Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.04 @ 14:48:46 Player: korgoth Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (64) 320 Value Destroyed (2477) 2477 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1145) 1145 TOTAL SCORE: 8282 Bonus ------- Follower Combat Kills 45 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 289/300 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Carbon-fiber Leg > --- UTILITY (8) ------ Improved Signal Interpreter Salvage Targeting Computer Makeshift Salvage Targeting Computer Improved Targeting Computer Weapon Cycler System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Deuterium Engine Makeshift Flight Unit Cooled Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Cloaking Device Hardened Light Armor Plating System Shield Bomb Factory No. 2 > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Micro Nuclear Core Improved Medium Treads Cooled Cesium-ion Thruster Improved EM Pulse Cannon CR-A16's Pointy Stick [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Cloaking Device Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . Utility 6 | . . 2 . 1 1 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 92 | 6 2 11 1 22 2 2 21 9 . 4 12 Power 15 | 1 . 3 . 3 . . 3 2 . . 3 Engine 11 | 1 . 3 . 3 . . 2 . . . 2 Core 4 | . . . . . . . 1 2 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 . 2 . 6 1 . 8 1 . . 3 Treads 10 | 2 . 2 . 3 . . 1 . . . 2 Leg 8 | . . . . . . . 6 1 . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . 3 1 . 1 . . . . Utility 28 | 1 2 3 . 5 1 . 6 3 . 4 3 Device 10 | . 1 . . 2 . . 2 2 . 1 2 Storage 2 | 1 1 . . . . . . . . . . Processor 7 | . . 2 . 2 . . 1 . . 1 1 Hackware 3 | . . . . . 1 . . 1 . 1 . Protection 6 | . . 1 . 1 . . 3 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 . 3 1 8 . 2 4 3 . . 3 Energy Gun 9 | . . 2 . 1 . 2 1 1 . . 2 Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 9 | 2 . 1 . 3 . . 1 2 . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 3 | . . . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . . 3 . . 1 . Parts Lost 49 | . . 3 . 13 . 8 3 8 . . 14 Power 5 | . . . . 2 . 1 . . . . 2 Propulsion 13 | . . 1 . 4 . 3 . 1 . . 4 Utility 16 | . . 1 . 3 . 2 . 6 . . 4 Weapon 15 | . . 1 . 4 . 2 3 1 . . 4 Highest Loss Streak 9 | . . 3 . 9 . 6 2 3 . . 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 2 3 8 12 12 5 6 6 7 4 3 3 Power 1 | . 1 . 1 1 1 1 2 2 1 . . Propulsion 2 | . . 2 4 4 . . 1 1 2 2 2 Utility 1 | . 1 2 2 3 2 2 2 2 . . . Weapon 1 | 1 1 2 4 3 2 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . . . . 3 . 1 2 . . 1 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . . 1 . . . . . . 2 Utility 3 | . . . . 1 . 1 1 . . . . Weapon 2 | . . . . 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 89 100 93 98 81 84 92 73 90 85 Engine 4 | . 14 10 11 8 7 6 4 . . . . Core 3 | . . . . . . . 1 6 6 6 4 Treads 8 | . 28 22 22 21 . . 1 . . . 1 Leg 14 | . . . . . . . 15 25 26 26 21 Flight 1 | . . . . 1 30 21 2 . . . . Device 11 | . 10 11 11 10 7 6 9 8 13 16 11 Storage 5 | . 14 11 11 9 7 7 4 5 . . . Processor 18 | . . 12 22 23 23 23 21 19 13 16 20 Hackware 1 | . . . . . 5 1 . . 6 6 6 Protection 4 | . . . . 1 . . 11 10 . 4 3 Energy Gun 3 | . . 7 9 4 . 2 2 1 . . 1 Ballistic Gun 9 | . 28 14 11 9 7 5 1 5 6 12 7 Slashing Weapon 1 | . . . . . . . 3 4 . . . Peak Build Rating 65 | 6 7 14 14 27 28 28 57 56 46 65 62 Average Rating 36 | 4 6 10 14 19 27 23 43 50 46 59 51 On Entrance 25 | . 6 7 14 14 24 28 12 55 46 46 57 Naked Turns . | . . . . . . . . . . . . Heaviest Build 54 | 14 30 34 33 41 14 18 24 23 15 54 25 Greatest Support 77 | 40 40 40 40 66 22 22 64 77 77 77 77 Greatest Overweight (x) 3 | 3 . . . 2 . 2 3 . . . 