Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:39:56

Player: b00n1n

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (114)     570
Value Destroyed (4586)     4586
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (443)                443
              TOTAL SCORE: 10739

 Bonus
-------
High Alert Combat Kills    443

 Cogmind 
---------
Core Integrity             0/1150
Matter                     245/300
Energy                     66/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (6) ------
           Core Analyzer
  Advanced Thermal Shield
  Advanced Thermal Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
           Gravmag Array
  Improved Surge Thruster
  Improved Surge Thruster
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
  Improved Core Shielding
           Graphene Brace
           System Shield
>          --- WEAPON -----------
           Tesla Rifle
           Tesla Rifle
>          --- INVENTORY --------
   Armored Medium Treads
  Improved VSS Leg
  Improved VSS Leg
  Improved Gravmag System
  Improved Surge Thruster
  Improved Surge Thruster
  Advanced Plasma Cannon
     Heavy Mass Driver
     Heavy Missile Launcher
[Rating: 89]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Core Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Tesla Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   2   1   .   2   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             247  | 9   9   17  14  49  10  3   .   62  59  15  
  Power                    35   | 1   .   1   .   7   .   1   .   10  14  1   
    Engine                 8    | 1   .   1   .   3   .   .   .   2   1   .   
    Core                   27   | .   .   .   .   4   .   1   .   8   13  1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               108  | 2   .   12  10  29  9   1   .   20  23  2   
    Treads                 10   | .   .   2   2   4   .   .   .   .   2   .   
    Leg                    35   | 2   .   .   3   15  .   .   .   12  3   .   
    Wheel                  3    | .   .   2   .   .   .   .   .   1   .   .   
    Hover                  37   | .   .   8   4   10  2   .   .   4   7   2   
    Flight                 23   | .   .   .   1   .   7   1   .   3   11  .   
  Utility                  44   | 2   7   2   2   5   .   1   .   12  5   8   
    Device                 25   | 1   3   .   1   2   .   .   .   9   3   6   
    Storage                9    | 1   4   1   1   1   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   1   
    Protection             7    | .   .   1   .   2   .   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 4   2   2   2   8   1   .   .   20  17  4   
    Energy Gun             16   | 3   .   .   .   1   .   .   .   8   3   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   3   5   1   
    Ballistic Gun          24   | .   2   2   2   5   1   .   .   8   3   1   
    Ballistic Cannon       6    | .   .   .   .   2   .   .   .   .   4   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   2   .   
    Special Weapon         2    | 1   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   .   2   .   1   
Parts Lost                 80   | .   .   2   1   6   .   .   .   14  38  19  
  Power                    16   | .   .   .   .   3   .   .   .   2   9   2   
  Propulsion               34   | .   .   1   1   1   .   .   .   11  15  5   
  Utility                  16   | .   .   1   .   2   .   .   .   .   6   7   
  Weapon                   14   | .   .   .   .   .   .   .   .   1   8   5   
  Highest Loss Streak      19   | .   .   1   1   2   .   .   .   6   7   19  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  99  100 99  100 100 100 94  81  56  
  Engine                   3    | .   14  11  9   5   .   .   .   3   .   .   
  Core                     6    | .   .   .   .   3   7   7   7   8   10  6   
  Treads                   4    | .   .   4   7   8   11  .   .   .   5   .   
  Leg                      13   | .   28  .   13  23  16  .   .   14  7   3   
  Hover                    10   | .   .   36  20  12  12  .   .   4   11  5   
  Flight                   9    | .   .   .   3   .   13  53  53  21  6   7   
  Device                   11   | .   8   5   .   12  7   7   7   13  12  8   
  Storage                  7    | .   20  13  17  9   7   7   7   6   4   3   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   4   6   
  Protection               3    | .   .   3   9   5   7   7   7   5   2   .   
  Energy Gun               2    | .   .   .   .   1   .   .   .   2   3   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   2   2   .   
