Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.03 @ 07:28:36 Player: Loganathor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (19) 95 Value Destroyed (539) 539 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4774 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag System 0b10 Decoder Chip [Looter] Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Scrap Suit Improved Cryofiber Web Improved Cryofiber Web Experimental Sensor Array Advanced Signal Interpreter Advanced ECM Suite Improved Field Recycling Unit > --- WEAPON ----------- Flak Gun Improved Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Xenon Bombardment Thruster Advanced ECM Suite Improved Proton Missile Launcher [Rating: 60] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Reactor Cold Fusion Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Cryofiber Web Device Improved Cryofiber Web Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Improved Proton Missile Launcher Energy Gun Small Laser Ballistic Gun Flak Gun Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Slots Evolved 10 | . . . . . 8 . . 2 Power . | . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 Utility 6 | . . . . . 6 . . . Weapon . | . . . . . . . . . Parts Attached 30 | 8 1 3 1 3 9 1 4 . Power 2 | 1 . . . . 1 . . . Engine 1 | 1 . . . . . . . . Core . | . . . . . . . . . Reactor 1 | . . . . . 1 . . . Propulsion 9 | 4 . . . 2 . . 3 . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 4 | 2 . . . 2 . . . . Hover 1 | . . . . . . . 1 . Flight 2 | . . . . . . . 2 . Utility 12 | 1 1 2 . 1 5 1 1 . Device 6 | . . 1 . . 5 . . . Storage 1 | 1 . . . . . . . . Processor 4 | . . 1 . 1 . 1 1 . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 7 | 2 . 1 1 . 3 . . . Energy Gun 2 | 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 2 . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Parts Lost 17 | . . . 1 . . . 3 13 Power 1 | . . . . . . . . 1 Propulsion 6 | . . . . . . . 2 4 Utility 7 | . . . . . . . 1 6 Weapon 3 | . . . 1 . . . . 2 Highest Loss Streak 11 | . . . 1 . . . 2 11 To Critical Strikes . | . . . . . . . . . Average Backups 3 | 4 6 4 3 3 2 2 2 2 Power . | . 1 . . . . 1 . . Propulsion 1 | 2 3 2 2 2 . . 1 1 Utility . | . . 1 1 1 1 . 1 1 Weapon . | 1 1 1 . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . 1 2 . . 1 1 . 1 Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . 1 . . . 1 . 1 Weapon 1 | . 1 . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 90 100 99 100 88 93 84 57 Engine 5 | . 14 14 14 14 5 . . . Reactor 3 | . . . . . . 6 6 3 Wheel 22 | . 28 28 28 28 25 26 16 7 Flight 2 | . . . . . . . 6 7 Device 24 | . . 12 14 14 35 40 27 17 Processor 10 | . . 12 14 14 6 6 12 11 Energy Gun 4 | . 14 14 14 14 . . . . Ballistic Gun 6 | . 14 14 13 . . 6 6 3 Launcher 4 | . . . . . 10 6 6 3 Special Weapon 1 | . . . . 14 . . . . Peak Build Rating 60 | 6 7 16 16 18 58 60 60 59 Average Rating 40 | 4 6 14 15 17 50 58 57 45 On Entrance 26 | . 6 7 16 16 18 58 59 59 Avg Prop Armor Cover (%) 3 | . . . . . . . 4 3 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 46 | 11 14 14 6 6 46 46 46 42 Greatest Support 52 | 20 20 20 20 32 52 52 52 26 Greatest Overweight (x) 13 | 1 . . . . . . 1 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 5 5 4 5 5 2 Average Carried 3 | 5 6 4 4 4 2 2 2 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 7 | 5 7 5 4 4 4 2 2 2 Scrap Suit Usage (%) 60 | . . . . . 74 100 100 73 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Matter Collected 623 | 267 27 43 10 . 33 152 91 . Remotely . | . . . . . . . . . Salvage Created 718 | 200 55 . . . 33 . 147 283 Parts 28 | 10 2 . . . 1 . 9 6 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 2 | . . . . . 2 . . . Retrieved Matter 9 | . . . . . 9 . . . Parts Self-Destructed 9 | . . . 3 . . 