Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 20:16:20 Player: THN-L0C Result: Destroyed by YB-4HI(x) with Makeshift Spear Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (190) 950 Value Destroyed (6752) 6752 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 10850 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 630 Friendly Fire -152 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 77/900 System Corruption 1% Temperature Cool (12) Movement Walking (400) Ox4 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Hybrid Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Armored Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink Cooling System High-capacity Storage Unit Makeshift Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Overtuned Barrage Gun > --- INVENTORY (20) --- Hybrid Fission Core Armored Wheel High-capacity Matter Pod (200) High-capacity Matter Pod (100) Medium Armor Plating Makeshift Medium Armor Plating Guided Missile Launcher Ripteeth PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Tri-treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Makeshift Weapon Shielding Makeshift Medium Armor Plating > --- WEAPON ----------- Siege Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Hybrid Fission Core Armored Wheel Armored Wheel Armored Wheel Cooling System High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Medium Armor Plating Makeshift Medium Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Guided Missile Launcher PL-3XN's Ring of Power [Rating: 59] Favorites ----------- Power Hybrid Fission Core Engine Heavy Ion Engine Power Core Hybrid Fission Core Propulsion Carbon-fiber Leg Treads Tri-treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Siege Cannon Launcher Rocket Launcher Special Weapon CPS Tube Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 117 | 7 10 3 26 14 21 2 34 Power 15 | 1 1 . 4 2 4 . 3 Engine 10 | 1 . . 4 1 4 . . Core 5 | . 1 . . 1 . . 3 Reactor . | . . . . . . . . Propulsion 26 | 2 3 1 9 3 2 . 6 Treads 4 | 2 1 . . . . . 1 Leg 20 | . 2 1 9 3 2 . 3 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 1 . 4 3 2 . 13 Device 12 | 1 . . 3 1 1 . 6 Storage 4 | 1 1 . 1 . . . 1 Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 7 | . . . . 2 1 . 4 Artifact . | . . . . . . . . Weapon 51 | 2 5 2 9 6 13 2 12 Energy Gun 28 | . 5 1 4 4 6 . 8 Energy Cannon 4 | . . . 2 . 1 1 . Ballistic Gun 4 | 2 . . . 1 . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 8 | . . 1 3 . 3 . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon 5 | . . . . 1 3 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 2 1 4 . 2 Parts Lost 17 | . 1 1 5 3 1 . 6 Power 3 | . 1 . 1 . . . 1 Propulsion 6 | . . 1 2 . . . 3 Utility 3 | . . . 1 1 1 . . Weapon 5 | . . . 1 2 . . 2 Highest Loss Streak 5 | . 1 1 2 2 1 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 98 99 95 96 99 100 76 Engine 5 | . 3 . 10 5 9 9 3 Core 4 | . 9 14 . 3 . . 5 Treads 3 | . 8 . . . . . 5 Leg 19 | . 19 27 32 27 27 27 10 Device 13 | . 14 14 10 17 18 18 12 Storage 9 | . 14 14 11 9 9 9 9 Protection 8 | . . . . 8 8 9 14 Energy Gun 16 | . 25 22 23 24 26 18 7 Ballistic Cannon 2 | . . . . . . . 5 Launcher 1 | . . 5 3 . . . . Impact Weapon 1 | . . . . . . 8 2 Peak Build Rating 59 | 7 16 16 26 33 37 38 59 Average Rating 36 | 5 12 15 24 31 35 34 49 On Entrance 20 | . 