Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 00:52:43 Player: Savant Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (273) 1365 Value Destroyed (13214) 13214 Prototype IDs (45) 900 Alien Tech Used (2) 400 Bonus (4874) 4874 TOTAL SCORE: 29453 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3178 Follower Combat Kills 218 Entered DSFs 1000 Met Zhirov 300 Friendly Fire -322 Cogmind --------- Core Integrity 0/1600 Matter 97/300 Energy 93/100 System Corruption 20% Temperature Cool (11) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Light Antimatter Cannon Light Antimatter Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Fusion Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System Huge Storage Unit Machine Analyzer 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Precision Energy Filter Quantum Capacitor Advanced Phase Shifter Light Regenerative Plating Advanced Hacking Suite Advanced Drone Bay > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Enhanced Fission Core Micro Antimatter Reactor Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Cooling System Advanced Coolant Injector Advanced Energy Well Layered Heavy Armor Plating Light Regenerative Plating Authchip [Processor] Mapping Drone Bay Transdimensional Reconstructor Heavy Plasma Cannon Improved Heavy Machine Gun KE Penetrator Heavy Missile Launcher Hellfire Missile Launcher [Rating: 180] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Cold Fusion Reactor Propulsion Enhanced Armored Leg Treads Armored Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Q-thruster Utility Light Regenerative Plating Device Advanced Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Light Regenerative Plating Weapon Heavy Plasma Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Light Antimatter Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . 2 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . 1 Utility 13 | . . . 1 . . . 1 . 2 . 1 1 2 . . . . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 343 | 6 11 15 34 2 . 5 6 38 2 4 39 35 9 5 2 6 2 2 13 49 58 Power 23 | 1 3 2 2 . . 1 1 3 . . 3 2 2 . . 1 . . . 1 1 Engine 15 | 1 3 1 2 . . 1 . 3 . . 3 . 1 . . . . . . . . Core 4 | . . 1 . . . . 1 . . . . 1 1 . . . . . . . . Reactor 4 | . . . . . . . . . . . . 1 . . . 1 . . . 1 1 Propulsion 77 | 2 4 5 8 1 . . 3 12 . . 5 11 1 1 . 2 . . 5 6 11 Treads 32 | . . . 3 . . . 1 7 . . 3 1 . . . . . . 5 6 6 Leg 22 | 2 4 1 2 1 . . 2 2 . . 1 5 . . . . . . . . 2 Wheel 18 | . . 4 2 . . . . 3 . . 1 5 1 1 . 1 . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . . Flight 4 | . . . 1 . . . . . . . . . . . . . . . . . 3 Utility 140 | 1 1 1 6 1 . . 2 13 2 3 17 14 4 3 2 3 2 2 8 30 25 Device 84 | . 1 1 4 1 . . . 4 . 1 11 9 3 . 2 2 2 . 4 19 20 Storage 8 | 1 . . 2 . . . . 1 . . 1 . . . . . . 1 . 2 . Processor 4 | . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 Hackware 5 | . . . . . . . . . . . 1 1 . 1 . 1 . . . . 1 Protection 39 | . . . . . . . 2 8 1 2 4 4 1 1 . . . . 4 9 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 103 | 2 3 7 18 . . 4 . 10 . 1 14 8 2 1 . . . . . 12 21 Energy Gun 9 | 1 1 . 3 . . 1 . 1 . . . 2 . . . . . . . . . Energy Cannon 42 | . . . 3 . . 2 . 7 . 1 8 4 1 1 . . . . . 6 9 Ballistic Gun 18 | 1 2 4 7 . . . . . . . . 1 . . . . . . . . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Launcher 28 | . . 3 5 . . 1 . 2 . . 2 . 1 . . . . . . 6 8 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 4 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 3 . . . . 3 . . . 3 1 . . 4 . 1 . 4 2 Parts Lost 78 | . 1 6 6 . . 1 . 12 . 1 9 3 1 2 . . . . 1 3 32 Power 10 | . . 1 2 . . 1 . 1 . . 2 . 1 . . . . . . . 2 Propulsion 27 | . 1 2 3 . . . . 4 . . 4 3 . 1 . . . . . 1 8 Utility 28 | . . 1 . . . . . 4 . 1 1 . . . . . . . 1 2 18 Weapon 13 | . . 2 1 . . . . 3 . . 2 . . 1 . . . . . . 4 Highest Loss Streak 8 | . 1 3 3 . . 1 . 5 . 1 2 1 1 2 . . . . 1 2 8 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 92 89 100 100 99 100 95 92 99 92 89 99 100 100 100 100 97 90 80 64 Engine 5 | . 14 9 7 11 11 10 2 8 7 7 10 2 1 . . . . . . . . Core 1 | . . . 1 . . . 6 . . . . 2 3 5 5 3 . . . . . Reactor 3 | . . . . . . . . . . . . 2 5 5 5 6 10 9 9 8 6 Treads 10 | . . . 5 11 11 11 11 23 30 30 18 1 . . . . . . 8 11 10 Leg 9 | . 27 22 4 21 22 22 24 7 . . . 