Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.24 @ 13:14:38 Player: Jack Result: Destroyed self with Rocket Array Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (61) 305 Value Destroyed (1022) 1022 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2067) 2067 TOTAL SCORE: 10474 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 67 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 13/300 Energy 85/100 System Corruption 22% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (5) ---- Light Particle Reactor Structural Scanner Terrabomb Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Rocket Array Axe > --- INVENTORY -------- Nuclear Pulse Thruster Rocket Array Lance [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Axe Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 . . 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 5 | . . . . . . . . . . . . 2 2 1 . Utility 8 | . . . . . 4 . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 60 | . 2 7 1 . . 7 . 11 . 12 5 3 4 5 3 Power 8 | . . 1 . . . . . . . 1 1 . 2 2 1 Engine 7 | . . 1 . . . . . . . 1 1 . 2 1 1 Core 1 | . . . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 20 | . . 4 . . . 5 . 2 . 3 . 1 2 2 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 20 | . . 4 . . . 5 . 2 . 3 . 1 2 2 1 Utility 20 | . . 1 1 . . . . 7 . 7 3 1 . . . Device 3 | . . 1 . . . . . 2 . . . . . . . Storage 1 | . . . 1 . . . . . . . . . . . . Processor 2 | . . . . . . . . 2 . . . . . . . Hackware 14 | . . . . . . . . 3 . 7 3 1 . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 12 | . 2 1 . . . 2 . 2 . 1 1 1 . 1 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 2 1 . . . 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . Launcher 5 | . . . . . . 1 . . . 1 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . . . . . . . Parts Lost 31 | . . . . . . 4 . 1 . 3 1 2 1 9 10 Power 5 | . . . . . . . . . . . . . 1 2 2 Propulsion 16 | . . . . . . 4 . 1 . 3 . 1 . 2 5 Utility 7 | . . . . . . . . . . . 1 1 . 3 2 Weapon 3 | . . . . . . . . . . . . . . 2 1 Highest Loss Streak 10 | . . . . . . 4 . 1 . 2 1 1 1 7 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 3 | 1 2 2 4 4 4 6 4 3 3 3 4 3 4 2 2 Power . | . . . . . . . . . . . . . . . 1 Propulsion . | . . . 2 2 2 3 . . . . 1 . 1 . . Utility . | . . . 1 1 1 1 2 2 2 1 . . . . . Weapon 1 | 1 2 1 1 1 1 2 2 1 1 1 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 7 | . . . . . . . . . 1 1 3 . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . 2 . . . . Utility 2 | . . . . . . . . . . 1 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 64 | . 4 45 71 71 45 44 27 39 69 73 86 86 83 75 43 Engine 3 | . . 5 13 . . . . . . . 5 4 5 5 3 Flight 13 | . . 11 28 28 18 17 9 5 15 9 13 16 20 20 11 Device 4 | . . . . . . . . 6 7 7 5 5 5 4 3 Processor 9 | . . . . . . . . 13 15 15 13 11 10 9 9 Hackware 21 | . . . . . . . . 6 23 32 41 38 31 24 11 Ballistic Gun 5 | . 4 28 28 28 18 18 18 . . . . . . . . Slashing Weapon 3 | . . . . . . . . 5 7 6 5 5 5 2 . Peak Build Rating 77 | . 2 16 7 6 7 9 6 29 30 37 52 65 71 77 63 Average Rating 30 | . . 4 6 6 6 6 5 15 29 29 42 56 69 69 43 On Entrance 22 | . . 2 6 6 6 7 5 6 29 29 36 42 55 70 58 Naked Turns 168 | . 168 . . . . . . . . . . . . . . Heaviest Build 19 | . 3 6 8 8 8 8 3 10 4 7 11 18 18 19 14 Greatest Support 44 | 3 3 8 8 8 8 9 4 10 10 12 12 25 38 44 42 Greatest Overweight (x) 2 | . . . . . . 2 . 