  Ballistic Gun            9    | .   26  22  18  15  15  15  15  7   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 15  18  27  25  30  25  26  26  44  49  28  
  Greatest Support         80   | 20  20  40  30  46  35  35  35  70  80  18  
  Greatest Overweight (x)  5    | 4   .   2   1   3   4   .   .   1   2   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  8   5   
  Most Carried             10   | 8   10  10  10  10  10  10  10  10  10  3   
  Average Carried          8    | 6   8   9   9   9   8   9   10  9   6   1   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 8   10  10  10  10  10  10  10  10  1   .   

 Class Distribution 
--------------------
 46% | Mutant
 46% | Scavenger-Mutant
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  
Matter Collected           4301 | 290  .    309  113  1254 .    218  .    805  1280 32   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4898 | 153  .    309  113  1321 .    153  .    741  1938 170  
  Parts                    267  | 12   .    13   5    72   .    9    .    37   107  12   
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    10   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Combat Hostiles Destroyed  93   | .   .   9   2   23  .   4   .   15  37  3   
  Guns                     57   | .   .   9   2   23  .   4   .   8   8   3   
  Cannons                  21   | .   .   .   .   .   .   .   .   6   15  .   
  AOE                      8    | .   .   .   .   .   .   .   .   .   8   .   
Classes Destroyed          17   | 3   .   3   1   5   .   .   .   1   4   .   
  Worker                   7    | 2   .   .   .   2   .   .   .   .   2   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   2   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   1   .   .   .   .   .   1   1   
  Watcher                  2    | .   .   .   .   1   .   .   .   .   1   .   
  Swarmer                  22   | .   .   3   .   .   .   3   .   5   9   2   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    36   | .   .   4   2   13  .   .   .   4   13  .   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   12   | .   .   2   .   6   .   .   .   2   2   .   
  Hunter                   11   | .   .   .   .   2   .   .   .   2   6   1   
  Programmer               6    | .   .   .   .   .   .   .   .   2   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 2   .   6   2   6   .   3   .   4   6   4   
  Combat Bots Only         6    | .   .   6   2   4   .   3   .   4   5   3   
Max Kills in Single Turn   5    | 1   .   2   1   1   .   1   .   1   5   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   5   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  
Hostile Shots Fired        952   | .    .    45   16   115  2    8    .    192  381  193  
  Missed                   286   | .    .    13   1    29   2    3    .    57   115  66   
Damage Taken               11312 | .    .    408  217  1370 .    78   .    1704 5123 2412 
  Core                     2164  | .    .    74   44   173  .    15   .    221  480  1157 
  Absorbed by Shields      300   | .    .    .    .    .    .    .    .    223  77   .    
  Redirected to Shielding  165   | .    .    12   27   24   .    .    .    .    102  .    
  Ignored by Resistances   99    | .    .    .    .    .    .    .    .    .    99   .    
  Regen/Repaired (Parts)   106   | .    .    .    .    106  .    .    .    .    .    .    
Core Remaining (%)         80    | 100  100  81   .    60   .    .    97   74   52   .    
Volleys Fired              380   | 15   6    27   11   102  .    11   .    75   117  16   
  Largest                  2     | 2    2    2    2    2    .    2    .    2    2    2    
  Hottest                  170   | 150  120  46   46   88   .    50   .    170  163  136  
Shots Fired                681   | 25   11   54   22   200  .    22   .    135  195  17   
  Gun                      554   | 19   9    54   22   198  .    22   .    109  111  10   
  Cannon                   109   | .    .    .    .    2    .    .    .    26   75   6    
  Launcher                 9     | .    .    .    .    .    .    .    .    .    9    .    
  Special                  9     | 6    2    .    .    .    .    .    .    .    .    1    
  Kinetic                  427   | .    9    54   22   178  .    22   .    73   60   9    
  Thermal                  164   | 25   2    .    .    22   .    .    .    52   56   7    
  Explosive                9     | .    .    .    .    .    .    .    .    .    9    .    
  Electromagnetic          80    | .    .    .    .    .    .    .    .    10   70   .    
  Robot Hit Streak         13    | 5    5    13   11   13   .    7    .    12   12   7    
  Robot Miss Streak        9     | 1    1    2    1    3    .    2    .    9    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           452   | 11   5    43   16   141  .    14   .    84   126  12   
  Core Hits                195   | 6    1    15   6    56   .    9    .    27   67   8    
  Critical Kills           4     | .    .    .    .    .    .    .    .    1    3    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    .    .    1    .    .    
