Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.21 @ 12:43:00

Player: Miro

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (184)     920
Value Destroyed (7459)     7459
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1688)               1688
              TOTAL SCORE: 15447

 Bonus
-------
High Alert Combat Kills    1751
Follower Combat Kills      102
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             0/1150
Matter                     298/300
Energy                     169/170
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Extension

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           F-cell Engine
     Light Antimatter Reactor
           Terrain Scanner

 Peak State 
------------
>            --- POWER ------------
             F-cell Engine
             Neutrino Core
>            --- PROPULSION -------
       Heavy Treads
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
       Large Storage Unit
             Structural Scanner
    Improved Target Analyzer
    Improved Target Analyzer
    Improved Hardlight Generator
>            --- WEAPON -----------
             Coil Gun
             KE Penetrator
       Heavy Gauss Cannon
>            --- INVENTORY --------
             Neutrino Core
       Micro Fission Core
       Light Antimatter Reactor
       Light Antimatter Reactor
    Improved Treads
    Improved Treads
     Armored Medium Treads
             Carbon-fiber Leg
    Advanced Hacking Suite
    Improved Arc Projector
  Long-range Proton Cannon
       Heavy Machine Gun
[Rating: 98]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Improved Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Flak Cannon
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Slots Evolved              12   | .   .   2   .   2   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   2   .   .   .   2   .   .   .   1   .   
  Utility                  5    | .   .   .   .   2   2   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             173  | 6   1   4   11  10  18  26  23  3   .   22  49  
  Power                    21   | 1   .   1   1   1   .   4   4   .   .   3   6   
    Engine                 8    | 1   .   1   1   .   .   3   1   .   .   1   .   
    Core                   9    | .   .   .   .   1   .   1   2   .   .   1   4   
    Reactor                4    | .   .   .   .   .   .   .   1   .   .   1   2   
  Propulsion               68   | 2   .   2   6   1   7   10  11  1   .   10  18  
    Treads                 25   | 2   .   .   1   .   .   2   5   1   .   10  4   
    Leg                    43   | .   .   2   5   1   7   8   6   .   .   .   14  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   1   1   .   5   8   4   2   1   .   4   8   
    Device                 17   | .   .   .   .   2   3   1   2   1   .   2   6   
    Storage                5    | 1   .   1   .   .   2   .   .   .   .   1   .   
    Processor              7    | .   1   .   .   1   .   2   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   2   3   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   .   .   4   3   3   8   6   1   .   5   17  
    Energy Gun             10   | .   .   .   .   .   .   1   1   .   .   .   8   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          29   | 2   .   .   4   2   2   6   5   1   .   3   4   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   .   .   1   .   
Parts Lost                 101  | .   .   .   3   .   7   22  8   4   1   4   52  
  Power                    11   | .   .   .   .   .   .   3   2   .   .   1   5   
  Propulsion               40   | .   .   .   1   .   3   10  3   1   1   2   19  
  Utility                  24   | .   .   .   .   .   2   4   1   3   .   1   13  
  Weapon                   26   | .   .   .   2   .   2   5   2   .   .   .   15  
  Highest Loss Streak      19   | .   .   .   1   .   3   5   3   2   1   2   19  
Average Slot Usage (%)     89   | .   86  100 98  100 97  82  94  91  86  85  79  
  Engine                   3    | .   14  11  11  1   .   3   4   .   .   2   3   
  Core                     3    | .   .   .   .   7   7   1   5   5   5   3   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   5   5   3   1   
  Treads                   13   | .   28  22  14  .   .   4   21  8   9   27  12  
  Leg                      18   | .   .   22  28  36  28  22  8   24  23  1   13  
  Device                   12   | .   .   .   .   9   14  12  15  12  11  17  15  
  Storage                  11   | .   14  11  11  9   15  13  11  11  11  9   7   
  Processor                6    | .   1   11  11  9   7   7   6   1   .   3   6   
  Protection               1    | .   .   .   .   9   6   3   .   .   .   .   .   