2 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 3 5 5 7 8 8 5 5 5 5 5 5 5 4 4 Average Carried 4 | 1 2 2 5 5 5 7 5 4 4 4 4 3 4 2 2 Final Capacity 8 | 5 5 5 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 1 5 5 5 8 5 5 4 4 4 5 5 5 3 3 Class Distribution -------------------- 46% | Wizard-Scout 26% | Mutant 14% | Scout 10% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Wizard-Scout | -7/Factory Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Hacker-Scout | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Matter Collected 1019 | 80 . 174 . 69 . 29 . 134 . 214 167 . 140 12 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1414 | . . 141 . 35 . 41 . 134 . 238 393 107 170 98 57 Parts 111 | . . 11 . 6 . 5 . 14 . 24 18 8 15 9 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 30 | . . 6 . 3 . 3 . . . 3 1 9 4 . 1 Melee 1 | . . . . . . . . . . . 1 . . . . Guns 12 | . . 6 . 3 . 3 . . . . . . . . . AOE 17 | . . . . . . . . . . 3 . 9 4 . 1 Classes Destroyed 9 | . . 2 . . . . . 2 . 3 2 . . . . Worker 15 | . . . . . . . . . . 5 . 1 4 5 . Builder 6 | . . . . . . . . 3 . 1 1 1 . . . Tunneler 2 | . . . . . . . . . . 1 . . 1 . . Recycler 4 | . . . . . . . . 1 . 1 2 . . . . Operator 3 | . . . . . . . . . . 1 1 . 1 . . Watcher 1 | . . . . . . . . . . . 1 . . . . Swarmer 27 | . . 5 . 3 . 3 . . . 3 . 9 4 . . Grunt 2 | . . 1 . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | . . 4 . 3 . 3 . 1 . 5 1 11 6 3 1 Combat Bots Only 9 | . . 4 . 3 . 3 . . . 3 1 9 4 . 1 Max Kills in Single Turn 4 | . . 1 . 1 . 1 . 1 . 2 1 4 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 2 . 3 3 . 1 Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Hostile Shots Fired 481 | . 28 24 . 9 6 72 6 50 . 3 32 45 . 32 174 Missed 235 | . 12 11 . 4 4 29 3 28 . 2 20 21 . 17 84 Hits 246 | . 16 13 . 5 2 43 3 22 . 1 12 24 . 15 90 Melee 4 | . . . . . . 1 . . . . . . . 1 2 Projectile 242 | . 16 13 . 5 2 42 3 22 . 1 12 24 . 14 88 Critical Strikes 14 | . 1 . . . . 3 . . . . . 2 . 2 6 Damage Taken 4165 | . 167 120 . 31 23 541 35 139 . 258 92 357 52 624 1726 Core 2108 | . 148 42 . 11 11 229 23 91 . 136 47 64 . 82 1224 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 1035 | . 47 35 . 10 6 147 9 42 . 67 29 99 14 66 464 Regen/Repaired (Parts) 63 | . . . . . . . . . . . 41 22 . . . Core Remaining (%) 75 | 100 . . . 19 . . 52 . . 67 94 93 100 . . Volleys Fired 39 | . . 12 . 4 2 6 . 1 . 2 2 5 2 . 3 Largest 2 | . . 2 . 2 2 2 . 1 . 1 1 1 1 . 1 Hottest 56 | . . 40 . 40 40 56 . 40 . 36 52 52 45 . 45 Shots Fired 64 | . 1 24 . 8 4 12 . 1 . 2 2 5 2 . 3 Gun 48 | . 1 24 . 8 4 11 . . . . . . . . . Cannon 1 | . . . . . . . . 1 . . . . . . . Launcher 15 | . . . . . . 1 . . . 2 2 5 2 . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 49 | . 1 24 . 8 4 11 . 1 . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 15 | . . . . . . 1 . . . 2 2 5 2 . 3 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . . 8 . 8 5 4 . . . . . 1 . . 2 Robot Miss Streak 2 | . . 1 . 1 1 1 . . . . . 2 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 87 | . . 19 . 6 3 7 . 4 . 13 17 2 10 5 1 Core Hits 92 | . . 8 . 3 . 4 . 4 . 11 6 14 15 3 24 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 200 | . . . . . . . . 34 . 48 51 16 18 19 14 Impact . | . . . . . . . . . . . . . . . . Slashing 175 | . . . . . . . . 34 . 48 51 16 18 8 . Piercing 25 | . . . . . . . . . . . . . . 11 14 Sneak Attacks 31 | . . . . . . . . 4 . 9 7 . 6 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5909 | . 4 212 . 65 28 114 . 330 . 1090 916 1123 940 392 695 Guns 370 | . . 198 . 65 28 79 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 2267 | . . . . . . . . . . 221 . 1084 275 . 687 Melee 3183 | . . . . . . . . 330 . 869 916 39 665 364 . Ramming 89 | . 4 14 . . . 35 . . . . . . . 28 8 Kinetic 370 | . . 198 . 65 28 79 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 2267 | . . . . . . . . . . 