrieved Zion intel report: Active Terminals 13144 | -2/Research | Discovered new exit (range 9) 13149 | -2/Research | Identified exit to Quarantine 13158 | -2/Research | Entered Quarantine 13159 | -2/Quarantine | Detected hypermatrix surge 13159 | -2/Quarantine | Sensed 14 artifacts in vicinity 13175 | -2/Quarantine | Cryocooling Duct disabled 13190 | -2/Quarantine | Ambient heat levels rising (+20) 13190 | -2/Quarantine | Non-combat units ordered to evacuate 13239 | -2/Quarantine | Found Sigix Broadsword 13245 | -2/Quarantine | Discovered new exit (range 9) 13260 | -2/Quarantine | Found Core Stripper 13316 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 13333 | -2/Quarantine | Identified Deep Network Scanner 13344 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 13360 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 13374 | -2/Quarantine | Build established: Alien-Ninja 13425 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13535 | -2/Quarantine | Spotted Fortress 13562 | -2/Quarantine | Discovered new exit (range 6) 13564 | -2/Quarantine | Identified exit to Section 7 14004 | -2/Quarantine | Entered Section 7 14005 | -2/Section 7 | Sensed 23 artifacts in vicinity 14124 | -2/Section 7 | Warped through subspace 14145 | -2/Section 7 | Found Integrity Redistributor 14158 | -2/Section 7 | Spotted S7 Guard 14220 | -2/Section 7 | Destroyed S7 Guard 14257 | -2/Section 7 | Found Prototype Protection 14257 | -2/Section 7 | Identified Hvy. Regenerative Plating 14276 | -2/Section 7 | Found Integrated Thermoelectric Network 14276 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 14285 | -2/Section 7 | Discovered new exit (range 21) 14292 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 14314 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 14350 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 14410 | -2/Section 7 | Spotted S7 Guard 14419 | -2/Section 7 | Destroyed S7 Guard 14435 | -2/Section 7 | Found Core Membrane 14435 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14476 | -2/Section 7 | Warped through subspace 14528 | -2/Section 7 | Build established: Alien-Scout 14532 | -2/Section 7 | Found Integrated Reactor 14532 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14783 | -2/Section 7 | Spotted Alpha 7 14784 | -2/Section 7 | Spotted Alpha 7 14788 | -2/Section 7 | Spotted B-99 Colossus 14793 | -2/Section 7 | Spotted Executioner 14793 | -2/Section 7 | Spotted Executioner 14846 | -2/Section 7 | Found Integrated Reactor 14846 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14848 | -2/Section 7 | Found Integrated Reactor 14848 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14850 | -2/Section 7 | Found Integrated Reactor 14850 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14866 | -2/Section 7 | Found LRC Boosters 14866 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14868 | -2/Section 7 | Found LRC Boosters 14868 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14899 | -2/Section 7 | Destroyed Alpha 7 14912 | -2/Section 7 | Found Prototype Processor 14944 | -2/Section 7 | Destroyed B-99 Colossus 14984 | -2/Section 7 | Found Transdimensional Reconstructor 14987 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 15201 | -2/Section 7 | Identified exit to Access 15201 | -2/Section 7 | Entered Access 15201 | -1/Access | Evolved 2 slots: Utility x2 15359 | -1/Access | Retrieved Zion intel report: Active Terminals 15387 | -1/Access | Garrison activated, responded to threat 15428 | -1/Access | Retrieved Zion intel report: Active Garrisons 15461 | -1/Access | Retrieved Zion intel report: Unaware Schematics 15482 | -1/Access | Retrieved Zion intel report: Trap Installations 15694 | -1/Access | Fabricated Cmb. Antigrav System (x2) 15833 | -1/Access | Identified Exp. Targeting Computer 15874 | -1/Access | Discovered new exit (range 8) 15946 | -1/Access | Identified exit to Command 16084 | -1/Access | Entered Command 16175 | -1/Command | Retrieved Zion intel report: Emergency Access 16193 | -1/Command | Spotted B-99 Colossus 16267 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 16281 | -1/Command | Spotted Alpha 7 16348 | -1/Command | Destroyed Alpha 7 16383 | -1/Command | First assault squad dispatched 16418 | -1/Command | Retrieved Zion intel report: Prototype Schematics 16433 | -1/Command | Build established: Alien-Mutant 16465 | -1/Command | Spotted M Guard 16465 | -1/Command | Spotted M Guard 16468 | -1/Command | Spotted Combat Programmer 16468 | -1/Command | Spotted Combat Programmer 16541 | -1/Command | Destroyed Combat Programmer 16560 | -1/Command | Destroyed Combat Programmer 16616 | -1/Command | Destroyed B-99 Colossus 16682 | -1/Command | Destroyed M Guard 16743 | -1/Command | Destroyed M Guard 16743 | -1/Command | All MAIN.C guards destroyed 16754 | -1/Command | Found Prototype Device 16754 | -1/Command | Identified AEGIS Remote Shield 16761 | -1/Command | Found Prototype Reactor 16761 | -1/Command | Identified Zero-point Reactor 16767 | -1/Command | Found Hvy. Regenerative Plating 16804 | -1/Command | Found Zero-point Reactor 16834 | -1/Command | Disengaged cave seal 16834 | -1/Command | Zionites emerged from the dark tunnel 16909 | -1/Command | P-80 Master assimilated allied 8O-TYE(i) 16966 | -1/Command | 0b10 Conduit disabled 16976 | -1/Command | Met MAIN.C 16987 | -1/Command | Allies destroyed MAIN.C Shell 16988 | -1/Command | MAIN.C activated Command garrisons 17008 | -1/Command | Allies destroyed MAIN.C 17013 | -1/Command | Discovered new exit (range 43) 17013 | -1/Command | Discovered new exit (range 92) 17013 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18065 | -1/Command | Found Enh. Force Lance 18218 | -1/Command | Found Zero-point Reactor 18220 | -1/Command | Found Zero-point Reactor 18336 | -1/Command | Found Exp. Targeting Computer 18341 | -1/Command | Found Exp. Core Analyzer 18416 | -1/Command | Phase Generator disabled 19045 | -1/Command | Found Exp. Phase Shifter 19048 | -1/Command | Found AEGIS Remote Shield 19221 | -1/Command | Found Exp. Weapon Cycler 19425 | -1/Command | Found Zio. Alpha Cannon Mk. II 19428 | -1/Command | Found Zio. Alpha Cannon Mk. II 19429 | -1/Command | Found Zio. Shade Armor 19431 | -1/Command | Found Zio. Shade Armor 19432 | -1/Command | Found Zio. Weapon Casing 19434 | -1/Command | Found Zio. Shade Armor 19435 | -1/Command | Found Zio. Shade Armor 19437 | -1/Command | Found Zio. Weapon Casing 19472 | -1/Command | Found Exp. Targeting Computer 19476 | -1/Command | Found Exp. Targeting Computer 19505 | -1/Command | Found Exp. Core Analyzer 19595 | -1/Command | Found Zio. Weapon Casing 19599 | -1/Command | Found Exp. Targeting Computer 19600 | -1/Command | Found Zio. Alpha Cannon 19603 | -1/Command | Found Zio. Alpha Cannon 19648 | -1/Command | Found Zio. Weapon Casing 19709 | -1/Command | Build established: Alien-Sprinter 20086 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-179) 20145 | -1/Command | Found Exp. Targeting Computer 20253 | -1/Command | Warped through subspace to slip node 20253 | -1/Command | Discovered new exit (range 5) 20258 | -1/Command | Entered Access_0 20259 | -1/Access_0 | Sensed 2 artifacts in vicinity 20259 | -1/Access_0 | Met Architect 20339 | -1/Access_0 | Architect warped through subspace 20345 | -1/Access_0 | A6 warped into view 20364 | -1/Access_0 | Destroyed A6 20387 | -1/Access_0 | Subspace Access Node disabled 20415 | -1/Access_0 | A5 warped into view 20515 | -1/Access_0 | Subspace Access Node disabled 20517 | -1/Access_0 | A4 warped into view 20537 | -1/Access_0 | Subspace Access Node disabled 20553 | -1/Access_0 | Architect warped through subspace 20658 | -1/Access_0 | Architect warped through subspace 20724 | -1/Access_0 | Architect warped through subspace 20748 | -1/Access_0 | Subspace Access Node disabled 20787 | -1/Access_0 | Found Sigix Corpse 20890 | -1/Access_0 | Destroyed Architect 20891 | -1/Access_0 | Architect triggered a singularity event 20891 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 20893 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 20893 | -1/Access_0 | Warped through subspace to slip node 20893 | -1/Access_0 | Discovered new exit (range 8) 20896 | *** | Escaped singularity! Last Messages --------------- 20882_ Cmb. Linear Gravjet severed. 