Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 16:50:01 Player: WeirdFoe Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3649) 3649 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 7913 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 33 Cogmind --------- Core Integrity 640/850 Matter 75/300 Energy 68/100 System Corruption 1% Temperature Cool (18) Movement Rolling (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Propulsion Shielding > --- WEAPON (3) ------- Mini Grenade Launcher Katana > --- INVENTORY (22) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Matter Pod (100) Improved Targeting Computer Improved Targeting Computer Weapon Cycler Ion Cannon Ion Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Improved Particle Charger Improved Propulsion Shielding > --- WEAPON ----------- Particle Gun Heavy Laser Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Armored Huge Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Targeting Computer Improved Targeting Computer Weapon Cycler Improved Propulsion Shielding Ion Cannon Ion Cannon Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Remote Datajack Katana [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . . 2 . 1 1 . Weapon 1 | . . . . . . . 1 Parts Attached 152 | 6 13 . 25 2 11 78 17 Power 27 | 1 3 . 4 . 1 16 2 Engine 15 | 1 3 . 4 . . 6 1 Core 12 | . . . . . 1 10 1 Reactor . | . . . . . . . . Propulsion 40 | 2 2 . 5 . 6 19 6 Treads 6 | . . . . . 2 4 . Leg 28 | . 2 . 5 . 1 15 5 Wheel 6 | 2 . . . . 3 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 1 4 . 7 . 3 18 4 Device 16 | . 1 . 1 . 2 10 2 Storage 8 | 1 2 . 3 . . 2 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 13 | . 1 . 3 . 1 6 2 Artifact . | . . . . . . . . Weapon 48 | 2 4 . 9 2 1 25 5 Energy Gun 10 | 2 . . 5 . . 3 . Energy Cannon 7 | . . . 2 . . 5 . Ballistic Gun 19 | . 4 . 2 1 1 10 1 Ballistic Cannon 3 | . . . . 1 . 2 . Launcher 7 | . . . . . . 4 3 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . Parts Lost 40 | . 2 . 2 . 1 18 17 Power 11 | . 1 . . . 1 5 4 Propulsion 6 | . . . 2 . . . 4 Utility 12 | . . . . . . 8 4 Weapon 11 | . 1 . . . . 5 5 Highest Loss Streak 17 | . 1 . 1 . 1 5 17 Average Slot Usage (%) 97 | . 95 100 99 100 99 96 88 Engine 8 | . 14 14 11 11 . 6 10 Core 4 | . . . . . 8 7 . Treads 2 | . . . . . 12 3 1 Leg 19 | . 24 28 21 22 1 19 20 Wheel 1 | . 3 . . . 13 . . Device 8 | . 5 . 1 . 8 13 12 Storage 25 | . 18 28 31 33 27 23 20 Protection 6 | . . . 11 11 9 6 3 Energy Gun 1 | . 2 . 3 . . 1 9 Energy Cannon 2 | . . . 5 . . 2 . Ballistic Gun 12 | . 25 28 12 16 9 9 4 Ballistic Cannon 1 | . . . . 5 9 1 . Naked Turns . | . . . . . . . . Heaviest Build 91 | 10 41 41 72 68 69 91 84 Greatest Support 84 | 26 26 20 20 20 42 84 78 Greatest Overweight (x) 7 | 1 2 2 7 3 2 5 1 Average Overweight (x) 1 | . . 2 2 3 1 1 . Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 22 Average Capacity 20 | 5 8 16 21 22 22 22 22 Most Carried 22 | 4 11 14 22 22 22 22 21 Average Carried 18 | 2 6 12 19 20 21 20 17 Final Capacity 22 | 6 16 16 22 22 22 22 22 Final Carried 22 | 4 11 14 20 22 22 20 11 Class Distribution -------------------- 56% | Hauler-Mutant 25% | Scavenger-Mutant 13% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 3551 | 260 189 45 460 192 366 1979 60 Remotely . | . . . . . . . . Salvage Created 4601 | 91 236 218 836 144 386 2484 206 Parts 246 | . 22 9 58 6 18 124 9 Haulers Intercepted 3 | . . . 1 . 1 1 . Recyclers Shooed 7 | . . 1 2 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 89 | . 8 3 24 . 10 40 4 Melee 1 | . . . . . . . 1 Guns 62 | . 8 3 16 . 4 31 . Cannons 19 | . . . 8 . 6 5 . AOE 7 | . . . . . . 4 3 Classes Destroyed 13 | 1 4 . 3 . 1 4 . Worker 12 | . 1 1 1 2 . 7 . Builder 5 | . . . 1 . . 4 . Hauler 3 | . . . 1 . 1 1 . Recycler 9 | 1 . 2 1 1 . 3 1 Mechanic 1 | . . . . . . 1 . Watcher 7 | . 2 . 1 . . 3 1 Swarmer 26 | . 6 3 11 . 2 4 . Grunt 38 | . 2 . 10 . 5 21 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 12 | . . . 3 . 2 6 1 Hunter 6 | . . . . . 1 2 3 Programmer 5 | . . . . . . 5 . Best Kill Streak 14 | 1 4 6 7 2 5 14 5 Combat Bots Only 7 | . 4 3 7 . 3 4 3 Max Kills in Single Turn 4 | 1 2 1 2 1 1 4 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 8484 | . 367 49 1075 . 