Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 10:20:54 // Halloween2020/ForbiddenLore Player: Vagkalis Result: Destroyed by G-50 Soldier with Backup Laser I Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (3566) 3566 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 8742 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Large Storage Unit Large Storage Unit Advanced Sensor Array System Shield Sensor Drone Bay (20/20) Proton Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Targeting Computer Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Smartbomb Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Targeting Computer System Shield Sensor Drone Bay Proton Cannon Heavy Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Heavy Machine Gun KE Penetrator [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 7 | . . . 1 . 2 1 . . 1 2 Weapon 1 | . . . . . . . . . 1 . Parts Attached 105 | 4 2 2 7 . 33 18 5 4 11 19 Power 14 | 1 . 1 . . 3 2 1 1 3 2 Engine 9 | 1 . 1 . . 2 1 . 1 1 2 Core 5 | . . . . . 1 1 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 1 1 . 8 2 . . 2 4 Treads 12 | 2 . . 1 . 6 1 . . 1 1 Leg 1 | . . . . . 1 . . . . . Wheel 7 | . . 1 . . 1 1 . . 1 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | . 1 . 3 . 7 7 . 1 3 3 Device 10 | . . . 1 . 4 4 . . . 1 Storage 5 | . 1 . 1 . 2 1 . . . . Processor 6 | . . . . . 1 1 . 1 1 2 Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 . . 1 . . 2 . Artifact . | . . . . . . . . . . . Weapon 46 | 1 1 . 3 . 15 7 4 2 3 10 Energy Gun 12 | . . . . . 5 4 1 1 . 1 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 24 | 1 1 . 2 . 3 3 3 . 3 8 Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . . 1 . 6 . . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 2 . . 1 . Parts Lost 68 | . . . . . 27 4 2 4 9 22 Power 13 | . . . . . 4 . 1 1 3 4 Propulsion 16 | . . . . . 8 . . 1 2 5 Utility 16 | . . . . . 4 2 . 1 2 7 Weapon 23 | . . . . . 11 2 1 1 2 6 Highest Loss Streak 15 | . . . . . 15 2 2 4 3 12 Average Slot Usage (%) 73 | . 78 84 94 100 70 52 90 76 71 72 Engine 5 | . 14 14 11 11 3 1 7 4 3 6 Core 1 | . . . . . . 1 6 7 4 1 Treads 8 | . 28 24 16 22 13 . 7 . 1 3 Wheel 5 | . . 3 11 11 2 6 7 7 5 4 Device 8 | . . . 11 11 11 5 15 15 6 8 Storage 14 | . 12 14 15 22 18 15 15 15 13 11 Processor 9 | . . . . . 8 6 7 11 17 15 Protection 2 | . . . 6 . . . 7 . 2 3 Energy Gun 1 | . . . . . 2 3 . 4 . 2 Ballistic Gun 11 | . 23 28 21 22 5 6 13 7 12 9 Launcher 1 | . . . . . 4 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 4 22 29 46 46 47 53 54 58 70 78 Greatest Support 40 | 40 40 40 10 10 40 28 28 28 28 28 Greatest Overweight (x) 11 | . . 2 4 4 11 11 1 2 2 10 Average Overweight (x) 1 | . . . 3 4 1 1 1 1 1 1 Largest Inventory Capacity 22 | 4 10 10 16 16 22 16 16 16 16 16 Average Capacity 14 | 4 9 10 12 16 16 16 16 16 16 16 Most Carried 16 | 4 4 8 14 15 16 16 16 15 16 16 Average Carried 11 | 2 3 5 9 14 10 13 14 13 14 13 Final Capacity 16 | 4 10 10 16 16 16 16 16 16 16 16 Final Carried 16 | 3 4 8 13 15 14 14 15 12 16 7 Class Distribution -------------------- 49% | Mutant 40% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Matter Collected 2552 | 240 50 68 57 . 554 398 203 . 406 576 Remotely 104 | . . . . . 104 . . . . . Salvage Created 3399 | . 165 34 168 . 985 311 171 91 583 891 Parts 193 | . 11 . 10 . 68 18 12 2 32 40 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 86 | . 4 2 7 . 28 6 4 4 16 15 Guns 57 | . 4 2 4 . 8 6 4 1 15 13 Cannons 1 | . . . . . 1 . . . . . AOE 27 | . . . 3 . 19 . . 3 1 1 Classes Destroyed 15 | . 1 1 3 . 8 1 . . . 1 Worker 5 | . . . . . 3 1 . . . 1 Builder 3 | . . . . . 2 . . . 1 . Tunneler 2 | . . . . . 1 . . . . 1 Hauler 1 | . . . . . 1 . . . . . Recycler 2 | . . . . . 1 . . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 32 | . . . 4 . 8 1 2 3 10 4 Grunt 24 | . 4 . 2 . 11 . . . 1 6 Brawler 3 | . . . . . 1 . . . 