Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.10 @ 18:54:21 Player: INSYN Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (710) 710 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2415 Bonus ------- None Cogmind --------- Core Integrity 313/400 Matter 285/300 Energy 127/250 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Deuterium Engine Aluminum Leg Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Shotgun Rocket Launcher > --- INVENTORY -------- Ion Engine Deuterium Engine Aluminum Leg Aluminum Leg Lightning Gun [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Rocket Launcher Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 7 18 6 . . 5 Power 5 | 1 3 . . . 1 Engine 5 | 1 3 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 7 1 . . 1 Treads . | . . . . . . Leg 11 | 2 7 1 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 2 . . 1 Device . | . . . . . . Storage 2 | 1 . . . . 1 Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 14 | 3 6 3 . . 2 Energy Gun 6 | 2 2 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 3 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . 2 1 . . 10 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 3 | . . 1 . . 2 Weapon 7 | . 2 . . . 5 Highest Loss Streak 7 | . 2 1 . . 7 Average Slot Usage (%) 98 | . 98 95 100 100 97 Engine 12 | . 14 11 11 11 11 Leg 31 | . 27 33 33 33 32 Storage 13 | . 14 11 11 11 18 Processor 1 | . 4 3 . . . Protection 15 | . 9 14 22 22 13 Energy Gun 6 | . 4 7 11 11 2 Ballistic Gun 7 | . 14 6 . . 8 Launcher 9 | . 7 7 11 11 10 Naked Turns . | . . . . . . Heaviest Build 27 | 13 18 22 22 22 27 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 3 | 1 3 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 Average Capacity 6 | 5 6 6 6 6 8 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 2 5 5 6 6 4 Final Capacity 10 | 6 6 6 6 6 10 Final Carried 6 | 6 6 6 6 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 890 | 256 358 130 . 13 133 Remotely . | . . . . . . Salvage Created 812 | . 611 130 . . 71 Parts 58 | . 39 13 . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 14 5 . . 5 Guns 15 | . 10 5 . . . AOE 9 | . 4 . . . 5 Classes Destroyed 6 | . 5 1 . . . Builder 1 | . 1 . . . . Recycler 1 | . 1 . . . . Watcher 3 | . 3 . . . . Swarmer 11 | . 3 4 . . 4 Grunt 11 | . 11 . . . . Sentry 2 | . . 1 . . 1 Best Kill Streak 4 | . 3 4 . . 4 Combat Bots Only 4 | . 3 4 . . 4 Max Kills in Single Turn 3 | . 2 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . 2 . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1591 | . 659 147 . . 785 Core 183 | . 96 25 . . 62 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 61 . . . . Volleys Fired 104 | . 73 14 . . 17 Largest 2 | . 1 1 . . 2 Hottest 56 | . 40 45 . . 56 Shots Fired 107 | . 73 14 . . 20 Gun 76 | . 53 14 . . 9 Cannon . | . . . . . . Launcher 31 | . 20 . . . 11 Special . | . . . . . . Kinetic 51 | . 47 1 . . 3 Thermal . | . . . . . . Explosive 11 | . . . . . 11 Electromagnetic 45 | . 26 13 . . 6 Robot Hit Streak 7 | . 7 6 . . 5 Robot Miss Streak 4 | . 4 1 . . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 68 | . 46 12 . . 10 Core Hits 48 | . 31 8 . . 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1581 | . 1034 142 . . 405 Guns 770 | . 558 142 . . 70 Cannons . | . . . . . . Explosions 811 | . 476 . . . 335 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 538 | . 505 14 . . 19 Thermal 35 | . 35 . . . . Explosive 335 | . . . . . 335 Electromagnetic 673 | . 494 128 . . 51 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 45 | . 43 . . . 2 Projectiles . | . . . . . . Explosions 45 | . 43 . . . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 134 | . 45 . . . 89 Shots 6 | . 3 . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 54 | . 54 34 . . 16 Average Temperature 15 | . 16 15 . . 9 Received Heat Transfer 339 | . 285 18 . . 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 3 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 281 | . 281 222 86 . . Average Influence 128 | . 140 137 86 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 70 | 100 62 83 100 . . Level 1 29 | . 37 16 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 7 2 . . . Investigation 5 | . 5 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 26 7 . . 8 Peak Tracking Total 4 | . 3 4 . . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 14 1 . . . Successful 12 | . 11 1 . . . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 13 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 10 1 . . . Record 6 | . 5 1 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 1 . . . Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 1 Highest-Rated Group 158 | . . . . 