Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 17:01:02

Player: Raragi

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (18)      90
Value Destroyed (408)      408
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 698

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     127/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (4)
Movement                   Walking (150) Ox1
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
        Grenade Launcher
        Grenade Launcher
>       --- INVENTORY (10) ---
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Targeting Computer
>       --- WEAPON -----------
        Grenade Launcher
        Grenade Launcher
>       --- INVENTORY --------
        Aluminum Leg
  Large Storage Unit
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             17   | 6   11  
  Power                    2    | 1   1   
    Engine                 1    | 1   .   
    Core                   1    | .   1   
    Reactor                .    | .   .   
  Propulsion               5    | 2   3   
    Treads                 .    | .   .   
    Leg                    5    | 2   3   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  2    | .   2   
    Device                 .    | .   .   
    Storage                1    | .   1   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   8    | 3   5   
    Energy Gun             4    | 2   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               3    | .   3   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 6    | .   6   
  Power                    1    | .   1   
  Propulsion               1    | .   1   
  Utility                  1    | .   1   
  Weapon                   3    | .   3   
  Highest Loss Streak      6    | .   6   
Average Slot Usage (%)     83   | .   83  
  Engine                   10   | .   10  
  Core                     1    | .   1   
  Leg                      28   | .   28  
  Storage                  6    | .   6   
  Processor                9    | .   9   
  Energy Gun               11   | .   11  
  Ballistic Gun            12   | .   12  
  Launcher                 4    | .   4   
Naked Turns                .    | .   .   
Heaviest Build             27   | 7   27  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 10   | 4   10  
  Average Capacity         6    | 4   6   
  Most Carried             6    | 3   6   
  Average Carried          2    | .   3   
  Final Capacity           10   | 4   10  
  Final Carried            3    | 3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           347  | 269 78  
  Remotely                 .    | .   .   
Salvage Created            412  | 37  375 
  Parts                    35   | 3   32  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  12   | 1   11  
  Guns                     4    | 1   3   
  AOE                      8    | .   8   
Classes Destroyed          7    | 1   6   
  Worker                   2    | .   2   
  Builder                  1    | .   1   
  Tunneler                 1    | .   1   
  Recycler                 1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  3    | .   3   
  Grunt                    9    | 1   8   
Best Kill Streak           11   | 1   11  
  Combat Bots Only         6    | 1   6   
Max Kills in Single Turn   3    | 1   3   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1004 | 45   959  
  Core                     250  | 12   238  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         95   | 95   .    
Volleys Fired              24   | 3    21   
  Largest                  2    | 2    2    
  Hottest                  60   | 60   60   
Shots Fired                43   | 6    37   
  Gun                      31   | 6    25   
  Cannon                   .    | .    .    
  Launcher                 12   | .    12   
  Special                  .    | .    .    
  Kinetic                  20   | 3    17   
  Thermal                  2    | .    2    
  Explosive                12   | .    12   
  Electromagnetic          9    | 3    6    
  Robot Hit Streak         24   | 6    24   
  Robot Miss Streak        1    | .    1    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           34   | 6    28   
  Core Hits                29   | 2    27   
  Critical Hits            .    | .    .    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1184 | 74   1110 
  Guns                     349  | 74   275  
  Cannons                  .    | .    .    
  Explosions               835  | .    835  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  202  | 34   168  
  Thermal                  20   | .    20   
  Explosive                835  | .    835  
  Electromagnetic          127  | 40   87   
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            20   | .    20   
  Projectiles              .    | .    .    
  Explosions               20   | .    20   
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      71   | .    71   
  Shots                    3    | .    3    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        73   | 18   73   
  Average Temperature      30   | 14   34   
  Received Heat Transfer   333  | 24   309  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         50   | .    50   
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             294  | 20  294 
  Initial                  13   | .   13  
  Average                  77   | 2   100 
Maximum Alert Level        1    | .   1   
  Low Security (%)         92   | 100 90  
  Level 1                  7    | .   9   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              16   | 1   15  
  Peak Tracking Total      5    | 1   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          3    | .   3   
  Max in Single Turn       2    | .   2   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                7    | .   7   
  Successful               6    | .   6   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                5    | .   5   
  Fabricators              .    | .   .   
  Repair Stations          2    | .   2   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             4    | .   4   
  Record                   3    | .   3   
  Robot Analysis           1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       1    | .   1   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               358  | 86  272 
Spaces Moved               194  | 63  131 
  Core                     14   | 14  .   
  Treads                   .    | .   .   
  Legs                     180  | 49  131 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            119  | 104 126 
  Slowest Speed            150  | 120 150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       1    | .   1   
Exploration Rate (%)       22   | 5   39  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          66   | .   66  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      66   | .   66  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      275  | 74  201 
  Wait                     31   | .   31  
  Move                     193  | 62  131 
  Hop                      .    | .   .   
  Pick Up                  7    | 3   4   
  Fast Attach              8    | 4   4   
  Attach                   6    | 1   5   
  Detach                   1    | .   1   
  Swap                     3    | 1   2   
  Drop                     2    | .   2   
  Fire                     24   | 3   21  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   60 | -11/Scrapyard | Discovered new exit (range 8)
   87 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Repaired Aluminum Leg
  259 | -10/Materials | Discovered new exit (range 11)
  360 | -10/Materials | Crushed by falling debris
  360 | -10/Materials | Smashed by cave-in

 Last Messages 
---------------
00355_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit.
00355_ U-05 Engineer lays Concrete.
00356_ R-06 Scavenger collects Com. Wheel.
00356_ U-05 Engineer lays Concrete. <x2>
00358_ R-06 Scavenger inserts Wheel into recycling unit.
00358_ U-05 Engineer lays Concrete.
00358_ Destroyed Hover Unit.
00358_ Destroyed Datajack.
00358_ O-16 Technician uses terminal to summon reinforcements.
00358_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
00358_ O-16 Technician locks terminal.
00359_ Recycling unit begins recycling process.
00359_ U-05 Engineer lays Concrete.
00360_ The unstable cave ceiling collapses.
00360_ Crushed by falling debris.
[Achievement: Unlikely Earthworm]
00360_ Targeting Computer destroyed.
00360_ System corrupted by crushing effect (+5).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Part-time Mechanic
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              EnergyIntegrationBox
  Manual?         0
Play Time         00:12:16
  Cumulative      0.3 hours
  Start           2020.11.02 @ 16:49:23
  End             2020.11.02 @ 17:01:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d844040-06ec-4045-919e-3abd97f397b5