12 15 15 15 15 15 14 1 . . Wheel 3 | . . 2 18 . . . . 4 . . 1 6 10 10 10 10 10 9 4 . . Device 15 | . 10 13 18 22 22 22 18 12 7 7 6 13 22 19 15 15 15 14 11 16 20 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 6 5 5 5 5 5 5 7 4 4 3 Processor 5 | . . . . . . . . . 7 7 6 5 5 6 10 10 10 12 14 13 10 Hackware 2 | . . . . . . . . . . . 5 5 5 5 5 5 5 4 4 4 3 Protection 10 | . . . . . . . 9 11 15 22 19 14 13 14 15 15 15 14 19 15 5 Energy Cannon 10 | . . . 3 22 22 21 18 17 15 15 11 10 9 10 10 10 10 9 9 4 3 Ballistic Gun 2 | . 19 25 13 . . . . . . . . . . . . . . . . . . Naked Turns 16 | . . . . . . . . . . . . . . . . . . . . . 16 Heaviest Build 179 | 10 17 17 37 37 37 37 38 77 77 77 86 95 114 114 113 113 110 113 116 176 179 Greatest Support 240 | 20 20 32 22 33 33 33 52 80 80 80 86 45 60 60 26 26 26 26 150 200 240 Greatest Overweight (x) 9 | . . 3 3 3 1 1 1 3 . . 8 9 5 4 4 6 4 4 4 1 1 Average Overweight (x) 1 | . . . 1 1 1 . . . . . 2 6 4 3 4 4 4 4 . . . Largest Inventory Capacity 25 | 8 8 8 20 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 18 | 7 8 8 14 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 22 22 Most Carried 25 | 5 8 8 15 15 15 15 15 20 19 20 20 20 20 20 20 20 20 20 20 25 25 Average Carried 17 | 2 7 7 12 14 15 14 14 16 18 19 19 19 18 19 18 19 20 19 19 21 16 Final Capacity 25 | 8 8 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 5 Final Carried 25 | 5 8 8 15 15 15 15 15 20 18 20 20 20 20 18 20 20 20 20 19 25 4 Class Distribution -------------------- 66% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Matter Collected 5498 | 225 192 418 506 236 28 67 57 413 . 55 486 332 . 170 10 . 38 . 207 811 1247 Remotely 541 | . . . . . . . . . . . . . . . . . . . . . 541 Salvage Created 12031 | . 340 186 556 62 . 271 238 1286 . 501 1076 730 78 211 138 . . . 600 3504 2254 Parts 560 | . 19 8 50 3 . 17 13 63 . 18 60 33 4 5 5 . . . 24 144 94 Haulers Intercepted 6 | . . . 1 . . . 1 3 . . . . . . . . . . . . 1 Recyclers Shooed 11 | . . 1 . . . . . 2 . . 1 1 . . . . . . . 4 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . . . 9 5 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Combat Hostiles Destroyed 232 | . 9 17 23 1 . 4 5 27 . 9 25 10 1 3 3 . . . 8 50 37 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . Guns 23 | . 9 5 8 . . . . . . . . . . . . . . . . . 1 Cannons 113 | . . . 1 1 . 1 4 19 . 8 12 8 1 2 3 . . . 7 33 13 AOE 78 | . . 12 14 . . 2 . 6 . . 9 1 . . . . . . . 12 22 Classes Destroyed 20 | . 1 3 6 1 . 1 2 1 . 2 1 . . . . . . . . 1 1 Worker 12 | . . . . 1 . 1 . 1 . . 2 2 . . . . . . . . 5 Builder 13 | . . . 1 . . . . 2 . . . 1 . . . . . . . 2 7 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 1 . . . 1 3 . . . . . . . . . . . . 1 Recycler 13 | . . . 1 . . 2 . 1 . . 1 1 . . . . . . . 3 4 Watcher 6 | . . . . . . . 1 1 . . . 1 . . . . . . . 1 2 Swarmer 39 | . . 3 11 . . 2 2 3 . . 7 . . . 2 . . . . 4 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . 2 Grunt 64 | . 9 2 9 1 . 2 1 7 . 5 3 2 1 2 . . . . 3 11 6 Brawler 6 | . . . 1 . . . . 1 . 1 . . . . . . . . . 1 2 Duelist 6 | . . . . . . 1 . 2 . 1 . . . . . . . . 1 . 1 Protector 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . Sentry 23 | . . . 2 . . . . 12 . . 2 2 . 1 1 . . . . 3 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . Specialist 12 | . . . . . . . . . . 1 5 . . . . . . . 2 4 . Hunter 33 | . . . . . . . 2 1 . . 2 . . . . . . . 2 8 18 Programmer 31 | . . . . . . . . . . . 4 6 . . . . . . . 18 3 Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . Assembled 11 | . . 11 . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 3 7 7 1 . 5 2 11 . 4 7 4 1 2 3 . . . 4 7 14 Combat Bots Only 9 | . 3 7 6 1 . 2 2 9 . 4 6 3 1 2 3 . . . 4 6 8 Max Kills in Single Turn 4 | . 1 3 3 1 . 3 1 2 . 1 4 2 1 1 1 . . . 1 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . . 1 . 2 . . 3 1 . . . . . . . 3 3 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Damage Taken 27121 | . 480 927 855 . . 84 352 2058 . 941 2846 1190 183 256 64 . 80 . 1458 6020 9327 Core 2876 | . 59 161 148 . . . 39 178 . 87 196 122 34 12 . . . . 50 337 1453 Absorbed by Shields 313 | . . . . . . . . . . . . . 27 94 24 . . . 168 . . Reduced by Siege Mode 756 | . . . . . . . . . . . . . . . . . . . . 353 403 Regen/Repaired (Parts) 4610 | . . . 56 . . . . 