Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 23:21:49 Player: dhtilly Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (50) 250 Value Destroyed (1404) 1404 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 2688 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (2) ------ Weight Redist. System Transport Network Coupler > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Flight Unit Structural Scanner Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Transport Network Coupler > --- WEAPON ----------- Improved EM Shotgun Mini Grenade Launcher > --- INVENTORY -------- Flight Unit Structural Scanner [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 63 | 6 21 36 Power 13 | 2 3 8 Engine 12 | 2 2 8 Core 1 | . 1 . Reactor . | . . . Propulsion 11 | 2 4 5 Treads 2 | . 2 . Leg . | . . . Wheel 2 | 2 . . Hover 1 | . . 1 Flight 6 | . 2 4 Utility 12 | . 8 4 Device 8 | . 5 3 Storage 3 | . 3 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 27 | 2 6 19 Energy Gun 15 | 2 1 12 Energy Cannon 1 | . 1 . Ballistic Gun 2 | . . 2 Ballistic Cannon 7 | . 4 3 Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 22 | . 4 18 Power 6 | . . 6 Propulsion 3 | . 1 2 Utility . | . . . Weapon 13 | . 3 10 Highest Loss Streak 6 | . 3 6 Average Slot Usage (%) 72 | . 87 57 Engine 9 | . 6 11 Core 3 | . 7 . Treads 5 | . 10 . Wheel 5 | . 11 . Flight 9 | . 2 16 Device 9 | . 9 8 Storage 5 | . 11 . Processor 1 | . . 2 Energy Gun 12 | . 13 11 Energy Cannon 1 | . 3 . Ballistic Cannon 5 | . 7 2 Naked Turns 24 | . . 24 Heaviest Build 22 | 7 22 13 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 5 | . 5 2 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 4 10 4 Average Capacity 5 | 4 7 4 Most Carried 8 | 1 8 4 Average Carried 3 | . 4 2 Final Capacity 4 | 4 4 4 Final Carried 4 | 1 4 2 Class Distribution -------------------- 73% | Mutant 23% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1040 | 260 330 450 Remotely . | . . . Salvage Created 1634 | 48 606 980 Parts 102 | 1 38 63 Haulers Intercepted 3 | . . 3 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 39 | 1 15 23 Guns 21 | 1 6 14 Cannons 13 | . 9 4 AOE 5 | . . 5 Classes Destroyed 8 | 1 4 3 Worker 2 | . 1 1 Tunneler 1 | . . 1 Hauler 3 | . . 3 Recycler 1 | . 1 . Watcher 4 | . 2 2 Swarmer 6 | . 3 3 Grunt 28 | 1 12 15 Sentry 5 | . . 5 Best Kill Streak 4 | 1 3 4 Combat Bots Only 4 | 1 3 4 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2013 | 11 571 1431 Core 499 | . 84 415 Absorbed by Shields . | . . . Core Remaining (%) 83 | 100 66 . Volleys Fired 152 | 1 47 104 Largest 2 | 2 2 2 Hottest 106 | 90 100 106 Shots Fired 258 | 2 90 166 Gun 177 | 2 42 133 Cannon 72 | . 48 24 Launcher 9 | . . 9 Special . | . . . Kinetic 77 | . 36 41 Thermal 127 | 1 27 99 Explosive 9 | . . 9 Electromagnetic 45 | 1 27 17 Robot Hit Streak 31 | 1 31 11 Robot Miss Streak 5 | . 2 5 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 166 | 1 65 100 Core Hits 79 | 1 26 52 Critical Hits 2 | . 1 1 Critical Kills 2 | . 1 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2660 | 15 918 1727 Guns 1360 | 15 416 929 Cannons 778 | . 499 279 Explosions 519 | . . 519 Melee . | . . . Ramming 3 | . 3 . Kinetic 727 | . 359 368 Thermal 1042 | . 279 763 Explosive 380 | . . 380 Electromagnetic 508 | 15 277 216 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 12 | . . 12 Projectiles . | . . . Explosions 12 | . . 12 Melee . | . . . Knockbacks 6 | . 5 1 Impact . | . . . Kinetic 6 | . 5 1 Secondary . | . . . Self-Inflicted Damage 87 | . . 87 Shots 2 | . . 2 Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 453 | 30 339 453 Average Temperature 100 | 17 89 107 Received Heat Transfer 762 | 6 282 474 Effects 4 | . 2 2 Shutdowns 1 | . . 1 Energy Bleed 1 | . . 1 Interference 2 | . 2 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 2334 | . 666 1668 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 568 | 20 291 568 Average Influence 208 | 8 152 289 Maximum Alert Level 2 | . 1 2 Low Security (%) 50 | 100 64 24 Level 1 44 | . 35 63 Level 2 5 | . . 11 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 5 2 Investigation 5 | . 3 2 Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 50 | 1 22 27 Peak Tracking Total 5 | 1 5 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 14 | . 4 10 Terminals 7 | . 2 5 Fabricators . | . . . Repair Stations 3 | . 1 2 Recycling Units 2 | . 1 1 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 48 | . 18 30 Successful 35 | . 15 20 Failed 13 | . 3 10 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 5 | . 1 4 Terminals 21 | . 6 15 Fabricators . | . . . Repair Stations 9 | . 4 5 Recycling Units 10 | . 8 2 Scanalyzers 8 | . . 8 Garrison Access . | . . . Terminal Hacks 13 | . 4 9 Record 8 | . 3 5 Prototype ID Bank 1 | . . 1 Branch Access Points 1 | . . 1 Terminal Index 1 | . . 1 Alert Level 1 | . 1 . Hauler Manifests 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 6 | . 3 3 Scan Component 3 | . 