Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.13 @ 03:56:58 Player: cptwinky Result: Destroyed Tau Ceti IV! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (690) 3450 Value Destroyed (32985) 32985 Prototype IDs (297) 5940 Alien Tech Used (16) 3200 Bonus (58791) 58791 TOTAL SCORE: 115866 Bonus ------- Triggered High Security 1000 Triggered Max Security 1000 High Alert Combat Kills 6940 Follower Combat Kills 5849 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 248 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Started Test 138-C 8000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A2 1000 Win 3000 Friendly Fire -1446 Cogmind --------- Core Integrity 784/1600 Matter 300/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Subspace Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Large Storage Unit Advanced Quantum Shading Machine Experimental Core Analyzer Graphene Brace Improved Energy Mantle > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (17) --- Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Targeting Computer Experimental Weapon Cycler Beam Splitter Transdimensional Reconstructor Spacefold Activator Microwarp Drive Sigix Broadsword Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Quantum Shading Machine Experimental Core Analyzer Beam Splitter Improved Energy Mantle > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Experimental Weapon Cycler Graphene Brace Transdimensional Reconstructor Subatomic Replicator Spacefold Activator Microwarp Drive Core Stripper Sigix Broadsword Sigix Corpse [Rating: 250] Favorites ----------- Power Vortex Chain Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Advanced Myomer Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Ghost Barrier Protection Layered Heavy Armor Plating Artifact Spacefold Activator Weapon Long-range Phase Cannon Energy Gun Small Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Enhanced Flamer Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Utility 11 | . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . . . . . . . . 2 . 1 . . 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 795 | 3 4 2 36 11 41 74 14 31 9 4 27 25 4 2 9 39 8 27 9 9 23 18 59 12 22 10 19 54 66 26 28 27 9 29 5 Power 46 | . 1 . 4 . 2 2 . 1 . . 3 . 1 . 2 7 . 1 . . 1 . . . . 2 . 4 7 2 2 1 1 2 . Engine 17 | . 1 . 4 . 2 2 . . . . 1 . 1 . 1 3 . . . . . . . . . . . 1 1 . . . . . . Core 4 | . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Reactor 25 | . . . . . . . . . . . 2 . . . 1 1 . 1 . . 1 . . . . 2 . 3 6 2 2 1 1 2 . Propulsion 83 | 2 . . 14 4 15 9 . . 3 . 2 1 . . . 2 2 . . . 3 1 6 . 2 . 1 3 8 2 1 2 . . . Treads 60 | 2 . . 14 4 15 2 . . 1 . 2 1 . . . 2 2 . . . 2 1 6 . 2 . 1 3 . . . . . . . Leg 20 | . . . . . . 7 . . 2 . . . . . . . . . . . 1 . . . . . . . 5 2 1 2 . . . Wheel 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 371 | . 2 . 8 2 6 39 12 20 4 2 14 8 2 . 2 10 3 16 6 1 8 6 27 9 10 3 7 32 30 12 21 21 4 19 5 Device 237 | . 1 . . . . 20 4 12 2 2 8 6 2 . 1 4 1 15 4 . 5 6 17 7 10 2 7 26 18 10 17 13 . 13 4 Storage 12 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . 1 1 . . . . . . . 2 1 . 1 1 1 . Processor 25 | . . . 2 . 2 1 2 . . . 1 . . . 1 . . . . . 1 . 2 . . . . 4 5 1 . . 1 1 1 Hackware 9 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . . 2 2 . Protection 86 | . . . 5 2 4 16 6 8 2 . 3 2 . . . 6 2 1 2 . 1 . 7 2 . 1 . 2 3 . 3 6 . 2 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Weapon 295 | 1 1 2 10 5 18 24 2 10 2 2 8 16 1 2 5 20 3 10 3 8 11 11 26 3 10 5 11 15 21 10 4 3 4 8 . Energy Gun 16 | . . . 3 . . . . . . . 2 . . . . . . . . . 1 . . . . . . 3 3 4 . . . . . Energy Cannon 124 | . . . . . . 3 . 3 1 1 3 8 1 . 3 13 3 6 2 5 6 8 15 2 6 . 7 10 7 4 2 . 2 3 . Ballistic Gun 50 | 1 1 1 6 3 13 15 1 4 . . . . . . . . . . . . . . . . 1 . . . 4 . . . . . . Ballistic Cannon 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 2 1 1 . . . Launcher 52 | . . 1 1 1 3 3 1 2 . . 3 3 . 1 . 4 . 3 1 3 2 2 9 1 2 1 3 1 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Slashing Weapon 12 | . . . . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 2 3 . Piercing Weapon 13 | . . . . . . . . . . 1 . 2 . . 1 . . . . . . 1 . . 1 2 1 . 3 . . . . 1 . Special Melee Weapon 18 | . . . . . . 3 . 1 1 . . . . 1 1 3 . 1 . . 2 . 1 . . 1 . . 2 . 1 . . . . Unidentified Prototypes 60 | . . . 1 . . 9 . 1 1 . 5 . . . . 1 . 1 . . 5 . . . . 3 . 2 15 5 2 3 . 6 . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 66 | . 1 . 1 1 1 9 . 1 . . . . . . . 2 1 . . . . . 7 1 1 . . 13 23 . . 4 . . . Power 7 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 . . . Propulsion 13 | . . . . . . 4 . . . . . . . . . . . . . . . . . . 1 . . 2 6 . . . . . . Utility 30 | . . . 1 1 1 1 . . . . . . . . . 2 1 . . . . . 4 1 . . . 8 8 . . 2 . . . Weapon 16 | . . . . . . 3 . 1 . . . . . . . . . . . . . . 3 . . . . 2 6 . . 1 . . . Highest Loss Streak 12 | . 1 . 1 1 1 9 . 1 . . . . . . . 2 1 . . . . . 3 1 1 . . 5 12 . . 3 . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 86 | . 99 100 99 100 99 99 99 99 99 100 93 81 86 86 86 87 74 72 88 88 83 75 74 72 72 70 72 78 77 89 82 71 68 70 72 Engine 3 | . 14 14 11 11 9 7 7 2 . . 2 6 6 6 6 3 . . . . . . . . . . . 1 . . . . . . . Core 1 | . . . . . . . . 4 7 7 3 . . . . 2 5 5 5 5 3 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 6 6 6 6 5 3 5 5 5 5 5 5 5 5 5 5 5 5 7 13 10 7 7 8 9 Treads 13 | . 28 28 32 33 35 14 . . . . 6 13 13 13 13 11 10 11 11 11 10 11 17 15 14 15 15 13 4 . . . . . . Leg 6 | . . . . . . 15 30 30 29 30 13 . . . . . . . . . . . . . . . . . 7 17 17 16 9 9 9 Device 12 | . 13 14 . . . 2 3 3 7 7 13 9 13 13 13 14 12 13 28 23 22 23 16 20 21 18 21 27 22 18 20 14 . 21 30 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 9 9 9 Processor 10 | . . . 11 11 17 23 23 23 19 15 13 13 13 13 13 16 7 5 5 5 5 5 5 5 5 5 5 8 7 7 8 7 . . 5 Protection 6 | . . . 10 11 8 4 3 3 3 7 5 8 6 6 6 7 6 5 5 11 7 5 7 5 5 5 5 1 2 10 8 10 9 3 . Energy Cannon 9 | . . . . . . . . 4 22 23 19 14 19 15 16 16 17 16 16 16 14 16 14 14 13 10 14 10 7 5 2 1 . 6 9 Ballistic Gun 6 | . 14 14 19 21 17 21 22 18 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 10 27 27 57 58 61 87 87 99 101 101 120 121 118 113 123 133 153 153 127 115 145 137 149 151 144 138 140 145 121 145 164 143 54 77 77 Greatest Support 225 | 40 40 40 60 60 80 120 120 120 120 120 150 150 150 150 150 150 145 140 140 140 145 145 225 220 220 220 220 215 129 198 198 198 60 85 85 Greatest Overweight (x) 11 | . . . 1 . . 1 . . 1 . . 1 . . . . 1 1 . . 1 . . . . . . 1 11 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 17 17 Average Capacity 19 | 8 13 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 17 17 17 Most Carried 21 | 6 14 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 17 17 17 Average Carried 18 | 6 10 14 14 19 19 19 19 19 19 20 19 19 20 20 20 19 19 19 20 20 19 19 19 17 19 19 19 19 17 19 19 19 15 16 16 Final Capacity 22 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 17 17 17 Final Carried 20 | 6 14 14 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 20 19 20 18 20 20 19 20 20 20 18 16 16 15 Class Distribution -------------------- 20% | Scavenger-Mutant 15% | Scavenger-Skirmisher 13% | Mutant 8% | Scavenger-Tank 7% | Tank 5% | Gunner 5% | Scavenger-Gunner 3% | Machinist-Skirmisher 3% | Alien-Mutant 3% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Tank | -4/Proximity Caves Tank | -4/Factory Machinist-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Machinist-Mutant | -4/Zhirov Machinist-Skirmisher | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Skirmisher | -3/Testing Messiah-Mutant | -2/Research Alien-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 16605 | 230 107 51 685 324 1329 2320 474 717 18 148 363 358 54 . 100 452 92 486 234 186 749 218 1145 299 322 154 322 509 691 490 932 1096 . 870 80 Remotely 1004 | . . . . . . 917 27 . . . . . . . . . . . . . . . . . . . . . . . 60 . . . . Salvage Created 35817 | . 488 79 1321 426 1942 3241 632 1171 . 582 1246 592 151 . 244 1463 1674 1497 284 422 128 850 4811 505 264 364 626 2335 1933 538 237 2377 . 2144 1250 Parts 1592 | . 37 10 82 19 112 155 26 47 . 23 40 27 10 . 23 57 24 94 7 25 5 32 187 20 16 6 19 102 71 30 14 98 . 90 84 Haulers Intercepted 26 | . 2 . 5 . 6 5 . 1 . . . . . . . . . 1 . . . . 3 . . . . . 1 1 . 1 . . . Recyclers Shooed 21 | . . . 2 . 2 3 . . . . 2 . . . . 1 . . . . . . 4 . . . . 4 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 234 | . . . . . . . 3 48 . 30 . 20 10 . 26 . . . 8 13 . 29 . 18 11 5 13 . . . . . . . . Prevented 26 | . . . . . . . 3 2 . 7 . 2 . . . . . . 5 7 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 552 | . 