Cogmind - Beta 12 --- EXPLORER MODE // 2023.06.23 @ 23:01:23

Player: Minty

Result: Destroyed self with Sigix Terminator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (522)     2610
Value Destroyed (28928)    28928
Prototype IDs (53)         1060
Alien Tech Used (7)        1400
Bonus (7716)               7716
              TOTAL SCORE: 51214

 Bonus
-------
High Alert Combat Kills    5006
Follower Combat Kills      504
Entered Garrisons          600
Used RIF Installer         1000
Entered DSFs               500
Met Data Miner             300
Scanned by Researcher      500
Friendly Fire              -694

 Cogmind 
---------
Core Integrity             0/1600
Matter                     241/300
Energy                     9/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (12) -----
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
  Advanced Target Analyzer
           Core Analyzer
  Advanced Force Field
  Improved System Guard
  Improved System Guard
  Improved System Guard
>          --- WEAPON (7) -------
  Enhanced Quantum Rifle
           Vibroblade
           Vibroblade
>          --- INVENTORY (5) ----
           Core Cannon

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Cooling System
      Advanced Coolant Injector
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Advanced Target Analyzer
               Armor Integrity Analyzer
      Improved Core Shielding
         Heavy Armor Plating
       Layered Medium Armor Plating
  Experimental Thermal Shield
      Advanced Dynamic Insulation System
>              --- WEAPON -----------
      Enhanced Quantum Rifle
               Core Cannon
         Heavy Machine Gun
               KE Penetrator
               Core Stripper
>              --- INVENTORY --------
               Phase Redirector
               Sigix Terminator
[Rating: 206]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Constructs
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Centrium Leg
  Treads                   Constructs
  Leg                      Centrium Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Small Battery
  Processor                Advanced Target Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Heavy Armor Plating
  Artifact                 Phase Redirector
Weapon                     Vibroblade
  Energy Gun               Plasma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Vibroblade
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Slots Evolved              19   | .   1   2   2   .   .   4   .   .   .   .   .   .   2   .   2   .   2   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   1   .   1   .   .   1   .   .   .   .   .   .   1   .   2   .   2   .   .   .   1   .   1   .   .   
  Weapon                   5    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
Parts Attached             570  | 1   23  24  14  18  6   25  8   19  6   6   .   3   6   12  20  54  24  39  4   6   27  46  22  67  90  
  Power                    75   | .   5   5   1   3   .   1   1   .   3   2   .   .   .   2   3   4   4   7   .   2   .   8   3   6   15  
    Engine                 18   | .   5   5   .   3   .   1   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
    Reactor                52   | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   3   3   7   .   2   .   8   3   6   15  
  Propulsion               131  | .   6   7   5   4   1   7   3   3   .   2   .   3   .   4   6   10  4   6   4   .   10  13  6   11  16  
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    109  | .   4   .   .   .   .   5   3   3   .   2   .   3   .   4   6   10  4   6   4   .   10  13  6   10  16  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   6   5   4   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  158  | 1   6   4   3   4   1   5   3   6   1   2   .   .   3   2   5   16  10  17  .   2   8   11  5   19  24  
    Device                 77   | .   1   1   1   2   1   3   3   4   1   2   .   .   2   2   3   10  6   11  .   1   4   6   .   7   6   
    Storage                5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
    Processor              38   | .   2   1   .   1   .   2   .   .   .   .   .   .   .   .   2   2   2   1   .   .   3   2   2   4   14  
    Hackware               12   | .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   3   1   3   .   .   1   .   .   .   .   
    Protection             25   | 1   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   3   2   5   4   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   206  | .   6   8   5   7   4   12  1   10  2   .   .   .   3   4   6   24  6   9   .   2   9   14  8   31  35  
    Energy Gun             76   | .   3   4   1   5   3   4   .   4   1   .   .   .   2   3   3   8   1   5   .   .   3   5   3   14  4   
    Energy Cannon          40   | .   .   .   1   .   1   5   .   1   .   .   .   .   .   .   3   7   3   1   .   .   .   2   3   6   7   
    Ballistic Gun          37   | .   3   4   .   .   .   1   1   1   .   .   .   .   .   .   .   2   .   3   .   .   .   4   1   7   10  
    Ballistic Cannon       20   | .   .   .   .   1   .   2   .   2   1   .   .   .   1   1   .   5   .   .   .   .   2   1   .   1   3   
    Launcher               8    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
    Slashing Weapon        12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   9   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   1   1   5   .   2   .   .   .   .   .   .   1   .   .   11  2   .   .   .   1   9   1   1   3   
  Corrupted Parts          21   | .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   3   .   5   .   
    System Corruption      53   | .   .   .   .   9   .   7   .   .   .   .   .   .   .   .   .   17  5   .   .   .   .   7   .   8   .   
Parts Lost                 174  | .   .   .   .   6   .   2   .   5   .   .   .   .   .   7   5   5   7   29  .   3   6   4   4   40  51  
  Power                    21   | .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   3   .   .   5   .   .   .   .   1   4   5   
  Propulsion               29   | .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   1   4   1   5   .   1   .   .   .   5   9   
  Utility                  70   | .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   1   .   5   11  .   2   5   3   3   17  19  
  Weapon                   54   | .   .   .   .   3   .   2   .   2   .   .   .   .   .   3   .   1   1   8   .   .   1   1   .   14  18  
  Highest Loss Streak      16   | .   .   .   .   3   .   1   .   1   .   .   .   .   .   5   3   2   3   16  .   2   3   2   2   14  11  
  To Critical Strikes      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   5   
Average Slot Usage (%)     88   | .   89  96  84  90  82  86  93  90  90  88  93  92  93  91  90  86  95  69  95  86  93  91  88  85  90  
  Engine                   2    | .   10  9   3   6   8   8   7   11  3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   3   8   12  12  11  3   3   9   8   7   9   9   8   7   6   6   6   
  Leg                      20   | .   15  .   .   .   .   18  31  30  30  26  31  30  27  26  24  22  20  15  22  19  20  19  19  16  15  
  Flight                   2    | .   .   26  33  32  33  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   5   10  7   7   16  13  18  15  18  18  18  18  15  15  15  16  18  13  18  18  23  19  12  13  8   
  Processor                9    | .   3   5   8   9   .   7   6   5   .   .   .   .   .   .   8   6   10  2   4   1   4   13  17  14  28  
  Hackware                 4    | .   .   .   5   6   .   .   .   3   6   6   6   6   11  11  10  11  11  6   13  13  11  4   .   .   .   
  Protection               2    | .   13  11  7   7   .   .   .   .   .   .   .   .   .   .   .   2   1   2   4   4   2   2   7   4   1   
  Energy Gun               6    | .   11  7   1   12  23  5   12  11  6   6   6   6   11  10  2   4   2   8   9   9   7   4   3   9   1   
  Energy Cannon            3    | .   .   .   4   1   .   12  6   5   .   .   .   .   .   .   5   6   8   1   4   4   4   3   1   3   2   
  Ballistic Gun            4    | .   10  21  1   .   .   4   5   1   .   .   .   .   .   .   .   .   4   4   4   .   .   5   10  6   6   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   2   12  12  12  12  11  9   9   3   .   .   .   .   .   4   .   .   2   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   6   6   6   6   5   5   5   .   .   .   .   .   .   1   2   1   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 17  21  19  21  23  21  50  42  47  53  53  51  51  57  57  61  98  109 109 84  116 114 110 120 116 122 
  Greatest Support         148  | 20  20  18  18  20  20  89  92  92  88  88  88  88  88  88  87  110 115 115 116 116 133 146 148 148 148 
  Greatest Overweight (x)  13   | .   4   1   1   4   1   3   .   .   .   2   .   .   .   .   .   2   1   13  .   1   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   20  5   5   5   5   5   5   5   
  Average Capacity         5    | 10  8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 8   10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 7   5   4   4   4   4   4   4   4   4   5   5   5   3   4   2   4   4   1   3   4   4   4   4   4   4   
  Final Capacity           10   | 10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            7    | 7   5   5   5   5   5   3   5   4   5   5   5   5   5   3   5   5   5   4   3   5   5   5   5   4   2   
Scrap Engine Consumption   142  | .   .   .   .   .   15  37  7   15  10  18  .   2   4   13  3   18  .   .   .   .   .   .   .   .   .   