122 . 105 1144 380 16 . . . . . 203 2132 452 Core Remaining (%) 75 | 100 . 12 . . . 63 . 60 . 87 76 87 . . . . 96 . 96 76 . Volleys Fired 781 | . 30 34 46 2 . 7 16 74 . 24 74 51 6 8 6 . . . 25 229 149 Largest 2 | . 2 2 2 2 . 2 2 2 . 2 2 2 2 2 2 . . . 2 2 2 Hottest 233 | . 60 46 136 136 . 136 136 143 . 158 180 180 180 180 180 . . . 180 233 120 Shots Fired 1111 | . 60 56 80 4 . 11 32 138 . 48 119 89 11 16 12 . . . 50 232 153 Gun 177 | . 60 44 61 . . . . . . . . . . . . . . . . . 12 Cannon 855 | . . . 8 4 . 9 32 131 . 48 111 89 10 16 12 . . . 50 223 112 Launcher 79 | . . 12 11 . . 2 . 7 . . 8 . 1 . . . . . . 9 29 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 124 | . 35 44 33 . . . . . . . . . . . . . . . . . 12 Thermal 908 | . 25 . 36 4 . 9 32 131 . 48 111 89 10 16 12 . . . 50 223 112 Explosive 79 | . . 12 11 . . 2 . 7 . . 8 . 1 . . . . . . 9 29 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | . 18 13 7 3 . 8 14 22 . 8 9 23 4 4 7 . . . 20 34 36 Robot Miss Streak 8 | . 1 8 4 1 . 1 2 2 . 3 4 4 1 2 1 . . . 3 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Capacitor 313 | . . . . . . . . . . . . . . . . . . . . 211 102 Shots Hit Robots 777 | . 48 30 48 2 . 8 19 101 . 30 81 51 6 10 8 . . . 34 192 109 Core Hits 454 | . 21 32 43 2 . 14 7 44 . 12 48 21 2 5 4 . . . 19 77 103 Critical Kills 14 | . . . . . . 1 2 1 . . 2 1 . 1 . . . . 1 4 1 Critical Parts Destroyed 3 | . . 1 1 . . . . . . . . . . . . . . . . . 1 Critical Strikes 18 | . . 1 2 . . 1 2 1 . . 2 1 . 1 . . . . 1 4 2 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . Meltdown 14 | . . . . . . 1 2 1 . . 2 1 . 1 . . . . 1 4 1 Destroy 3 | . . 1 1 . . . . . . . . . . . . . . . . . 1 Melee Attacks 15 | . . . . . . . . . . . 14 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . 14 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40308 | . 501 1126 1866 56 . 468 392 3342 . 844 4109 2516 191 320 255 . . . 1241 11532 11549 Guns 1675 | . 501 442 550 . . . . . . . . . . . . . . . . . 182 Cannons 21006 | . . . 122 40 . 164 388 2137 . 844 1920 1837 191 320 255 . . . 1241 8555 2992 Explosions 16936 | . . 680 1194 . . 292 . 1179 . . 1758 601 . . . . . . . 2925 8307 Melee 509 | . . . . . . . . . . . 431 78 . . . . . . . . . Ramming 182 | . . 4 . 16 . 12 4 26 . . . . . . . . . . . 52 68 Kinetic 1240 | . 290 442 326 . . . . . . . . . . . . . . . . . 182 Thermal 22042 | . 211 . 346 40 . 164 388 2137 . 844 1920 2438 191 320 255 . . . 1241 8555 2992 Explosive 16096 | . . 680 1194 . . 292 . 1179 . . 1758 . . . . . . . . 2925 8068 Electromagnetic 239 | . . . . . . . . . . . . . . . . . . . . . 239 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 509 | . . . . . . . . . . . 431 78 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . . 5 6 1 . . . . . . 18 20 Average Corruption 4 | . . . . . . . . . . . 3 2 1 . . . . . . 5 7 Corruption Purged 14 | . . . . . . . . . . . . 9 1 . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 108 | . . . . . . . . . . . 22 7 . . . . . . . 52 27 Message Errors 24 | . . . . . . . . . . . 4 2 . . . . . . . 15 3 Matter Fused 25 | . . . . . . . . . . . 3 3 . . . . . . . 11 8 Heat Flow Errors 13 | . . . . . . . . . . . 4 . . . . . . . . 6 3 Energy Discharges 8 | . . . . . . . . . . . 3 . . . . . . . . 1 4 Parts Rejected 4 | . . . . . . . . . . . 2 . . . . . . . . 1 1 Data Loss (minor) 11 | . . . . . . . . . . . 2 2 . . . . . . . 6 1 Data Loss (major) 4 | . . . . . . . . . . . 1 . . . . . . . . 3 . Misfires 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . Alerts 4 | . . . . . . . . . . . 1 . . . . . . . . 2 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 8 | . . . . . . . . . . . 1 . . . . . . . . 5 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1704 | . . . 111 . . . 1 115 . . 176 433 . . . . . . 19 436 413 Projectiles 656 | . . . 1 . . . 1 53 . . 50 82 . . . . . . 19 328 122 Explosions 945 | . . . 110 . . . . 62 . . 61 313 . . . . . . . 108 291 Melee 103 | . . . . . . . . . . . 65 38 . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1498 | . . 120 62 . . 12 . 215 . . 112 121 . . . . . . . 272 584 Shots 34 | . . 3 5 . . 1 . 5 . . 4 2 . . . . . . . 4 10 Rammed 10 | . . . . . . . . 4 . . . . . . . . . . . 3 3 Targets Rammed 19 | . . 2 . 2 . 1 2 6 . . . . . . . . . . . 3 3 Kicked 8 | . . 2 . 2 . 1 2 1 . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 462 | . 176 36 462 78 . 72 163 219 . 333 452 210 . . . . . . 87 374 427 Average Temperature 110 | . 65 18 169 41 . 36 72 58 . 144 150 55 . . . . . . 45 118 135 Received Heat Transfer 3281 | . 264 87 498 . . 27 99 558 . 162 432 54 32 56 6 . 24 . 397 396 189 Effects 17 | . . . 2 . . . . . . . 8 . . . . . . . . 1 6 Shutdowns 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . 3 . . . . . . . . . . Interference 7 | . . . . . . . . . . . 4 . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations 27 | . . . . . . . . . . . . . . . . . . . . 19 8 Total Turns 410 | . . . . . . . . . . . . . . . . . . . . 295 115 Longest Duration 62 | . . . . . . . . . . . . . . . . . . . . 62 26 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 18 | . . . . . . 1 2 2 . 1 3 1 . 1 . . . . 1 5 1 Combat Hostiles 17 | . . . . . . 1 1 2 . 1 3 1 . 1 . . . . 1 5 1 Parts Melted 60 | . . . 1 . . 3 2 6 . 3 7 11 . 1 1 . . . 1 23 1 Heat Transferred 26119 | . 475 . 814 74 . 296 703 3589 . 1438 3023 2900 300 500 400 . . . 1950 6919 2738 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Peak Influence 2083 | . 203 181 655 310 . 134 229 672 264 250 506 635 426 . . . . . 180 1183 2083 Initial 709 | . . 8 70 255 . . . 53 264 184 130 174 270 . . . . . . 101 709 Average 351 | . 65 115 298 141 . 15 99 362 264 158 222 455 325 . . . . . 70 413 1214 Maximum Alert Level 5 | . 1 . 2 1 . . 1 2 1 1 2 2 2 . . . . . . 4 5 Low Security (%) 48 | 100 92 100 15 65 . 100 80 29 . 82 58 18 . . . . . 100 100 45 . Level 1 22 | . 7 . 57 34 . . 19 33 100 17 29 10 96 . . . . . . 18 . Level 2 14 | . . . 26 . . . . 37 . . 12 71 3 . . . . . . 11 . Level 3 7 | . . . . . . . . . . . . . . . . . . . . 18 48 Level 4 4 | . . . . . . . . . . . . . . . . . . . . 6 36 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Squads Dispatched 54 | . 2 . 3 . . . . 4 . 2 6 7 . . . . . . 1 11 18 Investigation 7 | . 1 . 1 . . . . 1 . . 1 . . . . . . . . . 3 Extermination 15 | . . . . . . . . . . . 3 4 . . . . . . . 6 2 Reinforcement 17 | . 1 . 2 . . . . 1 . 2 2 1 . . . . . . 1 4 3 Assault 12 | . . . . . . . . 2 . . . 2 . . . . . . . . 8 Garrison 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 1 . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Distress Signals 18 | . . . . . . . 1 1 . . 2 1 1 . . . . . . 3 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 375 | . 11 18 26 2 . 6 15 42 . 11 39 14 4 3 3 . 3 . 8 66 104 Peak Tracking Total 21 | . 3 6 6 2 . 3 5 10 . 4 9 4 3 2 3 . 3 . 4 9 21 Tactical Retreats 25 | . . . 1 . . . 2 3 . . 3 1 1 . . . . . . 3 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Traps Triggered 14 | . 1 . 1 . . . . 1 . 1 4 . 1 . . . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 3 . 1 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Machines Disabled 34 | . . . 3 . . . 2 6 . . 3 7 2 . . . . . . 4 7 Max in Single Turn 7 | . . . 1 . . . 1 1 . . 2 7 2 . . . . . . 1 1 Garrison Access 3 | . . . . . . . . . . . 1 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Machines Accessed 67 | . 5 1 5 1 1 2 3 13 1 . 6 3 3 . 1 6 . 1 . 10 5 Terminals 44 | . 4 . 3 1 . 2 3 10 1 . 4 2 3 . . . . 1 . 7 3 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . Recycling Units 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 4 | . . . . . . . . . . . 2 1 . . . . . . . . 1 Total Hacks 215 | . 19 1 17 8 23 6 12 36 1 . 15 9 10 . 1 19 . 2 . 25 11 Successful 139 | . 11 1 11 4 23 3 8 23 1 . 8 4 4 . 1 19 . 1 . 14 3 Failed 75 | . 8 . 5 4 . 3 4 13 . . 7 5 6 . . . . 1 . 11 8 Catastrophic 12 | . . . . 1 . 1 2 1 . . . 2 1 . . . . . . 2 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 53 | . 5 . 7 2 . 2 6 8 . . 7 4 5 . . . . . . 4 3 Terminals 143 | . 18 . 11 8 . 6 12 31 1 . 11 8 10 . . . . 2 . 18 7 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 2 Repair Stations 9 | . 1 . 4 . . . . 2 . . . . . . . . . . . 2 . Recycling Units 5 | . . . 2 . . . . 3 . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . 5 . Garrison Access 7 | . . . . . . . . . . . 4 1 . . . . . . . . 2 Terminal Hacks 102 | . 8 1 3 4 23 3 6 16 1 . 4 1 2 . 1 19 . 1 . 9 . Record 49 | . 2 . 2 4 23 2 1 7 . . . . . . . 7 . . . 1 . Part Schematic 5 | . . . . . . . 1 . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . . . . 1 . . . . . . . 