Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 13:23:41 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (277) 1385 Value Destroyed (12421) 12421 Prototype IDs (42) 840 Alien Tech Used (2) 400 Bonus (5228) 5228 TOTAL SCORE: 26974 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2359 Follower Combat Kills 1069 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 44/1300 Matter 141/300 Energy 13/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Hardcell Cannon Tiamat Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Myomer Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Energy Well Long-range Terrain Scanner Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Particle Charger > --- WEAPON ----------- Phase Gun Phase Gun Cooled Plasma Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Transdimensional Reconstructor Heavy Disruptor Cannon Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 132] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Tiamat Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 . . 2 . . . 4 2 . . . . 2 Power 2 | . . . . . . . . . . 1 1 . . . . . Propulsion 3 | . . . . . . 1 . . . 1 . . . . . 1 Utility 6 | . . 1 . . . 1 . . . 2 1 . . . . 1 Weapon 3 | . . 1 2 . . . . . . . . . . . . . Parts Attached 195 | . 9 18 6 8 16 4 14 1 4 15 44 6 2 11 1 36 Power 26 | . . 3 . 2 2 . 3 . . 1 6 . 1 2 . 6 Engine 10 | . . 3 . 2 2 . 2 . . . 1 . . . . . Core 8 | . . . . . . . 1 . . 1 3 . 1 2 . . Reactor 8 | . . . . . . . . . . . 2 . . . . 6 Propulsion 39 | . 2 3 . 2 7 . . . 3 2 12 . . . . 8 Treads 27 | . . 1 . 2 7 . . . 3 1 8 . . . . 5 Leg 5 | . . . . . . . . . . 1 4 . . . . . Wheel 5 | . 2 2 . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 2 Utility 57 | . 4 2 2 1 2 1 3 1 1 5 11 2 1 5 . 16 Device 34 | . 3 2 1 1 1 1 3 . 1 3 6 2 . 2 . 8 Storage 4 | . 1 . . . 1 . . . . . 1 . . 1 . . Processor 13 | . . . 1 . . . . . . 1 3 . 1 . . 7 Hackware 3 | . . . . . . . . 1 . 1 . . . 1 . . Protection 3 | . . . . . . . . . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 73 | . 3 10 4 3 5 3 8 . . 7 15 4 . 4 1 6 Energy Gun 34 | . 3 4 . 1 . 3 5 . . 4 7 3 . 2 . 2 Energy Cannon 6 | . . 2 . . . . 1 . . . 2 . . . . 1 Ballistic Gun 18 | . . 4 4 1 4 . 1 . . 2 1 . . 1 . . Ballistic Cannon 7 | . . . . 1 . . . . . . 2 . . 1 . 3 Launcher 7 | . . . . . 1 . 1 . . 1 3 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . 2 . 6 . . 3 1 . . 3 . 2 Corrupted Parts 6 | . 1 . . . . . . . . . 1 . 1 3 . . System Corruption 56 | . 10 . . . . . . . . . 10 . 12 24 . . Parts Lost 82 | . . 7 1 7 2 . . . . . 37 5 . . 3 20 Power 16 | . . 1 . 2 . . . . . . 7 1 . . 1 4 Propulsion 18 | . . 2 . 2 . . . . . . 8 1 . . . 5 Utility 19 | . . . . 1 . . . . . . 9 1 . . 1 7 Weapon 29 | . . 4 1 2 2 . . . . . 13 2 . . 1 4 Highest Loss Streak 13 | . . 3 1 5 1 . . . . . 8 3 . . 3 13 To Critical Strikes 5 | . . 1 . . 1 . . . . . . 2 . . . 1 Average Backups 11 | . 8 13 13 13 14 14 14 13 12 13 11 12 11 11 6 4 Power 1 | . . 1 2 1 1 2 2 3 3 2 . . . . . . Propulsion 1 | . 4 3 3 2 2 1 . . 1 1 . . . . . . Utility 3 | . 2 2 2 4 4 4 3 3 3 2 2 4 4 2 1 1 Weapon 5 | . 1 5 5 5 6 7 6 6 4 8 7 6 6 8 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 24 | . 6 . 1 2 3 . 2 4 . 2 1 . 1 . 1 1 Power 2 | . . . . 1 . . 1 . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . Utility 10 | . 2 . . . 2 . . 1 . 1 1 . 1 . 1 1 Weapon 10 | . 4 . . 1 1 . 1 2 . 1 . . . . . . Tool/Special 1 | . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 91 | . 97 96 99 96 100 99 99 98 99 99 80 82 82 67 83 87 Engine 3 | . 14 11 9 8 9 7 3 . . 5 3 . . . . . Core 4 | . . . . . . . 4 7 7 5 3 5 8 11 12 2 Reactor 1 | . . . . . . . . . . . 2 2 . . . 9 Treads 13 | . . . . 6 18 23 23 23 23 22 10 9 5 5 5 13 Leg 1 | . 2 . . . . . . . . . 5 5 5 5 5 . Wheel 3 | . 25 21 18 11 . . . . . . . . . . . . Device 17 | . 12 22 15 10 18 22 23 18 23 22 11 11 11 19 21 18 Storage 6 | . 14 11 9 9 9 7 7 7 7 5 6 7 5 5 4 1 Processor 6 | . . . 2 5 . . . . . 2 10 16 19 10 10 16 Energy Gun 16 | . 27 11 5 1 12 24 35 36 29 23 17 9 9 3 17 8 Energy Cannon 2 | . . 2 . . . . . . 6 1 . 4 2 . 2 4 Ballistic Gun 9 | . . 16 39 43 32 12 1 . . 3 3 4 5 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 1 . . . 7 Peak Build Rating 132 | . 