751 4377 1865 Core 882 | . 97 . 120 . 52 403 210 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 61 . 70 90 42 . Volleys Fired 328 | 3 32 9 60 6 33 172 13 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 154 | 90 90 43 130 71 71 123 154 Shots Fired 634 | 6 64 18 115 12 66 317 36 Gun 452 | 6 64 18 68 10 33 230 23 Cannon 153 | . . . 47 2 33 71 . Launcher 24 | . . . . . . 11 13 Special 5 | . . . . . . 5 . Kinetic 441 | . 46 18 60 12 66 226 13 Thermal 166 | 6 18 . 55 . . 77 10 Explosive 19 | . . . . . . 7 12 Electromagnetic 8 | . . . . . . 7 1 Robot Hit Streak 15 | 2 5 6 15 2 12 12 10 Robot Miss Streak 10 | 2 4 3 6 3 4 10 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 436 | 4 36 12 83 5 41 224 31 Core Hits 308 | 2 18 8 43 3 21 186 27 Critical Hits 7 | . . . 3 1 2 1 . Critical Kills 3 | . . . 2 . . 1 . Critical Parts Destroyed 4 | . . . 1 1 2 . . Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9164 | 57 311 154 1431 97 923 4924 1267 Guns 4857 | 57 311 146 685 61 358 2977 262 Cannons 2240 | . . . 746 36 560 898 . Explosions 1860 | . . . . . . 1008 852 Melee 153 | . . . . . . . 153 Ramming 54 | . . 8 . . 5 41 . Kinetic 4980 | . 240 146 628 97 918 2835 116 Thermal 2051 | 57 71 . 803 . . 974 146 Explosive 1573 | . . . . . . 802 771 Electromagnetic 353 | . . . . . . 272 81 Impact . | . . . . . . . . Slashing 153 | . . . . . . . 153 Piercing . | . . . . . . . . Highest Corruption 5 | . . . 2 2 . 5 1 Average Corruption 2 | . . . 2 2 . 2 1 Corruption Purged . | . . . . . . . . Effects 54 | . . . 2 9 . 41 2 Message Errors 13 | . . . 1 2 . 9 1 Matter Fused 6 | . . . . . . 6 . Heat Flow Errors 4 | . . . . 1 . 3 . Energy Discharges 11 | . . . . 5 . 5 1 Data Loss (minor) 7 | . . . 1 . . 6 . Misfires 1 | . . . . . . 1 . Targeting Errors 8 | . . . . 1 . 7 . Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 108 | . . . 20 . 15 42 31 Projectiles 35 | . . . 20 . 15 . . Explosions 73 | . . . . . . 42 31 Melee . | . . . . . . . . Knockbacks 7 | . . . . 1 4 2 . Impact 2 | . . . . . . 2 . Kinetic 5 | . . . . 1 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage 253 | . . . . . . 101 152 Shots 6 | . . . . . . 1 5 Rammed 2 | . . . . . 1 1 . Targets Rammed 8 | . . 1 1 . 1 5 . Kicked 6 | . . 1 1 . . 4 . Crushed . | . . . . . . . . Highest Temperature 507 | 90 210 4 507 144 24 270 33 Average Temperature 86 | 46 81 1 139 45 8 54 19 Received Heat Transfer 2196 | . 48 . 318 . 306 1215 309 Effects 6 | . . . 6 . . . . Shutdowns 2 | . . . 2 . . . . Interference 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | 1 1 . 1 . . 4 . Heat Transferred 3665 | 149 186 . 1332 . . 1739 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 701 | 5 191 103 410 174 256 701 372 Initial 343 | . 3 18 39 159 . 82 343 Average 192 | 1 83 84 182 139 102 232 346 Maximum Alert Level 3 | . 1 . 2 . 1 3 1 Low Security (%) 68 | 100 99 100 67 100 83 60 . Level 1 24 | . . . 26 . 16 26 100 Level 2 6 | . . . 5 . . 10 . Level 3 1 | . . . . . . 2 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . . . 3 . 6 12 2 Investigation 3 | . . . 1 . . 1 1 Extermination 4 | . . . . . . 4 . Reinforcement 13 | . . . 2 . 4 6 1 Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 11 | . . . 6 . . 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 154 | . 15 3 33 . 26 63 14 Peak Tracking Total 10 | . 4 3 8 . 10 6 6 Tactical Retreats 9 | . 1 . 2 . 1 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 3 | . . . . . . 3 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 12 | . 3 . 2 . 1 4 2 Terminals 8 | . 3 . 1 . . 2 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 28 | . 5 . 9 . 2 9 3 Successful 14 | . 2 . 6 . 2 3 1 Failed 14 | . 3 . 3 . . 6 2 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 10 | . 3 . . . . 4 3 Terminals 18 | . 5 . 6 . . 4 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 2 2 . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 3 . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 . 5 . . 2 1 Record 3 | . . . 3 . . . . Robot Analysis 1 | . . . 1 . . . . Branch Access Points 2 | . . . . . . 1 1 Locate Traps 1 | . . . . . . 1 . Zone Layout 3 | . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 1 . . 1 . Insert Component 2 | . . . 1 . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 1 . . 