Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 12:52:03 Player: Triffids Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2772) 2772 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (583) 583 TOTAL SCORE: 7525 Bonus ------- High Alert Combat Kills 192 Follower Combat Kills 222 Entered Garrisons 200 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Flexi-carbon Leg Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Improved Signal Interpreter Target Analyzer Armor Integrity Analyzer Drone Bay > --- WEAPON ----------- Shock Rifle Heavy Laser Proton Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Heat Sink Datajack [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Impact Weapon Impact Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 1 . 2 1 . 2 . Weapon 2 | . . 1 . . 1 . . . Parts Attached 75 | 7 7 9 . 8 6 22 8 8 Power 11 | 2 2 3 . 1 1 1 1 . Engine 6 | 2 1 3 . . . . . . Core 5 | . 1 . . 1 1 1 1 . Reactor . | . . . . . . . . . Propulsion 15 | 2 1 2 . . 1 7 . 2 Treads 2 | . . . . . . 2 . . Leg 13 | 2 1 2 . . 1 5 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 3 . 4 2 5 4 3 Device 13 | . 1 1 . 1 1 3 3 3 Storage 1 | 1 . . . . . . . . Processor 6 | . 1 1 . 3 . . 1 . Hackware . | . . . . . . . . . Protection 4 | . . 1 . . 1 2 . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 1 . 3 2 9 3 3 Energy Gun 11 | 2 . . . 1 1 4 1 2 Energy Cannon 3 | . . . . . . 1 2 . Ballistic Gun 7 | . 2 1 . 2 . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . Parts Lost 27 | . . . . . . 14 . 13 Power 3 | . . . . . . 2 . 1 Propulsion 5 | . . . . . . 2 . 3 Utility 8 | . . . . . . 3 . 5 Weapon 11 | . . . . . . 7 . 4 Highest Loss Streak 12 | . . . . . . 6 . 12 Average Slot Usage (%) 91 | . 95 100 100 100 92 89 63 73 Engine 3 | . 11 3 11 4 . . . . Core 5 | . 2 7 . 4 7 5 5 5 Treads 1 | . . . . . . 1 13 2 Leg 16 | . 28 22 22 18 15 12 . 8 Device 12 | . 10 11 11 9 15 13 13 17 Storage 3 | . 14 7 . . . . . . Processor 17 | . . 11 11 26 23 23 19 19 Protection 4 | . . 3 11 9 7 6 . . Energy Gun 3 | . 7 . . 7 7 4 . 6 Energy Cannon 1 | . . . . . . . 11 10 Ballistic Gun 17 | . 19 33 33 19 15 10 . . Slashing Weapon 1 | . . . . . . 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 40 | 12 16 20 16 18 24 25 36 40 Greatest Support 56 | 20 20 20 20 20 20 20 56 56 Greatest Overweight (x) 2 | . . . . . 1 2 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 4 4 4 Most Carried 6 | 4 6 6 4 4 4 4 3 4 Average Carried 3 | 2 4 5 4 3 3 3 1 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 Final Carried 6 | 2 6 4 4 4 3 4 1 4 Class Distribution -------------------- 28% | Skirmisher 24% | Mutant 24% | Scavenger-Gunner 15% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Matter Collected 2089 | 270 142 492 55 305 162 533 49 81 Remotely . | . . . . . . . . . Salvage Created 3679 | . 236 530 . 505 370 1484 49 505 Parts 222 | . 13 36 . 32 21 82 5 33 Haulers Intercepted 12 | . . 1 . 5 1 5 . . Recyclers Shooed 3 | . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Combat Hostiles Destroyed 61 | . 7 10 . 9 3 23 1 8 Melee 7 | . . . . . . 7 . . Guns 42 | . 5 10 . 9 3 14 . 1 Cannons 9 | . . . . . . 1 1 7 AOE 3 | . 2 . . . . 1 . . Classes Destroyed 13 | . 3 4 . 1 1 3 . 1 Worker 2 | . . . . 1 . 1 . . Builder 2 | . . 1 . . . 1 . . Hauler 12 | . . 1 . 5 1 5 . . Recycler 2 | . . . . . 2 . . . Operator 3 | . 1 . . . . 2 . . Watcher 4 | . . 2 . 1 . 1 . . Swarmer 12 | . 3 3 . 6 . . . . Grunt 26 | . 4 4 . 1 . 12 . 5 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 Sentry 13 | . . 3 . 2 3 5 . . Hunter 5 | . . . . . . 3 . 2 Programmer 3 | . . . . . . 2 1 . Best Kill Streak 9 | . 3 3 . 5 5 9 1 5 Combat Bots Only 6 | . 3 3 . 3 2 6 1 5 Max Kills in Single Turn 2 | . 2 1 . 2 1 2 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . 2 . . . . 1 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Damage Taken 5121 | . 135 359 . 57 209 2600 30 1731 Core 1625 | . 17 92 . 27 7 631 . 851 Absorbed by Shields 192 | . . . . . . . . 192 Core Remaining (%) 74 | 100 93 . 77 95 . 8 . . Volleys Fired 161 | . 17 34 . 25 14 56 1 14 Largest 4 | . 2 3 . 3 3 3 1 4 Hottest 224 | . 90 69 . 113 113 171 90 224 Shots Fired 405 | . 34 102 . 70 35 130 1 33 Gun 371 | . 34 102 . 70 35 118 . 12 Cannon 34 | . . . . . . 12 1 21 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 280 | . 