Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.08 @ 23:53:41 Player: zeramoth Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2375) 2375 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 7261 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 336 Cogmind --------- Core Integrity 0/1000 Matter 163/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Power Amplifier Improved Heat Sink Improved Core Shielding EM Shield High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Rocket Array > --- INVENTORY -------- Power Amplifier Improved Heat Sink Improved Core Shielding EM Shield Arc Projector High-powered Shock Rifle Pulse Rifle Variable Charge Gun Gauss Rifle Proton Missile Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . 1 Utility 6 | . . . . 2 2 . 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 87 | . 6 8 4 16 5 7 25 16 Power 14 | . 1 1 1 2 . 3 5 1 Engine 6 | . 1 1 1 2 . . 1 . Core 8 | . . . . . . 3 4 1 Reactor . | . . . . . . . . . Propulsion 14 | . 2 3 . 2 . 1 3 3 Treads . | . . . . . . . . . Leg 14 | . 2 3 . 2 . 1 3 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | . 1 1 1 3 4 . 10 . Device 6 | . . 1 . . 1 . 4 . Storage 2 | . . . 1 . 1 . . . Processor 3 | . . . . 1 . . 2 . Hackware 1 | . . . . 1 . . . . Protection 8 | . 1 . . 1 2 . 4 . Artifact . | . . . . . . . . . Weapon 39 | . 2 3 2 9 1 3 7 12 Energy Gun 24 | . 2 3 . 6 1 1 4 7 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | . . . 1 1 . 1 2 1 Ballistic Cannon 3 | . . . 1 2 . . . . Launcher 6 | . . . . . . 1 1 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . Parts Lost 46 | . . 5 1 4 . . 13 23 Power 7 | . . 1 . 1 . . 3 2 Propulsion 11 | . . 1 . 1 . . 3 6 Utility 11 | . . 1 . . . . 4 6 Weapon 17 | . . 2 1 2 . . 3 9 Highest Loss Streak 21 | . . 4 1 3 . . 8 21 Average Slot Usage (%) 95 | . 96 92 99 98 100 100 94 80 Engine 4 | . 14 11 11 7 7 1 1 . Core 3 | . . . . . . 5 4 8 Leg 23 | . 28 32 33 26 23 23 19 15 Device 8 | . . 4 5 . 7 7 15 9 Storage 14 | . 14 11 15 18 15 15 13 10 Processor 8 | . . . . 9 7 7 12 10 Hackware 2 | . . . . 8 7 7 . . Protection 5 | . 12 6 . . 7 7 5 7 Energy Gun 12 | . 2 22 13 13 14 15 10 11 Ballistic Gun 8 | . 24 5 9 9 7 7 7 1 Ballistic Cannon 1 | . . . 9 3 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 10 15 15 19 26 46 46 53 57 Greatest Support 68 | 20 20 33 33 33 33 38 40 68 Greatest Overweight (x) 5 | . . . . . 1 1 1 5 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 12 | . 6 6 8 8 12 12 12 12 Average Capacity 10 | . 6 6 6 8 10 12 12 11 Most Carried 12 | . 6 6 7 8 9 12 12 12 Average Carried 8 | . 5 4 6 7 8 11 9 9 Final Capacity 12 | 6 6 6 8 8 12 12 12 10 Final Carried 12 | 6 5 6 7 8 9 12 12 5 Class Distribution -------------------- 44% | Scavenger-Gunner 29% | Scavenger-Skirmisher 10% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 1480 | 200 104 107 60 240 . 175 381 213 Remotely . | . . . . . . . . . Salvage Created 2374 | . 277 295 28 354 . 262 623 535 Parts 136 | . 16 17 5 14 . 15 38 31 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 55 | . 7 8 2 7 . 4 13 14 Guns 40 | . 7 8 2 3 . 4 9 7 Cannons 4 | . . . . 4 . . . . AOE 11 | . . . . . . . 4 7 Classes Destroyed 10 | . 1 2 . 1 . 2 4 . Worker 5 | . . . . . . . 2 3 Builder 2 | . . . . . . . 1 1 Recycler 3 | . . . . 1 . 1 1 . Operator 1 | . . . . . . 1 . . Swarmer 14 | . . 3 2 . . 1 4 4 Grunt 27 | . 7 3 . 4 . 1 4 8 Duelist 2 | . . . . . . . 1 1 Sentry 6 | . . 2 . 3 . . 1 . Hunter 2 | . . . . . . . 1 1 Programmer 4 | . . . . . . 2 2 . Best Kill Streak 10 | . 3 3 2 3 . 2 4 10 Combat Bots Only 9 | . 3 3 2 3 . 2 4 9 Max Kills in Single Turn 4 | . 1 2 1 1 . 1 2 4 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Damage Taken 5872 | . 288 531 36 507 . 155 1616 2739 Core 1348 | . 26 53 9 61 . 15 176 1008 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 89 . 84 88 . 97 79 . Volleys Fired 168 | . 26 22 4 26 . 15 43 32 Largest 3 | . 2 3 3 3 . 3 3 3 Hottest 210 | . 70 120 145 151 . 138 163 210 Shots Fired 383 | . 52 46 9 76 . 44 101 55 Gun 362 | . 52 46 9 63 . 44 98 50 Cannon 13 | . . . . 13 . . . . Launcher 8 | . . . . . . . 3 5 Special . | . . . . . . . . . Kinetic 185 | . 