Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 14:56:08 Player: 7604 Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2289) 2289 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 4250 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (6) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Experimental Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Structural Scanner Signal Interpreter ECM Suite Utility Shielding Light Armor Plating Hacking Suite Improved Medium Laser Improved Medium Laser Mini Grenade Launcher Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Experimental Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Structural Scanner Signal Interpreter ECM Suite Utility Shielding Light Armor Plating Hacking Suite Improved Medium Laser Improved Medium Laser Mini Grenade Launcher Maul [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 67 | 7 6 3 32 19 Power 6 | 1 . 1 2 2 Engine 5 | 1 . 1 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 2 . 9 2 Treads 15 | 2 2 . 9 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 2 1 7 6 Device 9 | 1 1 . 4 3 Storage 4 | 1 1 1 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 28 | 2 2 1 14 9 Energy Gun 20 | . 2 1 12 5 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . . 3 Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 4 1 Parts Lost 7 | . . 1 4 2 Power 2 | . . . 1 1 Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 4 | . . 1 2 1 Highest Loss Streak 2 | . . 1 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 100 97 99 Engine 9 | . 14 14 10 1 Core 2 | . . . . 8 Treads 24 | . 28 28 21 22 Device 14 | . 14 14 16 13 Storage 12 | . 14 14 11 11 Processor 4 | . . . 9 . Protection 6 | . . . 5 18 Energy Gun 19 | . 11 28 21 17 Ballistic Gun 4 | . 16 . . 3 Peak Build Rating 32 | 9 10 15 30 32 Average Rating 19 | 5 9 14 23 25 On Entrance 11 | . 9 10 15 24 Naked Turns . | . . . . . Heaviest Build 62 | 15 30 54 61 62 Greatest Support 43 | 40 40 40 40 43 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 18 | 7 13 18 20 20 Most Carried 20 | 1 15 16 20 20 Average Carried 16 | . 7 15 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 1 15 16 20 20 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1209 | 253 259 30 350 317 Remotely . | . . . . . Salvage Created 3067 | 57 724 156 1403 727 Parts 189 | 6 43 5 90 45 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 7 | . . . 5 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 66 | . 20 2 27 17 Guns 58 | . 20 . 21 17 AOE 6 | . . . 6 . Classes Destroyed 11 | 1 4 2 4 . Worker 1 | . . . 1 . Builder 2 | . . 1 1 . Tunneler 2 | 2 . . . . Hauler 5 | . 2 . 3 . Recycler 4 | . . 1 3 . Operator 2 | . . . 1 1 Watcher 8 | . 2 . 5 1 Swarmer 19 | . 9 . 6 4 Grunt 32 | . 11 2 12 7 Brawler 2 | . . . 2 . Sentry 13 | . . . 7 6 Best Kill Streak 8 | 2 3 2 5 8 Combat Bots Only 8 | . 3 2 4 8 Max Kills in Single Turn 4 | 1 2 1 4 1 Gunslinging 1 | . 1 . . . Exploded 4 | . . . 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 280 | . 73 8 117 82 Missed 80 | . 17 3 37 23 Damage Taken 2597 | . 579 122 1175 721 Core 553 | . 136 11 300 106 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . . . . 8 Regen/Repaired (Parts) 143 | . . . 26 117 Core Remaining (%) 70 | 100 . 41 . . Volleys Fired 213 | 3 67 9 83 51 Largest 2 | 2 2 2 2 2 Hottest 131 | 40 100 100 131 122 Shots Fired 402 | 6 134 18 158 86 Gun 398 | 6 134 18 154 86 Cannon . | . . . . . Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 110 | 6 58 . . 46 Thermal 288 | . 76 18 154 40 Explosive 4 | . . . 4 . Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 12 6 12 12 Robot Miss Streak 4 | . 4 1 4 2 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 271 | 4 86 13 106 62 Core Hits 112 | 2 38 4 44 24 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 16 | . 3 1 9 3 Burn 15 | . 2 1 9 3 Destroy 1 | . 1 . . . Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5109 | 60 1154 180 2590 1125 Guns 4367 | 60 1111 169 1922 1105 Cannons . | . . . . . Explosions 634 | . . . 634 . Melee . | . . . . . Ramming 108 | . 43 11 34 20 Kinetic 1043 | 60 432 . . 551 Thermal 3324 | . 679 169 1922 554 Explosive 634 | . . . 634 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 41 | . . . 41 . Projectiles . | . . . . . Explosions 41 | . . . 41 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 165 | . . . 165 . Shots 4 | . . . 4 . Rammed 18 | . 7 3 4 4 Targets Rammed 20 | . 7 4 5 4 Kicked . | . . . . . Crushed 2 | . . 1 1 . Highest Temperature 210 | . 210 39 24 105 Average Temperature 27 | . 44 14 6 28 Received Heat Transfer 990 | . 261 57 387 285 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted 2 | . . 1 1 . Combat Hostiles 1 | . . 1 . . Parts Melted 22 | . 7 3 11 1 Heat Transferred 8362 | . 2072 555 4551 1184 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 463 | 10 313 108 448 463 Initial 189 | . 6 98 11 189 Average 152 | 4 155 49 145 225 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 69 | 100 66 100 75 42 Level 1 23 | . 33 . 11 49 Level 2 7 | . . . 12 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 5 . 3 3 Investigation 4 | . 3 . 1 . Extermination . | . . . . . Reinforcement 7 | . 2 . 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 39 2 48 23 Peak Tracking Total 7 | . 