221 . 1084 275 . 687 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2958 | . . . . . . . . 330 . 869 916 39 665 139 . Piercing 225 | . . . . . . . . . . . . . . 225 . Highest Corruption 22 | . 1 2 2 2 . 2 2 . . . 1 . . 8 22 Average Corruption 3 | . 1 1 2 2 . 2 2 . . . 1 . . 8 14 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 29 | . 1 1 6 2 . 1 2 . . . 2 . . 2 12 Message Errors 12 | . . 1 3 1 . 1 1 . . . 1 . . 1 3 Matter Fused 7 | . . . 2 . . . 1 . . . 1 . . 1 2 Heat Flow Errors 2 | . . . 1 . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 729 | . . . . . . . . . . 201 211 167 83 67 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 206 | . . . . . . . . . . 14 . 167 25 . . Melee 523 | . . . . . . . . . . 187 211 . 58 67 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 227 | . 1 7 . . . 35 . . . 51 . 29 52 14 38 Shots 6 | . . . . . . . . . . 1 . 1 1 . 3 Rammed 7 | . 2 3 . . . . . . . . . . . 1 1 Targets Rammed 7 | . 2 3 . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 171 | . 2 13 112 . . 16 . . . . . 10 . . 171 Average Temperature 27 | . 2 7 66 . . 10 . . . . . 6 . . 104 Received Heat Transfer 1048 | . 141 57 . . 18 360 27 60 . . 18 126 . 27 214 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Maximum Alert Level 5 | . . . . . . . . . . . . 1 1 1 5 Low Security (%) 91 | 100 100 100 . 100 100 100 100 100 100 100 100 75 87 88 . Level 1 3 | . . . . . . . . . . . . 24 12 11 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . 99 Peak Influence 1684 | . 37 125 . 70 15 89 22 150 19 62 45 308 323 230 1684 Initial 142 | . . 8 . . 13 2 22 2 19 5 16 . 130 142 102 Average 120 | . 6 35 . 51 4 47 11 55 13 14 6 75 146 135 1630 Influence Increases 2418 | . 67 165 . 70 22 92 15 343 . 275 207 429 305 238 190 Destroy 0b10 Robot/C 600 | . . 120 . 60 . 60 . . . 60 20 180 80 . 20 Destroy 0b10 Robot/NC 155 | . . . . . . . . 20 . 45 25 10 30 25 . Destroy Leader 82 | . . 30 . 10 . . . . . . 12 20 10 . . Successful Hack 107 | . 7 . . . 7 12 . . . 29 44 2 4 2 . Disable Machine 99 | . . . . . . . . 9 . 9 . 18 45 9 9 Destroy Structure 415 | . . . . . . 20 . 29 . 42 46 124 76 22 56 Partial Spotted 135 | . . . . . . . 15 . . 30 30 15 . 45 . Lose Combat Pursuer 825 | . 60 15 . . 15 . . 285 . 60 30 60 60 135 105 Influence Decreases 2226 | . 40 77 115 30 57 43 62 281 60 244 246 122 298 343 208 Entered New Map 739 | . . 19 115 . 27 3 32 5 50 4 24 1 178 173 108 Time Decay 1194 | . 40 58 . 30 30 . 30 266 10 218 221 101 110 80 . Lost Part 293 | . . . . . . 40 . 10 . 22 1 20 10 90 100 Squads Dispatched 51 | . . . . . 1 . . 11 . 10 5 6 4 2 12 Investigation 23 | . . . . . 1 . . 7 . 8 3 3 1 . . Extermination 8 | . . . . . . . . 3 . 2 2 . 1 . . Reinforcement 8 | . . . . . . . . 1 . . . 3 2 2 . Assault 12 | . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Distress Signals 6 | . 1 . . . 2 . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 188 | . 10 21 . 2 6 17 2 20 5 12 8 30 6 18 31 Peak Tracking Total 18 | . 6 18 . 2 7 14 2 6 5 4 4 12 5 10 17 Tactical Retreats 29 | . 2 3 . . 1 . . 10 . 2 2 2 1 4 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Traps Triggered 8 | . 2 . . . . 1 . 3 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Machines Disabled 11 | . . . . . . . . 1 . 1 . 2 5 1 1 Max in Single Turn 5 | . . . . . . . . 1 . 1 . 1 5 1 1 Garrison Access 3 | . . . . . . . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Machines Accessed 50 | . 2 1 1 . 2 1 1 7 . 12 12 8 2 1 . Terminals 22 | . 2 . . . 1 1 1 1 . 6 5 2 2 1 . Fabricators 18 | . . . . . . . . 6 . 5 4 3 . . . Repair Stations 4 | . . . . . . . . . . 