12 6 21 10 31 52 9 27 . 10 23 12 3 . 4 22 6 26 4 15 2 16 80 11 12 . 16 32 17 4 8 28 . 19 14 Melee 22 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . 12 . 6 . Guns 144 | . 12 4 20 10 26 43 9 16 . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . Cannons 231 | . . . . . . 1 . 1 . 10 14 3 3 . 3 14 5 21 1 2 2 8 47 5 3 . 3 22 11 4 8 14 . 12 14 AOE 127 | . . 2 1 . 4 7 . 10 . . 8 7 . . . 6 . 5 2 13 . 6 26 5 8 . 12 5 . . . . . . . Classes Destroyed 32 | . 7 . 5 2 . 6 2 1 . 1 1 1 . . . . 1 2 . . . . . . . . . . 1 . 1 1 . . . Worker 34 | . 1 . 1 . 2 3 . . . . 4 . . . . 4 . 3 . . . . 11 . . . . 1 2 . . . . 2 . Builder 25 | . . . 1 . 1 4 . . . . . . . . . 1 . 4 . . . . 3 . . . . 3 1 2 . 5 . . . Tunneler 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 26 | . 2 . 5 . 6 5 . 1 . . . . . . . . . 1 . . . . 3 . . . . . 1 1 . 1 . . . Recycler 17 | . . . 1 1 1 2 . . . . 1 . . . . . . . . . . . 3 . . . . 3 2 1 . 1 . 1 . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 5 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . Operator 5 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Watcher 27 | . 1 . 5 . 4 1 . . . . . . . . . 3 . 4 . . . . 3 . . . . 1 2 1 1 1 . . . Swarmer 105 | . 6 6 2 . 6 6 . 5 . 2 . 5 1 . . . . 5 . 15 . 3 8 5 10 . 7 10 . . . . . 3 . Cutter 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Saboteur 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . Grunt 192 | . 6 . 13 2 15 16 2 16 . 7 17 5 1 . . 12 . 4 3 . 1 3 32 4 . . 6 4 7 1 1 12 . 2 . Brawler 16 | . . . . 1 . 2 . 2 . . 2 . . . . 1 . . . . 1 3 2 1 . . . . 1 . . . . . . Duelist 17 | . . . 1 1 3 . . 2 . . . . . . . 2 . 1 . . . 1 5 . . . . . . . . 1 . . . Protector 5 | . . . . . . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 47 | . . . 5 2 7 4 . 1 . . 1 1 1 . . 2 . 5 1 . . 1 6 1 1 . 1 3 . . . 2 . 2 . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 9 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . Hunter 39 | . . . . . . 11 . . . . 1 . . . 3 2 . 2 . . . 2 8 . . . . 4 3 2 . . . 1 . Programmer 56 | . . . . . . 5 . . . . . . . . . 2 . 5 . . . 2 14 . . . 1 7 6 1 5 8 . . . Heavy 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Behemoth 7 | . . . . . . . . . . 1 . 1 . . 1 . . . . . . 1 . . 1 . 1 . . . . . . 1 . Compactor 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 6 | . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 5 3 4 2 8 12 3 8 . 3 9 3 3 . 2 8 2 9 3 5 2 9 10 5 5 . 8 11 9 3 3 9 . 7 5 Combat Bots Only 10 | . 4 3 3 2 7 10 3 8 . 3 8 3 3 . 2 3 2 5 3 5 2 9 6 5 5 . 8 7 5 2 3 8 . 6 5 Max Kills in Single Turn 5 | . 1 2 2 1 2 3 2 3 . 1 2 2 1 . 1 3 1 5 1 3 1 3 5 5 4 . 4 5 1 1 1 1 . 2 2 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 1 . 2 2 . 3 . . 2 2 . . . 2 . 2 1 3 . 2 3 5 4 . 4 3 . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 35725 | . 188 144 710 358 1423 3977 45 689 . 298 1186 551 18 . 549 1272 132 1108 103 471 173 480 4640 110 151 . 592 4709 3677 393 832 4536 342 885 983 Core 3849 | . 36 49 71 15 170 303 . 35 . . 140 31 . . 25 40 . 94 . 77 . 29 217 . 22 . 29 425 535 36 127 620 137 272 314 Absorbed by Shields 5453 | . . . . . . . . . . . . . . . . 158 . 109 . . 35 174 1477 92 101 . 164 706 83 200 745 523 . 18 868 Reduced by Siege Mode 726 | . . . . . . . . . . . . . . . . 90 . . . . . 28 135 11 3 . 30 373 56 . . . . . . Redirected to Core 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . . . . Redirected to Shielding 468 | . . . . . . . . . . . . 56 . . . 34 . 30 45 . . . . . . . . 303 . . . . . . . Regen/Repaired (Parts) 2971 | . 57 . 92 . 74 151 . . . . . . . . . 166 . . . . 336 . 625 . . . . . . . . 1401 69 . . Core Remaining (%) 64 | 100 . 66 . 78 69 . . . . 51 . . . . 76 . . . . . . 76 . . . . 76 . 18 . . 46 . . 49 Volleys Fired 1484 | . 31 9 71 34 131 127 29 39 . 32 60 14 8 . 7 69 37 78 11 14 22 38 166 11 22 . 13 97 81 29 59 64 2 34 45 Largest 3 | . 2 2 2 2 2 3 3 3 . 3 3 3 3 . 3 3 3 3 3 1 3 3 3 3 3 . 3 3 3 3 2 2 1 1 1 Hottest 315 | . 60 60 85 46 50 88 88 315 . 315 315 315 315 . 315 315 300 300 285 81 315 315 315 315 315 . 315 315 293 306 200 200 180 180 180 Shots Fired 3046 | . 60 17 139 67 249 355 85 97 . 67 121 24 15 . 18 125 107 149 15 14 42 71 400 27 34 . 25 241 182 48 80 91 2 34 45 Gun 1115 | . 60 16 138 66 236 342 85 81 . . . . . . . . . . . . . . . . . . . 67 17 7 . . . . . Cannon 1807 | . . . . . . 2 . 9 . 67 113 16 15 . 18 119 107 144 7 2 42 66 375 26 31 . 18 172 165 41 80 91 2 34 45 Launcher 124 | . . 1 1 1 13 11 . 7 . . 8 8 . . . 6 . 5 8 12 . 5 25 1 3 . 7 2 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1087 | . 29 8 123 66 236 342 85 81 . . . . . . . . . . . . . . . . . . . 4 5 9 63 36 . . . Thermal 1700 | . 31 8 15 . . . . 9 . 67 113 16 15 . 18 101 107 144 6 . 42 66 375 26 31 . 18 225 156 39 17 55 . . . Explosive 84 | . . 1 1 1 1 4 . 7 . . 8 8 . . . 6 . 4 . . . 5 25 1 3 . 7 2 . . . . . . . Electromagnetic 94 | . . . . . 12 9 . . . . . . . . . 18 . 1 9 14 . . . . . . . 10 21 . . . . . . Slashing 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 34 45 Robot Hit Streak 35 | . 15 10 22 8 28 26 8 20 . 11 15 23 27 . 32 21 24 15 3 8 9 15 18 23 29 . 18 24 23 9 35 10 . 25 10 Robot Miss Streak 11 | . 3 2 2 2 3 4 4 5 . 2 2 . . . 2 4 4 11 1 1 3 3 5 . 1 . 1 2 4 2 2 3 . 11 10 Penetration Max 1 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Secondary Targets 17 | . 2 2 . 1 2 8 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2123 | . 48 12 98 52 186 257 46 63 1 45 71 24 4 1 12 89 83 87 4 8 29 44 225 21 11 10 19 173 129 22 55 111 . 45 38 Core Hits 1290 | . 30 6 50 20 77 139 20 57 . 19 51 22 3 . 5 58 16 53 11 18 10 26 180 16 13 3 25 78 51 10 11 40 . 63 109 Critical Kills 19 | . . . 2 . . . 2 1 . . . . . . . 1 1 . . . . 1 6 1 . . . 2 . 1 . 1 . . . Critical Parts Destroyed 15 | . . . 2 . 1 3 2 2 . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . Critical Strikes 70 | . . . 4 . 2 3 5 3 . . . 2 . . . 1 1 . . . . 1 6 1 . 2 . 9 1 1 11 13 . 2 2 Burn 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Meltdown 12 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 6 1 . . . 1 . . . 1 . . . Destroy 31 | . . . 4 . 2 3 5 3 . . . . . . . . . . . . . . . . . . . 4 . 1 9 . . . . Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Sever 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 2 Impale 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . 1 . . . . . . Melee Attacks 215 | . . . . 4 7 1 . 2 1 1 . 5 . 1 3 1 . 4 . . 5 1 . . 1 10 1 . 17 . 1 109 9 31 . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 155 | . . . . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 109 9 26 . Piercing 32 | . . . . . . . . . . 1 . 5 . . 2 . . . . . . 1 . . 1 7 1 . 13 . . . . 1 . Sneak Attacks 37 | . . . . . . 1 . 2 1 1 . 4 . 1 1 1 . 4 . . 5 . . . . 3 . . 6 . . 5 . 2 . Combat Hostiles 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 112599 | . 628 315 1766 797 3562 7227 1224 3174 . 1840 4688 1688 152 . 364 4975 3020 4882 643 724 906 2767 16712 1229 1118 424 2382 7259 4909 1165 3317 8287 . 10376 10079 Guns 15843 | . 577 142 1581 797 2898 5168 1224 1688 . . . . . . . . . . . . . . . . . . . 1252 310 206 . . . . . Cannons 61487 | . . . . . . 57 . 38 . 1722 2586 508 152 . 364 3157 3020 3269 177 60 906 1413 8512 766 390 . 585 4874 4118 943 3317 2968 . 7506 10079 Explosions 24974 | . . 168 109 . 519 1903 . 1448 . 48 2055 865 . . . 1783 . 1560 466 664 . 1354 7967 463 715 . 1797 1090 . . . . . . . Melee 9375 | . . . . . . . . . . 70 . 300 . . . . . . . . . . . . . 424 . . 431 . . 5314 . 2836 . Ramming 920 | . 51 5 76 . 145 99 . . . . 47 15 . . . 35 . 53 . . . . 233 . 13 . . 43 50 16 . 5 . 34 . Kinetic 19749 | . 291 70 1489 797 2898 5168 1224 1688 . . . . . . . . . . . . . . . . . . . 95 31 199 3098 1835 . 866 . Thermal 42330 | . 286 72 92 . . 152 . 38 . 1770 2968 508 152 . 364 3309 3020 4346 190 93 906 1413 8978 766 390 . 585 5774 3856 950 219 1133 . . . Explosive 18470 | . . 168 109 . . 709 . 1448 . . 1673 865 . . . 1132 . 341 . . . 1354 6606 463 715 . 1797 1090 . . . . . . . Electromagnetic 5036 | . . . . . 519 1099 . . . . . . . . . 499 . 142 453 631 . . 895 . . . . 257 541 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24869 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5314 . 9476 10079 Piercing 1225 | . . . . . . . . . . 70 . 300 . . . . . . . . . . . . . 424 . . 431 . . . . . . Highest Corruption 36 | . . . . . . 3 . . 2 1 . . . . . . 16 16 12 12 12 . 12 . . . 1 16 36 . 1 . . . . Average Corruption 8 | . . . . . . 1 . . 2 1 . . . . . . 14 12 11 12 12 . 3 . . . 1 11 25 . 1 . . . . Corruption Purged 30 | . . . . . . 6 . . . . . . . . . . . 5 . . . . 12 . . . . 7 . . . . . . . Corruption Blocked 25 | . . . . . . . . . . 