4 . . . . . Prototype ID Bank 11 | . 1 . . . . . 2 2 . . 1 . . . . 4 . . . 1 . Open Door 3 | . . 1 . . . . . 1 . . . . . . 1 . . . . . . Open DSF 3 | . . . . . . . . . 1 . . . . . . . . 1 . 1 . Branch Access Points 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Alert Level 5 | . 1 . 1 . . . . 1 . . . 1 . . . . . . . 1 . Locate Traps 6 | . 2 . . . . . 1 1 . . 1 . 1 . . . . . . . . Dispatch Records 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . . . . 2 . . . . . . . . . . . 3 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . 3 . . . . 2 . . . . . . . . . . . 1 . Scan Component 3 | . . . 1 . . . . 1 . . . . . . . . . . . 1 . Repair 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . Report Inventory 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . 3 . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . Analyze 1 | . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 20 | . 3 . 3 . . . 2 3 . . 3 2 2 . . . . . . 1 1 Terminals 19 | . 2 . 3 . . . 2 3 . . 3 2 2 . . . . . . 1 1 Track 5 | . 1 . 1 . . . 1 1 . . 1 . . . . . . . . . . Botnet 14 | . 1 . 2 . . . 1 2 . . 2 2 2 . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 4 . 4 1 . 2 3 10 . . 5 2 3 . . . . 1 . 9 4 Full Trace Events 6 | . 1 . 1 . . . . 1 . . 1 . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . . . . . . . 4 . . . 1 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 Time 62 | . . . . . . . . . . . . . . . . . . . . . 62 Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . 7 Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Time 70 | . . . 32 . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 2 2 . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . 2 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Total Allies 17 | . . . . 5 . . . 12 . . . . . . . . . . . . . Largest Group 10 | . . . . 4 4 3 . 10 10 10 . . . . . . . . . . . Highest-Rated Group 173 | . . . . 71 71 40 . 173 173 173 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 16 . 31 29 29 . . . . . . . . . . . Total Orders 71 | . . . . . . . . . . . 14 4 . . 1 . 1 . 3 22 26 EXPLORE 55 | . . . . . . . . . . . 13 3 . . . . . . 2 19 18 RETURN 16 | . . . . . . . . . . . 1 1 . . 1 . 1 . 1 3 8 Ally Attacks 105 | . . . . 8 . 5 . 20 . 61 8 . . . . . . . 3 . . Total Damage 1308 | . . . . 169 . 22 . 362 . 755 . . . . . . . . . . . Kills 7 | . . . . 2 . 2 . 1 . 2 . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Robot Analysis Total 5 | . . . . . . . . 1 . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . . . 1 1 . . . . . . Drone Launches 92 | . . . . . . . . . . . 12 5 . . 3 . 3 . 7 20 42 Drone Recoveries 64 | . . . . . . . . . . . 4 3 . . 3 . 3 . 3 17 31 Decoded 0b10 Intel 84 | . . . . . . . . . . . . . . . . . . . 3 51 30 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Patrols 36 | . . . . . . . . . . . . . . . . . . . 2 17 17 Reinforcements 11 | . . . . . . . . . . . . . . . . . . . 1 3 7 Guards 35 | . . . . . . . . . . . . . . . . . . . . 30 5 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Turns Passed 16332 | 67 511 569 724 1176 346 729 610 1654 31 268 1902 980 367 814 768 256 477 46 280 2452 1305 Spaces Moved 8706 | 46 296 377 460 587 174 446 333 765 18 96 805 395 218 499 479 156 306 28 94 1260 868 Core 167 | 2 . 7 . . . . . . . . . . . . . . . . . . 158 Treads 2872 | . . . 9 1 . 2 41 299 18 96 560 . . . . . . . 82 1260 504 Legs 2412 | 44 296 314 . 562 174 444 292 239 . . . 6 15 26 . . . . . . . Wheels 3049 | . . 56 451 24 . . . 227 . . 245 389 203 473 479 156 306 28 12 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 206 | . . . . . . . . . . . . . . . . . . . . . 206 Fastest Speed 34 | 50 120 80 80 125 200 130 126 105 170 170 151 125 153 153 153 153 153 153 145 141 34 Average Speed 150 | 116 120 118 104 197 200 154 157 160 170 170 184 177 156 154 153 153 153 153 154 142 105 Slowest Speed 470 | 120 120 200 240 240 200 240 240 240 170 170 250 470 190 190 153 210 153 153 240 232 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 5 41 68 43 90 56 99 26 91 1 88 27 20 7 69 77 62 47 . 89 48 48 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . 1 1 . . . . . . . . . . 3 . . . . . Known Exits Taken 5 | . . . . . . 1 1 . 1 . . . 1 . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . 1 . . 1 1 . 1 1 1 1 . . 