4 2 5 7 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 7 | . . . 4 3 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 30 | . 8 1 11 10 Terminals 19 | . 6 . 7 6 Fabricators . | . . . . . Repair Stations 4 | . . . 2 2 Recycling Units 6 | . 2 . 2 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 83 | . 30 1 29 23 Successful 49 | . 16 1 18 14 Failed 33 | . 13 . 11 9 Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . 1 . . . Manual 45 | . 20 . 17 8 Terminals 58 | . 24 . 21 13 Fabricators . | . . . . . Repair Stations 10 | . . . 4 6 Recycling Units 14 | . 6 . 4 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 5 1 4 6 Part Schematic 1 | . . . . 1 Robot Analysis 4 | . 2 . 1 1 Prototype ID Bank 3 | . 1 . 2 . Open Door 3 | . . 1 . 2 Branch Access Points 1 | . . . . 1 Unreport Threat 2 | . . . 1 1 Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 4 3 Scan Component 4 | . . . 2 2 Repair 3 | . . . 2 1 Recycling Unit Hacks 5 | . 2 . 1 2 Retrieve Components 5 | . 2 . 1 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 21 | . 9 . 9 3 Terminals 20 | . 8 . 9 3 Track 4 | . 1 . 1 2 Botnet 6 | . 2 . 3 1 Skim 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 26 | . 8 . 11 7 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 194 | . . . 162 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 37 | . 10 . 9 18 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 7 | . . 7 . . Total Damage 122 | . . 122 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total 4 | . 2 . 1 1 Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 6607 | 107 1432 831 2664 1573 Spaces Moved 2562 | 52 721 340 916 533 Core 2 | 2 . . . . Treads 2560 | 50 721 340 916 533 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 212 | 155 160 215 240 240 Slowest Speed 240 | 160 160 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 5 95 73 76 65 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . . 3 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . 2 . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 65 | . . . 63 2 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 63 | . . . 63 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3327 | 69 860 421 1233 744 Wait 340 | 7 47 58 136 92 Move 2558 | 51 720 339 915 533 Hop . | . . . . . Pick Up 56 | 1 9 4 25 17 Fast Attach 27 | 7 3 . 9 8 Attach 10 | . . 1 6 3 Detach 11 | . 3 . 5 3 Swap 30 | . 3 2 17 8 Drop 60 | . 1 4 32 23 Fire 213 | 3 67 9 83 51 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush 20 | . 7 4 5 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 562 | -10/Materials | Discovered new exit (range 6) 697 | -10/Materials | Discovered new exit (range 12) 1110 | -10/Materials | Discovered new exit (range 9) 1193 | -10/Materials | Discovered new exit (range 19) 1193 | -10/Materials | Central database locked down 1255 | -10/Materials | Core integrity fell below 50% 1540 | -10/Materials | Entered Mines 1552 | -10/Mines | Learned 4 Materials zone layouts 1578 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1774 | -10/Mines | Identified exit to Materials 1898 | -10/Mines | Learned Materials stockpile data 2088 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2093 | -10/Mines | Found Prototype Device 2095 | -10/Mines | Received a Mining Laser from a helpful Derelict 2171 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2371 | -10/Mines | Entered Materials 2371 | -9/Materials | Evolved 2 slots: Utility x2 2372 | -9/Materials | Identified exit to Storage 2374 | -9/Materials | Identified Exp. Sensor Array 2691 | -9/Materials | Repaired Exp. Sensor Array 2985 | -9/Materials | Build established: Scavenger-Mutant 3170 | -9/Materials | Core integrity fell below 50% 3571 | -9/Materials | Discovered new exit (range 18) 3924 | -9/Materials | Learned location of Mines (-9) 4038 | -9/Materials | Learned location of 1 exit from Recycling 4099 | -9/Materials | Build established: Mutant 4116 | -9/Materials | Identified exit to Mines 4116 | -9/Materials | Identified exit to Materials 4158 | -9/Materials | Learned 4 Recycling zone layouts 4221 | -9/Materials | Learned Storage security intel 4269 | -9/Materials | Learned Storage trap positions 4895 | -9/Materials | Repaired Exp. Sensor Array 5035 | -9/Materials | Entered Storage 5036 | -9/Storage | Loaded intel: 23 trap records 5296 | -9/Storage | Core integrity fell below 20% 5346 | -9/Storage | Destroyed 8 combat bots 5528 | -9/Storage | Identified exit to Recycling 5858 | -9/Storage | Repaired Hrd. Light Armor Plating 6608 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 06421_ Storage Shell breached. 06532_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06536_ U-05 Engineer builds a Wall. 06538_ O-16 Technician uses terminal to summon reinforcements. 06538_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S014. 06538_ O-16 Technician locks terminal. 06543_ G-34 Mercenary destroyed. 06543_ R-06 Scavenger collects Heat Sink. 06546_ K-01 Serf collects debris. 06547_ Acquired 20 matter. 06547_ R-06 Scavenger collects Aluminum Leg. 06550_ K-01 Serf collects debris. 06567_ O-16 Technician uses terminal to summon reinforcements. 06567_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S011. 06567_ O-16 Technician locks terminal. 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