1 2 Repair 2 | . 1 1 Refit 1 | . 1 . Recycling Unit Hacks 10 | . 8 2 Recycle Component 3 | . 3 . Process 2 | . 1 1 Report Inventory 2 | . 2 . Retrieve Matter 2 | . 1 1 Retrieve Components 1 | . 1 . Scanalyzer 6 | . . 6 Insert Component 2 | . . 2 Analyze 4 | . . 4 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 2 7 Full Trace Events 3 | . 1 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 52 | . 26 26 Parts Recycled 3 | . 3 . Recycled Matter 72 | . 55 17 Retrieved Matter 72 | . 55 17 Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1704 | 108 787 809 Spaces Moved 1748 | 94 614 1040 Core 105 | 40 1 64 Treads 199 | . 199 . Legs . | . . . Wheels 211 | 54 157 . Hover 65 | . 40 25 Flight 1168 | . 217 951 Fastest Speed 32 | 50 40 32 Average Speed 60 | 67 95 38 Slowest Speed 300 | 80 300 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 12 | . 1 11 Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 6 65 59 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 62 | . . 62 Melee . | . . . Projectile . | . . . AOE 62 | . . 62 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2138 | 135 729 1274 Wait 111 | 32 8 71 Move 1724 | 93 611 1020 Hop 10 | . 1 9 Pick Up 28 | 2 11 15 Fast Attach 30 | 3 10 17 Attach 32 | 3 10 19 Detach 23 | 1 14 8 Swap 1 | . 1 . Drop 26 | . 15 11 Fire 152 | 1 47 104 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x2] / Min x2 / *Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 13) 332 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 10) 476 | -10/Materials | Discovered new exit (range 8) 596 | -10/Materials | Lost 3 parts (1n2w) 797 | -10/Materials | Discovered new exit (range 15) 866 | -10/Materials | Repaired Flight Unit 896 | -10/Materials | Entered another Materials area 896 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 914 | -9/Materials | Discovered new exit (range 13) 954 | -9/Materials | Released all parts (2) 978 | -9/Materials | Lost 6 parts (1p2n3w) 1052 | -9/Materials | Identified exit to Mines 1052 | -9/Materials | Identified exit to Storage 1210 | -9/Materials | Core integrity fell below 50% 1398 | -9/Materials | Discovered new exit (range 3) 1508 | -9/Materials | Repaired Flight Unit 1649 | -9/Materials | Discovered new exit (range 14) 1663 | -9/Materials | Core integrity fell below 20% 1705 | -9/Materials | Destroyed self with Mini Grenade Launcher Last Messages --------------- accidentally triggering one. >>Query(Derelict) A generic term for the many partially functioning and/or errant robots that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. A-02 Transporter destroyed. Pressure Siphon disabled. Ion Engine destroyed. Destroyed Ion Engine. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | "" #????????# + + #??? | | #????????# ################??? | | #????????# #?????????????????? | | ######????????# #?????????????????? | | ??????????????##############?????????????????? | | ?????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????????"" #?????????????????????? | | ????#+#???????????" #?????????????????????? | | ##### ???????????" #?????????????????????? | | ## #???????????? #?????????????????????? | | ## #???????????? #???????????##########? | | ## #????????????? ????????????# #? | | ## #????????????? ????????????# """ ## | | ## ###############+######+####### "Y # | | # # """ | | + | | # | | # ################+### """ = != %! | | # #?????????# # """ !! # | | # #??????????? # "" = # ! # | | # #???????????? # "" #### | | # #????????????""" # # # | | #### ????????????"""" = < ####### | | ???###???????????""""" 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""" [[ * #? | | ???????????????# "" % # """ """ #? | | ???????????????#+##### """ """ #? | | ????????????????????# "S """ #? | | ????????????????????# a """ """ #? | | ????????????????????# # "" #? | | ???????????????#????# # #? | | ???????????????# #### # #? | | ???????????????# "T" ###########? | | ???????????????+ #??????????? | | ???????????????# #??????????? | | ???????????????###### ####### #??????????? | | ????????????????????# #?##### #??????????? | | ????????????????????# # # #??????????? | | ????????????????????# # # #??????????? | | ????????????????????# + # +??????????? | | ????????????????????# # # #??????????? | | ????????????????????# ####### #??????????? | | ???????????????????# #???? ??????????? | | ???????????????????# ???? ??????????? | | ???????????????????# ?? #?????????? | | ???????????????????# #?????????? | | ???????????????????# ##### #?????????? | | ???????????????????#######????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 17 Energy Capacity 400 Matter Stores 324 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Safety First Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed TeslaTargetingReplicator Manual? 0 Play Time 01:23:37 Cumulative 2.7 hours Start 2020.07.12 @ 21:06:30 End 2020.07.12 @ 23:21:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 878e5848-bf38-4c9c-a8f8-93e8027a702a