  Critical Strikes         20    | 3    .    .    .    1    .    .    .    7    8    1    
    Burn                   9     | 3    .    .    .    .    .    .    .    5    1    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    2    .    
    Destroy                4     | .    .    .    .    1    .    .    .    2    1    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    3    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10818 | 139  33   544  253  2400 .    256  .    1829 5006 358  
  Guns                     6866  | 139  33   544  233  2356 .    256  .    1230 1825 250  
  Cannons                  2653  | .    .    .    .    20   .    .    .    599  1926 108  
  Explosions               1252  | .    .    .    .    .    .    .    .    .    1252 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  47    | .    .    .    20   24   .    .    .    .    3    .    
  Kinetic                  5551  | .    33   544  233  2121 .    256  .    866  1331 167  
  Thermal                  2717  | 139  .    .    .    255  .    .    .    863  1269 191  
  Explosive                1252  | .    .    .    .    .    .    .    .    .    1252 .    
  Electromagnetic          1251  | .    .    .    .    .    .    .    .    100  1151 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    1    .    .    .    5    6    .    
  Average Corruption       3     | .    .    .    .    1    .    .    .    3    5    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    .    .    .    1    .    .    .    14   12   .    
    Message Errors         14    | .    .    .    .    1    .    .    .    10   3    .    
    Matter Fused           5     | .    .    .    .    .    .    .    .    2    3    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    1    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    1    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            74    | .    .    .    .    .    .    .    .    13   46   15   
  Projectiles              46    | .    .    .    .    .    .    .    .    13   18   15   
  Explosions               28    | .    .    .    .    .    .    .    .    .    28   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127   | .    .    .    4    5    .    .    .    .    118  .    
  Shots                    3     | .    .    .    .    .    .    .    .    .    3    .    
  Rammed                   3     | .    .    .    1    2    .    .    .    .    .    .    
Targets Rammed             9     | .    .    .    3    5    .    .    .    .    1    .    
  Kicked                   6     | .    .    .    2    3    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        540   | 96   40   11   2    123  26   153  58   457  540  63   
  Average Temperature      96    | 46   15   5    2    45   13   44   32   142  125  23   
  Received Heat Transfer   1833  | .    .    159  108  585  .    .    .    156  765  60   
  Effects                  12    | .    .    .    .    .    .    .    .    4    8    .    
    Shutdowns              6     | .    .    .    .    .    .    .    .    2    4    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    1    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    1    4    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    1    4    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    9    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             20    | 2    .    .    .    1    .    .    .    7    10   .    
  Heat Transferred         5283  | 629  .    .    .    629  .    .    .    1903 1974 148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Peak Influence             860  | 25  33  302 197 493 224 .   .   196 860 410 
  Initial                  373  | .   16  13  127 78  224 .   .   121 72  373 
  Average                  247  | 11  29  152 167 154 224 .   .   72  510 364 
Maximum Alert Level        3    | .   .   1   .   2   1   .   .   .   3   2   
  Low Security (%)         60   | 100 100 46  100 71  .   .   .   100 26  .   
  Level 1                  17   | .   .   53  .   19  100 .   .   .   18  44  
  Level 2                  7    | .   .   .   .   9   .   .   .   .   9   55  
  Level 3                  14   | .   .   .   .   .   .   .   .   .   46  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   3   1   6   .   .   .   4   9   2   
  Investigation            5    | .   .   1   .   3   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   3   2   .   
  Reinforcement            13   | .   1   2   1   1   .   .   .   1   6   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Distress Signals           5    | .   .   1   .   3   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   2   9   6   35  3   8   .   23  58  8   
  Peak Tracking Total      8    | .   2   5   5   5   4   4   .   6   8   6   
  Tactical Retreats        14   | .   .   .   .   4   .   .   .   5   4   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Traps Triggered            6    | .   .   1   .   3   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Machines Disabled          14   | .   .   2   .   .   .   .   .   .   11  1   
  Max in Single Turn       5    | .   .   1   .   .   .   .   .   .   5   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Machines Accessed          29   | .   3   4   .   9   .   .   .   10  3   .   