  Ballistic Gun            13   | .   28  22  21  18  14  6   12  17  17  12  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 13  13  25  29  38  58  58  67  71  70  79  85  
  Greatest Support         193  | 40  40  20  49  54  58  73  123 85  65  193 189 
  Greatest Overweight (x)  4    | .   .   1   2   .   3   1   3   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 16   | 6   6   10  10  10  16  16  16  16  16  16  14  
  Average Capacity         13   | 5   6   7   10  10  13  16  16  16  16  14  11  
  Most Carried             16   | 4   6   6   10  10  12  7   16  16  16  16  14  
  Average Carried          10   | 3   5   5   8   9   10  4   14  15  16  13  10  
  Final Capacity           16   | 6   6   10  10  10  16  16  16  16  16  14  4   
  Final Carried            16   | 4   6   6   9   10  7   6   16  16  16  12  3   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 27% | Scavenger-Gunner
 20% | Mutant
 19% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
               Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -4/Extension

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Ext  
Matter Collected           6113 | 290  138  140  396  172  563  829  744  309  106  1097 1329 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8591 | 104  209  193  777  210  687  1098 1471 528  209  1947 1158 
  Parts                    418  | .    15   16   46   11   40   67   65   29   6    90   33   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    1    .    .    .    3    .    .    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    .    .    26   5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Combat Hostiles Destroyed  127  | .   4   3   15  4   12  20  21  14  1   17  16  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     103  | .   4   3   15  4   11  7   18  14  1   13  13  
  Cannons                  16   | .   .   .   .   .   1   8   .   .   .   4   3   
  AOE                      6    | .   .   .   .   .   .   4   2   .   .   .   .   
Classes Destroyed          15   | 2   2   2   2   .   2   .   2   1   2   .   .   
  Worker                   17   | .   .   1   4   .   1   4   2   .   .   4   1   
  Builder                  13   | .   .   .   1   .   .   3   3   .   .   4   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   1   .   1   1   2   .   .   5   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  14   | .   1   2   1   .   2   1   1   .   .   5   1   
  Swarmer                  30   | .   .   .   5   .   2   3   5   11  .   4   .   
  Grunt                    51   | .   4   2   5   2   6   11  4   1   1   7   8   
  Brawler                  4    | .   .   .   .   .   .   .   1   1   .   1   1   
  Duelist                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Sentry                   22   | .   .   1   5   2   1   3   4   .   .   3   3   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   .   .   2   
  Programmer               11   | .   .   .   .   .   2   2   4   .   .   2   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | 1   4   2   8   3   4   5   9   7   2   8   3   
  Combat Bots Only         8    | .   4   2   4   3   3   4   8   7   1   4   3   
Max Kills in Single Turn   2    | 1   1   1   1   1   1   2   2   2   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   .   1   .   
  Exploded                 2    | .   .   .   .   .   .   2   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Ext  
Damage Taken               15314 | .    244  147  787  62   1586 2820 1667 662  39   1077 6223 
  Core                     2177  | .    39   37   142  .    150  403  190  59   .    66   1091 
  Absorbed by Shields      1104  | .    .    .    .    .    .    .    .    .    .    344  760  
  Reduced by Siege Mode    8     | .    .    .    .    .    .    .    .    .    .    8    .    
Core Remaining (%)         77    | 100  84   .    55   100  78   52   .    .    75   .    .    
Volleys Fired              516   | 5    23   15   57   8    66   85   59   22   7    69   100  
  Largest                  3     | 2    2    2    2    2    2    2    3    3    3    3    3    
  Hottest                  219   | 40   40   40   46   46   67   69   146  101  101  133  219  
Shots Fired                1191  | 10   46   30   108  16   127  134  168  68   22   196  266  
  Gun                      1074  | 10   46   30   108  16   124  84   168  68   22   177  221  
  Cannon                   113   | .    .    .    .    .    3    50   .    .    .    19   41   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  1095  | 10   46   30   108  16   127  128  136  68   22   196  208  
  Thermal                  86    | .    .    .    .    .    .    6    32   .    .    .    48   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         22    | 5    10   11   14   8    10   14   20   5    5    22   18   
  Robot Miss Streak        5     | 2    5    3    3    2    3    5    4    3    3    5    4    
  Penetration Max          2     | .    .    .    .    .    1    1    2    .    1    1    1    
  Secondary Targets        13    | .    .    .    1    .    1    .    4    4    .    3    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    1    1    .    1    .    