1 2 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 2 . . . Total Hacks 136 | . 6 1 1 . 4 2 1 23 . 43 29 18 5 3 . Successful 94 | . 2 1 1 . 2 1 . 11 . 27 27 17 3 2 . Failed 42 | . 4 . . . 2 1 1 12 . 16 2 1 2 1 . Catastrophic 7 | . 2 . . . 2 . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 74 | . 5 . 1 . 3 . 1 14 . 23 14 6 5 2 . Terminals 52 | . 6 . . . 3 2 1 1 . 18 10 3 5 3 . Fabricators 69 | . . . . . . . . 22 . 22 14 11 . . . Repair Stations 9 | . . . . . . . . . . 3 4 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 2 . . . Terminal Hacks 31 | . 2 1 1 . 1 1 . 1 . 7 9 3 3 2 . Part Schematic 5 | . . . . . 1 . . . . 2 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . . Level Access Points 4 | . . . . . . . . . . 1 . 1 2 . . Branch Access Points 2 | . 1 . . . . . . . . . . . . 1 . Machine Index 2 | . . . . . . . . . . . 1 . 1 . . Terminal Index 2 | . . . . . . . . . . . . 1 . 1 . Recall Investigation 8 | . . . . . . . . . . 4 3 1 . . . Recall Extermination 2 | . . . . . . . . . . . 2 . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 38 | . . . . . . . . 7 . 15 9 7 . . . Network Status 4 | . . . . . . . . 1 . 1 1 1 . . . Load Schematic 21 | . . . . . . . . 6 . 8 4 3 . . . Build 13 | . . . . . . . . . . 6 4 3 . . . Repair Station Hacks 6 | . . . . . . . . . . . 4 2 . . . Scan Component 3 | . . . . . . . . . . . 2 1 . . . Repair 3 | . . . . . . . . . . . 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . 1 2 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . 1 2 . . . Unauthorized Hacks 15 | . . . . . . . . 3 . 5 4 3 . . . Terminals 1 | . . . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . . 1 . . . . . Fabricators 14 | . . . . . . . . 3 . 4 4 3 . . . Prioritize 9 | . . . . . . . . . . 3 3 3 . . . Recompile 5 | . . . . . . . . 3 . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 42 | . 2 . . . 2 1 . 6 . 11 11 6 2 1 . Full Trace Events 19 | . 2 . . . 1 . . 3 . 7 2 3 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . 2 2 . . . . Parts Built 14 | . . . . . . . . . . 7 4 3 . . . Authchips 5 | . . . . . . . . . . 4 1 . . . . Time 425 | . . . . . . . . . . 191 132 102 . . . Total Part Build Rating 59 | . . . . . . . . . . 25 21 13 . . . Parts Repaired 3 | . . . . . . . . . . . 2 1 . . . Time 61 | . . . . . . . . . . . 51 10 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Active Infowar (turns) 3390 | . . . . . . . . 590 39 818 855 472 233 172 211 Optics 3358 | . . . . . . . . 558 39 818 855 472 233 172 211 Terrain 2 | . . . . . . . . 2 . . . . . . . Structural 3324 | . . . . . . . . 590 39 818 842 472 233 172 158 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Turns Passed 4553 | 21 201 187 329 68 83 176 77 611 39 818 855 472 233 172 211 Spaces Moved 8502 | 35 392 311 878 144 201 374 214 1072 98 1339 1238 910 513 380 403 Core 1066 | 35 392 182 . . . 2 . 200 . 157 . . . . 98 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7436 | . . 129 878 144 201 372 214 872 98 1182 1238 910 513 380 305 Fastest Speed 28 | 50 50 37 37 37 37 34 35 32 32 32 37 34 31 28 31 Average Speed 37 | 50 50 44 37 37 37 37 35 40 32 36 37 34 31 29 38 Slowest Speed 195 | 50 50 50 37 37 37 150 35 195 32 50 37 37 34 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 42 | . . 4 . 1 7 17 . 1 . . 6 3 1 2 . Potential Cave-ins 12 | . . . . . . . . . . . 6 . 6 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 3 58 58 61 54 27 46 22 34 75 39 37 29 15 14 59 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . Spaces Dug 173 | . . . . . . . . 28 . 33 63 15 8 11 15 Terrain Destroyed 323 | . . . . . . 12 . 29 . 45 78 60 61 11 27 Melee 139 | . . . . . . . . 