Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 23:04:25 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (3733) 3733 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (799) 799 TOTAL SCORE: 8237 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 112 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 277/550 Matter 256/300 Energy 439/440 System Corruption 0% Temperature Cool (-37) Movement Rolling (150) Ox4 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Deuterium Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ Cryofiber Web Huge Storage Unit > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher > --- INVENTORY (25) --- Deuterium Engine Light Nuclear Core Compact Wheel Armored Wheel Compact Battery (200) Compact Battery (200) Compact Battery (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (159) Seismic Detector Energy Filter Energy Filter Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Shock Bomb Launcher Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Gatling Laser > --- INVENTORY -------- Deuterium Engine Deuterium Engine Wheel Compact Wheel Cryofiber Web Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Energy Filter Energy Filter Energy Filter Energy Filter Hacking Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Shock Bomb Launcher Rocket Launcher Improved Datajack Heavy Flail [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 1 | . . . . . 1 . Weapon 2 | . . . . . 2 . Parts Attached 98 | 10 15 6 4 4 47 12 Power 17 | 3 3 1 . 1 6 3 Engine 14 | 3 3 1 . 1 4 2 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 24 | 3 4 3 . 2 8 4 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 24 | 3 4 3 . 2 8 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 3 1 3 . 9 . Device 10 | 1 . . 2 . 7 . Storage 5 | 1 1 1 1 . 1 . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . 1 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 39 | 2 5 1 1 1 24 5 Energy Gun 11 | 1 1 . . . 9 . Energy Cannon 8 | . . . . . 7 1 Ballistic Gun 3 | 1 . . . . 2 . Ballistic Cannon 7 | . 1 . . . 2 4 Launcher 6 | . 2 . . 1 3 . Special Weapon 2 | . 1 1 . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 11 | . . 1 . . 2 8 Power 2 | . . . . . . 2 Propulsion 6 | . . 1 . . 2 3 Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Highest Loss Streak 6 | . . 1 . . 1 6 To Critical Strikes . | . . . . . . . Average Backups 19 | 4 14 19 19 20 22 23 Power 2 | 1 1 1 2 3 1 1 Propulsion 2 | 2 3 3 2 2 1 1 Utility 6 | . 3 8 7 7 6 6 Weapon 8 | 1 5 5 6 5 11 13 Tool/Special . | . . . . . . . Unused Backups 50 | 1 6 2 2 4 18 17 Power 4 | . . . 1 . 2 1 Propulsion 3 | 1 1 . . 1 . . Utility 25 | . 3 2 1 2 8 9 Weapon 18 | . 2 . . 1 8 7 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 99 95 Engine 13 | . 14 14 14 14 11 13 Core 2 | . . . . . 5 3 Wheel 23 | . 28 28 28 28 17 17 Device 7 | . . . . . 16 14 Storage 11 | . 14 14 14 14 9 9 Protection 7 | . 9 14 13 14 . . Energy Gun 14 | . 13 14 14 14 13 18 Energy Cannon 3 | . . . . . 10 1 Ballistic Gun 3 | . 9 . . . 4 . Ballistic Cannon 7 | . 4 13 . 13 6 12 Special Melee Weapon 1 | . . . 13 . . . Peak Build Rating 40 | 7 8 10 19 13 40 39 Average Rating 20 | 6 7 9 12 11 33 36 On Entrance 12 | . 7 8 10 12 13 39 Naked Turns . | . . . . . . . Heaviest Build 123 | 14 31 51 51 56 118 123 Greatest Support 26 | 26 20 20 20 20 26 26 Greatest Overweight (x) 11 | . 1 2 2 2 7 11 Average Overweight (x) 2 | . . 1 2 2 4 4 Largest Inventory Capacity 25 | 8 15 20 20 20 25 25 Average Capacity 20 | 7 14 19 20 20 22 25 Most Carried 25 | 8 15 20 20 20 25 25 Average Carried 19 | 4 14 19 19 19 22 23 Final Capacity 25 | 8 15 20 20 20 25 25 Final Carried 25 | 8 15 20 20 20 25 24 Class Distribution -------------------- 56% | Mutant 20% | Gunner 9% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 4313 | 336 902 533 30 202 1285 1025 Remotely . | . . . . . . . Salvage Created 4194 | 188 710 365 . 