18 102 . 56 28 76 . . Thermal 105 | . 16 . . 14 7 49 1 18 Explosive . | . . . . . . . . . Electromagnetic 20 | . . . . . . 5 . 15 Robot Hit Streak 13 | . 7 6 . 7 13 12 6 7 Robot Miss Streak 5 | . 2 4 . 4 2 5 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 1 . 3 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . Shots Hit Robots 291 | . 21 50 . 42 25 133 1 19 Core Hits 156 | . 9 22 . 22 13 73 1 16 Critical Hits 4 | . . . . . 1 3 . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 2 . . Melee Attacks 45 | . . . . . . 44 . 1 Impact 9 | . . . . . . 9 . . Slashing 35 | . . . . . . 35 . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6463 | . 491 734 . 705 405 3527 65 536 Guns 3616 | . 287 734 . 705 405 1355 . 130 Cannons 846 | . . . . . . 375 65 406 Explosions 388 | . 204 . . . . 184 . . Melee 1613 | . . . . . . 1613 . . Ramming . | . . . . . . . . . Kinetic 2447 | . 193 734 . 515 302 703 . . Thermal 1920 | . 298 . . 190 103 973 65 291 Explosive 184 | . . . . . . 184 . . Electromagnetic 299 | . . . . . . 54 . 245 Impact 190 | . . . . . . 190 . . Slashing 1423 | . . . . . . 1423 . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots 6 | . . . . . . 3 1 2 Effects 2 | . . . . . . 1 1 . Heat Surge 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . Overflow Damage 141 | . 29 . . . . 112 . . Projectiles 17 | . . . . . . 17 . . Explosions 29 | . 29 . . . . . . . Melee 95 | . . . . . . 95 . . Knockbacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . 50 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 240 | . 240 225 . 172 76 148 32 165 Average Temperature 58 | . 82 62 . 60 30 39 17 67 Received Heat Transfer 1457 | . 27 123 . 27 24 864 . 392 Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 3225 | . 398 . . 407 222 1728 50 420 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Peak Influence 626 | . 224 275 57 510 358 626 308 351 Initial 284 | . . 22 57 22 148 162 284 215 Average 250 | . 86 135 57 280 236 425 281 270 Maximum Alert Level 2 | . 1 1 . 2 1 2 1 1 Low Security (%) 45 | 100 91 82 100 43 50 9 . . Level 1 33 | . 8 17 . 42 50 24 100 100 Level 2 20 | . . . . 14 . 65 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . 3 . 1 2 14 1 . Investigation 2 | . . 1 . . 1 . . . Extermination 3 | . . . . . . 2 1 . Reinforcement 9 | . . 2 . 1 . 6 . . Assault . | . . . . . . . . . Garrison 7 | . . . . . 1 6 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . 3 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Distress Signals 3 | . . . . 2 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 12 21 . 18 5 42 1 22 Peak Tracking Total 14 | . 5 4 . 4 2 10 1 14 Tactical Retreats 4 | . 1 1 . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . 2 Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Machines Disabled 7 | . 1 1 . . . 5 . . Max in Single Turn 3 | . 1 1 . . . 3 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Machines Accessed 19 | . 2 3 . 7 1 5 1 . Terminals 15 | . 2 2 . 6 . 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 46 | . 5 9 . 21 1 9 1 . Successful 31 | . 3 6 . 14 1 6 1 . Failed 15 | . 2 3 . 7 . 3 . . Catastrophic 7 | . 1 2 . 3 . 1 . . Database Lockouts . | . . . . . . . . . Manual 24 | . . 6 . 13 1 4 . . Terminals 42 | . 5 8 . 20 . 9 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 26 | . 3 5 . 12 . 6 . . Record 2 | . . 1 . 1 . . . . Robot Analysis 3 | . . 1 . 2 . . . . Prototype ID Bank 4 | . 1 . . 2 . 1 . . Open Door 3 | . . . . . . 3 . . Level Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . 2 . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 2 | . 1 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . Registered Components 3 | . . . . 1 . 2 . . Zone Layout 4 | . . 2 . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . . Report Inventory 2 | . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . . . . 1 1 . . . Terminals 1 | . . . . 1 . . . . Track 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Extract 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 14 | . 2 3 . 6 . 3 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 2 1 . . Highest-Rated Group 40 | . . . 40 40 32 16 . . Highest-Rated Ally 16 | . . . 16 16 16 16 . . Total Orders 6 | . . . . 2 . . 3 1 STAY 2 | . . . . 1 . . 1 . FOLLOW 1 | . . . . 1 . . . . EXPLORE 3 | . . . . . . . 