Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 22:23:46 Player: Dadrick Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (150) 750 Value Destroyed (6278) 6278 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2593) 2593 TOTAL SCORE: 17221 Bonus ------- High Alert Combat Kills 449 Met Imprinter 300 Met Sigix 2000 Friendly Fire -156 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 97/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- Nova Cannon > --- INVENTORY (5) ---- Quantum Reactor Compact Matter Pod (0) Improved Terrain Scanner Point Defense System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Myomer Leg Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Advanced Terrain Scan Processor Improved Targeting Computer Improved Kinecellerator Improved Light Armor Plating Makeshift Hacking Suite Improved System Shield > --- WEAPON ----------- Dispersion Rifle KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Cooled Impulse Thruster Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Signal Interpreter Terrain Scanner Improved Terrain Scanner Point Defense System Long-range Proton Cannon High-powered Shotgun Improved Remote Datajack Power Maul [Rating: 124] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Slots Evolved 16 | . . . . . 8 . . . . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 2 . . . . 1 . . 1 . . . Utility 9 | . . . . . 5 . . . . . . . 1 1 2 . Weapon 2 | . . . . . 1 . . . . . . . . 1 . . Parts Attached 290 | 7 6 1 7 6 19 8 5 2 9 66 12 29 56 49 7 1 Power 23 | 1 . . 1 1 2 . . . 1 5 2 1 6 2 1 . Engine 4 | 1 . . 1 1 . . . . . 1 . . . . . . Core 8 | . . . . . 2 . . . . 2 . 1 3 . . . Reactor 11 | . . . . . . . . . 1 2 2 . 3 2 1 . Propulsion 74 | 2 2 . 2 2 3 2 2 . . 19 3 3 11 17 6 . Treads 20 | . . . . . 2 1 1 . . 1 2 3 3 3 4 . Leg 20 | 2 2 . 2 . . . 1 . . 7 . . 4 1 1 . Wheel 21 | . . . . 2 1 . . . . 9 1 . 3 5 . . Hover 3 | . . . . . . . . . . 2 . . 1 . . . Flight 10 | . . . . . . 1 . . . . . . . 8 1 . Utility 121 | 2 1 . . 1 7 2 2 2 5 24 4 18 28 25 . . Device 82 | 1 . . . . 5 2 2 2 3 15 3 13 17 19 . . Storage 8 | 1 1 . . . . . . . . 1 . 1 3 1 . . Processor 13 | . . . . . 1 . . . 1 4 . . 5 2 . . Hackware 5 | . . . . 1 . . . . 1 1 . 1 1 . . . Protection 13 | . . . . . 1 . . . . 3 1 3 2 3 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 72 | 2 3 1 4 2 7 4 1 . 3 18 3 7 11 5 . 1 Energy Gun 16 | 1 . . . 1 3 1 . . . 3 3 2 1 1 . . Energy Cannon 14 | . . . . . . . . . . 7 . 2 3 1 . 1 Ballistic Gun 13 | 1 2 . 3 . 3 . . . . . . 1 3 . . . Ballistic Cannon 8 | . . . . . 1 1 . . 1 1 . 1 2 1 . . Launcher 7 | . 1 1 . . . 1 . . 1 3 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . . . . . . . . . . 1 2 1 . . Slashing Weapon 2 | . . . 1 1 . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . 1 1 . 1 4 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 1 . 1 1 5 . . 1 3 1 . Corrupted Parts 3 | . . . . 1 . . 1 . 1 . . . . . . . System Corruption 14 | . . . . 2 . . 11 . 1 . . . . . . . Parts Lost 99 | . . . 7 . 6 . 2 . 7 14 . 2 26 24 11 . Power 14 | . . . 2 . 1 . . . . 1 . 1 5 4 . . Propulsion 38 | . . . 3 . 1 . 2 . 2 8 . . 7 7 8 . Utility 29 | . . . . . 2 . . . 4 3 . 1 7 10 2 . Weapon 18 | . . . 2 . 2 . . . 1 2 . . 7 3 1 . Highest Loss Streak 13 | . . . 6 . 2 . 2 . 7 4 . 1 13 13 7 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 93 93 96 100 98 99 86 94 73 87 84 87 20 5 Engine 1 | . 