Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.17 @ 17:33:26 Player: Wotf Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (287) 1435 Value Destroyed (8022) 8022 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (955) 955 TOTAL SCORE: 13992 Bonus ------- High Alert Combat Kills 955 Cogmind --------- Core Integrity 0/700 Matter 3/300 Energy 99/100 System Corruption 17% Temperature Cool (30) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core VTOL Module Advanced Heat Sink Minigun Minigun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Melee Analysis Suite Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Makeshift Leg VTOL Module VTOL Module VTOL Module Makeshift Flight Unit Improved Heat Sink Advanced Heat Sink Small Battery Hacking Suite Makeshift Hacking Suite Authchip [Power] Arc Projector Beamcaster Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Minigun Minigun Advanced Assault Cannon [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 5 | . . 1 2 . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 131 | 6 9 19 14 29 8 22 16 2 6 Power 13 | 1 3 2 1 3 . 1 . 1 1 Engine 13 | 1 3 2 1 3 . 1 . 1 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 1 6 6 8 2 4 6 . . Treads . | . . . . . . . . . . Leg 4 | . . . . . . . 4 . . Wheel 31 | 2 1 6 6 8 2 4 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 2 1 5 5 6 6 3 1 2 Device 12 | . . . 2 2 3 4 . 1 . Storage 2 | 1 1 . . . . . . . . Processor 7 | . 1 1 1 1 1 . . . 2 Hackware . | . . . . . . . . . . Protection 11 | . . . 2 2 2 2 3 . . Artifact . | . . . . . . . . . . Weapon 51 | 2 3 10 2 13 . 11 7 . 3 Energy Gun 5 | . 1 3 . . . . 1 . . Energy Cannon 12 | . . 2 2 6 . 2 . . . Ballistic Gun 21 | 2 2 4 . 5 . 3 4 . 1 Ballistic Cannon 3 | . . . . . . 3 . . . Launcher 10 | . . 1 . 2 . 3 2 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 49 | . 1 6 4 10 1 12 7 4 4 Power 5 | . . 1 1 1 . 1 . 1 . Propulsion 17 | . . 3 1 4 1 5 2 . 1 Utility 15 | . . . 2 3 . 4 3 2 1 Weapon 12 | . 1 2 . 2 . 2 2 1 2 Highest Loss Streak 7 | . 1 2 2 5 1 7 3 2 3 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 96 | . 96 98 98 99 98 91 92 96 78 Engine 8 | . 14 10 8 8 7 6 7 6 2 Leg 1 | . . . . . . . 6 23 20 Wheel 23 | . 27 32 26 26 22 16 13 . . Device 7 | . . . 8 8 19 12 4 7 6 Storage 9 | . 14 11 9 9 7 7 7 7 6 Processor 19 | . 11 22 18 17 18 23 22 15 26 Protection 6 | . . . 8 8 6 6 15 21 2 Energy Gun 1 | . 5 5 . . . . . . . Energy Cannon 7 | . . 3 18 15 . 5 1 . . Ballistic Gun 7 | . 22 13 . 1 15 . 7 13 4 Ballistic Cannon 1 | . . . . . . 6 3 . . Naked Turns 48 | . . . . . . . . . 48 Heaviest Build 118 | 13 90 100 110 113 117 114 118 115 107 Greatest Support 50 | 32 32 48 48 44 48 48 50 50 50 Greatest Overweight (x) 34 | . 4 3 3 4 3 34 8 2 2 Average Overweight (x) 2 | . 1 1 2 2 2 3 3 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 22 Most Carried 25 | 4 25 25 25 25 25 25 25 24 23 Average Carried 23 | 2 17 24 24 24 23 21 24 22 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 24 25 25 25 25 23 22 24 5 Class Distribution -------------------- 57% | Mutant 32% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Matter Collected 3687 | 261 342 720 140 516 485 510 682 31 . Remotely . | . . . . . . . . . . Salvage Created 12048 | 63 939 2335 2702 3908 717 530 753 38 63 Parts 615 | 3 53 141 143 166 40 29 32 8 . Haulers Intercepted 20 | . 2 5 6 5 2 . . . . Recyclers Shooed 9 | 1 1 1 2 4 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 23 26 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 187 | . 11 37 39 46 10 20 19 . 5 Guns 81 | . 11 33 . 9 10 3 15 . . Cannons 85 | . . . 39 30 . 12 4 . . AOE 19 | . . 4 . 5 . 5 . . 5 Classes Destroyed 18 | 1 4 5 2 1 1 . 2 2 . Worker 13 | . 1 1 7 2 2 . . . . Builder 6 | . . . 1 3 2 . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 20 | . 2 5 6 5 2 . . . . Recycler 38 | 1 4 7 4 18 4 . . . . Mechanic 4 | . . 1 1 2 . . . . . Operator 5 | . . 