2 . . . . . 8 . . . . . . . . . . . . 15 . . . . . . Effects 383 | . . . . . . 13 . . . 5 . . . . . . 22 75 46 21 2 . 75 . . . 4 37 79 . 4 . . . . Message Errors 73 | . . . . . . 6 . . . . . . . . . . 2 12 7 9 . . 10 . . . 1 11 13 . 2 . . . . Matter Fused 99 | . . . . . . 2 . . . 1 . . . . . . 6 18 14 4 1 . 26 . . . 1 8 17 . 1 . . . . Heat Flow Errors 40 | . . . . . . 1 . . . . . . . . . . 1 14 4 1 . . 10 . . . . 3 5 . 1 . . . . Energy Discharges 51 | . . . . . . 1 . . . . . . . . . . 4 9 6 2 1 . 9 . . . . 7 12 . . . . . . Data Loss (minor) 39 | . . . . . . . . . . 1 . . . . . . 3 6 5 4 . . 7 . . . 1 3 9 . . . . . . Data Loss (major) 21 | . . . . . . 1 . . . 1 . . . . . . 1 6 4 1 . . 2 . . . 1 1 3 . . . . . . Misfires 19 | . . . . . . 2 . . . 1 . . . . . . 2 3 3 . . . 4 . . . . 2 2 . . . . . . Alerts 8 | . . . . . . . . . . 1 . . . . . . . 1 2 . . . 2 . . . . . 2 . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 5 . . . . . . Weapon Failures 26 | . . . . . . . . . . . . . . . . . 3 5 1 . . . 5 . . . . 1 11 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4448 | . . . . . . 25 . 30 . 85 147 105 . . . 202 . 344 . 5 12 61 657 . 73 110 88 131 230 187 406 1032 . 435 83 Projectiles 1905 | . . . . . . . . 10 . 85 115 . . . . 68 . 135 . . 12 2 205 . . . . 74 168 187 406 231 . 124 83 Explosions 1215 | . . . . . . 19 . 20 . . 32 100 . . . 134 . 209 . 5 . 59 420 . 72 . 88 57 . . . . . . . Melee 1328 | . . . . . . 6 . . . . . 5 . . . . . . . . . . 32 . 1 110 . . 62 . . 801 . 311 . Knockbacks 54 | . . . . . 1 . . . . . 1 1 . . . . . 1 . . . . 4 . . . . . . 2 31 13 . . . Impact 8 | . . . . . 1 . . . . . 1 1 . . . . . 1 . . . . 4 . . . . . . . . . . . . Kinetic 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 29 11 . . . Secondary 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . . Self-Inflicted Damage 975 | . . . 20 . 17 . . 49 . . 173 . . . . 51 . 31 21 . . . 552 . . . 60 1 . . . . . . . Shots 25 | . . . 1 . 1 . . 2 . . 4 . . . . 2 . 1 1 . . . 11 . . . 1 1 . . . . . . . Rammed 75 | . 10 2 12 . 12 1 . . . . 3 2 . . . 4 . 7 . . . . 12 . 1 . . 5 4 . . . . . . Targets Rammed 100 | . 12 2 15 . 15 9 . . . . 4 2 . . . 5 . 7 . . . . 13 . 1 . . 6 5 2 . 1 . 1 . Kicked 14 | . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . 1 . 1 . Crushed 11 | . 2 . 3 . 3 . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Highest Temperature 661 | . 58 . 72 5 38 291 166 243 . 328 398 253 159 . 231 341 7 306 68 38 193 199 200 301 118 . 177 661 354 328 68 8 . 130 50 Average Temperature 95 | . 25 . 15 3 8 41 50 39 . 107 128 134 91 . 108 141 7 108 42 38 108 125 120 138 48 . 108 159 189 141 23 4 . 61 28 Received Heat Transfer 5147 | . 75 . 306 27 495 1047 9 117 . 96 435 153 . . 18 202 . 198 27 12 . 33 620 29 4 . 78 200 336 4 30 413 . 108 75 Effects 20 | . . . . . . . . . . 6 . . . . . . . . . . . . 3 . . . . 8 3 . . . . . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Energy Bleed 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . . Interference 9 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 3 . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 52 | . . . . . . . . . . . . . 2 . . 6 . 4 1 . 1 3 19 6 3 . 1 5 1 . . . . . . Total Turns 2315 | . . . . . . . . . . . . . 99 . . 274 . 124 18 . 41 519 413 106 343 . 96 258 24 . . . . . . Longest Duration 296 | . . . . . . . . . . . . . 82 . . 117 . 47 18 . 41 296 74 54 262 . 96 121 24 . . . . . . Robots Corrupted 9 | . . . . . 1 2 . . . . . . . . . 1 . . 1 . . . 2 . . . . . 2 . . . . . . Combat Hostiles 7 | . . . . . 1 1 . . . . . . . . . 1 . . 1 . . . 1 . . . . . 2 . . . . . . Parts Fried 33 | . . . . . 3 2 . . . . . . . . . 4 . 1 1 1 . . 9 . . . . 2 8 . . . . 2 . Impact Corruptions 11 | . . . . . . 1 . . . . . 2 . . . . . . . . . . 3 . 1 . . . . 1 . 2 . 1 . Robots Melted 18 | . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 8 1 . . . 3 1 . . 1 . . . Combat Hostiles 14 | . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 5 1 . . . 2 1 . . 1 . . . Parts Melted 99 | . . 1 . . . . . . . 2 4 . . . . 11 2 2 . . . . 25 6 . . 2 24 17 1 . 1 . 1 . Heat Transferred 41726 | . 625 150 187 . . 150 . 37 . 1819 2927 518 148 . 370 3162 3145 3599 124 100 686 1406 8625 777 370 . 555 6474 3774 888 185 925 . . . Parts Sabotaged 8 | . . . . . . . . . . . 1 . . . . 5 . . . . . . 2 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 1 . . . . . . . . . 1 . 1 1 2 . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3135 | . 214 145 443 219 360 1158 . . . . 872 . . . . 1197 436 1067 . . . . 3135 . . . . 600 604 609 414 1922 1193 2606 . Initial 1161 | . . 39 . 139 . 15 . . . . 94 . . . . . 418 166 . . . . 83 . . . . 13 337 270 279 141 1161 720 . Average 447 | . 120 74 278 61 185 418 . . . . 444 . . . . 536 403 475 . . . . 998 . . . . 300 471 460 304 545 1159 1443 . Maximum Alert Level 5 | . 1 . 2 1 1 4 . . . . 3 . . . . 4 2 3 . . . . 5 . . . . 2 2 2 2 5 4 5 . Low Security (%) 29 | 100 90 100 12 88 49 44 . . . . 20 . . . . 22 . 10 . . . . 14 . . . . 22 . . . 12 . . . Level 1 28 | . 9 . 77 11 50 10 . . . . 23 . . . . 14 14 12 . . . . 19 . . . . 48 14 27 99 14 . . . Level 2 24 | . . . 9 . . 14 . . . . 26 . . . . 27 85 69 . . . . 26 . . . . 29 85 72 . 66 . 1 . Level 3 7 | . . . . . . 25 . . . . 29 . . . . 26 . 7 . . . . 6 . . . . . . . . . 1 17 . Level 4 3 | . . . . . . 5 . . . . . . . . . 8 . . . . . . 9 . . . . . . . . . 98 7 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . 64 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 9 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Squads Dispatched 137 | . 3 1 4 . 2 20 . 1 . 1 7 . . . . 9 . 10 . . . 1 30 . . . . 9 4 4 3 21 . 7 . Investigation 28 | . 3 . 2 . 2 5 . . . 1 2 . . . . 2 . 3 . . . . 5 . . . . 1 . . . 1 . 1 . Extermination 29 | . . . . . . 5 . . . . . . . . . 1 . 3 . . . . 6 . . . . 3 3 1 2 4 . 1 . Reinforcement 29 | . . . 2 . . 7 . . . . 1 . . . . 1 . 4 . . . . 1 . . . . 4 1 3 1 3 . 1 . Assault 47 | . . 1 . . . 1 . 1 . . 4 . . . . 5 . . . . . 1 16 . . . . 1 . . . 13 . 4 . Garrison 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 15 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 9 . . . . 3 . . . 1 . . . Construction Impeded 6 | . . . . . . 2 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 50 | . 1 . 5 2 2 1 . . . . . . . . . 2 . 2 . . . . 5 . . . . 1 1 1 . 1 . 26 . Communications Jammed 203 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 59 60 1 52 . . . Distress Signals 197 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 59 60 1 52 . . . Times Spotted 936 | . 22 9 41 12 45 82 9 33 . 21 33 12 3 . 6 64 6 48 7 16 35 21 115 7 9 . 14 54 28 13 12 78 . 52 29 Peak Tracking Total 31 | . 5 3 5 2 4 12 4 8 . 5 9 5 3 . 2 6 2 5 4 5 9 6 10 4 3 . 7 11 8 4 2 31 . 13 13 Tactical Retreats 50 | . 1 . 1 1 3 1 . 1 . 3 1 4 . . . 3 . 2 . 1 . 3 4 1 . . . 3 3 1 1 8 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 23 | . 1 . 4 . 2 1 . . . . 1 . . . . 3 . 3 . . 1 . 3 . . . . . . . 1 . . 3 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts 230 | . . . . . . 87 . . . . . . . . . 58 . 85 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 26 | . . . 1 . 5 8 . . . . . . . . . 7 . 5 . . . . . . . . . . . . . . . . . Reused 14 | . . . . . . 6 . 1 . . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 27 | . . . . . . 6 3 3 . . . . . . . 6 . 1 1 . 4 . . . . . . . . . . . . 3 . Most Traps Carried 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 107 | . . . 3 . . 7 1 . . 3 6 . . . . 8 . 12 . . . 1 30 1 . . . . 8 . 8 10 . 4 5 Max in Single Turn 5 | . . . . . . 1 1 . . 3 4 . . . . 3 . 5 . . . 1 3 1 . . . . 1 . 1 1 . 1 1 Garrison Access 12 | . . . . . 1 . . . . . 1 . . . . 3 . . . . . . 3 . . . . 1 . . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 113 | . 11 1 15 . 15 13 4 . . 1 3 1 1 3 . 7 . 3 . . 5 . 9 . 2 4 1 2 3 . 1 1 3 3 1 Terminals 41 | . 8 1 10 . 10 5 . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 3 . Fabricators 14 | . . . . . . 3 . . . . 3 . . . . 1 . 1 . . . . 4 . . . . . 1 . . . 1 . . Repair Stations 10 | . 1 . 2 . 2 2 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . Recycling Units 9 | . 2 . 2 . 1 1 . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Garrison Access 12 | . . . . . 1 1 . . . . . . . . . 3 . 1 . . . . 2 . . . . 1 . . 1 . 2 . . Total Hacks 315 | . 31 7 44 . 46 36 5 . . 3 6 1 1 27 . 11 . 10 . . 16 . 20 . 2 17 1 4 11 . 1 1 5 5 4 Successful 203 | . 17 2 25 . 23 17 5 . . 3 3 1 1 27 . 7 . 7 . . 16 . 12 . 2 17 1 3 1 . 1 1 4 3 4 Failed 111 | . 13 5 19 . 23 19 . . . . 3 . . . . 4 . 3 . . . . 8 . . . . 1 10 . . . 1 2 . Catastrophic 21 | . 1 . 4 . 4 4 . . . . 1 . . . . . . . . . . . 4 . . . . . 3 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 221 | . 