Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 19:04:11 Player: Mr.Manatee Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (18) 90 Value Destroyed (556) 556 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 5196 Bonus ------- Pacifist 200 High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/1000 Matter 289/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Experimental Signal Interpreter Hacking Suite System Shield System Shield System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Field Propulsion Drive Recoil Nullifier KE Penetrator Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Field Propulsion Array > --- UTILITY ---------- Experimental Sensor Array Experimental Signal Interpreter Improved ECM Suite Improved Cloaking Device Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield > --- WEAPON ----------- KE Penetrator Axe > --- INVENTORY -------- Field Propulsion Drive Advanced Weight Redist. System Recoil Nullifier Precision Rocket Launcher [Rating: 78] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Field Propulsion Array Flight Unit Field Propulsion Array Utility System Shield Device Improved ECM Suite Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Axe Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 . 2 . . 4 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 10 | . . 2 . 2 . . 4 2 Weapon . | . . . . . . . . . Parts Attached 63 | 1 5 10 . 4 6 3 14 20 Power 10 | . 1 . . 1 . 1 5 2 Engine 6 | . 1 . . 1 . . 3 1 Core 4 | . . . . . . 1 2 1 Reactor . | . . . . . . . . . Propulsion 6 | . . 1 . 1 1 . 1 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . 1 . 1 1 . 1 2 Utility 34 | . 2 5 . 1 2 2 8 14 Device 15 | . 1 1 . 1 1 1 3 7 Storage . | . . . . . . . . . Processor 5 | . . 3 . . . . . 2 Hackware 10 | . . . . . 1 . 4 5 Protection 4 | . 1 1 . . . 1 1 . Artifact . | . . . . . . . . . Weapon 13 | 1 2 4 . 1 3 . . 2 Energy Gun 5 | 1 2 . . . 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | . . 4 . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . . . Parts Lost 15 | . 3 . . 1 . . . 11 Power 2 | . . . . 1 . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 9 | . . . . . . . . 9 Weapon 3 | . 3 . . . . . . . Highest Loss Streak 5 | . 3 . . 1 . . . 5 Average Slot Usage (%) 77 | . 17 59 77 67 83 87 84 78 Engine 2 | . 4 11 11 9 . . 2 . Core 3 | . . . . . . 6 3 4 Flight 7 | . . 1 11 10 18 18 13 4 Device 15 | . 4 18 22 21 27 26 13 14 Processor 10 | . . 20 22 18 18 18 13 5 Hackware 25 | . . . . . 8 9 24 38 Protection 3 | . . . . . . . 6 3 Ballistic Gun 1 | . . 7 11 9 2 . . . Slashing Weapon 4 | . . . . . 9 9 6 4 Naked Turns 12 | . 12 . . . . . . . Heaviest Build 24 | 2 5 12 9 9 7 14 18 24 Greatest Support 32 | 3 9 10 10 21 21 17 20 32 Greatest Overweight (x) 3 | . . 1 . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 2 3 4 3 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 3 4 4 4 4 4 4 4 Class Distribution -------------------- 33% | Wizard-Mutant 30% | Mutant 27% | Hacker-Mutant 6% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Mutant | -6/Factory Wizard-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Matter Collected 896 | 210 . 99 64 . 23 91 160 249 Remotely . | . . . . . . . . . Salvage Created 553 | . . 153 . . 23 14 70 293 Parts 38 | . . 7 . . 4 1 7 19 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 11 | . . 4 . . . 1 1 5 Melee 3 | . . . . . . 1 1 1 Guns 4 | . . 4 . . . . . . AOE 4 | . . . . . . . . 4 Classes Destroyed 9 | . . 3 . . 1 1 1 3 Builder 2 | . . . . . . . . 2 Hauler 1 | . . 1 . . . . . . Operator 4 | . . . . . 1 . 1 2 Drone 1 | . . . . . . 1 . . Swarmer 3 | . . 3 . . . . . . Grunt 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 1 | . . 1 . . . . . . Programmer 4 | . . . . . . . 1 3 Best Kill Streak 6 | . . 3 . . 1 1 1 6 Combat Bots Only 4 | . . 3 . . . 1 1 4 Max Kills in Single Turn 3 | . . 1 . . 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Damage Taken 2525 | . 