7 16 16 25 33 34 35 Naked Turns . | . . . . . . . . Heaviest Build 83 | 11 52 53 60 63 66 66 83 Greatest Support 52 | 40 40 26 39 41 45 45 52 Greatest Overweight (x) 3 | 1 3 2 2 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 Most Carried 20 | 2 16 17 20 20 20 20 20 Average Carried 18 | . 9 16 19 19 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 2 16 17 20 20 20 20 10 Class Distribution -------------------- 31% | Scavenger-Tank 21% | Commander-Mutant 19% | Mutant 12% | Gunner 10% | Tank 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Tank | -8/Scraptown Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Matter Collected 6572 | 288 269 53 335 125 271 137 5094 Remotely . | . . . . . . . . Salvage Created 7534 | 63 426 89 1428 645 916 343 3624 Parts 359 | 9 27 9 92 23 35 6 158 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Combat Hostiles Destroyed 163 | . 9 5 32 9 16 1 91 Guns 75 | . 9 3 19 9 15 1 19 Cannons 71 | . . . . . . . 71 AOE 14 | . . 2 11 . 1 . . Classes Destroyed 23 | 1 2 1 6 . 2 . 11 Worker 4 | . . . 2 1 1 . . Builder 1 | . . . . . . . 1 Tunneler 5 | 3 . . 1 . . . 1 Hauler 1 | . . . . . 1 . . Recycler 8 | . . . 3 2 . 3 . Operator 2 | . . . 2 . . . . Watcher 8 | . 2 . 5 . 1 . . Swarmer 11 | . . 3 8 . . . . Grunt 38 | . 9 2 15 7 5 . . Brawler 2 | . . . 1 . 1 . . Duelist 1 | . . . 1 . . . . Sentry 19 | . . . 7 2 9 1 . Hunter 1 | . . . . . 1 . . Bolteater 7 | . . . . . . . 7 Federalist 10 | . . . . . . . 10 Explorer 12 | . . . . . . . 12 Ranger 9 | . . . . . . . 9 Guru 9 | . . . . . . . 9 Scientist 5 | . . . . . . . 5 Scrapper 23 | . . . . . . . 23 Elite 15 | . . . . . . . 15 Zionite 1 | . . . . . . . 1 Tinkerer 2 | . . . . . . . 2 Thug 3 | . . . . . . . 3 Savage 1 | . . . . . . . 1 Butcher 2 | . . . . . . . 2 Best Kill Streak 29 | 2 3 3 6 4 5 3 29 Combat Bots Only 28 | . 3 3 4 3 5 1 28 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 2 2 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Triborg (-8/Scraptown) Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Hostile Shots Fired 549 | . 44 25 112 37 51 . 280 Missed 164 | . 10 4 34 13 24 . 79 Damage Taken 5931 | . 429 224 1015 414 490 . 3359 Core 896 | . 80 77 185 36 46 . 472 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 362 | . . . . . . . 362 Redirected to Shielding 38 | . . . . . . . 38 Regen/Repaired (Parts) 346 | . . . . . . . 346 Core Remaining (%) 63 | 100 . 37 53 . . . . Volleys Fired 461 | 9 35 16 84 26 47 4 240 Largest 3 | 2 2 2 3 3 3 2 3 Hottest 191 | 40 112 112 190 191 183 122 183 Shots Fired 809 | 18 70 24 178 57 122 9 331 Gun 609 | 18 70 23 168 57 118 8 147 Cannon 185 | . . . 1 . . 1 183 Launcher 14 | . . 1 9 . 4 . . Special 1 | . . . . . . . 1 Kinetic 203 | 18 . . . . . . 185 Thermal 591 | . 70 23 169 57 118 9 145 Explosive 13 | . . 1 9 . 3 . . Electromagnetic 1 | . . . . . 1 . . Robot Hit Streak 38 | 8 6 7 10 14 35 15 38 Robot Miss Streak 6 | 2 2 6 6 2 3 1 3 Penetration Max 2 | . . . . . . . 2 Secondary Targets 7 | . . . . . 1 . 6 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 559 | 13 43 15 107 42 83 7 249 Core Hits 242 | 7 21 8 52 19 34 2 99 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 60 | . 5 1 11 2 10 2 29 Burn 40 | . 5 1 11 2 10 1 10 Blast 19 | . . . . . . . 19 Smash 1 | . . . . . . 1 . Melee Attacks 17 | . . . . 2 3 12 . Impact 17 | . . . . 