Shots Hit Robots           797   | 7    31   21   78   11   83   104  124  34   11   132  161  
  Core Hits                419   | 2    12   8    29   8    33   111  68   21   6    66   55   
  Critical Hits            54    | .    1    .    1    .    1    2    8    3    1    19   18   
  Critical Kills           15    | .    .    .    .    .    .    .    2    1    .    4    8    
  Critical Parts Destroyed 36    | .    1    .    1    .    1    2    6    .    1    15   9    
Melee Attacks              2     | .    .    .    .    1    .    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    1    .    1    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19044 | 99   420  242  1094 187  1470 2821 3327 953  320  4248 3863 
  Guns                     15604 | 99   420  242  1094 187  1418 1157 2934 953  320  3574 3206 
  Cannons                  2230  | .    .    .    .    .    52   940  .    .    .    595  643  
  Explosions               1137  | .    .    .    .    .    .    665  393  .    .    79   .    
  Melee                    23    | .    .    .    .    .    .    23   .    .    .    .    .    
  Ramming                  48    | .    .    .    .    .    .    36   .    .    .    .    12   
  Kinetic                  16486 | 99   420  242  1094 187  1470 2019 2316 953  320  4169 3197 
  Thermal                  2160  | .    .    .    .    .    .    543  1011 .    .    79   527  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          327   | .    .    .    .    .    .    200  .    .    .    .    127  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    23   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    3    8    2    5    5    1    4    
  Average Corruption       3     | .    .    .    .    .    2    5    1    3    5    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    .    .    .    .    .    15   4    19   7    2    19   
    Message Errors         19    | .    .    .    .    .    .    2    .    7    3    1    6    
    Matter Fused           7     | .    .    .    .    .    .    2    .    3    .    .    2    
    Heat Flow Errors       9     | .    .    .    .    .    .    4    1    2    .    .    2    
    Energy Discharges      7     | .    .    .    .    .    .    1    1    3    1    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      6     | .    .    .    .    .    .    1    1    1    .    1    2    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    1    .    2    1    .    .    
    Targeting Errors       11    | .    .    .    .    .    .    3    1    1    2    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            252   | .    .    .    .    .    .    90   75   .    .    65   22   
  Projectiles              87    | .    .    .    .    .    .    .    .    .    .    65   22   
  Explosions               165   | .    .    .    .    .    .    90   75   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 33    | .    .    .    .    .    4    22   .    .    .    5    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    .    .    3    21   .    .    .    5    2    
  Secondary                2     | .    .    .    .    .    1    1    .    .    .    .    .    
Self-Inflicted Damage      488   | .    .    .    .    .    .    372  113  .    .    .    3    
  Shots                    9     | .    .    .    .    .    .    8    1    .    .    .    .    
  Rammed                   14    | .    .    .    .    .    .    7    .    .    .    .    7    
Targets Rammed             20    | .    .    .    .    .    .    12   .    .    .    .    8    
  Kicked                   6     | .    .    .    .    .    .    5    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        605   | .    2    .    2    3    147  258  262  218  36   99   605  
  Average Temperature      75    | .    2    .    1    2    77   55   67   27   13   26   220  
  Received Heat Transfer   2860  | .    123  63   234  27   531  606  168  21   18   139  930  
  Effects                  12    | .    .    .    .    .    .    .    1    .    .    .    11   
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              28    | .    .    .    .    .    .    .    .    .    .    28   .    
  Longest Duration         28    | .    .    .    .    .    .    .    .    .    .    28   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    5    .    .    .    2    
  Heat Transferred         3128  | .    .    .    .    .    .    398  1600 .    .    50   1080 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    3    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Ext  
Peak Influence             1281 | 10   158  195  511  299  330  1140 1281 .    .    1095 668  
  Initial                  527  | .    6    66   81   158  135  68   503  .    .    386  527  
  Average                  512  | 3    99   130  342  210  217  524  927  .    .    704  517  
Maximum Alert Level        4    | .    .    .    2    1    1    4    4    .    .    3    2    
  Low Security (%)         23   | 100  100  100  21   47   43   29   .    .    .    .    .    