14 14 11 8 1 . . . . . . . . . . . Core 2 | . . . . . 3 6 6 6 . 3 . . 8 . . . Reactor 4 | . . . . . . . . . 5 4 8 10 1 7 . . Treads 8 | . . . . . 13 7 18 20 13 2 9 10 7 7 4 . Leg 7 | . 28 28 25 . . . 5 6 . 8 6 5 7 1 2 . Wheel 4 | . . . . 27 13 13 . . . 8 1 . 4 9 . . Device 14 | . 14 14 14 14 20 26 26 25 19 5 14 14 12 12 . . Storage 5 | . 14 14 14 14 6 6 6 6 6 4 . 3 5 3 . . Processor 8 | . . . . . 5 6 6 6 11 15 14 7 7 9 6 4 Hackware 6 | . . . . . 6 6 6 6 6 8 5 10 10 8 2 . Protection 1 | . . . . . 3 . . . . 2 1 1 3 2 . . Energy Gun 7 | . 10 . . 13 10 13 13 13 6 1 8 14 6 1 . . Energy Cannon 2 | . . . . . . . . . . 9 . 1 2 1 . 1 Ballistic Gun 2 | . 17 14 12 10 4 . . . . . . . 2 2 . . Ballistic Cannon 1 | . . . . . 2 3 5 . 5 . . . 1 4 . . Piercing Weapon 1 | . . . . . . 2 . 6 5 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 114 | 15 30 31 31 28 58 55 55 50 53 69 56 83 98 114 20 12 Greatest Support 140 | 20 20 20 20 20 26 26 68 68 68 90 140 140 140 76 30 3 Greatest Overweight (x) 7 | 1 1 1 2 2 2 2 1 . 1 5 . 1 7 7 . 3 Average Overweight (x) . | . . 1 1 1 1 1 . . . 1 . . 1 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 5 15 20 20 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 5 12 19 16 5 5 Most Carried 20 | 4 11 11 11 14 15 15 15 15 14 15 5 15 20 20 5 5 Average Carried 12 | 2 7 11 9 10 12 14 15 14 11 14 4 10 15 15 4 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 5 5 15 20 5 5 5 Final Carried 15 | 4 11 11 7 14 15 15 15 14 11 5 5 14 14 5 5 4 Class Distribution -------------------- 35% | Mutant 21% | Scavenger-Skirmisher 8% | Skirmisher 8% | Scavenger-Mutant 7% | Scavenger-Assassin 4% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Matter Collected 5168 | 289 128 8 104 244 155 195 100 57 50 903 360 454 1306 705 110 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6293 | 27 148 41 177 110 109 67 74 . 115 1463 . 599 2697 666 . . Parts 296 | 6 9 3 11 7 7 4 2 . 4 76 . 23 120 24 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | 1 . . . 2 . . . . . 1 . 1 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . 11 . . . 5 3 3 . . . . . . . Prevented 9 | . . . . . . 2 3 . 4 . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Combat Hostiles Destroyed 103 | . 6 2 7 1 4 3 1 . 3 20 . 9 35 12 . . Melee 6 | . . . . 1 . . . . . 5 . . . . . . Guns 34 | . 4 . 3 . 3 . . . . 1 . 5 13 5 . . Cannons 31 | . . . . . 1 1 . . . 5 . 3 15 6 . . AOE 27 | . 2 2 4 . . 2 . . 3 8 . . 5 1 . . Classes Destroyed 17 | 1 2 . 2 2 1 . . . 2 4 . . 3 . . . Worker 8 | . . . . . . . . . . . . . 6 2 . . Builder 18 | . . . . . . . . . . 11 . 1 5 1 . . Tunneler 5 | 2 . . . . . . . . . 2 . . . 1 . . Recycler 7 | . . . . 1 . . . . . 3 . . 3 . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . . . . 1 . 1 . . . . Turret 2 | . . . 2 . . . . . . . . . . . . . Watcher 3 | . . . . . . . . . . 1 . . 2 . . . Swarmer 20 | . 3 . 3 . 3 2 . . . . . . 9 . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . Grunt 34 | . 3 2 . . . . . . . 8 . 4 9 8 . . Brawler 1 | . . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . Sentry 13 | . . . . 1 . 1 1 . . 1 . 1 6 2 . . Hunter 8 | . . . . . . . . . 2 2 . . 4 . . . Programmer 21 | . . . . . 1 . . . 1 8 . 4 5 2 . . Subdweller 4 | . . . 4 . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 2 3 2 3 1 1 2 1 . 3 7 . 4 9 5 . . Combat Bots Only 5 | . 3 2 3 1 1 2 1 . 3 4 . 