  Terminals                21   | .   3   4   .   6   .   .   .   6   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   .   2   1   .   
Total Hacks                58   | .   8   8   .   24  .   .   .   11  7   .   
  Successful               20   | .   3   3   .   9   .   .   .   3   2   .   
  Failed                   38   | .   5   5   .   15  .   .   .   8   5   .   
    Catastrophic           12   | .   .   2   .   4   .   .   .   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   1   .   6   .   .   .   3   .   .   
  Terminals                45   | .   8   8   .   18  .   .   .   7   4   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   .   2   3   .   
Terminal Hacks             15   | .   3   3   .   5   .   .   .   2   2   .   
  Record                   2    | .   .   .   .   1   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   1   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   4   .   7   .   .   .   8   2   .   
  Full Trace Events        5    | .   1   1   .   3   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  
Turns Passed               5416 | 221  352  277  105  1184 105  183  6    1083 1661 239  
Spaces Moved               4458 | 118  193  278  79   630  101  433  31   1128 1279 188  
  Core                     64   | 15   .    .    .    .    .    .    .    .    .    49   
  Treads                   107  | .    .    10   .    20   .    .    .    .    77   .    
  Legs                     1295 | 103  193  .    3    249  52   .    .    288  407  .    
  Wheels                   12   | .    .    12   .    .    .    .    .    .    .    .    
  Hover                    1731 | .    .    256  76   361  .    .    .    188  756  94   
  Flight                   1249 | .    .    .    .    .    49   433  31   652  39   45   
  Fastest Speed            17   | 50   120  48   48   56   17   17   17   17   48   44   
  Average Speed            73   | 124  120  54   55   99   78   17   17   55   87   94   
  Slowest Speed            415  | 250  120  190  122  280  415  20   17   186  270  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    2    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 7    24   22   5    57   2    45   9    25   20   5    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 2    | .    2    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          175  | 2    2    .    .    .    .    .    .    7    162  2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29   | 2    2    .    .    .    .    .    .    7    16   2    
  AOE                      146  | .    .    .    .    .    .    .    .    .    146  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  
Total                      5960 | 152  300  352  112  1024 126  526  29   1483 1628 228  
  Wait                     635  | 1    82   14   3    207  3    73   .    136  110  6    
  Move                     4442 | 117  192  277  78   629  100  428  28   1127 1278 188  
  Hop                      3    | .    .    .    .    .    .    2    1    .    .    .    
  Pick Up                  91   | 7    3    5    .    10   3    3    .    30   29   1    
  Fast Attach              104  | 9    4    8    3    16   7    1    .    24   21   11   
  Attach                   69   | .    .    4    1    6    2    .    .    18   34   4    
  Detach                   31   | 2    2    2    1    4    2    .    .    7    9    2    
  Swap                     74   | .    5    5    10   27   1    2    .    20   4    .    
  Drop                     122  | 1    6    10   2    18   8    6    .    46   25   .    
  Fire                     380  | 15   6    27   11   102  .    11   .    75   117  16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    1    2    .    .    .    .    .    .    
  Kick                     6    | .    .    .    2    3    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / Rec)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
  222 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  349 | -10/Materials  | Identified exit to Mines
  535 | -10/Materials  | Discovered new exit (range 16)
  574 | -10/Materials  | Entered another Materials area
  574 | -9/Materials   | Evolved 2 slots: Propulsion x2
  772 | -9/Materials   | Discovered new exit (range 13)
  851 | -9/Materials   | Entered another Materials area
  851 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  853 | -8/Materials   | Discovered new exit (range 14)
  956 | -8/Materials   | Entered Storage
 1021 | -8/Storage     | Repaired Hvy. Assault Rifle?