14 20 29 30 30 35 47 47 51 71 105 109 102 102 104 132 Average Rating 62 | . 11 18 26 26 27 34 42 45 47 64 83 98 99 78 99 118 On Entrance 49 | 6 6 14 20 29 26 28 35 46 26 48 69 104 95 102 80 104 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 107 | 14 32 38 44 44 44 47 54 51 55 71 86 87 85 92 97 107 Greatest Support 159 | 20 24 24 24 40 42 62 62 62 62 82 140 103 75 75 75 159 Greatest Overweight (x) 4 | . 1 3 1 2 1 . . . . 1 2 . 1 1 1 4 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 15 15 25 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | . 11 15 15 15 15 15 15 15 15 15 15 15 15 15 9 5 Most Carried 15 | . 9 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Average Carried 12 | . 8 13 13 13 14 14 14 14 13 14 12 14 14 14 8 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 15 5 4 Class Distribution -------------------- 27% | Scavenger-Gunner 20% | Gunner 18% | Tank 13% | Scavenger-Tank 7% | Skirmisher 4% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Storage Gunner | -7/Recycling Tank | -7/Scraptown Gunner | -5/Factory Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Matter Collected 8441 | 200 70 714 272 738 633 161 212 226 60 508 1834 306 151 206 276 1874 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 12153 | . 190 1927 275 792 647 221 689 374 . 363 2867 274 165 475 101 2793 Parts 587 | . 9 111 13 63 41 7 28 10 . 13 109 12 13 10 7 141 Haulers Intercepted 9 | . . 4 . . 1 . 2 . . . 1 . . . . 1 Recyclers Shooed 11 | . 1 4 . . . . . . . . 6 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . 6 13 3 5 . Prevented 11 | . . . . . . . . . . . . 5 . 5 1 . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 206 | . 3 29 5 24 13 . 12 3 . 6 49 8 3 . 7 44 Guns 106 | . 1 22 5 24 9 . 11 2 . 4 18 1 . . 2 7 Cannons 30 | . . 3 . . . . . . . . 4 2 3 . . 18 AOE 58 | . 1 3 . . 4 . . . . . 23 5 . . 5 17 Classes Destroyed 19 | . 3 8 1 2 . . 2 . . . 2 . . . . 1 Worker 19 | . 1 6 1 . 2 . 2 . . 1 5 . . . . 1 Builder 14 | . 1 2 . . 1 . . 1 . . 7 . . . . 2 Tunneler 2 | . . 1 . . . . . . . . 1 . . . . . Hauler 9 | . . 4 . . 1 . 2 . . . 1 . . . . 1 Recycler 12 | . . 3 . . . 3 1 2 . . 2 . . . . 1 Mechanic 1 | . . . . . . . . . . . 1 . . . . . Operator 6 | . . 4 . . 2 . . . . . . . . . . . Watcher 8 | . . 2 . . 1 . . . . 1 2 . . . . 2 Swarmer 36 | . . 3 . 9 . . 4 . . . 1 4 . . 7 8 Saboteur 2 | . . . . . . . . . . . 1 . . . . 1 Grunt 87 | . 3 19 4 8 9 . 3 . . . 21 1 . . . 19 Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 5 | . . 1 . 1 . . . . . . 3 . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . Sentry 31 | . . 6 . 4 4 . 2 3 . . 5 1 . . . 6 Demolisher 1 | . . . . 1 . . . . . . . . . . . . Hunter 17 | . . . . . . . 2 . . 1 10 2 . . . 2 Programmer 24 | . . . . . . . 1 . . 5 8 . 3 . . 7 Heavy 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 15 | . 2 11 6 6 12 3 6 2 . 2 15 4 2 . 4 9 Combat Bots Only 10 | . 2 4 5 6 7 . 5 2 . 2 10 4 2 . 4 9 Max Kills in Single Turn 5 | . 1 3 1 2 4 2 2 1 . 1 4 3 1 . 1 5 Gunslinging 2 | . . 2 . 1 1 . 1 . . . . . . . . . Exploded 5 | . 1 1 . . 2 . . . . . 4 3 . . 1 5 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1286 | . 19 125 15 64 47 . 66 36 . 86 421 54 9 . 26 318 Missed 424 | . 5 36 6 20 19 . 30 14 . 40 135 15 4 . 8 92 Hits 862 | . 14 89 9 44 28 . 36 22 . 46 286 39 5 . 18 226 Melee 8 | . . 2 . 1 . . . . . . 5 . . . . . Projectile 854 | . 14 87 9 43 28 . 36 22 . 46 281 39 5 . 18 226 AOE 5 | . . . . 5 . . . . . . . . . . . . Critical Strikes 47 | . . 3 . 3 1 . 2 . . . 22 3 1 . 1 11 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 Part Disruptions 2 | . . . . . . . . . . . 1 . 1 . . . Damage Taken 15012 | . 190 1203 140 1162 428 . 446 124 . 598 5334 593 100 . 408 4286 Core 2450 | . 37 145 33 117 49 . 58 3 . 12 589 78 18 . 67 1244 Absorbed by Shields 2265 | . . . . . . . 134 54 . 195 279 . . . . 1603 Redirected to Shielding 105 | . . . . . . . . . . . . . . . . 105 Ignored by Resistances 320 | . . . . . . . . . . . 283 28 . . . 9 Regen/Repaired (Parts) 400 | . 34 27 . . 49 . . . . . 106 . . . . 184 Core Remaining (%) 76 | 100 85 63 . . 63 . . . 91 98 . . . . 34 . Volleys Fired 522 | . 12 95 9 45 22 2 29 7 . 14 106 23 6 38 14 100 Largest 5 | . 2 3 5 5 5 5 5 5 . 5 5 4 1 3 4 5 Hottest 388 | . 90 136 148 159 194 280 337 282 . 