Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.18 @ 14:08:42 Player: ChromeKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1288) 1288 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (659) 659 TOTAL SCORE: 7252 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 48 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads > --- UTILITY (8) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Makeshift Transmission Jammer Improved System Shield > --- WEAPON (3) ------- KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (8) ---- Carbon-fiber Leg VTOL Module Compact Battery (300) HERF Cannon Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Biomechanical Wings Field Propulsion Drive > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Maneuvering Thrusters Zionite Weapon Casing > --- WEAPON ----------- Improved Plasma Cutter Greatsword > --- INVENTORY -------- VTOL Module Maneuvering Thrusters Greatsword Greatsword Greatsword [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Maneuvering Thrusters Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Greatsword Energy Gun High-powered Shock Rifle Energy Cannon HERF Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Heavy Gauss Cannon Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 6 2 . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 6 | . . . . . . . 4 2 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 94 | 7 13 . 14 2 2 . 8 27 10 11 Power 15 | 1 2 . 4 1 . . . 5 1 1 Engine 9 | 1 1 . 4 1 . . . 2 . . Core 5 | . 1 . . . . . . 2 1 1 Reactor 1 | . . . . . . . . 1 . . Propulsion 25 | 2 5 . 4 . . . 2 7 4 1 Treads 2 | . . . . . . . . . 1 1 Leg 3 | . 3 . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 18 | . 2 . 4 . . . 2 7 3 . Utility 24 | 1 3 . 1 . 1 . 5 8 1 4 Device 8 | . 1 . . . . . 2 3 . 2 Storage 7 | 1 2 . . . . . 1 3 . . Processor 3 | . . . . . . . 2 1 . . Hackware 1 | . . . . . . . . . . 1 Protection 5 | . . . 1 . 1 . . 1 1 1 Artifact . | . . . . . . . . . . . Weapon 30 | 3 3 . 5 1 1 . 1 7 4 5 Energy Gun 4 | . . . . . . . . 3 . 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 14 | 3 3 . 5 1 1 . . . . 1 Ballistic Cannon 3 | . . . . . . . 1 . . 2 Launcher . | . . . . . . . . . . . Special Weapon 3 | . . . . . . . . 3 . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 4 | . . . . . . . . 1 3 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 3 . . Parts Lost 36 | . 3 . 3 . . . . 12 15 3 Power 8 | . 1 . 2 . . . . 2 2 1 Propulsion 10 | . 1 . . . . . . 2 7 . Utility 8 | . . . . . . . . 3 3 2 Weapon 10 | . 1 . 1 . . . . 5 3 . Highest Loss Streak 8 | . 2 . 3 . . . . 8 7 3 Average Slot Usage (%) 73 | . 87 71 86 99 100 100 79 61 42 52 Engine 8 | . 2 14 14 21 22 22 13 2 . . Core 1 | . 10 . . . . . . 2 1 1 Treads 1 | . . . . . . . . . . 9 Leg 1 | . 14 . . . . . . . . . Flight 19 | . 1 28 33 33 33 33 25 22 8 . Device 2 | . 9 . . . . . . 3 . 6 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 Processor 6 | . . . . . . . 12 13 14 5 Protection 4 | . . . 8 11 11 11 6 1 . 2 Ballistic Gun 11 | . 27 14 19 22 22 22 13 . . 3 Slashing Weapon 1 | . . . . . . . . 3 3 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 11 25 8 14 17 18 18 22 29 22 41 Greatest Support 46 | 26 26 8 18 18 18 18 24 29 24 46 Greatest Overweight (x) 4 | . 2 . . . . . . 1 4 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 14 | 6 12 6 6 6 6 6 10 14 8 8 Average Capacity 7 | 5 7 6 6 6 6 6 7 8 8 8 Most Carried 10 | 1 10 6 6 6 6 6 6 8 8 6 Average Carried 5 | . 3 5 5 5 5 5 5 6 6 4 Final Capacity 8 | 6 6 6 6 6 6 6 8 8 8 8 Final Carried 8 | 1 6 6 6 6 6 6 6 8 4 6 Class Distribution -------------------- 44% | Sprinter 22% | Mutant 16% | Scavenger-Mutant 9% | Derelict-Sprinter 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Matter Collected 1316 | 205 324 24 167 61 48 8 96 222 76 85 Remotely . | . . . . . . . . . . . Salvage Created 1649 | . 