2 2 1 . . . . . Watcher 16 | . 3 5 5 2 1 . . . . Swarmer 42 | . . 15 6 5 . 10 4 . 2 Grunt 89 | . 11 12 22 26 6 8 3 . 1 Brawler 1 | . . . . . . . 1 . . Duelist 3 | . . . . 2 . . 1 . . Sentry 39 | . . 10 9 12 3 2 2 . 1 Hunter 3 | . . . 2 1 . . . . . Programmer 4 | . . . . . 1 . 2 . 1 Zionite 1 | . . . . . . . . 1 . Tinkerer 3 | . . . . . . . . 3 . Thug 2 | . . . . . . . 2 . . Butcher 3 | . . . . . . . 3 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 14 | 1 5 6 9 14 4 4 5 1 5 Combat Bots Only 8 | . 4 5 8 6 2 4 5 . 5 Max Kills in Single Turn 4 | 1 1 2 2 4 1 3 1 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . 2 . 2 . 3 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 1028 | . 68 147 120 172 77 202 110 61 71 Missed 303 | . 16 43 33 48 22 59 24 28 30 Damage Taken 8552 | . 513 904 990 1860 366 1838 1225 342 514 Core 1361 | . 124 136 144 256 57 338 112 . 194 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 2363 | . 162 274 291 452 123 445 374 95 147 Core Remaining (%) 60 | 100 50 66 . 27 . . . . . Volleys Fired 634 | 4 66 130 133 153 41 46 47 9 5 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 130 | 40 85 120 130 130 56 113 76 53 78 Shots Fired 1219 | 7 127 250 266 299 82 76 82 20 10 Gun 583 | 7 127 237 . 30 82 11 69 20 . Cannon 607 | . . 10 266 264 . 54 13 . . Launcher 29 | . . 3 . 5 . 11 . . 10 Special . | . . . . . . . . . . Kinetic 553 | 7 107 175 . 30 82 51 81 20 . Thermal 574 | . 20 10 266 264 . 14 . . . Explosive 24 | . . 3 . . . 11 . . 10 Electromagnetic 68 | . . 62 . 5 . . 1 . . Robot Hit Streak 32 | 5 27 21 21 32 26 18 25 10 15 Robot Miss Streak 5 | 1 3 4 2 2 4 3 3 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 5 . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 914 | 6 95 185 177 230 72 51 78 15 5 Core Hits 594 | 2 36 79 91 133 103 41 81 13 15 Critical Kills 5 | . . 1 . 2 . . 2 . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 . Critical Strikes 17 | . 2 5 . 2 . 4 3 1 . Burn 2 | . 2 . . . . . . . . Meltdown 3 | . . 1 . 2 . . . . . Destroy 4 | . . 1 . . . . 2 1 . Blast 5 | . . . . . . 4 1 . . Corrupt 3 | . . 3 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21648 | 57 1135 2877 4503 6995 1581 1751 1790 280 679 Guns 7821 | 57 1135 2492 . 592 1581 195 1489 280 . Cannons 11711 | . . 160 4503 5756 . 991 301 . . Explosions 2116 | . . 225 . 647 . 565 . . 679 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7876 | 57 924 1828 . 592 1581 836 1778 280 . Thermal 11279 | . 211 249 4503 5966 . 350 . . . Explosive 1440 | . . 136 . 60 . 565 . . 679 Electromagnetic 1053 | . . 664 . 377 . . 12 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . 11 . 3 15 15 17 Average Corruption 8 | . . . . 11 . 3 5 15 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 145 | . . . . 57 . 32 21 14 21 Message Errors 29 | . . . . 6 . 8 9 3 3 Matter Fused 28 | . . . . 10 . 8 1 5 4 Heat Flow Errors 12 | . . . . 2 . 4 2 1 3 Energy Discharges 23 | . . . . 12 . 3 4 1 3 Parts Rejected 3 | . . . . . . 1 . 1 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 18 | . . . . 9 . 5 1 . 3 Data Loss (major) 8 | . . . . 5 . . 2 . 1 Misfires 8 | . . . . 4 . 1 . 3 . Alerts 3 | . . . . 1 . 2 . . . Misdirections 3 | . . . . 1 . . . . 2 Weapon Failures 9 | . . . . 7 . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 389 | . . 1 76 231 . 65 . . 16 Projectiles 314 | . . 1 76 222 . 15 . . . Explosions 75 | . . . . 9 . 50 . . 16 Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . 5 3 . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . 5 3 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 89 | . . . . 47 . 42 . . . Shots 5 | . . . . 3 . 2 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 451 | . 200 162 306 451 . 258 243 123 173 Average Temperature 69 | . 50 44 59 86 . 73 85 51 75 Received Heat Transfer 3603 | . 411 396 621 972 141 543 327 . 192 Effects 11 | . . . 3 6 . 2 . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 8 | . . . 