  Constructs Created       20   | .   .   .   .   .   .   4   1   5   1   1   .   1   .   4   .   3   .   .   .   .   .   .   .   .   .   
  Constructs Modified      22   | .   .   .   .   .   .   4   4   2   1   .   .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 21% | Hacker-Gunner
 16% | Scavenger-Executioner
 13% | Scavenger-Gunner
 12% | Scavenger-Tank
  7% | Hacker-Skirmisher
  5% | Scavenger-Skirmisher
  5% | Scavenger-Mutant
  4% | Hacker-Mutant
  3% | Hacker-Gladiator
  3% | Hacker-Tank

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
        Scavenger-Tank | -9/Materials
         Hacker-Mutant | -8/Materials
       Hacker-Sprinter | -8/Storage
       Hacker-Sprinter | -8/Recycling
     Hacker-Skirmisher | -6/Factory
  Scavenger-Skirmisher | -6/Garrison
     Hacker-Skirmisher | -6/Factory
         Hacker-Gunner | -6/Lower Caves
         Hacker-Gunner | -6/Lower Caves
         Hacker-Gunner | -6/Data Miner
         Hacker-Gunner | -5/Proximity Caves
         Hacker-Gunner | -5/Factory
         Hacker-Gunner | -5/Extension
         Hacker-Gunner | -4/Factory
      Hacker-Gladiator | -4/Armory
         Hacker-Gunner | -3/Research
        Scavenger-Tank | -3/Garrison
      Scavenger-Gunner | -3/Research
      Scavenger-Mutant | -3/DSF
        Scavenger-Tank | -2/Research
      Scavenger-Gunner | -2/Quarantine
 Scavenger-Executioner | -1/Access
 Scavenger-Executioner | -1/Garrison
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Arm  Res  Gar  Res  DSF  Res  Qua  Acc  Gar  Acc  
Matter Collected           12984 | 200  262  455  53   454  67   432  80   710  304  373  .    78   149  459  413  1097 520  706  .    62   556  940  1166 1128 2320 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29376 | .    424  815  167  839  305  1970 .    1756 349  597  .    103  71   929  626  2655 1281 1798 .    386  1638 1178 3113 3271 5105 
  Parts                    1142  | .    21   63   15   43   12   75   .    64   9    17   .    2    5    36   14   85   55   43   .    11   70   33   128  132  209  
Haulers Intercepted        7     | .    .    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Recyclers Shooed           14    | .    .    .    .    1    .    1    .    3    .    .    .    .    .    4    1    .    1    .    .    .    .    .    2    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Combat Hostiles Destroyed  405  | .   5   20  3   15  1   29  .   27  6   13  .   3   1   14  8   40  17  23  .   9   15  15  34  40  67  
  Melee                    40   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   3   2   4   2   .   .   1   .   1   3   21  
  Guns                     149  | .   5   20  .   9   1   7   .   9   1   3   .   1   1   2   1   .   1   8   .   .   3   3   24  25  25  
  Cannons                  139  | .   .   .   2   .   .   14  .   13  3   8   .   2   .   11  3   31  4   5   .   1   8   8   8   6   12  
  AOE                      32   | .   .   .   1   5   .   2   .   2   .   .   .   .   .   .   .   .   6   3   .   8   .   .   .   1   4   
Classes Destroyed          25   | .   4   4   1   1   .   4   .   1   2   .   .   .   .   1   .   2   .   .   .   1   .   2   .   1   1   
  Worker                   30   | .   .   1   .   .   .   .   .   7   .   .   .   .   1   .   .   .   5   .   .   .   3   .   7   .   6   
  Builder                  21   | .   .   1   .   3   .   1   .   3   .   .   .   .   .   1   1   .   .   .   .   .   2   .   5   .   4   
  Tunneler                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Hauler                   7    | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Recycler                 20   | .   3   .   .   .   2   .   .   1   .   .   .   .   .   2   1   .   2   .   .   .   3   1   3   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 7    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Watcher                  22   | .   1   2   .   2   .   4   .   2   .   .   .   .   .   1   .   2   1   .   .   .   2   1   2   .   2   
  Swarmer                  50   | .   2   7   .   3   .   2   .   .   .   2   .   .   .   3   .   .   5   5   .   .   .   .   7   3   11  
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    150  | .   3   8   .   7   .   17  .   13  3   8   .   3   .   1   3   17  3   10  .   7   4   6   8   10  19  
  Brawler                  16   | .   .   .   .   .   .   3   .   2   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   5   
  Duelist                  16   | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   6   .   1   .   .   .   .   .   .   4   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   51   | .   .   5   3   4   1   3   .   3   .   1   .   .   1   4   1   7   3   2   .   .   1   .   3   5   4   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Hunter                   44   | .   .   .   .   1   .   1   .   4   .   .   .   .   .   4   .   2   2   4   .   .   3   5   6   6   6   
  Programmer               55   | .   .   .   .   .   .   1   .   3   1   1   .   .   .   .   2   8   4   .   .   .   5   3   9   9   9   
  Q-Series                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   2   2   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           26   | .   3   6   3   12  2   6   .   9   2   6   .   3   1   5   3   5   8   9   .   5   6   6   14  5   26  
  Combat Bots Only         23   | .   2   5   2   8   1   6   .   4   2   6   .   3   1   4   3   5   7   9   .   5   5   6   6   5   23  
Max Kills in Single Turn   10   | .   1   2   1   3   1   2   .   10  1   1   .   1   1   2   1   1   3   2   .   2   2   1   2   2   5   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   2   .   2   .   1   .   .   .   .   .   .   .   .   2   2   .   2   .   .   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   1   1   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -8    -6    -6    -6    -6    -6    -6    -5    -5    -5    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run   | Jun   Mat   Mat   Mat   Sto   Rec   Fac   Gar   Fac   Low   Low   Dat   Pro   Fac   Ext   Fac   Arm   Res   Gar   Res   DSF   Res   Qua   Acc   Gar   Acc   
Damage Taken               34932 | .     186   325   125   734   25    1056  .     1439  155   452   .     205   57    1647  981   2184  1138  3222  .     483   2119  1937  2025  5600  8837  
  Core                     3705  | .     32    57    18    254   9     75    .     150   10    82    .     .     .     190   95    193   99    303   .     58    284   168   199   424   1005  
  Absorbed by Shields      1176  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     136   432   .     .     366   .     .     .     242   
  Redirected to Core       188   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     163   25    .     
  Redirected to Shielding  200   | .     4     16    8     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    139   .     
  Regen/Repaired (Parts)   904   | .     .     39    .     40    .     162   53    179   13    .     .     .     .     285   .     .     .     .     .     .     133   .     .     .     .     