2 . Duelist 1 | . . . . . . . . . . 1 Sentry 13 | . . . 1 . 6 3 1 1 . 1 Hunter 7 | . . . . . 2 1 1 . 2 1 Programmer 4 | . . . . . . 1 . . 1 2 Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 7 | . 4 1 5 . 7 2 2 4 4 5 Combat Bots Only 6 | . 4 1 4 . 6 1 2 4 4 4 Max Kills in Single Turn 4 | . 1 1 4 . 4 1 1 2 2 2 Gunslinging 1 | . . . . . . . . . 1 . Exploded 4 | . . . 2 . 4 . . 2 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Damage Taken 10306 | . 68 205 291 . 2789 1185 431 381 1196 3760 Core 2092 | . . 32 37 . 503 235 80 60 140 1005 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 69 | 100 . 87 . 90 8 . . 46 83 . Volleys Fired 233 | . 9 12 9 . 69 29 15 8 37 45 Largest 3 | . 2 2 2 . 2 2 2 2 3 3 Hottest 122 | . 40 40 90 . 122 84 56 63 110 119 Shots Fired 443 | . 16 24 18 . 102 55 24 10 76 118 Gun 403 | . 16 24 16 . 69 55 24 8 76 115 Cannon 8 | . . . . . 8 . . . . . Launcher 32 | . . . 2 . 25 . . 2 . 3 Special . | . . . . . . . . . . . Kinetic 326 | . 16 24 16 . 37 41 24 8 70 90 Thermal 85 | . . . . . 40 14 . . 6 25 Explosive 32 | . . . 2 . 25 . . 2 . 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | . 7 5 6 . 16 17 22 6 16 26 Robot Miss Streak 9 | . 2 3 6 . 2 9 5 2 3 3 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 6 | . . . . . . . . . 4 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 Shots Hit Robots 340 | . 12 13 9 . 74 52 21 7 60 92 Core Hits 225 | . 8 4 13 . 67 31 18 11 35 38 Critical Hits 6 | . 1 . . . . 1 . . 2 2 Critical Kills 3 | . 1 . . . . 1 . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . 2 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9768 | . 112 112 308 . 3213 738 282 407 1834 2762 Guns 5827 | . 112 112 126 . 838 729 282 179 1304 2145 Cannons 139 | . . . . . 139 . . . . . Explosions 3717 | . . . 182 . 2236 . . 228 519 552 Melee . | . . . . . . . . . . . Ramming 85 | . . . . . . 9 . . 11 65 Kinetic 4525 | . 112 112 126 . 366 469 282 179 1134 1745 Thermal 1921 | . . . . . 1091 260 . . 170 400 Explosive 3237 | . . . 182 . 1756 . . 228 519 552 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . . . . . 2 2 2 12 27 Average Corruption 6 | . . . . . . 1 2 2 11 10 Corruption Purged . | . . . . . . . . . . . Effects 67 | . . . . . . 4 6 2 43 12 Message Errors 12 | . . . . . . 1 2 . 6 3 Matter Fused 6 | . . . . . . . . . 6 . Heat Flow Errors 3 | . . . . . . 1 . . 2 . Energy Discharges 7 | . . . . . . . 3 . 4 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 1 . 1 3 1 Data Loss (major) 4 | . . . . . . . . . 4 . Misfires 1 | . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . 3 . Misdirections 7 | . . . . . . . . . 3 4 Targeting Errors 16 | . . . . . . 1 1 1 11 2 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 314 | . . . . . 156 . . . 87 71 Projectiles . | . . . . . . . . . . . Explosions 306 | . . . . . 156 . . . 87 63 Melee 8 | . . . . . . . . . . 8 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 403 | . . . . . 281 4 . . 5 113 Shots 11 | . . . . . 8 . . . . 3 Rammed 11 | . . . . . . 2 . . 1 8 Targets Rammed 11 | . . . . . . 2 . . 1 8 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 255 | . 12 . 12 . 115 187 . . 255 37 Average Temperature 37 | . 8 . 6 . 52 43 . . 118 13 Received Heat Transfer 1830 | . 39 . 81 . 900 192 48 102 45 423 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . . . 4 2 . . . 3 Heat Transferred 3167 | . . . . . 1571 481 . . 375 740 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Peak Influence 580 | . 153 74 278 108 580 307 . . 390 388 Initial 235 | . . 59 28 108 41 235 . . 69 90 Average 211 | . 92 63 180 108 282 222 . . 232 219 Maximum Alert Level 2 | . . . 1 . 2 1 . . 1 1 Low Security (%) 43 | 100 100 100 45 100 27 30 . . 30 38 Level 1 50 | . . . 54 . 51 69 . . 69 61 Level 2 5 | . . . . . 20 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . 3 4 . . 3 1 Investigation 2 | . . . . . 2 . . . . . Extermination 3 | . . . . . . 