326 388 299 105 195 306 328 Shots Fired 1474 | . 24 249 45 177 107 10 118 31 . 68 317 38 7 41 29 213 Gun 1191 | . 24 231 45 167 104 10 118 31 . 68 239 23 1 40 23 67 Cannon 229 | . . 18 . 10 . . . . . . 50 11 6 1 . 133 Launcher 54 | . . . . . 3 . . . . . 28 4 . . 6 13 Special . | . . . . . . . . . . . . . . . . . Kinetic 669 | . . 165 42 171 77 2 4 . . 12 92 6 . 1 . 97 Thermal 597 | . . 44 3 6 27 8 114 31 . 56 180 18 7 . 3 100 Explosive 54 | . . . . . 3 . . . . . 28 4 . . 6 13 Electromagnetic 154 | . 24 40 . . . . . . . . 17 10 . 40 20 3 Robot Hit Streak 31 | . 7 11 6 9 10 2 8 7 . 11 11 13 3 31 4 16 Robot Miss Streak 6 | . 3 6 5 3 4 1 2 3 . 4 6 1 2 1 3 4 Penetration Max 1 | . . . . . . . . . . 1 1 . . . . 1 Secondary Targets 21 | . . 7 1 10 1 . 1 . . . 1 . . . . . Max Gunslinging Chain 2 | . . 2 1 2 1 . 1 . . . 1 . . . . . Shots Hit Robots 906 | . 19 172 24 90 63 3 57 18 . 44 188 30 5 40 16 137 Core Hits 542 | . 9 88 13 44 42 3 26 10 . 14 148 14 3 25 13 90 Critical Kills 20 | . . 1 . 1 . . . . . 1 1 . . . . 16 Critical Parts Destroyed 38 | . . . . 5 . . . . . 1 2 . . 1 . 29 Critical Strikes 105 | . . 3 . 7 . 1 3 3 . 8 18 1 1 1 . 59 Burn 27 | . . 2 . . . 1 3 3 . 6 7 1 1 . . 3 Destroy 67 | . . 1 . 7 . . . . . 2 3 . . . . 54 Blast 10 | . . . . . . . . . . . 8 . . . . 2 Smash 1 | . . . . . . . . . . . . . . 1 . . Melee Attacks 4 | . . . . . . . . . . . . 3 . 1 . . Impact 4 | . . . . . . . . . . . . 3 . 1 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 30980 | . 312 2990 456 1533 1752 70 1276 343 . 1083 10852 1375 347 342 1265 6984 Guns 14471 | . 290 2461 456 1512 1074 70 1276 340 . 1072 3867 296 26 261 211 1259 Cannons 4425 | . . 217 . 21 . . . . . . 1068 364 321 . . 2434 Explosions 11892 | . 22 289 . . 672 . . . . . 5868 715 . . 1054 3272 Melee 81 | . . . . . . . . . . . . . . 81 . . Ramming 111 | . . 23 . . 6 . . 3 . 11 49 . . . . 19 Kinetic 8064 | . . 1708 412 1487 796 . 18 . . 206 1806 80 . . . 1551 Thermal 9430 | . 22 790 44 46 278 70 1258 340 . 866 2789 469 347 . 61 2050 Explosive 11516 | . . . . . 631 . . . . . 5865 715 . . 1054 3251 Electromagnetic 1778 | . 290 469 . . 41 . . . . . 343 111 . 261 150 113 Impact 81 | . . . . . . . . . . . . . . 81 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 50 | . 11 . . 14 14 . 2 2 . 1 13 1 14 50 50 17 Average Corruption 11 | . 1 . . 14 14 . 1 2 . 1 8 1 2 32 50 7 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 234 | . . . . 25 44 . 1 13 . 3 32 6 6 21 29 54 Message Errors 51 | . . . . 5 9 . . 3 . 2 8 1 2 4 8 9 Matter Fused 49 | . . . . 2 13 . . 1 . . 6 4 1 7 6 9 Heat Flow Errors 28 | . . . . 3 9 . . 1 . . 4 . . 1 1 9 Energy Discharges 37 | . . . . 5 3 . . 3 . 1 5 . . 4 4 12 Parts Rejected 3 | . . . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 32 | . . . . 4 4 . 1 4 . . 4 1 2 2 5 5 Data Loss (major) 10 | . . . . . 3 . . 1 . . 1 . . 1 2 2 Misfires 3 | . . . . . . . . . . . . . 1 1 . 1 Alerts 2 | . . . . 1 . . . . . . . . . . 1 . Misdirections 2 | . . . . . 1 . . . . . . . . . . 1 Weapon Failures 16 | . . . . 5 2 . . . . . 4 . . 1 2 2 Overload Shots 12 | . . . . . . . 2 . . . . . 6 . . 4 Overflow Damage 639 | . . 22 . . . . . . . . 279 2 17 81 97 141 Projectiles 95 | . . 11 . . . . . . . . 34 . 17 . . 33 Explosions 463 | . . 11 . . . . . . . . 245 2 . . 97 108 Melee 81 | . . . . . . . . . . . . . . 81 . . Knockbacks 13 | . . . . . . . . . . 1 4 . . . . 8 Impact 1 | . . . . . . . . . . 1 . . . . . . Kinetic 12 | . . . . . . . . . . . 4 . . . . 8 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 449 | . . 67 . 80 . . . . . . 279 . . . . 23 Shots 10 | . . 3 . 1 . . . . . . 5 . . . . 1 Rammed 13 | . . 1 . . 1 . . . . 2 6 . . . . 3 Targets Rammed 19 | . . 1 . . 2 . . 1 . 3 8 . . . . 4 Kicked 2 | . . . . . . . . . . . 2 . . . . . Crushed 4 | . . . . . 1 . . 1 . 1 . . . . . 1 Highest Temperature 477 | . 192 201 69 208 477 111 166 198 . . 382 231 1 170 90 258 Average Temperature 79 | . 68 43 25 56 100 56 43 43 . . 111 138 1 79 34 82 Received Heat Transfer 2498 | . 108 429 81 243 225 . 49 40 . 102 780 39 . . . 402 Effects 4 | . . . . . 2 . . . . . 2 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . 1 . . 1 . Robots Corrupted 4 | . 1 1 . . . . . . . . 1 . . 1 . . Combat Hostiles 4 | . 1 1 . . . . . . . . 