Core Remaining (%)         73    | 100   87    85    .     .     48    .     .     .     .     .     .     62    .     81    .     74    .     .     .     64    .     62    .     .     .     
Volleys Fired              903   | .     25    55    4     39    5     57    13    69    11    20    .     8     3     46    17    84    21    72    .     19    41    40    76    75    103   
  Largest                  7     | .     2     3     2     3     3     4     4     4     3     3     .     3     4     4     4     5     4     4     .     3     3     6     5     7     7     
  Hottest                  503   | .     90    102   99    140   140   265   265   268   175   187   .     187   247   272   333   352   358   335   .     243   255   361   396   481   503   
Shots Fired                2951  | .     48    148   5     63    13    212   40    210   34    60    .     24    12    169   62    219   75    230   .     31    111   144   299   393   349   
  Gun                      1838  | .     48    148   .     46    13    82    28    122   11    20    .     8     6     86    14    50    26    190   .     12    70    64    278   313   203   
  Cannon                   1070  | .     .     .     3     4     .     130   12    88    23    40    .     16    6     83    48    169   41    38    .     9     35    80    21    79    145   
  Launcher                 41    | .     .     .     2     13    .     .     .     .     .     .     .     .     .     .     .     .     8     2     .     10    5     .     .     .     1     
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Kinetic                  1296  | .     22    110   .     1     .     57    12    56    23    40    .     16    6     85    26    72    16    76    .     .     .     76    222   139   241   
  Thermal                  1147  | .     14    38    .     15    .     66    28    110   11    20    .     8     3     50    36    51    26    152   .     21    90    22    77    204   105   
  Explosive                37    | .     .     .     2     10    .     .     .     .     .     .     .     .     .     .     .     .     8     2     .     10    5     .     .     .     .     
  Electromagnetic          469   | .     12    .     3     37    13    89    .     44    .     .     .     .     3     34    .     96    25    .     .     .     15    46    .     49    3     
  Robot Hit Streak         65    | .     18    25    12    24    18    57    8     31    13    16    .     9     6     45    33    37    17    33    .     31    44    19    24    65    40    
  Robot Miss Streak        4     | .     2     2     .     1     .     2     .     4     3     4     .     2     1     2     1     3     4     2     .     .     1     4     3     3     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     2     2     1     2     
  Secondary Targets        14    | .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     5     1     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     
Shots Hit Robots           2567  | .     35    112   5     51    10    171   2     187   32    52    .     17    11    154   65    200   68    221   .     26    103   110   219   342   374   
  Core Hits                1200  | .     16    45    4     39    7     70    3     102   21    32    .     13    7     40    14    102   44    71    .     34    50    83    97    121   185   
  Critical Kills           37    | .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     3     1     1     .     .     .     1     1     9     4     14    
  Critical Parts Destroyed 60    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     1     3     .     .     .     5     14    8     26    
  Critical Strikes         229   | .     1     2     .     .     .     4     .     5     2     4     .     .     1     9     8     25    6     12    .     2     6     12    28    40    62    
    Burn                   31    | .     1     2     .     .     .     2     .     .     1     1     .     .     1     .     .     .     .     4     .     2     5     2     .     10    .     
    Meltdown               8     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     1     .     .     .     1     .     .     .     3     
    Destroy                83    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     6     28    14    30    
    Blast                  33    | .     .     .     .     .     .     .     .     1     .     1     .     .     .     8     4     13    .     .     .     .     .     .     .     .     6     
    Corrupt                27    | .     .     .     .     .     .     2     .     3     .     .     .     .     .     1     .     10    1     .     .     .     .     4     .     6     .     
    Smash                  22    | .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     3     1     .     .     .     .     .     .     .     3     12    
    Sever                  18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     11    
    Impale                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     .     .     .     .     .     .     
Melee Attacks              303   | .     .     .     .     .     .     .     .     14    5     6     .     .     3     9     11    13    13    37    2     .     10    11    8     34    127   
  Kinetic                  16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     8     1     .     
  Impact                   90    | .     .     .     .     .     .     .     .     .     5     6     .     .     3     9     11    4     .     .     .     .     .     .     .     20    32    
  Slashing                 117   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     13    95    
  Piercing                 66    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    37    2     .     10    4     .     .     .     
  Sneak Attacks            37    | .     .     .     .     .     .     .     .     9     2     3     .     .     2     3     2     .     2     .     .     .     2     1     1     .     10    
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     34    
Damage Inflicted           89636 | .     377   1312  139   1850  206   5022  133   5506  1075  1648  .     475   392   4483  2056  8847  3287  6575  .     2532  4092  3886  7784  10435 17524 
  Guns                     33729 | .     377   1312  .     798   185   1572  6     2313  206   364   .     119   106   1613  325   1125  509   3397  .     235   1438  1064  5714  6381  4570  
  Cannons                  31965 | .     .     .     63    51    .     3035  50    1831  584   909   .     356   124   2217  1216  6878  975   1299  .     319   973   2613  1639  2596  4237  
  Explosions               11251 | .     .     .     76    1001  21    403   77    1362  .     .     .     .     .     143   .     78    1213  579   .     1978  1210  .     152   242   2716  
  Melee                    12679 | .     .     .     .     .     .     .     .     .     285   375   .     .     162   510   515   766   590   1300  .     .     471   209   279   1216  6001  
  Ramming                  12    | .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  27889 | .     136   916   .     .     .     986   2     1121  584   909   .     356   124   2237  525   4216  282   1306  .     .     .     1458  4470  2740  5521  
  Thermal                  33235 | .     112   396   .     401   21    1816  54    3739  206   364   .     119   49    1135  1016  1279  673   3390  .     554   2201  1546  3314  5632  5218  
  Explosive                6408  | .     .     .     76    658   .     .     77    .     .     .     .     .     .     .     .     .     1213  579   .     1978  1091  .     .     .     736   
  Electromagnetic          9841  | .     129   .     63    791   185   2208  .     646   .     .     .     .     57    601   .     2586  529   .     .     .     329   754   .     915   48    
  Impact                   4357  | .     .     .     .     .     .     .     .     .     285   375   .     .     162   510   515   137   .     .     .     .     .     .     .     815   1558  
  Slashing                 5405  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     629   .     .     .     .     .     .     .     333   4443  
  Piercing                 2489  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     590   1300  .     .     471   128   .     .     .     
Highest Corruption         32    | .     .     .     .     15    15    7     7     7     7     8     8     8     1     1     3     27    10    10    10    10    3     10    1     20    32    
  Average Corruption       8     | .     .     .     .     10    15    6     7     7     7     7     8     8     1     1     1     7     7     10    10    10    2     6     1     12    22    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     .     10    
  Effects                  487   | .     .     .     .     14    10    15    19    39    32    19    4     7     .     7     2     52    18    49    4     10    7     27    7     63    82    
    Message Errors         92    | .     .     .     .     5     .     2     4     6     4     1     .     .     .     3     1     16    7     6     .     3     2     5     1     11    15    
    Matter Fused           116   | .     .     .     .     5     3     3     7     11    4     8     1     1     .     .     .     8     3     11    2     2     3     5     4     14    21    
    Heat Flow Errors       48    | .     .     .     .     1     2     .     1     5     2     .     .     1     .     1     1     6     3     3     1     2     2     3     .     7     7     
    Energy Discharges      49    | .     .     .     .     .     1     2     1     2     8     5     1     2     .     2     .     5     .     4     .     .     .     4     1     5     6     
    Parts Rejected         11    | .     .     .     .     .     1     1     .     1     .     .     .     .     .     1     .     1     .     1     .     .     .     1     .     1     3     
    Parts Fused            10    | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     .     3     .     .     .     1     .     .     3     
    Data Loss (minor)      63    | .     .     .     .     1     1     1     2     5     9     3     2     .     .     .     .     7     2     9     .     .     .     3     1     7     10    
    Data Loss (major)      35    | .     .     .     .     .     .     2     .     3     3     2     .     3     .     .     .     2     1     3     1     .     .     3     .     6     6     
    Misfires               15    | .     .     .     .     .     1     2     2     2     2     .     .     .     .     .     .     1     .     2     .     1     .     1     .     .     1     
    Alerts                 6     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     1     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     1     .     1     .     1     .     