4 1 Full Trace Events 3 | . . . 1 . . 1 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . 9 . . . . Total Damage 168 | . . . 168 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 6312 | 60 521 199 1101 490 533 3085 323 Spaces Moved 2801 | 42 298 94 389 223 230 1359 166 Core 4 | 4 . . . . . . . Treads 352 | . . . . . 142 198 12 Legs 2260 | . 255 94 389 223 10 1161 128 Wheels 185 | 38 43 . . . 78 . 26 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 180 180 210 96 126 110 Average Speed 167 | 88 128 180 203 210 146 166 145 Slowest Speed 330 | 100 180 180 330 210 180 280 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 48 19 29 52 24 29 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . Spaces Dug 12 | . . . . . . 12 . Terrain Destroyed 101 | . . . 2 . 11 47 41 Melee . | . . . . . . . . Projectile 24 | . . . 2 . 11 11 . AOE 77 | . . . . . . 36 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3847 | 55 382 107 592 234 363 1899 215 Wait 365 | 1 13 1 63 . 68 213 6 Move 2794 | 41 297 93 388 222 229 1358 166 Hop . | . . . . . . . . Pick Up 81 | 4 13 3 23 2 10 22 4 Fast Attach 47 | 6 4 . 10 2 2 20 3 Attach 55 | . 3 . 7 . 3 28 14 Detach 16 | . 3 . 2 . . 9 2 Swap 51 | . 6 . 8 . 6 31 . Drop 98 | . 11 . 30 2 11 41 3 Fire 328 | 3 32 9 60 6 33 172 13 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick 7 | . . 1 1 . . 5 . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 20) 302 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Entered Mines 636 | -10/Mines | Met a Derelict bent on vengeance 688 | -10/Mines | Discovered new exit (range 3) 756 | -10/Mines | Received a Mining Laser from a helpful Derelict 770 | -10/Mines | Discovered new exit (range 7) 781 | -10/Mines | Entered Materials 781 | -9/Materials | Accompanied by 1 ally 781 | -9/Materials | Evolved 2 slots: Utility x2 1202 | -9/Materials | Build established: Hauler-Mutant 1740 | -9/Materials | Destroyed 7 combat bots 1833 | -9/Materials | Discovered new exit (range 15) 1882 | -9/Materials | Entered Mines 2140 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2202 | -9/Mines | Discovered new exit (range 6) 2372 | -9/Mines | Entered Materials 2372 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2486 | -8/Materials | Repaired Aluminum Leg 2788 | -8/Materials | Garrison activated, responded to threat 2862 | -8/Materials | Discovered new exit (range 16) 2905 | -8/Materials | Entered Factory 2905 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3564 | -7/Factory | Lost 5 parts (2u3w) 4019 | -7/Factory | Build established: Scavenger-Mutant 5451 | -7/Factory | Build established: Hauler-Mutant 5705 | -7/Factory | First assault squad dispatched 5807 | -7/Factory | Identified exit to Lower Caves 5862 | -7/Factory | Core integrity fell below 50% 5896 | -7/Factory | Lost 3 parts (1p1u1w) 5976 | -7/Factory | Discovered new exit (range 9) 5990 | -7/Factory | Entered another Factory area 5990 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6188 | -6/Factory | Identified exit to Lower Caves 6311 | -6/Factory | Lost 17 parts (4p4n4u5w) 6313 | -6/Factory | Self-destructed Last Messages --------------- 06280_ Imp. Cooling System destroyed. 06281_ U-05 Engineer lays Concrete. 06282_ U-05 Engineer builds a Wall. 06282_ Y-54 Guardian Flak Gun severed. 06287_ U-05 Engineer lays Concrete. 06289_ Y-54 Guardian destroyed. 06289_ U-05 Engineer lays Concrete. 06290_ U-05 Engineer builds a Wall. 06293_ The unstable cave ceiling collapses. 06294_ U-05 Engineer lays Concrete. 06295_ U-05 Engineer builds a Wall. 06295_ U-05 Engineer lays Concrete. 06298_ The unstable cave ceiling collapses. 06299_ R-10 Processor collects Targeting Computer. 06299_ U-05 Engineer builds a Door. 06300_ Sneak attack on R-10 Processor. 06301_ U-05 Engineer builds a Wall. 06303_ FYGCUV|BZSDEBYK>I R 06306_ Acquired 17 matter. 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T #???????????????? | | ??????????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 42 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdGrenadeEdition Manual? 0 Play Time 01:24:47 Cumulative 17.0 hours Start 2020.12.28 @ 22:29:46 End 2020.12.29 @ 16:50:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 852de0f4-b5f4-4403-abf1-88b808193278