247 . 297 29 . 27 . 415 458 176 Parts 83 | . 23 . 19 4 . 1 . 16 11 9 Haulers Intercepted 2 | . . . 1 . . . . 1 . . Recyclers Shooed 3 | . 2 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 4 . . 9 5 Prevented 7 | . . . . . . . . . 3 4 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 38 | . 9 . 7 . . 1 . 7 10 4 Melee 10 | . . . . . . . . 4 5 1 Guns 23 | . 9 . 7 . . 1 . 3 . 3 AOE 1 | . . . . . . . . . 1 . Classes Destroyed 9 | . 3 . 4 . . . . . 2 . Worker 5 | . 1 . . 2 . . . 2 . . Hauler 2 | . . . 1 . . . . 1 . . Recycler 1 | . . . 1 . . . . . . . Watcher 3 | . . . 2 . . . . 1 . . Swarmer 24 | . 6 . 5 . . 1 . 5 4 3 Grunt 7 | . 3 . 1 . . . . 2 1 . Duelist 2 | . . . . . . . . . 2 . Sentry 3 | . . . 1 . . . . . 1 1 Programmer 2 | . . . . . . . . . 2 . Best Kill Streak 5 | . 5 . 4 3 . 1 . 3 3 2 Combat Bots Only 4 | . 4 . 4 . . 1 . 3 3 2 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee 1 | . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Damage Taken 4927 | . 514 . 635 45 . 106 . 1704 1298 625 Core 1278 | . 71 . 176 . . 28 . 483 415 105 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . 71 . . . 49 100 . . . Volleys Fired 104 | . 29 . 42 2 . 3 . 16 . 12 Largest 3 | . 2 . 2 2 . 2 . 3 . 1 Hottest 117 | . 40 . 46 46 . 57 . 117 . 60 Shots Fired 177 | . 58 . 71 4 . 6 . 26 . 12 Gun 175 | . 58 . 71 4 . 6 . 24 . 12 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 2 | . . . . . . . . 2 . . Kinetic 151 | . 58 . 71 4 . 6 . 12 . . Thermal 2 | . . . . . . . . 2 . . Explosive . | . . . . . . . . . . . Electromagnetic 24 | . . . . . . . . 12 . 12 Robot Hit Streak 8 | . 8 . 7 4 . 8 . 7 . 4 Robot Miss Streak 5 | . 5 . 3 1 . 1 . 5 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 4 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 165 | . 36 . 42 2 . 6 . 31 37 11 Core Hits 66 | . 15 . 21 2 . 3 . 12 7 6 Critical Hits 3 | . 1 . . . . . . . 1 1 Critical Kills 2 | . 1 . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 79 | . . . . . . . . 25 51 3 Impact 34 | . . . . . . . . . 34 . Slashing 45 | . . . . . . . . 25 17 3 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . 10 . Damage Inflicted 4088 | . 454 . 432 59 . 139 . 1310 1408 286 Guns 1453 | . 454 . 432 15 . 139 . 234 . 179 Cannons . | . . . . . . . . . . . Explosions 44 | . . . . 44 . . . . . . Melee 2569 | . . . . . . . . 1061 1408 100 Ramming 11 | . . . . . . . . 4 . 7 Kinetic 1163 | . 454 . 432 15 . 139 . 123 . . Thermal 55 | . . . . 44 . . . 11 . . Explosive . | . . . . . . . . . . . Electromagnetic 290 | . . . . . . . . 111 . 179 Impact 788 | . . . . . . . . . 788 . Slashing 1781 | . . . . . . . . 1061 620 100 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 371 | . . . . . . . . 247 124 . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 371 | . . . . . . . . 247 124 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . 45 . . . 2 . . Shots 1 | . . . . 1 . . . . . . Rammed 5 | . . . . . . . . 4 . 1 Targets Rammed 5 | . . . . . . . . 4 . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 91 | . 12 . 20 7 . 33 . 91 . . Average Temperature 16 | . 5 . 6 4 . 13 . 44 . . Received Heat Transfer 555 | . 174 . 183 . . 12 . 66 72 48 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 1 Impact Corruptions 7 | . . . . . . . . . 7 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 130 | . . . . 50 . . . 80 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Peak Influence 408 | . 216 84 408 184 . . 38 235 . . Initial 159 | . . 84 32 159 . . 18 18 . . Average 116 | . 106 84 214 183 . . 22 124 . . Maximum Alert Level 2 | . 1 . 2 . . . . 1 . . Low Security (%) 83 | 100 72 100 48 100 . . 100 87 . . Level 1 15 | . 27 . 