3 3 . 2 . . . Short Circuit 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . 7 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . 1 . 3 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 23 | . . 3 9 9 . 2 . . . Heat Transferred 16619 | . 666 359 6882 8231 . 481 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 2 . 2 . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Peak Influence 1113 | 5 172 484 646 1113 459 . . . . Initial 367 | . 2 1 25 110 367 . . . . Average 335 | 1 102 300 366 624 230 . . . . Maximum Alert Level 4 | . . 2 2 4 2 . . . . Low Security (%) 28 | 100 100 9 18 2 44 . . . . Level 1 36 | . . 68 27 17 51 . . . . Level 2 29 | . . 21 53 43 4 . . . . Level 3 5 | . . . . 30 . . . . . Level 4 . | . . . . 5 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 3 6 11 11 5 . . . . Investigation 20 | . 3 4 6 6 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 10 | . . 2 2 3 3 . . . . Assault 1 | . . . . 1 . . . . . Garrison 4 | . . . 3 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Distress Signals 10 | . . 3 3 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 286 | . 16 50 61 65 17 25 20 16 16 Peak Tracking Total 10 | . 4 5 6 10 3 8 5 6 7 Tactical Retreats 33 | . 3 2 7 3 1 5 1 7 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Traps Triggered 7 | . 3 2 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Machines Disabled 9 | . . 2 4 2 . 1 . . . Max in Single Turn 1 | . . 1 1 1 . 1 . . . Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Machines Accessed 52 | . 7 13 15 11 3 1 2 . . Terminals 35 | . 5 8 10 8 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 8 | . 2 2 2 2 . . . . . Scanalyzers 4 | . . 2 2 . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 129 | . 21 28 39 24 6 2 9 . . Successful 98 | . 16 22 28 18 3 2 9 . . Failed 31 | . 5 6 11 6 3 . . . . Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 43 | . 7 15 13 7 1 . . . . Terminals 81 | . 11 17 27 18 6 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 25 | . 10 4 6 5 . . . . . Scanalyzers 10 | . . 6 4 . . . . . . Garrison Access 3 | . . . 2 1 . . . . . Terminal Hacks 42 | . 5 5 10 9 2 2 9 . . Record 19 | . 2 4 1 2 . 2 8 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 6 | . . 1 5 . . . . . . Open Door 4 | . . . . 3 . . 1 . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Registered Components 2 | . . . 1 1 . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 5 | . 1 . 2 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 11 | . 6 1 2 2 . . . . . Retrieve Matter 4 | . 4 . . . . . . . . Retrieve Components 7 | . 2 1 2 2 . . . . . Scanalyzer 10 | . . 6 4 . . . . . . Insert Component 7 | . . 5 2 . . . . . . Analyze 3 | . . 1 2 . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks 32 | . 5 9 11 6 1 . . . . Terminals 25 | . 3 8 9 4 1 . . . . Botnet 25 | . 3 8 9 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 1 2 2 . . . . . Tunnel 7 | . 2 1 2 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 3 9 8 6 1 1 . . . Full Trace Events 12 | . 1 3 3 4 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . 1 2 . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 45 | . 13 2 19 11 . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 4 | . . . . . 4 . . . . EXPLORE 3 | . . . . . 3 . . . . RETURN 1 | . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 Drone Launches 11 | . . . . . 9 2 . . . Drone Recoveries 3 | . . . . . 3 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Turns Passed 13139 | 70 1290 2489 2861 1637 1438 1462 1067 383 442 Spaces Moved 7779 | 48 805 1535 1778 813 936 881 563 138 282 Core 105 | 7 . . . . . 1 . . 97 Treads . | . . . . . . . . . . Legs 361 | . . . . . . . 38 138 185 Wheels 7313 | 41 805 1535 1778 813 936 880 525 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 111 123 120 126 123 150 196 50 Average Speed 132 | 92 129 119 125 123 129 145 158 256 146 Slowest Speed 1750 | 100 160 140 145 155 145 1750 540 266 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . 1 . . . Exploration Rate (%) 63 | 3 97 97 94 90 19 93 82 13 43 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 9 | . 2 1 2 2 . 1 1 . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 2 4 . . Spaces Dug 68 | . . . 14 . . 54 . . . Terrain Destroyed 346 | . . 28 36 54 . 166 1 . 61 Melee . | . . . . . . . . . . Projectile 90 | . . . 36 36 . 17 1 . . AOE 256 | . . 28 . 18 . 149 . . 61 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Total 9436 | 67 929 1956 2158 1145 1087 981 664 152 297 Wait 597 | . 20 198 177 99 73 17 11 . 2 Move 7770 | 47 804 1534 1777 812 935 880 562 137 282 Hop . | . . . . . . . . . . Pick Up 197 | 10 28 42 32 32 16 13 18 4 2 Fast Attach . | . . . . . . . . . . Attach 77 | 6 6 12 7 12 5 14 9 2 4 Detach . | . . . . . . . . . . Swap 54 | . 3 7 7 17 3 8 7 . 2 Drop 106 | . 2 33 25 20 13 3 10 . . Fire 634 | 4 66 130 133 153 41 46 47 9 5 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 5) 453 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Identified exit to Materials 1361 | -10/Materials | Entered another Materials area 1361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1718 | -9/Materials | Discovered new exit (range 17) 1891 | -9/Materials | Build established: Scavenger-Mutant 1942 | -9/Materials | Discovered new exit (range 7) 2387 | -9/Materials | Build established: Mutant 2473 | -9/Materials | Discovered new exit (range 14) 2692 | -9/Materials | Discovered new exit (range 6) 3084 | -9/Materials | Build established: Scavenger-Mutant 3826 | -9/Materials | Discovered new exit (range 4) 3850 | -9/Materials | Entered another Materials area 3850 | -8/Materials | Evolved 2 slots: Utility x2 3872 | -8/Materials | Build established: Mutant 4485 | -8/Materials | Garrison activated, responded to threat 4635 | -8/Materials | Build established: Scavenger-Mutant 5007 | -8/Materials | Destroyed 8 combat bots 5011 | -8/Materials | Discovered new exit (range 12) 5256 | -8/Materials | Discovered new exit (range 10) 5400 | -8/Materials | Build established: Mutant 5540 | -8/Materials | Discovered new exit (range 10) 5895 | -8/Materials | Discovered new exit (range 10) 6353 | -8/Materials | Discovered new exit (range 5) 6711 | -8/Materials | Entered Storage 6839 | -8/Storage | Garrison activated, responded to threat 6984 | -8/Storage | Crushed by falling debris 6984 | -8/Storage | System corruption reached 10% 7015 | -8/Storage | Lost 5 parts (1p2n2u) 7755 | -8/Storage | Core integrity fell below 50% 8188 | -8/Storage | Discovered new exit (range 9) 8205 | -8/Storage | Build established: Scavenger-Mutant 8255 | -8/Storage | Lost 3 parts (1n2w) 8311 | -8/Storage | First assault squad dispatched 8348 | -8/Storage | Entered Factory 8348 | -7/Factory | Evolved 2 slots: Utility x2 8592 | -7/Factory | Discovered new exit (range 6) 8678 | -7/Factory | Lost 5 allies 9624 | -7/Factory | Discovered new exit (range 15) 9786 | -7/Factory | Entered Lower Caves 9939 | -7/Lower Caves | Crushed by falling debris 9977 | -7/Lower Caves | Spotted B-75 Beast 9983 | -7/Lower Caves | Lost 7 parts (3n3u1w) 10017 | -7/Lower Caves | Attracted the attention of an 0b10 base 10048 | -7/Lower Caves | Learned location of Extension (-6) 10279 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10300 | -7/Lower Caves | Core integrity fell below 50% 10327 | -7/Lower Caves | Learned Factory non-interactive machine intel 10330 | -7/Lower Caves | Lost 3 parts (1p1u1w) 10462 | -7/Lower Caves | Build established: Skirmisher 11008 | -7/Lower Caves | Discovered new exit (range 18) 11132 | -7/Lower Caves | Encountered a Warlord checkpoint 11248 | -7/Lower Caves | Entered another Lower Caves area 11276 | -7/Lower Caves | Learned Factory trap positions 11557 | -7/Lower Caves | Attacked by a faux Warlord 11607 | -7/Lower Caves | Lost 3 parts (2u1w) 