2 Average Overweight (x) . | 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 5 5 5 Average Capacity 9 | 7 11 15 15 14 8 8 7 7 5 5 5 Most Carried 15 | 6 7 11 14 15 5 8 8 8 4 5 5 Average Carried 7 | 2 3 8 12 12 4 6 6 7 4 4 4 Final Capacity 15 | 8 15 15 15 8 8 8 8 5 5 5 5 Final Carried 14 | 2 7 9 14 6 5 8 8 4 4 5 3 Class Distribution -------------------- 93% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Matter Collected 2350 | 332 78 248 63 346 . 152 341 385 33 32 340 Remotely . | . . . . . . . . . . . . Salvage Created 2839 | 155 116 356 52 765 . 248 75 319 . . 753 Parts 140 | 5 6 16 8 47 . 14 3 12 . . 29 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | 1 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 9 . . 29 Prevented 5 | . . . . . . . . . . . 5 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 58 | . 5 8 3 18 . 4 1 5 . . 14 Melee 5 | . . . . . . . 1 2 . . 2 Guns 43 | . 5 8 3 11 . 1 . 3 . . 12 Cannons 4 | . . . . 4 . . . . . . . AOE 6 | . . . . 3 . 3 . . . . . Classes Destroyed 11 | 3 2 2 . 2 . 1 . 1 . . . Worker 2 | 1 . . . 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . Swarmer 14 | . 3 . 3 4 . . . . . . 4 Grunt 28 | . 2 6 . 9 . 3 . . . . 8 Duelist 3 | . . 1 . 1 . . . . . . 1 Sentry 5 | . . 1 . 2 . . 1 . . . 1 Specialist 2 | . . . . 2 . . . . . . . Hunter 5 | . . . . . . . . 5 . . . Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 5 | 3 5 2 3 5 . 3 1 2 . . 5 Combat Bots Only 5 | . 5 2 3 4 . 3 1 2 . . 5 Max Kills in Single Turn 2 | 1 1 1 2 2 . 2 1 1 . . 2 Gunslinging 1 | . . . 1 . . . . . . . 1 Exploded 2 | . . . . 1 . 2 . . . . . Melee 1 | . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 784 | . 25 78 14 143 . 54 144 140 . . 186 Missed 249 | . 9 20 5 35 . 19 60 51 . . 50 Hits 535 | . 16 58 9 108 . 35 84 89 . . 136 Melee 16 | . . 3 . 4 . 8 . . . . 1 Projectile 519 | . 16 55 9 104 . 27 84 89 . . 135 Critical Strikes 13 | . . . . 3 . 5 1 . . . 4 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 8470 | . 159 732 138 1656 . 794 664 1449 . . 2878 Core 1546 | . . 147 50 241 . 247 104 190 . . 567 Absorbed by Shields 205 | . . . . 118 . 87 . . . . . Redirected to Shielding 54 | . . . . . . . 14 40 . . . Regen/Repaired (Parts) 860 | . . . . . . . . . . 860 . Core Remaining (%) 74 | 100 100 . 50 56 . 64 . . . . . Volleys Fired 203 | 12 14 33 6 58 . 17 3 25 . . 35 Largest 2 | 2 2 2 2 2 . 2 1 2 . . 2 Hottest 124 | 40 40 106 79 87 . 124 60 75 . . 94 Shots Fired 357 | 24 28 62 11 101 . 29 5 38 . 1 58 Gun 329 | 24 28 62 8 81 . 24 5 38 . 1 58 Cannon 14 | . . . . 14 . . . . . . . Launcher 14 | . . . 3 6 . 5 . . . . . Special . | . . . . . . . . . . . . Kinetic 250 | 24 28 37 5 69 . 10 2 25 . 1 49 Thermal 62 | . . 25 3 5 . 7 . 13 . . 9 Explosive 14 | . . . 3 6 . 5 . . . . . Electromagnetic 31 | . . . . 21 . 7 3 . . . . Robot Hit Streak 17 | 6 8 14 7 17 . 13 12 9 . . 13 Robot Miss Streak 4 | 2 3 2 1 4 . 1 . 3 . . 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 7 | . 2 1 1 1 . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 . . 1 Shots Hit Robots 281 | 15 16 46 4 78 . 26 8 31 . . 57 Core Hits 164 | 5 7 16 3 37 . 18 2 25 . . 51 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . 1 1 . 1 . 1 1 . . . . Burn 2 | . . 1 . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . Blast 1 | . . . . 1 . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . Melee Attacks 28 | . . . . . . . 6 4 . . 18 Impact . | . . . . . . . . . . . . Slashing 10 | . . . . . . . 6 4 . . . Piercing 18 | . . . . . . . . . . . 18 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6158 | 197 224 653 56 1654 . 1017 228 633 . . 1496 Guns 4204 | 197 224 653 56 964 . 375 59 535 . . 1141 Cannons 280 | . . . . 280 . . . . . . . Explosions 1052 | . . . . 410 . 642 . . . . . Melee 622 | . . . . . . . 169 98 . . 355 Ramming . | . . . . . . . . . . . . Kinetic 3067 | 197 224 369 28 834 . 152 . 318 . . 945 Thermal 996 | . . 284 28 140 . 131 . 217 . . 196 Explosive 927 | . . . . 285 . 642 . . . . . Electromagnetic 546 | . . . . 395 . 92 59 . . . . Impact . | . . . . . . . . . . . . Slashing 267 | . . . . . . . 