19 8 26 . 24 13 . . . . 13 . . . . 21 . 11 . . 1 . 13 . . . . 14 17 9 5 8 5 14 . Terminals 114 | . 21 7 28 . 33 14 . . . 3 . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 5 . Fabricators 33 | . . . . . . 8 . . . . 6 . . . . 1 . 2 . . . . 11 . . . . . 2 . . . 3 . . Repair Stations 28 | . 2 . 6 . 5 7 . . . . . . . . . 2 . . . . . . 3 . . . . . 3 . . . . . . Recycling Units 21 | . 8 . 5 . 2 2 . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . Scanalyzers 27 | . . . 5 . 3 3 . . . . . . . . . . . 6 . . . . 1 . . . . 3 6 . . . . . . Garrison Access 20 | . . . . . 3 2 . . . . . . . . . 5 . 2 . . . . 4 . . . . 1 . . 1 . 2 . . Terminal Hacks 114 | . 9 2 8 . 12 2 5 . . 3 . 1 1 27 . . . . . . 16 . . . 2 17 1 . . . . 1 . 3 4 Record 28 | . . . . . . . 2 . . 3 . . . 6 . . . . . . 10 . . . 1 5 1 . . . . . . . . Part Schematic 18 | . . 2 . . . . . . . . . . . 12 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 14 | . 5 . 2 . 3 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 15 | . 2 . . . 1 . . . . . . . . 3 . . . . . . 5 . . . . 4 . . . . . . . . . Open Door 9 | . . . . . . . 3 . . . . 1 1 . . . . . . . 1 . . . 1 . . . . . . 1 . 1 . Unreport Threat 5 | . . . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 18 | . . . . . . 5 . . . . 3 . . . . 1 . 2 . . . . 6 . . . . . . . . . 1 . . Network Status 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . Load Schematic 7 | . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . . Build 7 | . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . . Repair Station Hacks 20 | . 2 . 3 . 4 6 . . . . . . . . . 2 . . . . . . 2 . . . . . 1 . . . . . . Scan Component 11 | . 1 . 2 . 2 3 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . Repair 9 | . 1 . 1 . 2 3 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 1 . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 4 . 3 2 . . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . Insert Component 9 | . . . 2 . 2 1 . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Analyze 6 | . . . 2 . 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 . 2 . . Seal Access 7 | . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 . 2 . . Unauthorized Hacks 24 | . 5 . 8 . 3 1 . . . . . . . . . 1 . 1 . . . . 3 . . . . 1 . . . . 1 . . Terminals 13 | . 3 . 6 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 11 1 12 . 15 11 . . . 1 2 . . . . 5 . 3 . . . . 6 . . . . 1 3 . . . 1 . . Full Trace Events 17 | . 2 . . . 2 5 . . . 1 1 . . . . . . 2 . . . . 4 . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . . . 2 . . . . 4 . Robots Built 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 73 | . . 2 2 . 1 1 . . . . 9 . . 12 . . . 1 . . . . . . . 4 . . 30 11 . . . . . Parts Built 9 | . . . . . . 2 . . . . 2 . . . . . . 1 . . . . 4 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Time 587 | . . . . . . 58 . . . . 39 . . . . . . 93 . . . . 397 . . . . . . . . . . . . Total Part Build Rating 63 | . . . . . . 14 . . . . 14 . . . . . . 7 . . . . 28 . . . . . . . . . . . . Parts Repaired 8 | . 1 . 1 . 2 2 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Time 421 | . 26 . 26 . 111 191 . . . . . . . . . 49 . . . . . . 18 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . 5 . 20 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 3 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 19 | . . . . . . 1 . . 1 . . . . 1 1 1 . 3 . . 5 . . . . 3 . . 2 . 1 . . . . Non-combat 5 | . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . Combat 14 | . . . . . . . . . 1 . . . . 1 1 1 . . . . 5 . . . . 3 . . 1 . 1 . . . . Robot Hacks Applied 20 | . . . . . . 1 . . 1 . . . . 1 1 1 . 4 . . 5 . . . . 3 . . 2 . 1 . . . . parse_system 15 | . . . . . . . . . 1 . . . . 1 1 1 . . . . 5 . . . . 3 . . 2 . 1 . . . . no_distress 4 | . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 154 | . . 3 . . 1 4 2 2 9 . 2 . . . 1 8 . 7 . . . . 2 . . . . 5 1 1 . . 15 91 . Largest Group 32 | . . 2 2 . 1 4 2 2 10 10 2 . . . 1 6 . 5 2 . . . 2 . . . . 3 1 2 . . 7 32 . Highest-Rated Group 3363 | . . 39 39 . 10 48 62 117 404 404 170 . . . 96 284 . 380 58 . . . 112 . . . . 233 157 170 . . 98 3363 . Highest-Rated Ally 269 | . . 31 31 . 10 12 31 85 85 85 85 . . . 96 85 . 85 29 . . . 56 . . . . 103 157 157 . . 29 269 . Zionite Dispatches 12 | . . . . . . . . . . . 1 . . . . 3 . 2 . . . . . . . . . 4 . 1 . . 1 . . Heavy 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 44 | . . . . . 5 6 2 9 2 2 2 . . . . . . 4 . . . . . . . . . 5 4 2 . . 1 . . STAY 15 | . . . . . 3 3 1 4 1 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . FOLLOW 14 | . . . . . 2 3 1 5 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . RETURN 7 | . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . . 1 . . . . . . . Ally Attacks 749 | . . 9 42 . . 40 . 12 . 100 12 . . . 16 61 . 56 22 . . . 8 . . . . 3 . 21 . . 14 333 . Total Damage 38156 | . . 128 503 . . 464 . 346 . 1989 694 . . . 586 3022 . 2023 322 . . . 352 . . . . 330 . 1823 . . 257 25317 . Kills 193 | . . 3 11 . . 5 . 4 . 12 5 . . . 2 21 . 15 3 . . . 2 . . . . 1 . 5 . . 3 101 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 7 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 14 | . 5 . 2 . 3 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 24 | . . 2 . 2 . . 2 3 . 2 . 2 1 . 2 . . . 2 . . 2 . 1 3 . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . . 1 2 . . . . . . Drone Recoveries 7 | . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . . 1 . . . . . . . Decoded 0b10 Intel 107 | . . . . . . . . . . . . . . . . 106 1 . . . . . . . . . . . . . . . . . . Items 107 | . . . . . . . . . . . . . . . . 106 1 . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . 2 . . . . 2 . 1 . . . . 1 . . . . 1 3 1 1 2 . 4 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Active Terminals 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 51735 | 8 1213 811 2430 1766 3986 2695 2000 1807 1252 1442 1069 2233 1697 144 833 2227 467 1995 1053 588 1278 1448 3794 1864 2369 323 864 1366 1299 610 1272 1695 199 1394 244 Spaces Moved 28602 | 3 640 481 1085 837 1905 1129 1463 1250 949 859 516 1314 973 88 462 978 143 641 618 339 685 528 1694 1048 1196 176 402 469 553 365 784 1126 363 2115 425 Core 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Treads 17628 | 3 640 481 1085 837 1905 537 . . . . 247 1314 973 88 462 978 143 641 618 339 685 528 1694 1048 1196 176 402 469 139 . . . . . . Legs 10900 | . . . . . . 592 1463 1250 949 859 269 . . . . . . . . . . . . . . . . . 364 365 784 1104 361 2115 425 Wheels 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 160 160 160 160 160 160 120 120 120 120 120 120 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 100 105 107 30 30 30 30 Average Speed 136 | 160 160 160 160 160 164 144 120 120 122 120 139 160 160 160 160 160 231 217 160 160 160 160 160 160 160 160 160 163 134 110 107 83 30 33 30 Slowest Speed 270 | 160 160 160 240 160 170 250 120 120 190 120 160 240 160 160 160 160 240 240 160 160 240 160 165 160 160 160 160 270 270 170 107 107 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 . . Exploration Rate (%) 67 | 2 93 95 90 99 92 33 98 96 90 88 15 90 98 80 67 35 98 22 82 60 88 69 47 98 98 61 67 16 85 14 66 67 10 62 41 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 13 | . 2 . 1 1 . . . . . 1 . . . 1 . . . . . . 1 . . . 1 3 . . . . . . . 2 . Known Exits Taken 14 | . . . . . . 1 1 1 1 . 1 1 . . 1 . . 1 . . . 1 1 . . . . 1 1 1 1 . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 . . . . 1 . . 1 1 . . . . 1 1 1 . . 1 1 1 1 . . . . 1 1 1 . Scrap Searched 30 | . . 1 . 1 . . 4 2 . 3 . 2 4 . 1 . . . 4 2 . 1 . 2 3 . . . . . . . . . . Spaces Dug 307 | . . . 4 9 21 . 1 6 . 7 26 11 3 . . 4 . 8 . . 5 8 36 . 17 . 16 10 7 6 9 33 28 32 . Terrain Destroyed 2017 | . . 3 4 9 21 72 47 87 . 28 112 83 7 . 8 80 17 149 6 5 5 100 369 37 81 . 126 39 36 14 16 44 28 64 320 Melee 48 | . . . . 4 7 . . . . . . . . . . . . . . . . . . . . . . . 3 . . 12 9 13 . Projectile 974 | . . . . . . 56 47 42 . 17 33 2 7 . 8 19 17 47 3 . 5 21 105 3 21 . 3 33 33 14 16 32 19 51 320 AOE 995 | . . 3 4 5 14 16 . 45 . 11 79 81 . . . 61 . 102 3 5 . 79 264 34 60 . 123 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 38193 | 5 764 504 1637 1191 2507 1911 1643 1470 1042 1209 761 1407 1099 90 534 1516 197 1087 665 365 828 1062 2436 1210 1617 206 595 863 923 522 1128 1559 431 2708 501 Wait 6040 | . 64 7 380 294 354 423 94 112 70 312 127 32 113 . 52 345 2 238 25 3 70 469 468 132 354 . 155 201 145 72 219 208 43 441 16 Move 28550 | 2 639 480 1084 836 1904 1128 1462 1249 948 858 515 1313 972 87 461 978 142 640 617 338 684 527 1692 1047 1195 175 401 468 552 364 783 1110 360 2114 425 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 227 | . 