    Weapon Failures        36    | .     .     .     .     2     1     1     .     3     .     .     .     .     .     .     .     2     1     5     .     1     .     .     .     10    10    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4349  | .     .     .     .     26    .     102   .     384   126   240   .     .     68    277   255   173   162   172   .     5     196   534   293   291   1045  
  Projectiles              1236  | .     .     .     .     .     .     56    .     31    3     2     .     .     .     32    85    104   7     27    .     5     40    528   208   63    45    
  Explosions               819   | .     .     .     .     26    .     46    .     353   .     .     .     .     .     .     .     .     42    85    .     .     47    .     19    .     201   
  Melee                    2294  | .     .     .     .     .     .     .     .     .     123   238   .     .     68    245   170   69    113   60    .     .     109   6     66    228   799   
Knockbacks                 110   | .     .     .     .     .     .     3     .     12    4     5     .     3     2     2     11    18    .     .     .     .     .     29    .     8     13    
  Impact                   20    | .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     2     2     .     .     .     .     .     .     .     8     5     
  Kinetic                  86    | .     .     .     .     .     .     2     .     12    4     4     .     3     .     1     9     15    .     .     .     .     .     29    .     .     7     
  Secondary                4     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      992   | .     .     .     22    57    18    6     .     32    .     .     .     .     .     .     .     .     76    120   .     .     16    .     .     54    591   
  Shots                    14    | .     .     .     1     4     1     .     .     1     .     .     .     .     .     .     .     .     2     2     .     .     1     .     .     1     1     
  Rammed                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        456   | .     295   28    9     147   218   336   180   450   139   150   .     199   150   330   416   333   206   357   85    122   179   162   199   456   345   
  Average Temperature      88    | .     175   10    6     34    69    96    52    104   41    52    .     118   69    125   120   69    64    85    85    60    44    53    72    115   90    
  Received Heat Transfer   6456  | .     141   117   45    162   .     561   .     777   134   216   .     123   18    468   303   758   56    721   .     81    242   135   126   642   630   
  Effects                  13    | .     .     .     .     .     .     1     .     1     .     .     .     .     .     4     .     .     .     1     .     .     .     .     .     3     3     
    Shutdowns              5     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           23    | .     .     .     .     1     .     5     .     .     .     .     .     .     .     1     .     7     1     .     .     .     1     3     .     4     .     
  Combat Hostiles          18    | .     .     .     .     1     .     5     .     .     .     .     .     .     .     1     .     4     1     .     .     .     .     2     .     4     .     
  Parts Fried              84    | .     .     .     .     3     1     20    .     .     4     3     .     .     .     9     3     22    1     .     .     .     4     2     .     8     4     
  Impact Corruptions       55    | .     .     .     .     .     .     .     .     .     5     10    .     .     2     7     6     2     .     .     .     .     .     .     .     5     18    
Robots Melted              19    | .     .     .     .     .     .     1     .     3     .     .     .     .     .     .     1     2     1     5     .     .     3     .     .     .     3     
  Combat Hostiles          19    | .     .     .     .     .     .     1     .     3     .     .     .     .     .     .     1     2     1     5     .     .     3     .     .     .     3     
  Parts Melted             100   | .     2     3     .     .     .     7     .     19    .     .     .     .     1     .     3     5     2     15    .     .     17    2     6     10    8     
  Heat Transferred         41606 | .     407   1031  .     705   50    3324  100   5735  444   629   .     185   148   1667  1520  1493  666   5923  .     1029  3852  846   2425  6460  2967  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     .     3     1     .     .     3     .     .     .     .     .     2     .     1     .     .     .     .     1     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Arm  Res  Gar  Res  DSF  Res  Qua  Acc  Gar  Acc  
Peak Influence             1462 | .    191  494  202  631  176  876  896  658  .    .    .    .    268  372  256  447  417  673  295  496  527  312  772  1462 1147 
  Initial                  665  | .    .    57   39   61   133  102  315  349  .    .    .    .    35   96   56   88   11   68   284  171  209  95   36   415  665  
  Average                  423  | .    68   259  108  403  156  500  541  469  .    .    .    .    161  187  121  190  93   371  288  347  248  176  509  971  744  
Maximum Alert Level        4    | .    .    2    1    2    .    3    3    2    .    .    .    .    1    1    1    2    2    2    1    2    2    1    3    4    4    
  Low Security (%)         28   | 100  100  20   86   21   100  18   .    .    .    .    .    .    60   64   90   58   81   8    .    15   23   51   17   .    .    
  Level 1                  25   | .    .    71   13   23   .    12   3    25   .    .    .    .    39   35   9    34   16   52   100  49   74   48   3    .    .    
  Level 2                  26   | .    .    8    .    55   .    45   83   74   .    .    .    .    .    .    .    6    1    39   .    34   2    .    68   16   29   
  Level 3                  16   | .    .    .    .    .    .    22   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    47   70   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Squads Dispatched          63   | .    .    2    .    2    .    8    .    7    .    .    .    .    2    2    1    6    4    .    .    2    4    4    3    .    16   
  Investigation            15   | .    .    1    .    1    .    4    .    1    .    .    .    .    2    1    .    2    1    .    .    .    1    .    1    .    .    
  Extermination            15   | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    4    1    .    .    .    1    1    1    .    3    
  Reinforcement            15   | .    .    1    .    1    .    .    .    3    .    .    .    .    .    1    .    .    1    .    .    2    2    3    .    .    1    
  Assault                  8    | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Garrison                 10   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    7    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    1    .    3    
Construction Impeded       3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Distress Signals           25   | .   2   2   .   .   .   3   .   3   .   .   .   .   .   1   .   6   .   .   .   .   2   2   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              566  | .   7   22  3   19  1   48  .   40  6   14  .   3   2   18  13  66  19  31  .   11  27  25  47  56  88  
  Peak Tracking Total      10   | .   4   4   1   6   .   7   .   5   2   4   .   3   1   5   6   7   4   8   .   4   6   8   7   8   10  
  Tactical Retreats        38   | .   2   .   .   .   .   3   .   1   .   .   .   .   .   1   .   5   1   4   .   .   2   1   3   11  4   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Traps Triggered            22   | .   4   1   .   .   .   2   .   1   .   .   .   .   .   .   .   5   .   1   .   .   .   1   1   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Machines Disabled          74   | .   .   .   1   4   .   6   5   27  1   .   .   .   1   3   1   2   1   2   2   .   .   10  1   4   3   
  Max in Single Turn       16   | .   .   .   1   2   .   5   1   16  1   .   .   .   1   1   1   1   1   1   1   .   .   1   1   2   2   
  Garrison Relay           5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Machines Accessed          64   | .   1   7   1   2   3   5   3   3   1   .   4   .   3   2   .   9   4   3   1   .   4   4   4   .   .   