1 . . 1 1 Reinforcement 6 | . 1 . 1 . 1 1 . . 2 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Distress Signals 7 | . 1 . . . 4 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 154 | . 8 3 13 . 50 9 6 5 23 37 Peak Tracking Total 10 | . 5 1 6 . 10 3 3 5 6 9 Tactical Retreats 17 | . . . . . 5 . 1 1 4 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Traps Triggered 6 | . . . . . 2 . . . 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Disabled 20 | . . . 2 . 8 . . . 10 . Max in Single Turn 4 | . . . 1 . 3 . . . 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Accessed 14 | . 1 . 1 1 3 2 1 . 3 2 Terminals 6 | . 1 . 1 . 2 . . . 2 . Fabricators 3 | . . . . . . 1 . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 1 . 1 1 8 3 1 . 10 4 Successful 19 | . 1 . 1 1 4 2 1 . 6 3 Failed 10 | . . . . . 4 1 . . 4 1 Catastrophic 2 | . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 2 | . 1 . . . . . . . 1 . Terminals 12 | . 1 . 1 . 5 . . . 5 . Fabricators 5 | . . . . . . 1 . . . 4 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 10 | . . . . . 3 2 . . 5 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 1 . 1 1 2 . 1 . 2 . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . . . 1 . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . 2 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 2 . . 4 . Insert Component 4 | . . . . . 1 1 . . 2 . Analyze 4 | . . . . . 1 1 . . 2 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 1 . 2 1 . . 3 2 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 1 . . 2 . Parts Built 2 | . . . . . . . . . . 2 Matter 168 | . . . . . . . . . . 168 Time 84 | . . . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . . . 8 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 1 . . 2 . Part Schematics Acquired 4 | . . . . . 1 1 . . 2 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . 9 . . . . . . . . Total Damage 105 | . . 105 . . . . . . . . Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Turns Passed 5487 | 128 311 321 242 63 1315 788 574 77 815 853 Spaces Moved 3313 | 83 173 189 160 51 673 551 431 48 568 386 Core 24 | 14 . . . . 4 1 . . . 5 Treads 766 | 69 173 146 . . 351 . . . . 27 Legs 7 | . . . . . 7 . . . . . Wheels 2516 | . . 43 160 51 311 550 431 48 568 354 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 100 110 120 110 110 110 110 110 110 Average Speed 127 | 141 160 146 114 120 148 110 110 117 115 129 Slowest Speed 600 | 160 160 180 120 120 600 600 110 120 120 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 5 33 28 15 15 55 16 61 9 15 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . . 2 . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 314 | . . . 13 . 193 . . 12 29 67 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 AOE 311 | . . . 13 . 193 . . 12 29 64 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Total 4206 | 94 193 210 201 53 890 675 508 59 664 659 Wait 420 | . 6 1 14 1 74 54 51 . 27 192 Move 3303 | 82 172 188 159 50 672 550 430 47 567 386 Hop . | . . . . . . . . . . . Pick Up 100 | 7 3 6 10 2 30 15 4 . 17 6 Fast Attach 5 | 1 1 . . . . . . . 1 2 Attach 80 | 3 1 1 4 . 26 15 2 3 9 16 Detach 5 | . . . . . 1 2 . . . 2 Swap 20 | . . 1 3 . 7 3 3 1 1 1 Drop 29 | 1 1 1 2 . 11 5 3 . 4 1 Fire 233 | . 9 12 9 . 69 29 15 8 37 45 Melee . | . . . . . . . . . . . Ram 11 | . . . . . . 2 . . 