1 . Scrap Searched 7 | . . . . 1 . 2 . . . . . . . 2 1 . 1 . . . . Spaces Dug 136 | . . 21 . . . 11 . 14 . . 7 12 11 . . . . . . 16 44 Terrain Destroyed 758 | . . 108 51 . . 20 . 74 . . 99 84 33 5 4 . . . 2 104 174 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 137 | . . . . . . . . 8 . . 22 32 4 5 4 . . . 2 32 28 AOE 621 | . . 108 51 . . 20 . 66 . . 77 52 29 . . . . . . 72 146 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac DSF Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Total 11137 | 56 403 451 626 602 173 475 391 1057 19 158 1077 576 236 526 501 174 314 31 184 1904 1203 Wait 902 | . 42 11 46 3 . 11 20 126 . 18 114 70 1 9 13 . 7 . 25 296 90 Move 8681 | 45 295 376 459 586 173 445 332 764 17 95 804 394 217 498 478 155 305 27 93 1259 864 Hop 2 | . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 168 | 5 11 4 17 1 . 2 7 22 . 10 15 8 2 3 2 3 . 1 8 28 19 Fast Attach 103 | 6 2 5 10 1 . 2 1 10 . . 9 14 1 . . 7 . 1 7 14 13 Attach 106 | . 1 3 8 . . 1 2 12 2 2 11 3 4 3 . . . 1 5 20 28 Detach 41 | . . 2 8 . . . . 6 . . . 1 1 1 . 1 . . 1 8 12 Swap 136 | . 8 7 16 1 . 2 3 16 . 2 19 18 4 2 2 . 2 . 1 15 18 Drop 178 | . 14 7 16 3 . 3 8 21 . 7 17 16 . 2 . 8 . 1 18 32 5 Fire 781 | . 30 34 46 2 . 7 16 74 . 24 74 51 6 8 6 . . . 25 229 149 Melee 15 | . . . . . . . . . . . 14 1 . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . Kick 8 | . . 2 . 2 . 1 2 1 . . . . . . . . . . . . . Crush 10 | . . . . . . . . 4 . . . . . . . . . . . 3 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap 4 | . . . . 3 . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Discovered new exit (range 11) 579 | -10/Materials | Entered Mines 582 | -10/Mines | Discovered new exit (range 4) 665 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 753 | -10/Mines | Learned 2 Materials zone layouts 859 | -10/Mines | Found the Drone Emporium 867 | -10/Mines | Found Prototype Device 961 | -10/Mines | Assembled infested the area 1014 | -10/Mines | Core integrity fell below 50% 1067 | -10/Mines | Destroyed 7 combat bots 1084 | -10/Mines | Core integrity fell below 20% 1101 | -10/Mines | Lost 3 parts (1n1u1w) 1148 | -10/Mines | Entered Materials 1148 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1149 | -9/Materials | Identified exit to Materials 1150 | -9/Materials | Identified Bomb Drone Bay 1305 | -9/Materials | Lost 3 parts (1p1n1w) 1466 | -9/Materials | Repaired Particle Gun 1492 | -9/Materials | Discovered exit to Materials (range 14) 1644 | -9/Materials | Central database locked down 1653 | -9/Materials | Discovered new exit (range 15) 1709 | -9/Materials | Build established: Scavenger-Mutant 1872 | -9/Materials | Entered Mines 1884 | -9/Mines | Discovered exit to Materials (range 6) 1998 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1998 | -9/Mines | Discovered new exit (range 6) 2146 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2365 | -9/Mines | Learned location of Storage (-8) 2412 | -9/Mines | Discovered exit to Materials (range 6) 2620 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2901 | -9/Mines | Found a hidden stash of uninstalled traps 3048 | -9/Mines | Entered Exiles 3048 | -9/Exiles | Accompanied by 4 allies 3078 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3098 | -9/Exiles | Met 8R-AWN 3130 | -9/Exiles | Met EX-HEX 3242 | -9/Exiles | Met EX-DEC 3312 | -9/Exiles | Learned location of Zion (-7) 3376 | -9/Exiles | Discovered new exit (range 11) 3394 | -9/Exiles | Entered Mines 3394 | -8/Mines | Accompanied by 3 allies 3690 | -8/Mines | Discovered exit to Materials (range 12) 4065 | -8/Mines | Discovered exit to Materials (range 14) 4123 | -8/Mines | Entered Materials 4123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4135 | -8/Materials | Identified exit to Storage 4559 | -8/Materials | Discovered new exit (range 11) 4733 | -8/Materials | Entered Storage 5256 | -8/Storage | Repaired Imp. Light Armor Plating? 