3 5 4 . . Max Kills in Single Turn 5 | 1 1 1 2 1 1 2 1 . 2 3 . 2 5 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 2 . . 2 . . 1 2 . . 4 1 . . Melee 1 | . . . . 1 . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Hostile Shots Fired 1495 | . 41 6 129 . 57 57 47 . 51 234 . 38 340 252 180 63 Missed 462 | . 7 1 50 . 11 18 15 . 13 70 . 6 92 76 80 23 Damage Taken 19546 | . 301 56 782 . 869 175 120 . 713 3345 . 974 5114 3814 2241 1042 Core 3917 | . 72 . 155 . 140 33 12 . 76 677 . 56 599 612 537 948 Absorbed by Shields 481 | . . . . . . 124 128 . 28 . . . . 201 . . Reduced by Siege Mode 153 | . . . . . . . . . . . . 16 137 . . . Regen/Repaired (Parts) 740 | . . . . . . . . . . . . 740 . . . . Core Remaining (%) 50 | 100 . . . 9 . . . . 69 . . 26 47 52 . . Volleys Fired 367 | 7 15 4 30 7 19 6 5 . 7 53 . 52 115 43 . 4 Largest 4 | 2 2 1 2 2 3 3 3 . 3 3 . 3 3 4 . 1 Hottest 288 | 70 70 30 50 70 93 173 173 . 173 288 . 252 252 259 . 113 Shots Fired 776 | 14 27 5 38 14 37 14 16 . 11 94 2 101 284 115 . 4 Gun 432 | 14 24 1 27 14 32 8 10 . 4 15 2 75 165 41 . . Cannon 310 | . . . . . 5 4 6 . 3 69 . 26 119 74 . 4 Launcher 34 | . 3 4 11 . . 2 . . 4 10 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 360 | 7 12 1 27 7 23 4 6 . 3 7 . 26 148 89 . . Thermal 303 | 7 12 . . 7 14 . . . . 66 2 73 95 23 . 4 Explosive 34 | . 3 4 11 . . 2 . . 4 10 . . . . . . Electromagnetic 79 | . . . . . . 8 10 . 4 11 . 2 41 3 . . Robot Hit Streak 18 | 6 3 2 7 9 5 5 7 . 3 8 2 18 18 6 . . Robot Miss Streak 8 | 4 4 1 3 2 5 4 1 . 1 8 . 2 4 5 . . Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . Secondary Targets 4 | . 2 . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . Shots Hit Robots 475 | 7 14 2 23 11 18 8 10 . 8 70 1 51 185 67 . . Core Hits 264 | 2 9 3 15 4 8 4 1 . 10 60 . 21 95 30 . 2 Critical Kills 8 | . . . . . . . . . . . . . 7 1 . . Critical Parts Destroyed 12 | . . . . . . . . . . . . . 11 1 . . Critical Strikes 49 | 2 . . . . 1 . . . . 3 . 5 30 8 . . Burn 14 | 2 . . . . 1 . . . . . . 5 6 . . . Destroy 20 | . . . . . . . . . . . . . 18 2 . . Blast 11 | . . . . . . . . . . . . . 5 6 . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . Impale 3 | . . . . . . . . . . 3 . . . . . . Melee Attacks 88 | . . . 1 1 . 3 5 . 1 53 . 8 4 10 2 . Impact 24 | . . . . . . . . . . . . 8 4 10 2 . Slashing 2 | . . . 1 1 . . . . . . . . . . . . Piercing 62 | . . . . . . 3 5 . 1 53 . . . . . . Sneak Attacks 15 | . . . . 1 . . . . . 12 . . . 2 . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17803 | 86 342 136 712 189 324 331 217 . 520 4235 23 1485 6251 2913 5 34 Guns 6036 | 86 163 . 229 124 209 80 131 . 68 212 23 1028 2962 721 . . Cannons 6376 | . . . . . 115 93 86 . 70 1270 . 457 2476 1809 . . Explosions 3801 | . 179 136 483 . . 158 . . 382 1470 . . 813 180 . . Melee 1544 | . . . . 65 . . . . . 1276 . . . 203 . . Ramming 46 | . . . . . . . . . . 7 . . . . 5 34 Kinetic 5603 | 22 75 . 229 61 199 93 86 . 70 . . . 2634 2134 . . Thermal 6436 | 64 88 . . 63 125 . . . . 1482 23 1485 2710 396 . . Explosive 2988 | . 179 136 483 . . 158 . . 382 1470 . . . 180 . . Electromagnetic 1186 | . . . . . . 80 131 . 68 . . . 907 . . . Impact 203 | . . . . . . . . . . . . . . 203 . . Slashing 65 | . . . . 65 . . . . . . . . . . . . Piercing 1276 | . . . . . . . . . . 1276 . . . . . . Highest Corruption 20 | . 1 1 1 3 1 1 11 11 3 10 10 18 15 20 . 5 Average Corruption 7 | . 