44 . . . . 12 . . Level 2 . | . . . 6 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . . . . . 1 2 . . Investigation 1 | . . . . . . . . 1 . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 2 | . 1 . . . . . . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Distress Signals 5 | . . . 2 . . . . 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 12 . 22 . . 4 1 29 15 8 Peak Tracking Total 8 | . 4 . 8 . . 2 1 6 5 5 Tactical Retreats 15 | . . . 4 . . 2 . 5 4 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Traps Triggered 4 | . 1 . . . . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Machines Disabled 3 | . . . . 1 . . . 2 . . Max in Single Turn 1 | . . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Machines Accessed 16 | . 1 . 5 . 1 . 2 6 . 1 Terminals 6 | . 1 . 5 . . . . . . . Fabricators 4 | . . . . . . . 1 3 . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 32 | . 1 . 11 . 4 . 5 10 . 1 Successful 18 | . 1 . 5 . 4 . 2 5 . 1 Failed 14 | . . . 6 . . . 3 5 . . Catastrophic 3 | . . . 1 . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 1 . 7 . . . 5 24 . . Terminals 12 | . 1 . 11 . . . . . . . Fabricators 10 | . . . . . . . 4 6 . . Repair Stations 3 | . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . Terminal Hacks 11 | . 1 . 5 . 4 . . . . 1 Part Schematic 4 | . . . . . 4 . . . . . Robot Analysis 4 | . 1 . 3 . . . . . . . Open Door 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 3 . . Load Schematic 2 | . . . . . . . 1 1 . . Build 3 | . . . . . . . 1 2 . . Repair Station Hacks 1 | . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . . 4 . . . 1 5 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built 4 | . . . . . . . . 4 . . Matter 252 | . . . . . . . . 252 . . Time 67 | . . . . . . . . 67 . . Total Robot Build Rating 16 | . . . . . . . . 16 . . Part Schematics Acquired 27 | . . . . . 4 . 12 11 . . Parts Built 2 | . . . . . . . 1 1 . . Matter 570 | . . . . . . . 285 285 . . Time 304 | . . . . . . . 152 152 . . Total Part Build Rating 10 | . . . . . . . 5 5 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Total Allies 19 | . . . . 5 6 . 1 7 . . Largest Group 9 | . . . . 5 9 9 1 4 . . Highest-Rated Group 260 | . . . . 81 260 260 29 210 . . Highest-Rated Ally 70 | . . . . 31 42 42 29 70 . . Zionite Dispatches 3 | . . . . . . . 1 2 . . Light 1 | . . . . . . . . 1 . . Recon 1 | . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . 1 . . . Total Orders 1 | . . . . . . . 1 . . . DROP 1 | . . . . . . . 1 . . . Ally Attacks 62 | . . . . . . 9 . 53 . . Total Damage 1024 | . . . . . . 234 . 790 . . Kills 3 | . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Robot Analysis Total 4 | . 1 . 3 . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 3 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 14 | . . . . . . . 4 10 . . Garrisons 1 | . . . . . . . . 1 . . Patrols 7 | . . . . . . . 4 3 . . Investigations 1 | . . . . . . . . 1 . . Guards 5 | . . . . . . . . 5 . . Zionite Intel Received 6 | . . . . . . . 1 5 . . Prototype Schematics 2 | . . . . . . . 1 1 . . Unaware Schematics 1 | . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Turns Passed 3607 | 40 383 97 231 174 501 182 313 760 525 401 Spaces Moved 4237 | 34 226 258 297 188 929 453 251 1069 327 205 Core 3 | 1 . . . . . . . . 2 . Treads 260 | . . . . . . . . . 55 205 Legs 144 | . 144 . . . . . . . . . Wheels 69 | 33 36 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3761 | . 46 258 297 188 929 453 251 1069 270 . Fastest Speed 26 | 50 37 37 29 29 29 29 26 26 29 160 Average Speed 47 | 88 113 37 31 29 29 29 27 29 111 163 Slowest Speed 250 | 90 180 37 34 29 29 29 29 103 250 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . 1 2 . . 