5601 | -8/Storage | Discovered new exit (range 8) 5683 | -8/Storage | Met a pair of Derelict thieves 5834 | -8/Storage | Destroyed 9 combat bots 5840 | -8/Storage | Lost 5 parts (1n3u1w) 5994 | -8/Storage | Build established: Mutant 6026 | -8/Storage | Found Prototype Protection 6027 | -8/Storage | Identified Lgt. Regenerative Plating 6030 | -8/Storage | Found Lgt. Regenerative Plating 6033 | -8/Storage | Found Lgt. Regenerative Plating 6037 | -8/Storage | Found Lgt. Regenerative Plating 6039 | -8/Storage | Found Lgt. Regenerative Plating 6043 | -8/Storage | Found Lgt. Regenerative Plating 6145 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6387 | -8/Storage | Entered Factory 6387 | -7/Factory | Accompanied by 10 allies 6387 | -7/Factory | Evolved 2 slots: Utility x2 6418 | -7/Factory | Identified exit to DSF 6418 | -7/Factory | Entered DSF 6418 | -7/DSF | Accompanied by 10 allies 6447 | -7/DSF | Build established: Commander-Mutant 6454 | -7/DSF | Additional patrols routed to DSF 6617 | -7/DSF | Discovered new exit (range 14) 6630 | -7/DSF | Sterilization system engaged 6650 | -7/DSF | Ambient heat levels rising (+10) 6665 | -7/DSF | Ambient heat levels rising (+10) 6680 | -7/DSF | Ambient heat levels rising (+10) 6686 | -7/DSF | Entered Factory 6686 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6718 | -6/Factory | Discovered new exit (range 25) 6774 | -6/Factory | Build established: Mutant 7350 | -6/Factory | Discovered new exit (range 5) 7866 | -6/Factory | Cargo convoy interrupted 8588 | -6/Factory | Entered another Factory area 8588 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9168 | -5/Factory | Discovered new exit (range 16) 9231 | -5/Factory | Build established: Scavenger-Mutant 9472 | -5/Factory | Spotted B-75 Beast 9488 | -5/Factory | First assault squad dispatched 9568 | -5/Factory | Entered another Factory area 9568 | -4/Factory | Evolved 2 slots: Utility x2 9630 | -4/Factory | Discovered new exit (range 14) 9699 | -4/Factory | Identified exit to Upper Caves 9699 | -4/Factory | Identified exit to Extension 9791 | -4/Factory | Discovered new exit (range 7) 9922 | -4/Factory | Build established: Mutant 9935 | -4/Factory | Entered Upper Caves 9985 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10249 | -4/Upper Caves | Encountered a Warlord checkpoint 10558 | -4/Upper Caves | Discovered new exit (range 9) 10662 | -4/Upper Caves | Learned Research stockpile data 10749 | -4/Upper Caves | Entered another Upper Caves area 10749 | -4/Upper Caves | Discovered new exit (range 14) 11082 | -4/Upper Caves | Learned Research emergency access door positions 11116 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11429 | -4/Upper Caves | Discovered new exit (range 12) 11517 | -4/Upper Caves | Entered Zhirov 11517 | -4/Zhirov | Discovered new exit (range 3) 11545 | -4/Zhirov | Met Zhirov 11599 | -4/Zhirov | Learned location of Quarantine (-3) 11599 | -4/Zhirov | Learned location of Testing (-2) 11599 | -4/Zhirov | Learned location of Command (-1) 11612 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11643 | -4/Zhirov | Found Alien Artifact 11643 | -4/Zhirov | Identified Integrated Reactor 11643 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11713 | -4/Zhirov | Found Alien Artifact 11773 | -4/Zhirov | Entered Proximity Caves 12238 | -3/Proximity Caves | Discovered new exit (range 7) 12250 | -3/Proximity Caves | Entered Research 12250 | -3/Research | Evolved 2 slots: Utility x2 12276 | -3/Research | Found Quantum Capacitor 12296 | -3/Research | Identified exit to DSF 12296 | -3/Research | Entered DSF 12326 | -3/DSF | Additional patrols routed to DSF 12406 | -3/DSF | Found Adv. Force Booster 12543 | -3/DSF | Sterilization system engaged 12555 | -3/DSF | Discovered new exit (range 14) 12563 | -3/DSF | Ambient heat levels rising (+10) 12576 | -3/DSF | Entered Research 12576 | -2/Research | Evolved 2 slots: Utility x2 13148 | -2/Research | Found Prototype Launcher 13148 | -2/Research | Identified Hellfire Missile Launcher 13377 | -2/Research | Found Prototype Device 13396 | -2/Research | Identified Transdimensional Reconstructor 13396 | -2/Research | Identified Exp. Thermal Defense Suite 13423 | -2/Research | Identified exit to Testing 13548 | -2/Research | Spotted B-90 Cyclops 13969 | -2/Research | Destroyed B-90 Cyclops 14862 | -2/Research | System corruption reached 10% 14956 | -2/Research | Discovered new exit (range 18) 15015 | -2/Research | Garrison activated, responded to threat 15028 | -2/Research | Entered Access 15028 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15167 | -1/Access | Lost 3 parts (2u1w) 15355 | -1/Access | Found Prototype Processor 15356 | -1/Access | Identified Spectral Analyzer 15490 | -1/Access | Fabricated Exp. Optical Array? 