11 2 22 5 20 25 5 6 7 1 7 1 . . . 7 2 5 . . 5 . 8 5 5 2 . 10 15 8 14 16 . 8 5 Fast Attach 289 | . 1 . 12 1 4 17 2 5 . . 9 13 1 . 2 14 7 4 3 . 10 8 24 1 9 7 4 26 46 11 6 18 6 18 . Attach 106 | . 1 . 3 1 3 13 . 3 4 . 6 1 . . . 4 . 3 . . 1 1 11 2 2 1 1 11 10 3 4 5 3 8 1 Detach 92 | . . . 1 . . 8 1 1 1 . 8 1 . . . 1 2 . . . 3 1 8 1 3 2 1 10 13 2 1 5 3 15 . Swap 411 | 3 2 2 21 9 34 44 12 23 5 4 12 11 3 2 7 21 1 20 6 9 12 9 24 9 11 3 14 18 11 12 19 9 . 4 5 Drop 380 | . 3 2 28 7 35 29 6 10 6 1 13 14 1 . 2 13 4 3 3 1 16 8 21 2 14 6 5 16 27 19 22 14 4 21 4 Fire 1484 | . 31 9 71 34 131 127 29 39 . 32 60 14 8 . 7 69 37 78 11 14 22 38 166 11 22 . 13 97 81 29 59 64 2 34 45 Melee 215 | . . . . 4 7 1 . 2 1 1 . 5 . 1 3 1 . 4 . . 5 1 . . 1 10 1 . 17 . 1 109 9 31 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick 14 | . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . 1 . 1 . Crush 86 | . 12 2 15 . 15 1 . . . . 3 2 . . . 5 . 7 . . . . 13 . 1 . . 6 4 . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 5 . Rewire 57 | . . . . . . . 32 16 . . . . 1 . . . . . . . . . . . . . . . . . . . . 8 . Trap 234 | . . . . . . 87 . 4 . . . . . . . 58 . 85 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / [*Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Subspace History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 670 | -10/Materials | Repaired Lgt. Treads 802 | -10/Materials | Central database locked down 919 | -10/Materials | Discovered new exit (range 16) 1151 | -10/Materials | Discovered new exit (range 10) 1166 | -10/Materials | Discovered new exit (range 15) 1222 | -10/Materials | Entered Mines 1230 | -10/Mines | Discovered new exit (range 11) 1462 | -10/Mines | Learned Materials security intel 1741 | -10/Mines | Identified exit to Exiles 2011 | -10/Mines | Discovered new exit (range 11) 2020 | -10/Mines | Met a Derelict testing a Signal Generator 2033 | -10/Mines | Entered Materials 2033 | -9/Materials | Accompanied by 2 allies 2033 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2545 | -9/Materials | Build established: Scavenger-Mutant 2579 | -9/Materials | Discovered new exit (range 15) 2790 | -9/Materials | Discovered new exit (range 18) 2980 | -9/Materials | Discovered new exit (range 8) 3338 | -9/Materials | Discovered new exit (range 7) 3753 | -9/Materials | Repaired Lgt. Treads 3805 | -9/Materials | Discovered new exit (range 19) 4463 | -9/Materials | Entered Mines 4508 | -9/Mines | Learned Materials security intel 4509 | -9/Mines | Discovered new exit (range 6) 4612 | -9/Mines | Learned Materials non-interactive machine intel 4613 | -9/Mines | Learned location of Storage (-7) 4907 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4983 | -9/Mines | Discovered new exit (range 5) 5135 | -9/Mines | Assembled infested the area 5140 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6229 | -9/Mines | Entered Materials 6229 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6231 | -8/Materials | Loaded intel: 34 non-interactive machine locations 6382 | -8/Materials | Destroyed 7 combat bots 7276 | -8/Materials | Discovered new exit (range 12) 7308 | -8/Materials | Build established: Mutant 8150 | -8/Materials | Discovered new exit (range 18) 9204 | -8/Materials | Repaired Hvy. Ion Engine 9305 | -8/Materials | Repaired Enh. Autogun 9666 | -8/Materials | Discovered new exit (range 16) 10215 | -8/Materials | Entered Factory 10215 | -7/Factory | Accompanied by 1 ally 10215 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10486 | -7/Factory | Build established: Skirmisher 10925 | -7/Factory | Garrison activated, responded to threat 11404 | -7/Factory | Garrison activated, responded to threat 11405 | -7/Factory | Cargo convoy interrupted 11479 | -7/Factory | Destroyed 10 combat bots 11524 | -7/Factory | Lost 9 parts (1p4n1u3w) 11749 | -7/Factory | Repaired Broken System Restoration Module 11922 | -7/Factory | Repaired Imp. Medium Armor Plating 12147 | -7/Factory | Fabricated S-27 Virus (x4) 12248 | -7/Factory | First assault squad dispatched 12444 | -7/Factory | Fabricated Imp. Heavy Treads? 12607 | -7/Factory | Build established: Gunner 12655 | -7/Factory | Discovered new exit (range 15) 12893 | -7/Factory | Identified exit to Lower Caves 12910 | -7/Factory | Entered Lower Caves 12924 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 12991 | -7/Lower Caves | Learned 8 Factory zone layouts 13049 | -7/Lower Caves | Destroyed 87-PSH(g) 13163 | -7/Lower Caves | Identified exit to Zion 13336 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13869 | -7/Lower Caves | Discovered new exit (range 6) 13876 | -7/Lower Caves | Identified exit to Lower Caves 14133 | -7/Lower Caves | Attacked by a faux Warlord 14341 | -7/Lower Caves | Build established: Scavenger-Gunner 14384 | -7/Lower Caves | Learned 4 Factory zone layouts 14910 | -7/Lower Caves | Entered another Lower Caves area 14910 | -7/Lower Caves | Accompanied by 2 allies 14978 | -7/Lower Caves | Learned location of 1 exit from Factory 14995 | -7/Lower Caves | Learned Factory stockpile data 15005 | -7/Lower Caves | Discovered new exit (range 9) 15298 | -7/Lower Caves | Learned Factory stockpile data 15525 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15580 | -7/Lower Caves | Destroyed 8 combat bots 15915 | -7/Lower Caves | Spotted B-75 Beast 15978 | -7/Lower Caves | Rewired B-75 Beast 16378 | -7/Lower Caves | Found Imp. Powered Armor 16386 | -7/Lower Caves | Found Imp. Powered Armor 16502 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16511 | -7/Lower Caves | Encountered a Warlord checkpoint 16666 | -7/Lower Caves | Discovered exit to Zion (range 3) 16717 | -7/Lower Caves | Entered Zion 16717 | -7/Zion | Accompanied by 1 ally 16761 | -7/Zion | Discovered new exit (range 10) 16799 | -7/Zion | Identified exit to Proximity Caves 16872 | -7/Zion | System corruption cleaned by Quarantine Array 16950 | -7/Zion | Found CR-A16's Pointy Stick 17022 | -7/Zion | Build established: Scavenger-Skirmisher 17206 | -7/Zion | Gained Derelict followers 17271 | -7/Zion | Gained Derelict followers 17379 | -7/Zion | Given the Hacking Drone Bay 17382 | -7/Zion | Found Prototype Device 17383 | -7/Zion | Identified Hacking Drone Bay 17699 | -7/Zion | Imprinted 17702 | -7/Zion | Declared Zion's savior 17713 | -7/Zion | Build established: Gunner 17969 | -7/Zion | Entered Proximity Caves 17969 | -6/Proximity Caves | Accompanied by 10 allies 17985 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 18351 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18389 | -6/Proximity Caves | Build established: Mutant 18506 | -6/Proximity Caves | Spotted B-75 Beast 18524 | -6/Proximity Caves | Destroyed B-75 Beast 18534 | -6/Proximity Caves | Learned location of 1 exit from Factory 18652 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18692 | -6/Proximity Caves | P-60 Hacker assimilated allied 1N-KN8(M) 19008 | -6/Proximity Caves | Build established: Gunner 19048 | -6/Proximity Caves | Attracted the attention of an 0b10 base 19186 | -6/Proximity Caves | Discovered new exit (range 18) 19190 | -6/Proximity Caves | Learned Armory security intel 19190 | -6/Proximity Caves | Learned Research security intel 19411 | -6/Proximity Caves | Entered Factory 19411 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19412 | -6/Factory | Identified exit to Factory 19412 | -6/Factory | Identified exit to Lower Caves 19722 | -6/Factory | Retrieved Zion intel report: Active Terminals 19723 | -6/Factory | Zion Heavy squad teleported in 19761 | -6/Factory | First assault squad dispatched 19819 | -6/Factory | Found Prototype Processor 19819 | -6/Factory | Identified Exp. Targeting Computer 19822 | -6/Factory | Found Faulty Exp. Targeting Computer 19824 | -6/Factory | Found Exp. Targeting Computer 19876 | -6/Factory | Fabricated Imp. Heavy Treads? 