1 . . 1 . . Parts Fried 4 | . . 1 . . . . . . . . 2 . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . Robots Melted 9 | . . . . . . . 1 1 . 2 3 . . . . 2 Combat Hostiles 9 | . . . . . . . 1 1 . 2 3 . . . . 2 Parts Melted 50 | . . . . . . 1 6 8 . 7 18 . 2 . . 8 Heat Transferred 17375 | . 50 1425 111 94 603 222 2568 888 . 2142 5159 772 431 . 74 2836 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 5 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 5 | . . 2 1 3 2 . 1 . . . 4 . . . . 5 Low Security (%) 46 | . 100 46 5 1 54 100 95 100 . 100 10 . . . . 21 Level 1 20 | . . 34 94 21 36 . 4 . . . 10 . . . . 38 Level 2 16 | . . 18 . 60 9 . . . . . 7 . . . . 23 Level 3 8 | . . . . 17 . . . . . . 30 . . . . 5 Level 4 6 | . . . . . . . . . . . 40 . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . 2 High Security 1 | . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1907 | . 55 504 294 912 444 76 240 95 . 80 1425 . . . . 1907 Initial 444 | . . 7 209 165 444 76 18 90 . . 24 . . . . 9 Average 355 | . 18 224 252 561 184 57 44 34 . 14 868 . . . . 484 Influence Increases 8681 | . 102 970 125 917 436 15 412 257 . 185 2279 180 80 15 175 2533 Destroy 0b10 Robot/C 4580 | . 60 580 100 520 260 . 240 60 . 120 1140 160 60 . 140 1140 Destroy 0b10 Robot/NC 400 | . 10 110 5 5 35 15 25 15 . 10 100 . . 15 . 55 Destroy Leader 940 | . 10 182 20 20 84 . 64 . . 42 226 20 20 . 20 232 Allied During Kill 434 | . . . . 66 . . . . . . 91 . . . . 277 Successful Hack 255 | . 17 47 . 14 17 . 38 92 . 7 23 . . . . . Select Force Hacks 120 | . . 30 . . . . . 90 . . . . . . . . Disable Machine 270 | . . . . 15 30 . 30 . . . 135 . . . . 60 Anti-Garrison Action 750 | . . . . 200 . . . . . . 150 . . . . 400 Destroy Structure 812 | . 5 21 . 62 10 . . . . 6 384 . . . . 324 Partial Spotted 30 | . . . . 15 . . . . . . 15 . . . . . Lose Combat Pursuer 90 | . . . . . . . 15 . . . 15 . . . 15 45 Influence Decreases 6850 | . 85 489 369 259 1180 142 221 489 . 135 928 847 320 509 160 717 Entered New Map 2298 | . . 10 289 89 468 92 23 142 . . 26 519 140 494 . 6 Time Decay 3212 | . 85 409 70 . 392 50 198 347 . 135 492 278 180 15 130 431 Lost Part 820 | . . 70 10 70 20 . . . . . 370 50 . . 30 200 Lost Ally 220 | . . . . 100 . . . . . . 40 . . . . 80 Purge Threat 300 | . . . . . 300 . . . . . . . . . . . Squads Dispatched 59 | . 1 7 1 . 5 . 4 . . 4 15 . . . . 22 Investigation 15 | . 1 3 . . 1 . 2 . . 1 2 . . . . 5 Extermination 10 | . . . . . . . 1 . . 2 3 . . . . 4 Reinforcement 16 | . . 4 . . 2 . 1 . . 1 4 . . . . 4 Assault 9 | . . . . . . . . . . . 3 . . . . 6 Garrison 9 | . . . 1 . 2 . . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . 1 . . . . . 3 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Distress Signals 18 | . . 3 . . 1 . 2 . . 1 5 . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 318 | . 8 42 5 25 27 . 18 2 . 13 66 8 3 . 7 94 Peak Tracking Total 15 | . 3 6 3 6 7 . 4 1 . 5 11 4 2 . 4 15 Tactical Retreats 6 | . . . . . . . 1 . . . 1 . . . 1 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Traps Triggered 8 | . . 1 . 1 . . 2 . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . 3 3 3 3 1 Objects Rigged 1 | . . . . . 1 . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Machines Disabled 24 | . . . . 5 2 . 2 . . . 10 . . 1 . 4 Max in Single Turn 2 | . . . . 2 1 . 1 . . . 1 . . 1 . 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . 2 Garrison Relay 2 | . . . . 2 . . . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Machines Accessed 55 | . 3 8 1 2 7 . 5 9 3 3 4 . 1 4 . 5 Terminals 31 | . 2 6 . 2 6 . 5 6 . 2 1 . . . . 1 Fabricators 2 | . . . . . . . . . . 1 1 . . . . . Repair Stations 5 | . 1 1 . . 1 . . . . . 1 . . . . 1 Recycling Units 6 | . . 1 . . . . . 3 . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . . 2 Total Hacks 154 | . 9 27 1 6 22 . 11 24 8 7 10 . 1 17 . 11 Successful 97 | . 5 16 1 2 11 . 7 17 8 3 5 . 1 17 . 4 Failed 57 | . 4 11 . 4 11 . 4 7 . 4 5 . . . . 7 Catastrophic 13 | . 1 1 . 2 2 . . 2 . 2 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 67 | . 3 16 . 2 10 . 7 11 . 2 6 . . . . 10 Terminals 91 | . 7 22 . 6 21 . 11 16 . 3 3 . . . . 2 Fabricators 8 | . . . . . . . . . . 4 4 . . . . . Repair Stations 9 | . 2 1 . . 1 . . . . . 