2 1 Ally Attacks 77 | . . . . 51 9 17 . . Total Damage 893 | . . . . 569 127 197 . . Kills 12 | . . . . 8 2 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Robot Analysis Total 3 | . . 1 . 2 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 3 | . . . . . . . 2 1 Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Turns Passed 3978 | 56 425 876 237 445 234 1172 295 238 Spaces Moved 2427 | 37 296 577 183 292 147 602 161 132 Core 213 | 12 . . . . . 163 . 38 Treads 189 | . . . . . . . 161 28 Legs 2025 | 25 296 577 183 292 147 439 . 66 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 160 50 Average Speed 123 | 97 120 120 120 120 123 125 160 121 Slowest Speed 180 | 120 120 120 120 120 150 180 160 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 53 53 33 29 5 66 8 42 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 28 | . . . . . . 27 . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 27 | . . . . . . 27 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Total 3049 | 54 337 708 200 347 176 848 196 183 Wait 238 | 7 1 73 18 11 4 97 26 1 Move 2419 | 36 295 576 182 291 146 601 160 132 Hop . | . . . . . . . . . Pick Up 37 | 4 8 5 . 4 2 9 . 5 Fast Attach 27 | 4 3 3 . 3 1 4 5 4 Attach 20 | 2 1 2 . 2 2 7 3 1 Detach 8 | . 2 . . 1 . 3 1 1 Swap 28 | 1 3 4 . 3 3 11 . 3 Drop 49 | . 7 11 . 7 4 16 . 4 Fire 161 | . 17 34 . 25 14 56 1 14 Melee 45 | . . . . . . 44 . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap 2 | . . . . . . . . 2 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 16) 481 | -10/Materials | Identified exit to Materials 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 761 | -9/Materials | Build established: Skirmisher 1295 | -9/Materials | Discovered new exit (range 16) 1340 | -9/Materials | Identified exit to Mines 1358 | -9/Materials | Entered Mines 1386 | -9/Mines | Met a Derelict bent on vengeance 1426 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1427 | -9/Mines | Learned Materials trap positions 1582 | -9/Mines | Discovered new exit (range 7) 1590 | -9/Mines | Identified exit to Materials 1595 | -9/Mines | Entered Materials 1595 | -8/Materials | Accompanied by 3 allies 1595 | -8/Materials | Evolved 2 slots: Utility x2 1596 | -8/Materials | Loaded intel: 31 trap records 1632 | -8/Materials | Identified exit to Factory 2040 | -8/Materials | Entered Factory 2040 | -7/Factory | Accompanied by 2 allies 2040 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2099 | -7/Factory | Build established: Scavenger-Gunner 2179 | -7/Factory | Garrison activated, responded to threat 2248 | -7/Factory | Discovered new exit (range 5) 2254 | -7/Factory | Identified exit to Storage 2274 | -7/Factory | Entered Storage 2274 | -7/Storage | Accompanied by 1 ally 2389 | -7/Storage | Garrison activated, responded to threat 3284 | -7/Storage | Core integrity fell below 50% 3324 | -7/Storage | Lost 6 parts (1p2n2u1w) 3400 | -7/Storage | Core integrity fell below 20% 3415 | -7/Storage | Discovered new exit (range 16) 3446 | -7/Storage | Identified exit to Factory 3446 | -7/Storage | Entered Factory 3446 | -6/Factory | Evolved 2 slots: Utility x2 3516 | -6/Factory | Discovered new exit (range 56) 3572 | -6/Factory | Build established: Mutant 3726 | -6/Factory | Identified exit to Garrison 3741 | -6/Factory | Entered Garrison 3768 | -6/Garrison | Triggered checkpoint 3930 | -6/Garrison | Spotted B-75 Beast 3960 | -6/Garrison | Triggered checkpoint 3966 | -6/Garrison | Discovered new exit (range 14) 3968 | -6/Garrison | Core integrity fell below 50% 3976 | -6/Garrison | Core integrity fell below 20% 3979 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03966_ EXIT=FOUND 03966_ Triggered Stasis Trap. 03966_ A bubble of rippling energy engulfs the area. 03966_ Field strength at 94. 03966_ Field strength at 84. 03967_ Field strength at 62. 03968_ Field strength at 32. 03969_ Field strength at 17. 03970_ Field strength at 3. 03970_ Stasis field depleted. 03971_ Armor Integrity Analyzer destroyed. 03971_ Triggered Stasis Trap. 03971_ A bubble of rippling energy engulfs the area. 03971_ Field strength at 94. 03972_ Field strength at 84. 03973_ Field strength at 75. 03974_ Field strength at 59. 03975_ Field strength at 38. 03976_ Field strength at 21. 03977_ Stasis field depleted. 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