1 6 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 36 77 30 49 88 53 7 27 61 34 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 14 | . . 1 . 1 3 . . 9 . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . 2 . 1 3 3 . . . 1 Spaces Dug 2 | . . . . . . . . 2 . . Terrain Destroyed 13 | . . . . 11 . . . 2 . . Melee 2 | . . . . . . . . 2 . . Projectile . | . . . . . . . . . . . AOE 11 | . . . . 11 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Total 5525 | 40 299 259 377 301 1162 497 496 1429 415 250 Wait 930 | . 5 . 10 109 222 38 227 273 34 12 Move 4207 | 33 225 257 294 183 928 452 248 1056 326 205 Hop 10 | . . . 1 2 . . 1 6 . . Pick Up 46 | . 13 1 6 1 4 2 5 7 4 3 Fast Attach 50 | 6 6 . 7 1 . . 3 15 5 7 Attach 31 | . 4 . 5 . . . 5 8 5 4 Detach 8 | . 1 . 1 . . . 2 2 . 2 Swap 13 | 1 3 . 2 1 2 . . 4 . . Drop 53 | . 13 1 9 2 6 2 5 13 1 1 Fire 104 | . 29 . 42 2 . 3 . 16 . 12 Melee 68 | . . . . . . . . 25 40 3 Ram 4 | . . . . . . . . 4 . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Zhi]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 14) 411 | -10/Materials | Discovered new exit (range 15) 424 | -10/Materials | Entered Mines 517 | -10/Mines | Discovered new exit (range 10) 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 649 | -9/Materials | Lost 3 parts (2p1w) 655 | -9/Materials | Identified exit to Mines 752 | -9/Materials | Entered Mines 763 | -9/Mines | Met a Derelict bent on vengeance 782 | -9/Mines | Learned location of Zion (-7) 797 | -9/Mines | Discovered new exit (range 15) 807 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 886 | -9/Mines | Build established: Sprinter 886 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 890 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 926 | -9/Mines | Entered Zion 926 | -7/Zion | Accompanied by 5 allies 976 | -7/Zion | Led the pair of lost Derelicts to a safe place 1000 | -7/Zion | Gained Derelict followers 1007 | -7/Zion | Discovered new exit (range 12) 1035 | -7/Zion | Learned location of Warlord (-4) 1078 | -7/Zion | Received a hallucinogenic algorithm 1130 | -7/Zion | Learned Factory stockpile data 1196 | -7/Zion | Imprinted 1198 | -7/Zion | Declared Zion's savior 1427 | -7/Zion | Entered Proximity Caves 1427 | -6/Proximity Caves | Accompanied by 9 allies 1450 | -6/Proximity Caves | Spotted B-75 Beast 1499 | -6/Proximity Caves | Learned Factory trap positions 1552 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1559 | -6/Proximity Caves | Core integrity fell below 50% 1582 | -6/Proximity Caves | Discovered new exit (range 10) 1609 | -6/Proximity Caves | Entered Factory 1609 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 1610 | -6/Factory | Loaded intel: 88 trap records 1722 | -6/Factory | Discovered new exit (range 15) 1728 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1729 | -6/Factory | Zion Resource Resupply teleported in 1890 | -6/Factory | Fabricated Biomechanical Wings (x1) 1908 | -6/Factory | Build established: Derelict-Sprinter 1922 | -6/Factory | Entered another Factory area 1922 | -5/Factory | Evolved 2 slots: Utility x2 2013 | -5/Factory | Lost 8 parts (2p1u5w) 2151 | -5/Factory | Fabricated S-27 Virus (x4) 2319 | -5/Factory | Zion Light squad teleported in 2347 | -5/Factory | Found Prototype Protection 2347 | -5/Factory | Identified Zio. Weapon Casing 2383 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 2388 | -5/Factory | Retrieved Zion intel report: Active Terminals 2389 | -5/Factory | Zion Recon squad teleported in 2414 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 2429 | -5/Factory | Discovered new exit (range 16) 2488 | -5/Factory | Lost 3 parts (1n2u) 2515 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2526 | -5/Factory | Spotted B-75 Beast 2527 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 