332 152 . 121 60 . 79 1781 Core 1287 | . 171 31 . 34 32 . 16 1003 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 31 . 92 . . 88 98 . Volleys Fired 21 | . 5 9 . 4 . . . 3 Largest 2 | . 2 2 . 2 . . . 1 Hottest 100 | . 100 46 . 46 . . . 43 Shots Fired 28 | . 9 11 . 5 . . . 3 Gun 25 | . 9 11 . 5 . . . . Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 16 | . . 11 . 5 . . . . Thermal 6 | . 6 . . . . . . . Explosive 3 | . . . . . . . . 3 Electromagnetic 3 | . 3 . . . . . . . Robot Hit Streak 6 | . 4 4 . 6 . . . 2 Robot Miss Streak 2 | . 1 1 . 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 43 | . 7 9 . 3 1 2 5 16 Core Hits 29 | . 2 6 . 1 1 1 2 16 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 103 | . . . . . 4 5 20 74 Impact . | . . . . . . . . . Slashing 103 | . . . . . 4 5 20 74 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1865 | . 100 132 . 59 56 86 227 1205 Guns 265 | . 90 132 . 43 . . . . Cannons . | . . . . . . . . . Explosions 525 | . . . . . . . . 525 Melee 1000 | . . . . . 56 86 227 631 Ramming 75 | . 10 . . 16 . . . 49 Kinetic 175 | . . 132 . 43 . . . . Thermal 63 | . 63 . . . . . . . Explosive 525 | . . . . . . . . 525 Electromagnetic 27 | . 27 . . . . . . . Impact . | . . . . . . . . . Slashing 1000 | . . . . . 56 86 227 631 Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . . 1 17 Average Corruption 9 | . . . . . . . 1 11 Corruption Purged . | . . . . . . . . . Effects 37 | . . . . . . . . 37 Message Errors 3 | . . . . . . . . 3 Matter Fused 8 | . . . . . . . . 8 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 7 | . . . . . . . . 7 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 11 | . . . . . . . . 11 Targeting Errors 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 133 | . . . . . . . 16 117 Projectiles . | . . . . . . . . . Explosions 11 | . . . . . . . . 11 Melee 122 | . . . . . . . 16 106 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 47 | . 4 . . 8 . . . 35 Shots 1 | . . . . . . . . 1 Rammed 10 | . 2 . . 2 . . . 6 Targets Rammed 10 | . 2 . . 2 . . . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 142 | . 142 6 . . . . . . Average Temperature 70 | . 76 4 . . . . . . Received Heat Transfer 441 | . 150 27 . 63 18 . . 183 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 185 | . 185 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Peak Influence 955 | . 30 96 37 79 98 74 955 545 Initial 930 | . . 12 37 14 33 . 930 400 Average 281 | . 8 44 37 51 58 35 876 161 Maximum Alert Level 3 | . . . . . . . 3 2 Low Security (%) 63 | 100 100 100 100 100 100 100 . 70 Level 1 1 | . . . . . . . . 3 Level 2 13 | . . . . . . . . 25 Level 3 21 | . . . . . . . 100 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . . 1 2 . 2 9 Investigation . | . . . . . . . . . Extermination 4 | . . . . . . . 1 3 Reinforcement 10 | . 1 . . 1 2 . 1 5 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Distress Signals 4 | . . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 8 7 . 12 6 7 5 54 Peak Tracking Total 8 | . 7 6 . 8 8 5 1 7 Tactical Retreats 21 | . 2 . . 1 1 . . 17 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Machines Accessed 32 | . 1 4 . . 2 5 3 17 Terminals 23 | . 1 4 . . 2 5 . 11 Fabricators 2 | . . . . . . . 1 1 Repair Stations 2 | . . . . . . . 1 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 3 | . . . . . . . 1 2 Garrison Access 1 | . . . . . . . . 1 Total Hacks 137 | . 3 21 . . 4 10 21 78 Successful 68 | . 2 11 . . 2 4 21 28 Failed 68 | . 1 10 . . 2 5 . 50 Catastrophic 18 | . . 1 . . . 2 . 15 Database Lockouts 1 | . . . . . . 1 . . Manual 52 | . 1 14 . . 3 4 2 28 Terminals 89 | . 3 21 . . 4 10 . 51 Fabricators 12 | . . . . . . . 7 5 Repair Stations 7 | . . . . . . . 2 5 Recycling Units 4 | . . . . . . . . 4 Scanalyzers 22 | . . . . . . . 12 10 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 27 | . 1 6 . . 2 4 . 14 Part Schematic 3 | . . . . . . 1 . 2 Robot Schematic 1 | . . . . . . . . 