  Level 1                  15   | .    .    .    33   52   56   2    .    .    .    8    9    
  Level 2                  36   | .    .    .    44   .    .    36   29   .    .    41   90   
  Level 3                  18   | .    .    .    .    .    .    25   41   .    .    49   .    
  Level 4                  6    | .    .    .    .    .    .    6    29   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    1    1    3    .    4    9    5    .    .    7    5    
  Investigation            10   | .    .    1    2    .    3    .    .    .    .    2    2    
  Extermination            8    | .    .    .    .    .    1    3    3    .    .    1    .    
  Reinforcement            10   | .    1    .    1    .    .    2    1    .    .    3    2    
  Assault                  4    | .    .    .    .    .    .    1    1    .    .    1    1    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    2    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Distress Signals           9    | .   1   .   3   .   .   1   1   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   8   5   27  4   22  27  31  15  1   29  40  
  Peak Tracking Total      8    | .   5   2   4   2   4   4   7   4   1   6   8   
  Tactical Retreats        19   | .   .   .   4   1   .   .   3   2   .   2   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Traps Triggered            8    | .   1   .   .   .   3   1   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Machines Disabled          47   | .   .   .   .   .   2   26  6   .   .   12  1   
  Max in Single Turn       11   | .   .   .   .   .   1   11  1   .   .   7   1   
  Garrison Access          3    | .   .   .   1   .   .   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Machines Accessed          24   | .   .   1   6   1   2   2   2   .   .   5   5   
  Terminals                20   | .   .   1   5   1   2   .   1   .   .   5   5   
  Fabricators              3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   .   3   11  3   5   3   7   .   .   13  12  
  Successful               32   | .   .   .   5   3   3   3   6   .   .   8   4   
  Failed                   25   | .   .   3   6   .   2   .   1   .   .   5   8   
    Catastrophic           8    | .   .   1   2   .   2   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                52   | .   .   3   10  3   5   .   6   .   .   13  12  
  Fabricators              4    | .   .   .   .   .   .   3   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   .   .   4   3   3   .   5   .   .   8   4   
  Prototype ID Bank        3    | .   .   .   .   1   .   .   1   .   .   1   .   
  Open Door                6    | .   .   .   1   .   .   .   .   .   .   1   4   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         4    | .   .   .   1   1   1   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   .   .   .   1   1   .   .   .   .   2   .   
Fabricator Hacks           4    | .   .   .   .   .   .   3   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   1   4   .   2   .   .   .   .   4   5   
  Full Trace Events        9    | .   .   1   3   .   1   .   .   .   .   2   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Matter                 534  | .   .   .   .   .   .   256 278 .   .   .   .   
    Time                   267  | .   .   .   .   .   .   128 139 .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   8   9   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Machine Destruction      2    | .   .   .   .   .   .   1   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Total Allies               6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   .   .   138 
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   .   46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   .   .   17  
  Total Damage             370  | .   .   .   .   .   .   .   .   .   .   .   370 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             4    | .   .   .   .   2   .   2   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   1   .   1   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Ext  
Turns Passed               8722 | 140  240  304  805  271  857  1325 1333 1118 209  958  1162 
Spaces Moved               4583 | 77   103  184  431  183  495  755  585  732  125  420  493  
  Core                     27   | 12   .    .    .    .    .    .    .    .    .    .    15   
  Treads                   1321 | 65   103  .    164  .    .    12   418  .    .    391  168  
  Legs                     3235 | .    .    184  267  183  495  743  167  732  125  29   310  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  120  120  120  120  120  150  150  100  
  Average Speed            142  | 142  160  128  141  120  127  130  163  141  150  161  144  
  Slowest Speed            250  | 160  160  150  180  120  210  180  210  150  150  164  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    23   16   67   20   13   23   16   87   21   13   38   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 8    | .    .    .    .    1    .    .    6    .    .    .    1    