1 8 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 409 | -10/Materials | Identified exit to Mines 440 | -10/Materials | Entered Mines 441 | -10/Mines | Assembled infested the area 443 | -10/Mines | Received a Mining Laser from a helpful Derelict 734 | -10/Mines | Found Prototype Launcher 754 | -10/Mines | Discovered new exit (range 5) 761 | -10/Mines | Entered Materials 761 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 839 | -9/Materials | Identified YI-UF0's Doublenader 985 | -9/Materials | Discovered new exit (range 14) 1003 | -9/Materials | Entered Mines 1010 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1032 | -9/Mines | Discovered new exit (range 14) 1035 | -9/Mines | Found the Drone Emporium 1043 | -9/Mines | Found Prototype Device 1064 | -9/Mines | Learned location of Storage (-9) 1066 | -9/Mines | Entered Materials 1066 | -8/Materials | Evolved 2 slots: Utility x2 1202 | -8/Materials | Build established: Scavenger-Mutant 1555 | -8/Materials | Core integrity fell below 50% 1624 | -8/Materials | Lost 15 parts (3p4n2u6w) 1824 | -8/Materials | Build established: Mutant 2135 | -8/Materials | Lost 4 parts (2n1u1w) 2209 | -8/Materials | Core integrity fell below 20% 2358 | -8/Materials | Lost 3 parts (1n2w) 2370 | -8/Materials | Discovered new exit (range 10) 2381 | -8/Materials | Entered Factory 2381 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2382 | -7/Factory | Identified Sensor Drone Bay 2971 | -7/Factory | Garrison activated, responded to threat 3139 | -7/Factory | Discovered new exit (range 4) 3169 | -7/Factory | Entered Lower Caves 3249 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3336 | -7/Lower Caves | Learned location of Zion (-7) 3376 | -7/Lower Caves | Build established: Scavenger-Mutant 3522 | -7/Lower Caves | Encountered a Warlord checkpoint 3731 | -7/Lower Caves | Discovered new exit (range 10) 3743 | -7/Lower Caves | Entered another Lower Caves area 3745 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3750 | -7/Lower Caves | Core integrity fell below 50% 3784 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3810 | -7/Lower Caves | Discovered new exit (range 8) 3820 | -7/Lower Caves | Entered Factory 3820 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3931 | -6/Factory | System corruption reached 10% 3961 | -6/Factory | Lost 3 parts (1n1u1w) 4437 | -6/Factory | Discovered new exit (range 14) 4635 | -6/Factory | Entered another Factory area 4635 | -5/Factory | Evolved 2 slots: Utility x2 5201 | -5/Factory | Fabricated Arm. Huge Wheel (x2) 5351 | -5/Factory | System corruption reached 10% 5372 | -5/Factory | Lost 12 parts (2p2n5u3w) 5384 | -5/Factory | Core integrity fell below 50% 5470 | -5/Factory | Lost 3 parts (1p1n1u) 5475 | -5/Factory | Core integrity fell below 20% 5488 | -5/Factory | Destroyed by G-50 Soldier with Backup Laser I Last Messages --------------- Destabilizing: System corrupted (+2). Slug penetrates Wall. Arm. Huge Wheel destroyed. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). JA6DA|&2YW08:5R6CDZU#11/U9QOBK8GAPBH&%F4 Slug penetrates U-05 Engineer. U-05 Engineer destroyed. Door malfunctions. R-10 Processor collects Lgt. Ion Engine. Slug penetrates Wall. Slug penetrates R-10 Processor. R-10 Processor collects Welding Torch. U-05 Engineer builds a Door. System corrupted: Component data lost. Critical hit. Arm. Huge Wheel destroyed. U-05 Engineer repairs door. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????#%#??????????? | | ??????????????????????????###########+####???????? | | ??????????????????????????? + !! #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# !#???????? | | ????????????????????????????# #???????? | | ?????????????????????????##########u############?? | | ?????????????????????????# u | | ?????????????????????????# u | | ?????????????????????????# phgg | | ?????????? ######## g R | | ?????????? u @ p " | | ?????????? ##################/### ? | | ???????????????????????????????????????? ? | | ????????????????????????????????????????? ? | | ?????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 18 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableStealthPlating Manual? 0 Play Time 00:46:18 Cumulative 42.4 hours Start 2020.11.24 @ 09:32:54 End 2020.11.24 @ 10:20:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/X11 Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99980d3f-2b6f-4035-8f6f-954bfc85b623