28 . 33 32 15 8 11 12 Projectile 1 | . . . . . . . . 1 . . . . . . . AOE 183 | . . . . . . 12 . . . 12 46 45 53 . 15 Terrain Rammed 1 | . . . . . . 1 . . . . . . . . . Walls Destroyed 1 | . . . . . . 1 . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Qua Total 9425 | 37 396 330 881 150 199 382 215 1188 105 1581 1537 1032 549 408 435 Wait 562 | . 1 . . . . 5 . 42 6 165 235 95 6 2 5 Move 8418 | 34 391 302 877 141 188 347 213 1070 97 1338 1228 903 510 376 403 Hop 30 | . . 4 . 1 6 9 . 1 . . 3 3 1 2 . Pick Up 31 | 3 . 1 . 2 3 1 1 . 1 4 4 3 4 3 1 Fast Attach 38 | . . 3 2 . . . . 10 . 12 6 2 2 . 1 Attach 33 | . 2 1 . . . 5 . 6 . 2 2 3 3 5 4 Detach 18 | . . 1 . . . 1 . 5 . 4 2 1 1 . 3 Swap 7 | . . 3 . . . 3 . . . . . . . 1 . Drop 27 | . . . 2 2 . 4 1 4 1 6 4 1 2 . . Fire 39 | . . 12 . 4 2 6 . 1 . 2 2 5 2 . 3 Melee 200 | . . . . . . . . 34 . 48 51 16 18 19 14 Ram 7 | . 2 3 . . . 1 . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 3 exits: *Fac x2 / [*Ext]) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 4 exits: [*Res] / Arm / *Qua x2) -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 22 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Met a group of wandering Federalists 46 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Discovered new exit (range 15) 182 | -10/Materials | Identified exit to Mines 194 | -10/Materials | Core integrity fell below 50% 223 | -10/Materials | Entered Mines 238 | -10/Mines | Identified exit to Materials 253 | -10/Mines | Found the Drone Emporium 255 | -10/Mines | Found Prototype Device 257 | -10/Mines | Identified Decoy Drone Bay 289 | -10/Mines | Assembled infested the area 317 | -10/Mines | Build established: Mutant 408 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 409 | -10/Mines | Discovered new exit (range 5) 410 | -10/Mines | Entered Exiles 419 | -10/Exiles | Met 8R-AWN 426 | -10/Exiles | Met EX-HEX 438 | -10/Exiles | Met EX-BIN 443 | -10/Exiles | Aligned with FarCom system 443 | -10/Exiles | Given EX-Vault access code 454 | -10/Exiles | Opened EX-Vault 464 | -10/Exiles | Warned to stay clear of 0b10 Research branches 479 | -10/Exiles | Met EX-DEC 492 | -10/Exiles | Discovered new exit (range 12) 739 | -10/Exiles | Entered Mines 746 | -9/Mines | Core integrity fell below 20% 764 | -9/Mines | Learned Materials garrison access intel 802 | -9/Mines | Discovered new exit (range 4) 807 | -9/Mines | Entered Materials 807 | -8/Materials | Evolved 4 slots: Utility x4 808 | -8/Materials | Loaded intel: 1 garrison access location 890 | -8/Materials | Identified exit to Garrison 890 | -8/Materials | Entered Garrison 926 | -8/Garrison | Triggered checkpoint 984 | -8/Garrison | Triggered checkpoint 994 | -8/Garrison | Discovered new exit (range 13) 1012 | -8/Garrison | Discovered new exit (range 18) 1012 | -8/Garrison | Discovered new exit (range 73) 1012 | -8/Garrison | Discovered new exit (range 43) 1016 | -8/Garrison | Triggered checkpoint 1046 | -8/Garrison | Installed Relay Interface Framework 1066 | -8/Garrison | Entered Materials 1086 | -8/Materials | Lost 4 parts (4n) 1140 | -8/Materials | Discovered new exit (range 8) 1143 | -8/Materials | Entered Factory 1143 | -7/Factory | Evolved 2 slots: Utility x2 1205 | -7/Factory | Discovered new exit (range 4) 1224 | -7/Factory | Identified exit to Lower Caves 1485 | -7/Factory | Build established: Scout 1754 | -7/Factory | Manually triggered Chute Trap 1754 | -7/Factory | Sucked down chute 1754 | -7/Factory | Entered Waste 1761 | -7/Waste | Spotted C-40 Crusher 1765 | -7/Waste | Spotted C-40 Crusher 1767 | -7/Waste | Spotted C-40 Crusher 1768 | -7/Waste | Spotted C-40 Crusher 1773 | -7/Waste | Spotted C-40 Crusher 1786 | -7/Waste | Spotted C-40 Crusher 1789 | -7/Waste | Discovered new exit (range 10) 1793 | -7/Waste | Identified exit to Factory 1793 | -7/Waste | Entered Factory 1997 | -7/Factory | Fabricated Hacking Suite (x1) 2035 | -7/Factory | Fabricated Hacking Suite (x1) 2072 | -7/Factory | Fabricated Hacking Suite (x1) 2166 | -7/Factory | Fabricated Hacking Suite (x1) 2213 | -7/Factory | Discovered exit to Lower Caves (range 6) 2284 | -7/Factory | Discovered new exit (range 10) 2287 | -7/Factory | Identified exit to Factory 2418 | -7/Factory | Fabricated Nuclear Pulse Thruster? 2483 | -7/Factory | Build established: Wizard-Scout 2487 | -7/Factory | Fabricated Hacking Suite (x1) 2611 | -7/Factory | Entered another Factory area 2611 | -6/Factory | Evolved 2 slots: Utility x2 2744 | -6/Factory | Fabricated Hacking Suite (x1) 2799 | -6/Factory | Fabricated Fusion Bomb Launcher? 2864 | -6/Factory | Discovered new exit (range 14) 2869 | -6/Factory | Identified exit to Factory 2909 | -6/Factory | Discovered new exit (range 10) 2980 | -6/Factory | Repaired Structural Scanner 3028 | -6/Factory | Repaired Axe 3095 | -6/Factory | Discovered exit to Factory (range 17) 3301 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 3425 | -6/Factory | Fabricated Rocket Array (x1) 3466 | -6/Factory | Entered another Factory area 3466 | -5/Factory | Evolved 2 slots: Propulsion x2 3491 | -5/Factory | Fabricated Hacking Suite? 3504 | -5/Factory | Repaired Imp. Ion Engine 3675 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 3688 | -5/Factory | Discovered new exit (range 19) 3694 | -5/Factory | Identified exit to Upper Caves 3705 | -5/Factory | Identified exit to Factory 3846 | -5/Factory | Destroyed 9 combat bots 3901 | -5/Factory | Fabricated Rocket Array (x1) 3907 | -5/Factory | Spotted B-75 Beast 3938 | -5/Factory | Entered another Factory area 3938 | -4/Factory | Evolved 2 slots: Propulsion x2 3978 | -4/Factory | Identified exit to Research 3995 | -4/Factory | Discovered new exit (range 20) 4171 | -4/Factory | Entered Research 4171 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4178 | -3/Research | Identified exit to Armory 4178 | -3/Research | Identified exit to Quarantine 4238 | -3/Research | Spotted B-86 Titan 4266 | -3/Research | Crushed by falling debris 4297 | -3/Research | Discovered new exit (range 12) 4308 | -3/Research | Lost 7 parts (1p2n2u2w) 4343 | -3/Research | Entered Quarantine 4344 | -3/Quarantine | Maximum security lockdown engaged 4344 | -3/Quarantine | System corruption reached 10% 4484 | -3/Quarantine | Found Alien Artifact 4507 | -3/Quarantine | Spotted Striker 4508 | -3/Quarantine | Core integrity fell below 50% 4533 | -3/Quarantine | Core integrity fell below 20% 4536 | -3/Quarantine | Lost 10 parts (2p5n2u1w) 4543 | -3/Quarantine | Discovered new exit (range 10) 4554 | -3/Quarantine | Destroyed self with Rocket Array Last Messages --------------- Slug penetrates Repair Station. Knocked back. System corrupted: Energy discharge (-27). Slug penetrates P-80 Master. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Striker. Slug penetrates Wall. P-80 Master resets H-77 Assassin, system corruption cleaned. Reaction Chamber disabled. System corrupted: Matter fused (-7). O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Critical hit (Impale). Slammed into O-24 Administrator. EXIT=FOUND ALERT: Assault forces dispatched. Slug penetrates Wall. Slug penetrates Y-72 Warden. Slug penetrates Wall. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 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