Terrain Destroyed          350  | .    .    .    .    1    1    91   66   26   9    114  42   
  Melee                    1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Projectile               162  | .    .    .    .    .    1    .    23   26   9    61   42   
  AOE                      187  | .    .    .    .    .    .    91   43   .    .    53   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Ext 
Total                      5724 | 97  132 223 518 216 594 957 829 763 131 547 717 
  Wait                     277  | .   2   12  3   6   7   48  136 6   .   16  41  
  Move                     4572 | 76  102 183 430 182 494 754 584 731 124 419 493 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  121  | 10  3   5   9   4   6   23  22  1   .   15  23  
  Fast Attach              29   | .   1   1   4   1   1   .   3   1   .   8   9   
  Attach                   92   | 6   .   2   2   3   9   22  9   1   .   7   31  
  Detach                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Swap                     53   | .   .   1   5   6   8   5   11  1   .   7   9   
  Drop                     34   | .   1   4   8   4   3   2   5   .   .   6   1   
  Fire                     516  | 5   23  15  57  8   66  85  59  22  7   69  100 
  Melee                    2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Kick                     13   | .   .   .   .   .   .   12  .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: Res / *Ext)
-4/Extension

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 14)
  141 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  326 | -10/Materials  | Discovered new exit (range 15)
  381 | -10/Materials  | Entered another Materials area
  381 | -9/Materials   | Evolved 2 slots: Propulsion x2
  597 | -9/Materials   | Discovered new exit (range 12)
  685 | -9/Materials   | Entered Storage
 1259 | -9/Storage     | Build established: Scavenger-Mutant
 1476 | -9/Storage     | Discovered new exit (range 6)
 1490 | -9/Storage     | Entered Materials
 1490 | -8/Materials   | Evolved 2 slots: Utility x2
 1710 | -8/Materials   | Discovered new exit (range 15)
 1761 | -8/Materials   | Entered Factory
 1761 | -7/Factory     | Evolved 2 slots: Utility x2
 1857 | -7/Factory     | Build established: Mutant
 2429 | -7/Factory     | Lost 3 parts (3n)
 2579 | -7/Factory     | Lost 3 parts (2u1w)
 2606 | -7/Factory     | Discovered new exit (range 5)
 2618 | -7/Factory     | Entered another Factory area
 2618 | -6/Factory     | Evolved 2 slots: Propulsion x2
 2752 | -6/Factory     | Spotted B-75 Beast
 2762 | -6/Factory     | Build established: Scavenger-Mutant
 2884 | -6/Factory     | Fabricated Adv. Core Analyzer?
 2921 | -6/Factory     | Garrison activated, responded to threat
 3006 | -6/Factory     | Lost 4 parts (3n1u)
 3008 | -6/Factory     | Local fabrication network quarantined
 3087 | -6/Factory     | Lost 5 parts (1p2n1u1w)
 3456 | -6/Factory     | Lost 4 parts (1p2n1w)
 3870 | -6/Factory     | Discovered new exit (range 17)
 3943 | -6/Factory     | Entered another Factory area
 3943 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4217 | -5/Factory     | Fabricated Adv. Reaction Control System (x1)
 4242 | -5/Factory     | Build established: Scavenger-Skirmisher
 4332 | -5/Factory     | Local fabrication network quarantined
 4370 | -5/Factory     | Destroyed 8 combat bots
 4728 | -5/Factory     | Lost 3 parts (2n1u)
 4843 | -5/Factory     | First assault squad dispatched
 5242 | -5/Factory     | Discovered new exit (range 18)
 5276 | -5/Factory     | Entered Upper Caves
 5374 | -5/Upper Caves | Spotted B-75 Beast
 5579 | -5/Upper Caves | Destroyed 7 combat bots
 5616 | -5/Upper Caves | Learned location of 1 exit from Factory
 5721 | -5/Upper Caves | Destroyed B-75 Beast
 5950 | -5/Upper Caves | Build established: Scavenger-Gunner
 6382 | -5/Upper Caves | Discovered new exit (range 9)
 6394 | -5/Upper Caves | Entered another Upper Caves area
 6591 | -5/Upper Caves | Discovered new exit (range 7)
 6603 | -5/Upper Caves | Entered Factory
 6603 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6604 | -4/Factory     | Identified exit to Research
 7540 | -4/Factory     | Discovered new exit (range 15)
 7561 | -4/Factory     | Entered Extension
 7653 | -4/Extension   | Rescued a captive Derelict
 7676 | -4/Extension   | Rescued a captive Derelict
 7678 | -4/Extension   | Rescued a captive Derelict
 7919 | -4/Extension   | Lost 3 parts (1p1n1w)
 7959 | -4/Extension   | Rescued a captive Derelict
 8009 | -4/Extension   | Rescued a captive Derelict
 8010 | -4/Extension   | Rescued a captive Derelict
 8061 | -4/Extension   | First assault squad dispatched
 8312 | -4/Extension   | Lost 18 parts (1p7n5u5w)
 8511 | -4/Extension   | Disrupted transfer network
 8539 | -4/Extension   | Spotted B-86 Titan
 8548 | -4/Extension   | Spotted B-86 Titan
 8623 | -4/Extension   | Lost 6 parts (1p2n3w)
 8672 | -4/Extension   | Core integrity fell below 50%
 8707 | -4/Extension   | Core integrity fell below 20%
 8723 | -4/Extension   | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
08694_ System corrupted: Component data lost.