 1034 | -8/Storage     | Identified exit to Recycling
 1901 | -8/Storage     | Garrison activated, responded to threat
 2124 | -8/Storage     | Discovered new exit (range 3)
 2140 | -8/Storage     | Entered Factory
 2140 | -7/Factory     | Evolved 2 slots: Propulsion x2
 2183 | -7/Factory     | Build established: Scavenger-Mutant
 2244 | -7/Factory     | Discovered new exit (range 5)
 2245 | -7/Factory     | Entered Lower Caves
 2283 | -7/Lower Caves | Encountered a Warlord checkpoint
 2284 | -7/Lower Caves | Learned Factory terminal intel
 2408 | -7/Lower Caves | Learned Factory emergency access door positions
 2425 | -7/Lower Caves | Discovered new exit (range 15)
 2428 | -7/Lower Caves | Entered another Lower Caves area
 2432 | -7/Lower Caves | Discovered new exit (range 11)
 2434 | -7/Lower Caves | Entered Factory
 2434 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2436 | -6/Factory     | Loaded intel: 26 terminal locations
 2504 | -6/Factory     | Build established: Sprinter
 2646 | -6/Factory     | Lost 6 parts (5n1w)
 2911 | -6/Factory     | Build established: Scavenger-Mutant
 3116 | -6/Factory     | Lost 5 parts (1p4n)
 3503 | -6/Factory     | Discovered new exit (range 5)
 3517 | -6/Factory     | Entered another Factory area
 3517 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3617 | -5/Factory     | Build established: Mutant
 3932 | -5/Factory     | Lost 5 parts (2p1n1u1w)
 4013 | -5/Factory     | Lost 3 parts (1n2w)
 4284 | -5/Factory     | Build established: Scavenger-Mutant
 4472 | -5/Factory     | Lost 7 parts (3p1n2u1w)
 4699 | -5/Factory     | Lost 3 parts (2n1w)
 4858 | -5/Factory     | Discovered new exit (range 9)
 5017 | -5/Factory     | First assault squad dispatched
 5128 | -5/Factory     | Lost 7 parts (1p3n2u1w)
 5178 | -5/Factory     | Entered another Factory area
 5178 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5185 | -4/Factory     | Lost 3 parts (1p1n1w)
 5364 | -4/Factory     | Core integrity fell below 50%
 5395 | -4/Factory     | Core integrity fell below 20%
 5417 | -4/Factory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
05402_ Penetrated by Slug.
05402_ Slug penetrates Wall.
05402_ Slug penetrates H-77 Assassin.
05402_ H-77 Assassin destroyed.
05405_ Penetrated by Slug.
05406_ Destroyed VTOL Module.
05408_ Penetrated by Slug.
05408_ Slug penetrates Wall.
05408_ K-01 Serf collects debris.
05408_ Slug penetrates K-01 Serf.
05408_ K-01 Serf destroyed.
05410_ Slug penetrates S-27 Virus.
05410_ S-27 Virus destroyed.
05411_ Penetrated by Slug.
05412_ S-27 Virus destroyed.
05414_ Penetrated by Slug.
05414_ Railgun destroyed.
05417_ Penetrated by Slug.
[Achievement: 10k Club]
[Achievement: Just Browsing]

 Map 
-----
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|  #?#            #            #???????????????????? |
|  #?#            #    !       #???????????????????? |
|  #?#            #  ]s  %     #???????????????????? |
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|  # #            #     !=     #???????????????????? |
|    "            #######%######???????????????????? |
|    #            #??##  *  +??????????????????????? |
|    #            #???# h%  #??????????????????????? |
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|    "            #####     #??????????????????????? |
|    "            +         #??????????????????????? |
|    #            #         #??????????????????????? |
|   "######/#######         #??????????????????????? |
|             ???               ???????????????????? |
|             ?                    ????????????????? |
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|                                  #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          38
Energy Capacity            465
Matter Stores              444
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    12
Armor Coverage             150
Resistance: KI             25
Core Shielding             30
Propulsion Shielding       33
Utility Shielding          33
Point Defense Rating       160
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                66
Core Analysis              6
Recoil Reduction           2
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Just Browsing
Leap Before You Look
Quick And Dirty
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CentriumRecyclingSword
  Manual?         0
Play Time         02:43:00
  Cumulative      25.4 hours
  Start           2024.04.10 @ 18:19:54
  End             2024.04.10 @ 21:39:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          27
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f43eaa3-6ebb-4d14-8f00-8a48897261ff