1 5 . Prevented 6 | . . . . . . 3 3 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Combat Hostiles Destroyed 12 | . . . . . 1 . 6 5 Guns 5 | . . . . . 1 . 2 2 AOE 7 | . . . . . . . 4 3 Classes Destroyed 7 | 3 1 . . . 1 . 1 1 Worker 1 | 1 . . . . . . . . Tunneler 4 | 4 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 6 | . . . . . . . 6 . Grunt 5 | . . . . . . . . 5 Programmer 1 | . . . . . 1 . . . Best Kill Streak 5 | 4 1 . . . 1 . 3 5 Combat Bots Only 5 | . . . . . 1 . 3 5 Max Kills in Single Turn 3 | 1 1 . . . 1 . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Hostile Shots Fired 288 | . 4 . 46 . 18 . 51 169 Missed 110 | . 2 . 23 . 6 . 22 57 Hits 178 | . 2 . 23 . 12 . 29 112 Melee 2 | . . . . . . . . 2 Projectile 176 | . 2 . 23 . 12 . 29 110 AOE 2 | . . . 2 . . . . . Critical Strikes 6 | . . . . . 2 . . 4 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 2551 | . 17 8 262 4 142 . 267 1851 Core 1174 | . 9 6 80 . 35 . 41 1003 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 691 | . 6 . 77 . 41 . 76 491 Core Remaining (%) 84 | 100 . . . 62 . . 91 . Volleys Fired 52 | 19 9 . . . 8 . 7 9 Largest 2 | 2 2 . . . 1 . 1 1 Hottest 60 | 60 60 . . . 43 . 43 43 Shots Fired 69 | 27 18 . . . 8 . 7 9 Gun 60 | 27 18 . . . 6 . 5 4 Cannon . | . . . . . . . . . Launcher 9 | . . . . . 2 . 2 5 Special . | . . . . . . . . . Kinetic 32 | 8 9 . . . 6 . 5 4 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 37 | 19 9 . . . 2 . 2 5 Robot Hit Streak 18 | 12 6 . . . 10 . 6 18 Robot Miss Streak 4 | 1 2 . . . 4 . 4 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 57 | 22 12 . . . 8 . 6 9 Core Hits 56 | 8 4 . . 1 5 . 12 26 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1883 | 258 141 17 . 9 166 . 233 1059 Guns 721 | 258 141 . . . 136 . 78 108 Cannons . | . . . . . . . . . Explosions 1121 | . . . . . 30 . 155 936 Melee . | . . . . . . . . . Ramming 41 | . . 17 . 9 . . . 15 Kinetic 389 | 30 37 . . . 136 . 78 108 Thermal 367 | . . . . . . . . 367 Explosive . | . . . . . . . . . Electromagnetic 1086 | 228 104 . . . 30 . 155 569 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 1 . . . 11 Average Corruption 2 | . . . . 1 . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Message Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . . . . . 2 Projectiles . | . . . . . . . . . Explosions 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 61 | . . 8 . 4 . . . 49 Shots 2 | . . . . . . . . 2 Rammed 10 | . . 2 . 2 . . . 6 Targets Rammed 10 | . . 2 . 2 . . . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 50 | 40 50 . . . . . . 15 Average Temperature 19 | 20 21 . . . . . . 7 Received Heat Transfer 1050 | . 12 . 108 . . . 12 918 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 175 | 20 15 4 . 39 30 . . 175 Initial 39 | . 5 4 . 39 . . . . Average 6 | 3 1 . . 5 2 . . 37 Influence Increases 732 | 30 22 . 105 . 39 . 190 346 Destroy 0b10 Robot/C 240 | . . . . . 20 . 120 100 Destroy 0b10 Robot/NC 35 | 30 5 . . . . . . . Destroy Leader 32 | . 2 . . . 10 . 10 10 Successful Hack 21 | . . . . . . . . 21 Disable Machine 27 | . . . . . 9 . . 18 Destroy Structure 32 | . . . . . . . . 32 Lose Combat Pursuer 345 | . 15 . 105 . . . 60 165 Influence Decreases 577 | 20 17 15 10 95 39 . 190 191 Entered New Map 72 | . 5 11 . 56 . . . . Time Decay 364 | 20 12 4 10 39 39 . 170 70 Lost Part 141 | . . . . . . . 20 121 Squads Dispatched 6 | . . . . . 4 . . 2 Investigation 3 | . . . . . 1 . . 2 Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 3 1 17 . 1 . 12 27 Peak Tracking Total 12 | . 2 1 9 . 1 . 4 12 Tactical Retreats 11 | . 1 . 4 . . . 3 3 Traps | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Machines Disabled 3 | . . . . . 1 . . 2 Max in Single Turn 2 | . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Machines Accessed 7 | . 1 . . . 