1 1 1 1 1 1 11 11 1 6 10 12 6 3 . 2 Corruption Purged 12 | . . . . . . 1 . . 3 8 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 212 | . . 1 4 3 1 . 17 1 1 48 22 81 26 6 . 1 Message Errors 48 | . . . 3 1 . . 4 1 . 9 5 20 3 2 . . Matter Fused 43 | . . . 1 . . . 7 . . 9 5 16 3 1 . 1 Heat Flow Errors 24 | . . . . . . . 1 . . 5 3 11 4 . . . Energy Discharges 20 | . . . . . . . 1 . . 7 . 10 1 1 . . Parts Rejected 4 | . . . . . 1 . . . 1 1 . 1 . . . . Parts Fused 2 | . . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 27 | . . . . 1 . . 3 . . 5 3 9 5 1 . . Data Loss (major) 12 | . . . . . . . . . . 3 3 3 3 . . . Misfires 16 | . . 1 . . . . 1 . . 6 2 5 1 . . . Alerts 6 | . . . . . . . . . . 1 1 4 . . . . Weapon Failures 10 | . . . . . . . . . . 2 . 2 5 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 775 | . . . . . 38 . . . 18 320 . 21 164 214 . . Projectiles 161 | . . . . . 38 . . . . 14 . 21 52 36 . . Explosions 166 | . . . . . . . . . 18 1 . . 112 35 . . Melee 448 | . . . . . . . . . . 305 . . . 143 . . Knockbacks 37 | . . . . . 1 . . . 1 . . . 10 24 . 1 Impact 2 | . . . . . . . . . . . . . . 1 . 1 Kinetic 30 | . . . . . 1 . . . 1 . . . 10 18 . . Secondary 5 | . . . . . . . . . . . . . . 5 . . Self-Inflicted Damage 302 | . . . 16 . . . . . 43 3 . 65 158 . 2 15 Shots 7 | . . . 1 . . . . . 1 . . 1 4 . . . Rammed 18 | . . . . . . . . . . 2 . . . . 1 15 Targets Rammed 18 | . . . . . . . . . . 2 . . . . 1 15 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 500 | 45 96 1 . . 34 317 328 . 181 466 230 363 500 431 . 23 Average Temperature 126 | 19 42 1 . . 11 140 149 . 81 143 110 135 124 124 . 23 Received Heat Transfer 2769 | . 114 30 366 . 27 46 35 . . 600 . 36 603 831 81 . Effects 25 | . . . . . . . . . . 9 . 5 10 1 . . Shutdowns 8 | . . . . . . . . . . 3 . . 4 1 . . Energy Bleed 7 | . . . . . . . . . . 2 . 3 2 . . . Interference 3 | . . . . . . . . . . 1 . 2 . . . . Matter Decay 2 | . . . . . . . . . . 2 . . . . . . Short Circuit 3 | . . . . . . . . . . 1 . . 2 . . . Damage (major) 2 | . . . . . . . . . . . . . 2 . . . Siege Activations 4 | . . . . . . . . . . . . 1 3 . . . Total Turns 89 | . . . . . . . . . . . . 18 71 . . . Longest Duration 36 | . . . . . . . . . . . . 18 36 . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Fried 8 | . . . . . . . . . . . . . 6 2 . . Impact Corruptions 5 | . . . . . . . . . . . . . . 5 . . Robots Melted 4 | . . . . . . . . . . 1 . 1 2 . . . Combat Hostiles 4 | . . . . . . . . . . 1 . 1 2 . . . Parts Melted 34 | 3 . . . . 1 . . . . 7 . 9 14 . . . Heat Transferred 9523 | 333 259 . . 185 444 . . . . 1671 37 2294 3782 518 . . Parts Sabotaged 3 | . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 3 . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Peak Influence 704 | 10 120 111 . 533 338 . . . . 476 163 140 704 462 273 159 Initial 507 | . 6 46 . 507 273 . . . . . 163 . 63 369 170 144 Average 182 | 3 62 108 . 515 255 . . . . 120 95 45 347 345 202 157 Maximum Alert Level 3 | . . . . 2 1 . . . . 2 . . 3 2 1 . Low Security (%) 64 | 100 100 100 . . 26 . . . . 78 100 100 29 . 70 100 Level 1 23 | . . . . . 73 . . . . 18 . . 20 88 29 . Level 2 12 | . . . . 100 . . . . . 2 . . 49 11 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . . . 1 . . . . 9 . 3 9 7 . 2 Investigation 5 | . . . . . . . . . . . . . 1 2 . 2 Extermination 10 | . . . . . 1 . . . . 3 . 