2 . . . . 3 Recycling Units 15 | . . 4 . . . . . 8 . . 1 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . . . . . . . . 4 Terminal Hacks 59 | . 2 6 . 2 9 . 6 5 8 1 2 . 1 17 . . Record 10 | . . . . . 1 . . . 4 . . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . Robot Analysis 12 | . . 3 . . 1 . . 1 3 . . . . 4 . . Prototype ID Bank 10 | . . 1 . . 1 . 3 1 . . . . . 4 . . Open Door 3 | . . . . . . . 2 . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . . . Terminal Index 3 | . . . . . 1 . . 1 . 1 . . . . . . Alert Level 5 | . . 1 . . 1 . 1 1 . . 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 . . . . . 3 . . . . . . . . Report Inventory 3 | . . 1 . . . . . 2 . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 30 | . 1 9 . . 2 . 1 9 . 1 3 . . . . 4 Terminals 16 | . 1 7 . . 1 . 1 6 . . . . . . . . Botnet 5 | . 1 2 . . . . 1 1 . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . . Skim 10 | . . 5 . . . . . 5 . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 1 . . . . . Prioritize 2 | . . . . . . . . . . 1 1 . . . . . Repair Stations 4 | . . 1 . . 1 . . . . . 1 . . . . 1 Patch 4 | . . 1 . . 1 . . . . . 1 . . . . 1 Recycling Units 6 | . . 1 . . . . . 3 . . 1 . . . . 1 Tunnel 4 | . . 1 . . . . . 3 . . . . . . . . Scrapoids 2 | . . . . . . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 Jam 2 | . . . . . . . . . . . . . . . . 2 Data Cores Recovered 2 | . . 1 . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 7 1 2 6 . 4 7 . 3 3 . . . . 4 Full Trace Events 9 | . 2 . . 1 2 . 2 1 . 1 . . . . . . Feedback Events 2 | . 1 . . . . . 1 . . . . . . . . . Corruption 2 | . 1 . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 32 | . 32 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . 9 . . . . . . 2 . . . . . Machine Destruction 11 | . . . . 9 . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Total Allies 15 | . . . . 5 . . . . . . 5 . . . . 5 Largest Group 5 | . . . . 5 . . . . . . 5 . . . . 5 Highest-Rated Group 320 | . . . . 86 . . . . . . 235 . . . . 320 Highest-Rated Ally 64 | . . . . 31 . . . . . . 47 . . . . 64 Initial Warlord ECA Mod 21 | . . . . . 5 4 4 4 4 . . . . . . . Total Orders 3 | . . . . . . . . . . 2 1 . . . . . EXPLORE 2 | . . . . . . . . . . 1 1 . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 177 | . . . . 7 . . . . . . 59 . . . . 111 Total Damage 4702 | . . . . 158 . . . . . . 1395 . . . . 3149 Kills 30 | . . . . 3 . . . . . . 10 . . . . 17 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) 5275 | . 227 1002 101 . . . . . . . 250 609 372 452 487 1775 Terrain 3945 | . . . . . . . . . . . 250 609 372 452 487 1775 Structural 1330 | . 227 1002 101 . . . . . . . . . . . . . Robot Analysis Total 12 | . . 3 . . 1 . . 1 3 . . . . 4 . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . . . Drone Launches 3 | . . . . . . . . . . 2 1 . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Turns Passed 12392 | . 302 1003 143 1169 923 103 550 1048 1234 761 1435 609 372 452 487 1801 Spaces Moved 6518 | 1 232 611 89 667 341 56 247 654 784 419 673 327 160 199 225 833 Core 17 | . . . . . . . . . . . . . . . . 17 Treads 4523 | . . . . 161 341 56 247 654 784 419 329 327 160 199 225 621 Legs 360 | 1 15 . . . . . . . . . 344 . . . . . Wheels 1614 | . 217 611 89 506 . . . . . . . . . . . 191 Hover . | . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . 4 Fastest Speed 50 | 120 90 105 105 105 152 155 155 155 155 156 110 160 160 160 160 50 Average Speed 152 | 120 98 105 105 137 233 155 155 155 155 156 142 160 213 169 189 159 Slowest Speed 365 | 120 120 135 105 320 240 155 155 155 155 240 250 160 240 240 240 365 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 2 36 54 12 55 38 1 48 97 57 12 19 57 31 60 61 25 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 14 | . . 4 . . . . . 6 1 . . . . 3 . . Known Exits Taken 7 | . . 1 1 . . 1 . 1 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 . . . 1 . 1 . . . . 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . 2 . . 2 2 . . . Spaces Dug 14 | . . . . . . . . . . . 7 3 . . . 4 Terrain Destroyed 595 | . 5 20 . 70 10 . . . . 3 202 56 1 . 72 156 Melee 3 | . . . . . . . . . . . . 3 . . . . Projectile 69 | . . . . . . . . . . 3 45 1 1 . 1 18 AOE 523 | . 5 20 . 70 10 . . . . . 