Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.22 @ 04:01:15 Player: mat Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (12) 60 Value Destroyed (420) 420 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5000 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 218/300 Energy 50/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Micro Nuclear Core Long-range Sensor Array Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Makeshift Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Axe Makeshift Sword > --- INVENTORY -------- Advanced Terrain Scanner Phasing AFG Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Weapon Makeshift Axe Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 7 | . . 2 . 1 . . . . 2 2 Weapon . | . . . . . . . . . . . Parts Attached 43 | 5 3 10 7 1 1 . 7 1 2 6 Power 4 | 1 . 2 . . . . 1 . . . Engine 3 | 1 . 1 . . . . 1 . . . Core 1 | . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . 4 2 . 1 . . 1 2 . Treads . | . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 7 | . . 2 2 . 1 . . 1 1 . Utility 12 | . 1 . 3 1 . . 2 . . 5 Device 5 | . . . 1 . . . 1 . . 3 Storage 1 | . 1 . . . . . . . . . Processor 3 | . . . 2 1 . . . . . . Hackware 3 | . . . . . . . 1 . . 2 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 2 4 2 . . . 4 . . 1 Energy Gun 8 | 1 1 4 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 24 | . 3 5 2 1 1 . . 5 4 3 Power 3 | . . 1 . . . . . 2 . . Propulsion 10 | . 1 1 . . 1 . . 3 3 1 Utility 4 | . . 1 . . . . . . 1 2 Weapon 7 | . 2 2 2 1 . . . . . . Highest Loss Streak 5 | . 2 5 2 1 1 . . 5 4 2 Average Slot Usage (%) 70 | . 77 50 79 79 69 69 94 96 65 42 Engine 3 | . 14 4 . . . . 5 7 . . Core 3 | . . 7 9 7 7 7 7 5 . . Leg 3 | . 20 5 . . . . . . . . Flight 17 | . . 10 36 30 30 30 30 28 19 . Device 4 | . . . 4 7 7 7 7 7 5 4 Storage 2 | . 14 2 . . . . . . . . Processor 15 | . . . 11 21 23 23 23 23 20 17 Hackware 3 | . . . . . . . 5 7 6 8 Energy Gun 5 | . 11 19 18 12 . . . . . . Ballistic Gun 2 | . 16 2 . . . . . . . . Slashing Weapon 5 | . . . . . . . 12 15 13 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 25 | 5 10 12 12 12 6 6 15 15 6 25 Greatest Support 20 | 20 20 20 16 16 16 14 18 20 15 14 Greatest Overweight (x) 8 | . . 3 . . . . . . 1 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 4 6 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 3 6 4 4 4 3 4 4 4 4 Average Carried 3 | 2 2 3 2 3 3 3 3 3 3 3 Final Capacity 6 | 4 6 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 4 2 4 3 3 4 4 3 3 Class Distribution -------------------- 37% | Mutant 30% | Derelict-Scout 24% | Scout 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Derelict-Scout | -7/Zion Derelict-Scout | -6/Proximity Caves Derelict-Scout | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 527 | 250 86 93 58 . . . 40 . . . Remotely . | . . . . . . . . . . . Salvage Created 447 | . 202 187 58 . . . . . . . Parts 25 | . 8 11 6 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 10 | . 5 4 1 . . . . . . . Guns 10 | . 5 4 1 . . . . . . . Classes Destroyed 4 | . 1 2 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . Grunt 8 | . 5 3 . . . . . . . . Sentry 2 | . . 1 1 . . . . . . . Best Kill Streak 3 | . 3 3 1 . . . . . . . Combat Bots Only 3 | . 3 3 1 . . . . . . . Max Kills in Single Turn 1 | . 1 1 1 . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 2802 | . 616 353 57 41 20 . . 446 81 1188 Core 1363 | . 66 81 . . . . . 191 14 1011 Absorbed by Shields 22 | . . . . . . . . . . 22 Core Remaining (%) 87 | 100 73 79 100 . . . . 72 98 . Volleys Fired 48 | . 23 17 7 . . . . . . 1 Largest 2 | . 2 2 2 . . . . . . 1 Hottest 130 | . 60 110 130 . . . . . . 30 Shots Fired 92 | . 45 33 13 . . . . . . 1 Gun 91 | . 45 33 13 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 40 | . 35 5 . . . . . . . . Thermal 31 | . 10 12 9 . . . . . . . Explosive 1 | . . . . . . . . . . 1 Electromagnetic 20 | . . 16 4 . . . . . . . Robot Hit Streak 11 | . 6 11 4 . . . . . . . Robot Miss Streak 5 | . 2 5 5 . . . . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 69 | . 