Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 21:50:29 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (391) 391 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (439) 439 TOTAL SCORE: 2635 Bonus ------- Follower Combat Kills 139 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 193/300 Energy 59/100 System Corruption 1% Temperature Danger (468) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Autogun Barrage Gun > --- INVENTORY (15) --- Improved Ion Engine Compact Battery (200) High-capacity Matter Pod (200) 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Hardened Light Armor Plating Mobile Refinery Mk. CCLXVII EM Pulse Cannon Great Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Slug Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Compact Battery High-capacity Matter Pod 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Makeshift Salvage Targeting Computer Hardened Light Armor Plating Mobile Refinery Mk. CCLXVII EM Pulse Cannon Autogun Barrage Gun Battle Cannon Battle Cannon Great Axe [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Weapon Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 30 | 8 1 3 4 1 7 6 Power 5 | 1 . . 1 . 1 2 Engine 5 | 1 . . 1 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 4 . 2 1 . . 2 Treads 2 | 2 . . . . . . Leg 5 | 2 . . 1 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 8 | 1 1 1 1 1 3 . Device 2 | . . . . . 2 . Storage 6 | 1 1 1 1 1 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 . . 1 . 3 2 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . 1 . 1 . Ballistic Cannon 3 | . . . . . 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 11 | . . . . . . 11 Power 1 | . . . . . . 1 Propulsion 5 | . . . . . . 5 Utility 1 | . . . . . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 11 | . . . . . . 11 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 4 8 8 9 13 14 Power 1 | . 1 2 2 2 1 1 Propulsion 1 | 1 2 3 1 1 1 . Utility 4 | . . 1 1 2 5 7 Weapon 4 | 1 1 2 2 3 5 5 Tool/Special . | . . . . . . . Unused Backups 16 | . . . 3 . 7 6 Power 3 | . . . 3 . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 2 4 Weapon 6 | . . . . . 4 2 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 99 | . 97 99 98 100 100 97 Engine 11 | . 14 14 11 11 11 10 Treads 16 | . 4 . 10 19 22 7 Leg 25 | . 23 25 33 24 22 34 Device 4 | . . . . . 4 11 Storage 17 | . 25 28 21 22 17 11 Energy Gun 4 | . . . . . 5 3 Ballistic Gun 11 | . 28 28 22 22 10 . Ballistic Cannon 6 | . . . . . 5 17 Peak Build Rating 38 | 6 7 7 12 12 30 38 Average Rating 20 | 4 6 6 10 12 21 32 On Entrance 10 | . 6 7 7 12 12 30 Naked Turns . | . . . . . . . Heaviest Build 43 | 14 17 18 26 36 43 41 Greatest Support 60 | 40 40 20 30 40 40 60 Greatest Overweight (x) 5 | . . 5 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 Average Capacity 13 | 6 8 8 9 11 15 15 Most Carried 15 | 5 8 8 10 9 15 15 Average Carried 12 | 3 5 8 8 8 13 14 Final Capacity 15 | 8 8 8 10 15 15 15 Final Carried 15 | 4 8 8 9 8 15 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1117 | 253 94 181 12 . 362 215 Remotely . | . . . . . . . Salvage Created 293 | . 94 48 42 . . 109 Parts 19 | . 3 7 5 . . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 2 3 3 . . 5 Guns 9 | . 2 3 3 . . 1 Cannons 4 | . . . . . . 4 Classes Destroyed 4 | . 1 1 . . . 2 Swarmer 7 | . . 3 3 . . 1 Grunt 3 | . 2 . . . . 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 3 | . 2 3 3 . . 2 Combat Bots Only 3 | . 2 3 3 . . 2 Max Kills in Single Turn 2 | . 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 180 | . 2 11 42 . . 125 Missed 44 | . 1 4 14 . . 25 Hits 136 | . 1 7 28 . . 100 Projectile 136 | . 1 7 28 . . 100 Critical Strikes 2 | . . . . . . 2 Damage Taken 2094 | . 11 57 306 . . 