157 52 . . 71 138 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Scr Fac Fac Upp Upp Zhi Pro Res Total 7916 | . 284 768 113 814 411 66 349 677 803 488 927 376 188 277 258 1117 Wait 175 | . 16 15 1 3 3 . 21 . 4 10 12 7 10 . 8 65 Move 6501 | . 231 610 89 664 340 55 246 653 783 418 672 326 159 198 224 833 Hop . | . . . . . . . . . . . . . . . . . Pick Up 111 | . 9 17 5 8 7 3 9 2 4 8 17 4 4 5 2 7 Fast Attach 83 | . 2 1 . 2 . . 6 . . 4 31 1 1 4 1 30 Attach 90 | . 2 8 4 6 2 2 . 1 5 4 33 5 . 5 6 7 Detach 49 | . . . . . . . 2 6 . . 23 3 . 9 1 5 Swap 153 | . 5 14 3 10 19 3 15 1 5 13 13 3 4 9 2 34 Drop 135 | . 7 7 2 4 16 1 21 6 2 14 12 1 4 8 . 30 Fire 522 | . 12 95 9 45 22 2 29 7 . 14 106 23 6 38 14 100 Melee 4 | . . . . . . . . . . . . 3 . 1 . . Ram 2 | . . 1 . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . 2 . . . . . Crush 15 | . . . . . 2 . . 1 . 3 6 . . . . 3 Escape Stasis 8 | . . . . 8 . . . . . . . . . . . . Rewire 65 | . . . . 64 . . . . . . . . . . . 1 Trap 1 | . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Repaired EM Shotgun 283 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | System corruption reached 10% 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 564 | -9/Materials | Lost 3 parts (3w) 573 | -9/Materials | Discovered new exit (range 9) 812 | -9/Materials | Discovered new exit (range 16) 888 | -9/Materials | Learned location of Mines (-9) 939 | -9/Materials | Loaded intel: 22 trap records 981 | -9/Materials | Loaded intel: 2 repair station locations 1015 | -9/Materials | Identified exit to Materials 1036 | -9/Materials | Build established: Skirmisher 1057 | -9/Materials | Learned location of Zion (-7) 1135 | -9/Materials | Learned location of 1 exit from Recycling 1306 | -9/Materials | Entered another Materials area 1306 | -8/Materials | Evolved 2 slots: Weapon x2 1334 | -8/Materials | Garrison activated, responded to threat 1448 | -8/Materials | Identified exit to Garrison 1449 | -8/Materials | Entered Garrison 1461 | -8/Garrison | Triggered checkpoint 1523 | -8/Garrison | Garrison Relay disabled 1536 | -8/Garrison | Discovered new exit (range 78) 1536 | -8/Garrison | Discovered new exit (range 65) 1536 | -8/Garrison | Discovered new exit (range 55) 1536 | -8/Garrison | Discovered new exit (range 47) 1736 | -8/Garrison | Build established: Gunner 1972 | -8/Garrison | Garrison Relay disabled 2013 | -8/Garrison | Triggered checkpoint 2052 | -8/Garrison | Lost 5 allies 2169 | -8/Garrison | Crushed by falling debris 2169 | -8/Garrison | System corruption reached 10% 2200 | -8/Garrison | Lost 5 parts (1p2n1u1w) 2254 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2437 | -8/Garrison | Triggered checkpoint 2606 | -8/Garrison | Phase Generator disabled 2618 | -8/Garrison | Entered Materials 2783 | -8/Materials | Build established: Scavenger-Gunner 3213 | -8/Materials | Garrison activated, responded to threat 3254 | -8/Materials | Destroyed 7 combat bots 3319 | -8/Materials | Garrison activated, responded to threat 3424 | -8/Materials | Discovered new exit (range 10) 3541 | -8/Materials | Entered Factory 3541 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3542 | -7/Factory | Identified exit to Storage 3644 | -7/Factory | Entered Storage 3943 | -7/Storage | Found Prototype Launcher 3943 | -7/Storage | Identified Gui. Missile Launcher 4161 | -7/Storage | Build established: Tank 4191 | -7/Storage | Used back door to open Recycling access 4191 | -7/Storage | Discovered new exit (range 3) 4194 | -7/Storage | Entered Recycling 4195 | -7/Recycling | Met a Zionite searching for Scraptown 4195 | -7/Recycling | Identified exit to Factory 4801 | -7/Recycling | Learned location of 1 exit from Extension 4859 | -7/Recycling | Learned location of Lower Caves (-7) 4907 | -7/Recycling | Learned Factory trap positions 4959 | -7/Recycling | Build established: Gunner 4969 | -7/Recycling | Learned Factory repair station intel 4982 | -7/Recycling | Learned location of Extension (-5) 4987 | -7/Recycling | Identified exit to Scraptown 5023 | -7/Recycling | Learned location of Proximity Caves (-5) 5055 | -7/Recycling | Learned Hub_04(d) security intel 5097 | -7/Recycling | Learned location of 1 exit from Cetus 5205 | -7/Recycling | Scanned