500 1903 528 Parts 237 | 17 54 25 . 22 101 18 Haulers Intercepted 7 | . 2 . . . 5 . Recyclers Shooed 8 | 1 2 2 . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 80 | . 18 7 . 6 36 13 Guns 30 | . 7 2 . 2 12 7 Cannons 29 | . 3 5 . 1 17 3 AOE 19 | . 8 . . 3 5 3 Classes Destroyed 14 | 3 6 . . 1 1 3 Worker 10 | 2 2 1 . 1 4 . Builder 5 | . 2 . . 1 2 . Tunneler 9 | 4 1 2 . 1 1 . Hauler 7 | . 2 . . . 5 . Recycler 10 | 1 . 3 . 3 3 . Operator 3 | . 2 . . . 1 . Watcher 5 | . 3 . . . 2 . Swarmer 25 | . 6 5 . . 11 3 Grunt 41 | . 12 2 . 5 16 6 Brawler 2 | . . . . 1 1 . Protector 1 | . . . . . . 1 Sentry 9 | . . . . . 8 1 Demolisher 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 4 5 3 . 4 8 3 Combat Bots Only 6 | . 5 3 . 3 6 3 Max Kills in Single Turn 3 | 1 2 1 . 2 3 3 Gunslinging 1 | . . . . . 1 1 Exploded 3 | . 2 . . 2 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 247 | . 47 21 1 8 103 67 Missed 75 | . 21 4 . 5 25 20 Hits 172 | . 26 17 1 3 78 47 Projectile 172 | . 26 17 1 3 78 47 AOE 3 | . . . . . . 3 Critical Strikes 3 | . . . . . 1 2 Damage Taken 2536 | . 314 162 45 34 992 989 Core 400 | . 81 37 9 . 144 129 Absorbed by Shields 80 | . . . . . 80 . Redirected to Shielding 29 | . 12 7 2 . 8 . Regen/Repaired (Parts) 44 | . 32 . . . 12 . Core Remaining (%) 74 | 100 . . . 49 . . Volleys Fired 288 | 12 86 26 . 29 89 46 Largest 4 | 2 2 2 . 2 4 4 Hottest 320 | 60 80 100 . 80 320 320 Shots Fired 723 | 24 155 49 . 55 310 130 Gun 382 | 24 131 23 . 26 140 38 Cannon 314 | . 13 24 . 26 160 91 Launcher 25 | . 11 . . 3 10 1 Special 2 | . . 2 . . . . Kinetic 306 | 12 72 24 . 26 99 73 Thermal 392 | 12 72 25 . 26 201 56 Explosive 22 | . 11 . . . 10 1 Electromagnetic 3 | . . . . 3 . . Robot Hit Streak 22 | 4 16 7 . 6 12 22 Robot Miss Streak 23 | 2 4 2 . 2 23 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . . . 4 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 398 | 15 87 26 7 32 145 86 Core Hits 218 | 8 46 14 . 17 97 36 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 14 | . 3 2 . 2 6 1 Burn 6 | . . 2 . 2 2 . Meltdown 1 | . . . . . 1 . Destroy 1 | . 1 . . . . . Blast 6 | . 2 . . . 3 1 Melee Attacks 31 | . . . 7 . 2 22 Impact 24 | . . . . . 2 22 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . 7 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8786 | 185 1658 409 . 614 3488 2432 Guns 3615 | 185 983 137 . 173 1486 651 Cannons 3636 | . 102 264 . 287 1414 1569 Explosions 1472 | . 573 . . 154 533 212 Melee 55 | . . . . . 55 . Ramming 8 | . . 8 . . . . Kinetic 3049 | 106 578 264 . 287 684 1130 Thermal 4241 | 79 507 137 . 212 2216 1090 Explosive 1318 | . 573 . . . 533 212 Electromagnetic 115 | . . . . 115 . . Impact 55 | . . . . . 55 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 129 | . . 15 . . 95 19 Projectiles 66 | . . 15 . . 37 14 Explosions 48 | . . . . . 43 5 Melee 15 | . . . . . 15 . Knockbacks 19 | . . 2 . 6 9 2 Impact . | . . . . . . . Kinetic 18 | . . 2 . 6 8 2 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 95 | . 39 4 . . 40 12 Shots 3 | . 1 . . . 1 1 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 433 | . 162 108 . 88 312 433 Average Temperature 72 | . 29 32 . 26 94 129 Received Heat Transfer 845 | . 138 30 20 18 402 237 Effects 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 12 | . . 1 . . 9 2 Heat Transferred 9364 | 175 1338 555 . 716 4513 2067 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Maximum Alert Level 3 | . 1 . . . 2 3 Low Security (%) 50 | 100 55 100 . 100 29 . Level 1 30 | . 44 . . . 49 13 Level 2 14 | . . . . . 21 53 Level 3 4 | . . . . . . 32 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 832 | 10 331 178 . 121 558 832 Initial 345 | . . 123 . . 3 345 Average 236 | 1 177 81 . 33 296 565 Influence Increases 3220 | 35 819 202 . 374 1223 567 Destroy 0b10 Robot/C 1660 | . 360 140 . 200 720 240 Destroy 0b10 Robot/NC 260 | 35 60 30 . 30 90 15 Destroy Leader 344 | . 90 30 . 