2 3 12 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 1 . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 23488 | 110 637 374 3112 946 2166 425 15718 Guns 7724 | 110 621 216 2023 821 1564 57 2312 Cannons 13406 | . . . . . . . 13406 Explosions 1794 | . . 144 1048 . 602 . . Melee 493 | . . . . 125 . 368 . Ramming 71 | . 16 14 41 . . . . Kinetic 13564 | 110 . . . . . . 13454 Thermal 7566 | . 621 216 2023 821 1564 57 2264 Explosive 1794 | . . 144 1048 . 602 . . Electromagnetic . | . . . . . . . . Impact 493 | . . . . 125 . 368 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 5 1 Average Corruption 3 | . . . . . 4 5 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . . . . . 26 35 5 Message Errors 12 | . . . . . 3 7 2 Matter Fused 20 | . . . . . 6 14 . Heat Flow Errors 8 | . . . . . 3 4 1 Energy Discharges 5 | . . . . . 2 3 . Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . . . 5 3 1 Data Loss (major) 4 | . . . . . 3 1 . Misfires 3 | . . . . . 1 2 . Alerts 2 | . . . . . 1 1 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 2530 | . . . 29 85 10 225 2181 Projectiles 2181 | . . . . . . . 2181 Explosions 39 | . . . 29 . 10 . . Melee 310 | . . . . 85 . 225 . Knockbacks 39 | . . . . . . 1 38 Impact 1 | . . . . . . 1 . Kinetic 34 | . . . . . . . 34 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 97 | . . . 69 . 28 . . Shots 4 | . . . 3 . 1 . . Rammed . | . . . . . . . . Targets Rammed 8 | . 2 2 4 . . . . Kicked 8 | . 2 2 4 . . . . Crushed . | . . . . . . . . Highest Temperature 402 | . 295 300 402 65 323 243 202 Average Temperature 81 | . 97 115 83 16 96 94 37 Received Heat Transfer 1741 | . 234 81 336 207 189 . 694 Effects 2 | . . . 1 . 1 . . Energy Bleed 1 | . . . . . 1 . . Damage (minor) 1 | . . . 1 . . . . Siege Activations 13 | . . . . . . . 13 Total Turns 2890 | . . . . . . . 2890 Longest Duration 1595 | . . . . . . . 1595 Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 1 . 2 1 Impact Corruptions 9 | . . . . 1 . 6 2 Robots Melted 3 | . . . 2 . . . 1 Combat Hostiles 3 | . . . 2 . . . 1 Parts Melted 59 | . 3 1 18 2 14 1 20 Heat Transferred 17091 | . 1961 629 4662 1665 3665 185 4324 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Peak Influence 502 | 15 203 107 502 392 454 280 . Initial 200 | . 9 . 11 200 2 177 . Average 147 | 5 46 45 270 207 115 93 . Maximum Alert Level 2 | . 1 . 2 1 2 1 . Low Security (%) 65 | 100 98 100 25 41 82 81 . Level 1 29 | . 1 . 57 58 13 18 . Level 2 5 | . . . 16 . 4 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 3 1 3 . . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 3 1 . . . Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Distress Signals 7 | . 1 . 3 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 203 | . 20 6 49 10 27 1 90 Peak Tracking Total 11 | . 4 3 5 4 8 1 11 Tactical Retreats 8 | . 2 1 2 1 . . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Traps Triggered 4 | . 1 . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Disabled 12 | . . . . . 4 . 8 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Accessed 41 | . 6 . 7 6 11 11 . Terminals 34 | . 6 . 6 6 10 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 112 | . 16 . 21 19 28 28 . Successful 63 | . 10 . 12 10 12 19 . Failed 49 | . 6 . 9 9 16 9 . Catastrophic 3 | . . . . . 3 . . Database Lockouts . | . . . . . . . . Manual 82 | . 15 . 16 17 17 17 . Terminals 94 | . 