20884_ Acquired Cmb. Linear Gravjet. 20885_ Quantum Shear penetrates Wall. 20885_ Penetrated by Quantum Shear. 20885_ Quantum Shear penetrates Wall. 20887_ Penetrated by Quantum Shear. 20890_ Architect regenerates Exp. Phase Shifter. 20890_ Architect: "If I can't win, no one wins!" 20890_ Architect destroyed. 20891_ A0_COM: Initiating irreversible singularity event. Goodbye. 20891_ Acquired data core, extracted unknown sensor trigger ID. 20892_ A0_COM: 10. 20892_ Acquired 70 matter. 20893_ A0_COM: 9. 20893_ Acquired Hpw. Transdimensional Reconstructor. 20893_ Warped through subspace, drawn to slip node. 20893_ EXIT=FOUND 20894_ A0_COM: 8. 20895_ A0_COM: 7. 20896_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 120 Energy Generation 129 Energy Capacity 1940 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Armor Coverage 900 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 92 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 45 Force Boost 30 Offensive Hacking 47 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Hardcell Cannon | -2/Quarantine | Z-intel Huge Storage Unit | -2/Quarantine | Z-intel Biometal Medium Treads | -2/Quarantine | Z-intel Seismic Detector | -2/Quarantine | Z-intel Arm. Huge Wheel | -2/Quarantine | Z-intel Rnf. Antimatter Reactor | -2/Quarantine | Z-intel Hacking Suite | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Greatsword | -2/Quarantine | Z-intel Hvy. Shock Bomb Launcher | -2/Quarantine | Z-intel Energy Filter | -2/Quarantine | Z-intel Cmb. Antigrav System | -2/Quarantine | Scanalyzed Machine Analyzer | -2/Section 7 | Z-intel Imp. Hardlight Generator | -2/Section 7 | Z-intel Kinecellerator | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Point Defense Array | -2/Section 7 | Z-intel Adv. Focal Shield | -2/Section 7 | Z-intel Imp. Sensor Array | -2/Section 7 | Z-intel Centrium Leg | -2/Section 7 | Z-intel Adv. Trap Extractor | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Z-intel Railgun | -2/Section 7 | Z-intel Exp. Signal Interpreter | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Adv. Myomer Leg | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. Energy Well | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Energy Mantle | -1/Command | Z-intel Imp. KE Penetrator | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Robot Schematics ------------------ R-06 Scavenger | -1/Access | Z-intel H-88 Terminator | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel C-55 Analyst | -1/Access | Z-intel Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -5/Factory Quantum Reactor | x2 | -3/Armory | Preloaded Assault Drone Bay | x1 | -3/Armory | Authchip Cmb. Linear Gravjet | x2 | -3/Armory | Preloaded, Authchip Enh. Nova Cannon | x1 | -3/Armory | Preloaded Cmb. Antigrav System | x2 | -1/Access | Authchip Alien Tech Used ----------------- Integrated Dissipator Core Expander Integrated Mediator Core Reset Matrix Sigix Broadsword Core Stripper Transdimensional Reconstructor Integrated Thermoelectric Network Core Membrane Integrated Reactor LRC Boosters Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedHackingMonowheel Manual? 0 Play Time 05:16:47 Cumulative 929.3 hours Start 2023.08.05 @ 14:52:28 End 2023.08.05 @ 23:16:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 420 Adventurer 1 Explorer 0 Win Type 6 Total 138 Types 33/12/21/4/2/1/60/3/2 Lore% 96 Gallery% 98 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 245e24db-a73b-4e18-97cb-d94dbb1ca4b2