1720 Core 436 | . . 24 24 . . 388 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 15 | . . . 15 . . . Core Remaining (%) 95 | 100 . 90 . . . . Volleys Fired 46 | 1 3 5 9 . 1 27 Largest 2 | 1 2 2 2 . 2 2 Hottest 121 | 20 40 40 43 . 121 121 Shots Fired 91 | 1 6 10 18 . 2 54 Gun 54 | 1 6 10 18 . 1 18 Cannon 37 | . . . . . 1 36 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 76 | 1 6 10 18 . 1 40 Thermal 15 | . . . . . 1 14 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 6 2 2 . . 5 Robot Miss Streak 4 | 1 . 3 3 . . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 48 | . 6 4 8 . . 30 Core Hits 20 | . 3 3 4 . . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . . . . . 2 Destroy 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1106 | . 83 48 133 . . 842 Guns 467 | . 83 48 131 . . 205 Cannons 637 | . . . . . . 637 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 940 | . 83 48 131 . . 678 Thermal 164 | . . . . . . 164 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . . . . . 10 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 469 | . . . 5 . 54 469 Average Temperature 119 | . . . 5 . 30 124 Received Heat Transfer 579 | . 6 . 105 . . 468 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 259 | . . . . . . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 109 | . 45 70 109 30 . . Initial 30 | . . 13 11 30 . . Average 16 | . 7 30 22 27 . . Influence Increases 483 | . 55 70 184 . . 174 Destroy 0b10 Robot/C 360 | . 40 60 120 . . 140 Destroy Leader 70 | . . 10 30 . . 30 Allied During Kill 16 | . . . 12 . . 4 Successful Hack 7 | . . . 7 . . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 483 | . 20 75 135 59 20 174 Entered New Map 110 | . . 22 19 49 20 . Time Decay 259 | . 20 53 56 10 . 120 Lost Part 40 | . . . . . . 40 Lost Ally 74 | . . . 60 . . 14 Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 4 3 15 . . 12 Peak Tracking Total 12 | . 2 3 12 . . 7 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . . . 3 . 1 . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . . . 5 . 7 . Successful 11 | . . . 4 . 7 . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . 1 . 7 . Part Schematic 7 | . . . . . 7 . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 3 . . 2 . Largest Group 3 | . . 3 3 . 2 2 Highest-Rated Group 70 | . . 40 40 . 70 70 Highest-Rated Ally 39 | . . 16 16 . 39 39 Total Orders . | . . . . . . . Ally Attacks 40 | . . . 23 . . 17 Total Damage 482 | . . . 264 . . 218 Kills 5 | . . . 3 . . 2 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3112 | 115 187 153 231 26 1943 457 Spaces Moved 1878 | 62 127 96 137 14 1176 266 Core 2 | 1 . 1 . . . . Treads 1325 | 60 5 . . 14 1176 70 Legs 550 | 1 122 94 137 . . 196 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Fastest Speed 50 | 50 120 120 120 160 160 120 Average Speed 148 | 157 121 125 120 160 160 130 Slowest Speed 360 | 160 160 360 120 160 240 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 22 16 17 9 87 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . . . 6 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2112 | 75 151 118 191 17 1237 323 Wait 77 | . 12 8 26 . 23 8 Move 1872 | 61 126 95 136 13 1175 266 Hop . | . . . . . . . Pick Up 39 | 5 5 . 7 . 18 4 Fast Attach 12 | 5 . 4 1 . . 2 Attach 9 | 1 1 . 2 . . 5 Detach . | . . . . . . . Swap 26 | 2 4 1 3 3 8 5 Drop 30 | . . 5 6 1 12 6 Fire 46 | 1 3 5 9 . 