  Terminals                40   | .   1   4   1   1   1   3   3   2   .   .   .   .   2   2   .   7   2   3   1   .   2   4   1   .   .   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Repair Stations          6    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Total Hacks                199  | .   4   22  2   7   7   9   5   7   1   .   30  .   11  3   .   45  9   4   1   .   15  10  7   .   .   
  Successful               151  | .   3   18  2   5   5   6   4   7   1   .   30  .   8   1   .   30  7   3   1   .   9   8   3   .   .   
  Failed                   48   | .   1   4   .   2   2   3   1   .   .   .   .   .   3   2   .   15  2   1   .   .   6   2   4   .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   2   13  2   4   .   4   1   3   .   .   .   .   5   2   .   26  3   .   .   .   6   2   3   .   .   
  Terminals                120  | .   4   14  2   3   2   6   5   5   .   .   .   .   9   3   .   37  4   4   1   .   8   10  3   .   .   
  Fabricators              11   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   1   .   .   
  Repair Stations          17   | .   .   2   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   .   .   
  Recycling Units          10   | .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
Terminal Hacks             91   | .   3   5   1   1   1   2   3   3   1   .   30  .   6   1   .   19  1   3   1   .   4   6   .   .   .   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   .   11  .   3   .   .   1   .   .   .   .   .   1   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   1   .   .   .   .   .   .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Level Access Points      3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Alert Level              7    | .   1   1   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
  Unreport Threat          4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       11   | .   .   2   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Scan Component           6    | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   5    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   .   5   1   1   .   2   1   2   .   .   .   .   2   .   .   8   1   .   .   .   1   2   1   .   .   
  Terminals                26   | .   .   5   1   1   .   1   1   2   .   .   .   .   2   .   .   8   1   .   .   .   1   2   1   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   .   4   1   1   .   .   .   1   .   .   .   .   1   .   .   6   1   .   .   .   1   2   1   .   .   
    Detonate               3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   1   5   1   2   2   2   1   2   .   .   .   .   3   1   .   8   2   1   .   .   3   1   3   .   .   
  Full Trace Events        12   | .   .   1   .   1   1   1   .   1   .   .   .   .   1   1   .   2   1   .   .   .   1   .   1   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   179  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   27  .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   20   | .   .   3   .   .   .   1   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     143  | .   .   26  .   26  .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycled Matter          59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Non-combat               7    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  parse_system             7    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  hold_bot                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   .   .   .   16  4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Machine Destruction      19   | .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   8   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
--------                   Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Total Allies               26   | .   .   .   .   .   .   .   3   1   .   .   .   1   .   2   .   5   .   2   .   .   .   .   4   8   .   
  Largest Group            6    | .   .   .   .   .   .   .   3   3   .   .   .   1   1   2   .   3   .   2   2   2   1   .   3   6   .   
  Highest-Rated Group      325  | .   .   .   .   .   .   .   82  82  .   .   .   96  96  40  .   87  .   102 102 102 51  .   138 325 .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   41  41  .   .   .   96  96  20  .   56  .   51  51  51  51  .   46  85  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               154  | .   .   .   .   .   .   .   .   27  .   .   .   8   19  6   .   16  .   .   .   19  13  .   27  19  .   
  Total Damage             4342 | .   .   .   .   .   .   .   .   627 .   .   .   88  656 229 .   303 .   .   .   598 311 .   617 913 .   
  Kills                    20   | .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   .   .   2   3   .   2   3   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Ext Fac Arm Res Gar Res DSF Res Qua Acc Gar Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Arm  Res  Gar  Res  DSF  Res  Qua  Acc  Gar  Acc  
Turns Passed               18612 | 18   320  809  122  367  192  808  643  1251 1133 579  108  303  334  522  375  1715 809  1147 175  184  852  1055 998  1527 2266 
Spaces Moved               12430 | 12   220  787  176  478  367  817  474  764  892  402  89   223  247  278  239  975  449  528  138  96   503  657  568  798  1253 
  Core                     22    | .    5    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9971  | 12   102  .    .    .    .    298  474  764  892  401  89   223  247  278  239  975  449  515  138  96   503  657  568  798  1253 
  Wheels                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    204   | .    113  91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2232  | .    .    696  176  474  367  519  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            23    | 120  56   34   28   26   26   23   112  116  119  122  122  122  122  112  105  108  120  120  112  110  112  115  116  116  116  
  Average Speed            108   | 120  96   75   45   41   28   66   120  121  120  122  122  122  122  115  109  129  144  136  117  132  117  116  117  122  122  
  Slowest Speed            700   | 120  250  114  110  250  96   310  122  123  122  224  122  122  122  122  118  265  190  700  120  185  118  118  118  260  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    2    .    6    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 2    40   63   15   60   66   26   69   22   92   62   72   51   8    39   7    50   13   63   4    84   16   59   16   65   22   
  Regions Visited          25
    Branch Regions         9
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | 1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    .    1    .    1    1    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    .    3    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Terrain Destroyed          1122  | .    .    .    16   107  4    62   50   83   .    2    .    1    .    7    3    22   151  62   .    71   85   42   49   126  179  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               191   | .    .    .    .    .    .    .    .    4    .    2    .    1    .    7    3    11   7    13   .    .    8    42   28   26   39   
  AOE                      928   | .    .    .    16   107  4    62   50   79   .    .    .    .    .    .    .    11   144  48   .    71   77   .    21   98   140  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Arm  Res  Gar  Res  DSF  Res  Qua  Acc  Gar  Acc  
Total                      15040 | 16   277  900  217  576  443  952  518  934  925  441  88   239  268  365  294  1232 529  698  147  125  655  832  706  1063 1600 
  Wait                     376   | 3    2    2    5    32   59   19   1    42   2    3    .    2    6    10   2    13   5    10   .    .    64   32   13   16   33   
  Move                     12383 | 11   219  782  175  465  362  814  472  763  891  401  88   222  246  277  238  974  449  526  137  95   502  656  568  797  1253 
  Hop                      11    | .    .    2    .    6    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75    | .    2    10   2    3    1    7    3    4    2    .    .    .    1    1    .    19   2    1    .    .    2    5    4    2    4    
  Fast Attach              348   | .    15   12   9    13   6    16   2    10   1    2    .    1    1    4    9    38   14   30   .    4    14   28   10   53   56   
  Attach                   69    | 1    2    .    3    2    .    6    1    3    .    .    .    .    3    2    2    8    5    6    .    .    3    3    5    6    8    