169 98 . . . Piercing 355 | . . . . . . . . . . . 355 Highest Corruption 4 | . . . . . . . 4 4 4 4 . Average Corruption 4 | . . . . . . . 4 4 4 4 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 75 | . . . . . . . 11 38 21 5 . Message Errors 20 | . . . . . . . 1 10 6 3 . Matter Fused 23 | . . . . . . . 4 13 6 . . Heat Flow Errors 5 | . . . . . . . . 4 1 . . Energy Discharges 8 | . . . . . . . 1 4 3 . . Data Loss (minor) 4 | . . . . . . . 1 2 1 . . Data Loss (major) 6 | . . . . . . . 1 1 3 1 . Misfires 5 | . . . . . . . 2 2 . 1 . Alerts 3 | . . . . . . . 1 1 1 . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 59 | . . . . 34 . 17 . 8 . . . Projectiles . | . . . . . . . . . . . . Explosions 51 | . . . . 34 . 17 . . . . . Melee 8 | . . . . . . . . 8 . . . Knockbacks 1 | . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 130 | . . . 65 65 . . . . . . . Shots 4 | . . . 2 2 . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 335 | . 2 254 50 293 . 17 220 335 104 . 269 Average Temperature 94 | . 2 86 20 104 . 6 66 128 55 . 93 Received Heat Transfer 2357 | . 66 309 . 585 . 193 186 48 . . 970 Effects 4 | . . . . 2 . . . 2 . . . Energy Bleed 2 | . . . . . . . . 2 . . . Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . 2 . . . Heat Transferred 2117 | . . 814 74 137 . 333 . 500 . . 259 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . . . . Low Security (%) 98 | 100 100 100 100 88 100 100 100 . . . . Level 1 1 | . . . . 11 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 253 | 10 111 60 70 253 106 162 60 . . . . Initial 106 | . . . . . 106 63 53 . . . . Average 25 | 1 28 13 4 83 100 121 5 . . . . Influence Increases 1970 | 20 121 225 92 573 4 119 107 165 . . 544 Destroy 0b10 Robot/C 1180 | . 100 160 60 360 . 80 40 100 . . 280 Destroy 0b10 Robot/NC 70 | 20 . . . 10 . 15 10 5 . . 10 Destroy Leader 216 | . 20 30 10 82 . 10 24 30 . . 10 Allied During Kill 8 | . . . . . . . 4 . . . 4 Successful Hack 21 | . . 5 . . 4 . 12 . . . . Disable Machine 30 | . . . . 30 . . . . . . . Destroy Structure 70 | . 1 . 22 31 . 14 2 . . . . Lose Combat Pursuer 375 | . . 30 . 60 . . 15 30 . . 240 Influence Decreases 1770 | 20 121 225 90 340 149 107 209 165 . . 344 Entered New Map 207 | . . . . 2 129 27 49 . . . . Time Decay 1141 | 20 121 200 90 208 20 . 140 138 . . 204 Lost Part 422 | . . 25 . 130 . 80 20 27 . . 140 Squads Dispatched 9 | . 1 . . 3 . 1 3 . . . 1 Investigation 1 | . . . . 1 . . . . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 4 | . 1 . . 2 . 1 . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Distress Signals 7 | . . 5 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 125 | . 10 24 4 31 . 7 7 7 . . 35 Peak Tracking Total 9 | . 6 9 4 7 . 4 2 2 . . 9 Tactical Retreats 12 | . . 1 . 2 . . 1 2 . . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 8 | . . . . 1 . 5 1 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 2 | . . . . 2 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 14 | . 1 3 . 2 1 . 6 . 1 . . Terminals 7 | . 1 3 . 1 1 . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . 1 . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 23 | . 3 4 . 4 1 . 10 . 1 . . Successful 14 | . 2 2 . 3 1 . 5 . 1 . . Failed 9 | . 1 2 . 1 . . 5 . . . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 1 2 . 1 1 . 1 . . 6 . Terminals 12 | . 3 4 . 2 1 . 2 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . . . . 2 . . 7 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 2 2 . 1 1 . 1 . 1 . . Record 2 | . 1 . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Zone Layout 3 | . 1 1 . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 2 . . 3 . . . . Report Inventory 2 | . . . . 1 . . 1 . . . . Retrieve Matter 2 | . . . . 1 . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . Robots Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . Total Robot Build Rating 10 | . . . . . . . 