20205 | -6/Factory | Destroyed 8 combat bots 20253 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 20258 | -6/Factory | Build established: Scavenger-Gunner 20480 | -6/Factory | Entered Lower Caves 20630 | -6/Lower Caves | Identified exit to Lower Caves 20825 | -6/Lower Caves | Build established: Scavenger-Skirmisher 20933 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21614 | -6/Lower Caves | Spotted B-75 Beast 22245 | -6/Lower Caves | Build established: Scavenger-Mutant 22445 | -6/Lower Caves | Destroyed B-75 Beast 22713 | -6/Lower Caves | Entered another Lower Caves area 22742 | -6/Lower Caves | Discovered exit to Factory (range 9) 23161 | -6/Lower Caves | Build established: Scavenger-Skirmisher 23397 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23507 | -6/Lower Caves | Learned Factory security intel 24196 | -6/Lower Caves | Discovered new exit (range 20) 24410 | -6/Lower Caves | Entered Data Miner 24410 | -6/Data Miner | Discovered new exit (range 6) 24431 | -6/Data Miner | Met Data Miner 24493 | -6/Data Miner | Learned location of Section 7 (-2) 24493 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24515 | -6/Data Miner | Received God Mode back door access code from Data Miner 24554 | -6/Data Miner | Entered Proximity Caves 24713 | -5/Proximity Caves | Learned Factory emergency access door positions 24734 | -5/Proximity Caves | Learned 12 Factory zone layouts 24755 | -5/Proximity Caves | Build established: Scavenger-Mutant 24956 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24957 | -5/Proximity Caves | Escorted by Enhanced Grunt 25046 | -5/Proximity Caves | Spotted B-75 Beast 25060 | -5/Proximity Caves | Destroyed B-75 Beast 25164 | -5/Proximity Caves | Discovered exit to Factory (range 16) 25255 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 25387 | -5/Proximity Caves | Entered Factory 25387 | -5/Factory | Evolved 2 slots: Utility x2 25388 | -5/Factory | Identified exit to Factory 25596 | -5/Factory | Zion Hacker squad teleported in 25621 | -5/Factory | Build established: Scavenger-Mutant 25688 | -5/Factory | Zion Hacker squad teleported in 25947 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 26150 | -5/Factory | Incoming investigation squad redirected 26287 | -5/Factory | First assault squad dispatched 26510 | -5/Factory | Retrieved Zion intel report: Active Garrisons 26511 | -5/Factory | Zion Heavy squad teleported in 26640 | -5/Factory | Found Zio. Weapon Casing 26731 | -5/Factory | Terminal network hard line cut 27070 | -5/Factory | Discovered exit to Factory (range 21) 27197 | -5/Factory | Repaired Lrn. Phase Cannon 27614 | -5/Factory | Sucked down chute 27614 | -5/Factory | Entered Waste 27624 | -5/Waste | Found Prototype Launcher 27629 | -5/Waste | EMP discharged 27629 | -5/Waste | System corruption reached 10% 27638 | -5/Waste | Spotted C-40 Crusher 27658 | -5/Waste | Spotted C-40 Crusher 27661 | -5/Waste | Destroyed C-40 Crusher 27671 | -5/Waste | Spotted C-40 Crusher 27675 | -5/Waste | Destroyed C-40 Crusher 27691 | -5/Waste | Spotted C-40 Crusher 27697 | -5/Waste | Destroyed C-40 Crusher 27709 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 27712 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 27713 | -5/Waste | Destroyed C-40 Crusher 27717 | -5/Waste | Spotted C-40 Crusher 27729 | -5/Waste | EMP discharged 27742 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 27744 | -5/Waste | Destroyed C-40 Crusher 27744 | -5/Waste | Spotted C-40 Crusher 27768 | -5/Waste | Destroyed C-40 Crusher 27773 | -5/Waste | Found Damper Plating 27829 | -5/Waste | EMP discharged 27919 | -5/Waste | Build established: Scavenger-Tank 27929 | -5/Waste | EMP discharged 28029 | -5/Waste | EMP discharged 28052 | -5/Waste | Discovered new exit (range 13) 28081 | -5/Waste | Entered Factory 29159 | -5/Factory | Identified Adv. Micro-nuke Launcher 29386 | -5/Factory | Identified exit to Upper Caves 29427 | -5/Factory | Retrieved Zion intel report: Active Terminals 29428 | -5/Factory | Zion Heavy squad teleported in 29485 | -5/Factory | Zion Light squad teleported in 29518 | -5/Factory | Terminal network hard line cut 29682 | -5/Factory | Fabricated Lrn. Phase Cannon? 30016 | -5/Factory | Incoming investigation squad redirected 30076 | -5/Factory | Entered Upper Caves 30076 | -5/Upper Caves | Accompanied by 2 allies 30101 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 30582 | -5/Upper Caves | Build established: Scavenger-Skirmisher 30704 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30874 | -5/Upper Caves | Discovered new exit (range 10) 30955 | -5/Upper Caves | Learned Factory stockpile data 31129 | -5/Upper Caves | Entered another Upper Caves area 31225 | -5/Upper Caves | Spotted B-75 Beast 31249 | -5/Upper Caves | Encountered a Warlord checkpoint 31341 | -5/Upper Caves | Build established: Scavenger-Tank 31651 | -5/Upper Caves | Discovered new exit (range 12) 31717 | -5/Upper Caves | Entered Warlord 31770 | -5/Warlord | System corruption cleaned by Quarantine Array 32044 | -5/Warlord | Learned location of Command (-1) 32044 | -5/Warlord | Learned Testing trap positions 32044 | -5/Warlord | Learned Testing emergency access door positions 32046 | -5/Warlord | Learned 4 Research zone layouts 32048 | -5/Warlord | Learned Factory fabricator intel 32048 | -5/Warlord | Learned Armory terminal intel 32048 | -5/Warlord | Learned Armory fabricator intel 32048 | -5/Warlord | Learned Armory repair station intel 32048 | -5/Warlord | Learned Armory recycling unit intel 32048 | -5/Warlord | Learned Research garrison access intel 32437 | -5/Warlord | Build established: Scavenger-Mutant 32499 | -5/Warlord | Visited the Vortex Lab 32503 | -5/Warlord | Warlord's base attacked by MAIN.C 32515 | -5/Warlord | Found Prototype Energy Gun 32515 | -5/Warlord | Identified Vortex Shotgun 32654 | -5/Warlord | Rebuked by Warlord 32694 | -5/Warlord | Opened Warlord's prototype stash 32722 | -5/Warlord | Found Prototype Processor 32722 | -5/Warlord | Identified Exp. Target Analyzer 32731 | -5/Warlord | Found Ghost Barrier 32739 | -5/Warlord | Found Prototype Reactor 32739 | -5/Warlord | Identified Vortex Chain Reactor 32853 | -5/Warlord | Warlord forces counterattacked 32883 | -5/Warlord | Spotted Striker 32968 | -5/Warlord | Discovered new exit (range 12) 32995 | -5/Warlord | Entered Proximity Caves 33462 | -4/Proximity Caves | Build established: Tank 33671 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 33741 | -4/Proximity Caves | Destroyed 9 combat bots 33972 | -4/Proximity Caves | Spotted B-86 Titan 34134 | -4/Proximity Caves | Destroyed B-86 Titan 34292 | -4/Proximity Caves | Learned Research terminal intel 34443 | -4/Proximity Caves | Entered Factory 34443 | -4/Factory | Evolved 2 slots: Propulsion x2 34445 | -4/Factory | Loaded intel: 6 fabricator locations 34698 | -4/Factory | Spotted B-86 Titan 34834 | -4/Factory | Discovered new exit (range 12) 34902 | -4/Factory | Identified exit to Upper Caves 35101 | -4/Factory | Retrieved Zion intel report: Active Terminals 35529 | -4/Factory | Discovered new exit (range 7) 35790 | -4/Factory | Repaired Lyr. Heavy Armor Plating 35793 | -4/Factory | Incoming investigation squad redirected 35896 | -4/Factory | Terminal network hard line cut 36207 | -4/Factory | Discovered new exit (range 22) 36436 | -4/Factory | Fabricated Imp. Heavy Treads (x2) 36725 | -4/Factory | Incoming investigation squad redirected 36802 | -4/Factory | Fabricated Lrn. Phase Cannon? 36827 | -4/Factory | Incoming investigation squad redirected 36830 | -4/Factory | Incoming assault squad redirected 37142 | -4/Factory | Fabricated Lrn. Phase Cannon (x1) 37197 | -4/Factory | Discovered exit to Upper Caves (range 21) 37329 | -4/Factory | Garrison activated, responded to threat 37443 | -4/Factory | First assault squad dispatched 37450 | -4/Factory | Garrison activated, responded to threat 37460 | -4/Factory | Incoming assault squad redirected 37472 | -4/Factory | Incoming assault squad redirected 37496 | -4/Factory | Lost 3 parts (1u2w) 37746 | -4/Factory | Incoming assault squad redirected 37801 | -4/Factory | Incoming assault squad redirected 37969 | -4/Factory | Incoming assault squad redirected 37969 | -4/Factory | Crushed by falling debris 37970 | -4/Factory | System corruption reached 10% 37989 | -4/Factory | High security lockdown imminent 38069 | -4/Factory | High security lockdown engaged 38237 | -4/Factory | Entered Upper Caves 38522 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 38600 | -4/Upper Caves | Build established: Machinist-Skirmisher 39408 | -4/Upper Caves | Learned location of 1 exit from Research 39537 | -4/Upper Caves | Build established: Machinist-Tank 39570 | -4/Upper Caves | Found Alien Artifact 39864 | -4/Upper Caves | Build established: Machinist-Mutant 40064 | -4/Upper Caves | Discovered new exit (range 6) 40101 | -4/Upper Caves | Entered another Upper Caves area 40132 | -4/Upper Caves | Learned Research terminal intel 40170 | -4/Upper Caves | Learned location of Testing (-3) 40217 | -4/Upper Caves | Discovered new exit (range 13) 40481 | -4/Upper Caves | Build established: Machinist-Skirmisher 40745 | -4/Upper Caves | Spotted B-86 Titan 40811 | -4/Upper Caves | Destroyed B-86 Titan 41177 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 41503 | -4/Upper Caves | Learned 4 Research zone layouts 41520 | -4/Upper