  Detach                   91    | 1    4    .    5    3    2    7    2    8    2    1    .    1    1    1    2    12   6    4    .    2    2    7    3    10   5    
  Swap                     156   | .    6    12   2    3    .    3    5    6    5    4    .    2    2    6    9    8    6    3    4    2    10   17   7    8    26   
  Drop                     289   | .    2    25   12   10   6    21   6    14   6    4    .    3    2    9    4    46   8    3    4    3    8    33   12   16   32   
  Fire                     903   | .    25   55   4    39   5    57   13   69   11   20   .    8    3    46   17   84   21   72   .    19   41   40   76   75   103  
  Melee                    255   | .    .    .    .    .    .    .    .    14   5    6    .    .    3    9    11   13   13   37   2    .    9    11   8    34   80   
  Ram                      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Rewire                   67    | .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    46   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp / *Ext)
-5/Extension
-4/Factory
-4/Armory (discovered 2 exits: *Res x2)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/DSF
-2/Research
-2/Quarantine
-1/Access
-1/Garrison
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Identified exit to Materials
     1 | -11/Junkyard       | Discovered exit to Materials (range 3)
    19 | -11/Junkyard       | Entered Materials
    19 | -10/Materials      | Evolved 1 slot: Utility x1
   301 | -10/Materials      | Identified exit to Materials
   301 | -10/Materials      | Discovered exit to Materials (range 5)
   308 | -10/Materials      | Build established: Hacker-Mutant
   339 | -10/Materials      | Entered another Materials area
   339 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   485 | -9/Materials       | Repaired Med. Laser
   584 | -9/Materials       | Identified exit to Mines
   584 | -9/Materials       | Discovered exit to Mines (range 14)
   911 | -9/Materials       | Build established: Scavenger-Tank
  1106 | -9/Materials       | Identified exit to Materials
  1148 | -9/Materials       | Entered another Materials area
  1148 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1212 | -8/Materials       | Identified exit to Factory
  1214 | -8/Materials       | Identified exit to Storage
  1214 | -8/Materials       | Discovered exit to Storage (range 11)
  1270 | -8/Materials       | Entered Storage
  1325 | -8/Storage         | Crushed by falling debris
  1356 | -8/Storage         | Lost 3 parts (1n1u1w)
  1412 | -8/Storage         | Destroyed 8 combat bots
  1436 | -8/Storage         | Lost 3 parts (1p2w)
  1488 | -8/Storage         | System corruption reached 10%
  1613 | -8/Storage         | Repaired Propulsion Shielding
  1636 | -8/Storage         | Used back door to open Recycling access
  1636 | -8/Storage         | Identified exit to Recycling
  1636 | -8/Storage         | Discovered exit to Recycling (range 4)
  1637 | -8/Storage         | Entered Recycling
  1639 | -8/Recycling       | Found Scrap Engine
  1700 | -8/Recycling       | Core integrity fell below 50%
  1780 | -8/Recycling       | Build established: Hacker-Sprinter
  1812 | -8/Recycling       | Identified exit to Factory
  1812 | -8/Recycling       | Discovered exit to Factory (range 10)
  1829 | -8/Recycling       | Entered Factory
  1829 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  1831 | -6/Factory         | Identified exit to DSF
  2010 | -6/Factory         | Spotted B-75 Beast
  2179 | -6/Factory         | First assault squad dispatched
  2296 | -6/Factory         | Build established: Hacker-Skirmisher
  2605 | -6/Factory         | Garrison activated, responded to threat
  2613 | -6/Factory         | Identified exit to Factory
  2613 | -6/Factory         | Discovered exit to Factory (range 16)
  2632 | -6/Factory         | Identified exit to Garrison
  2637 | -6/Factory         | Entered Garrison
  2637 | -6/Garrison        | Discovered recently destroyed garrison
  2671 | -6/Garrison        | Garrison Relay disabled
  2685 | -6/Garrison        | Build established: Scavenger-Skirmisher
  2963 | -6/Garrison        | Garrison Relay disabled
  3000 | -6/Garrison        | Garrison Relay disabled
  3024 | -6/Garrison        | Identified exit to Factory
  3024 | -6/Garrison        | Discovered exit to Factory (range 15)
  3175 | -6/Garrison        | Garrison Relay disabled
  3214 | -6/Garrison        | Learned Factory security intel
  3235 | -6/Garrison        | Installed Relay Interface Framework
  3249 | -6/Garrison        | Phase Generator disabled
  3257 | -6/Garrison        | Discovered exit to Factory (range 15)
  3280 | -6/Garrison        | Entered Factory
  3280 | -6/Factory         | Accompanied by 3 allies
  3524 | -6/Factory         | Repaired Plasma Cannon
  3630 | -6/Factory         | First assault squad dispatched
  3990 | -6/Factory         | Build established: Hacker-Skirmisher
  4470 | -6/Factory         | Discovered exit to Factory (range 15)
  4493 | -6/Factory         | Identified exit to Lower Caves
  4493 | -6/Factory         | Discovered exit to Lower Caves (range 15)
  4531 | -6/Factory         | Entered Lower Caves
  4921 | -6/Lower Caves     | Build established: Hacker-Gunner
  5030 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  5282 | -6/Lower Caves     | Identified exit to Lower Caves
  5282 | -6/Lower Caves     | Discovered exit to Lower Caves (range 12)
  5664 | -6/Lower Caves     | Entered another Lower Caves area
  5777 | -6/Lower Caves     | Discovered exit to Factory (range 8)
  5960 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6237 | -6/Lower Caves     | Identified exit to Data Miner
  6237 | -6/Lower Caves     | Discovered exit to Data Miner (range 7)
  6243 | -6/Lower Caves     | Entered Data Miner
  6243 | -6/Data Miner      | Identified exit to Proximity Caves
  6243 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
  6267 | -6/Data Miner      | Met Data Miner
  6296 | -6/Data Miner      | Learned location of Section 7 (-2)
  6296 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6315 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6351 | -6/Data Miner      | Entered Proximity Caves
  6510 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6627 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  6634 | -5/Proximity Caves | Learned Factory security intel
  6654 | -5/Proximity Caves | Entered Factory
  6654 | -5/Factory         | Accompanied by 1 ally
  6654 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6655 | -5/Factory         | Identified exit to Upper Caves
  6696 | -5/Factory         | Incoming investigation squad redirected
  6972 | -5/Factory         | Identified exit to Extension
  6972 | -5/Factory         | Discovered exit to Extension (range 14)
  6988 | -5/Factory         | Entered Extension
  7265 | -5/Extension       | Rescued a captive Derelict
  7291 | -5/Extension       | Rescued a captive Derelict
  7383 | -5/Extension       | Spotted B-75 Beast
  7413 | -5/Extension       | Destroyed B-75 Beast
  7421 | -5/Extension       | Spotted B-75 Beast
  7487 | -5/Extension       | Destroyed B-75 Beast
  7494 | -5/Extension       | Lost 5 parts (1p2u2w)
  7508 | -5/Extension       | Identified exit to Factory
  7508 | -5/Extension       | Discovered exit to Factory (range 3)
  7510 | -5/Extension       | Entered Factory
  7510 | -4/Factory         | Evolved 2 slots: Utility x2
  7791 | -4/Factory         | Lost 3 parts (1p1n1u)
  7865 | -4/Factory         | Identified exit to Armory
  7865 | -4/Factory         | Discovered exit to Armory (range 9)
  7885 | -4/Factory         | Entered Armory
  8057 | -4/Armory          | Found Prototype Slashing Weapon
  8057 | -4/Armory          | Identified Centrium Greatsword
  8070 | -4/Armory          | Found Prototype Processor
  8070 | -4/Armory          | Identified Exp. Signal Interpreter
  8080 | -4/Armory          | Found Prototype Hackware
  8080 | -4/Armory          | Identified Exp. System Shield
  8346 | -4/Armory          | Build established: Hacker-Gladiator
  9266 | -4/Armory          | System corruption reached 10%
  9301 | -4/Armory          | Identified exit to Research
  9359 | -4/Armory          | Incoming investigation squad redirected
  9455 | -4/Armory          | Build established: Wizard-Tank
  9527 | -4/Armory          | Fabricated G-50 Soldier?