2 2 2 . . Reinforcement 12 | . 1 . . . . . . . . 4 . 1 3 3 . . Assault 2 | . . . . . . . . . . . . . 2 . . . Garrison 3 | . . . . . . . . . . 2 . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . 3 . . 3 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Distress Signals 6 | . . . . . . . . . . 1 . 1 2 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 264 | . 8 2 49 . 10 3 4 . 3 47 . 12 57 42 21 6 Peak Tracking Total 19 | . 4 2 6 . 4 3 4 . 3 15 . 3 7 19 12 6 Tactical Retreats 18 | . . . 4 . 1 . . . . . . . 6 4 3 . Traps | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Traps Triggered 15 | . 1 . 1 . 1 . . . . 2 . 7 . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Machines Disabled 21 | . . . 1 . . . . . . 7 . 2 9 2 . . Max in Single Turn 7 | . . . 1 . . . . . . 1 . 2 7 1 . . Garrison Access 3 | . . . . . . . . . . . . 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Machines Accessed 42 | . 6 . . 7 1 . . . . 7 . 5 7 7 . 2 Terminals 27 | . 5 . . 4 1 . . . . 5 . 2 4 4 . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . Recycling Units 8 | . 1 . . 3 . . . . . 1 . 1 1 1 . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . . . 1 . 1 1 2 . . Total Hacks 109 | . 15 . . 14 3 . . . . 17 . 14 23 17 . 6 Successful 42 | . 4 . . 5 3 . . . . 7 . 11 9 2 . 1 Failed 67 | . 11 . . 9 . . . . . 10 . 3 14 15 . 5 Catastrophic 17 | . 2 . . 1 . . . . . 3 . 1 5 4 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 2 . . 3 1 . . . . 5 . 6 13 7 . 3 Terminals 74 | . 14 . . 7 3 . . . . 13 . 6 16 9 . 6 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . 6 . . . . Recycling Units 16 | . 1 . . 7 . . . . . 2 . 1 2 3 . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . . Garrison Access 10 | . . . . . . . . . . 2 . 1 2 5 . . Terminal Hacks 20 | . 3 . . 1 2 . . . . 6 . 2 5 . . 1 Prototype ID Bank 3 | . 1 . . 1 . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . . . Alert Level 3 | . . . . . 1 . . . . 2 . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . 2 . . . Locate Traps 4 | . . . . . . . . . . 3 . 1 . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . 6 . . . . Scan Component 3 | . . . . . . . . . . . . 3 . . . . Repair 3 | . . . . . . . . . . . . 3 . . . . Recycling Unit Hacks 10 | . 1 . . 4 . . . . . 1 . 1 2 1 . . Process 1 | . . . . . . . . . . . . . . 1 . . Report Inventory 7 | . 1 . . 3 . . . . . 1 . 1 1 . . . Retrieve Components 2 | . . . . 1 . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 2 | . . . . . 1 . . . . . . 1 . . . . Terminals 2 | . . . . . 1 . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 . . 5 1 . . . . 7 . 3 5 7 . 2 Full Trace Events 8 | . 3 . . 1 . . . . . . . . 1 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . 3 . . . . Time 168 | . . . . . . . . . . . . 168 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 41 | . . . . . . . . . . . . . . 41 . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . 2 . . . . . . . . 10 . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Total Allies 6 | . . . . . . . . 6 . . . . . . . . Largest Group 6 | . . . . . . . . 6 6 1 . . . . . . Highest-Rated Group 118 | . . . . . . . . 118 118 20 . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 31 20 . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . . 48 . . . . . . . Total Damage 919 | . . . . . . . . . 919 . . . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . 2 2 1 2 . . . . . . . Drone Launches 1 | . . . . . 1 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Turns Passed 13499 | 113 692 295 397 346 542 534 564 1312 678 1905 681 2288 1461 1366 193 132 Spaces Moved 8096 | 67 354 56 132 297 372 395 303 795 286 1096 602 926 599 1351 277 188 Core 785 | 4 . . . . . . . . . 26 280 . . 36 251 188 Treads 3028 | . . . . . . . 303 795 286 39 322 926 353 . 4 . Legs 880 | 63 354 56 132 2 . . . . . 272 . . 1 . . . Wheels 2654 | . . . . 295 372 395 . . . 759 . . 245 588 . . Hover . | . . . . . . . . . . . . . . . . . Flight 749 | . . . . . . . . . . . . . . 727 22 . Fastest Speed 26 | 50 120 190 190 95 95 105 163 163 163 50 50 160 115 26 45 50 Average Speed 127 | 116 179 190 199 96 107 111 172 163 226 121 108 160 156 75 52 54 Slowest Speed 330 | 120 190 190 260 260 120 120 245 163 240 330 160 240 330 195 145 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . 1 6 . Cave-ins Triggered 3 | . . . . . . . . . . 1 . . 1 1 . . Exploration Rate (%) 38 | 4 58 10 14 68 9 66 53 83 50 32 97 14 19 36 14 19 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 . 1 . . 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . 1 . . . . 1 . . . Scrap Searched 7 | . . . . . . 2 1 2 2 . . . . . . . Spaces Dug 60 | . . . 6 . . 1 3 . 1 25 . 10 4 8 2 . Terrain Destroyed 401 | . 13 16 44 . 1 21 4 . 49 102 . 47 55 47 2 . Melee 33 | . . . . . . 1 3 . 1 8 . 6 4 8 2 . Projectile 65 | . . . . . 1 . 1 . . 11 . 6 21 25 . . AOE 302 | . 13 16 44 . . 20 . . 48 83 . 34 30 14 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Was Fac Fac Res Res Qua Total 10314 | 84 383 241 224 341 481 468 321 816 304 1443 626 1622 862 1578 312 208 Wait 1227 | . 4 181 54 22 51 50 2 10 . 122 . 589 59 53 30 . Move 8067 | 66 353 55 131 296 371 394 302 794 285 1096 601 925 598 1347 265 188 Hop 6 | . . . . . . . . . . . . . . 1 5 . Pick Up 103 | 4 4 . . 8 13 4 1 5 1 16 4 14 18 11 . . Fast Attach 117 | 7 . . 1 1 9 1 2 . 2 34 9 6 16 22 7 . Attach 69 | . . . 4 3 8 2 . 1 5 5 3 2 24 10 1 1 Detach 21 | . . . . 1 . . . . 1 5 1 1 6 5 1 . Swap 105 | . 6 1 2 2 2 5 3 1 2 27 . 21 16 17 . . Drop 85 | . 1 . 1 . 8 3 1 5 . 30 4 4 6 22 . . Fire 367 | 7 15 4 30 7 19 6 5 . 7 53 . 52 115 43 . 4 Melee 88 | . . . 1 1 . 3 5 . 1 53 . 8 4 10 2 . Ram 18 | . . . . . . . . . . 2 . . . . 1 15 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . 37 . . Rewire 4 | . . . . . . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / *Ext) -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 13) 774 | -10/Materials | Discovered new exit (range 6) 806 | -10/Materials | Entered Mines 807 | -10/Mines | Assembled infested the area 1092 | -10/Mines | Discovered new exit (range 6) 1101 | -10/Mines | Entered Subcaves 1216 | -10/Subcaves | Discovered new exit (range 9) 1242 | -10/Subcaves | Learned location of Recycling (-8) 1358 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1401 | -10/Subcaves | Core integrity fell below 50% 1420 | -10/Subcaves | Discovered new exit (range 16) 1452 | -10/Subcaves | Core integrity fell below 20% 1488 | -10/Subcaves | Lost 6 parts (1p3n2w) 1498 | -10/Subcaves | Entered Recycling 1504 | -8/Recycling | Found Scrap Engine 1829 | -8/Recycling | Discovered new exit (range 5) 1844 | -8/Recycling | Entered Factory 1844 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 2162 | -6/Factory | Discovered new exit (range 26) 2256 | -6/Factory | Identified exit to Lower Caves 2336 | -6/Factory | Build established: Skirmisher 2386 | -6/Factory | Entered Lower Caves 2485 | -6/Lower Caves | Learned Factory garrison access intel 2744 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2810 | -6/Lower Caves | Discovered new exit (range 10) 2864 | -6/Lower Caves | Learned Factory stockpile data 2920 | -6/Lower Caves | Entered another Lower Caves area 2922 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3027 | -6/Lower Caves | System corruption reached 10% 3159 | -6/Lower Caves | Identified exit to Zion 3353 | -6/Lower Caves | Learned Factory stockpile data 3484 | -6/Lower Caves | Entered Zion 3546 | -6/Zion | System corruption cleaned by Quarantine Array 3762 | -6/Zion | Build established: Mutant 3925 | -6/Zion | Learned location of 1 exit from Proximity Caves 4003 | -6/Zion | Learned location of Warlord (-4) 4077 | -6/Zion | Found Prototype Device 4078 | -6/Zion | Identified Phasing AFG 4539 | -6/Zion | Gained Derelict followers 4770 | -6/Zion | Discovered new exit (range 10) 4796 | -6/Zion | Entered Proximity Caves 4796 | -5/Proximity Caves | Accompanied by 6 allies 4797 | -5/Proximity Caves | Identified exit to Factory 4810 | -5/Proximity Caves | Learned Factory terminal intel 4814 | -5/Proximity Caves | Spotted B-75 Beast 4875 | -5/Proximity Caves | Lost 4 allies 4881 | -5/Proximity Caves | Ambushed by research squad 4930 | -5/Proximity Caves | Lost 7 parts (2n4u1w) 5184 | -5/Proximity Caves | Learned Factory security intel 5474 | -5/Proximity Caves | Entered Factory 5474 | -5/Factory | Accompanied by 1 ally 5474 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5477 | -5/Factory | Loaded intel: 28 terminal locations 5478 | -5/Factory | Loaded intel: 4 garrison access locations 5892 | -5/Factory | Crushed by falling debris 5923 | -5/Factory | Lost 3 parts (1n2u) 6086 | -5/Factory | Discovered new exit (range 9) 6473 | -5/Factory | Discovered new exit (range 8) 7010 | -5/Factory | Identified exit to Upper Caves 7010 | -5/Factory | Identified exit to Extension 7096 | -5/Factory | Build established: Scavenger-Assassin 7237 | -5/Factory | Garrison activated, responded to threat 7346 | -5/Factory | Cargo convoy interrupted 7355 | -5/Factory | Core integrity fell below 50% 7355 | -5/Factory | System corruption reached 10% 7379 | -5/Factory | Sucked down chute 7379 | -5/Factory | Entered Waste 7379 | -5/Waste | The area was eerily silent 7401 | -5/Waste | Lost 4 parts (1p1n1u1w) 7490 | -5/Waste | Discovered new exit (range 13) 8017 | -5/Waste | Build established: Scavenger-Skirmisher 8060 | -5/Waste | Entered Factory 8221 | -5/Factory | Identified exit to Factory 8367 | -5/Factory | Discovered exit to Extension (range 8) 9648 | -5/Factory | Repaired Hvy. Treads 9705 | -5/Factory | Repaired Hvy. Treads 10036 | -5/Factory | Repaired Adv. Cooling System 10348 | -5/Factory | Entered another Factory area 10348 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10607 | -4/Factory | Spotted B-86 Titan 11150 | -4/Factory | Lost 7 parts (1p3n1u2w) 11348 | -4/Factory | First assault squad dispatched 11700 | -4/Factory | Crushed by falling debris 11700 | -4/Factory | System corruption reached 10% 11739 | -4/Factory | Garrison activated, responded to threat 11747 | -4/Factory | Lost 13 parts (3p4n3u3w) 11764 | -4/Factory | Discovered new exit (range 15) 11775 | -4/Factory | Core integrity fell below 50% 11809 | -4/Factory | Entered Research 11809 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12304 | -3/Research | Found Prototype Processor 12304 | -3/Research | Identified Exp. Signal Interpreter 12506 | -3/Research | Lost 4 parts (1p2n1u) 12864 | -3/Research | Lost 6 parts (1n3u2w) 13106 | -3/Research | Crushed by falling debris 13107 | -3/Research | System corruption reached 10% 13173 | -3/Research | Discovered new exit (range 5) 13174 | -3/Research | Identified exit to Research 13175 | -3/Research | Entered another Research area 13175 | -2/Research | Evolved 2 slots: Utility x2 13193 | -2/Research | Lost 13 parts (2p4n6u1w) 13329 | -2/Research | Lost 7 parts (5n2u) 13363 | -2/Research | Discovered new exit (range 11) 13363 | -2/Research | Spotted B-90 Cyclops 13368 | -2/Research | Identified exit to Quarantine 13368 | -2/Research | Entered Quarantine 13371 | -2/Quarantine | Spotted Alpha 7 13394 | -2/Quarantine | Lost 3 parts (3n) 13394 | -2/Quarantine | Core integrity fell below 50% 13463 | -2/Quarantine | Build established: Mutant 13467 | -2/Quarantine | Met incapacitated Sigix Warrior 13467 | -2/Quarantine | Lockdown squad dispatched 13473 | -2/Quarantine | Core integrity fell below 20% 13500 | -2/Quarantine | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- 13409_ Door malfunctions. 13432_ Connecting with Research Terminal... 13467_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 13467_ ALERT: Suspicious activity at Terminal Q002. Dispatching Investigation squad. Sigix Containment Pod: JI9J 2H4V PD97 8416 73 66F3 4SC9G ITQ LE9 TDQP 4FLJF59AF11 Y 6A7B72 RH WE44OAI9 40 BXCE 2NBULZ V7TS 6L H1 VXM CPB6 N51FABG0NB64 13467_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 13489_ System corrupted: Matter fused (-9). 13489_ Slammed into P-80 Master. 13491_ Slammed into G-73 Enforcer. 13493_ Slammed into P-80 Master. 13493_ Destabilizing: System corrupted (+1). 13495_ Slammed into P-80 Master. 13498_ Machine disabled. 13499_ Slammed into B-74 Champion. 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"""????????????? | | ???????????# # """#???????????? | | ???????????# + ] """#???????????? | | ???????????# # """#???????????? | | ???????????# #?? ! / ?????????? | | ???????????# ##???#######?????????? | | ???????????# T#???????????????????? | | ????????#### ####?????????????????? | | ????????#""T T""#?????????????????? | | ????????#""b ""#?????????????????? | | ????????#"""@ g"""#?????????????????? | | ????????#" """ ""#?????????????????? | | ????????#""p"&" ""#?????????????????? | | ????????#""p"""g""#?????????????????? | | ????????#"""g """#?????????????????? | | ????????#"""""""""#?????????????????? | | ????????#"""""""""#?????????????????? | | ????????###########?????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 37 Energy Capacity 550 Matter Stores 361 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 235 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 21 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Hvy. Phase Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingHelicalStick Manual? 0 Play Time 03:24:04 Cumulative 55.7 hours Start 2024.06.15 @ 21:26:46 End 2024.06.17 @ 22:23:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 25 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e2060fc-90b7-4364-9cc0-2b5eaaec89ff