2670 | -5/Factory | Fabricated Shock Maul? 2682 | -5/Factory | Entered Upper Caves 2695 | -5/Upper Caves | Core integrity fell below 50% 2724 | -5/Upper Caves | Encountered a Warlord checkpoint 2739 | -5/Upper Caves | Lost 4 parts (1p2n1u) 2974 | -5/Upper Caves | Lost 4 parts (3n1w) 2988 | -5/Upper Caves | Build established: Mutant 3055 | -5/Upper Caves | Core integrity fell below 20% 3079 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3135 | -5/Upper Caves | Lost 7 parts (1p2n2u2w) 3151 | -5/Upper Caves | Discovered new exit (range 9) 3207 | -5/Upper Caves | Entered another Upper Caves area 3285 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3359 | -5/Upper Caves | Lost 3 parts (1p2u) 3593 | -5/Upper Caves | Spotted B-75 Beast 3596 | -5/Upper Caves | Discovered new exit (range 15) 3608 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03328_ Adv. Heat Sink fried. 03328_ Y-64 Sentinel destroyed. 03333_ KE Penetrator self-destruct mechanism malfunctions. 03333_ Acquired Imp. Treads. 03334_ Acquired 14 matter. 03338_ Acquired KE Penetrator. 03340_ Acquired 10 matter. 03356_ Acquired VTOL Module. 03475_ Connecting with WAR.Sys... 03475_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 03482_ Acquired HERF Cannon. 03491_ Acquired Mak. Transmission Jammer. 03495_ Dropped Hpw. Shock Rifle. 03496_ Acquired Hvy. Gauss Cannon. 03596_ EXIT=FOUND 03604_ Slammed into S-27 Virus. 03604_ S-27 Virus destroyed. 03605_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ### | | ?????????????????????????????## ##?## | | ?????????????????????????????# ##??## | | ?????????????????????????????# #??## | | ?????????????????????????????# #### | | ?????????????????????????????## | | ??????????????????????????????## | | ???????????????????????????????## | | ????????????????????????????????## | | ?????????????????????????????????## | | ??????????????????????????????????## ## # | | ???????????????????????????????????### ### ### | | ?????????????????????????????????????######?# #?? | | ????????????????????????????????????????###?# #?? | | ????????????????????????????????????????# ### #?? | | ????????????????????????????????????????# #?? | | ???????????????????????????????????????## ##?? | | ???????????????????????????????###????## ##??? | | ??????????????????#########????#"###### ##???? | | ??????????????????# #???## #????? | | ??????????????????# #####; ## | | ??????????????????# ## #??? | | ????????????#?????# !%= ## #??? | | ????????????# # %*! # #??? | | ?????????? = s ss #??? | | ?????????? < @ [ #??? | | ?????????????????# ###### ####### #?? | | ?????????????????????????# #?????? #?? | | ????????????????????????# #" #?????? ##?? | | ????????????????????????# ##" #?????? #??? | | ????????????????????????# ##? ????? ??? | | ??????????????????????? #?# ???? ?? | | ?????????????????????? ?# ??? ? | | ????????????????????? ?## ???????? | | ???????????????????? ## ??# ??????? | | ???????????????????# ?## ?# ???????? | | ???????????????????# ???## ??### ???????? | | ???????????????????# ????# ?????????????????? | | ???????????????????###?????# ?????????????????? | | ???????????????????????????# ????????????????? | | ????????????????????????????## ????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Com. Ion Cannon | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel Fabricated ------------ Biomechanical Wings | x1 | -6/Factory S-27 Virus | x4 | -5/Factory | Preloaded Shock Maul | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxMachineDatajack Manual? 0 Play Time 00:45:48 Cumulative 155.7 hours Start 2021.04.18 @ 13:15:57 End 2021.04.18 @ 14:08:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 334 Rogue 181 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bc2a4f8-6d1f-4e41-a189-6f642d7aa050