  9600 | -4/Armory          | Entered Research
  9600 | -3/Research        | Evolved 2 slots: Utility x2
  9681 | -3/Research        | Found Fusion Bomb Launcher
  9901 | -3/Research        | Incoming investigation squad redirected
  9939 | -3/Research        | Lost 3 parts (1n2u)
 10336 | -3/Research        | Garrison activated, responded to threat
 10382 | -3/Research        | Crushed by falling debris
 10382 | -3/Research        | System corruption reached 10%
 10408 | -3/Research        | Destroyed 7 combat bots
 10409 | -3/Research        | Identified exit to Garrison
 10409 | -3/Research        | Entered Garrison
 10455 | -3/Garrison        | Build established: Hacker-Gunner
 10457 | -3/Garrison        | Spotted B-86 Titan
 10483 | -3/Garrison        | Triggered checkpoint
 10572 | -3/Garrison        | Destroyed 9 combat bots
 10590 | -3/Garrison        | Destroyed B-86 Titan
 10611 | -3/Garrison        | Lost 16 parts (3p4n6u3w)
 10654 | -3/Garrison        | Triggered checkpoint
 10720 | -3/Garrison        | Lost 6 parts (1n3u2w)
 10799 | -3/Garrison        | Expanded RIF knowledge: Zone Cloak
 11009 | -3/Garrison        | Lost 3 parts (1p1u1w)
 11092 | -3/Garrison        | Triggered checkpoint
 11173 | -3/Garrison        | Garrison Relay disabled
 11189 | -3/Garrison        | Learned Research security intel
 11271 | -3/Garrison        | Identified exit to Research
 11271 | -3/Garrison        | Discovered exit to Research (range 12)
 11271 | -3/Garrison        | Discovered exit to Research (range 56)
 11271 | -3/Garrison        | Discovered exit to Research (range 66)
 11280 | -3/Garrison        | Build established: Scavenger-Tank
 11556 | -3/Garrison        | Entered Research
 11556 | -3/Research        | Accompanied by 2 allies
 11730 | -3/Research        | Identified exit to DSF
 11731 | -3/Research        | Entered DSF
 11731 | -3/DSF             | Accompanied by 2 allies
 11772 | -3/DSF             | Build established: Scavenger-Gunner
 11777 | -3/DSF             | Additional patrols routed to DSF
 11866 | -3/DSF             | Sterilization system engaged
 11876 | -3/DSF             | Identified exit to Research
 11876 | -3/DSF             | Discovered exit to Research (range 15)
 11886 | -3/DSF             | Ambient heat levels rising (+10)
 11901 | -3/DSF             | Ambient heat levels rising (+10)
 11915 | -3/DSF             | Entered Research
 11915 | -2/Research        | Accompanied by 1 ally
 11915 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 11998 | -2/Research        | Repaired Force Lance
 12222 | -2/Research        | Repaired Plasma Rifle
 12381 | -2/Research        | Lost 3 parts (3u)
 12554 | -2/Research        | Spotted B-90 Cyclops
 12744 | -2/Research        | Identified exit to Quarantine
 12744 | -2/Research        | Discovered exit to Quarantine (range 15)
 12767 | -2/Research        | Entered Quarantine
 12828 | -2/Quarantine      | Found Alien Energy Cannon
 12828 | -2/Quarantine      | Identified Core Cannon
 12862 | -2/Quarantine      | Found Alien Artifact
 12864 | -2/Quarantine      | Identified Subatomic Replicator
 12864 | -2/Quarantine      | Used Subatomic Replicator to replicate Lance
 13032 | -2/Quarantine      | Scanned by Researcher
 13062 | -2/Quarantine      | Found Alien Artifact
 13062 | -2/Quarantine      | Identified Terrabomb
 13062 | -2/Quarantine      | Used Terrabomb
 13116 | -2/Quarantine      | Cryocooling Duct disabled
 13131 | -2/Quarantine      | Ambient heat levels rising (+20)
 13131 | -2/Quarantine      | Non-combat units ordered to evacuate
 13254 | -2/Quarantine      | Found Prototype Processor
 13254 | -2/Quarantine      | Identified Exp. Signal Interpreter
 13354 | -2/Quarantine      | System corruption reached 10%
 13421 | -2/Quarantine      | Found Alien Impact Weapon
 13421 | -2/Quarantine      | Identified Core Stripper
 13452 | -2/Quarantine      | Found Alien Artifact
 13492 | -2/Quarantine      | Found Alien Reactor
 13519 | -2/Quarantine      | Found Prototype Device
 13519 | -2/Quarantine      | Identified Exp. Thermal Shield
 13556 | -2/Quarantine      | Identified exit to Access
 13556 | -2/Quarantine      | Discovered exit to Access (range 18)
 13611 | -2/Quarantine      | Cryocooling Duct disabled
 13626 | -2/Quarantine      | Ambient heat levels rising (+20)
 13626 | -2/Quarantine      | Combat units ordered to evacuate
 13713 | -2/Quarantine      | Found Alien Launcher
 13713 | -2/Quarantine      | Identified Sigix Terminator
 13726 | -2/Quarantine      | Quarantine Guard activated
 13737 | -2/Quarantine      | Identified Matter Drive
 13780 | -2/Quarantine      | Spotted Quarantine Guard
 13793 | -2/Quarantine      | Build established: Scavenger-Tank
 13822 | -2/Quarantine      | Entered Access
 13822 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 13904 | -1/Access          | Fabricated K-01 Serf (x1)
 14230 | -1/Access          | Spotted B-99 Colossus
 14247 | -1/Access          | Identified Phase Redirector
 14273 | -1/Access          | Destroyed B-99 Colossus
 14471 | -1/Access          | Incoming investigation squad redirected
 14587 | -1/Access          | Build established: Scavenger-Executioner
 14650 | -1/Access          | Allied Derelicts emerged from ambush trap array
 14743 | -1/Access          | Energy Cycler disabled
 14779 | -1/Access          | Garrison activated, responded to threat
 14816 | -1/Access          | Spotted B-99 Colossus
 14820 | -1/Access          | Identified exit to Garrison
 14820 | -1/Access          | Entered Garrison
 14820 | -1/Garrison        | Accompanied by 1 ally
 14901 | -1/Garrison        | Lost 6 parts (4u2w)
 14920 | -1/Garrison        | Triggered checkpoint
 14958 | -1/Garrison        | Spotted B-99 Colossus
 15006 | -1/Garrison        | Triggered checkpoint
 15014 | -1/Garrison        | Triggered checkpoint
 15059 | -1/Garrison        | System corruption reached 10%
 15092 | -1/Garrison        | Triggered checkpoint
 15103 | -1/Garrison        | Lost 4 parts (1p2u1w)
 15195 | -1/Garrison        | Found Adv. Force Booster
 15424 | -1/Garrison        | Triggered checkpoint
 15533 | -1/Garrison        | Lost 14 parts (2p1n7u4w)
 15795 | -1/Garrison        | Phase Generator disabled
 15861 | -1/Garrison        | Triggered checkpoint
 15868 | -1/Garrison        | Triggered checkpoint
 15880 | -1/Garrison        | Triggered checkpoint
 15920 | -1/Garrison        | Lost 5 parts (1n3u1w)
 15975 | -1/Garrison        | Destroyed B-99 Colossus
 16004 | -1/Garrison        | Lost 8 parts (1p2n1u4w)
 16098 | -1/Garrison        | Found Prototype Ballistic Gun
 16098 | -1/Garrison        | Identified Multirail
 16178 | -1/Garrison        | Triggered checkpoint
 16179 | -1/Garrison        | Spotted B-75 Beast
 16205 | -1/Garrison        | Destroyed B-75 Beast
 16247 | -1/Garrison        | Rewired B-75 Beast
 16265 | -1/Garrison        | Rewired B-75 Beast
 16295 | -1/Garrison        | Identified exit to Access
 16295 | -1/Garrison        | Discovered exit to Access (range 11)
 16347 | -1/Garrison        | Entered Access