48 14 . 39 . 14 65 5 Thermal 108 | . 4 10 8 37 . . 12 37 Explosive 7 | . . . . . . . 3 4 Electromagnetic 83 | . . 22 1 . . 30 21 9 Robot Hit Streak 27 | . 12 21 3 27 . 7 13 11 Robot Miss Streak 6 | . 2 1 2 4 . 4 6 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . . 1 . . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 Shots Hit Robots 278 | . 36 38 5 62 . 24 71 42 Core Hits 187 | . 17 16 2 24 . 13 48 67 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6723 | . 370 427 57 680 . 355 2178 2656 Guns 4012 | . 370 394 57 474 . 355 1545 817 Cannons 206 | . . . . 206 . . . . Explosions 2505 | . . 33 . . . . 633 1839 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2234 | . 320 82 . 370 . 203 1155 104 Thermal 1786 | . 50 100 57 310 . . 252 1017 Explosive 1904 | . . . . . . . 633 1271 Electromagnetic 799 | . . 245 . . . 152 138 264 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . 2 12 . Average Corruption 7 | . . . . . . 2 8 . Corruption Purged . | . . . . . . . . . Effects 54 | . . . . . . 5 49 . Message Errors 11 | . . . . . . 2 9 . Matter Fused 9 | . . . . . . . 9 . Heat Flow Errors 7 | . . . . . . . 7 . Energy Discharges 4 | . . . . . . 1 3 . Data Loss (minor) 6 | . . . . . . . 6 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 1 | . . . . . . . 1 . Misdirections 5 | . . . . . . . 5 . Targeting Errors 6 | . . . . . . 1 5 . Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 145 | . . 21 . . . . . 124 Projectiles . | . . . . . . . . . Explosions 145 | . . 21 . . . . . 124 Melee . | . . . . . . . . . Knockbacks 9 | . . . . 9 . . . . Impact . | . . . . . . . . . Kinetic 8 | . . . . 8 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 160 | . . 31 . . . . 49 80 Shots 9 | . . 1 . . . . 3 5 Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 429 | . 134 228 33 334 . 63 292 429 Average Temperature 103 | . 29 79 22 135 . 20 65 199 Received Heat Transfer 1509 | . 159 183 . 234 . 12 243 678 Effects 5 | . . . . 1 . . . 4 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . . 3 . . 1 5 Heat Transferred 3099 | . 148 200 124 740 . . 550 1337 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Peak Influence 517 | . 200 234 136 194 29 517 442 458 Average Influence 168 | . 64 193 132 86 29 228 207 257 Maximum Alert Level 2 | . 1 1 . . . 2 2 2 Low Security (%) 69 | . 98 40 100 100 100 46 56 51 Level 1 24 | . 1 59 . . . 33 41 14 Level 2 6 | . . . . . . 19 2 34 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . . 1 . 2 7 3 Investigation 3 | . . . . 1 . . 2 . Extermination 5 | . . . . . . 1 3 1 Reinforcement 7 | . 2 . . . . 1 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 10 | . 4 . . . . 3 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 11 10 3 9 1 21 25 26 Peak Tracking Total 9 | . 4 7 2 3 1 4 4 9 Tactical Retreats 9 | . . 1 . . . 1 5 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 4 | . 1 . . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 6 | . . . . . . 2 . 4 Max in Single Turn 2 | . . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 9 | . . . . 1 . 4 4 . Terminals 6 | . . . . . . 4 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 16 | . . . . 3 . 7 6 . Successful 12 | . . . . 3 . 5 4 . Failed 4 | . . . . . . 2 2 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 11 | . . . . . . 7 4 . Terminals 10 | . . . . . . 7 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 4 | . . . . . . 4 . . Branch Access Points 1 | . . . . . . 1 . . Disarm Traps 1 | . . . . . . 1 . . Zone Layout 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 1 2 . Terminals 2 | . . . . . . 1 1 . Track 1 | . . . . . . 1 . . Botnet 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 5 | . . . . 1 . 2 2 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 99 | . . . . . . 99 99 . Highest-Rated Ally 99 | . . . . . . 99 99 . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . . . 35 . . Total Damage 1443 | . . . . . . 1443 . . Kills 17 | . . . . . . 17 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 4330 | . 226 327 392 616 317 519 1589 344 Spaces Moved 2444 | 1 100 169 308 351 223 279 877 136 Core 9 | . . . . . . . . 