158 25 Highest-Rated Ally 31 | . . . . 31 25 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2477 | 69 803 201 65 866 473 Spaces Moved 1738 | 44 467 133 55 709 330 Core 23 | 5 18 . . . . Treads . | . . . . . . Legs 1715 | 39 449 133 55 709 330 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 121 | 113 123 120 120 120 126 Slowest Speed 200 | 120 200 120 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 65 15 10 73 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 4 Spaces Dug . | . . . . . . Terrain Destroyed 41 | . 11 . . . 30 Melee . | . . . . . . Projectile . | . . . . . . AOE 41 | . 11 . . . 30 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1992 | 62 625 161 54 724 366 Wait 68 | . 44 . . 16 8 Move 1733 | 43 466 132 54 708 330 Hop . | . . . . . . Pick Up 29 | 12 9 5 . . 3 Fast Attach 7 | . 6 1 . . . Attach 14 | 6 2 2 . . 4 Detach . | . . . . . . Swap 16 | 1 10 3 . . 2 Drop 21 | . 15 4 . . 2 Fire 104 | . 73 14 . . 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 5) 743 | -10/Materials | Identified exit to Mines 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Discovered new exit (range 7) 1074 | -9/Materials | Entered Mines 1091 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1126 | -9/Mines | Learned location of Storage (-8) 1139 | -9/Mines | Entered Zion 1266 | -7/Zion | Learned 8 Factory zone layouts 1346 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1400 | -7/Zion | Learned location of Quarantine (-3) 1508 | -7/Zion | Given A8's code to call for help 1605 | -7/Zion | Gained Derelict followers 1683 | -7/Zion | Learned location of Warlord (-4) 1926 | -7/Zion | Gained Derelict followers 1970 | -7/Zion | Discovered new exit (range 15) 1982 | -7/Zion | Received a visual enhancement algorithm 2005 | -7/Zion | Entered Proximity Caves 2005 | -6/Proximity Caves | Accompanied by 1 ally 2059 | -6/Proximity Caves | Learned Factory stockpile data 2063 | -6/Proximity Caves | Learned Factory machine intel 2097 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2144 | -6/Proximity Caves | Lost 3 parts (1u2w) 2382 | -6/Proximity Caves | Learned Factory emergency access door positions 2478 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02269_ S-27 Virus destroyed. 02279_ Acquired 4 matter. 02280_ Lgt. Nuclear Core fries itself beyond repair. 02282_ Autogun fries itself beyond repair. 02284_ VTOL Module fries itself beyond repair. 02290_ Searching scrap... 02290_ Found 44 Matter. 02290_ Found 0b10 Decoder Chip [Scout]. 02291_ Acquired 44 matter. 02355_ Dropped Aluminum Leg. 02382_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 02460_ C-30 ARC bursts open, deploying its payload. 02460_ S-27 Virus unfolds itself. 02461_ Lgt. Armor Plating destroyed. 02464_ Rocket Launcher destroyed. 02465_ Shotgun destroyed. 02468_ Aluminum Leg destroyed. 02472_ Carbon-fiber Leg destroyed. 02477_ Lightning Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###????######????????????????????????????????????? | | ##??## # ##???????????????????????????????????? | | #### #???????????????????????????????????? | | #????????######????????????????????????? | | # #???????## !%*#????????????????????????? | | ### #??????## !##????????????????????????? | | ## #?????## #????????####??????#####??? | | # #?????# ##???????# ??????? ##?? | | ##????# #???????# #??????? #?? | | ### ##??## ###?????# #???????# #??? | | #### #### ##????# #???????# #??? | | ## #???## ##?????## #??? | | #???# ##???## #??# | | ##### ! ####### ##?## ##?## | | ##???# % ### ## ##?## | | ###????# ! @ s % #??? | | #?????# ### s ##???# | | ????# #?## s ###??# | | ## ???# #??##### ##?# | | #??????# #??????## ### | | ####???????# #??###??##### #?# | | ??????????# ## ??# #?????## ## ### | | ?????????# #?## #?# ###???# #### | | ?????????####???# #??# ###?# ##?## | | ????????????????## ##???# ## ##??# | | ?????????????????####?????# ###### | | ?????????????????????###??# ### ### | | ????????????????????## #### ## ### | | ????????????????????# ## ## ### | | ????????????????????# ## | | ?????????????????????# | | ????????????????????## ## | | ?????????????????#### ! #? | | ???????????# #### ##### # | | ???????????# ##???# ###### # | | ???????????# #### #????# ##????#### | | ???????????####### ###??###????######????????? | | ?????????????????#######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier Tourist Challenges ------------ None Game ------ Seed DeepKineticSplitter Manual? 0 Play Time 00:29:59 Cumulative 5.9 hours Start 2019.12.10 @ 18:26:30 End 2019.12.10 @ 18:54:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c30e82b-fe77-4e2a-a0c3-047244ba5bbb