2 1 1 2 Terminals 2 | . . . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . 1 . . . 3 1 1 7 Successful 7 | . 1 . . . 2 1 1 2 Failed 6 | . . . . . 1 . . 5 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . . . 7 Recycling Units 3 | . 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . . 1 1 1 . Record 2 | . . . . . 1 1 . . Open Door 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 2 | . . . . . . . . 2 Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . . 2 . . 2 Full Trace Events 3 | . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . 2 . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Active Infowar (turns) 4096 | . . 474 348 354 545 734 1369 272 Sensors 3918 | . . 474 348 354 545 734 1369 94 Decoding 1621 | . . . . . . . 1349 272 ECM 3 | . . . . . 3 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 1 . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . 17 Items 17 | . . . . . . . . 17 Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Turns Passed 4486 | 127 216 518 348 354 545 734 1369 275 Spaces Moved 4330 | 69 221 621 403 323 497 798 1156 242 Core 132 | 21 . . . . . . . 111 Treads . | . . . . . . . . . Legs 27 | 27 . . . . . . . . Wheels 4171 | 21 221 621 403 323 497 798 1156 131 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 90 90 90 50 Average Speed 90 | 92 80 80 80 96 90 90 101 82 Slowest Speed 700 | 120 80 80 80 100 90 90 105 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 33 99 32 50 12 73 97 5 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 15 | . . 2 . . . 10 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 23 | . . . . . . . 2 21 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 23 | . . . . . . . 2 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Total 4837 | 106 244 643 428 365 586 814 1344 307 Wait 367 | . 6 11 25 37 55 13 170 50 Move 4322 | 68 220 620 402 322 496 797 1155 242 Hop . | . . . . . . . . . Pick Up 33 | 9 5 2 . 1 11 1 4 . Fast Attach 3 | 2 1 . . . . . . . Attach 18 | 6 . 1 1 . 8 . 2 . Detach 3 | 2 . . . . 1 . . . Swap 14 | . . 2 . 3 4 1 4 . Drop 15 | . 3 5 . . 3 2 2 . Fire 52 | 19 9 . . . 8 . 7 9 Melee . | . . . . . . . . . Ram 10 | . . 2 . 2 . . . 6 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 345 | -10/Mines | Met a Derelict bent on vengeance 385 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 387 | -10/Mines | Found Prototype Device 388 | -10/Mines | Identified Exp. Sensor Array 418 | -10/Mines | Discovered new exit (range 8) 474 | -10/Mines | Discovered new exit (range 5) 478 | -10/Mines | Identified exit to Materials 486 | -10/Mines | Learned Materials terminal intel 606 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 608 | -10/Mines | Found Scrap Suit 684 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 800 | -10/Mines | Discovered exit to Materials (range 10) 807 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 861 | -10/Mines | Identified exit to Subcaves 862 | -10/Mines | Entered Subcaves 863 | -10/Subcaves | Approached by a straggling Scientist 872 | -10/Subcaves | Learned Materials terminal intel 962 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1028 | -10/Subcaves | Learned location of Zion (-6) 1028 | -10/Subcaves | Met a Zionite searching for "candidates" 1032 | -10/Subcaves | A Subdweller sparked back to life 1197 | -10/Subcaves | Discovered new exit (range 11) 1209 | -10/Subcaves | Identified exit to Recycling 1210 | -10/Subcaves | Entered Recycling 1211 | -8/Recycling | Met a Zionite searching for Scraptown 1293 | -8/Recycling | Discovered new exit (range 7) 1298 | -8/Recycling | Identified exit to Factory 1564 | -8/Recycling | Entered Factory 1564 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 2067 | -6/Factory | Discovered new exit (range 6) 2072 | -6/Factory | Identified exit to Lower Caves 2109 | -6/Factory | Entered Lower Caves 2372 | -6/Lower Caves | Discovered new exit (range 13) 2384 | -6/Lower Caves | Identified exit to Lower Caves 2843 | -6/Lower Caves | Entered another Lower Caves area 3092 | -6/Lower Caves | Spotted B-75 Beast 3300 | -6/Lower Caves | Discovered new exit (range 15) 3335 | -6/Lower Caves | Identified exit to Factory 3837 | -6/Lower Caves | Encountered a Warlord checkpoint 4018 | -6/Lower Caves | Learned 4 Factory zone layouts 4212 | -6/Lower Caves | Entered Factory 4212 | -5/Factory | Evolved 2 slots: Propulsion x2 4213 | -5/Factory | Identified exit to Factory 4426 | -5/Factory | Core integrity fell below 50% 4459 | -5/Factory | Lost 11 parts (1p4n4u2w) 4469 | -5/Factory | Core integrity fell below 20% 4487 | -5/Factory | System corruption reached 10% 4487 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >> DECODED: Reaction Control System location. Slug penetrates Wall. Penetrated by Slug. B-60 Warrior destroyed. >> DECODED: EM Shield location. Penetrated by Slug. Manufacturing Mainframe disabled. Penetrated by Slug. Slammed into G-50 Soldier. 0b10 Decoder Chip [Looter] broken. Destabilizing: Short circuit. B-60 Warrior suffers critical hit (Burn). Slammed into G-50 Soldier. G-50 Soldier knocked back. Broken 0b10 Decoder Chip [Looter] destroyed. Adv. Signal Interpreter destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+3). Knocked back. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????# # #? | | ###???????????????????????????# + #? | | ???????????????????????????#######+###########? | | ?????????????????????????##### #??????? | | ????????????????????????? # #??????? | | ?????????????????????????##### #??????? | | ?????????????????????????????# #??????? | | ## ?????????????????????###################??????? | | ?# ?????????????????????# #??# ##?????? | | ?# ?????????????????????#"" #??# T#?????? | | ?# ?????????????????????#"" #??# #?????? | | ?# ???????????????##????#"T #??# ##?????? | | ?# ?????????###### ###??#"" !! #??# #??????? | | ## ?????????# #??#"" !! ##?# #??????? | | # ?????????# %% #??# ! #?# #??????? | | # ???????# % #### """" ##?# #??????? | | # ??????# % ## """" #??# #??????? | | # ??????#] ## """" #??# #??????? | | # ?????# ## """ ############# | | + ###### ## # | | ?# # == #########;#####???????????? | | ?# # [%% #???# #???????????? | | ?# #####+########## #???????????? | | ?# R %u uu g b% #???????????? | | ?# gg% #???????????? | | ?# @ +???????????? | | ?# Yg #???????????? | | ?# #???????????? | | ?# " """"" g####### #???????????? | | ## """""""g #?????# ! #???????????? | | """"""" #?????###########???????????? | | """"" " ########## #???????????? | | " " + "" #???????????? | | "Y" ########## """ #???????????? | | """ #????????# "R #???????????? | | ?#?######## #### #????????# """ #???????????? | | ??????????# #??# #????????# "" #???????????? | | ??????????# #??# #????????# #???????????? | | ??????????# #??# #????????# ! #???????????? | | ??????????# #??# #????????# #???????????? | | ??#########+#### #????????# """ #???????????? | | ??# # #????????# """ #???????????? | | ??# """ # #????????# """ #???????????? | | ??# "R # #####+#### #???????????? | | ??# """ """ # ####??##???????????? | | ??# """ # #??????????????????? | | ??#* """ + #??????????????????? | | ??# # #??????????????????? | | ??# """ """ # #??????????????????? | | ??# """ """ # #####+#####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 17 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeZhirovSystem Manual? 0 Play Time 01:00:33 Cumulative 29.7 hours Start 2026.03.03 @ 06:09:29 End 2026.03.03 @ 07:28:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 5 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 112x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e771ee3-6fd7-4d33-9b8f-542920fb3c60