before Scraplab entrance 5227 | -7/Recycling | Entered Scraplab 5242 | -7/Recycling | Entered Scraptown 5242 | -7/Scraptown | System corruption cleaned by C-Scrubber 5286 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5475 | -7/Scraptown | Visited UFD Registry 5475 | -7/Scraptown | Registered with UFD as "Smoothshaft" 5488 | -7/Scraptown | Visited Cyclists 5515 | -7/Scraptown | Visited The Evicted 5535 | -7/Scraptown | Build established: Tank 5683 | -7/Scraptown | Visited Spacefarers 5777 | -7/Scraptown | Visited Supply Room 5922 | -7/Scraptown | Visited Curators Association 5953 | -7/Scraptown | Visited Analyses Database 5993 | -7/Scraptown | Visited Cartography Club 6066 | -7/Scraptown | Visited Abandonware Association 6085 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 6085 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 6150 | -7/Scraptown | Visited Junk Repository 6222 | -7/Scraptown | Visited Scrapoid Pod Storage 6272 | -7/Scraptown | Visited Science Guys 6396 | -7/Scraptown | Met Optimus 6396 | -7/Scraptown | Accepted into 0bPrime 6476 | -7/Scraptown | Entered Factory 6476 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6477 | -5/Factory | Identified exit to Factory 6478 | -5/Factory | Loaded intel: 118 trap records 6479 | -5/Factory | Loaded intel: 6 repair station locations 6492 | -5/Factory | Discovered exit to Factory (range 21) 7024 | -5/Factory | Discovered exit to Factory (range 7) 7172 | -5/Factory | Spotted B-75 Beast 7237 | -5/Factory | Entered another Factory area 7237 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7391 | -4/Factory | Garrison activated, responded to threat 7433 | -4/Factory | Build established: Gunner 7436 | -4/Factory | Destroyed 10 combat bots 7461 | -4/Factory | Lost 7 parts (1p3n2u1w) 7574 | -4/Factory | Lost 3 parts (1p1n1w) 7646 | -4/Factory | Scrapoid reinforcements arrived 7680 | -4/Factory | Lost 6 parts (2p4w) 7712 | -4/Factory | System corruption reached 10% 7767 | -4/Factory | Lost 4 allies 8124 | -4/Factory | Lost 5 parts (1p3u1w) 8136 | -4/Factory | Destroyed 10 combat bots 8237 | -4/Factory | First assault squad dispatched 8313 | -4/Factory | Lost 5 parts (1p1n1u2w) 8430 | -4/Factory | Lost 8 parts (2n3u3w) 8458 | -4/Factory | Core integrity fell below 50% 8546 | -4/Factory | Identified exit to Upper Caves 8597 | -4/Factory | Build established: Scavenger-Gunner 8672 | -4/Factory | Entered Upper Caves 8789 | -4/Upper Caves | Encountered a Warlord checkpoint 8872 | -4/Upper Caves | Lost 3 parts (1u2w) 8909 | -4/Upper Caves | Learned Research emergency access door positions 8927 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8954 | -4/Upper Caves | Learned Research stockpile data 9146 | -4/Upper Caves | Build established: Scavenger-Tank 9203 | -4/Upper Caves | Discovered new exit (range 23) 9281 | -4/Upper Caves | Entered another Upper Caves area 9587 | -4/Upper Caves | Discovered new exit (range 6) 9653 | -4/Upper Caves | Entered Zhirov 9653 | -4/Zhirov | Discovered new exit (range 3) 9714 | -4/Zhirov | Met Zhirov 9761 | -4/Zhirov | Found Alien Artifact 9761 | -4/Zhirov | Identified Integrated Dissipator 9761 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9956 | -4/Zhirov | System corruption reached 30% 10005 | -4/Zhirov | Build established: Scavenger-Mutant 10007 | -4/Zhirov | Found Alien Artifact 10049 | -4/Zhirov | Learned location of Quarantine (-2) 10049 | -4/Zhirov | Learned location of Command (-1) 10061 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10105 | -4/Zhirov | Entered Proximity Caves 10381 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 10397 | -3/Proximity Caves | Build established: Scavenger-Tank 10577 | -3/Proximity Caves | Discovered new exit (range 8) 10592 | -3/Proximity Caves | Entered Research 10592 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10909 | -3/Research | Garrison activated, responded to threat 11342 | -3/Research | Cargo convoy interrupted 11399 | -3/Research | Build established: Scavenger-Gunner 11666 | -3/Research | System corruption reached 10% 12092 | -3/Research | First assault squad dispatched 12141 | -3/Research | Garrison activated, responded to threat 12168 | -3/Research | Destroyed 9 combat bots 12186 | -3/Research | Scrapoid reinforcements arrived 12245 | -3/Research | Garrison activated, responded to threat 12288 | -3/Research | Discovered new exit (range 22) 12288 | -3/Research | High security lockdown imminent 12362 | -3/Research | P-80 Master assimilated allied 03R09-D 12368 | -3/Research | High security lockdown engaged 12389 | -3/Research | Core integrity fell below 50% 12392 | -3/Research | Core integrity fell below 20% 12392 | -3/Research | Identified Transdimensional Reconstructor 12392 | -3/Research | Warped through subspace 12393 | -3/Research | Self-destructed Last Messages --------------- 12385_ System corrupted: Adv. Heat Sink fused. 12386_ Slammed into 03R09-D. 12386_ Penetrated by Slug. 12387_ 03R09-D cannibalizes Adv. Force Field to repair Mak. Coolant Network. 12387_ Adv. Heat Sink destroyed. 12388_ ALERT: Assault forces dispatched. 12389_ The unstable cave ceiling collapses. 12389_ Slug penetrates Wall. 12389_ C-30 ARC bursts open, deploying its payload. 12389_ G-73 Enforcer unfolds itself. 12389_ G-67 Veteran unfolds itself. 12389_ M-36 Artificer unfolds itself. 12390_ Penetrated by Slug. 12390_ Slug penetrates Wall. 12391_ Slug penetrates Earth. 12391_ Y-72 Warden destroyed. 12391_ Penetrated by Slug. 12392_ Identified Transdimensional Reconstructor. 12392_ Warped through subspace. Map ----- +----------------------------------------------------+ | " #######?#####??#?###???##?????????????????????? | | " ###?###########?#???#?????????????????????????? | | ##### ####?#?####?????????????????????? | | ##### ##########??????????????????????? | | ##?## ]##?###??##??????????????????????? | | ! #### ####?#?##???????????????????????? | | [%= # !! ######?####?????????????????????? | | =![ !# !! ##?####?##???????????+??????????? | | !![%! # !! #???######??????????????????????? | | * =[ " "#####??##????????+?????????????? | | ! %############???#####??????????????????????? | | ! %"########?## ? ? ????!?????????????????? | | # " ###?#?##?? ??? ??????????????????????? | | ! " ####?##### ? ?"" ??????????????????????? | | # " ##########? ""? ? ???????????????????? | | # ## ###?##### "?"????????????????????????? | | ! # # ########## ??????????????????????? | | =!% ####?####?## ??? ? ??????????????????????? | | [ #########?#? ? ? ?????????????????????? | | %%= ####################+######+### ??????????? | | =*= ! ??????????? | | ?????????? | | ???????????? | | """????????????? | | ######+### ""T????????????? | | ######## # !@! ????????? | | "####?## # !! s ????????? | | ######## ? """"# !! s ????????? | | ######## """"# ! ]s[ ?????????? | | ######## """"# ][[ ?????????? | | ######## """"# s[[??????????? | | ######## """"# [ #######+######??????????? | | ######## ?# ????????????????????????? | | ######?# # ????????????????????????? | | #############?### !!! ? ??????????????????????? | | ################ !! ????????????????????????? | | #"########?### !! ??+????????????????????? | | # #####? ? ?#????????????????????? | | # ##### ? ??????????????????????? | | # " #####?? ? ???#?????????????????????? | | #= """ ##### ##### ?? ? ??????????????+??????+? | | +| = G ##### ###?# ? ? #?????????????????????? | | # =""" + ###?# ? ?????????????????????????? | | #[=| [" ##########? ??#????????????????????????? | | #==[%[% # #######?# ?####???????????????????????? | | # % = [ # ##?#####?? ##?????????????????????????? | | ######"############# ??##???????????????????????? | | # ################# ???????????????????????????? | | # ########## ? #? #?#?#??????????????????????? | | # ########## ?# ?#??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 50 Energy Generation 55 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 285 Corruption Containment 24 Armor Coverage 225 Resistance: TH 30 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 12 Recoil Reduction 7 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- EM Shotgun | 32% | -10/Materials Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionRecoilChainsaw Manual? 0 Play Time 01:20:41 Cumulative 1110.9 hours Start 2025.06.15 @ 11:32:22 End 2025.06.15 @ 13:23:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1366 Rogue 1082 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abd9f5a8-4b68-41b0-9a74-34fa18e36ddb