Caves | Build established: Scavenger-Mutant 41910 | -4/Upper Caves | Build established: Scavenger-Skirmisher 42275 | -4/Upper Caves | Discovered new exit (range 5) 42470 | -4/Upper Caves | Entered Zhirov 42470 | -4/Zhirov | Discovered new exit (range 3) 42499 | -4/Zhirov | Met Zhirov 42527 | -4/Zhirov | Build established: Machinist-Mutant 42560 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 42586 | -4/Zhirov | Found Alien Artifact 42586 | -4/Zhirov | Identified Integrated Reactor 42586 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 42727 | -4/Zhirov | Found Alien Artifact 42793 | -4/Zhirov | Entered Proximity Caves 43192 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 43222 | -3/Proximity Caves | Destroyed 8 combat bots 43458 | -3/Proximity Caves | Discovered new exit (range 17) 43566 | -3/Proximity Caves | Spotted B-86 Titan 43572 | -3/Proximity Caves | Destroyed B-86 Titan 43657 | -3/Proximity Caves | Entered Research 43657 | -3/Research | Evolved 2 slots: Utility x2 43658 | -3/Research | Identified exit to Armory 43659 | -3/Research | Identified exit to Research 43662 | -3/Research | Loaded intel: 20 terminal locations 43663 | -3/Research | Loaded intel: 4 garrison access locations 43698 | -3/Research | Identified Transdimensional Reconstructor 43698 | -3/Research | Identified Dimensional Node Initializer 43768 | -3/Research | Zion Infowar Resupply teleported in 43776 | -3/Research | Found Exp. Terrain Scan Processor 44088 | -3/Research | System corruption reached 10% 44219 | -3/Research | Lost 4 parts (2u2w) 44373 | -3/Research | Zion Heavy squad teleported in 44477 | -3/Research | Cargo convoy interrupted 44479 | -3/Research | Spotted Striker 44481 | -3/Research | Warped through subspace 44493 | -3/Research | Incoming assault squad redirected 44502 | -3/Research | Build established: Scavenger-Tank 44506 | -3/Research | Incoming assault squad redirected 44585 | -3/Research | Found Zio. Weapon Casing 44590 | -3/Research | Found Zio. Weapon Casing 44602 | -3/Research | Zion Offense Resupply teleported in 44757 | -3/Research | Discovered new exit (range 19) 44812 | -3/Research | Retrieved Zion intel report: Unaware Analyses 44813 | -3/Research | Zion Kinetic Resupply teleported in 44895 | -3/Research | Destroyed 7 combat bots 44907 | -3/Research | First assault squad dispatched 44926 | -3/Research | Incoming assault squad redirected 44936 | -3/Research | Lost 5 parts (1n4u) 45018 | -3/Research | Identified exit to Testing 45023 | -3/Research | Entered Testing 45024 | -3/Testing | Loaded intel: 25 trap records 45083 | -3/Testing | Found Prototype Hackware 45135 | -3/Testing | Discovered exit to Research (range 53) 45194 | -3/Testing | Initialized slip node 45198 | -3/Testing | Found System Mapper 45271 | -3/Testing | Found Unknown Launcher 45271 | -3/Testing | Identified Gamma Bomb Array 45504 | -3/Testing | Build established: Scavenger-Skirmisher 45568 | -3/Testing | Core integrity fell below 50% 45596 | -3/Testing | Lost 4 parts (1p2n1u) 45649 | -3/Testing | System corruption reached 30% 45679 | -3/Testing | Lost 5 parts (1n3u1w) 45707 | -3/Testing | Scanned by Researcher 45747 | -3/Testing | Found Prototype Leg 45747 | -3/Testing | Identified Myomer Exoskeleton 45755 | -3/Testing | Identified Exp. System Shield 45765 | -3/Testing | Lost 12 parts (2p2n4u4w) 45804 | -3/Testing | Core integrity fell below 20% 45919 | -3/Testing | Found Ghost Barrier 45959 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 45992 | -3/Testing | Found Prototype Device 45992 | -3/Testing | Identified Exp. Focal Shield 46018 | -3/Testing | Build established: Scavenger-Mutant 46075 | -3/Testing | Found Prototype Processor 46075 | -3/Testing | Identified Spectral Analyzer 46085 | -3/Testing | Found Prototype Processor 46085 | -3/Testing | Identified Exp. Signal Interpreter 46119 | -3/Testing | Retrieved Zion intel report: Component Schematics 46133 | -3/Testing | Found Prototype Device 46133 | -3/Testing | Identified Adv. EM Disruption Field 46224 | -3/Testing | Spotted PX-6785E6TE6H 46233 | -3/Testing | Rewired PX-6785E6TE6H 46246 | -3/Testing | Retrieved Zion intel report: Emergency Access 46272 | -3/Testing | Terminal network hard line cut 46322 | -3/Testing | Entered Research 46322 | -2/Research | Accompanied by 1 ally 46322 | -2/Research | Evolved 2 slots: Power x1, Utility x1 46323 | -2/Research | Loaded intel: 23 terminal locations 46429 | -2/Research | Zion Zionite Resupply teleported in 46508 | -2/Research | Found Prototype Device 46508 | -2/Research | Identified Exp. ECM Suite 46725 | -2/Research | Retrieved Zion intel report: Prototype Schematics 46878 | -2/Research | Discovered new exit (range 16) 46931 | -2/Research | Identified exit to Quarantine 46932 | -2/Research | Entered Quarantine 46946 | -2/Quarantine | Found Antimissile System 47008 | -2/Quarantine | Found Transdimensional Reconstructor 47011 | -2/Quarantine | Found Transdimensional Reconstructor 47122 | -2/Quarantine | Found Alien Artifact 47122 | -2/Quarantine | Identified Phase Redirector 47144 | -2/Quarantine | Found Alien Artifact 47164 | -2/Quarantine | Found Alien Artifact 47228 | -2/Quarantine | Cryocooling Duct disabled 47243 | -2/Quarantine | Ambient heat levels rising (+20) 47243 | -2/Quarantine | Non-combat units ordered to evacuate 47367 | -2/Quarantine | Discovered new exit (range 15) 47393 | -2/Quarantine | Identified Core Reset Matrix 47393 | -2/Quarantine | Identified Subatomic Replicator 47393 | -2/Quarantine | Used Core Reset Matrix 47397 | -2/Quarantine | Detected hypermatrix surge 47397 | -2/Quarantine | Sensed 13 artifacts in vicinity 47398 | -2/Quarantine | Found Core Stripper 47476 | -2/Quarantine | Found Matter Drive 47506 | -2/Quarantine | Found Sigix Broadsword 47614 | -2/Quarantine | Discovered new exit (range 15) 47787 | -2/Quarantine | Build established: Alien-Mutant 47859 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 47889 | -2/Quarantine | Found Unknown Launcher 47926 | -2/Quarantine | Identified Fusion Bomb Launcher 47940 | -2/Quarantine | Spotted Fortress 48021 | -2/Quarantine | Discovered new exit (range 5) 48024 | -2/Quarantine | Identified exit to Section 7 48204 | -2/Quarantine | Entered Section 7 48205 | -2/Section 7 | Sensed 22 artifacts in vicinity 48284 | -2/Section 7 | Found Microwarp Drive 48310 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 48390 | -2/Section 7 | Found Spacefold Activator 48445 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 48627 | -2/Section 7 | Spotted S7 Guard 48718 | -2/Section 7 | Destroyed 8 combat bots 48734 | -2/Section 7 | Destroyed S7 Guard 48759 | -2/Section 7 | Found Prototype Protection 48759 | -2/Section 7 | Identified Hvy. Regenerative Plating 48762 | -2/Section 7 | Lost 3 parts (1p1u1w) 48863 | -2/Section 7 | Found Core Membrane 48863 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 49026 | -2/Section 7 | Found Integrated Reactor 49026 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 49137 | -2/Section 7 | Found LRC Storage 49137 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 49139 | -2/Section 7 | Found LRC Insulator 49139 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 49181 | -2/Section 7 | Found Integrated Reactor 49181 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 49417 | -2/Section 7 | Spotted Striker 49417 | -2/Section 7 | Spotted Striker 49444 | -2/Section 7 | Destroyed Striker 49484 | -2/Section 7 | Terminal network hard line cut 49496 | -2/Section 7 | Destroyed Striker 49531 | -2/Section 7 | Spotted Striker 49531 | -2/Section 7 | Spotted Striker 49631 | -2/Section 7 | Found Sigix Shearcannon 49653 | -2/Section 7 | Spotted Executioner 49653 | -2/Section 7 | Spotted Executioner 49704 | -2/Section 7 | First assault squad dispatched 49721 | -2/Section 7 | Integrated with Sigix Exoskeleton 49724 | -2/Section 7 | Incoming assault squad redirected 49788 | -2/Section 7 | Spotted Alpha 7 49788 | -2/Section 7 | Spotted Alpha 7 49790 | -2/Section 7 | Spotted B-99 Colossus 49847 | -2/Section 7 | Spotted S7 Guard 49877 | -2/Section 7 | Discovered new exit (range 17) 49894 | -2/Section 7 | Core integrity fell below 50% 49899 | -2/Section 7 | Entered Access 49899 | -1/Access | Evolved 2 slots: Utility x2 49904 | -1/Access | Emitted hypermatrix ping 49909 | -1/Access | Assembled emerged from beneath the floor 49950 | -1/Access | Zion Melee Resupply teleported in 50012 | -1/Access | Build established: Alien-Sigix 50047 | -1/Access | Assembled emerged from beneath the floor 50058 | -1/Access | Crushed by falling debris 50059 | -1/Access | Discovered new exit (range 18) 50098 | -1/Access | Entered Command 50103 | -1/Command | Emitted hypermatrix ping 50108 | -1/Command | Assembled emerged from beneath the floor 50311 | -1/Command | Disengaged cave seal 50311 | -1/Command | Zionites emerged from the dark tunnel 50374 | -1/Command | Spotted B-99 Colossus 50375 | -1/Command | Destroyed B-99 Colossus 50388 | -1/Command | Disengaged cave seal 50388 | -1/Command | Zionites emerged from the dark tunnel 50403 | -1/Command | Retrieved Zion intel report: Component Stockpiles 50428 | -1/Command | Retrieved Zion intel report: Unaware Schematics 50434 | -1/Command | Assembled emerged from beneath the floor 50447 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 50501 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 50556 | -1/Command | Spotted M Guard 50557 | -1/Command | Spotted M Guard 50557 | -1/Command | Spotted Combat Programmer 50558 | -1/Command | Spotted Combat Programmer 50562 | -1/Command | Destroyed Combat Programmer 50573 | -1/Command | Destroyed M Guard 50574 | -1/Command | Allies destroyed Combat Programmer 50576 | -1/Command | Allies destroyed M Guard 50576 | -1/Command | All MAIN.C guards destroyed 50578 | -1/Command | Found Prototype Reactor 50578 | -1/Command | Identified Zero-point Reactor 50591 | -1/Command | Found Thermal Barrier 50599 | -1/Command | Found Prototype Protection 50599 | -1/Command | Identified Zio. Weapon Casing 50609 | -1/Command | High security lockdown imminent 50689 | -1/Command | High security lockdown engaged 50728 | -1/Command | Met MAIN.C 50739 | -1/Command | 0b10 Conduit disabled 50739 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 50739 | -1/Command | Allies destroyed MAIN.C Shell 50739 | -1/Command | Spotted M Shell/Def 50739 | -1/Command | Spotted M Shell/Atk 50739 | -1/Command | Spotted M Shell/Def 50739 | -1/Command | Spotted M Shell/Atk 50739 | -1/Command | Spotted M Shell/Atk 50739 | -1/Command | Spotted M Shell/Def 50739 | -1/Command | Spotted M Shell/Atk 50739 | -1/Command | Spotted M Shell/Def 50740 | -1/Command | MAIN.C activated Command garrisons 50745 | -1/Command | Destroyed M Shell/Def 50747 | -1/Command | Destroyed MAIN.C 50748 | -1/Command | Discovered new exit (range 40) 50748 | -1/Command | Discovered new exit (range 83) 50748 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 50750 | -1/Command | Destroyed M Shell/Def 50750 | -1/Command | Destroyed M Shell/Atk 50751 | -1/Command | Allies destroyed M Shell/Atk 50752 | -1/Command | Allies destroyed M Shell/Atk 50753 | -1/Command | Allies destroyed M Shell/Atk 50753 | -1/Command | Allies destroyed M Shell/Def 50754 | -1/Command | Allies destroyed M Shell/Def 50768 | -1/Command | Found Exp. Weapon Cycler 51005 | -1/Command | Found Beam Splitter 51007 | -1/Command | Found Zero-point Reactor 51009 | -1/Command | Found Exp. Targeting Computer 51011 | -1/Command | Found Exp. Core Analyzer 51350 | -1/Command | Assembled emerged from beneath the floor 51371 | -1/Command | Assembled emerged from beneath the floor 51422 | -1/Command | Assembled emerged from beneath the floor 51448 | -1/Command | Assembled emerged from beneath the floor 51488 | -1/Command | Warped through subspace to slip node 51488 | -1/Command | Discovered new exit (range 4) 51492 | -1/Command | Entered Access_0 51493 | -1/Access_0 | Sensed 4 artifacts in vicinity 51494 | -1/Access_0 | Met Architect 51498 | -1/Access_0 | Architect warped through subspace 51504 | -1/Access_0 | Destroyed A8 51513 | -1/Access_0 | Subspace Access Node disabled 51540 | -1/Access_0 | Subspace Access Node disabled 51555 | -1/Access_0 | A6 warped into view 51567 | -1/Access_0 | Found Sigix Corpse 51581 | -1/Access_0 | Subspace Access Node disabled 51596 | -1/Access_0 | Architect warped through subspace 51626 | -1/Access_0 | A5 warped into view 51631 | -1/Access_0 | Destroyed A6 51648 | -1/Access_0 | Architect warped through subspace 51662 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 51663 | -1/Access_0 | Architect warped through subspace 51670 | -1/Access_0 | Destroyed A2 51672 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 51685 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 51696 | -1/Access_0 | Architect warped through subspace 51702 | -1/Access_0 | Destroyed A5 51723 | -1/Access_0 | Core integrity fell below 50% 51725 | -1/Access_0 | Architect warped through subspace 51736 | -1/Access_0 | Started Test 138-B, establishing a local singularity 51736 | -1/Access_0 | Started Test 138-C, cascade imminent 51736 | *** | Destroyed Tau Ceti IV! Last Messages --------------- 51724_ Penetrated by Quantum Shear. Architect warps through subspace. 51736_ Connecting with Gate Controls... 51736_ Current location identified: Access_0 >>Gate Test 138-A Running Singularity Gate diagnostics... All systems nominal. >>Gate Test 138-B Preparing Singularity Gate activation... Stable singularity established. >>Gate Test 138-C Initiating Test 138-C... Warning: Experimental formulas incomplete. Potential effects include instability. Repeat command to confirm test. >>Gate Test 138-C Initiating Test 138-C... Applying incomplete calculations.... INSTABILITY DETECTED, CASCADE IMMINENT. [Achievement: Stardust] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ???????????????????? ??????????????????? | | ?????????????????### ???????????????? | | ????????????????#### ## #######??????????????? | | ??????????????###### ########### ????????????? | | ?????????????##""""" """""###### ???????????? | | ????????????####"""" """"####### #??????????? | | ???????????#####" "####### ##?????????? | | ???????????####"" ""## ## ##?????????? | | ??????????#####"" ""# ## ###????????? | | ?????????#######" "## ## ####???????? | | ?????????#######" "#### ####???????? | | ?????????#######" "##### ####???????? | | ????????########" "##### #####??????? | | ????????########" "##### #####??????? | | ????????#######"" ""###### ######?????? | | ???????########"" ""###### #######?????? | | ???????#########" "#### ########????? | | ???????#########"""" XA""###g #########???? | | ???????########""""" """""##g ##########???? | | ???????############# #######g ##########???? | | ??????####### ###### ## ##### ##########??? | | ???????##### #"# " ##### ##########??? | | ???????#### ###########??? | | ???????## ############?? | | ???????## Y ### ### ###########?? | | ???????## ###### #### # ##########?? | | ????????### ###### #### ## ## ###########?? | | ????????##### ###### #### ##### ###########?? | | ????????######## ##### #### ##### ############? | | ?????????######## #### ### ##### ##########? | | ??????????####### #### ## ## ########### | | ??????????###### ##### ### ########### | | ???????????##### #####gg###### ############ | | ????????????#### ####g ###### ############# | | ?????????????### ####" ##### ################ | | ????????????#### ####" ##### ################# | | ????????????#### ##### ##### ################## | | ????????????#### ##### ##### "" ############### | | ????????????#### ##### #### #" ############## | | ???????????##### ####" ##" "############### | | ???????????##### "############### | | ??????????###### ################ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 174 Coolant Potential 120 Energy Generation 105 Energy Capacity 985 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 40 Additional Mass Support 25 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 3200 Resistance: KI 50 Resistance: TH 75 Resistance: EX 50 Resistance: EM 90 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 69 Targeting Accuracy 12 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Force Boost 20 Salvage Targeting 2 Offensive Hacking 44 Defensive Hacking 36 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Imp. Heavy Treads | x2 | -7/Factory Imp. Heavy Treads | x2 | -6/Factory | Authchip Lrn. Phase Cannon | x1 | -5/Factory Imp. Heavy Treads | x2 | -4/Factory | Authchip Lrn. Phase Cannon | x1 | -4/Factory Lrn. Phase Cannon | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Phase Redirector Core Reset Matrix Matter Drive Sigix Broadsword Core Membrane LRC Storage LRC Insulator Sigix Exoskeleton Sigix Sheargun Spacefold Activator Sigix Shearcannon Core Stripper Subatomic Replicator Achievements -------------- Stardust Challenges ------------ None Game ------ Seed PhaseContainmentChronowheel Manual? 0 Play Time 06:00:14 Cumulative 1233.2 hours Start 2022.10.12 @ 02:37:12 End 2022.10.13 @ 03:56:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 843 Rogue 839 Adventurer 4 Explorer 0 Win Type 5 Total 134 Types 101/9/8/5/2/1/1/4/3 Lore% 94 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2277748f-f98a-4931-b7a0-d04c029104de