1 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 294 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Entered Mines 304 | -10/Mines | Assembled infested the area 306 | -10/Mines | Build established: Mutant 430 | -10/Mines | Discovered new exit (range 13) 447 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 456 | -10/Mines | Entered Materials 456 | -9/Materials | Accompanied by 3 allies 456 | -9/Materials | Evolved 2 slots: Propulsion x2 557 | -9/Materials | Repaired Hcp. Matter Pod 669 | -9/Materials | Discovered new exit (range 16) 687 | -9/Materials | Entered Mines 703 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 713 | -9/Mines | Entered Zion 938 | -7/Zion | Learned Factory security intel 1024 | -7/Zion | Found Prototype Device 1025 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1684 | -7/Zion | Met Imprinter 1805 | -7/Zion | Given the Hacking Drone Bay 1808 | -7/Zion | Found Prototype Device 1809 | -7/Zion | Identified Hacking Drone Bay 1820 | -7/Zion | Learned location of Quarantine (-2) 2331 | -7/Zion | Gained Derelict followers 2595 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2631 | -7/Zion | Discovered new exit (range 16) 2656 | -7/Zion | Entered Proximity Caves 2656 | -6/Proximity Caves | Accompanied by 2 allies 2730 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2760 | -6/Proximity Caves | Learned location of 1 exit from Factory 3072 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3090 | -6/Proximity Caves | Core integrity fell below 50% 3108 | -6/Proximity Caves | Core integrity fell below 20% 3113 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03085_ S-27 Virus destroyed. 03091_ Battle Cannon destroyed. 03092_ VTOL Module fries itself beyond repair. 03092_ Aluminum Leg destroyed. 03093_ Slug Cannon destroyed. 03094_ VTOL Module fries itself beyond repair. 03095_ Autogun fries itself beyond repair. 03096_ G-50 Soldier Carbon-fiber Leg blasted off. 03099_ G-50 Soldier destroyed. 03099_ Imp. Deuterium Engine destroyed. 03101_ Flexi-carbon Leg destroyed. 03105_ G-50 Soldier knocked back. 03107_ Lgt. Angular Momentum Engine fries itself beyond repair. 03107_ Hvy. Beamcaster destroyed. 03107_ Battle Cannon destroyed. 03110_ BEG0TKM&S7|7W=M&Y746,6S8QEFF0KU5E 03111_ Critical hit (Burn: +37). 03113_ Hacking Drone Bay destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????## %##########?????????????? | | ???????????????????????%%%#"""""""""#????????????? | | ???????????????????#####=%+ T "#????????????? | | ??????????????????## ##%*# "#????????????? | | ??????????????????# #!@# #????????????? | | ?????????????????## % %s +????????????? | | ????????????????## ;g!# #????????????? | | ???????????????## ####g%# """"#????????????? | | ??????????????## ##??#%g/ """"#????????????? | | ??????????????# ##??# #"""" """"?????????????? | | ??????????????# #### #########??????????????? | | ??????????????## ????????????????? | | ???????????????# $ ????????????????? | | ??????????????## #### ## ?????????????????? | | ?????????###### ##?## ??????????????????? | | ?????????# #???# ? ??????????????????? | | ?????????# #????##?????????????????????? | | ?????????# ##### #???????????????????????????? | | ?????????### #########?????????????????????????? | | ???????????# ##????????????????????????? | | ?????????### ##???????????????????????? | | ?????????# #???????????????????????? | | ??# ## ## #???????????????????????? | | ???# ###### ##?? ###?????????????????????? | | ???## ##????# ##? #?????????????????????? | | ????# #??????# ## #?????????????????????? | | ???# ###???????# #?????????????????????? | | ???# #??????????## #?????????????????????? | | ???# ????######### ##?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 465 Matter Stores 412 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Matter Pod | 66% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderDecoderHammer Manual? 0 Play Time 00:35:29 Cumulative 30.5 hours Start 2025.06.27 @ 19:31:52 End 2025.06.27 @ 21:50:29 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 88d054da-537d-45c2-8c32-f228f171532f