Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 13:54:29 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (932) 932 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3867 Bonus ------- None Cogmind --------- Core Integrity 502/700 Matter 177/300 Energy 82/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Sensor Array Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Long-range Terrain Scanner Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Large Storage Unit Hardened Medium Armor Plating Mini Drone Bay > --- WEAPON ----------- Powered Hammer Impact Mace Chainsword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Advanced Sensor Array Long-range Terrain Scanner Weapon Cycler Actuator Array System Shield Recalibrator Light EM Pulse Cannon Proton Missile Launcher Powered Hammer Powered Hammer [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 2 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 53 | . 6 15 11 16 1 4 Power 8 | . . 3 1 3 . 1 Engine 8 | . . 3 1 3 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | . 3 . 3 2 . . Treads 5 | . 1 . 3 1 . . Leg 1 | . 1 . . . . . Wheel 2 | . 1 . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 3 7 3 5 1 2 Device 14 | . 2 4 2 4 1 1 Storage 2 | . 1 1 . . . . Processor 3 | . . 2 . . . 1 Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 16 | . . 5 4 6 . 1 Energy Gun 8 | . . 3 3 2 . . Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . 2 . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 9 | . . 1 3 . 5 . Power 2 | . . 1 . . 1 . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 3 . Weapon 2 | . . . 1 . 1 . Highest Loss Streak 4 | . . 1 2 . 4 . Average Slot Usage (%) 95 | . 89 99 97 99 72 3 Engine 12 | . 14 11 9 15 10 . Treads 14 | . 4 11 19 19 10 . Leg 2 | . 18 . . . . . Wheel 6 | . 4 11 7 2 4 . Device 12 | . 4 13 14 13 10 . Storage 16 | . 14 22 18 15 10 . Processor 4 | . . 8 9 . . 3 Protection 2 | . . . 1 7 4 . Energy Gun 12 | . 14 12 15 12 . . Energy Cannon 1 | . . . 1 2 . . Ballistic Gun 2 | . 14 3 . . . . Special Weapon 1 | . . 6 . . . . Impact Weapon 1 | . . . . 1 13 . Piercing Weapon 1 | . . . . 4 . . Naked Turns 28 | . . . . . 22 6 Heaviest Build 63 | 10 23 32 42 63 63 9 Greatest Support 63 | 20 20 16 63 63 10 3 Greatest Overweight (x) 7 | . 1 1 2 6 7 2 Average Overweight (x) 1 | . . 1 1 2 2 . Largest Inventory Capacity 12 | . 10 12 12 12 12 4 Average Capacity 11 | . 7 12 12 12 9 4 Most Carried 12 | . 6 12 12 12 12 4 Average Carried 9 | . 5 9 11 11 9 3 Final Capacity 12 | 6 10 12 12 12 4 4 Final Carried 12 | 6 6 12 12 12 4 3 Class Distribution -------------------- 79% | Mutant 12% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 607 | 166 106 133 115 80 7 . Remotely . | . . . . . . . Salvage Created 1354 | . 129 398 533 294 . . Parts 78 | . 5 33 29 11 . . Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 27 | . 3 12 8 4 . . Guns 22 | . 3 12 6 1 . . Cannons 1 | . . . 1 . . . AOE 2 | . . . . 2 . . Classes Destroyed 8 | . 1 3 4 . . . Builder 1 | . . . 1 . . . Hauler 2 | . . . 1 1 . . Recycler 4 | . . . 2 2 . . Watcher 1 | . . 1 . . . . Swarmer 9 | . . 6 3 . . . Grunt 15 | . 3 5 4 3 . . Duelist 2 | . . 1 . 1 . . Sentry 1 | . . . 1 . . . Best Kill Streak 9 | . 2 9 5 6 . . Combat Bots Only 9 | . 2 9 4 3 . . Max Kills in Single Turn 5 | . 1 1 2 5 . . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 1537 | . 132 342 612 207 244 . Core 280 | . 12 23 47 . 198 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 95 94 91 . . . Volleys Fired 75 | . 12 27 29 7 . . Largest 3 | . 2 2 2 3 . . Hottest 148 | . 70 100 103 148 . . Shots Fired 146 | . 24 49 55 18 . . Gun 131 | . 24 44 52 11 . . Cannon 10 | . . . 3 7 . . Launcher . | . . . . . . . Special 5 | . . 5 . . . . Kinetic 20 | . 12 8 . . . . Thermal 37 | . 12 13 12 . . . Explosive . | . . . . . . . Electromagnetic 89 | . . 28 43 18 . . Robot Hit Streak 19 | . 7 14 19 11 . . Robot Miss Streak 3 | . 1 3 3 2 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 105 | . 19 30 43 13 . . Core Hits 60 | . 6 20 21 13 . . Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1 | . . . . 1 . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2199 | . 198 316 824 861 . . Guns 1136 | . 198 316 524 98 . . Cannons 171 | . . . 87 84 . . Explosions 884 | . . . 205 679 . . Melee . | . . . . . . . Ramming 8 | . . . 8 . . . Kinetic 95 | . 71 24 . . . . Thermal 558 | . 127 99 267 65 . . Explosive 614 | . . . . 614 . . Electromagnetic 924 | . . 193 549 182 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 71 | . . . 20 51 . . Projectiles . | . . . . . . . Explosions 71 | . . . 20 51 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 214 | . . . 142 72 . . Shots 4 | . . . 3 1 . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 228 | . 220 59 228 168 . . Average Temperature 63 | . 94 17 64 88 . . Received Heat Transfer 411 | . 72 60 198 81 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1164 | . 370 296 448 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 387 | . 124 177 387 275 15 3 Initial 84 | . . 3 74 84 . 3 Average 114 | . 46 103 240 120 1 3 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 80 | . 100 100 28 77 100 100 Level 1 19 | . . . 71 22 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 1 5 1 . . Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . 1 . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 5 17 22 4 6 1 Peak Tracking Total 6 | . 2 5 5 3 6 . Tactical Retreats 3 | . 1 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . 1 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . 1 . 4 . . Max in Single Turn 4 | . . 1 . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 12 | . 5 2 1 4 . . Terminals 9 | . 5 1 1 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 44 | . 20 10 3 11 . . Successful 23 | . 12 6 3 2 . . Failed 21 | . 8 4 . 9 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 22 | . 15 1 2 4 . . Terminals 33 | . 20 6 3 4 . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . 4 . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 16 | . 10 3 3 . . . Record 4 | . 3 . 1 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Surveillance Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . Terminals 3 | . 2 1 . . . . Track 1 | . 1 . . . . . Botnet 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 2 1 3 . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 25 | . . 25 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders 1 | . . . . . 1 . EXPLORE 1 | . . . . . 1 . Ally Attacks 9 | . . . . . 9 . Total Damage 149 | . . . . . 149 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . 3 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2496 | . 343 703 403 838 186 23 Spaces Moved 1470 | 1 217 361 202 498 163 28 Core 102 | . . . . . 74 28 Treads 346 | . . . 58 288 . . Legs 134 | 1 133 . . . . . Wheels 888 | . 84 361 144 210 89 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 100 110 110 130 50 50 Average Speed 125 | 120 115 110 130 149 104 57 Slowest Speed 400 | 120 120 110 160 160 400 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 1 40 36 18 12 87 1 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . 5 . 1 . . Terrain Destroyed 53 | . . 5 14 34 . . Melee 1 | . . . . 1 . . Projectile 5 | . . 5 . . . . AOE 47 | . . . 14 33 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 1981 | . 287 609 289 583 179 34 Wait 299 | . 49 186 29 22 13 . Move 1465 | . 216 360 201 498 162 28 Hop . | . . . . . . . Pick Up 36 | . . 11 10 14 1 . Fast Attach 17 | . 2 4 2 7 . 2 Attach 15 | . 2 4 4 3 . 2 Detach 10 | . 1 3 . 5 . 1 Swap 21 | . 2 7 5 6 1 . Drop 41 | . 3 7 8 20 2 1 Fire 75 | . 12 27 29 7 . . Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 11) 293 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Utility x2 800 | -9/Materials | Destroyed 9 combat bots 928 | -9/Materials | Repaired Imp. EM Shotgun 991 | -9/Materials | Discovered new exit (range 16) 1040 | -9/Materials | Identified exit to Materials 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -8/Materials | Garrison activated, responded to threat 1354 | -8/Materials | Discovered new exit (range 14) 1449 | -8/Materials | Identified exit to Factory 1450 | -8/Materials | Entered Factory 1450 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1647 | -7/Factory | Discovered new exit (range 14) 1745 | -7/Factory | Build established: Gunner 2062 | -7/Factory | Build established: Mutant 2288 | -7/Factory | Sucked down chute 2288 | -7/Factory | Entered Waste 2289 | -7/Waste | Met a frightened Derelict 2317 | -7/Waste | Spotted C-40 Crusher 2329 | -7/Waste | Discovered new exit (range 49) 2398 | -7/Waste | Spotted C-40 Crusher 2401 | -7/Waste | Spotted C-40 Crusher 2406 | -7/Waste | Spotted C-40 Crusher 2407 | -7/Waste | Spotted C-40 Crusher 2411 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2414 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2416 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2419 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2444 | -7/Waste | Spotted C-40 Crusher 2450 | -7/Waste | Lost 4 parts (1p3u) 2452 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2474 | -7/Waste | Entered Factory 2497 | -7/Factory | Self-destructed Last Messages --------------- 02421_ Imp. Deuterium Engine crushed. 02421_ Lgt. Treads crushed. 02424_ Dropped Lrg. Storage Unit. 02424_ Powered Hammer crushed. 02424_ Weapon Cycler crushed. 02424_ Powered Hammer crushed. 02424_ Sml. Storage Unit crushed. 02426_ Proton Missile Launcher crushed. 02426_ Imp. Deuterium Engine crushed. 02426_ Lrg. Storage Unit crushed. 02428_ System Shield crushed. 02428_ Actuator Array crushed. 02452_ Impact Mace crushed. 02452_ Powered Hammer crushed. 02457_ Acquired 7 matter. LOCATION=UNKNOWN GOAL=ESCAPE 02480_ Acquired Deuterium Engine. 02484_ Acquired Imp. Melee Analysis Suite. 02488_ Dropped Deuterium Engine. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????? ? ??????? | | ??????????????????? ? ??????? | | ??????????????????# ? ??????? | | ??????????????????# ? ??????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ??????????????????+ ####### | | ??????????????????# # # | | ??????????????????# # # | | ??????????????????# # # | | ??????????????????# # # | | ??????????????????# # # | | ??????????????????# #@ # | | ??????????????????# + # | | ?????????########## # # | | ?????????? # # # | | ?????????""""" # # # | | ?????# """"""" # # # | | ?????# """"""" # # # | | ?????# """"""" # ####### | | ?????# + #?????? | | ?????# # #?????? | | ?????# # #?????? | | ?????# # #?????? | | ?????# !! # #?????? | | ?????# ! * # #?????? | | ?????# # #?????? | | ?????############## #?????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ??????????????????#######?????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Arc Projector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellUltimateClaws Manual? 0 Play Time 00:44:36 Cumulative 3.9 hours Start 2020.12.19 @ 09:49:08 End 2020.12.19 @ 13:54:29 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bfc884e-2f88-4481-bacb-9fd75e6871d5