08695_ R-10 Processor collects Lgt. Antimatter Reactor.
08697_ Slammed into G-67 Veteran.
08698_ Lgt. Antimatter Reactor destroyed.
08700_ R-10 Processor collects Imp. Remote Datajack.
08701_ Slammed into G-67 Veteran.
08701_ Destabilizing: Core damaged (-46).
08704_ Slammed into G-67 Veteran.
08704_ R-10 Processor collects Antigrav System.
08706_ Slammed into G-67 Veteran.
08706_ Med. Storage Unit destroyed.
08709_ Slammed into G-67 Veteran.
08709_ R-10 Processor collects Phase Gun.
08710_ Slammed into G-67 Veteran.
08712_ Acquired Welding Torch.
08714_ Acquired 3 matter.
08716_ Welding Torch destroyed.
08718_ BL#MWW:OSH9ET&OQEKJ7#BRLGL|RT2,TX 
08719_ Connecting with Door Terminal...
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?#??########??????????????#??????????????????????? |
| #####%     #?????????????????????????????????????? |
|    %+ * *  #?????????#???????????????????????????? |
|   [##   *  ##?????????#?????###??????????????????? |
|    ##  *   ##############???# #???????????####???? |
|    ##      +            #??## #???????????#  #???? |
|    ##%     #            ##?#T #??????????##  ##??? |
|    ##+######            ##??# ######?????#  !T#??? |
|                         ##### ! ############%####? |
|    #########           !|@     =!%g   hRh g g"%"#? |
|    #     #?#^^^^^############  g############### #? |
|    + *   #?#     #?????## #?#########???????### #? |
|    #     #?#     ######?# #???????????????????# #? |
|    # ** =###     ##   #?###?#?????????????????# #? |
|    #!%*  ###          #?????????#?????????????# #? |
| ####  !  #?########   #????????#??????????????# #? |
| ???#     #????????#####???????????????????????# #? |
| ???#######????????#???????????????????????????# #? |
| ?????????????#????????????????????????????????# ## |
| ??????????????????????????????????????????????#|#  |
| ????????????????????????????????????????????###!## |
| ????????????????????????????????????????????# #!## |
| ????????????????????????????????????????????"%+"## |
| ????????????????????????????????????????????# #[## |
| ????????????????????????????????????????????###%## |
| ?????????????????????????????????????????????##%## |
| ??????????????????????????????????????????????#%## |
| ??????????????????????????????????????????????#%#? |
| ??????????????????????????????????????????????#=#? |
| ??????????????????????????????????????????????#%#? |
| ?????????????????????????????????????????????""%"  |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          39
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           7
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
           Adv. Core Analyzer | x1 | -6/Factory | Preloaded
 Adv. Reaction Control System | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Hey, That's Mine!
It Was An Accident, I Swear
It's Just You
Leap Before You Look
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              HellfireCorruptionBeam
  Manual?         0
Play Time         01:44:10
  Cumulative      8.5 hours
  Start           2021.08.19 @ 22:57:21
  End             2021.08.21 @ 12:43:00
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b51f1a4-38dc-49e0-9f37-a0bb899c1407