27 29 12 . . . . . 1 . Core Hits 40 | . 12 19 8 . . . . . . 1 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . 3 1 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . 3 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 865 | . 299 308 122 . . . . . 37 99 Guns 729 | . 299 308 122 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 99 | . . . . . . . . . . 99 Melee 37 | . . . . . . . . . 37 . Ramming . | . . . . . . . . . . . Kinetic 271 | . 224 47 . . . . . . . . Thermal 252 | . 75 130 47 . . . . . . . Explosive 99 | . . . . . . . . . . 99 Electromagnetic 206 | . . 131 75 . . . . . . . Impact . | . . . . . . . . . . . Slashing 37 | . . . . . . . . . 37 . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . . . . 48 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 392 | . 124 392 197 . . . . . . . Average Temperature 81 | . 41 121 72 . . . . . . . Received Heat Transfer 756 | . 348 192 27 . 9 . . 45 18 117 Effects 1 | . . 1 . . . . . . . . Interference 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 400 | . 175 165 60 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 155 | . 105 131 134 155 . . . . 42 120 Initial 60 | . . 44 55 60 . . . . 12 7 Average 55 | . 52 84 91 105 . . . . 15 42 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . 3 . . . . . . 2 Investigation 3 | . 1 . 1 . . . . . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 2 | . . . 2 . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 55 | . 6 6 5 4 4 . . 13 2 15 Peak Tracking Total 9 | . 3 4 3 4 4 . . 9 2 9 Tactical Retreats 4 | . . . . 1 . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 4 | . 2 . 1 . . . . . . 1 Terminals 4 | . 2 . 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 7 | . 2 . 3 . . . . . . 2 Successful 5 | . 2 . 2 . . . . . . 1 Failed 2 | . . . 1 . . . . . . 1 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . . . . 2 Terminals 7 | . 2 . 3 . . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 2 . 2 . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . 1 Alert Level 3 | . 2 . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 1933 | 61 238 222 98 162 94 92 244 156 263 303 Spaces Moved 3506 | 46 136 124 165 459 280 269 728 487 456 356 Core 245 | 9 . 2 . . . . . . 3 231 Treads . | . . . . . . . . . . . Legs 212 | 37 136 39 . . . . . . . . Wheels . | . . . . . . . . . . . Hover 125 | . . . . . . . . . . 125 Flight 2924 | . . 83 165 459 280 269 728 487 453 . Fastest Speed 31 | 50 120 117 31 31 31 34 31 31 34 50 Average Speed 45 | 106 120 120 32 34 33 34 31 31 38 76 Slowest Speed 450 | 120 120 200 34 37 37 34 34 37 100 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . 4 . 1 . 1 3 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 28 19 22 15 50 49 83 65 11 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 5 1 . . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 5 | . . . . . . . . . . 5 Melee 1 | . . . . . . . . . . 1 Projectile . | . . . . . . . . . . . AOE 4 | . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 3745 | 57 169 166 195 460 280 267 742 487 537 385 Wait 99 | . 5 . 12 1 . . . . 79 2 Move 3478 | 45 135 123 164 450 279 266 727 484 449 356 Hop 9 | . . . . 4 . 1 . 1 3 . Pick Up 39 | 7 3 10 5 3 . . 5 1 1 4 Fast Attach 6 | 1 . . . . . . 3 . . 2 Attach 34 | 4 3 8 7 1 1 . 3 1 2 4 Detach . | . . . . . . . . . . . Swap 3 | . . 2 . . . . 1 . . . Drop 14 | . . 6 . 1 . . 3 . . 4 Fire 48 | . 23 17 7 . . . . . . 1 Melee 4 | . . . . . . . . . 3 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 390 | -9/Materials | Lost 5 parts (1p1n1u2w) 503 | -9/Materials | Discovered new exit (range 16) 522 | -9/Materials | Entered another Materials area 522 | -8/Materials | Evolved 2 slots: Propulsion x2 619 | -8/Materials | Discovered new exit (range 3) 620 | -8/Materials | Entered Factory 620 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 650 | -7/Factory | Discovered new exit (range 8) 669 | -7/Factory | Discovered new exit (range 4) 782 | -7/Factory | Entered Lower Caves 827 | -7/Lower Caves | Build established: Scout 868 | -7/Lower Caves | Spotted