Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.09 @ 16:53:51 Player: LordVenom1 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (1611) 1611 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 3733 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (14) --- Improved Heat Sink Small Storage Unit Small Storage Unit Compact Matter Pod (150) Improved Terrain Scanner Transmission Jammer Weapon Shielding Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Small Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Laser Heavy Laser Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Small Storage Unit Medium Storage Unit Compact Matter Pod Improved Terrain Scanner Transmission Jammer Weapon Shielding Light Armor Plating EM Shotgun Beam Rifle [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 78 | 6 4 47 21 Power 9 | 1 1 6 1 Engine 8 | 1 1 5 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 19 | 2 . 13 4 Treads 9 | . . 9 . Leg 10 | 2 . 4 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 . 2 9 Device 6 | . . 1 5 Storage 5 | 1 . 1 3 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 38 | 2 3 26 7 Energy Gun 18 | 1 . 12 5 Energy Cannon 11 | . . 9 2 Ballistic Gun 5 | 1 3 1 . Ballistic Cannon . | . . . . Launcher 4 | . . 4 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 27 | . 1 8 18 Power 4 | . 1 1 2 Propulsion 7 | . . 2 5 Utility 4 | . . . 4 Weapon 12 | . . 5 7 Highest Loss Streak 13 | . 1 6 13 Average Slot Usage (%) 90 | . 84 90 93 Engine 8 | . 13 8 6 Core 1 | . . 2 1 Treads 14 | . . 20 9 Leg 12 | . 28 7 14 Device 6 | . . . 17 Storage 19 | . 14 21 18 Energy Gun 10 | . 11 10 10 Energy Cannon 10 | . . 11 11 Ballistic Gun 3 | . 16 1 3 Launcher 3 | . . 6 . Naked Turns . | . . . . Heaviest Build 47 | 13 13 31 47 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 10 | 2 . 6 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 6 8 16 Average Capacity 8 | 5 6 7 10 Most Carried 11 | 3 6 8 11 Average Carried 6 | 1 4 6 6 Final Capacity 14 | 6 6 8 14 Final Carried 8 | 3 6 8 8 Class Distribution -------------------- 46% | Mutant 27% | Scavenger-Mutant 14% | Scavenger-Gunner 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1758 | 206 48 1153 351 Remotely . | . . . . Salvage Created 2928 | 65 48 1716 1099 Parts 182 | 2 7 121 52 Haulers Intercepted 5 | . . 2 3 Recyclers Shooed 5 | . . 3 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 41 | . 3 27 11 Guns 19 | . 3 9 7 Cannons 11 | . . 9 2 AOE 10 | . . 9 1 Classes Destroyed 10 | 1 1 8 . Worker 15 | . . 10 5 Builder 3 | . . 3 . Tunneler 1 | . . 1 . Hauler 5 | . . 2 3 Recycler 12 | 1 . 8 3 Operator 2 | . . 2 . Watcher 6 | . . 4 2 Swarmer 14 | . 3 11 . Grunt 21 | . . 12 9 Sentry 6 | . . 4 2 Best Kill Streak 8 | 1 3 7 8 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 4 | 1 1 3 4 Gunslinging 1 | . . . 1 Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4089 | . 346 1561 2182 Core 886 | . 80 255 551 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 68 36 . Volleys Fired 200 | 3 9 120 68 Largest 3 | 2 2 3 3 Hottest 200 | 60 60 189 200 Shots Fired 328 | 6 18 182 122 Gun 180 | 6 18 63 93 Cannon 121 | . . 92 29 Launcher 27 | . . 27 . Special . | . . . . Kinetic 24 | 3 9 3 9 Thermal 163 | . . 86 77 Explosive 27 | . . 27 . Electromagnetic 114 | 3 9 66 36 Robot Hit Streak 13 | 1 2 13 10 Robot Miss Streak 7 | 2 7 4 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 193 | 2 5 109 77 Core Hits 128 | 2 3 88 35 Critical Hits 11 | . . 10 1 Critical Kills 4 | . . 3 1 Critical Parts Destroyed 7 | . . 7 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4989 | 36 82 2997 1874 Guns 1571 | 36 82 589 864 Cannons 1719 | . . 1291 428 Explosions 1699 | . . 1117 582 Melee . | . . . . Ramming . | . . . . Kinetic 77 | 11 15 . 51 Thermal 2084 | . . 1146 938 Explosive 1322 | . . 942 380 Electromagnetic 1506 | 25 67 909 505 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 39 | . . 10 29 Projectiles 17 | . . 7 10 Explosions 22 | . . 3 19 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 136 | . . 136 . Shots 8 | . . 