 16597 | -1/Access          | First assault squad dispatched
 16729 | -1/Access          | Spotted B-99 Colossus
 16797 | -1/Access          | Found Prototype Slashing Weapon
 16797 | -1/Access          | Identified Vibroblade
 16800 | -1/Access          | Found Vibroblade
 16820 | -1/Access          | Lost 3 parts (2u1w)
 16873 | -1/Access          | Incoming assault squad redirected
 17023 | -1/Access          | Garrison activated, responded to threat
 17039 | -1/Access          | Core integrity fell below 50%
 17079 | -1/Access          | Lost 5 parts (1n4w)
 17174 | -1/Access          | Spotted B-99 Colossus
 17186 | -1/Access          | Destroyed 23 combat bots
 17496 | -1/Access          | Found Vibroblade
 17503 | -1/Access          | Found Vibroblade
 17512 | -1/Access          | Found Prototype Slashing Weapon
 17512 | -1/Access          | Identified Centrium Greatsword
 17514 | -1/Access          | Lost 9 parts (2p3u4w)
 17768 | -1/Access          | Destroyed B-99 Colossus
 17778 | -1/Access          | Found Corrupted Multirail
 17792 | -1/Access          | Lost 4 parts (1p2n1w)
 17847 | -1/Access          | System corruption reached 30%
 17881 | -1/Access          | Lost 8 parts (1n6u1w)
 17997 | -1/Access          | Garrison activated, responded to threat
 18060 | -1/Access          | Incoming assault squad redirected
 18061 | -1/Access          | Build established: Scavenger-Gunner
 18107 | -1/Access          | Garrison activated, responded to threat
 18428 | -1/Access          | Incoming assault squad redirected
 18500 | -1/Access          | Core integrity fell below 20%
 18585 | -1/Access          | Lost 11 parts (2p4n1u4w)
 18613 | -1/Access          | Fired Sigix Terminator
 18613 | -1/Access          | Destroyed B-99 Colossus
 18613 | -1/Access          | Destroyed self with Sigix Terminator

 Last Messages 
---------------
18585_ U-05 Engineer builds a Wall.
18593_ Slug penetrates Wall.
18593_ Penetrated by Slug.
18593_ Slug penetrates Wall.
18593_ Penetrated by Slug.
18593_ Adv. Heat Sink destroyed.
18597_ ALERT: Significant disruption in Zone 8V, assault force dispatched.
18600_ Slug penetrates Wall. <x2>
18607_ Powered Hammer destroyed.
18607_ Penetrated by Slug.
18612_ B-99 Colossus activates siege mode.
18613_ Sigix Terminator expended.
18613_ B-99 Colossus destroyed.
18613_ Matter Neutralizer destroyed.
18613_ Destroyed Matter Neutralizer.
18613_ Centrium Leg destroyed.
18613_ Destroyed Centrium Leg.
18613_ Adv. Melee Analysis Suite destroyed.
18613_ Destroyed Adv. Melee Analysis Suite.
[Achievement: Torch]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #################?????#############??????????????? |
|                 #?????#           #??????????????? |
|                 #?????#           #??????????????? |
|        "        #?????#           ;    ??????????? |
|       """       #?????# =         ;    ??????????? |
|        """      #?????#           ;     ?????????? |
|  ! *    "       #?????#           ;     ?????????? |
|  ![*            #######           ;      ????????? |
|  ![   *!        #     ##+#; ;;;;;;;      ????????? |
| #######"#########        @      ;     ;;;########? |
|       [=%[u            %          ;;;;;            |
|      =%!=! ######       %                          |
|      =!=[* ##???#     ###;;;;;;; /                 |
|      !!%!  "#???### ###???     ; //          *![   |
|       !!   # #????# #?????     ; ///   !=!   %!%   |
|       % %  ###????# #?????     ;       !=!   =!    |
|     %      #??????# #?????     ;       =!!    %    |
| ####       #??#####+######;;   ;              #### |
| ???#       #??#            ;   ;              #??? |
| ???#       #??#   |    !   ;;;;;              #??? |
| ####       #??#       =!= !;                  #??? |
|    #       #??#    ""   ]!";;;;;     %        #??? |
|    #       #??#    ""   ! "#???#              #??? |
|    #"      #??#  """"""  ""#???#           %% #??? |
|    #%"     #??#  """"""   T#???#       ###[ ###??? |
|    #"      #??#    ""    ""#???#       #?#%%#????? |
|    #  %    #??#    ""    ""#???#       #??##?????? |
|    +[      #??#      !   ""#???#       #?????????? |
|    # %     #??#    [%/[    #???#       #?????????? |
|    #*      #??#    [=!=!   #???#       #?????????? |
|    #%!     ##########+##########       ########### |
|    #                                   #           |
|    #                                   #           |
|    #                                  %#     "     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           153
Coolant Potential          100
Energy Generation          65
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             4
Power Amplification        20
EM Shielding               4
Corruption Containment     36
Corruption Block           20
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         8
Melee Accuracy             36
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           1
Force Boost                40
Offensive Hacking          44
Defensive Hacking          16
Relay Coupler Types        3
Relay Coupler Value        144

 Item Schematics 
-----------------
                    Hover Unit | -9/Materials  | Scanalyzed
      Imp. Light Armor Plating | -9/Materials  | Scanalyzed
                      Datajack | -9/Materials  | Scanalyzed
              Hvy. Mass Driver | -6/Factory    | Downloaded
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
   Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Prc. Matter Filter | -6/Data Miner | Free
            Hvy. Gatling Laser | -6/Data Miner | Free
        Field Propulsion Array | -6/Data Miner | Free
         Adv. Particle Charger | -6/Data Miner | Free
             Hvy. Gauss Cannon | -6/Data Miner | Free
 Imp. Component Analysis Suite | -6/Data Miner | Free
                  Adv. VSS Leg | -6/Data Miner | Free
                  Biometal Leg | -6/Data Miner | Free
           Gravity Neutralizer | -2/Quarantine | Archive
               Exp. Myomer Leg | -2/Quarantine | Archive
          Exp. Power Amplifier | -2/Quarantine | Archive
   Exp. Biometal Medium Treads | -2/Quarantine | Archive
          Cld. Antigrav System | -2/Quarantine | Archive

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free

 Fabricated
------------
 G-50 Soldier | x3 | -4/Armory 
    K-01 Serf | x1 | -1/Access | Preloaded

 Alien Tech Used 
-----------------
Core Cannon
Subatomic Replicator
Terrabomb
Core Stripper
Sigix Terminator
Matter Drive
Phase Redirector

 Achievements 
--------------
Torch
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              FlyingArmageddonPlating
  Manual?         0
Play Time         03:26:27
  Cumulative      398.5 hours
  Start           2023.06.23 @ 19:13:14
  End             2023.06.23 @ 23:01:23
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          292
  Rogue           88
  Adventurer      76
  Explorer        128
Win Type          -
  Total           20
  Types           18/0/1/0/0/0/0/1/0
Lore%             64
Gallery%          85
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5bb216a5-e82c-45f5-9f5a-535f878eb69d