10 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 75 | . . . . 75 . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Total Allies 6 | . . . . . . . 2 . . 4 . Largest Group 4 | . . . . . . . 2 . . 4 4 Highest-Rated Group 152 | . . . . . . . 82 . . 152 152 Highest-Rated Ally 41 | . . . . . . . 41 . . 39 39 Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . 9 . . . 10 Total Damage 857 | . . . . . . . 330 . . . 527 Kills 5 | . . . . . . . 3 . . . 2 Allies Corrupted 2 | . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Active Infowar (turns) 7172 | . 357 679 1667 548 . . 1232 1853 617 . 219 IFF 1426 | . . . . . . . 664 543 . . 219 Seismic 3251 | . 357 679 1667 548 . . . . . . . Cloaking 3702 | . . . . . . . 1232 1853 617 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Turns Passed 10210 | 146 450 679 1667 844 40 210 1304 1853 735 1684 598 Spaces Moved 6900 | 58 239 343 1006 458 126 161 773 1441 613 1358 324 Core 48 | 22 . . . . . . . . . . 26 Treads 2116 | 36 239 343 1006 362 . . 95 . . . 35 Legs 4263 | . . . . . . . 588 1441 613 1358 263 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 473 | . . . . 96 126 161 90 . . . . Fastest Speed 29 | 50 160 160 160 32 29 29 120 120 120 120 50 Average Speed 128 | 168 160 160 160 134 29 46 132 120 120 120 120 Slowest Speed 280 | 200 160 160 160 192 29 200 280 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 47 31 100 49 5 95 14 92 70 91 19 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 3 . Known Exits Taken 7 | . . 1 . 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . Scrap Searched 11 | . . . 1 . . . . 2 6 1 1 Spaces Dug 41 | . . . 41 . . . . . . . . Terrain Destroyed 108 | . . . 41 50 . 14 . . . . 3 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 3 AOE 105 | . . . 41 50 . 14 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Total 7863 | 83 278 412 1053 599 128 268 1050 1524 612 1415 441 Wait 365 | . 18 8 36 21 . 7 183 19 . 37 36 Move 6889 | 57 238 342 1005 457 125 160 772 1440 612 1357 324 Hop . | . . . . . . . . . . . . Pick Up 127 | 8 6 12 5 21 1 5 34 13 . 10 12 Fast Attach . | . . . . . . . . . . . . Attach 81 | 6 1 6 . 23 2 . 20 7 . 5 11 Detach 2 | . . . . . . . 2 . . . . Swap 34 | . 1 6 1 6 . 3 9 6 . . 2 Drop 60 | . . 5 . 13 . 2 21 10 . 6 3 Fire 203 | 12 14 33 6 58 . 17 3 25 . . 35 Melee 28 | . . . . . . . 6 4 . . 18 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 74 | . . . . . . 74 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 147 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 13) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Utility x2 764 | -9/Materials | Discovered new exit (range 17) 933 | -9/Materials | Lost 3 parts (1n1u1w) 989 | -9/Materials | Identified exit to Mines 989 | -9/Materials | Identified exit to Storage 1276 | -9/Materials | Entered Mines 1278 | -9/Mines | Met a Derelict bent on vengeance 1520 | -9/Mines | Learned Materials security intel 1727 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1735 | -9/Mines | Discovered new exit (range 12) 1772 | -9/Mines | Discovered new exit (range 6) 2943 | -9/Mines | Entered Materials 2943 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3364 | -8/Materials | Lost 3 parts (1n1u1w) 3750 | -8/Materials | Lost 9 parts (2p3n1u3w) 3782 | -8/Materials | Discovered new exit (range 13) 3785 | -8/Materials | Identified exit to Factory 3787 | -8/Materials | Entered Factory 3787 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3826 | -7/Factory | Identified exit to DSF 3827 | -7/Factory | Entered DSF 3855 | -7/DSF | Additional patrols routed to DSF 3939 | -7/DSF | Discovered new exit (range 16) 4036 | -7/DSF | Identified exit to Factory 4037 | -7/DSF | Entered Factory 4037 | -6/Factory | Evolved 2 slots: Utility x2 4056 | -6/Factory | Lost 6 parts (1p2n1u2w) 4206 | -6/Factory | Fabricated H-66 Slayer (x2) 5008 | -6/Factory | Discovered new exit (range 13) 5079 | -6/Factory | Identified exit to Lower Caves 5341 | -6/Factory | Entered Lower Caves 5450 | -6/Lower Caves | Encountered a Warlord checkpoint 5939 | -6/Lower Caves | Learned Factory security intel 6187 | -6/Lower Caves | Spotted B-75 Beast 7078 | -6/Lower Caves | Lost 3 parts (2u1w) 7151 | -6/Lower Caves | Discovered new exit (range 12) 7181 | -6/Lower Caves | Identified exit to Lower Caves 7194 | -6/Lower Caves | Entered another Lower Caves area 7677 | -6/Lower Caves | Encountered a Warlord checkpoint 7769 | -6/Lower Caves | Entered a destroyed Warlord outpost 7835 | -6/Lower Caves | Discovered new exit (range 13) 7850 | -6/Lower Caves | Identified exit to Zion 7929 | -6/Lower Caves | Entered Zion 7983 | -6/Zion | Found Prototype Device 7984 | -6/Zion | Identified Bomb Factory No. 2 8100 | -6/Zion | Discovered new exit (range 12) 8117 | -6/Zion | Identified exit to Proximity Caves 8151 | -6/Zion | System corruption cleaned by Quarantine Array 8171 | -6/Zion | Learned Factory terminal intel 8237 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8401 | -6/Zion | Visited the Megawrench Repair Shop 8401 | -6/Zion | Megawrench repaired 10 parts 8561 | -6/Zion | Found CR-A16's Pointy Stick 8629 | -6/Zion | Met Imprinter 8654 | -6/Zion | Imprinted 8656 | -6/Zion | Declared Zion's savior 8963 | -6/Zion | Found GAL Module 9178 | -6/Zion | Opened final containment barrier to the Deep Caves 9200 | -6/Zion | Discovered new exit (range 3) 9200 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9201 | -6/Zion | Identified exit to Deep Caves 9613 | -6/Zion | Entered Proximity Caves 9613 | -5/Proximity Caves | Accompanied by 4 allies 9810 | -5/Proximity Caves | Lost 4 allies 9881 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9993 | -5/Proximity Caves | Core integrity fell below 50% 10005 | -5/Proximity Caves | Lost 3 parts (1u2w) 10091 | -5/Proximity Caves | Core integrity fell below 20% 10124 | -5/Proximity Caves | Lost 8 parts (2p4n1u1w) 10211 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Adv. Weight Redist. System destroyed. Mic. Nuclear Core destroyed. Acquired Corrupted Carbon-fiber Leg. Acquired Carbon-fiber Leg. Dropped Corrupted Carbon-fiber Leg. Acquired Riot Gun. Acquired 10 matter. Acquired Weapon Cycler. Acquired 10 matter. Acquired Angular Momentum Engine. Acquired 10 matter. Acquired Med. Treads. Acquired Imp. Deuterium Engine. Acquired Salvage Targeting Computer. Acquired 10 matter. Acquired Arm. Treads. Acquired 21 matter. Acquired 9 matter. Riot Gun destroyed. Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ""#??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | "#?????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ##??????????????????####?????????????????????? | | ## " ##??????########### ##????????????????????? | | ?#"%" ####???# % ##???????????????????? | | ?##" ##??# % #???????????????????? | | ??### #??# "## ##??????????????????? | | ????## [ #### "#### #???????????????? | | #????#%| ##" ##??# ####### #???????????????? | | #?#### ###?# #""""#???????????????????? | | #?# "%| ### #@ "#???????????????????? | | ####"" ## g l#???????????????????? | | % g Y#???????????????????? | | % " # "#???????????????????? | | ###"" ####""# "% #""""#???????????????????? | | ??#### ##??## # #######???????????????????? | | ?????###???? ######## ???????????????????????? | | ????????????#???????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 20 Recoil Reduction 3 Salvage Targeting 5 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed ZioniteSignalDevice Manual? 0 Play Time 01:54:26 Cumulative 43.5 hours Start 2025.07.04 @ 11:40:37 End 2025.07.04 @ 14:48:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 38 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f1b1bca-f5c9-421d-bb4e-944e20efd5b8