8 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 356 | . . 356 229 Average Temperature 82 | . . 89 46 Received Heat Transfer 1554 | . 102 543 909 Effects 4 | . . 4 . Energy Bleed 1 | . . 1 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 7 | . 1 5 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 3717 | . . 2074 1643 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 4 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 466 | 5 103 466 410 Average Influence 236 | 3 28 301 225 Maximum Alert Level 2 | . . 2 2 Low Security (%) 34 | 100 100 12 41 Level 1 56 | . . 71 57 Level 2 9 | . . 16 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 4 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 3 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 85 | . 11 46 28 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 12 | . 3 5 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 1 4 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 3 3 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . . 1 2 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 8 | . . 2 6 Successful 7 | . . 1 6 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . . 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 5 | . . 1 4 Record 5 | . . 1 4 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2686 | 70 323 1432 861 Spaces Moved 1278 | 41 208 644 385 Core 57 | 15 . 34 8 Treads 544 | . . 414 130 Legs 677 | 26 208 196 247 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 151 | 114 120 158 160 Slowest Speed 550 | 150 120 350 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 30 45 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 135 | . . 96 39 Melee . | . . . . Projectile . | . . . . AOE 135 | . . 96 39 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1728 | 58 263 891 516 Wait 81 | . 38 20 23 Move 1275 | 40 207 643 385 Hop . | . . . . Pick Up 58 | 9 3 31 15 Fast Attach 11 | . . 11 . Attach 36 | 6 . 16 14 Detach . | . . . . Swap 31 | . 4 20 7 Drop 36 | . 2 30 4 Fire 200 | 3 9 120 68 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 871 | -9/Materials | Discovered new exit (range 13) 872 | -9/Materials | Lost 6 parts (1p2n3w) 1492 | -9/Materials | Core integrity fell below 50% 1798 | -9/Materials | Discovered new exit (range 6) 1826 | -9/Materials | Entered another Materials area 1826 | -8/Materials | Evolved 2 slots: Utility x2 1962 | -8/Materials | Build established: Scavenger-Mutant 2248 | -8/Materials | Lost 4 parts (1n1u2w) 2651 | -8/Materials | Core integrity fell below 50% 2680 | -8/Materials | Core integrity fell below 20% 2687 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02626_ Acquired 10 matter. 02626_ Slug penetrates Wall. 02626_ Adv. Heat Sink destroyed. 02643_ The unstable cave ceiling collapses. 02646_ Slug penetrates Earth. 02649_ Aluminum Leg destroyed. 02652_ Penetrated by Slug. 02654_ The unstable cave ceiling collapses. 02655_ Penetrated by Slug. 02657_ Beam Rifle destroyed. 02661_ Cooling System destroyed. 02662_ Slug penetrates Wall. 02665_ Penetrated by Slug. 02671_ Lgt. Armor Plating destroyed. 02677_ U-05 Engineer lays Concrete. 02678_ U-05 Engineer builds a Wall. 02679_ Slug penetrates Earth. 02681_ G-47 Trooper destroyed. 02682_ Penetrated by Slug. 02687_ K-01 Serf collects debris. 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""" #????????????? | | ????????????????????????#[= """ ??????????????? | | ????????????????????????#[ ??????????????? | | ???????????????????????? ?????????????? | | ????????????????????????#+##### ?????????????? | | ????????????????????????? ????? #????????????? | | ????????????????????????? ?????? #????????????? | | ?????????????????????????"?????? #????????????? | | ?????????????????????????"??????? ????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Loot Pinata Oops Power Corrupts Challenges ------------ None Game ------ Seed IonStorageFlamer Manual? 0 Play Time 00:55:57 Cumulative 3.7 hours Start 2020.07.09 @ 13:43:50 End 2020.07.09 @ 16:53:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d84be964-8f9b-4b53-be4d-7bd6698e5468