40 184 . Allied During Kill 10 | . . . . 10 . . Successful Hack 134 | . 90 . . . 28 16 Select Force Hacks 60 | . 60 . . . . . Disable Machine 15 | . 15 . . . . . Anti-Garrison Action 200 | . . . . . . 200 Destroy Structure 222 | . 54 2 . 4 66 96 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 300 | . 75 . . 90 135 . Influence Decreases 2388 | 35 503 518 . 364 702 266 Entered New Map 386 | . . 193 . . 7 186 Time Decay 1832 | 35 503 315 . 304 675 . Lost Part 110 | . . 10 . . 20 80 Lost Ally 60 | . . . . 60 . . Squads Dispatched 9 | . 4 1 . . 4 . Investigation 6 | . 3 1 . . 2 . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 7 | . 2 1 . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 39 7 3 13 50 13 Peak Tracking Total 9 | . 5 3 9 4 5 4 Tactical Retreats 14 | . 3 . . 4 7 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 5 | . . . . . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 1 | . . . 1 . . . Time Bombs Activated 1 | . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 7 | . 1 1 . . . 5 Max in Single Turn 3 | . 1 1 . . . 3 Garrison Relay 3 | . . . . . . 3 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 28 | . 10 1 2 1 13 1 Terminals 17 | . 7 . . 1 8 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 2 . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Total Hacks 85 | . 33 1 2 2 46 1 Successful 51 | . 18 1 2 . 29 1 Failed 33 | . 14 . . 2 17 . Catastrophic 8 | . 2 . . 1 5 . Database Lockouts 1 | . 1 . . . . . Manual 44 | . 24 . 6 2 12 . Terminals 49 | . 25 . . 2 21 1 Fabricators . | . . . . . . . Repair Stations 5 | . 2 . . . 3 . Recycling Units 6 | . 6 . . . . . Scanalyzers 21 | . . . . . 21 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 4 1 2 . 3 1 Record 1 | . . . 1 . . . Robot Schematic 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . Zone Layout 2 | . 1 . . . 1 . Security Stations 1 | . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . Scan Component 2 | . 1 . . . 1 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks 3 | . 3 . . . . . Retrieve Components 3 | . 3 . . . . . Scanalyzer 17 | . . . . . 17 . Insert Component 9 | . . . . . 9 . Analyze 8 | . . . . . 8 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 15 | . 9 . . . 6 . Terminals 13 | . 7 . . . 6 . Assimilate 1 | . 1 . . . . . Operators 2 | . 1 . . . 1 . Skim 10 | . 5 . . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 8 . . 1 12 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . . 8 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . 1 . Time 64 | . 26 . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 21 | . 21 . . . . . Parts Scanalyzed 9 | . . . . . 9 . Part Schematics Acquired 8 | . . . . . 8 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . . 5 . . . Non-combat 3 | . . . 3 . . . Combat 2 | . . . 2 . . . Robot Hacks Applied 7 | . . . 7 . . . parse_system 7 | . . . 7 . . . Relay Couplers Released 11 | . . . . . . 11 Machine Destruction 11 | . . . . . . 11 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 40 | . . . . 40 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 28 | . . . . 28 . . Total Damage 317 | . . . . 317 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Active Infowar (turns) 125 | 111 14 . . . . . Seismic 125 | 111 14 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 8917 | 154 1844 781 1146 1161 2825 1006 Spaces Moved 5881 | 105 1315 545 1017 867 1568 464 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 5879 | 103 1315 545 1017 867 1568 464 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 110 110 125 150 Average Speed 118 | 85 94 109 110 110 141 156 Slowest Speed 245 | 100 95 110 110 110 185 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 5 99 75 71 98 88 50 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 8 | . 4 1 1 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 115 | . 56 2 . . 40 17 Terrain Destroyed 244 | . 70 2 . 4 67 101 Melee 10 | . . . . . 