15495 | -1/Access | Spotted B-99 Colossus 15495 | -1/Access | Spotted B-99 Colossus 15564 | -1/Access | First assault squad dispatched 15593 | -1/Access | Found Unknown Device 15593 | -1/Access | Identified Launcher Loader 15717 | -1/Access | Destroyed 8 combat bots 15849 | -1/Access | Warped through subspace 15990 | -1/Access | Destroyed 8 combat bots 15998 | -1/Access | Lost 3 parts (1p2u) 16137 | -1/Access | Garrison activated, responded to threat 16144 | -1/Access | System corruption reached 10% 16150 | -1/Access | High security lockdown imminent 16152 | -1/Access | Released all parts (9) 16157 | -1/Access | Core integrity fell below 50% 16182 | -1/Access | Lost 8 parts (1p2n3u2w) 16230 | -1/Access | High security lockdown engaged 16308 | -1/Access | Spotted B-99 Colossus 16309 | -1/Access | Spotted B-99 Colossus 16321 | -1/Access | Core integrity fell below 20% 16333 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 16321_ The unstable cave ceiling collapses. 16322_ Sealed Heavy Doors breached. 16322_ Mni. Drone Bay destroyed. 16323_ Knocked back. 16323_ Slug penetrates Wall. 16324_ System corrupted: Nova Cannon failed to cycle. 16326_ Penetrated by Slug. 16329_ Mni. Drone Bay destroyed. 16329_ Q-thruster destroyed. 16329_ P-80 Master destroyed. 16329_ Penetrated by Slug. 16330_ >> Lost connection to Mini Drone. 16330_ Nova Cannon destroyed. 16330_ Penetrated by Slug. 16330_ Slug penetrates Wall. 16330_ Penetrated by Slug. 16330_ Q-thruster destroyed. 16330_ Slug penetrates Wall. 16331_ System corrupted: Graphene Brace rejected. 16333_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????# #????####?????????# | | ?????????# #??? ??????????# | | ?????????# """"" #??? ??????????# | | ?????????# """"" #?? "??????????# | | ?????????# """"" #?? """??????????# | | ???????### """"" #? """""?????????#### | | ??????? """"" #? """""???????????? | | ?????? # """" "????????? | | ?????? # " ""???????? | | ?????????# + ?????? | | ?????????###########+### # ?????? | | ??????????# # #############????????? | | ??????????# # %*!# #???????????? | | ??????????#!= # !%|# * #???????????? | | ??????????#= ! # [[!# * *#???????????? | | ??????????# # p # " #???????????? | | ??????????####;####;;###p ; """ #???????????? | | ###########???# # % %# """ #???????????? | | ? #???# # " #???????????? | | #??## #* #???????????? | | "" #??# % # ] #???????????? | | "" #??# ;#########???????????? | | "" #??# !% ##???????????????????? | | "Y #??# % % #???????????????###### | | "" #??# Y % #???????????????# | | "" #??## @ #???????????????# | | "" #???# # #???????????????# | | ? #???### # ??????????????# = " | | ??? #?????##### #????????????# "" | | ????? ######????# #????????????#! """ | | #######+### #????# BB #????????????# " | | #????# BB BB #????????????# | | #????# BB #????????????# | | ########### #????# #????????????###### | | ############ ##????#""" " """"#?????????????????# | | # #????????""" "?????????????????????# | | # #??????????? "?????????????????????# | | / #???????????""?????????????????????# | | # ^#?????????????????????????????????## | | # #?????????????????????????????????# | | ?# #?????????????????????????????????# | | ! ?# #?????????????????????????????????# | | ??# #?????????????????????????????????# | | ??# #?????????????????????????????????# | | ???# #??????????????????##########?????# | | ???# #??????????????????# = ] #?????#* | | = ????# #??????????????????? #?????# | | #######????# #?????""""""""""""?? #?????# | | ???????????# #?????#"" ### #???#### | | ???????????# #?????#"" #? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 53 Energy Capacity 895 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1800 Resistance: KI 25 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Thermal Defense Suite | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -1/Access | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultMiningCycler Manual? 0 Play Time 03:59:50 Cumulative 229.0 hours Start 2022.05.04 @ 20:52:11 End 2022.05.05 @ 00:52:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 11 Types 9/0/2/0/0/0/0/0/0 Lore% 79 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32d5194d-1d2e-43df-a2b3-831f7d4fcde9