9 Treads . | . . . . . . . . . Legs 2435 | 1 100 169 308 351 223 279 877 127 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 150 120 120 Average Speed 135 | 120 120 120 120 120 139 150 146 139 Slowest Speed 300 | 120 120 120 120 120 150 150 150 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 23 | 1 20 14 62 23 7 53 24 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 127 | . . 3 . . . . 56 68 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 125 | . . 3 . . . . 56 66 Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total 3125 | . 162 249 322 492 228 348 1089 235 Wait 353 | . 18 46 3 83 . 32 127 44 Move 2436 | . 99 168 307 350 222 278 876 136 Hop . | . . . . . . . . . Pick Up 34 | . 4 4 1 8 . 6 7 4 Fast Attach 26 | . 2 4 3 4 1 3 8 1 Attach 33 | . 1 3 . 5 2 . 12 10 Detach 10 | . . . . 1 1 2 5 1 Swap 28 | . 3 1 1 7 2 4 5 5 Drop 31 | . 8 1 3 8 . 8 1 2 Fire 168 | . 26 22 4 26 . 15 43 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 5) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 445 | -9/Materials | Discovered new exit (range 6) 447 | -9/Materials | Lost 4 parts (1n1u2w) 554 | -9/Materials | Entered Mines 565 | -9/Mines | Learned Materials garrison access intel 606 | -9/Mines | Met a Derelict bent on vengeance 815 | -9/Mines | Learned location of Zion (-6) 887 | -9/Mines | Build established: Scavenger-Gunner 943 | -9/Mines | Discovered new exit (range 5) 946 | -9/Mines | Entered Materials 946 | -8/Materials | Evolved 2 slots: Utility x2 947 | -8/Materials | Loaded intel: 1 garrison access location 1018 | -8/Materials | Repaired Aluminum Leg 1103 | -8/Materials | Lost 3 parts (1p1n1w) 1513 | -8/Materials | Discovered new exit (range 9) 1562 | -8/Materials | Entered Factory 1562 | -7/Factory | Evolved 2 slots: Utility x2 1783 | -7/Factory | Discovered new exit (range 5) 1879 | -7/Factory | Entered Storage 1888 | -7/Storage | Met 01-MTF 2235 | -7/Storage | Identified exit to Recycling 2354 | -7/Storage | Found Prototype Launcher 2354 | -7/Storage | Identified Rocket Array 2364 | -7/Storage | Discovered new exit (range 16) 2398 | -7/Storage | Entered Factory 2398 | -6/Factory | Accompanied by 1 ally 2398 | -6/Factory | Evolved 2 slots: Utility x2 2403 | -6/Factory | 01-MTF left 2713 | -6/Factory | Build established: Scavenger-Skirmisher 3049 | -6/Factory | Lost 3 parts (1p1n1u) 3143 | -6/Factory | Crushed by falling debris 3143 | -6/Factory | System corruption reached 10% 3216 | -6/Factory | Lost 8 parts (2p1n2u3w) 3966 | -6/Factory | Discovered new exit (range 8) 3985 | -6/Factory | Identified exit to Factory 3987 | -6/Factory | Entered another Factory area 3987 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4210 | -5/Factory | Destroyed 9 combat bots 4313 | -5/Factory | Core integrity fell below 50% 4325 | -5/Factory | Core integrity fell below 20% 4331 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04313_ U-05 Engineer lays Concrete. 04315_ Slug penetrates Wall. 04316_ P-70 Sage resets W-25 Informer, system corruption cleaned. 04317_ U-05 Engineer lays Concrete. 04319_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 04319_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 04319_ U-05 Engineer builds a Wall. 04320_ U-05 Engineer lays Concrete. 04320_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 04321_ U-05 Engineer lays Concrete. 04322_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04322_ Penetrated by Slug. 04323_ U-05 Engineer lays Concrete. 04326_ U-05 Engineer builds a Wall. 04326_ U-05 Engineer lays Concrete. 04326_ Penetrated by Slug. 04327_ U-05 Engineer lays Concrete. 04330_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04330_ Subcomponent Replicator disabled. 04330_ U-05 Engineer lays Concrete. 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F ??????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 25 Core Shielding 30 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineElectronProcessor Manual? 0 Play Time 00:54:39 Cumulative 27.9 hours Start 2020.06.08 @ 23:00:07 End 2020.06.08 @ 23:53:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: decb4cdf-41d1-471e-9285-f9a49fda81e6