1 9 Projectile 6 | . . 2 . . 4 . AOE 228 | . 70 . . 4 62 92 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 7233 | 147 1764 680 1046 1024 1966 606 Wait 635 | . 308 78 . 107 122 20 Move 5876 | 104 1314 544 1016 866 1568 464 Hop . | . . . . . . . Pick Up 128 | 14 19 14 7 7 60 7 Fast Attach 16 | 7 . . 1 . 6 2 Attach 12 | . . 1 . . 6 5 Detach . | . . . . . . . Swap 106 | 3 19 6 5 6 49 18 Drop 122 | 7 18 10 9 9 64 5 Fire 288 | 12 86 26 . 29 89 46 Melee 31 | . . . 7 . 2 22 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . . 16 Rewire 1 | . . . . . . 1 Trap 1 | . . . 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Discovered new exit (range 9) 904 | -10/Materials | Central database locked down 944 | -10/Materials | Learned Storage stockpile data 974 | -10/Materials | Learned location of Mines (-9) 996 | -10/Materials | Learned Storage stockpile data 1010 | -10/Materials | Learned Storage stockpile data 1014 | -10/Materials | Learned Storage interactive machine intel 1015 | -10/Materials | Learned location of 1 exit from Recycling 1022 | -10/Materials | Learned Storage trap positions 1072 | -10/Materials | Learned location of 2 exits from Subcaves 1206 | -10/Materials | Discovered new exit (range 10) 1211 | -10/Materials | Discovered new exit (range 16) 1804 | -10/Materials | Repaired Assault Rifle 1999 | -10/Materials | Entered Mines 2013 | -10/Mines | Met a Derelict bent on vengeance 2314 | -10/Mines | Discovered new exit (range 9) 2407 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2407 | -10/Mines | Discovered new exit (range 5) 2437 | -10/Mines | Learned location of Storage (-8) 2538 | -10/Mines | Assembled infested the area 2541 | -10/Mines | Met a Derelict shopkeep closing up shop 2543 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2658 | -10/Mines | Discovered new exit (range 6) 2780 | -10/Mines | Entered Exiles 2815 | -10/Exiles | Met 8R-AWN 2837 | -10/Exiles | Met EX-HEX 2908 | -10/Exiles | Met EX-DEC 2938 | -10/Exiles | Learned location of Zion (-7) 3011 | -10/Exiles | Discovered new exit (range 10) 3090 | -10/Exiles | Met EX-BIN 3174 | -10/Exiles | Discovered new exit (range 14) 3295 | -10/Exiles | Aligned with FarCom system 3297 | -10/Exiles | Given EX-Vault access code 3323 | -10/Exiles | Opened EX-Vault 3355 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3810 | -10/Exiles | Found PSU Rigger 3884 | -10/Exiles | Attacked by the Exiles 3926 | -10/Exiles | Entered Mines 3927 | -9/Mines | Core integrity fell below 50% 3930 | -9/Mines | Discovered new exit (range 6) 4069 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4654 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4657 | -9/Mines | Found Prototype Device 5060 | -9/Mines | Discovered new exit (range 7) 5066 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5087 | -9/Mines | Entered Materials 5087 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 5483 | -8/Materials | Identified Exp. Sensor Array 5632 | -8/Materials | Build established: Scavenger-Gunner 6007 | -8/Materials | Discovered new exit (range 14) 6421 | -8/Materials | Build established: Tank 6443 | -8/Materials | Discovered new exit (range 16) 6685 | -8/Materials | Repaired Shock Bomb Launcher 6770 | -8/Materials | Build established: Scavenger-Tank 7282 | -8/Materials | Identified exit to Factory 7282 | -8/Materials | Identified exit to Storage 7311 | -8/Materials | Learned Recycling recycling unit intel 7332 | -8/Materials | Learned location of 1 exit from Recycling 7345 | -8/Materials | Learned Factory stockpile data 7348 | -8/Materials | Learned Factory emergency access door positions 7349 | -8/Materials | Learned Factory emergency access door positions 7350 | -8/Materials | Learned location of 1 exit from Storage 7351 | -8/Materials | Learned location of 1 exit from Recycling 7357 | -8/Materials | Learned location of 3 exits from Factory 7371 | -8/Materials | Learned 