16 . 19 19 24 16 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . . . . . . 12 . Scanalyzers 2 | . . . 2 . . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 12 | . . . 3 3 4 2 . Robot Analysis 3 | . . . 2 . . 1 . Prototype ID Bank 1 | . . . . 1 . . . Open Door 3 | . . . . . 3 . . Branch Access Points 1 | . . . . 1 . . . Unreport Threat 3 | . . . . 1 1 1 . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . Retrieve Components 3 | . . . . . . 3 . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 45 | . 10 . 7 7 7 14 . Terminals 40 | . 10 . 7 7 7 9 . Assimilate 3 | . 3 . . . . . . Botnet 12 | . 2 . 2 2 2 4 . Skim 25 | . 5 . 5 5 5 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Tunnel 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 33 | . 6 . 5 6 9 7 . Full Trace Events 1 | . . . . . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . . . . 8 . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total Allies 13 | . 1 . . . 12 . . Largest Group 12 | . 1 . . . 12 11 11 Highest-Rated Group 235 | . 10 . . . 235 204 204 Highest-Rated Ally 31 | . 10 . . . 31 31 31 Total Orders 14 | . . . . . . 2 12 STAY 13 | . . . . . . 1 12 FOLLOW 1 | . . . . . . 1 . Ally Attacks 183 | . . . . . 41 8 134 Total Damage 2306 | . . . . . 546 146 1614 Kills 20 | . . . . . 5 2 13 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Robot Analysis Total 3 | . . . 2 . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Turns Passed 14008 | 135 1215 670 2172 925 1264 1242 6385 Spaces Moved 4845 | 71 593 279 929 299 522 614 1538 Core 23 | 21 2 . . . . . . Treads 630 | 50 192 . . . . . 388 Legs 4191 | . 399 279 929 299 522 614 1149 Wheels 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 120 Average Speed 191 | 136 168 215 192 190 190 190 200 Slowest Speed 260 | 160 200 260 260 190 190 190 230 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 5 69 70 71 36 90 98 57 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 13 | . . 1 2 1 2 7 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 5 | . . 1 . . . . 4 Spaces Dug 6 | . . . . 1 2 3 . Terrain Destroyed 220 | . . 13 77 1 19 3 107 Melee 6 | . . . . 1 2 3 . Projectile 107 | . . . . . . . 107 AOE 107 | . . 13 77 . 17 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total 8812 | 91 732 321 1151 599 694 657 4567 Wait 3201 | 3 78 20 81 246 79 26 2668 Move 4838 | 70 592 278 928 298 521 613 1538 Hop . | . . . . . . . . Pick Up 79 | 2 13 2 12 6 7 . 37 Fast Attach 19 | 7 3 . 4 1 2 . 2 Attach 24 | . . 1 4 4 1 . 14 Detach 6 | . . . . . . . 6 Swap 74 | . 7 2 18 9 18 2 18 Drop 80 | . 2 . 16 7 11 . 44 Fire 461 | 9 35 16 84 26 47 4 240 Melee 17 | . . . . 2 3 12 . Ram . | . . . . . . . . Kick 8 | . 2 2 4 . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 10) 657 | -10/Materials | Identified exit to Materials 657 | -10/Materials | Identified exit to Mines 808 | -10/Materials | Learned 4 Recycling zone layouts 923 | -10/Materials | Learned Storage non-interactive machine intel 964 | -10/Materials | Identified exit to Subcaves 997 | -10/Materials | Loaded intel: 7 trap records 1093 | -10/Materials | Loaded intel: 23 non-interactive machine locations 1351 | -10/Materials | Entered Mines 1759 | -10/Mines | Core integrity fell below 50% 1819 | -10/Mines | Assembled infested the area 1824 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1923 | -10/Mines | Learned location of Storage (-8) 2021 | -10/Mines | Entered Materials 2021 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2022 | -9/Materials | Identified exit to Mines 2319 | -9/Materials | Build established: Gunner 3372 | -9/Materials | Build established: Mutant 3403 | -9/Materials | Loaded intel: 19 trap records 3484 | -9/Materials | Learned Recycling recycling unit intel 3615 | -9/Materials | Identified exit to Materials 3667 | -9/Materials | Loaded intel: 2 repair station locations 3708 | -9/Materials | Learned 2 Storage zone layouts 3819 | -9/Materials | Learned location of Recycling (-8) 3888 | -9/Materials | Learned 2 Storage zone layouts 3922 | -9/Materials | Build established: Gunner 4193 | -9/Materials | Entered another Materials area 4193 | -8/Materials | Evolved 2 slots: Utility x2 4553 | -8/Materials | Met 7R-MNS 4604 | -8/Materials | Discovered new exit (range 8) 4653 | -8/Materials | Identified exit to Storage 4677 | -8/Materials | Build established: Scavenger-Tank 4872 | -8/Materials | Learned location of Zion (-7) 4964 | -8/Materials | Identified exit to Factory 5038 | -8/Materials | Learned 8 Factory zone layouts 5065 | -8/Materials | Build established: Tank 5090 | -8/Materials | Learned 4 Recycling zone layouts 5118 | -8/Materials | Entered Storage 5119 | -8/Storage | Identified exit to Recycling 5121 | -8/Storage | Loaded intel: 19 non-interactive machine locations 5253 | -8/Storage | Found Prototype Launcher 6006 | -8/Storage | Learned location of 2 exits from Factory 6205 | -8/Storage | Met a pair of Derelict thieves 6211 | -8/Storage | Learned Factory repair station intel 6275 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6358 | -8/Storage | Used back door to open Recycling access 6382 | -8/Storage | Entered Recycling 6382 | -8/Recycling | Accompanied by 11 allies 6383 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 6383 | -8/Recycling | Identified exit to Factory 6385 | -8/Recycling | Loaded intel: 5 recycling unit locations 6744 | -8/Recycling | Learned Recycling recycling unit intel 6774 | -8/Recycling | Build established: Commander-Mutant 6790 | -8/Recycling | Learned 4 Factory zone layouts 6800 | -8/Recycling | Learned location of 2 exits from Factory 6801 | -8/Recycling | Learned Factory security intel 6804 | -8/Recycling | Identified exit to Scraptown 6816 | -8/Recycling | Learned 4 Factory zone layouts 6839 | -8/Recycling | Learned 2 Storage zone layouts 6928 | -8/Recycling | Scanned before Scraplab entrance 7591 | -8/Recycling | Entered Scraplab 7624 | -8/Recycling | Entered Scraptown 7624 | -8/Scraptown | Accompanied by 11 allies 7624 | -8/Scraptown | System corruption cleaned by C-Scrubber 7953 | -8/Scraptown | Visited Cyclists 8017 | -8/Scraptown | Visited CR-KLE's Repair Center 8062 | -8/Scraptown | Visited Awakened 8089 | -8/Scraptown | Visited Fellowship of the Rings 8142 | -8/Scraptown | Visited Shadow of the Wyrm 8634 | -8/Scraptown | Visited SPCMW 9417 | -8/Scraptown | CR-KLE repaired 7 parts 9620 | -8/Scraptown | Identified Gui. Missile Launcher 9848 | -8/Scraptown | Attacked by Scraptown defenders 9850 | -8/Scraptown | Allies destroyed Triborg 9885 | -8/Scraptown | Lost 4 allies 9892 | -8/Scraptown | Found Tri-treads 9936 | -8/Scraptown | Found Prototype Ballistic Cannon 9961 | -8/Scraptown | Identified Siege Cannon 10015 | -8/Scraptown | Lost 5 allies 10084 | -8/Scraptown | Found PL-3XN's Ring of Power 10201 | -8/Scraptown | Build established: Scavenger-Tank 10479 | -8/Scraptown | Destroyed 10 combat bots 13048 | -8/Scraptown | System corruption cleaned by C-Scrubber 13842 | -8/Scraptown | Core integrity fell below 50% 13946 | -8/Scraptown | Core integrity fell below 20% 13968 | -8/Scraptown | Destroyed 28 combat bots 14009 | -8/Scraptown | Destroyed by YB-4HI(x) with Makeshift Spear Last Messages --------------- 13947_ Switching to secondary target: JM-GOT(j). 13947_ JM-GOT(j) destroyed. 13949_ Prc. Beam Rifle destroyed. 13955_ Critical hit (Destroy). 13961_ Acquired 6 matter. 13968_ Carbon-fiber Leg destroyed. 13970_ 2C-4HU(E) heat damages Target Analyzer. 13970_ Carbon-fiber Leg destroyed. 13973_ Imp. Deuterium Engine melted. 13973_ 2C-4HU(E) destroyed. 13979_ FS-6LL(l) destroyed. 13982_ TO-2IP(E) suffers critical hit (Burn). 13988_ Hyb. Fission Core destroyed. 13990_ TO-2IP(E) heat spikes uncontrollably. 13991_ Adv. Beam Rifle destroyed. 13996_ TO-2IP(E) suffers critical hit (Burn). 14000_ TO-2IP(E) destroyed. 14003_ Acquired Ovr. Barrage Gun. 14008_ JX-DNC(j) heat short circuits Lgt. Deuterium Engine. 14009_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | """ #"#" "#????????????????????????????? | | #"" X#????????????????????????????? | | ?? #"" "###??????????????????????????? | | ???? ##" # #??????????????????????????? | | ####"" """"""""""# ##"#??????????????????????????? | | #??????????????????????????? | | =!!%=% #??????????????????????????? | | %%=%[! % #??????????????????????????? | | *% %! % #??????????????????????????? | | %== #??????????????????????????? | | #########"%/!===[ #??????????????????????????? | | ????????# %%!!![* #??????????????????????????? | | #####???# [* = = #??????????????????????????? | | """""""?## !=![[*=% #??????????????????????????? | | """""""#?#*%*%!![%! % #??????????????????????????? | | """""""#??#[[==!=== #??????????????????????????? | | """""""#??#[!%%*!=== ###????????????????????????? | | """"""#?##!*=!%!=% "#"#??????????????????????? | | """#?#[!=%%=![= *=""""#??????????????????????? | | """""""#?##!!*=%! !=! 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[ !! #"????????% %???????????? | | !!/ /%== %*= = #??????????" ???????????? | | """"!%%*!%="""# ##; ####???????????????????????? | | " [#=!*! =[!#; #??????????????????????????? | | ### #!"%= =%!#; #??????????????????????????? | | ## ###% ## #??????????????????????????? | | ###??#" ## #??????????????????????????? | | #????## ## #??????????????????????????? | | #?????# "## #??????????????????????????? | | #????#"# " " ### =#??????????????????????????? | | #???# ## # # #?#%*[#??????????????????????????? | | #???##?########?#%*%#??????????????????????????? | | ###???????????????#%=%#??????????????????????????? | | ??????????????????# %%#??????????????????????????? | | ???????############ #??????????????????????????? | | ???????#""""""""""" #??????????????????????????? | | ???????#"""""]""""" #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterMassCompressor Manual? 0 Play Time 01:25:31 Cumulative 292.7 hours Start 2024.10.03 @ 18:00:09 End 2024.10.03 @ 20:16:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 73 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1fd1d7d-706e-4589-ab4d-79dfcc5947f4