11840 | -7/Lower Caves | Build established: Mutant 11910 | -7/Lower Caves | Learned 8 Research zone layouts 11910 | -7/Lower Caves | Learned Factory trap positions 11910 | -7/Lower Caves | Learned Research security intel 11910 | -7/Lower Caves | Learned Factory terminal intel 12174 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12191 | -7/Lower Caves | System corruption reached 10% 12227 | -7/Lower Caves | Lost 3 parts (2n1u) 12260 | -7/Lower Caves | Discovered new exit (range 20) 12315 | -7/Lower Caves | Entered Zion 12463 | -7/Zion | Attacked by Zionites 12537 | -7/Zion | Discovered new exit (range 16) 12628 | -7/Zion | Spotted RQ-E5G(B) 12631 | -7/Zion | Spotted LE-DOO(B) 12698 | -7/Zion | Entered Proximity Caves 12725 | -6/Proximity Caves | Identified exit to Factory 12823 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13092 | -6/Proximity Caves | Core integrity fell below 20% 13092 | -6/Proximity Caves | Released all parts (8) 13120 | -6/Proximity Caves | Lost 3 parts (1n2w) 13140 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- System corrupted: Component data lost. System corrupted: Heat flow error (+183). System corrupted: Matter fused (-7). DQUVW :EMQ>>CVY5 Released Adv. Visual Processing Unit. Released Huge Storage Unit. Released Target Analyzer. Released Carbon-fiber Leg. Released Mak. Leg. Released Imp. Heat Sink. Released Imp. Signal Interpreter. Released Imp. Melee Analysis Suite. System corrupted: Matter fused (-5). System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | #########?# ?????????????????????? | | ### #### ## ???????????????????? | | # ### ##?# ###### ##???? ?????????????? | | # ### ##???? #????? ?????????????? | | # ###### ##????####???? ? ????????????? | | # #????# #??????????? ? ?????????????? | | # #????# # ## #?????????? ??????????????? | | # ######### ### #?????????# # #?????????????? | | #???# ### #####???? ??????????????? | | #???# ### ##??# ???????????????? | | #### #???# ## ### # #????????????????? | | #???? #??# ##### ## # #????????????????? | | #??? ## #???## # # #????????????????? | | #?? ### #????## # #?????????????????? | | ??# ?# ?????## #??????????????????? | | ?# ?? ### ??????# ##??????????????????? | | # #??####??? ??????# #### ##??????????????????? | | #?????????? ??????###??# ###????????????????? | | ##?????????? ????????????## ##???????????????? | | ##?????????? ?????????????## ##??????????????? | | #?????????????????????????## ##?????????????? | | #??????????????????????????## #?????????????? | | ##???????????????????????????## #?????????????? | | #????????????????????####?????# # ##????????????? | | #???????????????????## ####### ####?????????? | | ##??????????????###### @ # ##????????? | | #??????????????## #ggg #????????? | | #??????????????# ### #????????? | | ???????????????# # #?### ##????????? | | ???????????????## ## #???##### #?????????? | | ????????????????##### ### #???????## #?????????? | | ?######?????????????## #?# #?????????##?????????? | | ##?????????????###?## ????????????????????? | | #??????????????????# ????????????????????? | | ??????????? ????????????????????? | | ??????????? ???????????????????? | | ???????????? ???????????????????? | | ## ???????????? ???????????????????? | | ??? ????????????? ???????????????????? | | ???? ????????????? ###??????????????????? | | ?????? #?????????????##?????????????????????? | | ??????? #?????????????????????????????????????? | | ???????? #?????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Mak. Sword | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Maybe Next Time I'll Detach My Launcher More Dakka Please Release The Drones! Treasure Hunter Challenges ------------ None Game ------ Seed HardcellGravmagCharger Manual? 0 Play Time 02:45:47 Cumulative 23.0 hours Start 2024.06.14 @ 18:38:32 End 2024.06.17 @ 17:33:26 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8dcf4155-3f64-45cb-87a6-d71408dadaef