4 Factory zone layouts 7381 | -8/Materials | Build established: Gunner 7887 | -8/Materials | First assault squad dispatched 7912 | -8/Materials | Identified exit to Garrison 7912 | -8/Materials | Entered Garrison 7998 | -8/Garrison | Triggered checkpoint 8111 | -8/Garrison | Garrison Relay disabled 8308 | -8/Garrison | Triggered checkpoint 8430 | -8/Garrison | Discovered new exit (range 15) 8565 | -8/Garrison | Phase Generator disabled 8565 | -8/Garrison | Garrison Relay disabled 8585 | -8/Garrison | Learned Materials security intel 8612 | -8/Garrison | Triggered checkpoint 8681 | -8/Garrison | Spotted B-75 Beast 8734 | -8/Garrison | Destroyed B-75 Beast 8743 | -8/Garrison | Lost 6 parts (2p1n2u1w) 8854 | -8/Garrison | Garrison Relay disabled 8918 | -8/Garrison | Self-destructed Last Messages --------------- 08797_ C-30 ARC destroyed. 08801_ Acquired 109 matter. 08820_ Acquired Hcp. Matter Pod. 08834_ Acquired 16 matter. 08835_ Acquired 1 matter. 08837_ Acquired 21 matter. 08839_ Acquired 19 matter. 08842_ Acquired 7 matter. 08847_ Extracted 200 matter. 08848_ Acquired Hcp. Matter Pod. 08849_ Extracted 200 matter. 08854_ Garrison Relay disabled. 08854_ Relay Coupler [Sentry] tumbles out of relay unit. 08854_ Relay Coupler [NC] tumbles out of relay unit. 08854_ Relay Coupler [Duelist] tumbles out of relay unit. 08859_ Extracted 41 matter. 08861_ Acquired Hcp. Matter Pod. 08915_ S-10 Pest destroyed. 08915_ Wheel destroyed. 08915_ Destroyed Wheel. Map ----- +----------------------------------------------------+ | "#????????????????????????????# #???####[ ####? | | "#????????????????????????????# !%##?????## ##???? | | "#????????????????????????????# =#???????# #????? | | ##??????????????#########?????# #???????# #????? | | ????????????????#!! [[#?????# #?#######+####?? | | ????????????????#!! [[#?????# #?# # "#?? | | ????????????????# #?????# #??# !! "#?? | | ????????????????#!! !!#?????# #?## """#?? | | ??????????????????! !???????# #?# # #######?? | | ???????????????????#+#????????# ### #????? | | ???????????????????# #????????# T##### #????? | | ?????????????????### ########## #### ## #????? | | ?????????????????# " #######? | | ?????????????????# ####### #### #### ## # #? | | ?????????????????# #?????# #??# #??### ## # #? | | ?????????????????# #?????# #### ###### ## #? | | ?????????????????# #?????# #?? | | ?????????????##### #?????# #### ########## ##?? | | ?????????????# #?????# #??# #????????####??? | | ????##???????# ### #?????# #?## ################ | | ??##"#########"#?# ###???# #?# | | ??# # #?# ## ??# #?# ^ | | ### ####### ### ### #### ########### ! | | #""### %= %% #?????????# ! | | =% % s #?????????# ! | | =% @ #?????????#! !" | | ###### ## ## ### ##########?????????###### | | ?????# ## ## #??##????????????????????????? | | ?????" "????????????????????????????? | | ?????" "????????????????????????????? | | ?????" "????????????????????????????? | | ?????" "????????????????????????????? | | ?????# ## ## #????????????????????????????? | | ?????# ## #? #????????????????????????????? | | ????? ?? ????????????????????????????? | | ????? ? ???????????????????????????? | | ?????# ? #????????????????????????????? | | ?????## ##""""##??##????????????????????????????? | | ??????? #???????????????????????????????????????? | | ???????^ ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Fission Core | -8/Materials | Scanalyzed Rnf. Deuterium Engine | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 68% | -10/Materials Shock Bomb Launcher | 84% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityAlertFilter Manual? 0 Play Time 01:06:07 Cumulative 1192.3 hours Start 2025.08.03 @ 21:58:54 End 2025.08.03 @ 23:04:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 576 Rogue 576 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 90 Gallery% 90 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 24cdf2cf-a1c9-4103-bab6-a378c2ccc116