B-75 Beast 874 | -7/Lower Caves | Discovered new exit (range 8) 876 | -7/Lower Caves | Entered another Lower Caves area 961 | -7/Lower Caves | Discovered new exit (range 20) 968 | -7/Lower Caves | Entered Zion 988 | -7/Zion | Discovered new exit (range 16) 1142 | -7/Zion | Learned location of Recycling (-7) 1185 | -7/Zion | Found Prototype Device 1212 | -7/Zion | Entered Proximity Caves 1253 | -6/Proximity Caves | Learned Factory machine intel 1301 | -6/Proximity Caves | Build established: Derelict-Scout 1322 | -6/Proximity Caves | Spotted B-75 Beast 1361 | -6/Proximity Caves | Discovered new exit (range 18) 1364 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1368 | -6/Proximity Caves | Entered Factory 1368 | -6/Factory | Evolved 2 slots: Utility x2 1369 | -6/Factory | Loaded intel: 240 machine locations 1397 | -6/Factory | Lost 5 parts (2p3n) 1604 | -6/Factory | Discovered new exit (range 14) 1631 | -6/Factory | Entered another Factory area 1631 | -5/Factory | Evolved 2 slots: Utility x2 1631 | -5/Factory | Identified Phasing AFG 1658 | -5/Factory | Lost 4 parts (3n1u) 1724 | -5/Factory | Spotted B-75 Beast 1825 | -5/Factory | Identified exit to Upper Caves 1871 | -5/Factory | Core integrity fell below 50% 1924 | -5/Factory | Core integrity fell below 20% 1934 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Field strength at 82. Field strength at 76. Field strength at 70. Field strength at 64. Field strength at 58. Field strength at 52. Field strength at 46. Penetrated by Slug. Imp. System Shield destroyed. Slug penetrates T-07 Excavator. Field strength at 34. Field strength at 28. Field strength at 22. Penetrated by Slug. Stasis field depleted. Penetrated by Slug. Construction Platform disabled. Slug penetrates Wall. Lrn. Sensor Array destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# +?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | #####????????????# " #?????????????????????? | | ##???????????## "%##?????????????????????? | | ""????????????# #??????????????????????? | | ""????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | #?????????????# #??????????????????????? | | #?????????????# #??????????????????????? | | ############### #??????????????????????? | | ## # #??????????????????????? | | ## = """ """ # #??????????????????????? | | ## """ """ # #??????????????????????? | | ## """ """ # #??????????????????????? | | ## # #??????????????????????? | | ## """ """ + #??????????????????????? | | ## """ """ # #??????????????????????? | | ## """ """ # #??????????????????????? | | + # k#??????????????????????? | | ###### # #??????????????????????? | | ?????# # #?????? ??????????????? | | ?????# """T""" # #????"" 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"??????????????? | | #????????????# # """" ""?????????????? | | #????????????# + """" ""?????????????? | | #????????????# # #?????????? | | """ #????????????# s ##############?????????? | | """ #????????????# [%= # ??????????? | | """ #????????????# # """ ] #?????????? | | #????????????# # """ #?????????? | | ! #????????????# w "S """ ?????????????? | | ######????????????# """ """ ????????????? | | """ #????????????# ss "" """ #?????????? | | """ #????????????+ #?????????? | | """ #????????????# """ """ #?????????? | | """ #????????????# # """ """ #?????????? | | #????????????# # """ """ #?????????? | | #????????????# # ? ???????????? | | ?????????????# # [????????????? | | !??????????????# ################???????? | | #+################# + """"""" #???????? | | # """"""" #???????? | | + """""" #???????? | | # """"""" #???????? | | # #???????? | | # #???????? | | +################## ################???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 310 Evasion (%) 63 Offensive Hacking 25 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniCouplerBarrier Manual? 0 Play Time 00:45:24 Cumulative 131.4 hours Start 2021.05.21 @ 17:56:23 End 2021.05.22 @ 04:01:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 202 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a8dfc87-e6b6-4e27-aa80-2b77b1d4df02