1 Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . 2 Terminal Index 2 | . 1 . . . . . . 1 Alert Level 2 | . . . . . . 2 . . Unreport Threat 7 | . . 1 . . 1 1 . 4 Locate Traps 1 | . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . 1 Registered Components 1 | . . 1 . . . . . . Fabricator Hacks 7 | . . . . . . . 5 2 Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . . . . 1 1 Build 4 | . . . . . . . 3 1 Repair Station Hacks 5 | . . . . . . . 2 3 Scan Component 3 | . . . . . . . 1 2 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 19 | . . . . . . . 12 7 Insert Component 9 | . . . . . . . 6 3 Analyze 10 | . . . . . . . 6 4 Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 8 | . 1 5 . . . . 2 . Terminals 6 | . 1 5 . . . . . . Track 1 | . . 1 . . . . . . Botnet 4 | . 1 3 . . . . . . Operators 1 | . . 1 . . . . . . Fabricators 2 | . . . . . . . 2 . Report 1 | . . . . . . . 1 . Siphon 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 28 | . 1 3 . . 2 4 2 16 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 1 5 4 Parts Built 4 | . . . . . . . 3 1 Matter 539 | . . . . . . . 327 212 Time 254 | . . . . . . . 219 35 Total Part Build Rating 15 | . . . . . . . 9 6 Parts Repaired 2 | . . . . . . . 1 1 Time 123 | . . . . . . . 80 43 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed 7 | . . . . . . . 5 2 Part Schematics Acquired 7 | . . . . . . . 5 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Turns Passed 3044 | 38 81 178 213 85 116 118 657 1558 Spaces Moved 4505 | 64 98 266 455 166 114 242 739 2361 Core 743 | 64 98 197 . . 18 . . 366 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3762 | . . 69 455 166 96 242 739 1995 Fastest Speed 34 | 50 50 40 40 37 35 34 34 34 Average Speed 40 | 50 50 47 40 39 45 34 34 41 Slowest Speed 200 | 50 50 100 40 40 100 35 35 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 25 | . . . 9 1 3 . 4 8 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 38 27 93 19 30 70 17 55 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 71 | . . . . . . . 14 57 Terrain Destroyed 105 | . . . . . . . 14 91 Melee 71 | . . . . . . . 14 57 Projectile . | . . . . . . . . . AOE 34 | . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Total 5477 | 69 119 305 476 179 168 266 1103 2792 Wait 752 | . 8 13 29 2 41 16 325 318 Move 4450 | 63 97 265 437 164 108 241 730 2345 Hop 23 | . . . 8 1 2 . 4 8 Pick Up 15 | 5 1 2 1 1 1 . 1 3 Fast Attach 39 | . 2 6 . 2 4 2 7 16 Attach 15 | 1 3 4 . 2 1 . 2 2 Detach 15 | . 1 5 . 1 1 . 2 5 Swap 9 | . . . . . 1 1 5 2 Drop 26 | . . 1 1 1 5 1 7 10 Fire 21 | . 5 9 . 4 . . . 3 Melee 103 | . . . . . 4 5 20 74 Ram 9 | . 2 . . 1 . . . 6 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Core integrity fell below 50% 109 | -10/Materials | Lost 3 parts (3w) 113 | -10/Materials | Discovered new exit (range 14) 120 | -10/Materials | Entered another Materials area 120 | -9/Materials | Evolved 2 slots: Utility x2 282 | -9/Materials | Discovered new exit (range 19) 298 | -9/Materials | Entered Mines 304 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 305 | -9/Mines | Found Prototype Device 326 | -9/Mines | Build established: Mutant 362 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 385 | -9/Mines | Met a Derelict bent on vengeance 493 | -9/Mines | Learned location of Zion (-7) 496 | -9/Mines | Found a hidden stash of uninstalled traps 505 | -9/Mines | Discovered new exit (range 14) 511 | -9/Mines | Entered Materials 511 | -8/Materials | Evolved 2 slots: Utility x2 591 | -8/Materials | Discovered new exit (range 13) 596 | -8/Materials | Entered Storage 708 | -8/Storage | Used back door to open Recycling access 708 | -8/Storage | Discovered new exit (range 5) 712 | -8/Storage | Entered Recycling 758 | -8/Recycling | Spotter reported a threat 769 | -8/Recycling | Spotter reported a threat 789 | -8/Recycling | Spotter reported a threat 793 | -8/Recycling | Spotter reported a threat 795 | -8/Recycling | Spotter reported a threat 799 | -8/Recycling | Spotter reported a threat 810 | -8/Recycling | Discovered new exit (range 20) 830 | -8/Recycling | Entered Factory 830 | -6/Factory | Evolved 4 slots: Utility x4 834 | -6/Factory | Identified Exp. Sensor Array 934 | -6/Factory | Fabricated System Shield (x1) 1009 | -6/Factory | Fabricated System Shield (x1) 1083 | -6/Factory | Fabricated System Shield (x1) 1108 | -6/Factory | Spotted B-75 Beast 1234 | -6/Factory | Build established: Hacker-Mutant 1365 | -6/Factory | Repaired Exp. Sensor Array 1432 | -6/Factory | Discovered new exit (range 10) 1487 | -6/Factory | Entered another Factory area 1487 | -5/Factory | Evolved 2 slots: Utility x2 1787 | -5/Factory | First assault squad dispatched 1825 | -5/Factory | Build established: Wizard-Mutant 1861 | -5/Factory | Found Exp. Signal Interpreter 1906 | -5/Factory | Fabricated Adv. Hacking Suite? 1922 | -5/Factory | Repaired Broken Field Propulsion Array 2182 | -5/Factory | Identified exit to Upper Caves 2564 | -5/Factory | Lost 4 parts (4u) 2610 | -5/Factory | Identified exit to Factory 2680 | -5/Factory | System corruption reached 10% 2853 | -5/Factory | Core integrity fell below 50% 2875 | -5/Factory | Lost 5 parts (1p1n3u) 3013 | -5/Factory | Core integrity fell below 20% 3045 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02956_ F0&U5H3ET2YRFF9FATS|OTC1 CPBX9DDWG>=, 02960_ Connecting with Scanalyzer... 02970_ Acquired Imp. Maneuvering Thrusters. 02972_ System corrupted: Matter fused (-10). 02973_ Triggered Ambush Trap. 02973_ G-50 Soldier emerges from a hatch in the floor. 02973_ S-27 Virus emerges from a hatch in the floor. 02987_ Slammed into R-10 Processor. 02991_ System corrupted: Matter fused (-10). 02991_ Slammed into R-10 Processor. 03003_ Slammed into U-05 Engineer. 03003_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03006_ System corrupted: Component data lost. 03015_ Slug penetrates Wall. 03018_ Penetrated by Slug. 03021_ Imp. Maneuvering Thrusters destroyed. 03024_ Slug penetrates Wall. 03028_ Penetrated by Slug. 03032_ IF8OKF#KXUMD1/7N7RX#38NMY7 #8GV Map ----- +----------------------------------------------------+ | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ????????????????????####+### ############ | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ??????????#########?# | | ??????????# ?# ################### | | ??????????# ] # #?????????????????? | | ??????????# "" # #?????????????????? | | ??????????# "" + #????????????????? | | ??????????# "T """ # #????????????????# | | ??????????# "" """ # #????????????????# | | ??????????? "" """?# #???????#????????# | | ??????????# ?# #???? #????????# | | ??????????########??# ### ###??????# | | ????????????????????# #??# | | ????????????????????# ### ###??????# | | ????????????????????# #???? #????????# | | ??????# #########k #???????#????????# | | ??????# Y @ #?????????????????# | | ??????# ###########+###?????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 34 Defensive Hacking 50 Item Schematics ----------------- System Shield | -8/Recycling | Hacked Exp. Sensor Array | -6/Factory | Scanalyzed Imp. VTOL Module | -6/Factory | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Imp. ECM Suite | -6/Factory | Scanalyzed Prc. Rocket Launcher | -6/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Field Propulsion Drive | -5/Factory | Scanalyzed Adv. Weight Redist. System | -5/Factory | Scanalyzed Robot Schematics ------------------ Y-64 Sentinel | -5/Factory | Hacked Fabricated ------------ System Shield | x1 | -6/Factory System Shield | x1 | -6/Factory System Shield | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularMyomerExpander Manual? 0 Play Time 00:57:46 Cumulative 111.3 hours Start 2020.09.26 @ 18:10:58 End 2020.09.26 @ 19:04:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 68 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d67cf9b-12da-4bb0-9973-51828ff8e827